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61. [WTF] Vehicle Recall used to repeatedly prevent vehicle loss (*Exploit?!*) - in Feedback/Requests [original thread]
If someone damages the owner while he's trying to recall, it interrupts. Sniper + AV guy = win. When the tanker brings it back into battle, AV it to death before it can land. It's just as dead as if you killed it the first time. If the tank is c...
- by Garrett Blacknova - at 2013.05.16 07:40:00
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62. [REQUEST] Controls - HAV - in Feedback/Requests [original thread]
LAVs got a very cool new control scheme where you can use R2 for acceleration and L2 for reversing. I'd MUCH prefer this style of controls over the current HAV control scheme, but unfortunately, it's not an option for tracked vehicles. Can this b...
- by Garrett Blacknova - at 2013.05.16 07:16:00
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63. [Request] Increase Light/Scout suit scan radius to 15m or 20m - in Feedback/Requests [original thread]
Spacetits CDXX wrote: Garrett Blacknova wrote: There SHOULD be a difference between normal suits and Scouts. Preferably a difference between Small Frames and other suits, with Scouts getting a further buff, and Gallente Scouts getting even m...
- by Garrett Blacknova - at 2013.05.16 07:14:00
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64. [Request] Vehicle recall makes force eject necessary - in Feedback/Requests [original thread]
The owner of a vehicle should be able to recall it even if there's someone inside. Initiating the recall should kick players out and prevent them from getting back in while the recall process is running. This way, if someone hijacks your tank, yo...
- by Garrett Blacknova - at 2013.05.16 07:11:00
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65. Suggestion: Cyno Portals - in Feedback/Requests [original thread]
They're called "Drop Uplinks" and we already have them.
- by Garrett Blacknova - at 2013.05.16 05:55:00
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66. long overdue subject... DropShips - in Feedback/Requests [original thread]
I've been a gunner in a Python that took down a Madrugar. Only took a few seconds to kill a Soma with the same Python. And survived a 3 vs. 1 duel against a regular Dropship and 2 other Assault Dropships. Not sure if you need a better fitting, a ...
- by Garrett Blacknova - at 2013.05.11 08:23:00
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67. A Second Respec - in Feedback/Requests [original thread]
LittleCuteBunny wrote: I doubt CCP will make another repec thhey will let people live with their decisions and some will quit, HTFU. You need at least 15 m skill points to be in a good competitive position and that's if you actually didn't put...
- by Garrett Blacknova - at 2013.05.09 12:35:00
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68. Vehicle issues. - in Feedback/Requests [original thread]
ladwar wrote: getting fixed https://forums.dust514.com/default.aspx?g=posts&t=74876&find=unread That's some of the problems. Now for the rest?
- by Garrett Blacknova - at 2013.05.09 08:45:00
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69. tighter field of view. - in Feedback/Requests [original thread]
Hated Starhawk when I played the beta - openly said "it seems like an awesome game, but I suck too bad for it to be worth playing". Asked a few friends who got the game about how the single player was, and got pretty noncommital responses. Playe...
- by Garrett Blacknova - at 2013.05.09 05:53:00
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70. [Suggestion] Skill Tree Fix 4 Misleading - in Feedback/Requests [original thread]
Cosgar wrote: EDIT: If you really want to see misleading, spec into the Logistics LAVs Or Vehicle Engineering.
- by Garrett Blacknova - at 2013.05.09 05:49:00
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71. Feedback: Game mistake, I'm punished? - in Feedback/Requests [original thread]
Did we ever get a straight answer to this?
- by Garrett Blacknova - at 2013.05.09 05:43:00
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72. [Feedback] Aim Accerleration Study (spreadsheet and graphs included) - in Feedback/Requests [original thread]
Got any way to provide hard numbers on minimum rotation speeds based on how far you tilt the stick? Because for me, that's a HUGE problem as well. There's very little - if any - variation between a slight nudge to the right and a solid flick whe...
- by Garrett Blacknova - at 2013.05.09 05:41:00
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73. Skills grace period - in Feedback/Requests [original thread]
I like the idea of an "undo" button. I'd support 30 minutes, because it gives you enough time to train up a fitting skill, check how much benefit you got from it, realise it didn't give you the bonus in the description, and try signing out and bac...
- by Garrett Blacknova - at 2013.05.09 05:33:00
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74. A Second Respec - in Feedback/Requests [original thread]
Piercing Serenity wrote: @Garrett Blacknova: You have a legitimate complaint. Fortunately, it is one that is easily fixable. I don't think something as major as CPU/PG upgrades will go unnoticed. I would still caution against a full SP re...
- by Garrett Blacknova - at 2013.05.09 05:29:00
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75. [Request] Increase Light/Scout suit scan radius to 15m or 20m - in Feedback/Requests [original thread]
Spacetits CDXX wrote: In-game market stats say 10m for all suits, just double-checked with several different types. Where are you getting the 2m / 5m info from? Pre-release info. Haven't actually looked in the market to verify. There SHOULD ...
- by Garrett Blacknova - at 2013.05.09 05:19:00
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76. Swarm launchers not doing enough damage... - in Feedback/Requests [original thread]
Skilled into swarms, but I was on the wrong side of a pubstomp where the other team had a Gunnlogi and a Myron bombarding us. I didn't want to throw away good suits, so I brought my modded Starter Fit. Drops a damage mod for a Shield Extender so I...
- by Garrett Blacknova - at 2013.05.09 05:17:00
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77. More in depth weapon details - in Feedback/Requests [original thread]
Breakin Stuff wrote: I can only like this once. This offends me. I can only like this and the OP once each. This offends me.
- by Garrett Blacknova - at 2013.05.09 05:00:00
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78. [Feedback/Request] Turrets - in Feedback/Requests [original thread]
Small Railguns need to not be nerfed against installations any more. Not 100% sure if that was improved in the last hotfix, but they weren't working right after Uprising first showed up. Also, Railguns in general need to be instant-hit. The projec...
- by Garrett Blacknova - at 2013.05.09 04:59:00
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79. [FEEDBACK] Forge/Railgun Charge Meter Change - in Feedback/Requests [original thread]
Definitely not a fan of the change. +1 to OP. It's a nice idea, but it's a functional nerf because it forces a diversion away from the crosshairs, where you need to be looking to line up your shot.
- by Garrett Blacknova - at 2013.05.08 09:04:00
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80. [Request] Increase Light/Scout suit scan radius to 15m or 20m - in Feedback/Requests [original thread]
According to what I've seen, Scouts have 5m Scan Radius and other suits have 2m. I still think they should increase the Light Frame Scan Radius to 5m and the Scout to 7 or maybe even 10.
- by Garrett Blacknova - at 2013.05.08 01:40:00
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