Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Overlord Ulath
Doomheim
85
|
Posted - 2012.12.13 19:48:00 -
[31] - Quote
Garrett Blacknova wrote:Sytonis Auran wrote:Vexen Arc wrote:I would also support adding WP back in for damaging vehicles, not just destroying them.
There are times when my Forge or Swarms deny an area to an enemy tank, forcing them to retreat. How is that not a contribution to my team that should be rewarded? Isn't denying an enemy tank in and of itself reward? By that I mean a HAV, which is freely allowed to roam and amass kills will help its friendly infantry capture objectives and push the enemy back too their spawn. There are other tasks which contribute to a winning team and not all those get immediate tangible rewards, but as per the PSN blog article it does contribute to team reward. Reward for the TEAM? Yes. PERSONAL reward? Not so much. Do you see how this is going to be a potentially game-breaking problem for PUGs? Sorry Garret, didn't follow. What are PUGs? I only know of the Pug dog breed.... |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
108
|
Posted - 2012.12.13 21:28:00 -
[32] - Quote
OP, I support this.
Bendtner92 wrote:I don't know why they removed WP for doing partial damage on a vehicle. They could bring that back, so AV guys get WP for damaging a vehicle that retreats before it's destroyed.
It wouldn't give other tanks that much of a bonus to their WP because if they hunt a tank they usually kill it or die themself, whereas an AV guy might do partial damage to the same tank ten times in the same match.
I thought they did have partial damage on vehicles. I was tossing flux grenades at this tank trying to camp A at...Manus Peak? Anywho, I brought down it's shields and the missiles came and cleaned it up nicely. I got a +75 WP for my efforts.
Perhaps i'm just not understanding? When you refer to partial damage, do you mean like against armor?
|
Vexen Arc
OSG Planetary Operations Covert Intervention
10
|
Posted - 2012.12.13 21:49:00 -
[33] - Quote
Sytonis Auran wrote: Isn't denying an enemy tank in and of itself reward? By that I mean a HAV, which is freely allowed to roam and amass kills will help its friendly infantry capture objectives and push the enemy back too their spawn.
There are other tasks which contribute to a winning team and not all those get immediate tangible rewards, but as per the PSN blog article it does contribute to team reward.
As someone else said, contributing to team reward is nice, but maybe I'm greedy and want a personal reward too, and not just for getting in the final lucky swarm hit. And what other actions are you doing to help your team win that don't give WP?
I think the gripe here is that the risk vs reward balance is off for folks running AV fits, and I hope CCP addresses this in the next update. I believe the suggestion to bring back WP gain for doing partial damage specifically to HAVs (not just destroying them) has merit. |
Average Joe81
Circle of Huskarl Minmatar Republic
21
|
Posted - 2012.12.13 21:49:00 -
[34] - Quote
HowDidThatTaste wrote: we all know tanks will be getting more power again
+1 to that idea. too bad the whole thing will be shot to hell because of lazy AVs
althouh i also agree with the war point thing too |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
463
|
Posted - 2012.12.13 22:06:00 -
[35] - Quote
Agreed, +1 taste. I would like to see the people who are actually taking down the vehicles get the majority of isk for blowing up the vehicle. Instead of just adding all 100% of it to the isk pool. I would say give the people who damage it 50% of the total while dividing it amongst the people who damaged it prior to blowing it up. You would divide that 50% by the amount of damage done per person. As in 5 guys take down a tank everyone of them hits the tank for 20% damage. They would all get 10% of the spoils
Edit: and I don't think we tank drivers should be getting assist points for the blueberries that hop in our worthless secondary turrets. Also I can't wait till CCP lets us fit a tank without those lol |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.13 22:44:00 -
[36] - Quote
HowDidThatTaste wrote:This seems like a huge problem for people hunting tanks. we all know tanks will be getting more power again so the following way isk is distributed it is in effect discouraging AV players. If you spend most of a match hunting tanks you probably died a lot from infantry and said tanks, but more importantly you sacrificed your slaying time to hunt tanks giving you much less of the final payout. Not sure about you guys but this doesn't seem to reward the person doing all the work and incurring the most expense. If we increased wp then it would reward more for tank killing efforts, however then it gives other tankers even bigger payouts for hunting other tanks not sure what the answer is? This is a quote of how the isk payout is calculated. "A portion of the reward pool for each battle depends on the value of items destroyed in the battle. If the battle saw countless vehicles and expensive prototype gear destroyed, everyone is in for bigger rewards. ISK rewards are calculated as follows for each participant Team rewards: The total rewards calculated from the value destroyed are split between the participating teams, with the winning team earning a larger share. Then, each participant earns a cut of the total rewards that their team received based on the time they spent in the battle. If you're late to the party, you'll earn a smaller cut. Individual rewards: Finally, every participant receives a reward based on their individual contribution on the battlefield. Mercs earn war points based on their actions in the course of each battle, and the more war points you score, the higher your cut of the total payout." Original article. http://www.ps3news.com/playstation-3-psn-news/ccp-outlines-war-and-profit-in-dust-514-for-playstation-3/
This issue would be solved by having REAL looting.
If you had 25% to win salvage on the actual tanks you destroyed (both tank and modules) AV could turn around and sell the tank and the tankers themselves could recycle it directly.
Playing more balance games with WP etc is the wrong way forward. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.12.14 00:08:00 -
[37] - Quote
I dont give a crap about this damage nonsense. Do i get points for damaging a infantry unit? No. And if you took out a tank it should be a achievement for the whole team. Its allready way to easy to kill a tank when you run a decent squad. So no im still against this idea and its wasted time for the devs to care about something minor like that. What really needs to be looked at is that people are aible to solo tanks on their own not some WP bollocks simply because you can kill any armor tank with 3~4 volleys from a darkside CBR-7, hell i even soloed a sagaris today with 4 assault forgegun hits and a AV grenade. And Av roles are fine how they are simply cause you first go normal infantry and you switch to AV when the enemy brings something better then a starter fit LAV. Another thing that people seem to forget is that points for tank destruction has beeing rised as we left the E3 build. I think i know why the devs wont put it back in. Because its not that hard to take out a tank anymore. If you have problems to take out a tank then you are very bad on this game. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.12.14 00:23:00 -
[38] - Quote
The dark cloud wrote:I dont give a crap about this damage nonsense. Do i get points for damaging a infantry unit? No. And if you took out a tank it should be a achievement for the whole team. Its allready way to easy to kill a tank when you run a decent squad. So no im still against this idea and its wasted time for the devs to care about something minor like that. What really needs to be looked at is that people are aible to solo tanks on their own not some WP bollocks simply because you can kill any armor tank with 3~4 volleys from a darkside CBR-7, hell i even soloed a sagaris today with 4 assault forgegun hits and a AV grenade. And Av roles are fine how they are simply cause you first go normal infantry and you switch to AV when the enemy brings something better then a starter fit LAV. Another thing that people seem to forget is that points for tank destruction has beeing rised as we left the E3 build. I think i know why the devs wont put it back in. Because its not that hard to take out a tank anymore. If you have problems to take out a tank then you are very bad on this game.
i find it funny how no matter the topic of AV, you are always on the vehicle side never giving ground, yet your own corp mates agree AV changes are needed. Hell even our own dedicated vehicles players agree with it. So, why do you want AV to be such a secondary feature? Do you really wish to have your tank be that indestructible; so can have some safe place b/c you can't use your DS now that missiles actually arent an "i win button".
Yes, it is possible to solo a tank; HOWEVER, who's tank? As i'll 100% guarantee it wasn't slap's, or alldins, or caeli 's. Just b/c you can solo a tank doesnt meant there aren't problems. You assume all tankers are at an equal level; which they arent.
All im saying, it dont make generalizations that AV is "easy" to take out tanks with. As any experienced player will tell you a well fit tank WONT be taken out by 4 FG shots and an av-nade. So dont generalize crappy fit tanks to good fit tanks and how affect AV is against them; and how rewards are distributed in playing your AV role |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.12.14 04:31:00 -
[39] - Quote
AV is a secondary specialisation in my opinion and should be useless against infantry. All what is left is to reduce the blast radius from forgeguns and we are set. The devs stated that a forgegun is basically a hand wielded railgun but on the other hand it has more splash damage. It should have half off the blast radius then normal railguns would do. And dont deny the fact that imperfects are aware off that. I saw it 1 time where 6 off you where on the 4 point map, sitting on the plattform in the middle and killing every 1 with splash damage from above. Clearly abusing a broken weapon. If you go AV then only AV not anti everything. And not my problem if AV players have not enough targets to blow up to get higher amounts of WP. Its just simply as it is at the moment. So deal with it. And im on the vehicle side because they are over nerfed shall i begin with whats broken?
Dropship =pilots earn 0WP trough the whole match LAV's=only transport cause you cant attack anybody with it anymore due to the missile nerf Tanks= Big, slow moving and easy destroyable target unless they sit in their redline due to the massive resistance nerf
I think the dropship pilot WP issue for spawns inside off it should be fixed before thinking to give AV players more WP. And i dont care if my corp buddys have a other opinion. Im not a mindless sheep like a Imperfect who obeys to everything that they get told. And now i tell you a secret. The reason why im the head of PR is simply because IDGAF about what corp members or other corps think about me. And thats why our CEO chosed me. |
Wakko03
Better Hide R Die
134
|
Posted - 2012.12.14 22:55:00 -
[40] - Quote
The dark cloud wrote:AV is a secondary specialisation in my opinion and should be useless against infantry. All what is left is to reduce the blast radius from forgeguns and we are set. The devs stated that a forgegun is basically a hand wielded railgun but on the other hand it has more splash damage. It should have half off the blast radius then normal railguns would do. And dont deny the fact that imperfects are aware off that. I saw it 1 time where 6 off you where on the 4 point map, sitting on the plattform in the middle and killing every 1 with splash damage from above. Clearly abusing a broken weapon. If you go AV then only AV not anti everything. And not my problem if AV players have not enough targets to blow up to get higher amounts of WP. Its just simply as it is at the moment. So deal with it. And im on the vehicle side because they are over nerfed shall i begin with whats broken?
Dropship =pilots earn 0WP trough the whole match LAV's=only transport cause you cant attack anybody with it anymore due to the missile nerf Tanks= Big, slow moving and easy destroyable target unless they sit in their redline due to the massive resistance nerf
I think the dropship pilot WP issue for spawns inside off it should be fixed before thinking to give AV players more WP. And i dont care if my corp buddys have a other opinion. Im not a mindless sheep like a Imperfect who obeys to everything that they get told. And now i tell you a secret. The reason why im the head of PR is simply because IDGAF about what corp members or other corps think about me. And thats why our CEO chosed me.
Flashback to 2 weeks ago, DS pilots were getting 0kill / 0 deaths and 2500 wp, becuase they were and still are getting WP for everyone inside the vehicle for kills from the gun batteries. As far as probably most are concerned who played thru that, DS users/pilots and gunners still have some time with a blindfold in front of the firing squad for being such tools...tankers only slight less so.... you don't need it every match, but damn those non-corp affililated noobs for daring to attack you effectively with much less gear than you can field.
Did CCP fix swarm launchers yet? Not last night where 4 out of the 5 missles did the hard left out of the barrel in to the mountain 50 meters away for a target that was downrange center not off to the right or left, and not moving. At this point I would ask for a straight up RPG, at least one that works.
You show me 1 tank that is so slow moving that it can't run and hide, while not being able to take out 5 to 10 infantry on the retreat.
Then when you do manage to track down tanks these days up in the mountains, you can't get them because of the redline, just like that truly wussy sniper.... if you can shoot me, not from your spawn, but still behind the red-line you are a coward. |
|
Sytonis Auran
Valor Coalition RISE of LEGION
52
|
Posted - 2012.12.15 02:18:00 -
[41] - Quote
Wakko03 wrote:The dark cloud wrote:AV is a secondary specialisation in my opinion and should be useless against infantry. All what is left is to reduce the blast radius from forgeguns and we are set. The devs stated that a forgegun is basically a hand wielded railgun but on the other hand it has more splash damage. It should have half off the blast radius then normal railguns would do. And dont deny the fact that imperfects are aware off that. I saw it 1 time where 6 off you where on the 4 point map, sitting on the plattform in the middle and killing every 1 with splash damage from above. Clearly abusing a broken weapon. If you go AV then only AV not anti everything. And not my problem if AV players have not enough targets to blow up to get higher amounts of WP. Its just simply as it is at the moment. So deal with it. And im on the vehicle side because they are over nerfed shall i begin with whats broken?
Dropship =pilots earn 0WP trough the whole match LAV's=only transport cause you cant attack anybody with it anymore due to the missile nerf Tanks= Big, slow moving and easy destroyable target unless they sit in their redline due to the massive resistance nerf
I think the dropship pilot WP issue for spawns inside off it should be fixed before thinking to give AV players more WP. And i dont care if my corp buddys have a other opinion. Im not a mindless sheep like a Imperfect who obeys to everything that they get told. And now i tell you a secret. The reason why im the head of PR is simply because IDGAF about what corp members or other corps think about me. And thats why our CEO chosed me. Flashback to 2 weeks ago, DS pilots were getting 0kill / 0 deaths and 2500 wp, becuase they were and still are getting WP for everyone inside the vehicle for kills from the gun batteries. As far as probably most are concerned who played thru that, DS users/pilots and gunners still have some time with a blindfold in front of the firing squad for being such tools...tankers only slight less so.... you don't need it every match, but damn those non-corp affililated noobs for daring to attack you effectively with much less gear than you can field. Did CCP fix swarm launchers yet? Not last night where 4 out of the 5 missles did the hard left out of the barrel in to the mountain 50 meters away for a target that was downrange center not off to the right or left, and not moving. At this point I would ask for a straight up RPG, at least one that works. You show me 1 tank that is so slow moving that it can't run and hide, while not being able to take out 5 to 10 infantry on the retreat. Then when you do manage to track down tanks these days up in the mountains, you can't get them because of the redline, just like that truly wussy sniper.... if you can shoot me, not from your spawn, but still behind the red-line you are a coward.
As frustrating as it may be for AV using swarms to have erratic firing, its just as frustrating for HAV users who experience swarms bending around terrain where it should have exploded.
|
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.12.15 13:29:00 -
[42] - Quote
Wakko03 wrote:The dark cloud wrote:AV is a secondary specialisation in my opinion and should be useless against infantry. All what is left is to reduce the blast radius from forgeguns and we are set. The devs stated that a forgegun is basically a hand wielded railgun but on the other hand it has more splash damage. It should have half off the blast radius then normal railguns would do. And dont deny the fact that imperfects are aware off that. I saw it 1 time where 6 off you where on the 4 point map, sitting on the plattform in the middle and killing every 1 with splash damage from above. Clearly abusing a broken weapon. If you go AV then only AV not anti everything. And not my problem if AV players have not enough targets to blow up to get higher amounts of WP. Its just simply as it is at the moment. So deal with it. And im on the vehicle side because they are over nerfed shall i begin with whats broken?
Dropship =pilots earn 0WP trough the whole match LAV's=only transport cause you cant attack anybody with it anymore due to the missile nerf Tanks= Big, slow moving and easy destroyable target unless they sit in their redline due to the massive resistance nerf
I think the dropship pilot WP issue for spawns inside off it should be fixed before thinking to give AV players more WP. And i dont care if my corp buddys have a other opinion. Im not a mindless sheep like a Imperfect who obeys to everything that they get told. And now i tell you a secret. The reason why im the head of PR is simply because IDGAF about what corp members or other corps think about me. And thats why our CEO chosed me. Flashback to 2 weeks ago, DS pilots were getting 0kill / 0 deaths and 2500 wp, becuase they were and still are getting WP for everyone inside the vehicle for kills from the gun batteries. As far as probably most are concerned who played thru that, DS users/pilots and gunners still have some time with a blindfold in front of the firing squad for being such tools...tankers only slight less so.... you don't need it every match, but damn those non-corp affililated noobs for daring to attack you effectively with much less gear than you can field. Did CCP fix swarm launchers yet? Not last night where 4 out of the 5 missles did the hard left out of the barrel in to the mountain 50 meters away for a target that was downrange center not off to the right or left, and not moving. At this point I would ask for a straight up RPG, at least one that works. You show me 1 tank that is so slow moving that it can't run and hide, while not being able to take out 5 to 10 infantry on the retreat. Then when you do manage to track down tanks these days up in the mountains, you can't get them because of the redline, just like that truly wussy sniper.... if you can shoot me, not from your spawn, but still behind the red-line you are a coward.
When 4/5 missiles track around the cover im using and still hit the tank
1 tank? how about all armor tanks, when sat still they take an ice age to move and by the time its moving its a sitting duck until it hits top speed just hope you dont have a corner to go around
SL users hide up on that hill in ther redline firing at the tank which is also in ther own redline
Yea it both goes ways and fyi the community forced the tanks up on that hill because they are a shadow of what tanks used to be like
|
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.12.15 13:42:00 -
[43] - Quote
Agree taste BUT..........only if by AV roles u also include AV tankers i personally find its complete bs i can bring out my rails and wreck 2 tanks and still get **** ISK idc too much about WPs when it comes to taking down vehicles except for bringing back the partial damage WPs
@ dark cloud u actually DO get partial WP aka assists when u hurt infantry with ur tank and someone else finishes it off
i dont see what the problem is here
1. Bring back partial damage WPs 2. Increase ISK payout for taking down vehicles TO THE PPL THAT ACTUALLY TOOK PART IN TAKING DOWN THE DAMN THING |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.12.15 14:13:00 -
[44] - Quote
I find i get more ISK and maybe SP when i shoot down alot of bolas tbh, tanks are rare and if its proto vs proto its a all match job and ended in 2 shots
If its milita tanks and t1 then its meh, lavs alot of them can also help the wallet
But for me atm it goes ISK=SP>WP mainly because my tanks are expensive and i need SP to fit them out right |
Salazar Skye-fire
Villore Sec Ops Gallente Federation
85
|
Posted - 2012.12.15 14:40:00 -
[45] - Quote
could just rate heavies at a higher payoff rate, may need to be played with so its not "the new farming" thing. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.12.15 17:33:00 -
[46] - Quote
Salazar Skye-fire wrote:could just rate heavies at a higher payoff rate, may need to be played with so its not "the new farming" thing.
then what about rail fit AV tankers? cant just give heavies a higher payoff rate should be anyone who got an assist or the kill on the vehicle gets a higher payout |
|
GM Hercules
Game Masters C C P Alliance
335
|
Posted - 2012.12.15 21:18:00 -
[47] - Quote
Thank you very much for your input and your constructive feedback. I'll move the thread to the appropriate sub forum.
Cheers. |
|
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2012.12.16 00:47:00 -
[48] - Quote
Bendtner92 wrote:I don't know why they removed WP for doing partial damage on a vehicle. They could bring that back, so AV guys get WP for damaging a vehicle that retreats before it's destroyed.
It wouldn't give other tanks that much of a bonus to their WP because if they hunt a tank they usually kill it or die themself, whereas an AV guy might do partial damage to the same tank ten times in the same match. You took the words right out of my keyboard. |
Obama DAT
Doomheim
389
|
Posted - 2012.12.16 03:25:00 -
[49] - Quote
Limit vehicle ammo please. Let tanks restock with new vehicle specific nano-hives or perhaps give LogiBro's new equipment to train to perform the restocking. Add's dimension to the game while limiting the insane spam of turret and missle fire from vehicles. I know very little of the New Eden Universe. Perhaps their is a logical explanation for vehicles having unlimited ammo? Does the vehicle itself replicate its own ammo? |
Aardwolf Pneumatic
SyNergy Gaming
18
|
Posted - 2012.12.16 12:36:00 -
[50] - Quote
HowDidThatTaste wrote:This seems like a huge problem for people hunting tanks. we all know tanks will be getting more power again so the following way isk is distributed it is in effect discouraging AV players. If you spend most of a match hunting tanks you probably died a lot from infantry and said tanks, but more importantly you sacrificed your slaying time to hunt tanks giving you much less of the final payout. Not sure about you guys but this doesn't seem to reward the person doing all the work and incurring the most expense. If we increased wp then it would reward more for tank killing efforts, however then it gives other tankers even bigger payouts for hunting other tanks not sure what the answer is? This is a quote of how the isk payout is calculated. "A portion of the reward pool for each battle depends on the value of items destroyed in the battle. If the battle saw countless vehicles and expensive prototype gear destroyed, everyone is in for bigger rewards. ISK rewards are calculated as follows for each participant Team rewards: The total rewards calculated from the value destroyed are split between the participating teams, with the winning team earning a larger share. Then, each participant earns a cut of the total rewards that their team received based on the time they spent in the battle. If you're late to the party, you'll earn a smaller cut. Individual rewards: Finally, every participant receives a reward based on their individual contribution on the battlefield. Mercs earn war points based on their actions in the course of each battle, and the more war points you score, the higher your cut of the total payout." Original article. http://www.ps3news.com/playstation-3-psn-news/ccp-outlines-war-and-profit-in-dust-514-for-playstation-3/
You could always use an infantry fit, then swap to an AV fit at a supply depot once a tank is on the map, all you need to do as the AV guy is reguarly check the map for spawning tanks. Easily solved.
|
|
NovaShadowStorm
The Southern Legion
63
|
Posted - 2012.12.16 14:18:00 -
[51] - Quote
I also support this highly as in a few of my games today a guy who shall remain nameless *Shakes fist at his name currently on the screen* Drove his madrugar (which is like on steroids it moves like at 75% the speed of a LAV) and mowed down my team the entire match sure we battered it over and over again dropping it to near death but then with his stupidly high speed he ran off into the red line zone and hid behind a building and repped, meanwhile he cuts us down in 2 seconds flat along with the rest of his team suppressing us we couldn't get anywhere. In the end 2 mins before the game ended I finally killed him getting 200 WP after dying a good 6 times to him, and bashing him down I don't know how many times and he walked away with 28/1 and about 1800 WP at the end since he hopped out and capped a few points at times too, and I walk away with 5/9 and only 550 WP since I spent most of the game trying to kill the damn thing. I damaged him so many times if I got the old 25 WP per damage I would of gotten easily another 400WP or so |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.16 14:48:00 -
[52] - Quote
I was thinking about this a lot over the past few days.
I've ended up coming up with an idea which ties this problem in with an otherwise totally unrelated topic as a way to find a solution. Anyone remember the repeated (and continuing) threads about "why don't we get told how much ISK we spent?" showing up every few weeks?
- It's unreasonable for the game to track ISK spent per battle in a game with a player-controlled economy like EVE has, and like DUST is expected to have post-release.
- EVE provides a solution indirectly by having "material value" applied to everything in the game, and used for insurance calculations.
- Material value could be carried over into DUST, and used both for tracking player performance AND for providing post-match "material value lost" stats.
Obviously, this wouldn't tell players the price they personally had to pay for the gear, but it's a measure of the value of what they lost, which would still be useful to many people. Also, if your post-match payout is based on a combination of WP and material value, then they could create a MUCH better-balanced system than we have now.
At present, the game uses a function of your personal WP earnings compared to the team total. If the game also used the material value of everything you killed/destroyed and a small portion of the value of assists, the calculation could be weighted slightly better in favour of players who are actively involved in combat, and particularly those who take down high-value targets.
It doesn't seem fair to me that, even with a system where vehicle kills get more WP, a guy killing a well-fitted Sagaris will get the same amount of profit as the guy who killed a Sica with only the pre-fitted (yellow border) modules and weapons. Valuing the vehicles based on the vehicle tier doesn't work much better, because a totally un-upgraded Sagaris is still an incredibly easy target compared with a well-fitted custom version, which will cost a lot more, but still be treated as the same value in WP terms.
Keeping WP working (mostly) as they do now is fair enough, but there should be a modifier to a player's earnings based on their material destruction, to better reward snipers who actually pick high-value targets, and AV guys who are good at their jobs. |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |