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41. Missing Penalty for Shield Extenders - in Feedback/Requests [original thread]
The problem with this theory is SCOUTS. Fast by design. Focused on shield regen by design. Focused on stealth by design. Fast = impractical to armour tank. Shield-focused = can't be stealth-focused if they add profile penalty on shield extenders...
- by Garrett Blacknova - at 2013.06.10 13:25:00
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42. [Request] Increase Light/Scout suit scan radius to 15m or 20m - in Feedback/Requests [original thread]
I've just been considering this more lately, while also alternating pretty often between solo and squad-play. ...and I think I need an amendment to my previous statements. 7-10-15m radius AND Passive Scanners reveal targets to the whole team (li...
- by Garrett Blacknova - at 2013.06.10 12:39:00
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43. [REQUEST] More Movement Options! - in Feedback/Requests [original thread]
I think this deserves another bump.
- by Garrett Blacknova - at 2013.06.10 12:34:00
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44. [feedback] Plasma Cannon - in Feedback/Requests [original thread]
Plasma Cannon SHOULD really be the counterpoint to Swarm Launchers. Swarms hit harder against armour, Plasma Cannons hit harder against shields. Unfortunately, the reduced damage means they're about even on shields, then the Swarm Launcher gets a...
- by Garrett Blacknova - at 2013.06.04 12:38:00
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45. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Weapons with significantly higher shield damage than armour: Laser Rifle, Scrambler Rifle, Flux Grenade. Weapons with slightly higher shield damage than armour: Shotgun, Assault Rifle, Sniper Rifle, Railgun, Blaster, Plasma Cannon, Forge Gun. ...
- by Garrett Blacknova - at 2013.06.04 12:22:00
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46. armor tank > shield tank everytime!... come on ccp,, you fixed what wasn'... - in Feedback/Requests [original thread]
Harpyja wrote: Garrett Blacknova wrote: Sylwester Dziewiecki wrote: Shield HAV with Missile Turret > Armor HAV with Blasters (especially if Shield tank bother to flank armor tank and shoot in his ***) So you're saying that a shield ...
- by Garrett Blacknova - at 2013.06.01 15:21:00
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47. [Request] More efficient way of switching to our subs. - in Feedback/Requests [original thread]
Billions of threads on this topic over the year-long closed beta. Yet another example of why this game isn't ready for release. As usual from me, +1 for a great idea. Best suggestion I've seen is still to use the bunk in your Merc Quarters as a "...
- by Garrett Blacknova - at 2013.06.01 15:10:00
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48. armor tank > shield tank everytime!... come on ccp,, you fixed what wasn'... - in Feedback/Requests [original thread]
Sylwester Dziewiecki wrote: Shield HAV with Missile Turret > Armor HAV with Blasters (especially if Shield tank bother to flank armor tank and shoot in his ***) So you're saying that a shield tank that's specifically built to take on armo...
- by Garrett Blacknova - at 2013.06.01 15:08:00
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49. An apology from CCP - in Feedback/Requests [original thread]
Talos Alomar wrote: You should have spent your SP on core skills so that no matter what happens you'l at least be able to start speccing into the FOTM. Yeah, core skills like Vehicle Engineering for that PG Upgrade... OH WAIT, I DID THAT AND...
- by Garrett Blacknova - at 2013.05.31 13:06:00
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50. Sticky:Improved ambush spawn mechanics and new spawn locations feedback - in Feedback/Requests [original thread]
Hellsatano wrote: spwned in air - wtf ? How high? Enough to inertia damp? Because that would be cool...
- by Garrett Blacknova - at 2013.05.31 09:24:00
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51. Sticky:Improved ambush spawn mechanics and new spawn locations feedback - in Feedback/Requests [original thread]
So is this ever going to actually be tweaked? At all? Like... AT ALL? Because since being brought out in an absolutely broken state, it hasn't gotten any better. Can we have those numbers adjusted so we're preferentially spawning NOT IN THE MIDD...
- by Garrett Blacknova - at 2013.05.29 17:34:00
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52. [REQUEST] Controls - HAV - in Feedback/Requests [original thread]
I think this is worth another bump.
- by Garrett Blacknova - at 2013.05.16 11:33:00
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53. Request: red dot sight on handguns. - in Feedback/Requests [original thread]
Delta 749 wrote: Give one good reason why someone would use a sidearm instead of their primary weapon, and you cant use "they are out of ammo" or "they have a swarm launcher" Nova Knives are a Sidearm. SMGs are much better at CQC than Sniper ...
- by Garrett Blacknova - at 2013.05.16 10:43:00
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54. [REQUEST] - Low level dropsuit with two EQ slots - in Feedback/Requests [original thread]
Currently, there's the Fossil (AUR) and the Skinweave not-a-Logi-any-more (closed beta reward). There really needs to be a Militia Medium Frame variant that's a sort of "pre-Logi" suit.
- by Garrett Blacknova - at 2013.05.16 10:16:00
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55. [WTF] Vehicle Recall used to repeatedly prevent vehicle loss (*Exploit?!*) - in Feedback/Requests [original thread]
Kekklian Noobatronic wrote: Garrett Blacknova wrote: If someone damages the owner while he's trying to recall, it interrupts. Sniper + AV guy = win. When the tanker brings it back into battle, AV it to death before it can land. It's just as...
- by Garrett Blacknova - at 2013.05.16 10:13:00
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56. [REQUEST] Controls - HAV - in Feedback/Requests [original thread]
Nobody else wants this?
- by Garrett Blacknova - at 2013.05.16 10:08:00
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57. [Request] Vehicle recall makes force eject necessary - in Feedback/Requests [original thread]
Draco Dustflier wrote: Garrett Blacknova wrote: The owner of a vehicle should be able to recall it even if there's someone inside. Initiating the recall should kick players out and prevent them from getting back in while the recall process ...
- by Garrett Blacknova - at 2013.05.16 07:56:00
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58. [REQUEST] CCP - Please confirm the TYPES of weapons - in Feedback/Requests [original thread]
CCP Remnant wrote: Hybrid (plasma) - assault rifle, plasma cannon, ion pistol (not yet released), shotgun Hybrid (railgun) - forge gun, sniper rifle, magsec SMG (not yet released), rail rifle (not yet released), bolt pistol (not yet released) L...
- by Garrett Blacknova - at 2013.05.16 07:55:00
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59. The problem with the LAV - in Feedback/Requests [original thread]
ZDub 303 wrote: Takes a full 3 Hacked EX-0 AV nades to kill a starter LAV with reppers on btw. Onikuma - Impact. Already shield-tanked, and therefore resistant to explosives (for example, AV Grenades). If you fit it right (thus making it no ...
- by Garrett Blacknova - at 2013.05.16 07:52:00
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60. Suggestions - Weapon customization Table. - in Feedback/Requests [original thread]
Weapon customisation is confirmed to be in the works. There's no timeframe on it, but it's defintely planned as a feature in some future build. https://forums.dust514.com/default.aspx?g=posts&m=315202#post315202 Quote: [REQUEST] Weapo...
- by Garrett Blacknova - at 2013.05.16 07:44:00
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