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581. [Suggestion] Hacked tanks as salvage - in Feedback/Requests [original thread]
DarkShadowFox wrote: Onieros The Void wrote: I don't think I have once met with an abandoned tank I could hack. I think it would make more sense to get better salvage rewards for destroying a tank. Maybe we could get a turret, or module or s...
- by Garrett Blacknova - at 2012.12.07 18:04:00
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582. Drastic Spawn Change - in Feedback/Requests [original thread]
Here's another possible solution .
- by Garrett Blacknova - at 2012.12.07 13:35:00
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583. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
Beforcial wrote: Bump! and +1 to aerial spawning. Thanks for the bump
- by Garrett Blacknova - at 2012.12.07 13:34:00
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584. REQUEST -- points for rehacking...MANDATORY - in Feedback/Requests [original thread]
So a bunch of additional +1 calls without anyone addressing the problems? Good to see the internet up to its usual tricks.
- by Garrett Blacknova - at 2012.12.07 12:03:00
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585. Request: Ability to have a variable zoom for your sniper. - in Feedback/Requests [original thread]
I'll just leave this here. Post 3 (in case the link didn't quite work). Quote: [REQUEST] Weapon customization: Subsystem, Rigging, Slots, or Add-ons - The design for this is ready, but it is a very large task to implement it in-game. Expect ...
- by Garrett Blacknova - at 2012.12.07 09:15:00
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586. (Request) Fixing Forge Guns. - in Feedback/Requests [original thread]
Ludvig Enraga wrote: Garrett Blacknova wrote: xMarauder wrote: on the order of 6 m/sec. Cutting tanks back to only moving at 6 m/s? No way. That's completely ridiculous and wrong. Why is it wrong? What I see now is that AV are extre...
- by Garrett Blacknova - at 2012.12.07 09:12:00
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587. [REQUEST] Display the distance to a fallen teammate. - in Feedback/Requests [original thread]
+1, and I would ALSO like to see a direction/distance indicator for the DOWNED players as well.
- by Garrett Blacknova - at 2012.12.07 09:04:00
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588. Scout Dropship - in Feedback/Requests [original thread]
An underbelly gun would actually make it EASIER to set up a 2-man killing team. To make a Dropship into a viable combat element with only 2 players, BOTH need to be very good, and you're limited to a very predictable range of motion. If you had a...
- by Garrett Blacknova - at 2012.12.07 08:59:00
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589. [Feedback] Help screens during loading - in Feedback/Requests [original thread]
I-Shayz-I wrote: I do enjoy these a lot, as there are a few that I didn't have any idea about. ...except that I have a problem with the "lifecycle" screen. The three parts to it are: Players buy items with isk in the marketplace Players make ...
- by Garrett Blacknova - at 2012.12.06 12:35:00
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590. [Request] Inactive Squad Leaders - in Feedback/Requests [original thread]
Pent'noir wrote: I like the idea, but can see my squad getting mad at me when ever a tank or ds shows up because hunting them or getting plastered by them is what i find fun, so i'll end up taking off to do my av thing. So either set a defend...
- by Garrett Blacknova - at 2012.12.06 12:08:00
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591. (Request) Fixing Forge Guns. - in Feedback/Requests [original thread]
Khal V'Rani wrote: Shijima Kuraimaru wrote: Yeah. I don't see a kinetic slug three to four time the size of a .50 caliber round, traveling at 7000+ meters per second, only making it 50 meters. Applying realistic physics, It should have an e...
- by Garrett Blacknova - at 2012.12.06 12:05:00
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592. (Request) New Race Idea.. - in Feedback/Requests [original thread]
Bringing up a couple of points from the first page, but they're still relevant... Ares Webber wrote: Sorry to disapoint you, but there are no alien races in New Eden. It is a considerd a very young galaxy so even most of the temparate planets ...
- by Garrett Blacknova - at 2012.12.06 12:03:00
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593. [idea] Tree of skills for entire corps. - in Feedback/Requests [original thread]
Sounds like what's planned for the Crusader/Command Suits.
- by Garrett Blacknova - at 2012.12.06 11:49:00
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594. [Request] Mass Driver ammunitions explosion indicator on map and extend the rang... - in Feedback/Requests [original thread]
Devs have said they're looking into an alternative fire mode that turns the Mass Driver into a "proper" indirect fire weapon. Wait and see how that turns out.
- by Garrett Blacknova - at 2012.12.06 11:48:00
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595. (Request)Squadmates / corp mates can save your vehicle - in Feedback/Requests [original thread]
If you're near the end of a battle, and call in a vehicle that's still on the RDV when the mission ends, that results in your vehicle ceasing to exist somehow. If you get disconnected (or ragequit), you lose any vehicles you had on the field, eve...
- by Garrett Blacknova - at 2012.12.06 11:47:00
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596. Requests: chat idicators - in Feedback/Requests [original thread]
When a player is on-screen, you should have an on-screen indicator that shows their chat status in relation to you. There would be 4 possible markers: 1. No marker. This person might have voice turned off, or might be in a non-voice-enabled chann...
- by Garrett Blacknova - at 2012.12.06 11:44:00
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597. [request] headshots indication - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=29362 ^the reason nobody is posting in your thread.
- by Garrett Blacknova - at 2012.12.06 11:29:00
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598. Inertial Damper height/ fall damage. - in Feedback/Requests [original thread]
Swufy wrote: I should always have the option to activate inertia dampeners (probably with a cooldown). It comes standard in suits and I have to push a button to activate it in the first place. If I have enough time to jump off something and pre...
- by Garrett Blacknova - at 2012.12.06 11:23:00
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599. Narcotic Boosters - in Feedback/Requests [original thread]
While taking narcotics, unlock orbital strike, and instead of bringing up the map, you get this and have to guess where your target is?
- by Garrett Blacknova - at 2012.12.06 11:21:00
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600. {Feedback}To many bars in New Eden - in Feedback/Requests [original thread]
Sinboto Simmons wrote: Skihids wrote: How about adjusting the placement of the bars such that they don't occupy the center aiming area? The display IS part of the suit and you'd think it would be designed to stay out of the way. problem i...
- by Garrett Blacknova - at 2012.12.06 11:18:00
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