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1381. [Request] Nerf Weapons - in Feedback/Requests [original thread]
They should make them bright orange and yellow as well, like real Nerf guns ... Or you can repaint them... ALSO like real Nerf guns ...
- by Garrett Blacknova - at 2012.07.24 09:30:00
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1382. Quick tap R2 should only switch between main and secondary weapon - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Optionalize it. This. Any players who run Logistics will tell you that not all Dropsuits have two weapon slots. I think they should consider a system like the one in Red Faction as one of the options as well. Quick-s...
- by Garrett Blacknova - at 2012.07.24 09:27:00
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1383. Look Sensitivity, Dead Zone, Turn Rate - in Feedback/Requests [original thread]
Ima Leet wrote: Garrett Blacknova wrote: It definitely is already limited, but we don't have hard data (that I know of) on whether it's a hard or soft cap. If it's NOT a hard cap, then KB+M integration WILL cause problems, so I'm hoping it ...
- by Garrett Blacknova - at 2012.07.24 09:23:00
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1384. Please do not remove free LAVs, just nerf them. - in Feedback/Requests [original thread]
The basic vehicles (LAV, HAV and Dropship) should have Militia versions. But there SHOULDN'T be presets, and they SHOULDN'T be BPOs. Each time you buy one, you buy ONLY one vehicle. When it dies, you buy a new one.
- by Garrett Blacknova - at 2012.07.24 09:18:00
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1385. shoulder weapons and flight modules - in Feedback/Requests [original thread]
michael McG wrote: I was thinking you should get the same points when some one spawns in your ship as a spawn point A lot of people have suggested that, but if you can fly, you're not going to bother with a friendly dropship, because you can ...
- by Garrett Blacknova - at 2012.07.24 09:15:00
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1386. armor upgrades - in Feedback/Requests [original thread]
Scout has thin armour and faster movement. Heavy has thicker armour and slower movement. Low-tier armour mod gives thinner extra armour and less movement penalty. High-tier armour mod gives thicker armour and more movement penalty. Not sure whic...
- by Garrett Blacknova - at 2012.07.24 09:14:00
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1387. Arum Dropsuits - in Feedback/Requests [original thread]
Badly Owned wrote: just make it the cost of the same as the isk version once the arum has been paid for the paint job. See, if you miss that one line, it changes the entire tone of what the OP was actually meaning. With my first reply to the...
- by Garrett Blacknova - at 2012.07.24 09:08:00
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1388. do armor plates need mobility penalties? - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Also signature resolution and scan resolution are both in the game now and are mostly working. Scouts with dropsuit command 5 are like ninjas soon as they turn a corner they're gone on the tac net and before you know it t...
- by Garrett Blacknova - at 2012.07.24 08:58:00
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1389. this is what DUST needs: - in Feedback/Requests [original thread]
Mobius Wyvern wrote: I'm still looking forward to the NERF OP JETS threads that are going to be all up in this forum like malignant cancer as soon as they go in. I'm just baking SP to dump straight into them right now. I look forward to those...
- by Garrett Blacknova - at 2012.07.24 08:50:00
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1390. [request] werewolf dropsuit - in Feedback/Requests [original thread]
Real vampires don't sparkle. Twilight is about fairies. (I would know. I'm a vampire)
- by Garrett Blacknova - at 2012.07.24 08:44:00
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1391. do armor plates need mobility penalties? - in Feedback/Requests [original thread]
Signature Radius shouldn't affect hitboxes (at least not for armour hits) in FPS gaming. You could MAYBE have the "strong shield = wider shield = larger hitbox while shield active" part, but not a larger hitbox for armour. What you CAN do, though...
- by Garrett Blacknova - at 2012.07.24 02:30:00
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1392. Arum Dropsuits - in Feedback/Requests [original thread]
I was suggesting that, entirely separate from the ISK and AUR gear, you have AUR-only paint schemes which can be applied to ANYTHING - if you don't pay AUR to paint it, you keep the default colour of whatever you're using. If you buy the AUR paint...
- by Garrett Blacknova - at 2012.07.24 02:26:00
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1393. large city - in Feedback/Requests [original thread]
Not only is there a sticky thread for map suggestions, but there's also a "city" thread still on the first page of this same section of the forums. And you're the one who posted it. Is there a reason you reposted?
- by Garrett Blacknova - at 2012.07.24 01:52:00
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1394. Look Sensitivity, Dead Zone, Turn Rate - in Feedback/Requests [original thread]
Bodhiyama wrote: Veigar Mordekaiser wrote: Limiting turn speed isn't really something I would like to see. However deadzone configuration would be awesome. Norbar claims it is already limited, and I think it is a good idea and not really ...
- by Garrett Blacknova - at 2012.07.24 01:50:00
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1395. Arum Dropsuits - in Feedback/Requests [original thread]
SOME of the Aurum gear is "just" a paintjob. Some of is is gear with lower fitting requirements than the ISK equivalent. The paintjob gear shouldn't exist at all. Each fitting should have a series of colour scheme "slots" that can be filled with ...
- by Garrett Blacknova - at 2012.07.24 01:49:00
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1396. Repair tool change please - in Feedback/Requests [original thread]
Ancaris Tenarre wrote: As it is the black beam is not a positive/beneficial looking visual cue at all. It would probably just confuse/freak out new players; I know it did for me. It takes some getting used to, but honestly, after giving it ti...
- by Garrett Blacknova - at 2012.07.24 01:42:00
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1397. this is what DUST needs: - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Garrett Blacknova wrote: night-times wrote: this is suppose to be a FPS, why is it being diluted with vehicle spam Because this current build is designed to emphasise vehicle use so the devs can assess balancing/pat...
- by Garrett Blacknova - at 2012.07.24 01:40:00
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1398. Game mode ideas - in Feedback/Requests [original thread]
TabbieKat wrote: Garrett Blacknova wrote: CLONE 2774 wrote: rouge drones I always have to ask when someone says this... Are they just red? Or are they built using makeup? LOL you caught that too huh LOL Rouge - Color red normally ...
- by Garrett Blacknova - at 2012.07.24 01:36:00
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1399. Repair Tools - in Feedback/Requests [original thread]
We have threads about this. More visible colour would mean you become a MAJOR priority target sooner, and that makes healing less viable. We need more HUD feedback though.
- by Garrett Blacknova - at 2012.07.24 01:32:00
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1400. Look Sensitivity, Dead Zone, Turn Rate - in Feedback/Requests [original thread]
VERY much agreed on the deadzone. And I'd like SLIGHTLY highter turn rate on all suits, personally - but that's not a huge problem (yes, I play as a Scout most of the time, with sensitivity at max. it still feels too slow). ANd more customisatio...
- by Garrett Blacknova - at 2012.07.24 00:32:00
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