Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 [50] 60 70 80 90 |
981. dust was fun while it lasted - in Feedback/Requests [original thread]
Knightshade Belladonna wrote: Garrett Blacknova wrote: Ops Fox wrote: AC 3 Good luck. If you have to talk with Ubisoft Support, you're probably screwed. could it be any worse than dusts support? Easily. It makes EA Support look ...
- by Garrett Blacknova - at 2012.11.12 18:54:00
|
982. dust was fun while it lasted - in Feedback/Requests [original thread]
Ops Fox wrote: AC 3 Good luck. If you have to talk with Ubisoft Support, you're probably screwed.
- by Garrett Blacknova - at 2012.11.12 18:38:00
|
983. Replace Free Lav with a 4 Seater: Roadkill damage - in Feedback/Requests [original thread]
In any impact where ANY vehicle is involved, the mass of the obstacle being hit should be used to determine how much damage is taken, and the relative velocity of the objects should be applied as a modifier. An exception could be applied to indest...
- by Garrett Blacknova - at 2012.11.12 17:20:00
|
984. Using Repair Tool on Heavy DS's - in Feedback/Requests [original thread]
The removal of WP from Repair Tools was a temporary hotfix, NOT the proper solution for the problem. This topic has been beaten to death a few times already. The current situation ISN'T what we're meant to see going forward. It was a shortcut to...
- by Garrett Blacknova - at 2012.11.12 16:59:00
|
985. Request: TacNet. - in Feedback/Requests [original thread]
They need colour-blind options with different contrasting colours for people who have trouble with that, but that's another issue altogether. The green of squadmates needs to be MORE GREEN, imo. And I'd prefer blue for squadmates and green for te...
- by Garrett Blacknova - at 2012.11.12 16:56:00
|
986. Request: Editable key bindings for keyboard/mouse - in Feedback/Requests [original thread]
I believe the official answer is still SOONGäó
- by Garrett Blacknova - at 2012.11.12 16:50:00
|
987. holographic sight - in Feedback/Requests [original thread]
I just had an idea how this could work... Ironsights, in most cases, consist of two main parts. Closer to the shooter, there's a V-shaped section with two ridges, and further away, in between these, is a pin. You line up the pin between the sides...
- by Garrett Blacknova - at 2012.11.12 16:43:00
|
988. Feedback on Balance - lack thereof - in Feedback/Requests [original thread]
EnglishSnake wrote: 1. Its true i have done it and seen it done to me because ther is no whay they can lock on in less than a second 2. Aiming lol no its isnt, im ther on my hill see a SL just being launched and back around cover but the missi...
- by Garrett Blacknova - at 2012.11.12 16:30:00
|
989. [Suggestion] Variable-use fitting Slots - in Feedback/Requests [original thread]
This seems to me like a good idea - more for Logi suits/vehicles than anything. Came up with the idea in response to the "Weaponless Dropship" thread. Logistics vehicles - or at least some variants of them - should have the option to give up one...
- by Garrett Blacknova - at 2012.11.12 16:14:00
|
990. Weaponless Dropship Variant - in Feedback/Requests [original thread]
I just had an insanely awesome idea... Logistics Dropships should have one Small Turret and one VARIABLE-USE slot that can be a Small Turret OR an extra High Slot. Or Low Slot. Maybe both. Maybe one or the other depending on racial variant/manufa...
- by Garrett Blacknova - at 2012.11.12 16:02:00
|
991. Feedback on Balance - lack thereof - in Feedback/Requests [original thread]
EnglishSnake wrote: Garrett Blacknova wrote: EnglishSnake wrote: Complains about swarm missiles but yet doesnt say that 1. You can lock on behind cover 2. Missiles will bend around cover to hit a tank, sometimes taking mulitple turns to...
- by Garrett Blacknova - at 2012.11.12 15:58:00
|
992. Equipment: Drones - in Feedback/Requests [original thread]
I say keep Repair Tools as the primary armour repair option, make Repair Drones target SHIELDS instead.
- by Garrett Blacknova - at 2012.11.12 15:18:00
|
993. I want INFANTRY only maps. - in Feedback/Requests [original thread]
Overlord Zero wrote: FPSMMO. Core elements being OP vehicles. Yeah..... since when is letting noobs who would normally get spanked heavily by more experienced players get utterly thrashed by insanely unbalanced vehicles a core mechanic? Maps ...
- by Garrett Blacknova - at 2012.11.12 15:12:00
|
994. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
Part of the problem with the WP grind that got Wp completely removed from Repair Tools was exactly this. You could fit a Militia Repair Tool, and get just as many WP ticks as you got for using the better Tools, but you'd be stacking those bonuses...
- by Garrett Blacknova - at 2012.11.12 15:07:00
|
995. [suggestion] Skill Points & ISK - in Feedback/Requests [original thread]
They're looking at tweaking the weekly cap, and there's also a "diminishing returns" effect that operates on a daily basis - the more you play during a particular 24 hour period, the less SP you'll be earning in the later matches.
- by Garrett Blacknova - at 2012.11.12 14:57:00
|
996. Feedback on Balance - lack thereof - in Feedback/Requests [original thread]
EnglishSnake wrote: Complains about swarm missiles but yet doesnt say that 1. You can lock on behind cover 2. Missiles will bend around cover to hit a tank, sometimes taking mulitple turns to reach target 3. Fire from otherside of map in saf...
- by Garrett Blacknova - at 2012.11.12 14:53:00
|
997. [Request] Sliding - in Feedback/Requests [original thread]
Xander Mercy wrote: sliding would be awsome as long as it uses enough stamina so that it cant be spammed They could just tie the sliding mechanic to your movement speed - only possible while sprinting, and only works once you're up to full ...
- by Garrett Blacknova - at 2012.11.12 14:43:00
|
998. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
Governor Odius wrote: If drop uplinks can be teleportation whatevers then why can't objectives have that technology built into them too? Drop Uplinks are defined in the lore of New Eden as being wormhole tech. Our objectives are Null Cannon...
- by Garrett Blacknova - at 2012.11.12 05:27:00
|
999. [Request] To prevent spawn camping. - in Feedback/Requests [original thread]
The problem with both invulnerability and invisibility is that they're easy to exploit in conjunction with high-damage weapons like Sniper Rifles or Shotguns. Line up your shot while the enemy can't shoot back, and take their head off to prevent ...
- by Garrett Blacknova - at 2012.11.12 05:25:00
|
1000. holographic sight - in Feedback/Requests [original thread]
I can see a fully holographic sight being a good option for SMGs too. Not such an advantage there as it would be with Zat's suggestion, it would be more about looking cool in that situation, but it would succeed.
- by Garrett Blacknova - at 2012.11.12 04:49:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 [50] 60 70 80 90 |
First page | Previous page | Next page | Last page |