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781. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Still would love. I second that.
- by Garrett Blacknova - at 2012.11.20 21:26:00
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782. Pilot Commission - in Feedback/Requests [original thread]
WP bonus for people spawning in your M-CRU. WP bonus for any WP-earning action taken by a player within 30 seconds of that player exiting your vehicle after either a) spawning in the M-CRU, or b) spending at least 10 seconds in a NON-GUNNER and N...
- by Garrett Blacknova - at 2012.11.20 21:16:00
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783. [Request] To prevent spawn camping. - in Feedback/Requests [original thread]
Overlord Zero wrote: Tiel Syysch wrote: Garrett Blacknova wrote: I (still) prefer the idea of dropping in from the sky as a spawning mechanic. that way, you'd have slight control over your spawn location, and you'd be able to see what y...
- by Garrett Blacknova - at 2012.11.20 21:09:00
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784. Spawning Issues, Gameplay Hinderance, and Phyiscs issues - in Feedback/Requests [original thread]
When I've been on non-level ground and moved onto a flat surface, I quite often get stuck with an inability to strafe in one direction. It also happens when cutting too close to the walls of some buildings, or to certain objectives (mostly the sam...
- by Garrett Blacknova - at 2012.11.20 21:05:00
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785. [Request] Spawn in facing closest enemy or point of interest, not facing blank w... - in Feedback/Requests [original thread]
angelarch wrote: If there isn't some clever fix to improve how we spawn into the game-- What about this one ?
- by Garrett Blacknova - at 2012.11.20 20:52:00
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786. we are not receiving isk for vehicle kills - in Feedback/Requests [original thread]
Noc Tempre wrote: Here's the irony. If you destroy the vehicle, the value gets added to the pot. But since you likely got less WP than the infantry fighting guys in militia gear, they will get a bigger slice of that pie you just made than you w...
- by Garrett Blacknova - at 2012.11.20 20:44:00
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787. [FEEDBACK] Pricing on equipment un-equal - in Feedback/Requests [original thread]
Caldari LAV = better for shield tanking = cheaper Gallente LAV = better for armour tanking = more expensive Shield tanking your LAV = more expensive Armour tanking your LAV = cheaper Anyone else seeing an odd sort of balancing mechanism here? Do...
- by Garrett Blacknova - at 2012.11.20 20:42:00
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788. Repair Tool BPO ISK not AUR - in Feedback/Requests [original thread]
Basically, the Repair Tool and the M-CRU both provide support functionality, but at present, give no WP gain for helping the team. Funny how they're the only ISK-purchasable BPOs at the moment. I think it's intentional, personally. I could be wro...
- by Garrett Blacknova - at 2012.11.20 20:39:00
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789. More icons in HUD (similar to "downed player" icon) - in Feedback/Requests [original thread]
Problem with having markers to show what a player's carrying is that the game ISN'T class-based. A Logistics suit can be loaded down with REs and other combat-oriented gear in their equipment slot. An Assault can carry a Nanohive, Injector, or Re...
- by Garrett Blacknova - at 2012.11.20 20:35:00
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790. Make the free LAVs passenger only - in Feedback/Requests [original thread]
I'm unsure on this one. When people have suggested it before, they've been saying to use the existing model and somehow make it work without the turret, and ignored the fact that doing so would require a new set of poses and animations for the pe...
- by Garrett Blacknova - at 2012.11.20 03:47:00
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791. Make vehicles more visible on radar/overview map - in Feedback/Requests [original thread]
If anyone on your team can see a vehicle, it's marked for you. It's dangerous to go alone . Bring friends. Or just stick with teammates and keep an eye out in any direction they aren't looking.
- by Garrett Blacknova - at 2012.11.20 02:54:00
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792. Please fix the blaster turrets - in Feedback/Requests [original thread]
Tiel Syysch wrote: Overlord Zero wrote: Tiel Syysch wrote: Overlord Zero wrote: Militia ARs, in a minute, if you take away reloading, do 22,500 damage per minute. If you factor in reloading, a standard AR (which has more ammo per m...
- by Garrett Blacknova - at 2012.11.20 01:49:00
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793. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Tiel Syysch wrote: Garrett Blacknova wrote: Re-read my suggestion for Autocannons. Done right, it could provide pretty much exactly what you're asking. What I'm asking is this: Quote: Autocannons should be for anti-air, firing fast ...
- by Garrett Blacknova - at 2012.11.20 01:29:00
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794. Forge Gun range/damage - in Feedback/Requests [original thread]
Problem with nerfing Forge range AND raising the Dropship flight ceiling is that you're effectively double-nerfing the Forge. And unless the Forge Gunner is heavily specced into their Heavy Sharpshooter skill and has the absolute perfect location...
- by Garrett Blacknova - at 2012.11.20 00:48:00
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795. (feedback) N marker on map is USELESS - in Feedback/Requests [original thread]
Wow. 2 people who WANT all the cardinal directions. Didn't expect that. if they do, I HOPE it's not forced, because as mentioned, I'd find that worse, not better. So... MOAR OPPSHUNS!
- by Garrett Blacknova - at 2012.11.20 00:34:00
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796. Please fix the blaster turrets - in Feedback/Requests [original thread]
Missile Turrets need a nerf. Blaster Turrets need a solid buff even to be in line with a sensible nerf of Missiles. Large Railgun Turrets in particular need a turn rate increase. A minor buff on top of that might be good. +1 to OP for explainin...
- by Garrett Blacknova - at 2012.11.20 00:31:00
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797. [Request]Additional Info on the "Dust Voucher" in Sony Headset Deals - in Feedback/Requests [original thread]
Oxskull Duncarino wrote: I've still got no reply to my email that I sent to support. I think there's a bit more than a beta key though. At the moment there's a blue tooth headset bundle, a stereo 7.1 digital surround headset bundle, and a wirel...
- by Garrett Blacknova - at 2012.11.19 23:55:00
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798. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Tiel Syysch wrote: Garrett Blacknova wrote: Tiel Syysch wrote: Garrett Blacknova wrote: Weapons don't have to be single-purpose They'd be better if they were, because then there'd be counters to a given playstyle since it can't do e...
- by Garrett Blacknova - at 2012.11.19 23:51:00
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799. [REQUEST] Racial HUDs For Dropsuits - in Feedback/Requests [original thread]
Velvet Overkill wrote: Would be interesting if this idea gets totally forgotten, then gets implemented as a surprise like 3 years from now. I'd rather see it 3 months from now than 3 years from now. But it would be interesting if that did ha...
- by Garrett Blacknova - at 2012.11.19 23:36:00
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800. (feedback) N marker on map is USELESS - in Feedback/Requests [original thread]
I like the idea of an OPTIONAL fixed-north minimap (Option 2), but I wouldn't want it forced, I'd prefer the rotating minimap we have now. Adding a direction facing indicator like the one suggested in option 3 is also a good idea, but I don't thi...
- by Garrett Blacknova - at 2012.11.19 23:34:00
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