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1581. [Request] Please give us a game mode without any vehicles. - in Feedback/Requests [original thread]
How far can you miss the point in a single post? Wow. Vehicles are practically infinite IN THE CURRENT BUILD. It's been confirmed they WILL be limited in later versions of the game, and you WON'T be able to spam Dropships, Tanks, etc. for a lau...
- by Garrett Blacknova - at 2012.07.16 05:33:00
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1582. Whats the point? - in Feedback/Requests [original thread]
What's the point? The end that goes in the other guy. Sorry. But more seriously, I agree. Damage buff to melee please. Although I was VERY surprised and pleased to note that today, the controls seemed to actually be responding when I press the ...
- by Garrett Blacknova - at 2012.07.16 03:43:00
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1583. Feedback for a better game - in Feedback/Requests [original thread]
1. Practice. And pay attention. Read instructions. Each "letter" on the map in Skirmish gives your team control of a "Null Cannon" - if you're protecting the MCC, controlling it shuts it down. If you're attacking, it activates and opens fire. Nul...
- by Garrett Blacknova - at 2012.07.16 03:38:00
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1584. First day playing Dust 514... - in Feedback/Requests [original thread]
Devs have confirmed in multiple threads scattered around the forums... Controller remapping WILL be available. You're not going to be stuck with bad control layouts post-release. For now, though, we have to work with what we've been given. And t...
- by Garrett Blacknova - at 2012.07.16 03:30:00
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1585. Give snipers the ability to no scope - in Feedback/Requests [original thread]
Geirskoegul wrote: You can also "no-scope" by quickly slapping the aim, firing, and releasing aim, while close to your target. That's called "quick-scoping" - it's different. And in many games, it's an auto-aim exploit.
- by Garrett Blacknova - at 2012.07.16 03:06:00
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1586. I want to delete default starter fittings - in Feedback/Requests [original thread]
I think players should be able to replace the default Fittings with our own BPO-only Fittings. They HAVE to be Fittings that will never need resupply, and there have to be a set number of them. Another important point is that the "preferred fitti...
- by Garrett Blacknova - at 2012.07.16 03:02:00
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1587. The Surya - in Feedback/Requests [original thread]
I've brought Militia gear against a Surya and got to watch pretty explosion. Armour Repper makes it nearly (not actually) invulnerable for a short period. If they don't run away during that short window, they die soon after. If they do, and you ...
- by Garrett Blacknova - at 2012.07.16 02:59:00
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1588. [Request] Increase Draw Distance - in Feedback/Requests [original thread]
The devs have already said (it was in IRC, and had been reposted here last weekend) that draw distance is being worked on.
- by Garrett Blacknova - at 2012.07.16 02:56:00
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1589. [Feedback] Effective communication for players without microphones - in Feedback/Requests [original thread]
In the few games where a squad commander has actually been giving orders, we've typically had half the squad doing as ordered, and the rest sort of scattering and doing whatever. Oddly, I think it works BETTER that way. 6 per squad seems like sli...
- by Garrett Blacknova - at 2012.07.16 02:53:00
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1590. Let me keep vehicles that I hack - in Feedback/Requests [original thread]
I'm hoping for this to be included, if only as part of the "salvage" part of things.
- by Garrett Blacknova - at 2012.07.14 02:06:00
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1591. Mappable Control Layout - in Feedback/Requests [original thread]
They said in another thread that controller remapping is coming. I HOPE it includes the option to separate the wheel from the quick-swap.
- by Garrett Blacknova - at 2012.07.13 14:42:00
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1592. Biggest problem seen yesterday-7/12 - in Feedback/Requests [original thread]
The best protection against spawn camping would be to have randomised area spawns, which are already coming. Making people invulnerable is a cheat. Adding super defenses would be exploited.
- by Garrett Blacknova - at 2012.07.13 14:39:00
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1593. [Request/Feedback] Option to Disable Weapon Switch Submenu - in Feedback/Requests [original thread]
Jack Boost wrote: Mele (knife) is relased when you relase button... Press melee button. As in click stick in and release. ... Wait for it... ... Wait for it... ... Give up and try to start shooting. Knife swings. I'm PRETTY sure that...
- by Garrett Blacknova - at 2012.07.13 11:36:00
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1594. LAV Controls, steering and acceleration - in Feedback/Requests [original thread]
Rasatsu wrote: Indy Strizer wrote: I think the controls are just fine. If you're having trouble driving, ease off the acceleration to make sharper turns. Yeah, people just need to learn to drive. I can't imagine how the suggested control...
- by Garrett Blacknova - at 2012.07.13 11:32:00
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1595. [Request/Feedback] Option to Disable Weapon Switch Submenu - in Feedback/Requests [original thread]
It's input lag, which is worse than real lag, and it happens for melee pretty badly as well - a major reason I've stopped even TRYING to melee any more, as have almost everyone else, as far as I can tell.
- by Garrett Blacknova - at 2012.07.13 09:21:00
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1596. Request: More cover at "home" spawns - in Feedback/Requests [original thread]
You know, if they just changed it so we don't spawn in the same exact spot facing the same exact direction every time, this wouldn't be a problem. And you know, they're already going to do that, so this won't be a problem.
- by Garrett Blacknova - at 2012.07.13 09:17:00
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1597. [request] Lootable Corpse ) - in Feedback/Requests [original thread]
As Ayures mentioned, salvage is yet to be implemented, we don't know details of how it will work, but it's probably relevant to this. Although I don't think it will be straight-up corpse looting, since the DUST backstory references use of nanomac...
- by Garrett Blacknova - at 2012.07.13 01:12:00
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1598. A counter request - No hand holding - in Feedback/Requests [original thread]
I don't want indicators or timers for grenades. I want grenades to throw accurately, and I want them to explode reliably. Just like I want other stuff to work the way it should, which at present is still a little intermittent.
- by Garrett Blacknova - at 2012.07.13 00:38:00
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1599. A couple things I'd like to see - in Feedback/Requests [original thread]
Traynor Youngs wrote: 2. I don't think you understand how the game works. CCP are trying to make a realistic recoil game. IT takes time to balance but DUST will be the first FPS to have realistic recoil and shields both. It takes time to balanc...
- by Garrett Blacknova - at 2012.07.12 23:14:00
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1600. [request] Visual timers on grenades - in Feedback/Requests [original thread]
Part of the problem is that sometimes grenades take AGES to go off (I've had literally a 30 second delay before), and sometimes they take a moment to throw, and sometimes they just forget to explode altogether. Game is absolutely insane when it c...
- by Garrett Blacknova - at 2012.07.12 23:11:00
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