Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 |
561. Put a stop to redline sniping - in Feedback/Requests [original thread]
chuckuall wrote: The bulk of the snipers that snipe from the redzone do not do so to make a lot of WP but to protect their precious kdr's so penalizing WP isn't really an effective fix. Which is exactly why I like my suggestion. Players behi...
- by Garrett Blacknova - at 2012.12.13 08:43:00
|
562. I would rather pay a subscription than play this Pay to Win crap - in Feedback/Requests [original thread]
There are TWO guns that are wrong. Codewish AR and Broadside HMG. EVERY SINGLE OTHER AUR WEAPON VARIANT WORKS FAIRLY. These two, AND ONLY THESE TWO, give a measurable and provable advantage over the ISK equivalents. EVERY SINGLE OTHER AUR WEAPO...
- by Garrett Blacknova - at 2012.12.13 08:39:00
|
563. This game WOULD give me a Nerdgasm... - in Feedback/Requests [original thread]
I think you need to do a LOT more study. Look up the word "opinion" and learn the actual meaning before trying to use it. Especially in an acronym, which implies a clear enough awareness of the word to not even feel the need to type it in full. ...
- by Garrett Blacknova - at 2012.12.13 08:30:00
|
564. Please do not add PvE. - in Feedback/Requests [original thread]
Translation of thread: If you don't make all the stuff that makes this such an awesome and attractive game to a large variety of players, you can focus more on giving ME what I want. What do you mean "other fans"? I don't care. I only care abo...
- by Garrett Blacknova - at 2012.12.13 08:17:00
|
565. WP must be increased for AV roles to fix this discrepancy. - in Feedback/Requests [original thread]
Sytonis Auran wrote: Vexen Arc wrote: I would also support adding WP back in for damaging vehicles, not just destroying them. There are times when my Forge or Swarms deny an area to an enemy tank, forcing them to retreat. How is that not a ...
- by Garrett Blacknova - at 2012.12.13 08:05:00
|
566. Tactical ar and modded controllers - in Feedback/Requests [original thread]
If they add both spread AND recoil based on fire rate to Tac rifles so you get shots scattering semi-randomly if you're firing too fast, that should balance them out. Would have to be high enough level of scatter to discourage max firing speed th...
- by Garrett Blacknova - at 2012.12.12 23:48:00
|
567. Need the ability to go prone... - in Feedback/Requests [original thread]
There are two known ways to incorporate prone into a multiplayer shooter. 1. Has to be done from a crouch, or at least while standing and not in mid-air. This can ONLY result in slowing down gameplay. For a game with a lot of one-shot kills and m...
- by Garrett Blacknova - at 2012.12.08 10:34:00
|
568. New modes start too soon - in Feedback/Requests [original thread]
A-P-P wrote: Agreed. But generally when rolling in a group of four it doesn't do this so often. When rolling solo sure, it drops you in like that all the time. Yeah. Instead of being in a game 1 vs. 0, when you're in a group, you get 4 vs...
- by Garrett Blacknova - at 2012.12.08 09:57:00
|
569. Faster gameplay preaty please - in Feedback/Requests [original thread]
Talnos Nosslu wrote: Garrett Blacknova wrote: Talnos Nosslu wrote: (there's a huge aiming deadzone for the joystick) That doesn't happen to me. Try tweaking your sensitivity settings, and adjust the deadzone setting on the Move page ...
- by Garrett Blacknova - at 2012.12.08 09:29:00
|
570. Shotgun VS. Heavy - in Feedback/Requests [original thread]
Aeon Amadi wrote: Garrett Blacknova wrote: Heavy suit vs. Shotgun? You need to use guerrilla tactics. Hit and run. Get out before they can get a good line on you, then hit them again when your shields regen. People keep forgetting the OTH...
- by Garrett Blacknova - at 2012.12.08 08:48:00
|
571. Faster gameplay preaty please - in Feedback/Requests [original thread]
Talnos Nosslu wrote: (there's a huge aiming deadzone for the joystick) That doesn't happen to me. Try tweaking your sensitivity settings, and adjust the deadzone setting on the Move page down to minimum. Both seem to make a difference for ...
- by Garrett Blacknova - at 2012.12.08 08:44:00
|
572. New modes start too soon - in Feedback/Requests [original thread]
I wasn't actually meaning for anyone to focus on the peak time comment. My point was that this isn't a new problem, and that it's been a problem this whole build, not just for the new modes. ANY mode, new or not, can start with only ONE player i...
- by Garrett Blacknova - at 2012.12.08 06:05:00
|
573. Make all items be able to be bought with AUR or ISK - in Feedback/Requests [original thread]
Kaizer Ishimoura wrote: Garrett Blacknova wrote: There are 2 weapons - only 2 - in the game so far that are pay-to-win in any realistic sense. Codewish AR and Broadside HMG. ALL other weapons have CPU/PG requirements which match the gun's ...
- by Garrett Blacknova - at 2012.12.08 06:04:00
|
574. Shotgun VS. Heavy - in Feedback/Requests [original thread]
Heavy suit vs. Shotgun? You need to use guerrilla tactics. Hit and run. Get out before they can get a good line on you, then hit them again when your shields regen. People keep forgetting the OTHER massive disadvantage to Heavy suits. Regen rat...
- by Garrett Blacknova - at 2012.12.08 05:40:00
|
575. Make all items be able to be bought with AUR or ISK - in Feedback/Requests [original thread]
There are 2 weapons - only 2 - in the game so far that are pay-to-win in any realistic sense. Codewish AR and Broadside HMG. ALL other weapons have CPU/PG requirements which match the gun's STATS, not its skilly prerequisites.
- by Garrett Blacknova - at 2012.12.08 05:16:00
|
576. List of Weapons That Should be Cut - in Feedback/Requests [original thread]
SMGs are, when you're skilled into them, CQC beasts. They're beaten out by Shotguns in point-blank (as they should be), but if you're a little outside Shotgun range, you can generally melt the other guy's face off, and if you're up against an AR u...
- by Garrett Blacknova - at 2012.12.08 05:14:00
|
577. New modes start too soon - in Feedback/Requests [original thread]
Old modes started too soon as well. Regardless of what you're playing, unless it's peak time, you're going to be seeing occasional games where it's a 4-man team vs. 1 or 2 players.
- by Garrett Blacknova - at 2012.12.08 05:09:00
|
578. CCP BLAM - Top tier LAV and Dropships don't follow EVE standards in fitting. - in Feedback/Requests [original thread]
The Black Ops HAVs did exist in-game. The CRU didn't work, and supposedly (according to some of the better-connected players), it's not a standard CRU, it's a "reverse" CRu that lets you DESPAWN when you're in the HAV, allowing you to redeploy so...
- by Garrett Blacknova - at 2012.12.08 05:05:00
|
579. Targeting sights sniper - in Feedback/Requests [original thread]
Docteur Qubit wrote: Good to see I'm not crazy with the no-damage hits... At first I thought it was due to the enemy being out of range of my rifle, despite being visible. Maybe a range indicator could be a cool dropsuit module for snipers, i...
- by Garrett Blacknova - at 2012.12.08 05:03:00
|
580. (Request) Changing Corp Names After They Have Been Made - in Feedback/Requests [original thread]
You can change your corp name. It'll cost you around 1.5 million ISK and take just over 24 hours. 1. Hand CEO position to someone else (or an alt). 2. Abandon corp. 3. Create new corp with new name. 4. Have original corp members move to new corp...
- by Garrett Blacknova - at 2012.12.08 05:01:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 |
First page | Previous page | Next page | Last page |