Pages: 1 2 3 4 5 6 7 [8] 9 10 20 30 40 50 60 70 80 90 |
141. UVT solution - in Feedback/Requests [original thread]
Django Quik wrote: Corp UVT is coming. Was confirmed somewhere recently, though i don't recall where. I'd love to see a source for that. I know back in the early days of Chromosome, the devs mentioned that they were "looking at options" for ...
- by Garrett Blacknova - at 2013.04.23 11:06:00
|
142. Corporation Tax - in Feedback/Requests [original thread]
B Team wrote: Thrillhouse Van Houten wrote: As I pointed out before, I'm sure many "real" Merc bands had their individual shares reduced by ridiculous amounts by greedy leadership and quite often. You might want to actually look at what ...
- by Garrett Blacknova - at 2013.04.23 10:58:00
|
143. Let us change our race when our ISK and SP get refunded. - in Feedback/Requests [original thread]
They aren't "resetting" our characters - we're all still the same person we were before, but we can retrain our skills (SP reallocation - NOT a reset). They mentioned that there's a new character creation system though, and it would be nice to le...
- by Garrett Blacknova - at 2013.04.23 10:47:00
|
144. [Suggestion] DEV Blog on Precision, Dampening, and Detection - in Feedback/Requests [original thread]
Ivan Avogadro wrote: Is profile analysis an absolute (see / don't see) or is it a probability based on analysis v dampening? It's definitely not probability-based. It's not a binary on/off either though - if someone has a low enough profile, ...
- by Garrett Blacknova - at 2013.04.23 10:37:00
|
145. Progressive Reloading - in Feedback/Requests [original thread]
Back when we were still in closed beta, I vaguely remember having a discussion on this topic - it started off as an overly-simplistic version of this idea, and I suggested something close to this. +1
- by Garrett Blacknova - at 2013.04.23 10:15:00
|
146. ((REQUEST)) get rid or nerf laser guns - in Feedback/Requests [original thread]
They only have one Laser that's OP, and that's because it has about 25% more damage than it's meant to, which was a typo and will be fixed in Uprising. Next "problem"?
- by Garrett Blacknova - at 2013.04.23 10:08:00
|
147. [suggestion] [discussion] lets talk armor. - in Feedback/Requests [original thread]
Armour Repairer skill in Uprising is supposedly coming with an increase to repair rates.
- by Garrett Blacknova - at 2013.04.23 10:04:00
|
148. remove the floor from the MCC - in Feedback/Requests [original thread]
pegasis prime wrote: Im not sure if this would be a sollution to afk farming and the like. Firstly keep the current sp and isk gain system but with a twist the isk and sp gain system could remain innactive untill you are within the wepon that y...
- by Garrett Blacknova - at 2013.04.21 13:10:00
|
149. [Suggestion] Corporation shares and stock market - in Feedback/Requests [original thread]
This would require careful designing to avoid breaking the systems already in place, and it would probably collapse under the weight of its own complexity in DUST. Any competent and intelligent CEO would ensure that they retain at least a 50% shar...
- by Garrett Blacknova - at 2013.04.21 12:48:00
|
150. Sniper rifle damage off a bit? - in Feedback/Requests [original thread]
Militia Sniper Rifle has 0.5s longer reload time (yes, it matters) and only 3 shots instead of the Standard/Advanced/Protoype base variant's 5. Charge Sniper has massive per-shot damage even compared to the Prototype versions, and yet it doesn't c...
- by Garrett Blacknova - at 2013.04.21 12:33:00
|
151. [Feedback & Suggestion] Introduce electronic deception modules, for FF. - in Feedback/Requests [original thread]
Low enough Scan Profile and good distance between yourself and the enemy = you don't have a "hat". Nobody can see which team you're on, but your teammates are firing your way = enemy assumes that you're a friendly and lets you circle around behin...
- by Garrett Blacknova - at 2013.04.21 12:09:00
|
152. Clock - in Feedback/Requests [original thread]
There was a thread a while back asking for a clock on the Neocom that's set to New Eden Standard Time (which, in spite of being identical to GMT, is technically not a timezone for Earth, and therefor not GMT). The dev response was (paraphrased) "...
- by Garrett Blacknova - at 2013.04.21 12:01:00
|
153. remove the floor from the MCC - in Feedback/Requests [original thread]
Sloth9230 wrote: slypie11 wrote: DeadlyAztec11 wrote: Bojo The Mighty wrote: Then they will AFK on the ground...solves nothing. You can kill them on the ground... unless their in the redzone My LAV says high. So do 90% of play...
- by Garrett Blacknova - at 2013.04.21 11:57:00
|
154. remove the floor from the MCC - in Feedback/Requests [original thread]
Terrible ideas for how to solve the AFK problem: -This one. -Many others, most of which are never going to be posted because, like this one should have, they fail the pre-posting "is this really a good idea?" test. VALID solutions to the problem...
- by Garrett Blacknova - at 2013.04.21 11:56:00
|
155. Gladiator Arena (E-Sports) suggestion thread - in Feedback/Requests [original thread]
I vote for CUSTOM matches in any arena mode the game includes. -Skill bonuses: On/Off -Allowed gear: subsections for Militia, Standard, Advanced and Prototype, with checkmarks for each -Squads: Yes/No -Off Map Support: checkmarks again, with Prec...
- by Garrett Blacknova - at 2013.04.21 11:07:00
|
156. [Request] Remove "Supremacy Goods" from game for Uprising - in Feedback/Requests [original thread]
I say they need to adjust these items to work more in line with how other AUR items work - balance them properly against the equivalant ISK item/weapon instead of making them functionally superior - whether that's because of directly superior capa...
- by Garrett Blacknova - at 2013.04.21 10:58:00
|
157. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
This gives me an idea. Drivers/pilots should be re-designated as "vehicle commanders". Anyone in any seat in the vehicle should be able to bring up the module wheel with R2, not just the commander. The vehicle commander will have the ability to ...
- by Garrett Blacknova - at 2013.04.21 10:47:00
|
158. [Request] Incoming Damage Hit-Sounds - in Feedback/Requests [original thread]
Vyzion Eyri wrote: Garrett Blacknova wrote: "Soft" impact sounds when shots hit your shields, with "sharper" sounds when it's your armour taking the hits. No grunting though, you're still taking armour damage, not getting hit through it. ...
- by Garrett Blacknova - at 2013.04.17 13:15:00
|
159. [Petition] Enough Games, Let's Get Serious - in Feedback/Requests [original thread]
Tech Ohm Eaven wrote: Vyzion Eyri wrote: It'd be difficult to implement multiplayer gameplay of such a scale and be able to sustain the sheer amount of content that we already have, let alone the big updates that will come in the future. I b...
- by Garrett Blacknova - at 2013.04.17 13:13:00
|
160. Armor Tanking Improvements - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Energized Armor Layering Energized nano membranes designed to be layered on dropsuits to improve durability without increasing weight. Provides a smaller armor boost than Armor Plates, but is less power intensive and...
- by Garrett Blacknova - at 2013.04.17 13:05:00
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 20 30 40 50 60 70 80 90 |
First page | Previous page | Next page | Last page |