Pages: 1 2 3 4 5 6 7 8 [9] 10 20 30 40 50 60 70 80 90 |
161. [Suggestion] - Ambush game mode - in Feedback/Requests [original thread]
Daedric Lothar wrote: Ambush to me seems like 1 team would get a limited spawn area and the other team would get a wider array of spawn options to surround the enemy. But honestly I think Ambush is very fitting for this game mode. There are f...
- by Garrett Blacknova - at 2013.04.17 13:05:00
|
162. [Feedback] [Suggestion] Text Chat and Notifications - in Feedback/Requests [original thread]
Another one who's in favour. Needs to include colour-coding for the channel in which chat is happening, and preferably only in-battle chat notifications (or default to battle chat only, but with an option to turn it off or turn all channels on)
- by Garrett Blacknova - at 2013.04.17 12:48:00
|
163. [Request] Incoming Damage Hit-Sounds - in Feedback/Requests [original thread]
"Soft" impact sounds when shots hit your shields, with "sharper" sounds when it's your armour taking the hits. No grunting though, you're still taking armour damage, not getting hit through it.
- by Garrett Blacknova - at 2013.04.17 12:46:00
|
164. Kill Reimbursement - in Feedback/Requests [original thread]
The devs are looking into the possibility of correcting kill counts thanks to the Skirmish stat glitch. If they decide not to fix it, I hope they reset it.
- by Garrett Blacknova - at 2013.04.17 12:42:00
|
165. [Feedback] Why Skirmish is Bad (objective spawning) - in Feedback/Requests [original thread]
Still disagree that it's bad. If you have your whole team spawning at a single objective, getting farmed for kills because the enemy team has several people watching the backs of the player(s) hacking, you're wasting clones. If you spawn at a ne...
- by Garrett Blacknova - at 2013.04.17 12:25:00
|
166. Heavy Weapon Idea: Concussion Hammer - in Feedback/Requests [original thread]
Midas Fool wrote: I want to stress that it shouldn't look like a "traditional" hammer/sledgehammer mostly to avoid comparison with giant hammers from other games. I imagine this weapon looking more like a very large post driver . Here's a coo...
- by Garrett Blacknova - at 2013.04.17 11:46:00
|
167. [Suggestion] - Ambush game mode - in Feedback/Requests [original thread]
RINON114 wrote: Maybe some tools for detecting the enemy players? Active Scanners are coming back in Uprising. Later, we'll be seeing Cloaks as well. Ambush as it stands is a pretty standard TDM mode. I want them to keep a mode along these ...
- by Garrett Blacknova - at 2013.04.17 11:29:00
|
168. Minmatar Scout - Light Minmatar Dropsuit - in Feedback/Requests [original thread]
Heathen Bastard wrote: the paradigm we have right now is that shields are loud, armor is slow. Deal with that, or stop suggesting suits that break it. Source that says shields are loud in DUST? Because currently, they make precisely ZERO dif...
- by Garrett Blacknova - at 2013.04.17 11:24:00
|
169. Lasers - in Feedback/Requests [original thread]
Lasers are awesome. I have only one character with any skill in Laser Rifles, and I have several friends (and my girlfriend) learning to use them as well. The Viziam is getting a nerf, but Laser skills are getting reworked - and presumably made ...
- by Garrett Blacknova - at 2013.04.14 21:30:00
|
170. [Request] Play dead function - in Feedback/Requests [original thread]
Also, in DUST, we have sensor systems that mark active enemy Dropsuits, so unless you power down (disabling your shields) while playing dead, it's not going to work. And if they can pick up life signs, you're still kittened. And if you power down...
- by Garrett Blacknova - at 2013.04.13 12:29:00
|
171. [REQUEST] 'Toxin' Assault Rifle limited edition Mercenary Pack - in Feedback/Requests [original thread]
I want another Merc Pack, but I'm waiting until after Uprising drops to see if they release more variants with the new suits that are coming. A version of the Merc Pack with the 'Daemon' Shotgun that was released with an EU keyboard bundle would ...
- by Garrett Blacknova - at 2013.04.13 10:39:00
|
172. (Request) Vehicle Mobile Supply Depot Module - in Feedback/Requests [original thread]
Make it 3 variants. 1. Wider radius, lower resupply rate. 2. Smaller radius, faster resupply. 3. Balanced radius and resupply rate.
- by Garrett Blacknova - at 2013.04.10 16:30:00
|
173. [Request] Explosives Detector - in Feedback/Requests [original thread]
x-KOR-x wrote: Takahiro Kashuken wrote: a piece of equipment which detected explosives it's called a dog Puppy?
- by Garrett Blacknova - at 2013.04.10 16:27:00
|
174. Request: More Logistcal Information - in Feedback/Requests [original thread]
I know there have been other threads about this. I've given out a lot of +1s for this idea. Have another +1 from me.
- by Garrett Blacknova - at 2013.04.10 16:27:00
|
175. [REQUEST] Folders for fits - in Feedback/Requests [original thread]
Want this very much. I'm sure I've +1ed more than one thread on the topic way back in the ancient history of the beta.
- by Garrett Blacknova - at 2013.04.10 12:40:00
|
176. [feedback/request] low sensitivity in aiming mode on some weapons with gamepad. - in Feedback/Requests [original thread]
Shotguns I don't have so much trouble with... but I don't try aiming with Shotguns veyr often. SMGs turn too slow in ADS for me - with mouse as well as sixaxis. The sensitivity is too low to be comfortable. But that was a deliberate nerf to the S...
- by Garrett Blacknova - at 2013.04.10 12:33:00
|
177. [REQUEST] More Movement Options! - in Feedback/Requests [original thread]
The Black Jackal wrote: Ulysses Knapse wrote: The Black Jackal wrote: This can give the Scout a new lease on life without simply 'making them faster' as they would attain more mobile ways to get around. Possibly bordering on Parkour. (Tho...
- by Garrett Blacknova - at 2013.04.10 12:28:00
|
178. [Request] Explosives Detector - in Feedback/Requests [original thread]
Well, they're adding in this thing called an "Active Scanner" that's meant to detect EVERYTHING with an appropriately high Scan Profile to match the device's Precision. Based on the fact that my Scout suit lights enemy REs, Nanohives and Uplinks ...
- by Garrett Blacknova - at 2013.04.10 10:49:00
|
179. [Request] Grenade button changes: tap to cycle equipment & grenades - in Feedback/Requests [original thread]
There are games where you have to manually select grenades separate from your gun, and it's always an awkward mechanic. I personally find it even more problematic than grenades in DUST already are. This wouldn't be a good thing, it wouldn't improv...
- by Garrett Blacknova - at 2013.04.10 10:30:00
|
180. do away with Aurum? - in Feedback/Requests [original thread]
All Aurum gives you is a slight shortcut in terms of time spent in the game. Nothing more. You just get things earlier than you otherwise would. Booster? You get more SP. There isn't a hard cap preventing someone else from getting just as much S...
- by Garrett Blacknova - at 2013.04.10 07:40:00
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 20 30 40 50 60 70 80 90 |
First page | Previous page | Next page | Last page |