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Buster Friently
Rosen Association
1336
|
Posted - 2013.07.31 05:06:00 -
[1] - Quote
So, every other weapon in this game gets nerfed just as soon as the AR nerf brigade gets going.
OP or Not, the AR is ruining Dust. This weapon is so overused it's just stupid. The weapon, in pubs, accounts for as many kills as 11 of the 14 weapons combined. Combined.
Does that sound like balance or diversity? no, it isn't.
CCP - Are other weapons supposed to compete with the AR? They aren't.
It's about damn time that CCP approaches balance with, you know, usage balance in mind.
|
Text Grant
Planetary Response Organization
50
|
Posted - 2013.07.31 05:12:00 -
[2] - Quote
People use the AR because it is familiar. Not OP. if it was op nobody would use the scrambler rifle. |
Buster Friently
Rosen Association
1339
|
Posted - 2013.07.31 05:15:00 -
[3] - Quote
Text Grant wrote:People use the AR because it is familiar. Not OP. if it was op nobody would use the scrambler rifle. Nobody uses the Scrambler rifle. ARs score 10 times as many kills as scrambler rifles.
The bottom line is this - It doesn't matter the reason, the AR spam is beyond bad. It is used to kill as much as 11 of the other 13 weapons combined. Yeah, that means 11 weapons are pretty useless. People pretty much only use them because they don't want to be AR spamming noobs. |
Meeko Fent
Seituoda Taskforce Command Caldari State
447
|
Posted - 2013.07.31 05:21:00 -
[4] - Quote
Text Grant wrote:People use the AR because it is familiar. Not OP. if it was op nobody would use the scrambler rifle. Here's the kill board from a skirmish map.
ARs-117 ScR-7
Seems nobody uses the ScR.
Facerape the AR with the balance bat in, 3, 2, ,1... |
Buster Friently
Rosen Association
1343
|
Posted - 2013.07.31 05:23:00 -
[5] - Quote
Meeko Fent wrote:Text Grant wrote:People use the AR because it is familiar. Not OP. if it was op nobody would use the scrambler rifle. Here's the kill board from a skirmish map. ARs-117 ScR-7 Seems nobody uses the ScR. Facerape the AR with the balance bat in, 3, 2, ,1...
'Cept CCP can't do that it's AR 514 afterall.
|
D legendary hero
THE WARRIORS OF LEGEND
480
|
Posted - 2013.07.31 05:23:00 -
[6] - Quote
Buster Friently wrote:So, every other weapon in this game gets nerfed just as soon as the AR nerf brigade gets going.
OP or Not, the AR is ruining Dust. This weapon is so overused it's just stupid. The weapon, in pubs, accounts for as many kills as 11 of the 14 weapons combined. Combined.
Does that sound like balance or diversity? no, it isn't.
CCP - Are other weapons supposed to compete with the AR? They aren't.
It's about damn time that CCP approaches balance with, you know, usage balance in mind.
pretty much. there are multiple approaches, but ultimately every gun has to have (A) an equal amount of advantages and disadvantage (2 and 2, or 3 and 3), or equal proportion (5 advanatages, 2 huge disadvantages), (B) have a purpose or role that is readily definable and (C) then finally be balanced against other competetors in the same range, and other ranges.
example. the shotgun (A) does massive damage in CQC, and can fire after reloading quickly, disadvantages, inaccuracy and spread, recoil, and range is restricted to CQC, has slightly higherCPU/PG cost than ARs. (B) the shotguns role is obvious CQC. when someone dies in CQC to a shotgun, most players dnt complain because thats its role. (C). the shotguns potential verse of the guns in its same area of operation ensures that it is not too far above other weapons of the same purspose. this part is tricky, but must acount for player skill as well
what are the A vs D of an AR? what is the purpose of an AR? what are the ARs advantages vs disadvantages compared to guns in CQC, midrange and long range?
look at the HMG as an example, its disadvantages out wiegh the advantages as other guns have comparable results with half the disadvantages. what is the prupose of the HMG? anti-infantry? thats a very general weapon term, and eve at that it has too many competetors, its not better at suppresion than anyother gun, and does comparable dps to light weapons. what are the competetors of the HMGs range? the HMG falls somewhere betwen mid and close range... since it has no definitive rnge of pwn, its out gunned by everything. |
Meeko Fent
Seituoda Taskforce Command Caldari State
447
|
Posted - 2013.07.31 05:24:00 -
[7] - Quote
Buster Friently wrote:Meeko Fent wrote:Text Grant wrote:People use the AR because it is familiar. Not OP. if it was op nobody would use the scrambler rifle. Here's the kill board from a skirmish map. ARs-117 ScR-7 Seems nobody uses the ScR. Facerape the AR with the balance bat in, 3, 2, ,1... 'Cept CCP can't do that it's AR 514 afterall. DAMN YOU CORPORATE! |
Nocturnal Soul
Immortal Retribution
301
|
Posted - 2013.07.31 05:34:00 -
[8] - Quote
lol let me show the power of my Proto SCR and ASCR |
Buster Friently
Rosen Association
1344
|
Posted - 2013.07.31 05:36:00 -
[9] - Quote
Nocturnal Soul wrote:lol let me show the power of my Proto SCR and ASCR You'd do better with the AR.
Like I said, there are people that don't use the AR, but it's not because the AR isn't the best gun in the game.
|
Ren Ratner
Infinite Raiders
23
|
Posted - 2013.07.31 05:50:00 -
[10] - Quote
Of course the AR is popular. It's easy to use, reliable, and many players will choose to invest SP in it before considering a second weapon to skill into simply because of its simplicity and familiarity. You said it yourself, you're complaining about overuse and not imbalance. From my perspective, you're also wildly exaggerating.
Expecting every gun to be represented equally among the player base is pretty ridiculous. If I ran a poll of everyone's favorite ice cream, animal, cartoon show, book, superhero, whatever, not one of these would receive equal representation throughout. Why should random chance or even balanced weaponry somehow result in balanced diversity in weapon usage?
Less than half of my deaths have been the result of lone AR fire. Hell, if I'm going to escape from any fire fight, it will be vs an AR at mid range. I'm just as likely to be under fire from scrambler rifles and in my experience someone in my LOS is probably holding a mass driver or a flaylock. Snipers are abundant. Scouts usually have a shotgun, smg, and/or flaylock. Heavies are obviously likely to be carrying HMGs or forge guns. I don't see plasma cannons, maybe one a day and that guy's probably just trying it out. Don't see many lasers. I see them, but not many. |
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Sinboto Simmons
SVER True Blood
824
|
Posted - 2013.07.31 05:56:00 -
[11] - Quote
be telling ccp about this for two years and get no change.........oh wait |
Buster Friently
Rosen Association
1347
|
Posted - 2013.07.31 05:56:00 -
[12] - Quote
Ren Ratner wrote:Of course the AR is popular. It's easy to use, reliable, and many players will choose to invest SP in it before considering a second weapon to skill into simply because of its simplicity and familiarity. You said it yourself, you're complaining about overuse and not imbalance. From my perspective, you're also wildly exaggerating.
Expecting every gun to be represented equally among the player base is pretty ridiculous. If I ran a poll of everyone's favorite ice cream, animal, cartoon show, book, superhero, whatever, not one of these would receive equal representation throughout. Why should random chance or even balanced weaponry somehow result in balanced diversity in weapon usage?
Less than half of my deaths have been the result of lone AR fire. Hell, if I'm going to escape from any fire fight, it will be vs an AR at mid range. I'm just as likely to be under fire from scrambler rifles and in my experience someone in my LOS is probably holding a mass driver or a flaylock. Snipers are abundant. Scouts usually have a shotgun, smg, and/or flaylock. Heavies are obviously likely to be carrying HMGs or forge guns. I don't see plasma cannons, maybe one a day and that guy's probably just trying it out. Don't see many lasers. I see them, but not many.
Same kills as 11 of the 14 weapons combined. That's more than "more popular". |
Rusty Shallows
Black Jackals
191
|
Posted - 2013.07.31 06:20:00 -
[13] - Quote
Can't they just subtly buff all the other weapons instead?
The blood and tears have soaked the Nerf Bat through and through. It is well past the time to lock it in a gun safe. |
Leovarian L Lavitz
Opus Arcana Covert Intervention
359
|
Posted - 2013.07.31 06:43:00 -
[14] - Quote
Rusty Shallows wrote:Can't they just subtly buff all the other weapons instead?
The blood and tears have soaked the Nerf Bat through and through. It is well past the time to lock it in a gun safe. I believe they need rebalancing The standard, gek, and duvolle AR's ammo should be reduced to 48 rounds. (approx. 1728 damage in a magazine) 144 total reserve ammo (2 full magazines reserve + the currently loaded magazine)
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Shattered Mirage
The Enclave Syndicate Dark Taboo
24
|
Posted - 2013.07.31 06:47:00 -
[15] - Quote
Just leave the damn A.R.s alone; stop nerfing ****.
CCP needs to sorely BUFF the other weapons. |
Jack Boost
Zarena Family
257
|
Posted - 2013.07.31 06:56:00 -
[16] - Quote
From yesterday my deaths like:
10 Sniper rifle 7 SR 5-6 TANK/blaster 5 LAV-bump 5 AR 4 OB 2 RAIL/Instalation 2 LASER 2 MD 1 HMG
NERF SNIPERS!!! TANKS! OB!! (joke) .... wait where are AR? No flylock ?
1. AR was nerfed enough. 2. Looking at all (yours list) I will be sugest nerf rocks... there are plenty of it... and I cant on it. |
Shattered Mirage
The Enclave Syndicate Dark Taboo
27
|
Posted - 2013.07.31 08:58:00 -
[17] - Quote
Terrain glitches... heh, nerf the rocks! |
Canaan Knute
Conspiratus Immortalis Covert Intervention
74
|
Posted - 2013.07.31 09:08:00 -
[18] - Quote
I think it would make more sense to buff other weapons rather than nerf the AR. The HMG in particular needs a slight buff. Less dispersion would be nice. |
Shattered Mirage
The Enclave Syndicate Dark Taboo
27
|
Posted - 2013.07.31 09:16:00 -
[19] - Quote
Yup but, that isn't gonna happen.... |
KaTaLy5t-87
Shadow Company HQ
79
|
Posted - 2013.07.31 09:17:00 -
[20] - Quote
I think you'll find so many AR kills because the AR is the most widely used weapon. Why is it widely used? Because that is what the AR is designed for, lots of people run assault and, strangely enough, the ASSAULT RIFLE is useful for assault players. Who would have thought it?
The AR is the mainstay of any army, real or in games. Do you see the World Powers banning the AR because too many people use it in battle? NO!
Dust is a FPS and like every other FPS game in History the AR or some variant of it is going to feature widely in it. If you die a lot from getting shot by ARs I would say become a sniper (you'll be out of range), become a tanker (ARs are useless against tanks), become a better player (so you can kill people before they kill you) or most preferably, go play Skyrim (they have no ARs and then we wouldn't have to listen to your crap) |
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Canaan Knute
Conspiratus Immortalis Covert Intervention
74
|
Posted - 2013.07.31 09:23:00 -
[21] - Quote
Shattered Mirage wrote:Yup but, that isn't gonna happen.... You never know. |
broonfondle majikthies
P.O.N.A.G.S. D.E.F.I.A.N.C.E
68
|
Posted - 2013.07.31 09:25:00 -
[22] - Quote
Of course I use AR. It works at sensible ranges and comes in several verities. I pick what I like and although I don't mind the ScR its too gaudy and flash for my tastes (I refuse to use the weapon of our oppressors the Amarr!!, lol) when the racial weapons come in I will gladly use one of them, till then live with it |
Shattered Mirage
The Enclave Syndicate Dark Taboo
27
|
Posted - 2013.07.31 09:26:00 -
[23] - Quote
KaTaLy5t-87 wrote: (ARs are useless against tanks), become a better player (so you can kill people before they kill you)
Lies.... A.R.s are very effective against a tanker.
I have to agree with some people needing to be better players. Period.
|
Shattered Mirage
The Enclave Syndicate Dark Taboo
27
|
Posted - 2013.07.31 09:31:00 -
[24] - Quote
Canaan Knute wrote:Shattered Mirage wrote:Yup but, that isn't gonna happen.... You never know.
True.... |
KaTaLy5t-87
Shadow Company HQ
79
|
Posted - 2013.07.31 09:33:00 -
[25] - Quote
Shattered Mirage wrote:KaTaLy5t-87 wrote: (ARs are useless against tanks), become a better player (so you can kill people before they kill you)
Lies.... A.R.s are very effective against a tanker. I have to agree with some people needing to be better players. Period.
I fail to see how an AR is effective against a tank? I was referring to the tank itself as opposed to the squishy little dude inside who has no SP in infantry-based skills. The only time a good tanker should be out of their tank is when they spawn in at the start the match!
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Shattered Mirage
The Enclave Syndicate Dark Taboo
27
|
Posted - 2013.07.31 09:36:00 -
[26] - Quote
KaTaLy5t-87 wrote:Shattered Mirage wrote:KaTaLy5t-87 wrote: (ARs are useless against tanks), become a better player (so you can kill people before they kill you)
Lies.... A.R.s are very effective against a tanker. I have to agree with some people needing to be better players. Period. I fail to see how an AR is effective against a tank? I was referring to the tank itself as opposed to the squishy little dude inside who has no SP in infantry-based skills. The only time a good tanker should be out of their tank is when they spawn in at the start the match!
Heavies are referred to as tankers
Though, they're also called fat-asses... |
Shion Typhon
Intara Direct Action Caldari State
201
|
Posted - 2013.07.31 09:50:00 -
[27] - Quote
Buster Friently wrote:So, every other weapon in this game gets nerfed just as soon as the AR nerf brigade gets going.
OP or Not, the AR is ruining Dust. This weapon is so overused it's just stupid. The weapon, in pubs, accounts for as many kills as 11 of the 14 weapons combined. Combined.
Does that sound like balance or diversity? no, it isn't.
CCP - Are other weapons supposed to compete with the AR? They aren't.
It's about damn time that CCP approaches balance with, you know, usage balance in mind.
The ARs aren't OP they are just the baseline weapon in this game and every other FPS in the universe. After the TAC nerf you don't see any bull$hit kills like you did with the flaylock.
A rapid-fire weapon that throws small high speed projectiles is just the most practical and adaptable weapon on the battlefield. They are meant to be the go to choice when you are facing a broad range of situations where you need a weapon that is versatile. Decent but not exceptional range, good ammo capacity, ability to burst and spray, etc.
They aren't meant to be the master of all and the specialist weapons in Dust are often underpowered or fail to shine in their area of expertise. For example, the laser rifle is insufficiently good at long range to offset its lack of versatility. This however is not the fault of the AR, its just that those other weapons aren't developed enough.
The reason you see lots of AR kills is not because it is OP but because players have made the choice to go for familiarity and versatility at the cost of range/AE/whatever.
Even if every other weapon was significantly buffed people would still use the AR because it is versatile. |
Rich o
United Pwnage Service RISE of LEGION
50
|
Posted - 2013.07.31 10:44:00 -
[28] - Quote
i normally use shotguns, md, flays and my knives to mess around but when it comes down to make some isk i switch back to my gek...easy kills, the ar-nerfs didn't change much |
Korvin Lomont
United Pwnage Service RISE of LEGION
74
|
Posted - 2013.07.31 10:45:00 -
[29] - Quote
I think there are two major "problems" with the ar.
1. It is in the starter fits so anybody gets free ones therefore anybody knows how to use them and skilling into them is a rather smart move if you want to use your free starter gear for a while.
2. Mimic weapons. The exsitence of these makes it praqctically unnecessary to skill into other weapons.
Solution to 1: bring in all racial variants and alter the starter fits with the racial assaultrifles
Solution to 2: get rid of the mimic weapons or move them into seperate skilltrees and gave every Assault rifle thier niche
Also I believe point one is the more important one... |
Shattered Mirage
The Enclave Syndicate Dark Taboo
28
|
Posted - 2013.07.31 11:02:00 -
[30] - Quote
Korvin Lomont wrote:I think there are two major "problems" with the ar.
1. It is in the starter fits so anybody gets free ones therefore anybody knows how to use them and skilling into them is a rather smart move if you want to use your free starter gear for a while.
2. Mimic weapons. The exsitence of these makes it praqctically unnecessary to skill into other weapons.
Solution to 1: bring in all racial variants and alter the starter fits with the racial assaultrifles
Solution to 2: get rid of the mimic weapons or move them into seperate skilltrees and gave every Assault rifle thier niche
Also I believe point one is the more important one...
Sad thing about that is that it isn't gonna happen for a long while if ever.... |
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Korvin Lomont
United Pwnage Service RISE of LEGION
74
|
Posted - 2013.07.31 11:14:00 -
[31] - Quote
Shattered Mirage wrote:Korvin Lomont wrote:I think there are two major "problems" with the ar.
1. It is in the starter fits so anybody gets free ones therefore anybody knows how to use them and skilling into them is a rather smart move if you want to use your free starter gear for a while.
2. Mimic weapons. The exsitence of these makes it praqctically unnecessary to skill into other weapons.
Solution to 1: bring in all racial variants and alter the starter fits with the racial assaultrifles
Solution to 2: get rid of the mimic weapons or move them into seperate skilltrees and gave every Assault rifle thier niche
Also I believe point one is the more important one... Sad thing about that is that it isn't gonna happen for a long while if ever....
Yes you could be right but I hope that uprising 1.4 and 1.5 bring the missing Rifles so that CCP could alter the starter fits. So at least the majority of the new player will probably spec into thier racial versions... |
Meeko Fent
Seituoda Taskforce Command Caldari State
451
|
Posted - 2013.07.31 14:33:00 -
[32] - Quote
Jack Boost wrote:(at) Meeko Fent From yesterday my deaths was like: 10 Sniper rifle 7 SR 5-6 TANK/blaster 5 LAV-bump 5 AR 4 OB 2 RAIL/Instalation 2 LASER 2 MD 1 HMG NERF SNIPERS!!! TANKS! OB!! (joke) .... wait where are AR? No flylock ? 1. AR was nerfed enough. 2. Looking at all (yours list) I will be sugest nerf rocks... there are plenty of it... and I cant climb on them. Ambush map.
It has fewer deaths in ambush.
I based mine of of the forum post made by Mcbob, there, snipers were second to the AR with 55 kills to 117.
I may have forgot to mention that those may be the added up totals for 4 matches. |
Oso Peresoso
RisingSuns
438
|
Posted - 2013.07.31 14:45:00 -
[33] - Quote
If you have to pick one weapon to specialize in, and you don't have the SP for 2 or 3, a lot of people are going to pick the assault rifle. This is because its designed to be a general use weapon. Point and shoot. The other weapons excel in certain roles, the AR is supposed to be decent at most of those roles. It doesn't leave you screwed in CQC, it allows you to project to medium range. It doesn't have ammo issues. This is why the rifle has been the staple of every infantry force since firearms came into widespread use (setting aside that hackbuts and muskets are not technically rifles). And once you put SP into it, you're going to keep using it. I think when people get more SP and train into different weapons it'll happen. Personally, now that I've trained the AR, I'm putting SP into weapons that are in different roles, such as the sniper rifle and swarm launcher. My usage of these weapons won't really cut into my AR use though as they're for special circumstances.
Popularity can be an indicator of balance or imbalance, but not necessarily so. |
Meeko Fent
Seituoda Taskforce Command Caldari State
451
|
Posted - 2013.07.31 14:47:00 -
[34] - Quote
Shattered Mirage wrote:Just leave the damn A.R.s alone; stop nerfing ****.
CCP needs to sorely BUFF the other weapons. /rage So, whenever it comes to nerfing any other gun, no matter if it was OP or not, the ARs spam the forums, and get it nerfed into to bowels of weapon hell, but nobody look at the AR....
The gun makes other guns obsolete!
Why use the SMG when you can use the AR and get comparable results with 4 times the range?
When heavies start dropping the HMG for the AR, there's a problem!
When CCP adapts game design of suits for its use, there's a problem!
Don't you think?!
/end rage |
Cosgar
ParagonX
3546
|
Posted - 2013.07.31 14:50:00 -
[35] - Quote
Funny how AR users want everything nerfed, but when the mob brings pitchforks and torches to their doors, they want equality. |
Meeko Fent
Seituoda Taskforce Command Caldari State
451
|
Posted - 2013.07.31 14:53:00 -
[36] - Quote
Cosgar wrote:Funny how AR users want everything nerfed, but when the mob brings pitchforks and torches to their doors, they want equality. No ****. |
Ruthless Lee
The Eliminators
22
|
Posted - 2013.07.31 15:05:00 -
[37] - Quote
Rich o wrote:i normally use shotguns, md, flays and my knives to mess around but when it comes down to make some isk i switch back to my gek...easy kills, the ar-nerfs didn't change much
Ha, yeah ... this is pretty much what I do, too.
And it cracks me up when all these people rage about 'noob tubes' ... in my experience, the AR is the easiest thing to use in this game.
By a mile. |
Cosgar
ParagonX
3551
|
Posted - 2013.07.31 15:06:00 -
[38] - Quote
Ruthless Lee wrote:Rich o wrote:i normally use shotguns, md, flays and my knives to mess around but when it comes down to make some isk i switch back to my gek...easy kills, the ar-nerfs didn't change much Ha, yeah ... this is pretty much what I do, too. And it cracks me up when all these people rage about 'noob tubes' ... in my experience, the AR is the easiest thing to use in this game. By a mile. Exile with 0 SP ftw. |
Meeko Fent
Seituoda Taskforce Command Caldari State
454
|
Posted - 2013.07.31 15:08:00 -
[39] - Quote
Shattered Mirage wrote:Terrain glitches... heh, nerf the rocks! CCP would probably try to nerf the rock before they would think about touching the AR. They're probably afraid of they ARs screeching they will make on the forums. |
BL4CKST4R
WarRavens League of Infamy
861
|
Posted - 2013.07.31 15:19:00 -
[40] - Quote
Buster Friently wrote:So, every other weapon in this game gets nerfed just as soon as the AR nerf brigade gets going.
OP or Not, the AR is ruining Dust. This weapon is so overused it's just stupid. The weapon, in pubs, accounts for as many kills as 11 of the 14 weapons combined. Combined.
Does that sound like balance or diversity? no, it isn't.
CCP - Are other weapons supposed to compete with the AR? They aren't.
It's about damn time that CCP approaches balance with, you know, usage balance in mind.
Aside from being a familiar gun another reason it is so used is because speccing around to try other weapons costs SP so instead of possibly wasting SP the logical choice is using the weapon your already familiar with. CCP should make a militia variant of every weapon or make weapons easier to spec into. |
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Jathniel
G I A N T EoN.
732
|
Posted - 2013.07.31 16:02:00 -
[41] - Quote
OP, I value your opinion, because you're a niche player like myself. AR Spam is natural and expected, this goes all the way back to Counter Strike, even Quake.
The AR is everyone's basic starter utility weapon. The scrambler rifle is my new utility weapon of choice, however. Learn to manage the heat, and it'll facerape ARs all day long.
When the other utility weapons come out, I believe CCP will change the racial starter fits to use that race's utility weapon. Only Gallente will start with the AR, Amarr will start with the SCR, and so on. Then you'll see the systemic balance you desire.
Be nice if we had access to weapon variants at Standard level again. STD Assault Scrambler Rifle, STD Tactical Assault Rifle, etc. |
D legendary hero
THE WARRIORS OF LEGEND
487
|
Posted - 2013.07.31 16:04:00 -
[42] - Quote
Ren Ratner wrote:Of course the AR is popular. It's easy to use, reliable, and many players will choose to invest SP in it before considering a second weapon to skill into simply because of its simplicity and familiarity. You said it yourself, you're complaining about overuse and not imbalance. From my perspective, you're also wildly exaggerating.
Expecting every gun to be represented equally among the player base is pretty ridiculous. If I ran a poll of everyone's favorite ice cream, animal, cartoon show, book, superhero, whatever, not one of these would receive equal representation throughout. Why should random chance or even balanced weaponry somehow result in balanced diversity in weapon usage?
in none of those fields would you find 90% of people liking the same ice cream, of type.
people have varying tastes, so there must be a reason other than just personal preference that everyone is going AR. the desirable ratios are supposed to be about 45% of the gamers use ARs, and the remaining 65% is distributed circa evenly across the remaining 10 primaries (the plasma cannon and swarm dnt count because they are only good on vehicles)
right now those numbers are mor elike 75% to 25% or more so 70% to 30%. thats horribly imbalanced.
also, the balancing isnt done right. the AR is supposed to be the most versitile gun in the game. but one on one it shold be useless compared to a specialty weapon in its specialty. therefore, the AR would take skill, if it required the player to be versitile and counter the specialty weapon by varying his/her approach.
right now, AR can charge anything at any range and win without tactics.
also, snipers are always around because they can one shot people from across the map |
Buster Friently
Rosen Association
1361
|
Posted - 2013.07.31 16:05:00 -
[43] - Quote
KaTaLy5t-87 wrote:I think you'll find so many AR kills because the AR is the most widely used weapon. Why is it widely used? Because that is what the AR is designed for, lots of people run assault and, strangely enough, the ASSAULT RIFLE is useful for assault players. Who would have thought it?
The AR is the mainstay of any army, real or in games. Do you see the World Powers banning the AR because too many people use it in battle? NO!
Dust is a FPS and like every other FPS game in History the AR or some variant of it is going to feature widely in it. If you die a lot from getting shot by ARs I would say become a sniper (you'll be out of range), become a tanker (ARs are useless against tanks), become a better player (so you can kill people before they kill you) or most preferably, go play Skyrim (they have no ARs and then we wouldn't have to listen to your crap)
This is untrue on almost every level.
First off, the AR is not the most widely used weapon in a lot of FPS games. Mostly older ones though.
Second, the AR is not used by western militaries because it is a bullet hose, like in Dust. It's used because it has accurate fire at fighting ranges, and can be put in full auto in emergencies, but modern warfighters are trained to fire short bursts almost all the time.
Also, the AR carries far too many rounds if you want to compare to real world weapons. (and other weapons in Dust)
Also, the argument here is that the AR, as seen in Dust, amounts to kills equivalent to 11 of the 14 available weapons in game. That kind of overuse is killing diversity in Dust, and ruining the game. It doesn't matter why it's so overused, only that it needs to be fixed.
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Buster Friently
Rosen Association
1361
|
Posted - 2013.07.31 16:07:00 -
[44] - Quote
Jathniel wrote:OP, I value your opinion, because you're a niche player like myself. AR Spam is natural and expected, this goes all the way back to Counter Strike, even Quake.
The AR is everyone's basic starter utility weapon. The scrambler rifle is my new utility weapon of choice, however. Learn to manage the heat, and it'll facerape ARs all day long.
When the other utility weapons come out, I believe CCP will change the racial starter fits to use that race's utility weapon. Only Gallente will start with the AR, Amarr will start with the SCR, and so on. Then you'll see the systemic balance you desire.
Be nice if we had access to weapon variants at Standard level again. STD Assault Scrambler Rifle, STD Tactical Assault Rifle, etc.
I can accept overuse, but not this much. It's way overused.
Also, it isn't natural. Only very modern, COD like shooters have this problem.
Quake didn't even have an AR:
http://quake.wikia.com/wiki/Category:Quake_weapons
Most shooters prior the the newest don't have this issue. It isn't natural, and it is a problem.
Thanks for being rational about it though.
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D legendary hero
THE WARRIORS OF LEGEND
488
|
Posted - 2013.07.31 16:09:00 -
[45] - Quote
Jack Boost wrote:(at) Meeko Fent From yesterday my deaths was like: 10 Sniper rifle 7 SR 5-6 TANK/blaster 5 LAV-bump 5 AR 4 OB 2 RAIL/Instalation 2 LASER 2 MD 1 HMG NERF SNIPERS!!! TANKS! OB!! (joke) .... wait where are AR? No flylock ? 1. AR was nerfed enough. 2. Looking at all (yours list) I will be sugest nerf rocks... there are plenty of it... and I cant climb on them.
here is what happened to you,
AR wittles you to 1 armor sniper finishes you, and on your screen it reads 500 damage sniper AR wittles you to 1 armor, scrambler gets the last shot AR shoots you your sheild and armor instantly disappear tank blaster finishes you LAV kills you... AR kills you OB kills you, because entire enemy team is using ARs, GEKs and duvoules AR gets your armor to 1 and you trip over a rock and die.... yeah... AR = OP |
RoundEy3
Metal Mind Industries
248
|
Posted - 2013.07.31 16:16:00 -
[46] - Quote
Quake mp in essence wasn't plagued with the concept of OP because it was the known and accepted course of action for everyone to grab the most powerful weapon for any given situation and own some faces. You simply didn't complain if you had your crappy machine gun and got gibbed by a bfg. |
D legendary hero
THE WARRIORS OF LEGEND
488
|
Posted - 2013.07.31 16:16:00 -
[47] - Quote
KaTaLy5t-87 wrote:I think you'll find so many AR kills because the AR is the most widely used weapon. Why is it widely used? Because that is what the AR is designed for, lots of people run assault and, strangely enough, the ASSAULT RIFLE is useful for assault players. Who would have thought it?
The AR is the mainstay of any army, real or in games. Do you see the World Powers banning the AR because too many people use it in battle? NO!
oddly enough other guns and weaponry have been banned from combat. infact, the gattling gun at first was banned from combat because it was deemed unfair... until everyone had one. (this is european history, no other part of the world bans weaponry)
dnt you think if they could every soldier an LMG they would. think! if the AR was so good, why create anyother fire arm? ARs arent as easy to manuever as a pistol/nor conceil/nor reload. ARs can't suppress as hard as a LMG and never like an HMG. Tanks in AR in real life are impervious to AR bullets. Shotguns in CQC are superior to ARs due to their immense stopping power. hell, we even have full auto shotguns ARs jam, they over heat (fire too much and your barrel can melt or distort), and only recently have they stopped jamming due to conditions/enviormental hazards
basically ARs can't do everything in real life.
but dust514. the AR can destroy everything in the game. |
D legendary hero
THE WARRIORS OF LEGEND
490
|
Posted - 2013.07.31 16:21:00 -
[48] - Quote
Shion Typhon wrote:Buster Friently wrote:So, every other weapon in this game gets nerfed just as soon as the AR nerf brigade gets going.
OP or Not, the AR is ruining Dust. This weapon is so overused it's just stupid. The weapon, in pubs, accounts for as many kills as 11 of the 14 weapons combined. Combined.
Does that sound like balance or diversity? no, it isn't.
CCP - Are other weapons supposed to compete with the AR? They aren't.
It's about damn time that CCP approaches balance with, you know, usage balance in mind.
The ARs aren't OP they are just the baseline weapon in this game and every other FPS in the universe. After the TAC nerf you don't see any bull$hit kills like you did with the flaylock. A rapid-fire weapon that throws small high speed projectiles is just the most practical and adaptable weapon on the battlefield. They are meant to be the go to choice when you are facing a broad range of situations where you need a weapon that is versatile. Decent but not exceptional range, good ammo capacity, ability to burst and spray, etc. They aren't meant to be the master of all and the specialist weapons in Dust are often underpowered or fail to shine in their area of expertise. For example, the laser rifle is insufficiently good at long range to offset its lack of versatility. This however is not the fault of the AR, its just that those other weapons aren't developed enough. The reason you see lots of AR kills is not because it is OP but because players have made the choice to go for familiarity and versatility at the cost of range/AE/whatever. Even if every other weapon was significantly buffed people would still use the AR because it is versatile.
the flaylock killed people in CQC. that was its area of expertise. with maps that are 90% open space, how could you complain? but AR noobs did complain and now its nerfed. i still wreck ar noobs with my dreadlocks but you guys... com'on. you say its not supposed to dominate in specialized areas, but when something kills you in their area of expertise its OP? GTFO
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D legendary hero
THE WARRIORS OF LEGEND
490
|
Posted - 2013.07.31 16:25:00 -
[49] - Quote
Meeko Fent wrote:Shattered Mirage wrote:Just leave the damn A.R.s alone; stop nerfing ****.
CCP needs to sorely BUFF the other weapons. /rage So, whenever it comes to nerfing any other gun, no matter if it was OP or not, the ARs spam the forums, and get it nerfed into to bowels of weapon hell, but nobody look at the AR.... The gun makes other guns obsolete! Why use the SMG when you can use the AR and get comparable results with 4 times the range? When heavies start dropping the HMG for the AR, there's a problem! When CCP adapts game design of suits for its use, there's a problem! Don't you think?! /end rage
actually. i agree with him. put HMGs back to where they were in chromosome with the same range, and the current damage. make lasers like they were in chromosome. put flaylocks damage back to where it was (the splash radius can stay the same. just use standard and then ull get used to the smaller radius), put shotguns where they were in chromosome, put MD back to where they were in chrmomosome.
then we will see who has the last laugh |
Buster Friently
Rosen Association
1366
|
Posted - 2013.07.31 16:29:00 -
[50] - Quote
D legendary hero wrote:Meeko Fent wrote:Shattered Mirage wrote:Just leave the damn A.R.s alone; stop nerfing ****.
CCP needs to sorely BUFF the other weapons. /rage So, whenever it comes to nerfing any other gun, no matter if it was OP or not, the ARs spam the forums, and get it nerfed into to bowels of weapon hell, but nobody look at the AR.... The gun makes other guns obsolete! Why use the SMG when you can use the AR and get comparable results with 4 times the range? When heavies start dropping the HMG for the AR, there's a problem! When CCP adapts game design of suits for its use, there's a problem! Don't you think?! /end rage actually. i agree with him. put HMGs back to where they were in chromosome with the same range, and the current damage. make lasers like they were in chromosome. put flaylocks damage back to where it was (the splash radius can stay the same. just use standard and then ull get used to the smaller radius), put shotguns where they were in chromosome, put MD back to where they were in chrmomosome. then we will see who has the last laugh
Then, after the inevitable cries of apocalypse, we would see weapon usages balance out to something more reasonable. Even then, we would probably have ARs being the most dominant, but it wouldn't be the "one weapon to rule them all" like it is now.
|
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D legendary hero
THE WARRIORS OF LEGEND
490
|
Posted - 2013.07.31 16:31:00 -
[51] - Quote
Meeko Fent wrote:Shattered Mirage wrote:Terrain glitches... heh, nerf the rocks! CCP would probably try to nerf the rock before they would think about touching the AR. They're probably afraid of they ARs screeching they will make on the forums.
the rocks came pre nerfed, but now there is snow to soften the fall of any AR noob |
D legendary hero
THE WARRIORS OF LEGEND
490
|
Posted - 2013.07.31 16:35:00 -
[52] - Quote
Buster Friently wrote:KaTaLy5t-87 wrote:I think you'll find so many AR kills because the AR is the most widely used weapon. Why is it widely used? Because that is what the AR is designed for, lots of people run assault and, strangely enough, the ASSAULT RIFLE is useful for assault players. Who would have thought it?
The AR is the mainstay of any army, real or in games. Do you see the World Powers banning the AR because too many people use it in battle? NO!
Dust is a FPS and like every other FPS game in History the AR or some variant of it is going to feature widely in it. If you die a lot from getting shot by ARs I would say become a sniper (you'll be out of range), become a tanker (ARs are useless against tanks), become a better player (so you can kill people before they kill you) or most preferably, go play Skyrim (they have no ARs and then we wouldn't have to listen to your crap) This is untrue on almost every level. First off, the AR is not the most widely used weapon in a lot of FPS games. Mostly older ones though. Second, the AR is not used by western militaries because it is a bullet hose, like in Dust. It's used because it has accurate fire at fighting ranges, and can be put in full auto in emergencies, but modern warfighters are trained to fire short bursts almost all the time. Also, the AR carries far too many rounds if you want to compare to real world weapons. (and other weapons in Dust) Also, the argument here is that the AR, as seen in Dust, amounts to kills equivalent to 11 of the 14 available weapons in game. That kind of overuse is killing diversity in Dust, and ruining the game. It doesn't matter why it's so overused, only that it needs to be fixed.
yeah real ARs have 30 round magazines. because it only takes 1 good shot to take someone down. |
M3DIC 2U
Hellstorm Inc League of Infamy
83
|
Posted - 2013.07.31 16:43:00 -
[53] - Quote
Part of the reason AR seems OP is because folks have skilled heavily into it because the other weapons get nerfed/changed so much but the AR stays pretty constant. Also, every suit can use the thing so why not?
If you skill the other weapons into lvl 5 profeciency, they are just as effective and deadly, difference is that they typically require a different play style than the run and gun most FPS players are used to.
COD Black Ops was same way with everyone using the same weapons until folks figured out how to be effective with the others, then you'd see folks killing the masses with hipfired sniper rifles or shotguns or pistols while they tried to stick with the ARs there.
I loved the MD until it was nerfed, now it's fixed and I'm working my way back into them again. But my AR fits won't be erased because it's a stand by. Also, a MD in Skirmish on an open map is pointless so choose a weapon that fits the map and role you want. The all around weapon of choice will still likely be the AR... stop QQ'ing about it |
Buster Friently
Rosen Association
1368
|
Posted - 2013.07.31 16:49:00 -
[54] - Quote
M3DIC 2U wrote:Part of the reason AR seems OP is because folks have skilled heavily into it because the other weapons get nerfed/changed so much but the AR stays pretty constant. Also, every suit can use the thing so why not?
If you skill the other weapons into lvl 5 profeciency, they are just as effective and deadly, difference is that they typically require a different play style than the run and gun most FPS players are used to.
COD Black Ops was same way with everyone using the same weapons until folks figured out how to be effective with the others, then you'd see folks killing the masses with hipfired sniper rifles or shotguns or pistols while they tried to stick with the ARs there.
I loved the MD until it was nerfed, now it's fixed and I'm working my way back into them again. But my AR fits won't be erased because it's a stand by. Also, a MD in Skirmish on an open map is pointless so choose a weapon that fits the map and role you want. The all around weapon of choice will still likely be the AR... stop QQ'ing about it
You've made my point actually - the other weapons are just as deadly, but not moreso (due to the AR nerf brigade), but they should be more deadly because they are niche weapons - as evidenced by your comment about the open maps making the MD less effective.
There's no reason to not use the AR, because it's as good or better than the niche weapons that should be better.
The AR kills almost as often as 11 of the available 14 weapons combined. That's a fact, and that's a problem. |
King Trigger
DUST University Ivy League
6
|
Posted - 2013.07.31 16:53:00 -
[55] - Quote
D legendary hero wrote: yeah real ARs have 30 round magazines. because it only takes 1 good shot to take someone down.
This may be kind of off-topic, but if this game was designed to be realistic, wouldn't that be crazy? Imagine the stormclouds of complaints that would settle over CCP HQ.
But no, seriously, imagine taking one face shot (with shields down, I guess) from any gun and going down, even in prototype suits. There would be hell to pay, but the game would probably be a lot harder and a lot more "New Eden," right? |
King Trigger
DUST University Ivy League
6
|
Posted - 2013.07.31 16:54:00 -
[56] - Quote
*Also, it would take a total overhaul of most of the game's mechanics, so it's probably never going to happen. |
Stands Alone
Ultramarine Corp
44
|
Posted - 2013.07.31 16:56:00 -
[57] - Quote
AR is not OP. been using every type. i used the TAC AR for most of my time playing, with my minmatar logi...
until two days ago
i took a chance and tried out adv lasers with a basic adv medium suit
destroyed the **** out of people, and when i was too close with the laser, my scrambler pistol or assault pistol worked fine, especially in a bull rush
i will never look back on ARs ever again, unless i run my minmatar logi in which i need close and medium range with the only weapon due to the lack of a sidearm slot.
i was so sure i would never move away from that TAC AR due to "how easy" it was to kill with. laser is so much easier |
Buster Friently
Rosen Association
1368
|
Posted - 2013.07.31 16:59:00 -
[58] - Quote
Stands Alone wrote:AR is not OP. been using every type. i used the TAC AR for most of my time playing, with my minmatar logi...
until two days ago
i took a chance and tried out adv lasers with a basic adv medium suit
destroyed the **** out of people, and when i was too close with the laser, my scrambler pistol or assault pistol worked fine, especially in a bull rush
i will never look back on ARs ever again, unless i run my minmatar logi in which i need close and medium range with the only weapon due to the lack of a sidearm slot.
i was so sure i would never move away from that TAC AR due to "how easy" it was to kill with. laser is so much easier
Welcome to the club of non-AR users. I'd be interested in your report in a few months time.
Also, honestly, you'd still be better off with a standard AR. They are just too useful.
|
Meeko Fent
Seituoda Taskforce Command Caldari State
458
|
Posted - 2013.07.31 17:00:00 -
[59] - Quote
Buster Friently wrote:D legendary hero wrote:Meeko Fent wrote:Shattered Mirage wrote:Just leave the damn A.R.s alone; stop nerfing ****.
CCP needs to sorely BUFF the other weapons. /rage So, whenever it comes to nerfing any other gun, no matter if it was OP or not, the ARs spam the forums, and get it nerfed into to bowels of weapon hell, but nobody look at the AR.... The gun makes other guns obsolete! Why use the SMG when you can use the AR and get comparable results with 4 times the range? When heavies start dropping the HMG for the AR, there's a problem! When CCP adapts game design of suits for its use, there's a problem! Don't you think?! /end rage actually. i agree with him. put HMGs back to where they were in chromosome with the same range, and the current damage. make lasers like they were in chromosome. put flaylocks damage back to where it was (the splash radius can stay the same. just use standard and then ull get used to the smaller radius), put shotguns where they were in chromosome, put MD back to where they were in chrmomosome. then we will see who has the last laugh Then, after the inevitable cries of apocalypse, we would see weapon usages balance out to something more reasonable. Even then, we would probably have ARs being the most dominant, but it wouldn't be the "one weapon to rule them all" like it is now. I agree.
But drop its range slightly.
Maybe give it a range of 45m.
And once the others are usable then balance can be restored. |
BL4CKST4R
WarRavens League of Infamy
861
|
Posted - 2013.07.31 18:24:00 -
[60] - Quote
Actually the plasma rifle doesn't fit its description, it is supposed to have high damage but low range similar to a modern day smg. To balance it, it should have its range lowered by 25-35% and DPS increased by 15-30%, this could be by increasing both damage or rate of fire. The other rifles should be low damage high range, so it ends up being Gallente High damage low range, Minmatar med damage med range, Amarr low damage high range, Caldari lowest damage highest range. Also the weapon system should be changed to unlock weapons of the same type, not specific weapons like the assault rifle skill should unlock all automatic rifles not just the Gallente rifle. That way the ASCR is affected by assault rifle skills and it is a easy alternative to the AR. |
|
Meeko Fent
Seituoda Taskforce Command Caldari State
459
|
Posted - 2013.07.31 18:49:00 -
[61] - Quote
BL4CKST4R wrote:Actually the plasma rifle doesn't fit its description, it is supposed to have high damage but low range similar to a modern day smg. To balance it, it should have its range lowered by 25-35% and DPS increased by 15-30%, this could be by increasing both damage or rate of fire. The other rifles should be low damage high range, so it ends up being Gallente High damage low range, Minmatar med damage med range, Amarr low damage high range, Caldari lowest damage highest range. Also the weapon system should be changed to unlock weapons of the same type, not specific weapons like the assault rifle skill should unlock all automatic rifles not just the Gallente rifle. That way the ASCR is affected by assault rifle skills and it is a easy alternative to the AR. Agreed.
While I cringe at the increase of its DPS, the projection of its DPS balances it out. |
Revelations 514
Red Star. EoN.
96
|
Posted - 2013.07.31 18:55:00 -
[62] - Quote
M3DIC 2U wrote:Part of the reason AR seems OP is because folks have skilled heavily into it because the other weapons get nerfed/changed so much but the AR stays pretty constant. Also, every suit can use the thing so why not?
If you skill the other weapons into lvl 5 profeciency, they are just as effective and deadly, difference is that they typically require a different play style than the run and gun most FPS players are used to.
COD Black Ops was same way with everyone using the same weapons until folks figured out how to be effective with the others, then you'd see folks killing the masses with hipfired sniper rifles or shotguns or pistols while they tried to stick with the ARs there.
I loved the MD until it was nerfed, now it's fixed and I'm working my way back into them again. But my AR fits won't be erased because it's a stand by. Also, a MD in Skirmish on an open map is pointless so choose a weapon that fits the map and role you want. The all around weapon of choice will still likely be the AR... stop QQ'ing about it
This is simply not true. I have 0sp in AR's and can drop plenty with it. Matter of fact it does better than the SG that I have heavily skilled into, the SMG which many an AR user has claimed is OP, ect. You do not have to be skilled into many of the weapons. The difference between std and proto is actually very minimal for almost any weapon. However, if you want to say the grass gets greener later, it doesn't. At later levels the proto AR is actually even more imbalanced than the proto's of others, (we can use SG for example). The cost, CPU/PG is higher to use for proto SG than proto AR, but the proto AR has a higher meta level, (7-9), dmg, RoF, Ammo Capacity, Accuracy......
So what were you saying about skills being a factor? They are actually more balanced at std than at proto.....and even here the AR outshines. Not because it's "familiar", (seriously an AR in a game is familiar? is this even a real argument?). How many space age AR's did you fire before Dust? More than space age shotguns? If familiar is the reason, why is it not grenade 514? |
BL4CKST4R
WarRavens League of Infamy
861
|
Posted - 2013.07.31 21:01:00 -
[63] - Quote
Revelations 514 wrote:M3DIC 2U wrote:Part of the reason AR seems OP is because folks have skilled heavily into it because the other weapons get nerfed/changed so much but the AR stays pretty constant. Also, every suit can use the thing so why not?
If you skill the other weapons into lvl 5 profeciency, they are just as effective and deadly, difference is that they typically require a different play style than the run and gun most FPS players are used to.
COD Black Ops was same way with everyone using the same weapons until folks figured out how to be effective with the others, then you'd see folks killing the masses with hipfired sniper rifles or shotguns or pistols while they tried to stick with the ARs there.
I loved the MD until it was nerfed, now it's fixed and I'm working my way back into them again. But my AR fits won't be erased because it's a stand by. Also, a MD in Skirmish on an open map is pointless so choose a weapon that fits the map and role you want. The all around weapon of choice will still likely be the AR... stop QQ'ing about it This is simply not true. I have 0sp in AR's and can drop plenty with it. Matter of fact it does better than the SG that I have heavily skilled into, the SMG which many an AR user has claimed is OP, ect. You do not have to be skilled into many of the weapons. The difference between std and proto is actually very minimal for almost any weapon. However, if you want to say the grass gets greener later, it doesn't. At later levels the proto AR is actually even more imbalanced than the proto's of others, (we can use SG for example). The cost, CPU/PG is higher to use for proto SG than proto AR, but the proto AR has a higher meta level, (7-9), dmg, RoF, Ammo Capacity, Accuracy...... So what were you saying about skills being a factor? They are actually more balanced at std than at proto.....and even here the AR outshines. Not because it's "familiar", (seriously an AR in a game is familiar? is this even a real argument?). How many space age AR's did you fire before Dust? More than space age shotguns? If familiar is the reason, why is it not grenade 514? BTW: as a self admitted competitive COD player, I call BS on everyone using the same weapons. Everyone might use the same weapon in that weapon's class, but you did not see a huge percentage using the same class of weapon.
In COD the majority of players use assault rifles or automatic weapons, although there is a fine dispersion of weapon types in those games. I myself use a skorpion in BO2, but that is a SMG not an assault rifle. |
BL4CKST4R
WarRavens League of Infamy
861
|
Posted - 2013.07.31 21:03:00 -
[64] - Quote
Db post. |
1d10tpr00f
Dem Durrty Boyz
0
|
Posted - 2013.07.31 21:07:00 -
[65] - Quote
yeah AR should be about 10% worse than the other weapons as its versitality is its strength |
BL4CKST4R
WarRavens League of Infamy
861
|
Posted - 2013.07.31 22:40:00 -
[66] - Quote
1d10tpr00f wrote:yeah AR should be about 10% worse than the other weapons as its versitality is its strength
So the Caldari should be 10-20% worse than every suit since its versatility is its strength. Or maybe the Minmatar since its pretty versatile to ;) point being is that this way of thinking is not the right way to fix the gun. |
Oso Peresoso
RisingSuns
461
|
Posted - 2013.07.31 22:52:00 -
[67] - Quote
if people throw lots of grenades, that's grenade spam. If lots of people use ARs, that's not really "AR spam." |
Dagger-Two
Villore Joint Task Force Villore Accords
47
|
Posted - 2013.07.31 23:31:00 -
[68] - Quote
Its an assault rifle.
...ASSAULT RIFLE
Literally THE most common infantry weapon. Complaining about AR spam in DUST, you might as well complain about AR in every armed force in the world.
It's just not fair I tell you, nearly every US soldier being equipped with an M4!
The army should nerf the M4 so it shoots rainbows, and force soldiers to use other more ridiculous weapons.
I can't even believe people complain about spam, from what is SUPPOSED to be the most common weapon on the field. |
Buster Friently
Rosen Association
1378
|
Posted - 2013.07.31 23:37:00 -
[69] - Quote
Dagger-Two wrote:Its an assault rifle.
...ASSAULT RIFLE
Literally THE most common infantry weapon. Complaining about AR spam in DUST, you might as well complain about AR in every armed force in the world.
It's just not fair I tell you, nearly every US soldier being equipped with an M4!
The army should nerf the M4 so it shoots rainbows, and force soldiers to use other more ridiculous weapons.
I can't even believe people complain about spam, from what is SUPPOSED to be the most common weapon on the field.
Perhaps you should read the thread. You might look less idiotic. Real world comparisons in a video game are, quite possibly, the stupidest and most irrelevant comparisons possible.
Incidentally, it's a blaster rifle, incorrectly labeled as an assault rifle. It doesn't fire pretend bullets, it fires pretend plasma. |
Meeko Fent
Seituoda Taskforce Command Caldari State
463
|
Posted - 2013.07.31 23:43:00 -
[70] - Quote
Dagger-Two wrote:Its an assault rifle.
...ASSAULT RIFLE
Literally THE most common infantry weapon. Complaining about AR spam in DUST, you might as well complain about AR in every armed force in the world.
It's just not fair I tell you, nearly every US soldier being equipped with an M4!
The army should nerf the M4 so it shoots rainbows, and force soldiers to use other more ridiculous weapons.
I can't even believe people complain about spam, from what is SUPPOSED to be the most common weapon on the field. It's spammed cause it outdoes longer range, short range, and mid range guns.
It needs its range brought down to 40m, and the other niche guns need to be buffed BADLY! |
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BL4CKST4R
WarRavens League of Infamy
862
|
Posted - 2013.08.01 00:48:00 -
[71] - Quote
Meeko Fent wrote:Dagger-Two wrote:Its an assault rifle.
...ASSAULT RIFLE
Literally THE most common infantry weapon. Complaining about AR spam in DUST, you might as well complain about AR in every armed force in the world.
It's just not fair I tell you, nearly every US soldier being equipped with an M4!
The army should nerf the M4 so it shoots rainbows, and force soldiers to use other more ridiculous weapons.
I can't even believe people complain about spam, from what is SUPPOSED to be the most common weapon on the field. It's spammed cause it outdoes longer range, short range, and mid range guns. It needs its range brought down to 40m, and the other niche guns need to be buffed BADLY!
Its optimal range is 45 so 40 range is nothing, what should happen is that its optimal range remain the same or dropped to 35 and its max range drops to 65, and increasing its DPS so it is more of a SMG/AR hybrid. Then increasing the ranges of the next tiered weapon to be 45/75, then 55/85, and lastly 65/95 and their dps increasing in an inverse order to the the range increase. Also high DPS does not mean high damage, just high damage output depending on how the DPS is calculated*. |
Meeko Fent
Seituoda Taskforce Command Caldari State
464
|
Posted - 2013.08.01 01:15:00 -
[72] - Quote
BL4CKST4R wrote:Meeko Fent wrote:Dagger-Two wrote:Its an assault rifle.
...ASSAULT RIFLE
Literally THE most common infantry weapon. Complaining about AR spam in DUST, you might as well complain about AR in every armed force in the world.
It's just not fair I tell you, nearly every US soldier being equipped with an M4!
The army should nerf the M4 so it shoots rainbows, and force soldiers to use other more ridiculous weapons.
I can't even believe people complain about spam, from what is SUPPOSED to be the most common weapon on the field. It's spammed cause it outdoes longer range, short range, and mid range guns. It needs its range brought down to 40m, and the other niche guns need to be buffed BADLY! Its optimal range is 45 so 40 range is nothing, what should happen is that its optimal range remain the same or dropped to 35 and its max range drops to 65, and increasing its DPS so it is more of a SMG/AR hybrid. Then increasing the ranges of the next tiered weapon to be 45/75, then 55/85, and lastly 65/95 and their dps increasing in an inverse order to the the range increase. Also high DPS does not mean high damage, just high damage output depending on how the DPS is calculated*. I remember their optimal being 60, but I haven't checked in a while. |
BL4CKST4R
WarRavens League of Infamy
863
|
Posted - 2013.08.01 01:18:00 -
[73] - Quote
Meeko Fent wrote:BL4CKST4R wrote:Meeko Fent wrote:Dagger-Two wrote:Its an assault rifle.
...ASSAULT RIFLE
Literally THE most common infantry weapon. Complaining about AR spam in DUST, you might as well complain about AR in every armed force in the world.
It's just not fair I tell you, nearly every US soldier being equipped with an M4!
The army should nerf the M4 so it shoots rainbows, and force soldiers to use other more ridiculous weapons.
I can't even believe people complain about spam, from what is SUPPOSED to be the most common weapon on the field. It's spammed cause it outdoes longer range, short range, and mid range guns. It needs its range brought down to 40m, and the other niche guns need to be buffed BADLY! Its optimal range is 45 so 40 range is nothing, what should happen is that its optimal range remain the same or dropped to 35 and its max range drops to 65, and increasing its DPS so it is more of a SMG/AR hybrid. Then increasing the ranges of the next tiered weapon to be 45/75, then 55/85, and lastly 65/95 and their dps increasing in an inverse order to the the range increase. Also high DPS does not mean high damage, just high damage output depending on how the DPS is calculated*. I remember their optimal being 60, but I haven't checked in a while.
I dont remember the names for the ranges, but 45+ is when the effective rating goes down. |
Alena Ventrallis
Osmon Surveillance Caldari State
32
|
Posted - 2013.08.01 02:00:00 -
[74] - Quote
Dagger-Two wrote:Its an assault rifle.
...ASSAULT RIFLE
Literally THE most common infantry weapon. Complaining about AR spam in DUST, you might as well complain about AR in every armed force in the world.
It's just not fair I tell you, nearly every US soldier being equipped with an M4!
The army should nerf the M4 so it shoots rainbows, and force soldiers to use other more ridiculous weapons.
I can't even believe people complain about spam, from what is SUPPOSED to be the most common weapon on the field. Let me make some clarifying statements.
What he says is absolutely true. The point of every other weapon system is to support the rifleman. Modern militaries wouldn't equip everyone with LMGs or HMGs if they could, because they're all support weaponry. The idea behind them is to suppress the enemy (keep their heads down so they can't shoot back) while the AR people maneuver to destroy them. Grenade launchers are made to deny the enemy an advantageous firing position, artillery is to destroy vehicles or infantry in the open, air support is to provide a unique vantage point to cover the movements of the infantry. Every single job in the military is either being in the infantry, or being in support of it.
ARs are imbalanced currently, and weapons as a whole need a looking at, but the AR should be the most used weapon on the battlefield. All other systems, and I mean ALL of them, should be in support of them. Mass drivers provide foot-mobile area denial systems, snipers provide a different vantage point to engage entrenched enemies, tanks provide anti-vehicle and anti-infantry support, dropships provide transportation and limited air support. The other weapons should be viable in providing support, but at the end of the day, the AR should be the one completing the mission, whether its to destroy the enemy or capture the objective. That's his job, everyone else's is to make his job that much easier, or harder if you're on the opposing forces.
By no means should the AR be the end-all be-all weapon that dominates all others at everything. They shouldn't be. But all other weapons should be made to support the AR, not take it's place. |
Jimthefighter
Ostrakon Agency Gallente Federation
4
|
Posted - 2013.08.01 02:33:00 -
[75] - Quote
Well, the biggest problem (kinda) that the Assault Rifle (AR from now on) has, is that it's the Blaster Rifle (BR from now on). But since it and the Scambler Rifle (SR from now on) are only AR's in existance (and the SR SHOULD be played up more as an AR type as well, maybe make more varied starter kits? Kinda dumb that almost all use only one type of gun), there's kinda a balance issue with the BR being good outside of it's role when there aren't many other rifles to compare it to.
Essentially, at the moment, balance isn't going to be easy (or even practical) untill the rest of the racial AR's are available. That said, the BR (currently being called THE AR, which is a misnomer, all the racial rifles are AR's) should try to be balanced against the SR, by being less effective than it at mid-range, however that's defined (maaaaaayyyyyybe have CCP of some kind define various ranges, would be nice so we don't have to pull numbers out of our asses), and more effective than the SR at short ranges. More and less effective aren't always kills compared to, it's just most effective/less likely to die.
And lastly, ALL of the AR's should be kinda Jacks of all Trades. They should be able to preform outside of their designated ranges (specialty weapons are for just one range), but it's perfectly fine to make them not the best at their non-optimal range/role instead of useless. |
Meeko Fent
Seituoda Taskforce Command Caldari State
465
|
Posted - 2013.08.01 02:46:00 -
[76] - Quote
Alena Ventrallis wrote:Dagger-Two wrote:Its an assault rifle.
...ASSAULT RIFLE
Literally THE most common infantry weapon. Complaining about AR spam in DUST, you might as well complain about AR in every armed force in the world.
It's just not fair I tell you, nearly every US soldier being equipped with an M4!
The army should nerf the M4 so it shoots rainbows, and force soldiers to use other more ridiculous weapons.
I can't even believe people complain about spam, from what is SUPPOSED to be the most common weapon on the field. Let me make some clarifying statements. What he says is absolutely true. The point of every other weapon system is to support the rifleman. Modern militaries wouldn't equip everyone with LMGs or HMGs if they could, because they're all support weaponry. The idea behind them is to suppress the enemy (keep their heads down so they can't shoot back) while the AR people maneuver to destroy them. Grenade launchers are made to deny the enemy an advantageous firing position, artillery is to destroy vehicles or infantry in the open, air support is to provide a unique vantage point to cover the movements of the infantry. Every single job in the military is either being in the infantry, or being in support of it. ARs are imbalanced currently, and weapons as a whole need a looking at, but the AR should be the most used weapon on the battlefield. All other systems, and I mean ALL of them, should be in support of them. Mass drivers provide foot-mobile area denial systems, snipers provide a different vantage point to engage entrenched enemies, tanks provide anti-vehicle and anti-infantry support, dropships provide transportation and limited air support. The other weapons should be viable in providing support, but at the end of the day, the AR should be the one completing the mission, whether its to destroy the enemy or capture the objective. That's his job, everyone else's is to make his job that much easier, or harder if you're on the opposing forces. By no means should the AR be the end-all be-all weapon that dominates all others at everything. They shouldn't be. But all other weapons should be made to support the AR, not take it's place. I am happy you agree the AR is imbalanced, but I think RL combat doctrine should NEVER be applied to a fictional space game with lasers and ****.
Every gun should be fun and effective in its own way, able to get kills independent of the AR, not subordinate to just assisting it |
Alena Ventrallis
Osmon Surveillance Caldari State
32
|
Posted - 2013.08.01 03:18:00 -
[77] - Quote
Quote:I am happy you agree the AR is imbalanced, but I think RL combat doctrine should NEVER be applied to a fictional space game with lasers and ****.
Every gun should be fun and effective in its own way, able to get kills independent of the AR, not subordinate to just assisting it I agree that every gun should be fun and unique in its own way. But the combat doctrine of RL hasn't changed much since we began having wars. Naturally, the weapons and tactics have changed as we have progressed, but it has always been one unit is the main effort, and the other units support them.
Romans used the legionnaires as their main effort, with the auxillia to protect their flanks from cavalry, had their own cavalry to break up the enemies formation, archers to provide ranged support, and catapults to assault fortified structures. But in the end, the infantry was the rock the other units moved themselves off of, either supporting the infantry's assault or protecting them from the enemy's assault.
To this end, each weapon should bring the flavor of the race it comes from. The plasma Launcher should be unique and perform differently from the Swarm Launcher. But there function should be the same: to destroy enemy vehicles so that the AR people can assault the objective. |
Meeko Fent
Seituoda Taskforce Command Caldari State
466
|
Posted - 2013.08.01 03:28:00 -
[78] - Quote
Alena Ventrallis wrote:Quote:I am happy you agree the AR is imbalanced, but I think RL combat doctrine should NEVER be applied to a fictional space game with lasers and ****.
Every gun should be fun and effective in its own way, able to get kills independent of the AR, not subordinate to just assisting it I agree that every gun should be fun and unique in its own way. But the combat doctrine of RL hasn't changed much since we began having wars. Naturally, the weapons and tactics have changed as we have progressed, but it has always been one unit is the main effort, and the other units support them. Romans used the legionnaires as their main effort, with the auxillia to protect their flanks from cavalry, had their own cavalry to break up the enemies formation, archers to provide ranged support, and catapults to assault fortified structures. But in the end, the infantry was the rock the other units moved themselves off of, either supporting the infantry's assault or protecting them from the enemy's assault. To this end, each weapon should bring the flavor of the race it comes from. The plasma Launcher should be unique and perform differently from the Swarm Launcher. But there function should be the same: to destroy enemy vehicles so that the AR people can assault the objective. Ok, now you sound less like blasphemy.
But there are several weapons that are designed to be hard charging, objective storming CQCers. (Shotgun, HMG, Novas, SMG....) and the AR is outdoing them in their roles, with much better range, and the like.
The AR is filling its role of the Light Assault weapon, but for what it gains, it gives up very little compared to the others.
I think that it needs to either lose a little DPS, or lose a bit of range.
That, along with the buffing of the other guns. |
Alena Ventrallis
Osmon Surveillance Caldari State
32
|
Posted - 2013.08.01 03:42:00 -
[79] - Quote
Meeko Fent wrote:Ok, now you sound less like blasphemy.
But there are several weapons that are designed to be hard charging, objective storming CQCers. (Shotgun, HMG, Novas, SMG....) and the AR is outdoing them in their roles, with much better range, and the like.
The AR is filling its role of the Light Assault weapon, but for what it gains, it gives up very little compared to the others.
I think that it needs to either lose a little DPS, or lose a bit of range.
That, along with the buffing of the other guns. In this, I agree with you. An AR beating a shotgun at CQC is ridiculous, and SMGs and HMGs should get a buff to make them shine in their roles. One of the big issues is that we don't have all the racial weapons and vehicles out yet. Once we have all the weapons then balancing them out will be easier, and adding in new weapons will be easier as long as each race gets their version of it. |
Meeko Fent
Seituoda Taskforce Command Caldari State
466
|
Posted - 2013.08.01 03:47:00 -
[80] - Quote
Alena Ventrallis wrote:Meeko Fent wrote:Ok, now you sound less like blasphemy.
But there are several weapons that are designed to be hard charging, objective storming CQCers. (Shotgun, HMG, Novas, SMG....) and the AR is outdoing them in their roles, with much better range, and the like.
The AR is filling its role of the Light Assault weapon, but for what it gains, it gives up very little compared to the others.
I think that it needs to either lose a little DPS, or lose a bit of range.
That, along with the buffing of the other guns. In this, I agree with you. An AR beating a shotgun at CQC is ridiculous, and SMGs and HMGs should get a buff to make them shine in their roles. One of the big issues is that we don't have all the racial weapons and vehicles out yet. Once we have all the weapons then balancing them out will be easier, and adding in new weapons will be easier as long as each race gets their version of it. Ok, agreed.
Where the hell are the DEVs/ CPM in this?
Considering that this is the second 5 page thread on the front page, seems odd the are silent on the issue. |
|
XV1
Ninth Legion Freelance Top Men.
49
|
Posted - 2013.08.01 03:48:00 -
[81] - Quote
I was actually hopping on here to compare AR to sniper rifle for damage. Was in a heavy with 800+ hp. Got hit three times by sniper losing only half hp in 3-5 seconds. AR guy at bottom of hill with a GEK runs my full armor out in 2 seconds, if not sooner. Seemed almost instantaneous to me.
I see the AR as the poster weapon of any war game, but the amount of them deployed is annoying. Their DPS compared to their decent firing range combined with their ease of use makes them the obvious choice for anybody that wants a balanced weapon. The issue here is that they can out gun most other weapons at close to medium range and are still a threat at many longer ranges. Only weapon with better range in reality is the sniper rifle. Laser rifle hardly competes and has that exploding in your face aspect to it as well. |
Shion Typhon
Intara Direct Action Caldari State
201
|
Posted - 2013.08.01 10:10:00 -
[82] - Quote
BL4CKST4R wrote:Meeko Fent wrote:Dagger-Two wrote:Its an assault rifle.
...ASSAULT RIFLE
Literally THE most common infantry weapon. Complaining about AR spam in DUST, you might as well complain about AR in every armed force in the world.
It's just not fair I tell you, nearly every US soldier being equipped with an M4!
The army should nerf the M4 so it shoots rainbows, and force soldiers to use other more ridiculous weapons.
I can't even believe people complain about spam, from what is SUPPOSED to be the most common weapon on the field. It's spammed cause it outdoes longer range, short range, and mid range guns. It needs its range brought down to 40m, and the other niche guns need to be buffed BADLY! Its optimal range is 45 so 40 range is nothing, what should happen is that its optimal range remain the same or dropped to 35 and its max range drops to 65, and increasing its DPS so it is more of a SMG/AR hybrid. Then increasing the ranges of the next tiered weapon to be 45/75, then 55/85, and lastly 65/95 and their dps increasing in an inverse order to the the range increase. Also high DPS does not mean high damage, just high damage output depending on how the DPS is calculated*.
They just fixed the game being an imbecilic dance where you had to stick your gun up the other guy's nostrils. We don't need you tards clamouring for gun ranges to be dropped again. |
Cosgar
ParagonX
3672
|
Posted - 2013.08.01 10:29:00 -
[83] - Quote
@Shion Typhon Once the rifles get split up, the AR you're used to now is probably going to downgrade to breach AR range. You're just using a placeholder that's meant to be a high DPS, short range weapon. There'll be longer ranged rifles of course, but you'll have to give something up like damage, clip size, or RoF. Giving something up for another may be a foreign concept to you, but other weapon users have been doing it since day 1. |
BL4CKST4R
WarRavens League of Infamy
864
|
Posted - 2013.08.01 10:45:00 -
[84] - Quote
Shion Typhon wrote:BL4CKST4R wrote:Meeko Fent wrote:Dagger-Two wrote:Its an assault rifle.
...ASSAULT RIFLE
Literally THE most common infantry weapon. Complaining about AR spam in DUST, you might as well complain about AR in every armed force in the world.
It's just not fair I tell you, nearly every US soldier being equipped with an M4!
The army should nerf the M4 so it shoots rainbows, and force soldiers to use other more ridiculous weapons.
I can't even believe people complain about spam, from what is SUPPOSED to be the most common weapon on the field. It's spammed cause it outdoes longer range, short range, and mid range guns. It needs its range brought down to 40m, and the other niche guns need to be buffed BADLY! Its optimal range is 45 so 40 range is nothing, what should happen is that its optimal range remain the same or dropped to 35 and its max range drops to 65, and increasing its DPS so it is more of a SMG/AR hybrid. Then increasing the ranges of the next tiered weapon to be 45/75, then 55/85, and lastly 65/95 and their dps increasing in an inverse order to the the range increase. Also high DPS does not mean high damage, just high damage output depending on how the DPS is calculated*. They just fixed the game being an imbecilic dance where you had to stick your gun up the other guy's nostrils. We don't need you tards clamouring for gun ranges to be dropped again.
And now the game is an imbecilic crab dance of who can move from side to side faster. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
519
|
Posted - 2013.08.01 11:02:00 -
[85] - Quote
I'm just tired of dying in 3 seconds from a duvolle when I have over 1000 hp
and then seeing 5 other enemies do the exact same thing to me -_-
No other weapon can do that besides a direct hit from a forge, a shotgun, or a grenade. I hate that my health doesn't matter in this game, as dodging bullets is more effective than a ton of armor plates. |
semperfi1999
Internal Error. Negative-Feedback
706
|
Posted - 2013.08.01 13:58:00 -
[86] - Quote
Honestly making a weapon worthless to force players to use different weapons to increase "diversity" of weapon is just stupid. I could go into how stupid it is but as we saw with yesterday debate.........you have no logical reasoning to stand on. You just want to limit peoples options so that you can see different weapons on the kill feed.
Also I love how everyone complains about the ARs desite the ASCR being better in every way. I drop heavies alot faster with my ASCR than I did with the AR. |
Buster Friently
Rosen Association
1391
|
Posted - 2013.08.01 15:10:00 -
[87] - Quote
semperfi1999 wrote:Honestly making a weapon worthless to force players to use different weapons to increase "diversity" of weapon is just stupid. I could go into how stupid it is but as we saw with yesterday debate.........you have no logical reasoning to stand on. You just want to limit peoples options so that you can see different weapons on the kill feed.
Also I love how everyone complains about the ARs desite the ASCR being better in every way. I drop heavies alot faster with my ASCR than I did with the AR.
You don't seem to get it Semper Fi, so let me spell it out.
It's the simple fact that the weapon is so overused is the problem, thus something needs to be done.
Call it OP, don't, I don't care. Tell me about how other weapons are better, I don't care. The weapon is hurting diversity, and thus the game, plain and simple.
Something needs to be done. I am tired of playing AR 514. The game is suffering due to being AR 514. It doesn't matter if it's because the playerbase is stupid or the weapon is OP.
Personally, I believe it to be OP, but that's not really the point. The community has chosen it in far too much excess, thus the community is using it as though it's OP. It needs to be less desirable, plain and simple.
You can do this by buffing the other weapons, or maybe even changing the maps, but that doesn't seem to fit the CCP way. |
Cosgar
ParagonX
3706
|
Posted - 2013.08.01 15:15:00 -
[88] - Quote
semperfi1999 wrote:Honestly making a weapon worthless to force players to use different weapons to increase "diversity" of weapon is just stupid. I could go into how stupid it is but as we saw with yesterday debate.........you have no logical reasoning to stand on. You just want to limit peoples options so that you can see different weapons on the kill feed.
Also I love how everyone complains about the ARs desite the ASCR being better in every way. I drop heavies alot faster with my ASCR than I did with the AR. The problem is that the full auto AR is better than the breach and burst in all situations. TAC AR is still viable, but only a select few still use it. It needs to be a little less effective in all situations while the burst and breach get buffed so the AR is more diverse in its own class. Also, I'm glad you enjoy the ScR but on paper it isn't that much better than the AR in all situations. You applied player skill into a niche weapon and can perform that weapons niche more effectively than a weapon that's supposed to be all around good. Player Skill > Weapon's Effectiveness |
MlDDLE MANGEMENT
lMPurity
261
|
Posted - 2013.08.01 15:22:00 -
[89] - Quote
Buster Friently wrote:semperfi1999 wrote:Honestly making a weapon worthless to force players to use different weapons to increase "diversity" of weapon is just stupid. I could go into how stupid it is but as we saw with yesterday debate.........you have no logical reasoning to stand on. You just want to limit peoples options so that you can see different weapons on the kill feed.
Also I love how everyone complains about the ARs desite the ASCR being better in every way. I drop heavies alot faster with my ASCR than I did with the AR. You don't seem to get it Semper Fi, so let me spell it out. It's the simple fact that the weapon is so overused is the problem, thus something needs to be done. Call it OP, don't, I don't care. Tell me about how other weapons are better, I don't care. The weapon is hurting diversity, and thus the game, plain and simple. Something needs to be done. I am tired of playing AR 514. The game is suffering due to being AR 514. It doesn't matter if it's because the playerbase is stupid or the weapon is OP. Personally, I believe it to be OP, but that's not really the point. The community has chosen it in far too much excess, thus the community is using it as though it's OP. It needs to be less desirable, plain and simple. You can do this by buffing the other weapons, or maybe even changing the maps, but that doesn't seem to fit the CCP way.
Nothing needs be done, there isnt a full range of rifle options in the game even. The AR is a carbine rifle that is best suited for close to medium ranges and the TAC fill the longer range role. THE SCR does in fact do incredible damage, simply haven't caught on. The reason you see AR popularity is one it is very familiar and two the engagements are frequently in the optimal range of the weapon.
Moreover there is a lot more weapon diversity in competitive matches in PC. Whie the rifle is still common place in CQC you will see far more use of MD and Shotguns. You see FG sniping as well as 1 map control sniper. Balance does not mean that in a team of 16 you will see 16 different weapons and expect each one to function equally.
Most used weapon has less to do with the balance of the other weapons and more to do with the effective engagement range of the game. Once aiming is improved you will see a larger rise is the efficacy of the assualt SMG. Once the other weapons are added in you will see more of those rifles being used. |
Meeko Fent
Seituoda Taskforce Command Caldari State
472
|
Posted - 2013.08.01 15:32:00 -
[90] - Quote
semperfi1999 wrote:Honestly making a weapon worthless to force players to use different weapons to increase "diversity" of weapon is just stupid. I could go into how stupid it is but as we saw with yesterday debate.........you have no logical reasoning to stand on. You just want to limit peoples options so that you can see different weapons on the kill feed.
Also I love how everyone complains about the ARs desite the ASCR being better in every way. I drop heavies alot faster with my ASCR than I did with the AR. Go ADS with it.
"I'm blind, I'm blind!"
But besides the point, the AR needs a bigger fall off, because right now, it out does the LR at range, the ScR on occasion, and the CQC guns are redundant as the AR can get comparable results with 2-3x the range.
Tl;dr, increase the rate of falloff, buff CQC weapons. |
|
FLAYLOCK Steve
Hellstorm Inc League of Infamy
24
|
Posted - 2013.08.01 16:30:00 -
[91] - Quote
The assault rifle is ok don't touch it. But also don't touch other weapons, tired of people crying for nerf just because they get taken out their comfort zone by a other weapon that is not the assault rifle |
low genius
the sound of freedom Renegade Alliance
240
|
Posted - 2013.08.01 16:30:00 -
[92] - Quote
Buster Friently wrote:So, every other weapon in this game gets nerfed just as soon as the AR nerf brigade gets going.
OP or Not, the AR is ruining Dust. This weapon is so overused it's just stupid. The weapon, in pubs, accounts for as many kills as 11 of the 14 weapons combined. Combined.
Does that sound like balance or diversity? no, it isn't.
CCP - Are other weapons supposed to compete with the AR? They aren't.
It's about damn time that CCP approaches balance with, you know, usage balance in mind.
it takes me half as long to kill a target with a gek as it does to kill a target with an hmg. and the range doesn't really make any diffference between the two. |
Meeko Fent
Seituoda Taskforce Command Caldari State
474
|
Posted - 2013.08.01 17:18:00 -
[93] - Quote
low genius wrote:Buster Friently wrote:So, every other weapon in this game gets nerfed just as soon as the AR nerf brigade gets going.
OP or Not, the AR is ruining Dust. This weapon is so overused it's just stupid. The weapon, in pubs, accounts for as many kills as 11 of the 14 weapons combined. Combined.
Does that sound like balance or diversity? no, it isn't.
CCP - Are other weapons supposed to compete with the AR? They aren't.
It's about damn time that CCP approaches balance with, you know, usage balance in mind.
it takes me half as long to kill a target with a gek as it does to kill a target with an hmg. and the range doesn't really make any diffference between the two. Good point.
Buff the HMG damage by 3 points.
You can really only nerf the AR in range, all the CQC guns need buffs BADLY! |
Ren Ratner
Infinite Raiders
25
|
Posted - 2013.08.01 17:44:00 -
[94] - Quote
Buster Friently wrote:Ren Ratner wrote:Of course the AR is popular. It's easy to use, reliable, and many players will choose to invest SP in it before considering a second weapon to skill into simply because of its simplicity and familiarity. You said it yourself, you're complaining about overuse and not imbalance. From my perspective, you're also wildly exaggerating.
Expecting every gun to be represented equally among the player base is pretty ridiculous. If I ran a poll of everyone's favorite ice cream, animal, cartoon show, book, superhero, whatever, not one of these would receive equal representation throughout. Why should random chance or even balanced weaponry somehow result in balanced diversity in weapon usage?
Less than half of my deaths have been the result of lone AR fire. Hell, if I'm going to escape from any fire fight, it will be vs an AR at mid range. I'm just as likely to be under fire from scrambler rifles and in my experience someone in my LOS is probably holding a mass driver or a flaylock. Snipers are abundant. Scouts usually have a shotgun, smg, and/or flaylock. Heavies are obviously likely to be carrying HMGs or forge guns. I don't see plasma cannons, maybe one a day and that guy's probably just trying it out. Don't see many lasers. I see them, but not many. Same kills as 11 of the 14 weapons combined. That's more than "more popular".
Where exactly are you getting this information? |
Buster Friently
Rosen Association
1400
|
Posted - 2013.08.01 18:25:00 -
[95] - Quote
Ren Ratner wrote:Buster Friently wrote:Ren Ratner wrote:Of course the AR is popular. It's easy to use, reliable, and many players will choose to invest SP in it before considering a second weapon to skill into simply because of its simplicity and familiarity. You said it yourself, you're complaining about overuse and not imbalance. From my perspective, you're also wildly exaggerating.
Expecting every gun to be represented equally among the player base is pretty ridiculous. If I ran a poll of everyone's favorite ice cream, animal, cartoon show, book, superhero, whatever, not one of these would receive equal representation throughout. Why should random chance or even balanced weaponry somehow result in balanced diversity in weapon usage?
Less than half of my deaths have been the result of lone AR fire. Hell, if I'm going to escape from any fire fight, it will be vs an AR at mid range. I'm just as likely to be under fire from scrambler rifles and in my experience someone in my LOS is probably holding a mass driver or a flaylock. Snipers are abundant. Scouts usually have a shotgun, smg, and/or flaylock. Heavies are obviously likely to be carrying HMGs or forge guns. I don't see plasma cannons, maybe one a day and that guy's probably just trying it out. Don't see many lasers. I see them, but not many. Same kills as 11 of the 14 weapons combined. That's more than "more popular". Where exactly are you getting this information?
Here :
https://forums.dust514.com/default.aspx?g=posts&t=92678
And here :
https://forums.dust514.com/default.aspx?g=posts&t=94246 |
Theresa Rohk
The Cuddlefish Templis Dragonaors
11
|
Posted - 2013.08.01 18:30:00 -
[96] - Quote
The issue isn't the spam of blaster rifles, that is merely sympomatic of the real problem which is the imbalance of the rifles.
Part of this is due to their only being 2 of the 4 total rifles available yet.
Part of this is due to the basic starting militia fits favoring the blaster rifle fit over the scrambler rifle.
And a large part of this is due to the inherent, "never not" reason to use the duvolle.
As is, there is no scenario in which the duvolle isn't one of the best weapons. Close quarters, at a distance, accuracy, high damage and rate of fire, large clip size, tracking, it excels at everything. Maybe not as good as some specialized weapons in specific scenarios, but being 90% as good in 100% of the fields, is better than being 100% as good in 20% of the field.
There are a number of things that should change to resolve this.
1. Give a reason to use other weapons. ShotGuns and HMGs should by default be better in closed in areas or up close. The scrambler rifle needs to have its kick removed while zoomed in (there's no reason for this, and the Duvolle/laser rifles don't have one).
2. The Duvolle, and other blaster rifles in general, need some sort of draw back in comparison, be it a higher kick than the scrambler, a shorter effective range (and I mean actually effective, see below*) smaller clip size or poor'er zoomed in accuracy, or any number of other ideas.
* By effective range I mean range that is actually seen in game, 40m sounds short, but when you play the game rarely (unless sniping) do you see targets that are outside of your effective range. Using the scrambler rifle, you rarely have a chance to use your higher range at an advantage, because maps are generally closer than your effect range. If you do find that chance, your damage isn't high enough to kill someone before they seek cover. So, what is thus the point of that? You end up needing to use a charged shot to score head shots, effectively sniping, to have real range advantage. Which asks the question, why bother when the blaster rifle is 90% as good in almost every other scenario?
3. The shield discrepancy and the Scrambler Rifle. The other aspect, is that currently the only other rifles, the Scrambler and laser, get a distinct DPS decrease when you hit armor. The blaster rifles continue to chug through both shield and armor without consequence. This is another reason to not use energy weapons, as this fact isn't compensated by a higher DPS overall. So likely, if using the SCR rifle, you end up with a lot of enemies with 70% armor left and no shields, and no kills. The one advantage the energy weapons do have, is the ability to charge up a shot, and deal extra damage. Yet if you try to capitalize on this extra damage, the weapon overheats, damaging you, and ruining your ability to continue to do damage. You can't do anything else while the gun cools, you can't swap weapons, you can't throw grenades, you can only run around and hope that A, they don't kill you in this time, or B, they don't get away from you in this time. Why, would you handicap yourself with such a mechanic, that has no real advantage to it?
The assault scrambler variant removes this ability for a fully automatic firing, but the kick and DPS issues aren't compensated in regard to the GEK/Duvolle, so why would you bother using it?
Overall, there are distinct reasons NOT to use the other rifles, but no real reason to not use the Blaster rifle. Hence, the never not issue. Players seek to maximize their efficiency and have thus specialized into the weapon that gives them the best return, the Duvolle. Making the best gun, even better, and the worse guns, even worse. |
Buster Friently
Rosen Association
1400
|
Posted - 2013.08.01 18:35:00 -
[97] - Quote
Theresa Rohk wrote:The issue isn't the spam of blaster rifles, that is merely sympomatic of the real problem which is the imbalance of the rifles.
Part of this is due to their only being 2 of the 4 total rifles available yet.
Part of this is due to the basic starting militia fits favoring the blaster rifle fit over the scrambler rifle.
And a large part of this is due to the inherent, "never not" reason to use the duvolle.
As is, there is no scenario in which the duvolle isn't one of the best weapons. Close quarters, at a distance, accuracy, high damage and rate of fire, large clip size, tracking, it excels at everything. Maybe not as good as some specialized weapons in specific scenarios, but being 90% as good in 100% of the fields, is better than being 100% as good in 20% of the field.
There are a number of things that should change to resolve this.
1. Give a reason to use other weapons. ShotGuns and HMGs should by default be better in closed in areas or up close. The scrambler rifle needs to have its kick removed while zoomed in (there's no reason for this, and the Duvolle/laser rifles don't have one).
2. The Duvolle, and other blaster rifles in general, need some sort of draw back in comparison, be it a higher kick than the scrambler, a shorter effective range (and I mean actually effective, see below*) smaller clip size or poor'er zoomed in accuracy, or any number of other ideas.
* By effective range I mean range that is actually seen in game, 40m sounds short, but when you play the game rarely (unless sniping) do you see targets that are outside of your effective range. Using the scrambler rifle, you rarely have a chance to use your higher range at an advantage, because maps are generally closer than your effect range. If you do find that chance, your damage isn't high enough to kill someone before they seek cover. So, what is thus the point of that? You end up needing to use a charged shot to score head shots, effectively sniping, to have real range advantage. Which asks the question, why bother when the blaster rifle is 90% as good in almost every other scenario?
3. The shield discrepancy and the Scrambler Rifle. The other aspect, is that currently the only other rifles, the Scrambler and laser, get a distinct DPS decrease when you hit armor. The blaster rifles continue to chug through both shield and armor without consequence. This is another reason to not use energy weapons, as this fact isn't compensated by a higher DPS overall. So likely, if using the SCR rifle, you end up with a lot of enemies with 70% armor left and no shields, and no kills. The one advantage the energy weapons do have, is the ability to charge up a shot, and deal extra damage. Yet if you try to capitalize on this extra damage, the weapon overheats, damaging you, and ruining your ability to continue to do damage. You can't do anything else while the gun cools, you can't swap weapons, you can't throw grenades, you can only run around and hope that A, they don't kill you in this time, or B, they don't get away from you in this time. Why, would you handicap yourself with such a mechanic, that has no real advantage to it?
Overall, there are distinct reasons NOT to use the other rifles, but no real reason to not use the Blaster rifle. Hence, the never not issue. Players seek to maximize their efficiency and have thus specialized into the weapon that gives them the best return, the Duvolle. Making the best gun, even better, and the worse guns, even worse.
Precisely.
|
semperfi1999
Internal Error. Negative-Feedback
709
|
Posted - 2013.08.01 19:31:00 -
[98] - Quote
Cosgar wrote:semperfi1999 wrote:Honestly making a weapon worthless to force players to use different weapons to increase "diversity" of weapon is just stupid. I could go into how stupid it is but as we saw with yesterday debate.........you have no logical reasoning to stand on. You just want to limit peoples options so that you can see different weapons on the kill feed.
Also I love how everyone complains about the ARs desite the ASCR being better in every way. I drop heavies alot faster with my ASCR than I did with the AR. The problem is that the full auto AR is better than the breach and burst in all situations. TAC AR is still viable, but only a select few still use it. It needs to be a little less effective in all situations while the burst and breach get buffed so the AR is more diverse in its own class. Also, I'm glad you enjoy the ScR but on paper it isn't that much better than the AR in all situations. You applied player skill into a niche weapon and can perform that weapons niche more effectively than a weapon that's supposed to be all around good. Player Skill > Weapon's Effectiveness
Oh I agree that the other rifle versions need to be retuned......dont get me wrong there. But calling the AR OP or calling for a nerf of the AR because you want to force diversity by making a balanced weapon horrible......is just a bad policy period.
And and on paper the ASCR beats out or is equal to the AR is almost every stat. It is a better weapon all around than the AR...there is no situation where the AR is better than the ASCR. |
BL4CKST4R
warravens League of Infamy
867
|
Posted - 2013.08.01 19:40:00 -
[99] - Quote
semperfi1999 wrote:Cosgar wrote:semperfi1999 wrote:Honestly making a weapon worthless to force players to use different weapons to increase "diversity" of weapon is just stupid. I could go into how stupid it is but as we saw with yesterday debate.........you have no logical reasoning to stand on. You just want to limit peoples options so that you can see different weapons on the kill feed.
Also I love how everyone complains about the ARs desite the ASCR being better in every way. I drop heavies alot faster with my ASCR than I did with the AR. The problem is that the full auto AR is better than the breach and burst in all situations. TAC AR is still viable, but only a select few still use it. It needs to be a little less effective in all situations while the burst and breach get buffed so the AR is more diverse in its own class. Also, I'm glad you enjoy the ScR but on paper it isn't that much better than the AR in all situations. You applied player skill into a niche weapon and can perform that weapons niche more effectively than a weapon that's supposed to be all around good. Player Skill > Weapon's Effectiveness Oh I agree that the other rifle versions need to be retuned......dont get me wrong there. But calling the AR OP or calling for a nerf of the AR because you want to force diversity by making a balanced weapon horrible......is just a bad policy period. And and on paper the ASCR beats out or is equal to the AR is almost every stat. It is a better weapon all around than the AR...there is no situation where the AR is better than the ASCR.
Nerfing the range but not buffing the DPS would put the AR as one of the worse weapons in the game, the ASCR is a great weapon and easily comparable, and sometimes outmatches the AR. But a proto ASCR will not compete with a full specced duvolle due to the duvolle getting skills to increase accuracy. |
semperfi1999
Internal Error. Negative-Feedback
709
|
Posted - 2013.08.01 19:42:00 -
[100] - Quote
Theresa Rohk wrote:The issue isn't the spam of blaster rifles, that is merely sympomatic of the real problem which is the imbalance of the rifles.
Part of this is due to their only being 2 of the 4 total rifles available yet.
Part of this is due to the basic starting militia fits favoring the blaster rifle fit over the scrambler rifle.
And a large part of this is due to the inherent, "never not" reason to use the duvolle.
As is, there is no scenario in which the duvolle isn't one of the best weapons. Close quarters, at a distance, accuracy, high damage and rate of fire, large clip size, tracking, it excels at everything. Maybe not as good as some specialized weapons in specific scenarios, but being 90% as good in 100% of the fields, is better than being 100% as good in 20% of the field.
There are a number of things that should change to resolve this.
1. Give a reason to use other weapons. ShotGuns and HMGs should by default be better in closed in areas or up close. The scrambler rifle needs to have its kick removed while zoomed in (there's no reason for this, and the Duvolle/laser rifles don't have one).
2. The Duvolle, and other blaster rifles in general, need some sort of draw back in comparison, be it a higher kick than the scrambler, a shorter effective range (and I mean actually effective, see below*) smaller clip size or poor'er zoomed in accuracy, or any number of other ideas.
* By effective range I mean range that is actually seen in game, 40m sounds short, but when you play the game rarely (unless sniping) do you see targets that are outside of your effective range. Using the scrambler rifle, you rarely have a chance to use your higher range at an advantage, because maps are generally closer than your effect range. If you do find that chance, your damage isn't high enough to kill someone before they seek cover. So, what is thus the point of that? You end up needing to use a charged shot to score head shots, effectively sniping, to have real range advantage. Which asks the question, why bother when the blaster rifle is 90% as good in almost every other scenario?
3. The shield discrepancy and the Scrambler Rifle. The other aspect, is that currently the only other rifles, the Scrambler and laser, get a distinct DPS decrease when you hit armor. The blaster rifles continue to chug through both shield and armor without consequence. This is another reason to not use energy weapons, as this fact isn't compensated by a higher DPS overall. So likely, if using the SCR rifle, you end up with a lot of enemies with 70% armor left and no shields, and no kills. The one advantage the energy weapons do have, is the ability to charge up a shot, and deal extra damage. Yet if you try to capitalize on this extra damage, the weapon overheats, damaging you, and ruining your ability to continue to do damage. You can't do anything else while the gun cools, you can't swap weapons, you can't throw grenades, you can only run around and hope that A, they don't kill you in this time, or B, they don't get away from you in this time. Why, would you handicap yourself with such a mechanic, that has no real advantage to it?
The assault scrambler variant removes this ability for a fully automatic firing, but the kick and DPS issues aren't compensated in regard to the GEK/Duvolle, so why would you bother using it?
Overall, there are distinct reasons NOT to use the other rifles, but no real reason to not use the Blaster rifle. Hence, the never not issue. Players seek to maximize their efficiency and have thus specialized into the weapon that gives them the best return, the Duvolle. Making the best gun, even better, and the worse guns, even worse.
What you say sounds really good....only your information is all wrong. The difference between the dmg of the Duvolle and the ASCR against armor is 2 dmg per shot. Recoil on the ASCR??? Are you kidding me?? Thee is more recoil on the duvolle than the ASCR. ASCR from the starts gets the same recoil/dispersion as a fully upgraded duvolle (all recoil/dispersion skills upgraded).
Your initial reasonings were better. Everyone starts with a blaster rifle and everyone learns to play with this role first. So it makes sense that more ppl spec into this weapon and dont move on from there. This has much less to do with the AR and more to do with CCP prebuilt suits. If anything you can argue this point and I would not debate it because its true.
Just like the ASCR the AR is good in almost every situation so yea alot of ppl gravitate towards the good at all master of none weapon.
BTW I am an ASCR user....before that a SCR user. So I know what I am talking about when I say I melt heavies faster than I ever did with the AR. The bonus dmg that the ASCR does to shield more than makes up for the 2 less dmg to armor it does. |
|
semperfi1999
Internal Error. Negative-Feedback
709
|
Posted - 2013.08.01 19:44:00 -
[101] - Quote
BL4CKST4R wrote:semperfi1999 wrote:Cosgar wrote:semperfi1999 wrote:Honestly making a weapon worthless to force players to use different weapons to increase "diversity" of weapon is just stupid. I could go into how stupid it is but as we saw with yesterday debate.........you have no logical reasoning to stand on. You just want to limit peoples options so that you can see different weapons on the kill feed.
Also I love how everyone complains about the ARs desite the ASCR being better in every way. I drop heavies alot faster with my ASCR than I did with the AR. The problem is that the full auto AR is better than the breach and burst in all situations. TAC AR is still viable, but only a select few still use it. It needs to be a little less effective in all situations while the burst and breach get buffed so the AR is more diverse in its own class. Also, I'm glad you enjoy the ScR but on paper it isn't that much better than the AR in all situations. You applied player skill into a niche weapon and can perform that weapons niche more effectively than a weapon that's supposed to be all around good. Player Skill > Weapon's Effectiveness Oh I agree that the other rifle versions need to be retuned......dont get me wrong there. But calling the AR OP or calling for a nerf of the AR because you want to force diversity by making a balanced weapon horrible......is just a bad policy period. And and on paper the ASCR beats out or is equal to the AR is almost every stat. It is a better weapon all around than the AR...there is no situation where the AR is better than the ASCR. Nerfing the range but not buffing the DPS would put the AR as one of the worse weapons in the game, the ASCR is a great weapon and easily comparable, and sometimes outmatches the AR. But a proto ASCR will not compete with a full specced duvolle due to the duvolle getting skills to increase accuracy.
LOL is all I have to say. The ASCR starts with more accuracy than the duvolle....even with the recoil/dispersion reductions (they arent accuracy reductions) you end up with both weapons performing the same. The main difference is with the AR you have to put 1.5 mill extra SP to get the same recoil/dispersion that the ASCR starts out with. |
semperfi1999
Internal Error. Negative-Feedback
709
|
Posted - 2013.08.01 19:49:00 -
[102] - Quote
Buster Friently wrote:Theresa Rohk wrote:The issue isn't the spam of blaster rifles, that is merely sympomatic of the real problem which is the imbalance of the rifles.
Part of this is due to their only being 2 of the 4 total rifles available yet.
Part of this is due to the basic starting militia fits favoring the blaster rifle fit over the scrambler rifle.
And a large part of this is due to the inherent, "never not" reason to use the duvolle.
As is, there is no scenario in which the duvolle isn't one of the best weapons. Close quarters, at a distance, accuracy, high damage and rate of fire, large clip size, tracking, it excels at everything. Maybe not as good as some specialized weapons in specific scenarios, but being 90% as good in 100% of the fields, is better than being 100% as good in 20% of the field.
There are a number of things that should change to resolve this.
1. Give a reason to use other weapons. ShotGuns and HMGs should by default be better in closed in areas or up close. The scrambler rifle needs to have its kick removed while zoomed in (there's no reason for this, and the Duvolle/laser rifles don't have one).
2. The Duvolle, and other blaster rifles in general, need some sort of draw back in comparison, be it a higher kick than the scrambler, a shorter effective range (and I mean actually effective, see below*) smaller clip size or poor'er zoomed in accuracy, or any number of other ideas.
* By effective range I mean range that is actually seen in game, 40m sounds short, but when you play the game rarely (unless sniping) do you see targets that are outside of your effective range. Using the scrambler rifle, you rarely have a chance to use your higher range at an advantage, because maps are generally closer than your effect range. If you do find that chance, your damage isn't high enough to kill someone before they seek cover. So, what is thus the point of that? You end up needing to use a charged shot to score head shots, effectively sniping, to have real range advantage. Which asks the question, why bother when the blaster rifle is 90% as good in almost every other scenario?
3. The shield discrepancy and the Scrambler Rifle. The other aspect, is that currently the only other rifles, the Scrambler and laser, get a distinct DPS decrease when you hit armor. The blaster rifles continue to chug through both shield and armor without consequence. This is another reason to not use energy weapons, as this fact isn't compensated by a higher DPS overall. So likely, if using the SCR rifle, you end up with a lot of enemies with 70% armor left and no shields, and no kills. The one advantage the energy weapons do have, is the ability to charge up a shot, and deal extra damage. Yet if you try to capitalize on this extra damage, the weapon overheats, damaging you, and ruining your ability to continue to do damage. You can't do anything else while the gun cools, you can't swap weapons, you can't throw grenades, you can only run around and hope that A, they don't kill you in this time, or B, they don't get away from you in this time. Why, would you handicap yourself with such a mechanic, that has no real advantage to it?
Overall, there are distinct reasons NOT to use the other rifles, but no real reason to not use the Blaster rifle. Hence, the never not issue. Players seek to maximize their efficiency and have thus specialized into the weapon that gives them the best return, the Duvolle. Making the best gun, even better, and the worse guns, even worse.
Precisely.
Buster take a note from this guy.
If you want to argue that the AR is overused because CCP has everyone start out with the AR then I think you would have pretty much every player on your side. This is an argument that makes sense and is probably a large reason why the AR is so heavily used. You spent the first month of playing using the AR only....why move on from what you know? If CCP gave more options for their prebuild starter fits where ppl could try different weapons you might (MIGHT) see more variety...however once again this is not a guarantee as people may still gravitate towards this gun based on choice and you have no right to call for a nerf on a weapon that is balanced just because alot of ppl like to use that weapon and you personally want to see more weapon diversity.
|
Theresa Rohk
The Cuddlefish Templis Dragonaors
11
|
Posted - 2013.08.01 20:41:00 -
[103] - Quote
semperfi1999 wrote:
What you say sounds really good....only your information is all wrong. The difference between the dmg of the Duvolle and the ASCR against armor is 2 dmg per shot. Recoil on the ASCR??? Are you kidding me?? Thee is more recoil on the duvolle than the ASCR. ASCR from the starts gets the same recoil/dispersion as a fully upgraded duvolle (all recoil/dispersion skills upgraded).
Your initial reasonings were better. Everyone starts with a blaster rifle and everyone learns to play with this role first. So it makes sense that more ppl spec into this weapon and dont move on from there. This has much less to do with the AR and more to do with CCP prebuilt suits. If anything you can argue this point and I would not debate it because its true.
Just like the ASCR the AR is good in almost every situation so yea alot of ppl gravitate towards the good at all master of none weapon.
BTW I am an ASCR user....before that a SCR user. So I know what I am talking about when I say I melt heavies faster than I ever did with the AR. The bonus dmg that the ASCR does to shield more than makes up for the 2 less dmg to armor it does.
Show me numbers? Or go and play on both? Because I have, and the ASCR is much harder to maintain via recoil. This may be do to the increased zoom on the ASCR scope in relation to the iron sites of the Duvolle, but no, I disagree flatly unless you have stats on the weapons themselves to prove to me otherwise.
And again, 2 dmg per shot may not seem like much, but look at the rate of fire, and the overheating aspect, why then choose the ASCR over the duvolle.
The point being there needs to be some drawback from the duvolle if you want to see other weapons being used. Currently there isn't, and using anything else artificially handicaps you for no reason.
semperfi1999 wrote:Buster take a note from this gal.
FTFY. |
Ren Ratner
Infinite Raiders
27
|
Posted - 2013.08.01 21:33:00 -
[104] - Quote
Buster Friently wrote:Jathniel wrote:OP, I value your opinion, because you're a niche player like myself. AR Spam is natural and expected, this goes all the way back to Counter Strike, even Quake.
The AR is everyone's basic starter utility weapon. The scrambler rifle is my new utility weapon of choice, however. Learn to manage the heat, and it'll facerape ARs all day long.
When the other utility weapons come out, I believe CCP will change the racial starter fits to use that race's utility weapon. Only Gallente will start with the AR, Amarr will start with the SCR, and so on. Then you'll see the systemic balance you desire.
Be nice if we had access to weapon variants at Standard level again. STD Assault Scrambler Rifle, STD Tactical Assault Rifle, etc. I can accept overuse, but not this much. It's way overused. Also, it isn't natural. Only very modern, COD like shooters have this problem. Quake doesn't even have an AR: http://quake.wikia.com/wiki/Category:Quake_weaponsMost shooters prior the the newest don't have this issue. It isn't natural, and it is a problem. Thanks for being rational about it though.
It's illogical to compare this game to any arena style shooter. Gun usage comparisons are only valid if they're tied to other Loadout or Class based shooters. |
Ren Ratner
Infinite Raiders
27
|
Posted - 2013.08.01 21:48:00 -
[105] - Quote
Buster Friently wrote:Ren Ratner wrote:Buster Friently wrote:Ren Ratner wrote:Of course the AR is popular. It's easy to use, reliable, and many players will choose to invest SP in it before considering a second weapon to skill into simply because of its simplicity and familiarity. You said it yourself, you're complaining about overuse and not imbalance. From my perspective, you're also wildly exaggerating.
Expecting every gun to be represented equally among the player base is pretty ridiculous. If I ran a poll of everyone's favorite ice cream, animal, cartoon show, book, superhero, whatever, not one of these would receive equal representation throughout. Why should random chance or even balanced weaponry somehow result in balanced diversity in weapon usage?
Less than half of my deaths have been the result of lone AR fire. Hell, if I'm going to escape from any fire fight, it will be vs an AR at mid range. I'm just as likely to be under fire from scrambler rifles and in my experience someone in my LOS is probably holding a mass driver or a flaylock. Snipers are abundant. Scouts usually have a shotgun, smg, and/or flaylock. Heavies are obviously likely to be carrying HMGs or forge guns. I don't see plasma cannons, maybe one a day and that guy's probably just trying it out. Don't see many lasers. I see them, but not many. Same kills as 11 of the 14 weapons combined. That's more than "more popular". Where exactly are you getting this information? Here : https://forums.dust514.com/default.aspx?g=posts&t=92678And here : https://forums.dust514.com/default.aspx?g=posts&t=94246
This is not enough data to form an accurate representation of gun usage, only a loose assumption. Also, recording kills completely ignores kill assists. Weapons such as the mass driver and scrambler rifle are less likely to deal a killing blow than an AR. Snipers often wing people only to have another merc finish off their target. Your analysis is too flawed. |
Meeko Fent
Seituoda Taskforce Command Caldari State
474
|
Posted - 2013.08.01 21:59:00 -
[106] - Quote
Ren Ratner wrote:Buster Friently wrote:Ren Ratner wrote:Buster Friently wrote:Ren Ratner wrote:Of course the AR is popular. It's easy to use, reliable, and many players will choose to invest SP in it before considering a second weapon to skill into simply because of its simplicity and familiarity. You said it yourself, you're complaining about overuse and not imbalance. From my perspective, you're also wildly exaggerating.
Expecting every gun to be represented equally among the player base is pretty ridiculous. If I ran a poll of everyone's favorite ice cream, animal, cartoon show, book, superhero, whatever, not one of these would receive equal representation throughout. Why should random chance or even balanced weaponry somehow result in balanced diversity in weapon usage?
Less than half of my deaths have been the result of lone AR fire. Hell, if I'm going to escape from any fire fight, it will be vs an AR at mid range. I'm just as likely to be under fire from scrambler rifles and in my experience someone in my LOS is probably holding a mass driver or a flaylock. Snipers are abundant. Scouts usually have a shotgun, smg, and/or flaylock. Heavies are obviously likely to be carrying HMGs or forge guns. I don't see plasma cannons, maybe one a day and that guy's probably just trying it out. Don't see many lasers. I see them, but not many. Same kills as 11 of the 14 weapons combined. That's more than "more popular". Where exactly are you getting this information? Here : https://forums.dust514.com/default.aspx?g=posts&t=92678And here : https://forums.dust514.com/default.aspx?g=posts&t=94246 This is not enough data to form an accurate representation of gun usage, only a loose assumption. Also, recording kills completely ignores kill assists. Weapons such as the mass driver and scrambler rifle are less likely to deal a killing blow than an AR. Snipers often wing people only to have another merc finish off their target. Your analysis is too flawed. EVRY other gun has been nerfed into the underworld because of "loose assumptions" based off of one, or two Matches!
Why not give the AR Rambos a bit of their own medicine!
All philosophical reasons aside, that is 34 Matches included in both of those threads.
And in both of those threads, there is One common denominator.
The AR has lead twice the size of the second place finisher.
In a grand total of 34 matches.
That is not flawed data.
That's the number of people they tested polio vaccines with. (The size of a School Class)
Obviously, you want to shoot down a bulletproof airplane with nerf darts.
This is true, this is the facts.
Not Paper accusations, and lacking of facts arguments. |
echo47
Sebiestor Field Sappers Minmatar Republic
35
|
Posted - 2013.08.01 22:00:00 -
[107] - Quote
Shion Typhon wrote:Buster Friently wrote:So, every other weapon in this game gets nerfed just as soon as the AR nerf brigade gets going.
OP or Not, the AR is ruining Dust. This weapon is so overused it's just stupid. The weapon, in pubs, accounts for as many kills as 11 of the 14 weapons combined. Combined.
Does that sound like balance or diversity? no, it isn't.
CCP - Are other weapons supposed to compete with the AR? They aren't.
It's about damn time that CCP approaches balance with, you know, usage balance in mind.
The ARs aren't OP they are just the baseline weapon in this game and every other FPS in the universe. After the TAC nerf you don't see any bull$hit kills like you did with the flaylock. A rapid-fire weapon that throws small high speed projectiles is just the most practical and adaptable weapon on the battlefield. They are meant to be the go to choice when you are facing a broad range of situations where you need a weapon that is versatile. Decent but not exceptional range, good ammo capacity, ability to burst and spray, etc. They aren't meant to be the master of all and the specialist weapons in Dust are often underpowered or fail to shine in their area of expertise. For example, the laser rifle is insufficiently good at long range to offset its lack of versatility. This however is not the fault of the AR, its just that those other weapons aren't developed enough. The reason you see lots of AR kills is not because it is OP but because players have made the choice to go for familiarity and versatility at the cost of range/AE/whatever. Even if every other weapon was significantly buffed people would still use the AR because it is versatile.
Not to mention all the other weapons have not been released yet. Its siily to even talk about balance or over use at this point |
BL4CKST4R
warravens League of Infamy
871
|
Posted - 2013.08.01 22:04:00 -
[108] - Quote
Don't forget. |
Meeko Fent
Seituoda Taskforce Command Caldari State
474
|
Posted - 2013.08.01 22:06:00 -
[109] - Quote
Indeed, The AR is to be SHORT RANGED.
It out does the Current MID-LONG RANGE gun by a Mile.
Nobody saw that graph and wondered how much different we are from that? |
Meeko Fent
Seituoda Taskforce Command Caldari State
475
|
Posted - 2013.08.01 22:10:00 -
[110] - Quote
echo47 wrote:Shion Typhon wrote:Buster Friently wrote:So, every other weapon in this game gets nerfed just as soon as the AR nerf brigade gets going.
OP or Not, the AR is ruining Dust. This weapon is so overused it's just stupid. The weapon, in pubs, accounts for as many kills as 11 of the 14 weapons combined. Combined.
Does that sound like balance or diversity? no, it isn't.
CCP - Are other weapons supposed to compete with the AR? They aren't.
It's about damn time that CCP approaches balance with, you know, usage balance in mind.
The ARs aren't OP they are just the baseline weapon in this game and every other FPS in the universe. After the TAC nerf you don't see any bull$hit kills like you did with the flaylock. A rapid-fire weapon that throws small high speed projectiles is just the most practical and adaptable weapon on the battlefield. They are meant to be the go to choice when you are facing a broad range of situations where you need a weapon that is versatile. Decent but not exceptional range, good ammo capacity, ability to burst and spray, etc. They aren't meant to be the master of all and the specialist weapons in Dust are often underpowered or fail to shine in their area of expertise. For example, the laser rifle is insufficiently good at long range to offset its lack of versatility. This however is not the fault of the AR, its just that those other weapons aren't developed enough. The reason you see lots of AR kills is not because it is OP but because players have made the choice to go for familiarity and versatility at the cost of range/AE/whatever. Even if every other weapon was significantly buffed people would still use the AR because it is versatile. Not to mention all the other weapons have not been released yet. Its siily to even talk about balance or over use at this point Well, considering that we talked balance and Overuse in the Beta, and al we had back then was the AR,SG, SR, SMG, and HMG for the Anti-Infantry role.
And look at Chromosome.
It was Balanced quite well.
Now, Take a look at Uprising.
Everything got jerked around and played with, like they were just Alpha building DUST, just to see if the Blance was better. |
|
BL4CKST4R
warravens League of Infamy
871
|
Posted - 2013.08.01 22:13:00 -
[111] - Quote
Meeko Fent wrote:Indeed, The AR is to be SHORT RANGED. It out does the Current MID-LONG RANGE gun by a Mile. Nobody saw that graph and wondered how much different we are from that?
Well the even though the AR is a short range weapon it does not mean its range should be smaller than the SMG which is a short-mid range weapon. The perfect range for the AR and lets say the Combat rifle would be having the AR max range right in between the optimal and max range of the Combat rifle, that way the combat rifle can perform well within those ranges but outgun the AR outside of the ARs range, and then follow this pattern for the rest of the weapons. Here are some numbers AR 35/65, Combat rifle 45/75, Scrambler 55/85, and Rail rifle 65/95. With this in mind the AR should have 23% higher DPS than the Combat rifle, 37% than the SCR, 47% than the Rail. Keep in mind DPS =/= high damage, this means the rail rifle will have the highest damage but the lowest clip and ROF. |
Meeko Fent
Seituoda Taskforce Command Caldari State
475
|
Posted - 2013.08.01 22:15:00 -
[112] - Quote
BL4CKST4R wrote:Meeko Fent wrote:Indeed, The AR is to be SHORT RANGED. It out does the Current MID-LONG RANGE gun by a Mile. Nobody saw that graph and wondered how much different we are from that? Well the even though the AR is a short range weapon it does not mean its range should be smaller than the SMG which is a short-mid range weapon. The perfect range for the AR and lets say the Combat rifle would be having the AR max range right in between the optimal and max range of the Combat rifle, that way the combat rifle can perform well within those ranges but outgun the AR outside of the ARs range, and then follow this pattern for the rest of the weapons. Here are some numbers AR 35/65, Combat rifle 45/75, Scrambler 55/85, and Rail rifle 65/75. With this in mind the AR should have 23% higher DPS than the Combat rifle, 37% than the SCR, 47% than the Rail. Keep in mind DPS =/= high damage, this means the rail rifle will have the highest damage but the lowest clip and ROF. Yes, I just was trying to make a point how Imbalanced the AR is currently.
Good point, and your maths seem sound for Balance. |
BL4CKST4R
warravens League of Infamy
871
|
Posted - 2013.08.01 22:16:00 -
[113] - Quote
Meeko Fent wrote:BL4CKST4R wrote:Meeko Fent wrote:Indeed, The AR is to be SHORT RANGED. It out does the Current MID-LONG RANGE gun by a Mile. Nobody saw that graph and wondered how much different we are from that? Well the even though the AR is a short range weapon it does not mean its range should be smaller than the SMG which is a short-mid range weapon. The perfect range for the AR and lets say the Combat rifle would be having the AR max range right in between the optimal and max range of the Combat rifle, that way the combat rifle can perform well within those ranges but outgun the AR outside of the ARs range, and then follow this pattern for the rest of the weapons. Here are some numbers AR 35/65, Combat rifle 45/75, Scrambler 55/85, and Rail rifle 65/75. With this in mind the AR should have 23% higher DPS than the Combat rifle, 37% than the SCR, 47% than the Rail. Keep in mind DPS =/= high damage, this means the rail rifle will have the highest damage but the lowest clip and ROF. Yes, I just was trying to make a point how Imbalanced the AR is currently. Good point, and your maths seem sound for Balance.
Except the range for the rail rifle was wrong :P |
Buster Friently
Rosen Association
1400
|
Posted - 2013.08.01 22:16:00 -
[114] - Quote
Meeko Fent wrote:Ren Ratner wrote:This is not enough data to form an accurate representation of gun usage, only a loose assumption. Also, recording kills completely ignores kill assists. Weapons such as the mass driver and scrambler rifle are less likely to deal a killing blow than an AR. Snipers often wing people only to have another merc finish off their target. Your analysis is too flawed. EVRY other gun has been nerfed into the underworld because of "loose assumptions" based off of one, or two Matches! Why not give the AR Rambos a bit of their own medicine! All philosophical reasons aside, that is 34 Matches included in both of those threads. And in both of those threads, there is One common denominator. The AR has lead twice the size of the second place finisher. In a grand total of 34 matches. That is not flawed data. That's the number of people they tested polio vaccines with. (The size of a School Class) Obviously, you want to shoot down a bulletproof airplane with nerf darts. This is true, this is the facts. Not Paper accusations, and lacking of facts arguments.
Actually, for the record, it's 38 matches not counting the PC data, and more than 4200 kills total. If you ignore the sniper rifle kills for a moment, you will see that the AR kills amount to roughly all other weapons combined that are available to light/medium dropsuits. This means that out of the 14 available weapons to all classes, the AR kills amount to roughly the same as 11 of those weapons combined.
This is what I mean by AR 514. |
Meeko Fent
Seituoda Taskforce Command Caldari State
475
|
Posted - 2013.08.01 22:18:00 -
[115] - Quote
BL4CKST4R wrote:Meeko Fent wrote:BL4CKST4R wrote:Meeko Fent wrote:Indeed, The AR is to be SHORT RANGED. It out does the Current MID-LONG RANGE gun by a Mile. Nobody saw that graph and wondered how much different we are from that? Well the even though the AR is a short range weapon it does not mean its range should be smaller than the SMG which is a short-mid range weapon. The perfect range for the AR and lets say the Combat rifle would be having the AR max range right in between the optimal and max range of the Combat rifle, that way the combat rifle can perform well within those ranges but outgun the AR outside of the ARs range, and then follow this pattern for the rest of the weapons. Here are some numbers AR 35/65, Combat rifle 45/75, Scrambler 55/85, and Rail rifle 65/75. With this in mind the AR should have 23% higher DPS than the Combat rifle, 37% than the SCR, 47% than the Rail. Keep in mind DPS =/= high damage, this means the rail rifle will have the highest damage but the lowest clip and ROF. Yes, I just was trying to make a point how Imbalanced the AR is currently. Good point, and your maths seem sound for Balance. Except the range for the rail rifle was wrong :P Meh, didn't really read the whole thing.
To much maths for me to do |
Meeko Fent
Seituoda Taskforce Command Caldari State
475
|
Posted - 2013.08.01 22:19:00 -
[116] - Quote
Buster Friently wrote:Meeko Fent wrote:Ren Ratner wrote:[quote=Buster Friently][quote=Ren Ratner]This is not enough data to form an accurate representation of gun usage, only a loose assumption. Also, recording kills completely ignores kill assists. Weapons such as the mass driver and scrambler rifle are less likely to deal a killing blow than an AR. Snipers often wing people only to have another merc finish off their target. Your analysis is too flawed. EVRY other gun has been nerfed into the underworld because of "loose assumptions" based off of one, or two Matches! Why not give the AR Rambos a bit of their own medicine! All philosophical reasons aside, that is 34 Matches included in both of those threads. And in both of those threads, there is One common denominator. The AR has lead twice the size of the second place finisher. In a grand total of 34 matches. That is not flawed data. That's the number of people they tested polio vaccines with. (The size of a School Class) Obviously, you want to shoot down a bulletproof airplane with nerf darts. This is true, this is the facts. Not Paper accusations, and lacking of facts arguments. Actually, for the record, it's 38 matches not counting the PC data, and more than 4200 kills total. If you ignore the sniper rifle kills for a moment, you will see that the AR kills amount to roughly all other weapons combined that are available to light/medium dropsuits. This means that out of the 14 available weapons to all classes, the AR kills amount to roughly the same as 11 of those weapons combined. This is what I mean by AR 514. No ****. |
Meeko Fent
Seituoda Taskforce Command Caldari State
475
|
Posted - 2013.08.01 22:28:00 -
[117] - Quote
Ren Ratner wrote:Buster Friently wrote:Jathniel wrote:OP, I value your opinion, because you're a niche player like myself. AR Spam is natural and expected, this goes all the way back to Counter Strike, even Quake.
The AR is everyone's basic starter utility weapon. The scrambler rifle is my new utility weapon of choice, however. Learn to manage the heat, and it'll facerape ARs all day long.
When the other utility weapons come out, I believe CCP will change the racial starter fits to use that race's utility weapon. Only Gallente will start with the AR, Amarr will start with the SCR, and so on. Then you'll see the systemic balance you desire.
Be nice if we had access to weapon variants at Standard level again. STD Assault Scrambler Rifle, STD Tactical Assault Rifle, etc. I can accept overuse, but not this much. It's way overused. Also, it isn't natural. Only very modern, COD like shooters have this problem. Quake doesn't even have an AR: http://quake.wikia.com/wiki/Category:Quake_weaponsMost shooters prior the the newest don't have this issue. It isn't natural, and it is a problem. Thanks for being rational about it though. It's illogical to compare this game to any arena style shooter. Gun usage comparisons are only valid if they're tied to other Loadout or Class based shooters. Ok, Halo: Reach. (In case you didn't know, or never played Reach, each game mode came with premade loadouts.
Was the AR out of place, making the DMR, or the Shotgun obsolete?
In the right hands it was just as powerful, but not in any way shape or form better.
The AR in DUST can out do the BrAR, It own variant designed for CQC, and the SG.
The AR can out do the LR easy (as the ARs were forced to hide behind boxes, instead of just run like idiots in the open, so it got Nerfed into the Underworld), The ScR is good, and balanced, only again the AR flips that balance In its head with is long effective Range, coupled with the fact that its own Tactical Rifle gets a longer range the official racial Tact.
Hell, the AR gets a Comparable DPS to the HMG, without the Dispersion or slowness of a Heavy!
I've seen whole squads of Heavies run GEKs cause there's no difference between it and the HMG that can really tip the scales!
Like I said on page 2,
Meeko Fent wrote:When CCP adapts game design of suits for its use, there's a problem!
You don't think that the Commando Suit was designed so AR users can wield both the Godvolle and the SL, so they could, given they had any real amount of health, be an all round God-Mode Suit?
Well, I doubt if you said no, you're telling the truth. |
Buster Friently
Rosen Association
1412
|
Posted - 2013.08.02 00:55:00 -
[118] - Quote
Bump. |
D legendary hero
THE WARRIORS OF LEGEND
509
|
Posted - 2013.08.02 18:28:00 -
[119] - Quote
bump |
Meeko Fent
Seituoda Taskforce Command Caldari State
491
|
Posted - 2013.08.02 18:58:00 -
[120] - Quote
Bump for reality check. |
|
Support Sgt Sparky
DUST University Ivy League
2
|
Posted - 2013.08.02 19:08:00 -
[121] - Quote
Jack Boost wrote:(at) Meeko Fent From yesterday my deaths was like: 10 Sniper rifle 7 SR 5-6 TANK/blaster 5 LAV-bump 5 AR 4 OB 2 RAIL/Instalation 2 LASER 2 MD 1 HMG NERF SNIPERS!!! TANKS! OB!! (joke) .... wait where are AR? No flylock ? 1. AR was nerfed enough. 2. Looking at all (yours list) I will be sugest nerf rocks... there are plenty of it... and I cant climb on them. What's a "OB"? I disagree, the AR is over-powered, but ridiculously over used too. Tanks should maybe be nerfed a little, I understand that. But think-what other weapons do you commonly see? Some scrambler rifles, a few mass drivers, a couple shotguns, a forge gunner or HMG? The AR is too equally effective at range and (sometimes) close quarters. I thin it would be better to just beef up other weapons, like flaylock pistols (a little, but not like how they were) laser rifles, put a little more range on sub machine guns and maybe the HMG, fix the plasma cannon some etc....CCP just has to make other weapons more comparable. |
Meeko Fent
Seituoda Taskforce Command Caldari State
491
|
Posted - 2013.08.02 19:32:00 -
[122] - Quote
Jack Boost wrote:1. AR was nerfed enough. lol what?
The AR has NEVER been nerfed.
Here's the STD AR stats through out the prior builds.
Precursor- DMG:31, ACR:56.2, ROF:750
Codex- DMG:31, ACR:56.2, ROF:750
Chromosome- DMG:31, ACR:56.2, ROF:750
Uprising 1.0- DMG:31, ACR:56.2, ROF:750
Post Uprising 1.0- DMG:34, ACR:56.2, ROF:750
As you can see, the AR has never been nerfed, in fact, its been buffed recently!
Your majority of the post is null as heavies are more likely to die from things like tanks, while scouts die from a stiff breeze, your own deaths do not represent the majority of the player base, which is what validates my point as I took my point from the general kill boards, not my own deaths. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
199
|
Posted - 2013.08.02 20:22:00 -
[123] - Quote
In a RPG the classes would go; Logi = Support (Medic / buffer) Scout = Rogue (debuffer/assassin) Heavy = Tank (team guardian) Assault = DPS (damage dealer)
Armed with an assault rifle you would be able to do just that... deal damage. I specced into SMG and Knives and actually prefer to help the team without engaging in combat (hack, uplinks, destroy equipment) but when I do it's usually the flaylocks, MD, and shotgunners that kill me... not the AR. And this is when I decide to charge whole groups head on out of sheer boredom (only rocking STD gear)!
Yea a lot of people use them... so f****** what!? If the weapon was OP then that's one thing, but your qqing about it being too dam popular! WTF man!? DUST has enough things that need to be done then to worry about a d*** popularity contest! When DUST gets to were it needs to be THEN you can qq about weapons being too comfortable as nobody would really give a d***.
|
Buster Friently
Rosen Association
1422
|
Posted - 2013.08.02 20:25:00 -
[124] - Quote
ALPHA DECRIPTER wrote:In a RPG the classes would go; Logi = Support (Medic / buffer) Scout = Rogue (debuffer/assassin) Heavy = Tank (team guardian) Assault = DPS (damage dealer)
Armed with an assault rifle you would be able to do just that... deal damage. I specced into SMG and Knives and actually prefer to help the team without engaging in combat (hack, uplinks, destroy equipment) but when I do it's usually the flaylocks, MD, and shotgunners that kill me... not the AR. And this is when I decide to charge whole groups head on out of sheer boredom (only rocking STD gear)!
Yea a lot of people use them... so f****** what!? If the weapon was OP then that's one thing, but your qqing about it being too dam popular! WTF man!? DUST has enough things that need to be done then to worry about a d*** popularity contest! When DUST gets to were it needs to be THEN you can qq about weapons being too comfortable as nobody would really give a d***.
AR kills =nearly all other weapon kills combined - sniper kills.
It is OP, it is a problem, and it needs fixed. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
156
|
Posted - 2013.08.02 20:28:00 -
[125] - Quote
Buster Friently wrote:Text Grant wrote:People use the AR because it is familiar. Not OP. if it was op nobody would use the scrambler rifle. Nobody uses the Scrambler rifle. ARs score 10 times as many kills as scrambler rifles.
Where did you get those numbers? After the post regarding flaylock pistols and so on I think CCP has a pretty good picture of how many kills are done with which weapon. |
Buster Friently
Rosen Association
1422
|
Posted - 2013.08.02 20:34:00 -
[126] - Quote
Aikuchi Tomaru wrote:Buster Friently wrote:Text Grant wrote:People use the AR because it is familiar. Not OP. if it was op nobody would use the scrambler rifle. Nobody uses the Scrambler rifle. ARs score 10 times as many kills as scrambler rifles. Where did you get those numbers? After the post regarding flaylock pistols and so on I think CCP has a pretty good picture of how many kills are done with which weapon.
This has already been answered in this thread by me. I can't take any comments seriously from someone who can't be bothered to read the thread, asks a question that's already been answered, and then expects to be heard. |
Meeko Fent
Seituoda Taskforce Command Caldari State
491
|
Posted - 2013.08.02 20:35:00 -
[127] - Quote
Buster Friently wrote:Ren Ratner wrote:Buster Friently wrote:Ren Ratner wrote:Of course the AR is popular. It's easy to use, reliable, and many players will choose to invest SP in it before considering a second weapon to skill into simply because of its simplicity and familiarity. You said it yourself, you're complaining about overuse and not imbalance. From my perspective, you're also wildly exaggerating.
Expecting every gun to be represented equally among the player base is pretty ridiculous. If I ran a poll of everyone's favorite ice cream, animal, cartoon show, book, superhero, whatever, not one of these would receive equal representation throughout. Why should random chance or even balanced weaponry somehow result in balanced diversity in weapon usage?
Less than half of my deaths have been the result of lone AR fire. Hell, if I'm going to escape from any fire fight, it will be vs an AR at mid range. I'm just as likely to be under fire from scrambler rifles and in my experience someone in my LOS is probably holding a mass driver or a flaylock. Snipers are abundant. Scouts usually have a shotgun, smg, and/or flaylock. Heavies are obviously likely to be carrying HMGs or forge guns. I don't see plasma cannons, maybe one a day and that guy's probably just trying it out. Don't see many lasers. I see them, but not many. Same kills as 11 of the 14 weapons combined. That's more than "more popular". Where exactly are you getting this information? Here : https://forums.dust514.com/default.aspx?g=posts&t=92678And here : https://forums.dust514.com/default.aspx?g=posts&t=94246 Does that answer your question? |
Meeko Fent
Seituoda Taskforce Command Caldari State
493
|
Posted - 2013.08.02 20:39:00 -
[128] - Quote
ALPHA DECRIPTER wrote:In a RPG the classes would go; Logi = Support (Medic / buffer) Scout = Rogue (debuffer/assassin) Heavy = Tank (team guardian) Assault = DPS (damage dealer)
Armed with an assault rifle you would be able to do just that... deal damage. I specced into SMG and Knives and actually prefer to help the team without engaging in combat (hack, uplinks, destroy equipment) but when I do it's usually the flaylocks, MD, and shotgunners that kill me... not the AR. And this is when I decide to charge whole groups head on out of sheer boredom (only rocking STD gear)!
Yea a lot of people use them... so f****** what!? If the weapon was OP then that's one thing, but your qqing about it being too dam popular! WTF man!? DUST has enough things that need to be done then to worry about a d*** popularity contest! When DUST gets to were it needs to be THEN you can qq about weapons being too comfortable as nobody would really give a d***.
I'm sorry to say I stopped reading your post after the first paragraph.
Your Comparing a MMOFPSRPG, to a straight up RPG.
There are differences in Niche and playstyle.
And particularly the Tracking Shooter Niche that DUST occupies in that niche.
Fights in tracking shooters are SUPPOSED to take a while.
And with the AR, they last a whole of 1-1.5 seconds.
That isn't a while.
That's getting close to the TTKs of twitch shooters.
Every other gun has a relatively long TTKs, exempt the AR.
The gun is fine being popular. it should be the Most used gun on the battlefield.
But accounting for twice as many kills as the next killing gun is bad, and it most definitely signifies something.
Either everything else is UP, or the AR is OP.
Which one would your rather believe it be?
Cause if we scream loud enough on the forums, the other guns will be buffed, or the AR can get what it has been imposeing on other guns. |
Buster Friently
Rosen Association
1427
|
Posted - 2013.08.02 23:37:00 -
[129] - Quote
Looking for dev comments in weekly update regarding OP AR. |
Buster Friently
Rosen Association
1438
|
Posted - 2013.08.04 02:17:00 -
[130] - Quote
Hoping for a dev comment regarding any plan to address the overwhelming dominance of AR usage in pub matches. |
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XV1
Ninth Legion Freelance Top Men.
50
|
Posted - 2013.08.04 18:52:00 -
[131] - Quote
The AR seems to ignore HP stacking in every way. I have an idea lower RoF or Damage per round. Problem solved.
Or even make it harder to aim.....
EDIT: Hey someone post the base damage of AR round and multiply it by 750/60. Now take that number and see how long it takes to shred anything with less than a 1000 HP. Now that is an issue because the weapon actually gets better with more skills and it takes ALOT of time to hit 1k HP. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1335
|
Posted - 2013.08.04 19:02:00 -
[132] - Quote
XV1 wrote:The AR seems to ignore HP stacking in every way. I have an idea lower RoF or Damage per round. Problem solved.
Or even make it harder to aim.....
EDIT: Hey someone post the base damage of AR round and multiply it by 750/60. Now take that number and see how long it takes to shred anything with less than a 1000 HP. Now that is an issue because the weapon actually gets better with more skills and it takes ALOT of time to hit 1k HP.
http://dust514.info/ A handy little site.
base damage is 34, and base dps of std/mlt of ar's is 425. |
XV1
Ninth Legion Freelance Top Men.
51
|
Posted - 2013.08.04 19:32:00 -
[133] - Quote
MD DPS for direct impacts is actually lower than AR Even Freedom MD is lower than MLT AR DPS. It is much harder to get a direct hit with MD too. Lolz |
D legendary hero
THE WARRIORS OF LEGEND
562
|
Posted - 2013.08.04 20:18:00 -
[134] - Quote
XV1 wrote:The AR seems to ignore HP stacking in every way. I have an idea lower RoF or Damage per round. Problem solved.
Or even make it harder to aim.....
EDIT: Hey someone post the base damage of AR round and multiply it by 750/60. Now take that number and see how long it takes to shred anything with less than a 1000 HP. Now that is an issue because the weapon actually gets better with more skills and it takes ALOT of time to hit 1k HP.
*AR dps = 425. that means a fully decked out heavy class ( proto shield extenders =132, 3 complex armor plates = 345) so, with a lvl 5 proficiency in shields and armor (skills for base shields and armor) and shield and armor extenders (lvl 5 for shield and armor efficacy) having a total ehp of (1012 base plus 477 ehp + 20% shield and armor efficacy) 1584.4 will die in 3.7 seconds under milita AR fire.
i repeat. a milita AR can kill a heavy with 1584 ehp in 3.7 seconds, using only 46 rounds. this is not including head shoots, proficiency or damage mods. a starter fit can wipe out a fully decked out proto heavy suit in less than 4 seconds of fire.
just for the Ar numbers so that you know i will post them here.
militia, standard, dren, toxin, recruiter AR = 425 dps " " with 10% buff given all weapons = 467.5 dps " " " with 15% from proficiency = 537 dps " " " " with 1 damage mod (basic) = 553 " " " " " with 2 damage mods (basic) = 564 " " " " " " with 1 damage mod (enhanced) = 564 " " " " " " " with 2 damage mods (enhanced) = 580 " " " " " " " " with 1 damage mod (complex) = 591.25 (we are now doing PROTO HMG damge) " " " " " " " " " with 2 damage mods (complex) # = 630.33 (holy shi...!) " " " " " " " " " " " with 3 damage mods (complex) = 655.14 (dear god help us all) """" to get the head shot bonus multiply the dps by 1.20. so for example 467.5 x 1.20 = 561 dps
these are just the numbers on the Milita, standard, toxin and dren ARs. just imagine the damage of a duvoule or GEK!!! and remember your average heavy having 1000 ehp will die to a milita AR in 2.3 seconds. a scout fully maxed out will die to a milita AR in .7 seconds or less.
this can't be right. no other handheld fire arm in the game can do damage even remotely close to this at the standard level. standard hmg allegdly has a dps of 600, but when you subtract the bullet spread of dispersion of 35%, and its ineffectiveness against shileds at 95% its nothing compared to the AR. 660 - 35% disperion - 5% shiled damage reduction = 407 dps. this is without hit detection issues, add hit detection and that number gets smaller.
*this calculation did not include the blanket 10% given all weapons which actually raises all dps (expect mass driver, flaylock and nova nives. CCP did not give any of these the blanket 10%)
#second damage mod is reduced by approximately 80% from the first one. so instead of increasing damage by 20% 2 damage mods would increas eit by 17.38% (stack to energized plates or shield hardeners on your vehicle for the exact numbers). the third does 60% of its max value. |
D legendary hero
THE WARRIORS OF LEGEND
562
|
Posted - 2013.08.04 20:25:00 -
[135] - Quote
seriously i have had enough of AR noobs saying oh don't nerf a gun because its popular.
When HMGs were popular they nerfed them. when MDs were popular they nerfed them. When shotguns were popular they nerfed them. when lasers were popular they nerfed, fused locus grenades = nerfed. the flaylock was very popular and people hoped on it to nerf it. LAVs were popular and they nerfed that. tanks were popular now AV is buffed.
wether the aforementioned was OP or not it was nerfed due to popularity (baloch LAVs were never OP, but instead of using AV gear, AR noobs yelled that they be nerfed.)
|
Shattered Mirage
The Enclave Syndicate Dark Taboo
77
|
Posted - 2013.08.04 20:30:00 -
[136] - Quote
D legendary hero wrote:seriously i have had enough of AR noobs saying oh don't nerf a gun because its popular.
When SRs were [more] popular they got nerfed FGs are now popular and are about to get nerfed When HMGs were popular they nerfed them. when MDs were popular they nerfed them. When shotguns were popular they nerfed them. when lasers were popular they nerfed, fused locus grenades = nerfed. the flaylock was very popular and people hoped on it to nerf it. LAVs were popular and they nerfed that. tanks were popular they were ninja nerfed and AV is buffed.
wether the aforementioned was OP or not it was nerfed due to popularity (baloch LAVs were never OP, but instead of using AV gear, AR noobs yelled that they be nerfed.)
Added & fixed |
Meeko Fent
Seituoda Taskforce Command Caldari State
513
|
Posted - 2013.08.04 20:47:00 -
[137] - Quote
Shattered Mirage wrote:D legendary hero wrote:seriously i have had enough of AR noobs saying oh don't nerf a gun because its popular.
When SRs were [more] popular they got nerfed FGs are now popular and are about to get nerfed When HMGs were popular they nerfed them. when MDs were popular they nerfed them. When shotguns were popular they nerfed them. when lasers were popular they nerfed, fused locus grenades = nerfed. the flaylock was very popular and people hoped on it to nerf it. LAVs were popular and they nerfed that. tanks were popular they were ninja nerfed and AV is buffed.
wether the aforementioned was OP or not it was nerfed due to popularity (baloch LAVs were never OP, but instead of using AV gear, AR noobs yelled that they be nerfed.)
Added & fixed Yeah, sad isn't it? |
Shattered Mirage
The Enclave Syndicate Dark Taboo
77
|
Posted - 2013.08.04 21:11:00 -
[138] - Quote
Meeko Fent wrote:Shattered Mirage wrote:D legendary hero wrote:seriously i have had enough of AR noobs saying oh don't nerf a gun because its popular.
When Nova knives were popular they got nerfed When SRs were [more] popular they got nerfed FGs are now popular and are about to get nerfed When HMGs were popular they nerfed them. when MDs were popular they nerfed them. When shotguns were popular they nerfed them. when lasers were popular they nerfed, fused locus grenades = nerfed. the flaylock was very popular and people hoped on it to nerf it. LAVs were popular and they nerfed that. tanks were popular they were ninja nerfed and AV is buffed.
wether the aforementioned was OP or not it was nerfed due to popularity (baloch LAVs were never OP, but instead of using AV gear, AR noobs yelled that they be nerfed.)
Added & fixed Yeah, sad isn't it?
It really is... |
Stands Alone
Ultramarine Corp
46
|
Posted - 2013.08.05 00:25:00 -
[139] - Quote
decrease the clip size... the end |
BL4CKST4R
WarRavens League of Infamy
908
|
Posted - 2013.08.05 01:09:00 -
[140] - Quote
Stands Alone wrote:decrease the clip size... the end
Decrease the clip size of the Assault scrambler rifle also. |
|
Meeko Fent
Seituoda Taskforce Command Caldari State
517
|
Posted - 2013.08.05 01:55:00 -
[141] - Quote
BL4CKST4R wrote:Stands Alone wrote:decrease the clip size... the end Decrease the clip size of the Assault scrambler rifle also. Nah, Increase rate of OH.
But, not the end.
May I say this, the rate of Falloff should be increased.
This means, the same Optimal, the same absolute range, only a shorter (a lot shorter) effective range.
In case you don't know what the effective range in the mechanics is, its the range in which up until this point, it is dealing above its minimum.
It would not affect TTK.
It would not affect the range which you can effectively apply that TTK.
It would not affect the range that you can shoot to.
The only thing it would change, would be that after 45m, you'd lose damage quite more rapidly then now.
Thoughts? |
Stands Alone
Ultramarine Corp
51
|
Posted - 2013.08.05 07:32:00 -
[142] - Quote
i think the range and all that stuff is pretty good... it is the backbone weapon... i just think if the clip size were decreased, it would be fine... if you can kill a heavy with one clip then decrease it... the only way you should be able to kill a heavy with one clip is if it was all headshots and he was an idiot for standing still, so he deserves it...
i say one thing at a time, and clip size would fix most problems i think.
-it would be less viable at CQC due to the lack of clip size so they can spray and pray for 10 min on one clip -it would force players to look for cover because they will have to reload after like 30-40 rounds, so it will make fights much more strategic and frustrating -the player will have to aim more or shoot less -you cant take out a heavy with a clip in only body hits
i like the range, even when facing them, its fair, its supposed to be a an all around weapon that is not the best at anything. and i think a 30-40 round clip would fix that
breach rifles can stay the way they are, they pretty much suck unless you sneak up on people
|
D legendary hero
THE WARRIORS OF LEGEND
568
|
Posted - 2013.08.05 08:01:00 -
[143] - Quote
Stands Alone wrote:i think the range and all that stuff is pretty good... it is the backbone weapon... i just think if the clip size were decreased, it would be fine... if you can kill a heavy with one clip then decrease it... the only way you should be able to kill a heavy with one clip is if it was all headshots and he was an idiot for standing still, so he deserves it...
i say one thing at a time, and clip size would fix most problems i think.
-it would be less viable at CQC due to the lack of clip size so they can spray and pray for 10 min on one clip -it would force players to look for cover because they will have to reload after like 30-40 rounds, so it will make fights much more strategic and frustrating -the player will have to aim more or shoot less -you cant take out a heavy with a clip in only body hits
i like the range, even when facing them, its fair, its supposed to be a an all around weapon that is not the best at anything. and i think a 30-40 round clip would fix that
breach rifles can stay the way they are, they pretty much suck unless you sneak up on people
actually.... this is the most level headed nerf i have every heard. it makes perfect sense. the dps will stay the same, but due to the need to constanly reload they will need to pick their shots. a real AR has a 30 round clip anyway so this could really help. to do their 467 dps they need 12 rounds, so giving them a clip of 30 will reduce the max amount of damage per clip to 1020 (still kills a heavy).
still in 2.4 seconds they can unload their clip thus giving other a chance to capitalize on their reloading |
Levithunder
Nova Corps Marines Ishuk-Raata Enforcement Directive
28
|
Posted - 2013.08.05 09:57:00 -
[144] - Quote
Jack Boost wrote:(at) Meeko Fent From yesterday my deaths was like: 10 Sniper rifle 7 SR 5-6 TANK/blaster 5 LAV-bump 5 AR 4 OB 2 RAIL/Instalation 2 LASER 2 MD 1 HMG NERF SNIPERS!!! TANKS! OB!! (joke) .... wait where are AR? No flylock ? 1. AR was nerfed enough. 2. Looking at all (yours list) I will be sugest nerf rocks... there are plenty of it... and I cant climb on them. I got you with my laser :D I'm too op I need to be nerfed |
TrueXer0z
DUST University Ivy League
58
|
Posted - 2013.08.05 10:28:00 -
[145] - Quote
OMG, You people do understand that the reason you die most of the time from an AR is because you stand still to shoot in a large fire fight. Do you honestly think an AR user wont take advantage of that?
Or or, you don't fit a proper tank while I have around 700 hp and can still fit 2 complex damage mods. (proto)
Or you wonder why you die while you try and fidget back and forth with a scrambler rifle not ever hitting the guy standing still right in front of you mowing you down with his AR.
I personally get killed by Shotguns more then anything. Those sneaky lil devils get me all the damn time. Nope they are not OP. Shotguns are awesome imo. Most weapons work well if you know how to use them, learn how to play to their advantages, and use a weapon you are good with. Don't try force it.
I spent good points into AR because I can't single shot worth a crap, I swing my curser around way too much for a shotgun, and I NEED that 60 round clip...trust me!!
ARs are a well balanced weapon. They offer a good mid range, ok long range, and a ok close range. But, I would say all of it really depends on the player.
Edit: I kill Heavies with one clip because they are large slow targets and more of my bullets hit them. More so when I fit damage mods. Without the damage mods it is unlikely I can kill one with one clip unless he is standing still and not shooting at me.
Edit # 2: HMGs do need a slight damage buff. I use the adv and proto basic suits...they cost more and have less of a tank, but you can fit a second damage mod. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
167
|
Posted - 2013.08.05 10:36:00 -
[146] - Quote
Buster Friently wrote:Aikuchi Tomaru wrote:Buster Friently wrote:Text Grant wrote:People use the AR because it is familiar. Not OP. if it was op nobody would use the scrambler rifle. Nobody uses the Scrambler rifle. ARs score 10 times as many kills as scrambler rifles. Where did you get those numbers? After the post regarding flaylock pistols and so on I think CCP has a pretty good picture of how many kills are done with which weapon. This has already been answered in this thread by me. I can't take any comments seriously from someone who can't be bothered to read the thread, asks a question that's already been answered, and then expects to be heard.
So let me get this straight: You took data from 4 skirmish games you played on a single day and you really think this data is as accurate as CCPs data, which is from every single Dust-game ever played? Nice try, yeah, but I can't take data like that seriously.
Do this for maybe 100 matches a day and over a time of at least one month (due to the patch rhythm). Then we talk. |
TrueXer0z
DUST University Ivy League
58
|
Posted - 2013.08.05 11:16:00 -
[147] - Quote
^^
Agreed |
BL4CKST4R
WarRavens League of Infamy
913
|
Posted - 2013.08.05 11:41:00 -
[148] - Quote
Nerfing the damage or the clip size of the AR are just bandaid nerfs that will force it to be severely UP when the weapon variants come out. It would be foolish to apply any of these nerfs without taking into consideration how many shots it takes to kill a person (a proto caldari suit takes about 10 shots just to drop the shields), how this game is a strafe shooter so the gunplay is more about spray-and-pray, and how there will be more automatic rifle variants coming out SOON (TM); for example the AR is supposed to be a short range high DPS weapon, meaning that it is supposed to be the fastest killing AR, while the SCR is supposed to be a low DPS high damage weapon with long range. So instead of doing this witch hunt nerf suggestions that will possibly break the weapon, think about where the gun is supposed to be not where YOU want it to be. So really the only possible nerfs are reducing its range but increasing its DPS, that would actually mean a small damage and rate-of-fire buff, or a big rate-of-fire buff and small clipsize buff.
Also any nerfs like reducing the clip and damage etc, will just make the Carthum Assault Scrambler rifle the new FOTM so your not actually fixing the problem your just forcing people to switch to the next best alternative.
EDIT: An example I used in the past was the blaster rifle and the rail gun, at long ranges the rail gun will just obliterate a blaster tank. But if the blaster tank gets within its optimal range it will shred the rail gun tank to pieces due to their DPS and range differences. This is how the AR should be vs the other long range weapons. |
XV1
Ninth Legion Freelance Top Men.
53
|
Posted - 2013.08.05 12:00:00 -
[149] - Quote
I still think that the SCR should be comparable as it is a pulse laser weapon which is supposed to be short range.
Simple fact is that until AR gets either more kick or lower damage it is too easy to use. It has next to nothing in kick, is incredibly easy to use and still gets one of the highest DPS in the game with a range that is easily comparable to any other weapon other than Sniper Rifles.
I know that more weapons will come and I think that something should be done in the mean time to keep players interested until new weapons are released, it would not be the first time they decided to change nearly every weapon when they add one or two new ones.
Also the idea that people have to move to avoid bullets is silly. My movement should not make bullets just not hit when they fire right at me. The bullets will go MUCH faster than me making my movement negligible. From what I have seen moving just reduces all damage taken from all sources except snipers, even on direct hits.
I think all weapons should have their damage reduced by 20-30% as well to make this less COD style shooter. |
BL4CKST4R
WarRavens League of Infamy
915
|
Posted - 2013.08.05 12:14:00 -
[150] - Quote
XV1 wrote: Also the idea that people have to move to avoid bullets is silly. My movement should not make bullets just not hit when they fire right at me. The bullets will go MUCH faster than me making my movement negligible. From what I have seen moving just reduces all damage taken from all sources except snipers, even on direct hits.
I think all weapons should have their damage reduced by 20-30% as well to make this less COD style shooter.
Thats why movement speeds in ADS should be nerfed by a lot, and strafe speeds should be reduced slightly.
Reuding all weapons by 20-30% would make kills a lot slower, thus slowing down the gun play and either forcing players to use tanks and LAVS or just leave the game due to how boring it would be. |
|
TheD1CK
Dead Man's Game
1
|
Posted - 2013.08.05 12:17:00 -
[151] - Quote
look at every other FPS, do your AR's in those have 60 in a clip, i think not, the huge ammo mag turns the AR into a HMG when used by an accurate gamer, its wrong, clips for the normal AR's need to 30 or less for the standard AR, GEK-38 and Duvolle, maybe 25 in the breach variants, just sort it out CCP, 60 bullets @ 30 hp each =,1800 so with an AR i can kill any infantry in the game IN ONE CLIP??? seriously thats just wrong , same with SMG's, potentially 1400 hp in a clip, MADNESS!!!!!!!! |
BL4CKST4R
WarRavens League of Infamy
919
|
Posted - 2013.08.05 12:24:00 -
[152] - Quote
TheD1CK wrote:look at every other FPS, do your AR's in those have 60 in a clip, i think not, the huge ammo mag turns the AR into a HMG when used by an accurate gamer, its wrong, clips for the normal AR's need to 30 or less for the standard AR, GEK-38 and Duvolle, maybe 25 in the breach variants, just sort it out CCP, 60 bullets @ 30 hp each =,1800 so with an AR i can kill any infantry in the game IN ONE CLIP??? seriously thats just wrong , same with SMG's, potentially 1400 hp in a clip, MADNESS!!!!!!!!
Except in other FPS it only takes 2-3 shots to kill, in this game it takes around 15 shots to kill. If thats the case why not nerf all of the clips, the MD has enough damage in its clip to do 1452, lets drop its to 3 shots; the shotgun at close range can two shot a proto suit, so lets drop that one to two shots; ASCR is practically an AR so lets drop it to 35 shots, and the SMG lets just drop it to 40 shots. |
semperfi1999
Internal Error. Negative-Feedback
713
|
Posted - 2013.08.05 13:53:00 -
[153] - Quote
Theresa Rohk wrote:semperfi1999 wrote:
What you say sounds really good....only your information is all wrong. The difference between the dmg of the Duvolle and the ASCR against armor is 2 dmg per shot. Recoil on the ASCR??? Are you kidding me?? Thee is more recoil on the duvolle than the ASCR. ASCR from the starts gets the same recoil/dispersion as a fully upgraded duvolle (all recoil/dispersion skills upgraded).
Your initial reasonings were better. Everyone starts with a blaster rifle and everyone learns to play with this role first. So it makes sense that more ppl spec into this weapon and dont move on from there. This has much less to do with the AR and more to do with CCP prebuilt suits. If anything you can argue this point and I would not debate it because its true.
Just like the ASCR the AR is good in almost every situation so yea alot of ppl gravitate towards the good at all master of none weapon.
BTW I am an ASCR user....before that a SCR user. So I know what I am talking about when I say I melt heavies faster than I ever did with the AR. The bonus dmg that the ASCR does to shield more than makes up for the 2 less dmg to armor it does.
Show me numbers? Or go and play on both? Because I have, and the ASCR is much harder to maintain via recoil. This may be do to the increased zoom on the ASCR scope in relation to the iron sites of the Duvolle, but no, I disagree flatly unless you have stats on the weapons themselves to prove to me otherwise. And again, 2 dmg per shot may not seem like much, but look at the rate of fire, and the overheating aspect, why then choose the ASCR over the duvolle. The point being there needs to be some drawback from the duvolle if you want to see other weapons being used. Currently there isn't, and using anything else artificially handicaps you for no reason. semperfi1999 wrote:Buster take a note from this gal. FTFY.
I used the AR exclusively until the most recent respec...then I used the scrambler. I am confident that I know what I am talking about after months of AR use and a couple months of ASCR use under my belt.....but you want the numbers....not sure why you cant compare this yourself but here it is.
Carthum Assault Scrambler Rifle 9 Prototype 77280isk 39.6 HP 705.9 RPM 58.2 accuracy 72 mag size 325 max ammo 2.5 s reload 15 heat buildup per second (equates to 1.5 mags before overheating) 9.0 s Cool down 5.0 s overheat 50 HP dmg from overheating 83 CPU 15 PG
Duvolle Assault Rifle 8 Prototype 37.4 dmg 750 rpm 56.8 accuracy 60 mag size 300 max ammo 3 reload 90 CPU 13 PG
ASCR Pros: Higher per shot dmg, better accuracy, higher mag size, more max ammo, faster reload time, less CPU, recoil/disperion same as fully skilled AR, better sight, bonus 20% dmg against shields which 90% of the playerbase tank
Cons: slightly lower DPS from the AR (465.89 DPS for the ASCR vs 467.50 for the AR), slightly lower RPM (but as DPS shows the extra dmg makes up the difference quite nicely), can overheat (but only after 1.5 mags which if you havent killed someone by that time then your dead whether you use the ASCR, AR, or any other weapon), 80% dmg to armor (difference of 2 dmg per shot from the AR)
AR Pros: higher RPM (once again this means a 2 dmg difference per second from the ASCR not exactly amazing), no possible way to overheat, less PG, 90% dmg to armor
Cons: Lower per shot dmg, lower accuracy, lower mag size, less max ammo, slower reload time, more CPU, must spend 1.5 mill extra SP to obtain same recoil/dispersion that ASCR starts with, iron sight (although better still not as good as the RDS on the ASCR),10% bonus to shield dmg
Now the only thing that cannot be quantified is whether the hip fire on the AR is slightly better than the ASCR or not. I have tried both and honestly its hard to tell but if I was forced to give this to one of the guns I would probably lean a little more towards the AR having a slight advantage in hipfire....but its only a very slight advantage.
As you can see from the stats the ASCR in general comes out ahead of the AR every single time. Yes there are some things the AR is better at I would never debate that. But even in the areas where the AR is better the difference is pretty small......nigh insignificant since everyone misses some shots so noone truly sees that DPS on an enemy. But the areas where the ASCR is better than the AR the difference can be very significant. Total possible dmg from the AR before reload is 2244 but the ASCR is 2851.2....that is a difference of over 600 dmg before reloading....that is possibly another kill. Reload is .5 seconds faster for the ASCR.....the CPU/PG just depends on your suit if you can take more CPU or more PG....so thats not really a defining issue between the weapons as it depends on your specific build. Any place where the ASCR has less dmg it is lower dmg by 2 points...but where the dmg is greater for the ASCR its a difference of 6.38 (using base info not counting any proficiencies so this difference becomes larger as proficiencies are included). The only significant supposed downside for the ASCR is that it can overheat but seriously who has ever overheated the ASCR on accident? Its almost impossible to do on accident. Also the AR downside is as it fires continuously the recoil/dispersion becomes greater and greater.
Honestly if you cant admit that the ASCR is a better weapon (maybe not your preference but just based on stats) then you just blind. The ASCR is the better assault than the assault rifle is (which is supposed to be the gallente version of the weapon LOL). |
BL4CKST4R
WarRavens League of Infamy
929
|
Posted - 2013.08.05 14:06:00 -
[154] - Quote
semperfi1999 wrote:Theresa Rohk wrote:semperfi1999 wrote:
What you say sounds really good....only your information is all wrong. The difference between the dmg of the Duvolle and the ASCR against armor is 2 dmg per shot. Recoil on the ASCR??? Are you kidding me?? Thee is more recoil on the duvolle than the ASCR. ASCR from the starts gets the same recoil/dispersion as a fully upgraded duvolle (all recoil/dispersion skills upgraded).
Your initial reasonings were better. Everyone starts with a blaster rifle and everyone learns to play with this role first. So it makes sense that more ppl spec into this weapon and dont move on from there. This has much less to do with the AR and more to do with CCP prebuilt suits. If anything you can argue this point and I would not debate it because its true.
Just like the ASCR the AR is good in almost every situation so yea alot of ppl gravitate towards the good at all master of none weapon.
BTW I am an ASCR user....before that a SCR user. So I know what I am talking about when I say I melt heavies faster than I ever did with the AR. The bonus dmg that the ASCR does to shield more than makes up for the 2 less dmg to armor it does.
Show me numbers? Or go and play on both? Because I have, and the ASCR is much harder to maintain via recoil. This may be do to the increased zoom on the ASCR scope in relation to the iron sites of the Duvolle, but no, I disagree flatly unless you have stats on the weapons themselves to prove to me otherwise. And again, 2 dmg per shot may not seem like much, but look at the rate of fire, and the overheating aspect, why then choose the ASCR over the duvolle. The point being there needs to be some drawback from the duvolle if you want to see other weapons being used. Currently there isn't, and using anything else artificially handicaps you for no reason. semperfi1999 wrote:Buster take a note from this gal. FTFY. I used the AR exclusively until the most recent respec...then I used the scrambler. I am confident that I know what I am talking about after months of AR use and a couple months of ASCR use under my belt.....but you want the numbers....not sure why you cant compare this yourself but here it is. Carthum Assault Scrambler Rifle 9 Prototype 77280isk 39.6 HP 705.9 RPM 58.2 accuracy 72 mag size 325 max ammo 2.5 s reload 15 heat buildup per second (equates to 1.5 mags before overheating) 9.0 s Cool down 5.0 s overheat 50 HP dmg from overheating 83 CPU 15 PG Duvolle Assault Rifle 8 Prototype 37.4 dmg 750 rpm 56.8 accuracy 60 mag size 300 max ammo 3 reload 90 CPU 13 PG ASCR Pros: Higher per shot dmg, better accuracy, higher mag size, more max ammo, faster reload time, less CPU, recoil/disperion same as fully skilled AR, better sight, bonus 20% dmg against shields which 90% of the playerbase tank Cons: slightly lower DPS from the AR (465.89 DPS for the ASCR vs 467.50 for the AR), slightly lower RPM (but as DPS shows the extra dmg makes up the difference quite nicely), can overheat (but only after 1.5 mags which if you havent killed someone by that time then your dead whether you use the ASCR, AR, or any other weapon), 80% dmg to armor (difference of 2 dmg per shot from the AR) AR Pros: higher RPM (once again this means a 2 dmg difference per second from the ASCR not exactly amazing), no possible way to overheat, less PG, 90% dmg to armor Cons: Lower per shot dmg, lower accuracy, lower mag size, less max ammo, slower reload time, more CPU, must spend 1.5 mill extra SP to obtain same recoil/dispersion that ASCR starts with, iron sight (although better still not as good as the RDS on the ASCR),10% bonus to shield dmg Now the only thing that cannot be quantified is whether the hip fire on the AR is slightly better than the ASCR or not. I have tried both and honestly its hard to tell but if I was forced to give this to one of the guns I would probably lean a little more towards the AR having a slight advantage in hipfire....but its only a very slight advantage. As you can see from the stats the ASCR in general comes out ahead of the AR every single time. Yes there are some things the AR is better at I would never debate that. But even in the areas where the AR is better the difference is pretty small......nigh insignificant since everyone misses some shots so noone truly sees that DPS on an enemy. But the areas where the ASCR is better than the AR the difference can be very significant. Total possible dmg from the AR before reload is 2244 but the ASCR is 2851.2....that is a difference of over 600 dmg before reloading....that is possibly another kill. Reload is .5 seconds faster for the ASCR.....the CPU/PG just depends on your suit if you can take more CPU or more PG....so thats not really a defining issue between the weapons as it depends on your specific build. Any place where the ASCR has less dmg it is lower dmg by 2 points...but where the dmg is greater for the ASCR its a difference of 6.38 (using base info not counting any proficiencies so this difference becomes larger as proficiencies are included). The only significant supposed downside for the ASCR is that it can overheat but seriously who has ever overheated the ASCR on accident? Its almost impossible to do on accident. Also the AR downside is as it fires continuously the recoil/dispersion becomes greater and greater. Honestly if you cant admit that the ASCR is a better weapon (maybe not your preference but just based on stats) then you just blind. The ASCR is the better assault than the assault rifle is (which is supposed to be the gallente version of the weapon LOL).
Its balance since the TACAR is a better version of the Scrambler rifle Maybe they should switch the two.
|
Talos Alomar
Subdreddit Test Alliance Please Ignore
1336
|
Posted - 2013.08.05 14:08:00 -
[155] - Quote
semperfi1999 wrote: some very valid points.
The aSCR Is a freaking beast. There's no denying that. Nerfing the AR hard at this point will only turn the aSCR into another tacAR situation.
I generally only bring up the "AR is OP" argument when trying to stop other weapons from getting nerfed.
The roadmap CCP has laid out for us is that 1.4 will be a big content update, and 1.5 will be a major balancing pass on all the weapons. Making any massive changes now could throw the whole game for a loop.
|
semperfi1999
Internal Error. Negative-Feedback
714
|
Posted - 2013.08.05 14:22:00 -
[156] - Quote
Meeko Fent wrote:Jack Boost wrote:1. AR was nerfed enough. lol what? The AR has NEVER been nerfed. Here's the STD AR stats through out the prior builds. Precursor- DMG:31, ACR:56.2, ROF:750 Codex- DMG:31, ACR:56.2, ROF:750 Chromosome- DMG:31, ACR:56.2, ROF:750 Uprising 1.0- DMG:31, ACR:56.2, ROF:750 Post Uprising 1.0- DMG:34, ACR:56.2, ROF:750 As you can see, the AR has never been nerfed, in fact, its been buffed recently! Your majority of the post is null as heavies are more likely to die from things like tanks, while scouts die from a stiff breeze, your own deaths do not represent the majority of the player base, which is what validates my point as I took my point from the general kill boards, not my own deaths.
Your an idiot...yes the AR was nerfed (and rightly so for some of it). AR was nerfed from Codex to chromosome (i believe that is the right build...its the build right before the open beta). In Codex the AR has 0 recoil/dispersion....this was put corrected in chromosome as this caused the AR to be OP. However they also put in a horrible HORRIBLE iron sight that is the worst iron sight I have ever had to play with. Literally in order to shoot someone you had to cover the enemy with your sight....not put the top of the post on the enemy this is not where the shots went...in order to hit someones head you had to literally cover their head with the sight instead of placing their head on top of the middle post of the sight (which is how iron sights are supposed to work). If CCP had added the iron sight the ARs now have there would have never been an outcry from AR users that CCP completely screwed up the AR. So yes the AR has been nerfed....and in fact it was overnerfed as the sight was horrible for months and AR users just had to get used to using a horrible sight. |
semperfi1999
Internal Error. Negative-Feedback
714
|
Posted - 2013.08.05 14:27:00 -
[157] - Quote
BL4CKST4R wrote:Its balance since the TACAR is a better version of the Scrambler rifle Maybe they should switch the two.
Funny commentary....you actually make a somewhat valid point. I do think that the scr should have at least the same optimal range as the Tact. Other than that the scr is better....you get 21 shots before overheating (18 shots before reloading on tact), Both of them do really good dmg, scr has virtually 0 recoil/dispersion with multiple shots (tact has tons of recoil), ROF is alot higher on the scr now,
Honestly besides the optimal range the scr is better at what it does....it should have better or equivalent optimal range compared to the tact. |
Buster Friently
Rosen Association
1459
|
Posted - 2013.08.05 15:23:00 -
[158] - Quote
semperfi1999 wrote:Meeko Fent wrote:Jack Boost wrote:1. AR was nerfed enough. lol what? The AR has NEVER been nerfed. Here's the STD AR stats through out the prior builds. Precursor- DMG:31, ACR:56.2, ROF:750 Codex- DMG:31, ACR:56.2, ROF:750 Chromosome- DMG:31, ACR:56.2, ROF:750 Uprising 1.0- DMG:31, ACR:56.2, ROF:750 Post Uprising 1.0- DMG:34, ACR:56.2, ROF:750 As you can see, the AR has never been nerfed, in fact, its been buffed recently! Your majority of the post is null as heavies are more likely to die from things like tanks, while scouts die from a stiff breeze, your own deaths do not represent the majority of the player base, which is what validates my point as I took my point from the general kill boards, not my own deaths. Your an idiot...yes the AR was nerfed (and rightly so for some of it). AR was nerfed from Codex to chromosome (i believe that is the right build...its the build right before the open beta). In Codex the AR has 0 recoil/dispersion....this was corrected in chromosome as this caused the AR to be OP. However they also put in a horrible HORRIBLE iron sight that is the worst iron sight I have ever had to play with. Literally in order to shoot someone you had to cover the enemy with your sight....not put the top of the post on the enemy this is not where the shots went...in order to hit someones head you had to literally cover their head with the sight instead of placing their head on top of the middle post of the sight (which is how iron sights are supposed to work). If CCP had added the iron sight the ARs now have there would have never been an outcry from AR users that CCP completely screwed up the AR. So yes the AR has been nerfed....and in fact it was overnerfed as the sight was horrible for months and AR users just had to get used to using a horrible sight.
The AR was also nerfed, in terms of range, with Uprising, but all weapons were nerfed then, so it doesn't really count.
Despite the iron sights issue, we still have, in pub matches, the vast majority of kills being performed by the AR. It's killing diversity. You'll note that in the OP, I mention the overuse is the problem whether or not we choose to label the AR as OP. I understand the reluctance of the AR users to label, or even admit, that they're pride and joy is OP. I think it is, but above and beyond that argument, the weapon has removed most of the diversity in handheld weapons from Dust simply by representing almost the equivalent number of kills as 11 of the 14 weapons.
That's a massive problem and the most expeditious way of correcting it is to make the AR less desirable.
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semperfi1999
Internal Error. Negative-Feedback
716
|
Posted - 2013.08.05 15:45:00 -
[159] - Quote
Buster Friently wrote:semperfi1999 wrote:Meeko Fent wrote:Jack Boost wrote:1. AR was nerfed enough. lol what? The AR has NEVER been nerfed. Here's the STD AR stats through out the prior builds. Precursor- DMG:31, ACR:56.2, ROF:750 Codex- DMG:31, ACR:56.2, ROF:750 Chromosome- DMG:31, ACR:56.2, ROF:750 Uprising 1.0- DMG:31, ACR:56.2, ROF:750 Post Uprising 1.0- DMG:34, ACR:56.2, ROF:750 As you can see, the AR has never been nerfed, in fact, its been buffed recently! Your majority of the post is null as heavies are more likely to die from things like tanks, while scouts die from a stiff breeze, your own deaths do not represent the majority of the player base, which is what validates my point as I took my point from the general kill boards, not my own deaths. Your an idiot...yes the AR was nerfed (and rightly so for some of it). AR was nerfed from Codex to chromosome (i believe that is the right build...its the build right before the open beta). In Codex the AR has 0 recoil/dispersion....this was corrected in chromosome as this caused the AR to be OP. However they also put in a horrible HORRIBLE iron sight that is the worst iron sight I have ever had to play with. Literally in order to shoot someone you had to cover the enemy with your sight....not put the top of the post on the enemy this is not where the shots went...in order to hit someones head you had to literally cover their head with the sight instead of placing their head on top of the middle post of the sight (which is how iron sights are supposed to work). If CCP had added the iron sight the ARs now have there would have never been an outcry from AR users that CCP completely screwed up the AR. So yes the AR has been nerfed....and in fact it was overnerfed as the sight was horrible for months and AR users just had to get used to using a horrible sight. The AR was also nerfed, in terms of range, with Uprising, but all weapons were nerfed then, so it doesn't really count. Despite the iron sights issue, we still have, in pub matches, the vast majority of kills being performed by the AR. It's killing diversity. You'll note that in the OP, I mention the overuse is the problem whether or not we choose to label the AR as OP. I understand the reluctance of the AR users to label, or even admit, that they're pride and joy is OP. I think it is, but above and beyond that argument, the weapon has removed most of the diversity in handheld weapons from Dust simply by representing almost the equivalent number of kills as 11 of the 14 weapons. That's a massive problem and the most expeditious way of correcting it is to make the AR less desirable.
Your argument is invalid against me...I am not an AR user but an ASCR user. It would benefit me for the AR to be nerfed because then I would destroy AR users easier than I do now. Once again you are arguing from the wrong position. If you want to argue this point you have to bring attention to the fact that the game pretty much forces everyone to use the AR exclusively for the first month or so of playing. You need to go to CCP and tell them they need to give options of starter fits with all types of weapons not just the AR.
That being said you may not ever actually achieve the "diversity" you are wanting even if you nerf the AR. Lets say you make the AR worthless in an attempt to force ppl into other weapons to create more "diversity". New players are forced to use AR...with its being worthless the majority of new players would quit before even trying to understand the game. Alot of AR only players will simply leave and no longer play the game. A small number of players will start to spec into different weapons....and another number of players will just continue to use the AR anyway. In the end the ONLY thing you have done is lower the number of ppl playing this game....and you cannot even guarantee that the weapon kills will diversify anyway.
As I have stated before you are going about this the wrong way. You are making illogical arguments and backing those arguments with fallacies in your arguments and bad data gathering techiniques....including assuming correlation = causation (which if you really are a scientist as you say then you know this is not true). If you want to make this argument petition CCP to give more starter fit options for ppl to get to use different weapons when they first start playing the game. Heck if you made this type of petition I would even sign it because its TRUE and CCP should do something about this. But that still doesnt mean you can force diversity in weaponry usage. Next your going to argue that X racial suit is overused and should be nerfed so that you see a greater diversity in suits used in battle......... |
D legendary hero
THE WARRIORS OF LEGEND
580
|
Posted - 2013.08.05 17:28:00 -
[160] - Quote
semperfi1999 wrote:
Your argument is invalid against me...I am not an AR user but an ASCR user. It would benefit me for the AR to be nerfed because then I would destroy AR users easier than I do now. Once again you are arguing from the wrong position. If you want to argue this point you have to bring attention to the fact that the game pretty much forces everyone to use the AR exclusively for the first month or so of playing. You need to go to CCP and tell them they need to give options of starter fits with all types of weapons not just the AR.
That being said you may not ever actually achieve the "diversity" you are wanting even if you nerf the AR. Lets say you make the AR worthless in an attempt to force ppl into other weapons to create more "diversity". New players are forced to use AR...with its being worthless the majority of new players would quit before even trying to understand the game. Alot of AR only players will simply leave and no longer play the game. A small number of players will start to spec into different weapons....and another number of players will just continue to use the AR anyway. In the end the ONLY thing you have done is lower the number of ppl playing this game....and you cannot even guarantee that the weapon kills will diversify anyway.
As I have stated before you are going about this the wrong way. You are making illogical arguments and backing those arguments with fallacies in your arguments and bad data gathering techiniques....including assuming correlation = causation (which if you really are a scientist as you say then you know this is not true). If you want to make this argument petition CCP to give more starter fit options for ppl to get to use different weapons when they first start playing the game. Heck if you made this type of petition I would even sign it because its TRUE and CCP should do something about this. But that still doesnt mean you can force diversity in weaponry usage. Next your going to argue that X racial suit is overused and should be nerfed so that you see a greater diversity in suits used in battle.........
basically, the ratios of AR users to other weapons right now is very high. the proper ratio is supposed to be 50/50. namely, 50% of people should be using ARs or less, and 50% or more should be using other weapons (not including AV, save forguns).'
Ideally a 40%-60% ratio is desirable because specialty weapons will be used by the majority of players and so every squad in a match will have a diverse load out where as tankers, pilots, LAV specialists, and dedicated AR users will be the only people really using them (by dedicated i mean all 10million SP in assault suits, and ARs. to be a dedicated AR user you must be good with every AR, breach, tac burst, etc. there is at least variatiion in the Ar used). All other weapon types will be fitted to every other type of individual based on their playstyle.
currently this ratio is more of a 70 or 75% to a respective 30 or 25%. i see very few people using lasers, scrambler rilfes (i mean actual scrambler rilfes and not Ascr). shotguns i only see proto (but i have noticed a few ppl using milita shotguns and light suits, most of their names i recognize as experienced players who specced into shotguns), all the HMGs i see are proto level, and even at that they dnt fair well, MD have to ADV or PROTO to be effective... these weapons simply aren't as effecient, even in their Area of expertise vs an AR.
AScr are useless compared to regular ARs. they are only decent at best in close range. between the muzzle flash and horrible range only dedicated Scr users and amarians use it. these same individuals with an AR in hand would completel devastate.
you don't need to be a scientist to use logic. you don't need to be a scientist to see an end result. if i see a car crash, logic dictates that the car had crashed, to think otherwise is crazy would you not agree? well, i see nothing but ARs on the kill feed, so logic dictates that ARs are get most of those or rather most of those players died as a direct result of an AR. therefore, if 70% or greater of the kills in a game as diverse as dust are coming from 1 gun, chances are its OP, or inversely everything else is UP. jus sayin
also, he isnt trying to FORCE weapon diversity, but SUGGEST it. kinda like with the flaylocks (which in fact were never OP) which after the nerf diversified the secondary weapon category, its only logical to assume the same wold result with primaries. |
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semperfi1999
Internal Error. Negative-Feedback
717
|
Posted - 2013.08.05 18:06:00 -
[161] - Quote
D legendary hero wrote: basically, the ratios of AR users to other weapons right now is very high. the proper ratio is supposed to be 50/50. namely, 50% of people should be using ARs or less, and 50% or more should be using other weapons (not including AV, save forguns).'
Ideally a 40%-60% ratio is desirable because specialty weapons will be used by the majority of players and so every squad in a match will have a diverse load out where as tankers, pilots, LAV specialists, and dedicated AR users will be the only people really using them (by dedicated i mean all 10million SP in assault suits, and ARs. to be a dedicated AR user you must be good with every AR, breach, tac burst, etc. there is at least variatiion in the Ar used). All other weapon types will be fitted to every other type of individual based on their playstyle.
currently this ratio is more of a 70 or 75% to a respective 30 or 25%. i see very few people using lasers, scrambler rilfes (i mean actual scrambler rilfes and not Ascr). shotguns i only see proto (but i have noticed a few ppl using milita shotguns and light suits, most of their names i recognize as experienced players who specced into shotguns), all the HMGs i see are proto level, and even at that they dnt fair well, MD have to ADV or PROTO to be effective... these weapons simply aren't as effecient, even in their Area of expertise vs an AR.
AScr are useless compared to regular ARs. they are only decent at best in close range. between the muzzle flash and horrible range only dedicated Scr users and amarians use it. these same individuals with an AR in hand would completel devastate.
you don't need to be a scientist to use logic. you don't need to be a scientist to see an end result. if i see a car crash, logic dictates that the car had crashed, to think otherwise is crazy would you not agree? well, i see nothing but ARs on the kill feed, so logic dictates that ARs are get most of those or rather most of those players died as a direct result of an AR. therefore, if 70% or greater of the kills in a game as diverse as dust are coming from 1 gun, chances are its OP, or inversely everything else is UP. jus sayin
also, he isnt trying to FORCE weapon diversity, but SUGGEST it. kinda like with the flaylocks (which in fact were never OP) which after the nerf diversified the secondary weapon category, its only logical to assume the same wold result with primaries.
LOL is all I can say. First off the MDs.......they r@pe at standard lvl much less specing higher into them so your completely off your rocker there.
Regarding the percentage of users that might be what you want to see. But you cant force people to use different weapons. Remember.......CCP starts you off with an AR and you use it exclusively for at least a month.......possibly longer. You become very familiar with the AR during this time. Is it any wonder that people continue to use it after they have enough SP to start specing heavily into weaponry?
You say you must be a dedicated AR user...you realize that at this time the burst and the breach are nigh useless weapons....the tact can be used but the scr tends to be slightly better. I used the scr exclusively until 1.2 and then the hit detection felt off for the scr so I have been using the ASCR. So you have to remember according to you I am one of the few players who use a different weapon and yet I am completely opposed to your dictating what people choose to use as their primary weapon.
LOL at calling Ascr useless. Yes they are useless that why I roflpwn constantly. Their optimal range is comparable and incase you didnt read it check my post above for actual stats. If your blind and cant see that the ASCR is generally better than the AR then there is no hope for you to understand anything further that I am writing. I used the AR exclusively since August 2012 and the ASCR roflpwns the AR in every build other than codex when the AR didnt have any recoil/dispersion.
Also if you have not been in the conversation or read everything then dont comment when I actually bring in a past post that Buster made. He claimed to be a scientist and yet his data collection methods are childish to say the least.
Logic does not dictate that a weapon is OP because it is used by a majority of the people. In fact that is considered a fallacy. A logical fallacy to make it even funnier that you would even state this. Check out the fallacy ad populum...because that is basically what you are using...The weapon is OP because a majority of people use it. You arent not taking into account the fact that people spend at least an entire month of playing using only the AR. So it becomes the weapon you are most familiar with. It makes sense that if its the most familiar weapon it would be the one chosen more often.
Your flaylock post is just beyond stupid. yes the flaylock was definitely balanced. I mean 480 dmg for a direct hit (600 dmg to armor only) is definitely a balanced weapon. Nothing like throwing a flux and then OHKing almost any heavy in the game. It was better than practically every single primary weapon....and its sidearm. It was far better than the MD and the MD is OP in its current state and in contrast it makes the MD look lame. No the flaylock needed to be rebalanced....not to keep people from using it but for it to stop being the ultimate weapon.
ARs in their current state are balanced (heck the ASCR is unquestionably equal if not better than they are). So purposfully unbalancing a weapon just to promote "diversity" is ret@rded. No instead Buster and anyone else who want more weapon diversity need to argue that CCP needs to create more start fits to allow people to play/try different weapons. Considering the sheer lvl of grind you have to do in this game it makes sense that people wont spend SP randomly and will invest it in something they already know.... |
Meeko Fent
Seituoda Taskforce Command Caldari State
518
|
Posted - 2013.08.05 18:17:00 -
[162] - Quote
Aikuchi Tomaru wrote:So let me get this straight: You took data from 4 skirmish games you played on a single day and you really think this data is as accurate as CCPs data, which is from every single Dust-game ever played? Nice try, yeah, but I can't take data like that seriously.
Do this for maybe 100 matches a day and over a time of at least one month (due to the patch rhythm). Then we talk. Oh really?
Click the second link.
That's thirty matches worth of data.
Plus Mcbob's 4 matches.
34 Matches.
That's more matches then what every other weapon in the game was smothered into paste by.
Just so you know.
Thats the data. |
semperfi1999
Internal Error. Negative-Feedback
717
|
Posted - 2013.08.05 18:36:00 -
[163] - Quote
Meeko Fent wrote:Aikuchi Tomaru wrote:So let me get this straight: You took data from 4 skirmish games you played on a single day and you really think this data is as accurate as CCPs data, which is from every single Dust-game ever played? Nice try, yeah, but I can't take data like that seriously.
Do this for maybe 100 matches a day and over a time of at least one month (due to the patch rhythm). Then we talk. Oh really? Click the second link. That's thirty matches worth of data. Plus Mcbob's 4 matches. 34 Matches. That's more matches then what every other weapon in the game was smothered into paste by. Just so you know. Thats the data.
I dont think that anyone can argue that the AR is the most popular weapon. What the data doesnt say is if its OP (which is what buster was initially arguing). Yes the AR is used more often than other weapons....congrats on doing research into something everyone else already knew. The problem is that this is the ONLY conclusion you can make from this data here....so if you try to make another conclusion then you going to be called out since none of this data supports any other conclusion.
Also if we are to be perfectly honest pub matches is not where this type of data should be gathered. A better data sample would be PC....and in PC you see a lot more variety in weapon usage (althought it is slowly moving more and more towards MD usage). |
Meeko Fent
Seituoda Taskforce Command Caldari State
520
|
Posted - 2013.08.05 18:36:00 -
[164] - Quote
semperfi1999 wrote:Meeko Fent wrote:Jack Boost wrote:1. AR was nerfed enough. lol what? The AR has NEVER been nerfed. Here's the STD AR stats through out the prior builds. Precursor- DMG:31, ACR:56.2, ROF:750 Codex- DMG:31, ACR:56.2, ROF:750 Chromosome- DMG:31, ACR:56.2, ROF:750 Uprising 1.0- DMG:31, ACR:56.2, ROF:750 Post Uprising 1.0- DMG:34, ACR:56.2, ROF:750 As you can see, the AR has never been nerfed, in fact, its been buffed recently! Your majority of the post is null as heavies are more likely to die from things like tanks, while scouts die from a stiff breeze, your own deaths do not represent the majority of the player base, which is what validates my point as I took my point from the general kill boards, not my own deaths. Your an idiot...yes the AR was nerfed I will not resort to spits and name-calling.
Next game, go into the MCC.
Now shoot at the wall in ADS.
See your crosshair move?
No?
Just wait until half the Mag is gone.
Now just stop shooting.
Now start again.
Hey! The recoil is gone!
See the issue?
No Recoil until half the magazine is shot continuously, Long Effective Range, Broken SGs, Wimp HMGs, all combine to make the one gun that can get 1100 kills in 30 matches.
So, no. The Recoil/Kick Buff obviously isn't working.
Cut Mag size to 45.
Increase Rate of falloff, i.e. decrease effective (In the ingame mechanics terminology) range.
There.
|
Shattered Mirage
The Enclave Syndicate Dark Taboo
79
|
Posted - 2013.08.05 18:39:00 -
[165] - Quote
Meeko Fent wrote:semperfi1999 wrote:Meeko Fent wrote:Jack Boost wrote:1. AR was nerfed enough. lol what? The AR has NEVER been nerfed. Here's the STD AR stats through out the prior builds. Precursor- DMG:31, ACR:56.2, ROF:750 Codex- DMG:31, ACR:56.2, ROF:750 Chromosome- DMG:31, ACR:56.2, ROF:750 Uprising 1.0- DMG:31, ACR:56.2, ROF:750 Post Uprising 1.0- DMG:34, ACR:56.2, ROF:750 As you can see, the AR has never been nerfed, in fact, its been buffed recently! Your majority of the post is null as heavies are more likely to die from things like tanks, while scouts die from a stiff breeze, your own deaths do not represent the majority of the player base, which is what validates my point as I took my point from the general kill boards, not my own deaths. Your an idiot...yes the AR was nerfed I will not resort to spits and name-calling. Next game, go into the MCC. Now shoot at the wall in ADS. See your crosshair move? No? Just wait until half the Mag is gone.Now just stop shooting. Now start again. Hey! The recoil is gone! See the issue? No Recoil until half the magazine is shot continuously, Long Effective Range, Broken SGs, Wimp HMGs, all combine to make the one gun that can get 1100 kills in 30 matches. So, no. The Recoil/Kick Buff obviously isn't working. Cut Mag size to 45. Increase Rate of falloff, i.e. decrease effective (In the ingame mechanics terminology) range. There.
I strongly agree with this; it seems level-headed, fair. |
Stands Alone
Ultramarine Corp
53
|
Posted - 2013.08.05 18:39:00 -
[166] - Quote
Meeko Fent wrote:semperfi1999 wrote:Meeko Fent wrote:Jack Boost wrote:1. AR was nerfed enough. lol what? The AR has NEVER been nerfed. Here's the STD AR stats through out the prior builds. Precursor- DMG:31, ACR:56.2, ROF:750 Codex- DMG:31, ACR:56.2, ROF:750 Chromosome- DMG:31, ACR:56.2, ROF:750 Uprising 1.0- DMG:31, ACR:56.2, ROF:750 Post Uprising 1.0- DMG:34, ACR:56.2, ROF:750 As you can see, the AR has never been nerfed, in fact, its been buffed recently! Your majority of the post is null as heavies are more likely to die from things like tanks, while scouts die from a stiff breeze, your own deaths do not represent the majority of the player base, which is what validates my point as I took my point from the general kill boards, not my own deaths. Your an idiot...yes the AR was nerfed I will not resort to spits and name-calling. Next game, go into the MCC. Now shoot at the wall in ADS. See your crosshair move? No? Just wait until half the Mag is gone.Now just stop shooting. Now start again. Hey! The recoil is gone! See the issue? No Recoil until half the magazine is shot continuously, Long Effective Range, Broken SGs, Wimp HMGs, all combine to make the one gun that can get 1100 kills in 30 matches. So, no. The Recoil/Kick Buff obviously isn't working. Cut Mag size to 45. Increase Rate of falloff, i.e. decrease effective (In the ingame mechanics terminology) range. There.
keep it simple... cut mag to 40... thats all |
Meeko Fent
Seituoda Taskforce Command Caldari State
520
|
Posted - 2013.08.05 18:44:00 -
[167] - Quote
Stands Alone wrote:Meeko Fent wrote:semperfi1999 wrote:Meeko Fent wrote:Jack Boost wrote:1. AR was nerfed enough. lol what? The AR has NEVER been nerfed. Here's the STD AR stats through out the prior builds. Precursor- DMG:31, ACR:56.2, ROF:750 Codex- DMG:31, ACR:56.2, ROF:750 Chromosome- DMG:31, ACR:56.2, ROF:750 Uprising 1.0- DMG:31, ACR:56.2, ROF:750 Post Uprising 1.0- DMG:34, ACR:56.2, ROF:750 As you can see, the AR has never been nerfed, in fact, its been buffed recently! Your majority of the post is null as heavies are more likely to die from things like tanks, while scouts die from a stiff breeze, your own deaths do not represent the majority of the player base, which is what validates my point as I took my point from the general kill boards, not my own deaths. Your an idiot...yes the AR was nerfed I will not resort to spits and name-calling. Next game, go into the MCC. Now shoot at the wall in ADS. See your crosshair move? No? Just wait until half the Mag is gone.Now just stop shooting. Now start again. Hey! The recoil is gone! See the issue? No Recoil until half the magazine is shot continuously, Long Effective Range, Broken SGs, Wimp HMGs, all combine to make the one gun that can get 1100 kills in 30 matches. So, no. The Recoil/Kick Buff obviously isn't working. Cut Mag size to 45. Increase Rate of falloff, i.e. decrease effective (In the ingame mechanics terminology) range. There. keep it simple... cut mag to 40... thats all Well, that would be a good fix...
And actually, now that I think about it, it would be a fine fix.
With improvements to Aiming coming in 1.4, long range combat would be easier to do with single shot weapons then it is now.
And, as a last note, increase the rate of OH on the AScR. It can go through 1.5 clips before overheating, so it just seems to have its drawback, the OH mechanic, be useless. |
Justine Oma-Lyndel
Raven Accord Black Core Alliance
5
|
Posted - 2013.08.05 18:58:00 -
[168] - Quote
Buster Friently wrote:Nocturnal Soul wrote:lol let me show the power of my Proto SCR and ASCR You'd do better with the AR. Like I said, there are people that don't use the AR, but it's not because the AR isn't the best gun in the game.
I use the SCR for 1 reason, racial bonus for hybrid weaponry. The GEK has been FOTM since closed beta, why?
Nerf ranges with ARs, decrease damage to shields by a tad, increase range with SCR (you know, since it's plasma and shouldn't have a reduction in range or damage) and for god sakes get rid of this nasty looking colored scope! Green was horrendous now brown?
OT.While you're at it, change my AK.0 back to silver and black. This tan color you guys at CCP obviously love is just by far the ugliest thing I've seen in a game, I get the joke, DUST=Tan... But come on. |
semperfi1999
Internal Error. Negative-Feedback
718
|
Posted - 2013.08.05 18:59:00 -
[169] - Quote
Meeko Fent wrote:semperfi1999 wrote:Meeko Fent wrote:Jack Boost wrote:1. AR was nerfed enough. lol what? The AR has NEVER been nerfed. Here's the STD AR stats through out the prior builds. Precursor- DMG:31, ACR:56.2, ROF:750 Codex- DMG:31, ACR:56.2, ROF:750 Chromosome- DMG:31, ACR:56.2, ROF:750 Uprising 1.0- DMG:31, ACR:56.2, ROF:750 Post Uprising 1.0- DMG:34, ACR:56.2, ROF:750 As you can see, the AR has never been nerfed, in fact, its been buffed recently! Your majority of the post is null as heavies are more likely to die from things like tanks, while scouts die from a stiff breeze, your own deaths do not represent the majority of the player base, which is what validates my point as I took my point from the general kill boards, not my own deaths. Your an idiot...yes the AR was nerfed I will not resort to spits and name-calling. Next game, go into the MCC. Now shoot at the wall in ADS. See your crosshair move? No? Just wait until half the Mag is gone.Now just stop shooting. Now start again. Hey! The recoil is gone! See the issue? No Recoil until half the magazine is shot continuously, Long Effective Range, Broken SGs, Wimp HMGs, all combine to make the one gun that can get 1100 kills in 30 matches. So, no. The Recoil/Kick Buff obviously isn't working. Cut Mag size to 45. Increase Rate of falloff, i.e. decrease effective (In the ingame mechanics terminology) range. There.
Assuming I agree to this.....what are you going to do to the ASCR then? Right now the ASCR is better than the AR. (BTW in any game stopping for a moment removes the recoil so I dont even understand that point). Did you do this same thing with the ASCR? I will try it tonight just for arguments sake but I would be willing to be that it doesnt start to automatically move up. The effective range is only 40ish meters....same with the ASCR. So its not truly a long range weapon...that would be considered mid range. Also do you have the AR skilled up with the recoil/dispersion?
As far as the number of kills in X number of matches...well when 70%ish of the player base is using that weapon of course its going to make up a large portion of the kills you see. You cant make any other determination other than the weapon is the most used weapon in the game. Not that it is OP. Just most used.
Edit: LOL after I post this you note the OH mechanic change for the ASCR. |
semperfi1999
Internal Error. Negative-Feedback
718
|
Posted - 2013.08.05 19:05:00 -
[170] - Quote
Your thoughts are interesting I will give you that but the 40 round mag......well that would work if you also lowered the reload time. With a high reload time on the AR (and with the hit detection issues) it takes about 30-40 rounds for 1 kill alot of times....not always but alot of the times it does. I would be hard pressed to reduce their mag size and not give them at least a slightly faster reload time. |
|
Meeko Fent
Seituoda Taskforce Command Caldari State
522
|
Posted - 2013.08.05 19:19:00 -
[171] - Quote
semperfi1999 wrote:Your thoughts are interesting I will give you that but the 40 round mag......well that would work if you also lowered the reload time. With a high reload time on the AR (and with the hit detection issues) it takes about 30-40 rounds for 1 kill alot of times....not always but alot of the times it does. I would be hard pressed to reduce their mag size and not give them at least a slightly faster reload time. 3-3.25 Seconds sound good? |
semperfi1999
Internal Error. Negative-Feedback
718
|
Posted - 2013.08.05 19:34:00 -
[172] - Quote
Meeko Fent wrote:semperfi1999 wrote:Your thoughts are interesting I will give you that but the 40 round mag......well that would work if you also lowered the reload time. With a high reload time on the AR (and with the hit detection issues) it takes about 30-40 rounds for 1 kill alot of times....not always but alot of the times it does. I would be hard pressed to reduce their mag size and not give them at least a slightly faster reload time. 3-3.25 Seconds sound good?
Current reload time for the AR is 3.0 so um......3.25 is not a buff (LOL)
No I was thinking (if the only change to the ASCR is faster overheating) then the AR reload time should be brought down to a maximum of 2.5 (same as the ASCR)....and depending on how strong the overheating mechanic is for the ASCR and how many rounds the keep in their mag......possibly down to 2.0. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5609
|
Posted - 2013.08.05 19:36:00 -
[173] - Quote
What is this, like your 14th nerf AR thread with no real data aside from "omgz AR so popler" |
Justine Oma-Lyndel
Raven Accord Black Core Alliance
6
|
Posted - 2013.08.05 20:22:00 -
[174] - Quote
DUST Fiend wrote:What is this, like your 14th nerf AR thread with no real data aside from "omgz AR so popler"
Use the Frontline Militia Suit; Notice K/D, Notice how everyone with proto drops like flies, create opinion.
|
DUST Fiend
OSG Planetary Operations Covert Intervention
5611
|
Posted - 2013.08.05 20:25:00 -
[175] - Quote
Justine Oma-Lyndel wrote:create opinion.
We have a winner. |
Buster Friently
Rosen Association
1464
|
Posted - 2013.08.05 20:38:00 -
[176] - Quote
DUST Fiend wrote:What is this, like your 14th nerf AR thread with no real data aside from "omgz AR so popler" That's pretty much the point. ARs are so popular that CCP might as well stop developing any other weapons.
The AR represents almost as many kills as 11 of the 14 weapons in the game combined. This is a problem. A big problem, and it needs addressed.
The AR is currently way too desirable. Nerf is needed. |
Justine Oma-Lyndel
Raven Accord Black Core Alliance
7
|
Posted - 2013.08.05 20:47:00 -
[177] - Quote
DUST Fiend wrote:Justine Oma-Lyndel wrote:create opinion.
We have a winner.
ARs in general don't need a nerf. What needs to be said here is that the Militia AR and GEK need at least a look into.
AR is an easy, accessible gun that most people know how to use if they have played any FPS prior. So easy a caveman can use it. Obviously the prototype AR and it's variants are supposed to be good, so why is the GEK and Militia AR destroying them? These 2 specific guns need a look into, not a nerf. We need a clarification that they both are working as intended.
OT-To add, for the love of god please buff the breach a tad, slow ROF and limited range makes this gun out played by any mid ROF gun being hip fired, I love the gun but it's just bad compared to any others, don't think I've seen it used other then by me since 1.2 |
Justine Oma-Lyndel
Raven Accord Black Core Alliance
7
|
Posted - 2013.08.05 20:49:00 -
[178] - Quote
Buster Friently wrote: The AR is currently way too desirable. Nerf is needed.
Ok just think for a second, in war real war. What weapon is usually used most on the field?
Why? it's easy to use, and accessible=Cheap.
Again, Militia and GEK need a look. Nothing else, if anything Breach needs a buff in some sort of way. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1336
|
Posted - 2013.08.05 22:31:00 -
[179] - Quote
Justine Oma-Lyndel wrote:Buster Friently wrote: The AR is currently way too desirable. Nerf is needed.
Ok just think for a second, in war real war. What weapon is usually used most on the field? Why? it's easy to use, and accessible=Cheap. Again, Militia and GEK need a look. Nothing else, if anything Breach needs a buff in some sort of way.
The weapon we call the AR has no real life analog.
The real life AR uses an intermediate power cartridge that's good for taking down lightly armored infantry at range in the hands of a skilled marksman.
The Dust 514 AR lets out a stream of plasma desgined to rip trough anything that's close enough.
The Gallente AR should be the best SMG in the game. it's efficacy at range should be an issue with the gun.
What the game needs more than any buff/nerf is racial symmetry. once all the other racial rifles are in place then we can actually get some semblance of balance. |
Burntface man112
Onikanabo Brigade Caldari State
13
|
Posted - 2013.08.05 22:56:00 -
[180] - Quote
Buster Friently wrote:So, every other weapon in this game gets nerfed just as soon as the AR nerf brigade gets going.
OP or Not, the AR is ruining Dust. This weapon is so overused it's just stupid. The weapon, in pubs, accounts for as many kills as 11 of the 14 weapons combined. Combined.
Does that sound like balance or diversity? no, it isn't.
CCP - Are other weapons supposed to compete with the AR? They aren't.
It's about damn time that CCP approaches balance with, you know, usage balance in mind.
He is a GAYLOCKER |
|
Burntface man112
Onikanabo Brigade Caldari State
13
|
Posted - 2013.08.05 22:58:00 -
[181] - Quote
Justine Oma-Lyndel wrote:DUST Fiend wrote:What is this, like your 14th nerf AR thread with no real data aside from "omgz AR so popler" Use the Frontline Militia Suit; Notice K/D, Notice how everyone with proto drops like flies, create opinion. lmao thats full of ****... Gaylocker |
Buster Friently
Rosen Association
1464
|
Posted - 2013.08.05 22:58:00 -
[182] - Quote
Burntface man112 wrote:Buster Friently wrote:So, every other weapon in this game gets nerfed just as soon as the AR nerf brigade gets going.
OP or Not, the AR is ruining Dust. This weapon is so overused it's just stupid. The weapon, in pubs, accounts for as many kills as 11 of the 14 weapons combined. Combined.
Does that sound like balance or diversity? no, it isn't.
CCP - Are other weapons supposed to compete with the AR? They aren't.
It's about damn time that CCP approaches balance with, you know, usage balance in mind.
He is a GAYLOCKER
lol. Are you 9? Wait, maybe 12.
Go back to school kid. |
Meeko Fent
Seituoda Taskforce Command Caldari State
522
|
Posted - 2013.08.05 23:35:00 -
[183] - Quote
Talos Alomar wrote:Justine Oma-Lyndel wrote: Ok just think for a second, in war real war. What weapon is usually used most on the field?
Why? it's easy to use, and accessible=Cheap.
Again, Militia and GEK need a look. Nothing else, if anything Breach needs a buff in some sort of way.
The weapon we call the AR has no real life analog. The real life AR uses an intermediate power cartridge that's good for taking down lightly armored infantry at range in the hands of a skilled marksman. The Dust 514 AR lets out a stream of plasma desgined to rip trough anything that's close enough. The Gallente AR should be the best SMG in the game. it's efficacy at range should be an issue with the gun. What the game needs more than any buff/nerf is racial symmetry. once all the other racial rifles are in place then we can actually get some semblance of balance. Indeed.
I see all over this thread "Oh, but in real-life its the most used weapon on the battlefield!"
Well, this isn't real-life is it?
GAR-Short Range, High ROF, Moderate Damage, Bullet hose.
I'll bold the bits that it fits.
GAR-Short Range, High ROF, Moderate Damage, Bullet hose.
When the Caldari SMG comes, the GAR should get its range, provided it comes with the Racial ARs.
I agree that balance is rather difficult to achieve through what we have now, but several things can be done.
Change the fricking Name. I remember we we're saying this back in Open Beta, why wasn't it done?
Bump the ROF slightly. Enough so it bumps the DPS to something like 450, but not enough so that it sounds different.
Like I said, decrease the effective range. When I say that, I mean the range which the damage stops going down.
The Combat rifle should get the GARs current DPS, 425, and the CRR should get a DPS of around 400.
Then Several classes need buffs, along with guns.
|
Meeko Fent
Seituoda Taskforce Command Caldari State
522
|
Posted - 2013.08.05 23:37:00 -
[184] - Quote
Burntface man112 wrote:Buster Friently wrote:So, every other weapon in this game gets nerfed just as soon as the AR nerf brigade gets going.
OP or Not, the AR is ruining Dust. This weapon is so overused it's just stupid. The weapon, in pubs, accounts for as many kills as 11 of the 14 weapons combined. Combined.
Does that sound like balance or diversity? no, it isn't.
CCP - Are other weapons supposed to compete with the AR? They aren't.
It's about damn time that CCP approaches balance with, you know, usage balance in mind.
He is a GAYLOCKER So, instead of saying ANYTHING useful, you just start spiting at people who use the Flaylock, and Gays?
I Hope you get Banned. |
BL4CKST4R
WarRavens League of Infamy
942
|
Posted - 2013.08.06 01:37:00 -
[185] - Quote
Meeko Fent wrote:Talos Alomar wrote:Justine Oma-Lyndel wrote: Ok just think for a second, in war real war. What weapon is usually used most on the field?
Why? it's easy to use, and accessible=Cheap.
Again, Militia and GEK need a look. Nothing else, if anything Breach needs a buff in some sort of way.
The weapon we call the AR has no real life analog. The real life AR uses an intermediate power cartridge that's good for taking down lightly armored infantry at range in the hands of a skilled marksman. The Dust 514 AR lets out a stream of plasma desgined to rip trough anything that's close enough. The Gallente AR should be the best SMG in the game. it's efficacy at range should be an issue with the gun. What the game needs more than any buff/nerf is racial symmetry. once all the other racial rifles are in place then we can actually get some semblance of balance. Indeed. I see all over this thread "Oh, but in real-life its the most used weapon on the battlefield!" Well, this isn't real-life is it? GAR-Short Range, High ROF, Moderate Damage, Bullet hose. I'll bold the bits that it fits. GAR-Short Range, High ROF, Moderate Damage, Bullet hose.When the Caldari SMG comes, the GAR should get its range, provided it comes with the Racial ARs. I agree that balance is rather difficult to achieve through what we have now, but several things can be done. Change the fricking Name. I remember we we're saying this back in Open Beta, why wasn't it done? Bump the ROF slightly. Enough so it bumps the DPS to something like 450, but not enough so that it sounds different. Like I said, decrease the effective range. When I say that, I mean the range which the damage stops going down. The Combat rifle should get the GARs current DPS, 425, and the CRR should get a DPS of around 400. Then Several classes need buffs, along with guns.
Those DPS values are rather negligible that any range reduction would have to be so small it would be negligible. Also the Caldari rail rifle would have the lowest DPS because it should have the highest range, by alot so the DPS would be like 200 but keep in mind that low DPS means high damage per shot. |
BL4CKST4R
WarRavens League of Infamy
942
|
Posted - 2013.08.06 01:56:00 -
[186] - Quote
Ignore variants of the same weapon like the TACAR
Gallente DPS= 500 Damage per shot= 35.39 ROF= 850 (full auto) Range 35/60 Clip=45 Least dispersion, most kick
Minmatar DPS= 388 Damage per shot= 38.8 ROF= 600 (full auto, burst) Range 45/70 Clip= 40
Amarr DPS= 318 Damage per shot= 47.7 ROF= 400 (burst, full auto breach) Range 55/80 Clip= 32
Caldari DPS= 269 Damage per shot= 64.56 ROF= 250 (single shot) Range 65/90 Clip= 25 Most dispersion, least kick |
Stands Alone
Ultramarine Corp
55
|
Posted - 2013.08.06 04:06:00 -
[187] - Quote
BL4CKST4R wrote:Ignore variants of the same weapon like the TACAR, and the Breach etc which completely screw up this theoretical calculation of weapon damages and DPS.
Gallente Plasma rifle. DPS= 500 Damage per shot= 35.39 ROF= 850 (full auto) Range 35/60 Clip=45 Least dispersion, most kick
Minmatar Combat rifle DPS= 388 Damage per shot= 38.8 ROF= 600 (full auto, burst) Range 45/70 Clip= 40
Amarr Scrambler rifle, possibly assault. DPS= 318 Damage per shot= 47.7 ROF= 400 (burst, full auto breach) Range 55/80 Clip= 32
Caldari Rail rifle. DPS= 269 Damage per shot= 64.56 ROF= 250 (single shot) Range 65/90 Clip= 25 Most dispersion, least kick
All of these numbers are made to reflect the % difference of DPS and range into damage. Then using that damage to reflect a clip size with a total damage of 1500 then rounded slightly up.
not trolling... just curious what you are getting at or the point of this post. is it in response to something? |
BL4CKST4R
WarRavens League of Infamy
943
|
Posted - 2013.08.06 04:09:00 -
[188] - Quote
Stands Alone wrote:BL4CKST4R wrote:Ignore variants of the same weapon like the TACAR, and the Breach etc which completely screw up this theoretical calculation of weapon damages and DPS.
Gallente Plasma rifle. DPS= 500 Damage per shot= 35.39 ROF= 850 (full auto) Range 35/60 Clip=45 Least dispersion, most kick
Minmatar Combat rifle DPS= 388 Damage per shot= 38.8 ROF= 600 (full auto, burst) Range 45/70 Clip= 40
Amarr Scrambler rifle, possibly assault. DPS= 318 Damage per shot= 47.7 ROF= 400 (burst, full auto breach) Range 55/80 Clip= 32
Caldari Rail rifle. DPS= 269 Damage per shot= 64.56 ROF= 250 (single shot) Range 65/90 Clip= 25 Most dispersion, least kick
All of these numbers are made to reflect the % difference of DPS and range into damage. Then using that damage to reflect a clip size with a total damage of 1500 then rounded slightly up. not trolling... just curious what you are getting at or the point of this post. is it in response to something?
Post above my post above, and a post in this thread I wrote stating this just with no numbers.
|
Meeko Fent
Seituoda Taskforce Command Caldari State
524
|
Posted - 2013.08.06 04:10:00 -
[189] - Quote
Stands Alone wrote:BL4CKST4R wrote:Ignore variants of the same weapon like the TACAR, and the Breach etc which completely screw up this theoretical calculation of weapon damages and DPS.
Gallente Plasma rifle. DPS= 500 Damage per shot= 35.39 ROF= 850 (full auto) Range 35/60 Clip=45 Least dispersion, most kick
Minmatar Combat rifle DPS= 388 Damage per shot= 38.8 ROF= 600 (full auto, burst) Range 45/70 Clip= 40
Amarr Scrambler rifle, possibly assault. DPS= 318 Damage per shot= 47.7 ROF= 400 (burst, full auto breach) Range 55/80 Clip= 32
Caldari Rail rifle. DPS= 269 Damage per shot= 64.56 ROF= 250 (single shot) Range 65/90 Clip= 25 Most dispersion, least kick
All of these numbers are made to reflect the % difference of DPS and range into damage. Then using that damage to reflect a clip size with a total damage of 1500 then rounded slightly up. not trolling... just curious what you are getting at or the point of this post. is it in response to something? I think this is in response to her last post, look up 3 posts |
KING CHECKMATE
Bragian Order Amarr Empire
450
|
Posted - 2013.08.06 04:25:00 -
[190] - Quote
Buster Friently wrote:So, every other weapon in this game gets nerfed just as soon as the AR nerf brigade gets going.
OP or Not, the AR is ruining Dust. This weapon is so overused it's just stupid. The weapon, in pubs, accounts for as many kills as 11 of the 14 weapons combined. Combined.
Does that sound like balance or diversity? no, it isn't.
CCP - Are other weapons supposed to compete with the AR? They aren't.
It's about damn time that CCP approaches balance with, you know, usage balance in mind.
1st off, no. The assault Rifle is GOOD at was is supposed to do. Kill , and be effective at different ranges and circumstances .
2nd What CCP needs to Do is to Buff all the other weapons to AR level except some of them,(Scram Rifle is ok/ Forgegun is ok/ Smg's are ok, Shotguns are ok....),and then Ignore AR players who every single time they get killed by something that is not an AR they whine for a nerf.....
And before someone says that IM the same ,since i asked for a nerf on the Flaylock? Yeah i asked for nerfs on flay-locks but i USED them too..... |
|
Stands Alone
Ultramarine Corp
55
|
Posted - 2013.08.06 04:32:00 -
[191] - Quote
BL4CKST4R wrote:Stands Alone wrote:BL4CKST4R wrote:Ignore variants of the same weapon like the TACAR, and the Breach etc which completely screw up this theoretical calculation of weapon damages and DPS.
Gallente Plasma rifle. DPS= 500 Damage per shot= 35.39 ROF= 850 (full auto) Range 35/60 Clip=45 Least dispersion, most kick
Minmatar Combat rifle DPS= 388 Damage per shot= 38.8 ROF= 600 (full auto, burst) Range 45/70 Clip= 40
Amarr Scrambler rifle, possibly assault. DPS= 318 Damage per shot= 47.7 ROF= 400 (burst, full auto breach) Range 55/80 Clip= 32
Caldari Rail rifle. DPS= 269 Damage per shot= 64.56 ROF= 250 (single shot) Range 65/90 Clip= 25 Most dispersion, least kick
All of these numbers are made to reflect the % difference of DPS and range into damage. Then using that damage to reflect a clip size with a total damage of 1500 then rounded slightly up. not trolling... just curious what you are getting at or the point of this post. is it in response to something? Post above my post above, and a post in this thread I wrote stating this just with no numbers.
ah.... kinda agree... but there are questions i guess... is it a blaster or rail? aren't the sniper rifles the rail rifles? gallente are kinda complicated at what their ground specialty would be since in the lore of new eden, they specialize in electronic warfare and use hybrid weapons...
|
Meeko Fent
Seituoda Taskforce Command Caldari State
524
|
Posted - 2013.08.06 04:54:00 -
[192] - Quote
Stands Alone wrote:BL4CKST4R wrote:Stands Alone wrote:BL4CKST4R wrote:Ignore variants of the same weapon like the TACAR, and the Breach etc which completely screw up this theoretical calculation of weapon damages and DPS.
Gallente Plasma rifle. DPS= 500 Damage per shot= 35.39 ROF= 850 (full auto) Range 35/60 Clip=45 Least dispersion, most kick
Minmatar Combat rifle DPS= 388 Damage per shot= 38.8 ROF= 600 (full auto, burst) Range 45/70 Clip= 40
Amarr Scrambler rifle, possibly assault. DPS= 318 Damage per shot= 47.7 ROF= 400 (burst, full auto breach) Range 55/80 Clip= 32
Caldari Rail rifle. DPS= 269 Damage per shot= 64.56 ROF= 250 (single shot) Range 65/90 Clip= 25 Most dispersion, least kick
All of these numbers are made to reflect the % difference of DPS and range into damage. Then using that damage to reflect a clip size with a total damage of 1500 then rounded slightly up. not trolling... just curious what you are getting at or the point of this post. is it in response to something? Post above my post above, and a post in this thread I wrote stating this just with no numbers. ah.... kinda agree... but there are questions i guess... is it a blaster or rail? aren't the sniper rifles the rail rifles? gallente are kinda complicated at what their ground specialty would be since in the lore of new eden, they specialize in electronic warfare and use hybrid weapons... EDIT: forgot to add... i think that minmatar rifles should be the single shot, since SMG covers the short range projectile weapon... single shot long range, SMG is autocannon equivalent right? or is SMG a hybrid? i dont have dust on so cant read discription The AR is a blaster, the SMG is a projectile, the CR is going to be a projectile, and so on, and so one. |
Zendeal
Horizons' Edge Orion Empire
10
|
Posted - 2013.08.06 04:54:00 -
[193] - Quote
Buster Friently wrote:Nocturnal Soul wrote:lol let me show the power of my Proto SCR and ASCR You'd do better with the AR. Like I said, there are people that don't use the AR, but it's not because the AR isn't the best gun in the game.
Sooooo true.
I'm almost 8mil sp and haven't touched an AR for more than a couple matches because I like the challenge of crapier weapons. I would say I'm a decent but not great player, especially for running shotgun and MD before 1.2. Anyways I got so sick of AR dominance, I threw 3 points into AR and bought an AUR duvolle. I went 6 - 2 with 8 assists and over 1000 WP in my first try.
What the hell are the AR drawbacks? I get MD qqing from player, I get 18 freaking ammo that's nearly 5 kills max before needing a nano. TAC gets 300 rounds with the games best range not incl sniper and no overheat mechanic? Jeez. Don't think ill e going back. |
Stands Alone
Ultramarine Corp
55
|
Posted - 2013.08.06 05:03:00 -
[194] - Quote
Meeko Fent wrote:Stands Alone wrote:BL4CKST4R wrote:Stands Alone wrote:BL4CKST4R wrote:Ignore variants of the same weapon like the TACAR, and the Breach etc which completely screw up this theoretical calculation of weapon damages and DPS.
Gallente Plasma rifle. DPS= 500 Damage per shot= 35.39 ROF= 850 (full auto) Range 35/60 Clip=45 Least dispersion, most kick
Minmatar Combat rifle DPS= 388 Damage per shot= 38.8 ROF= 600 (full auto, burst) Range 45/70 Clip= 40
Amarr Scrambler rifle, possibly assault. DPS= 318 Damage per shot= 47.7 ROF= 400 (burst, full auto breach) Range 55/80 Clip= 32
Caldari Rail rifle. DPS= 269 Damage per shot= 64.56 ROF= 250 (single shot) Range 65/90 Clip= 25 Most dispersion, least kick
All of these numbers are made to reflect the % difference of DPS and range into damage. Then using that damage to reflect a clip size with a total damage of 1500 then rounded slightly up. not trolling... just curious what you are getting at or the point of this post. is it in response to something? Post above my post above, and a post in this thread I wrote stating this just with no numbers. ah.... kinda agree... but there are questions i guess... is it a blaster or rail? aren't the sniper rifles the rail rifles? gallente are kinda complicated at what their ground specialty would be since in the lore of new eden, they specialize in electronic warfare and use hybrid weapons... EDIT: forgot to add... i think that minmatar rifles should be the single shot, since SMG covers the short range projectile weapon... single shot long range, SMG is autocannon equivalent right? or is SMG a hybrid? i dont have dust on so cant read discription The AR is a blaster, the SMG is a projectile, the CR is going to be a projectile, and so on, and so one.
-right... but the sniper rifle is a rail, correct? AR is the short range for the race -SMG is short range for minnie, so long range rifle would be similar to TAC yes? -amarr has scrambler stuff, their long range is laser rifle -gallente use other races' weapons but usually compensate with a either a good tank or good bonuses to support therefore they would not have a race rifle but get other stuff instead
i know this may be off topic, but im just trying to stick to the new eden lore
Ugh, another Edit: just throwing ideas... not arguing... |
D legendary hero
THE WARRIORS OF LEGEND
581
|
Posted - 2013.08.06 05:27:00 -
[195] - Quote
^^actually the minmintar is said to be burst. however full autp, burst, beach and tac variants will be availible to all races, just in their type (minine = projectile, etc) |
Meeko Fent
Seituoda Taskforce Command Caldari State
524
|
Posted - 2013.08.06 05:29:00 -
[196] - Quote
Stands Alone wrote:Meeko Fent wrote:Stands Alone wrote:BL4CKST4R wrote:Stands Alone wrote:
not trolling... just curious what you are getting at or the point of this post. is it in response to something?
Post above my post above, and a post in this thread I wrote stating this just with no numbers. ah.... kinda agree... but there are questions i guess... is it a blaster or rail? aren't the sniper rifles the rail rifles? gallente are kinda complicated at what their ground specialty would be since in the lore of new eden, they specialize in electronic warfare and use hybrid weapons... EDIT: forgot to add... i think that minmatar rifles should be the single shot, since SMG covers the short range projectile weapon... single shot long range, SMG is autocannon equivalent right? or is SMG a hybrid? i dont have dust on so cant read discription The AR is a blaster, the SMG is a projectile, the CR is going to be a projectile, and so on, and so one. -right... but the sniper rifle is a rail, correct? AR is the short range for the race -SMG is short range for minnie, so long range rifle would be similar to TAC yes? -amarr has scrambler stuff, their long range is laser rifle -gallente use other races' weapons but usually compensate with a either a good tank or good bonuses to support therefore they would not have a race rifle but get other stuff instead i know this may be off topic, but im just trying to stick to the new eden lore Ugh, another Edit: just throwing ideas... not arguing... The AR we have now is a Gallante weapon, when I said CR, I meant combat rifle, and its going to be the burst AR.
The Rail Rifle is going to be Railgun like the current Sniper.
The minis are eventually going to get the precision rifle. |
Stands Alone
Ultramarine Corp
55
|
Posted - 2013.08.06 05:51:00 -
[197] - Quote
Meeko Fent wrote:Stands Alone wrote:Meeko Fent wrote:Stands Alone wrote:BL4CKST4R wrote:
Post above my post above, and a post in this thread I wrote stating this just with no numbers.
ah.... kinda agree... but there are questions i guess... is it a blaster or rail? aren't the sniper rifles the rail rifles? gallente are kinda complicated at what their ground specialty would be since in the lore of new eden, they specialize in electronic warfare and use hybrid weapons... EDIT: forgot to add... i think that minmatar rifles should be the single shot, since SMG covers the short range projectile weapon... single shot long range, SMG is autocannon equivalent right? or is SMG a hybrid? i dont have dust on so cant read discription The AR is a blaster, the SMG is a projectile, the CR is going to be a projectile, and so on, and so one. -right... but the sniper rifle is a rail, correct? AR is the short range for the race -SMG is short range for minnie, so long range rifle would be similar to TAC yes? -amarr has scrambler stuff, their long range is laser rifle -gallente use other races' weapons but usually compensate with a either a good tank or good bonuses to support therefore they would not have a race rifle but get other stuff instead i know this may be off topic, but im just trying to stick to the new eden lore Ugh, another Edit: just throwing ideas... not arguing... The AR we have now is a Gallante weapon, when I said CR, I meant combat rifle, and its going to be the burst AR. The Rail Rifle is going to be Railgun like the current Sniper. The minis are eventually going to get the precision rifle.
it would have made things a lot more simple if you just pointed me to the future weapons post lol |
Meeko Fent
Seituoda Taskforce Command Caldari State
525
|
Posted - 2013.08.06 06:20:00 -
[198] - Quote
But what's the fun in that? |
semperfi1999
Internal Error. Negative-Feedback
723
|
Posted - 2013.08.06 12:55:00 -
[199] - Quote
KING CHECKMATE wrote:Buster Friently wrote:So, every other weapon in this game gets nerfed just as soon as the AR nerf brigade gets going.
OP or Not, the AR is ruining Dust. This weapon is so overused it's just stupid. The weapon, in pubs, accounts for as many kills as 11 of the 14 weapons combined. Combined.
Does that sound like balance or diversity? no, it isn't.
CCP - Are other weapons supposed to compete with the AR? They aren't.
It's about damn time that CCP approaches balance with, you know, usage balance in mind.
1st off, no.The assault Rifle is GOOD at was is supposed to do. Kill , and be effective at different ranges and circumstances . 2ndWhat CCP needs to Do is to Buff all the other weapons to AR level except some of them,(Scram Rifle is ok/ Forgegun is ok/ Smg's are ok, Shotguns are ok....),and then Ignore AR players who every single time they get killed by something that is not an AR they whine for a nerf..... And before someone says that IM the same ,since i asked for a nerf on the Flaylock? Yeah i asked for nerfs on flay-locks but i USED them too.....
I do agree that some weapons need to be looked at to make them worthwhile but you forgot to note that the MD is definitely not one of the weapons that needs to be buffed. In fact it needs to be toned down...its wayy to powerful right now. Laser rifle needs some adjusting........I heard its better now but I dont know if it quite where it needs to be....we should have an autokill light saber like it was in chromosome but it needs to also be effective. |
semperfi1999
Internal Error. Negative-Feedback
723
|
Posted - 2013.08.06 13:00:00 -
[200] - Quote
Zendeal wrote:Buster Friently wrote:Nocturnal Soul wrote:lol let me show the power of my Proto SCR and ASCR You'd do better with the AR. Like I said, there are people that don't use the AR, but it's not because the AR isn't the best gun in the game. Sooooo true. I'm almost 8mil sp and haven't touched an AR for more than a couple matches because I like the challenge of crapier weapons. I would say I'm a decent but not great player, especially for running shotgun and MD before 1.2. Anyways I got so sick of AR dominance, I threw 3 points into AR and bought an AUR duvolle. I went 6 - 2 with 8 assists and over 1000 WP in my first try. What the hell are the AR drawbacks? I get MD qqing from player, I get 18 freaking ammo that's nearly 5 kills max before needing a nano. TAC gets 300 rounds with the games best range not incl sniper and no overheat mechanic? Jeez. Don't think ill e going back.
Um you realize that with that score...............unless the enemy was redlined and you never saw anyone because of it.......that is a horrible score...I feel bad when I go 12-2 because I played badly that game. LOL if you are still using the Tac.....Noone has even come close to killing me with the Tac since the Tac nerf. If you actually come from using the MD I dont u/s how your kills arent more? I speced 1 lvl into the MD to verify it was OP and LOLed and I facestomped every protosuit I faced.....flux nades???? Only need them if there is a large group of enemies otherwise the MD easily destroys all in 3-4 shots (unless they are a heavy). |
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Mobius Wyvern
Guardian Solutions
2901
|
Posted - 2013.08.06 19:17:00 -
[201] - Quote
The AR Secret |
D legendary hero
THE WARRIORS OF LEGEND
587
|
Posted - 2013.08.06 19:48:00 -
[202] - Quote
Burntface man112 wrote:Justine Oma-Lyndel wrote:DUST Fiend wrote:What is this, like your 14th nerf AR thread with no real data aside from "omgz AR so popler" Use the Frontline Militia Suit; Notice K/D, Notice how everyone with proto drops like flies, create opinion. lmao thats full of ****... Gaylocker
seriously, if you cheap tank (put basic armor and milita/basic shield extenders ) on a milita suit, and put flux and AR you are doing damage. Proto suits will die to you,, of course you will still die. but you will lose 2000ISK they will lose 125,000+
even if you die 10 times in a row, you still burn more of their cash.
what he was trying to say though is that this is only really effective with a medium frame and an AR (Ascr works ok too but why would you put that on a milita suit when militia Ar has the same DPS and costs 610ISK)
btw I use the flaylocks (pre and post nerf), but my GEK is my best gun... I will gek any1 anytime and always winwith a dps of 491, there is nothing I can't destroy in less than 1 second (a heavy is in 2 seconds) |
Meeko Fent
Seituoda Taskforce Command Caldari State
534
|
Posted - 2013.08.07 18:04:00 -
[203] - Quote
semperfi1999 wrote:Meeko Fent wrote:semperfi1999 wrote:Your thoughts are interesting I will give you that but the 40 round mag......well that would work if you also lowered the reload time. With a high reload time on the AR (and with the hit detection issues) it takes about 30-40 rounds for 1 kill alot of times....not always but alot of the times it does. I would be hard pressed to reduce their mag size and not give them at least a slightly faster reload time. 3-3.25 Seconds sound good? Current reload time for the AR is 3.0 so um......3.25 is not a buff (LOL) No I was thinking (if the only change to the ASCR is faster overheating) then the AR reload time should be brought down to a maximum of 2.5 (same as the ASCR)....and depending on how strong the overheating mechanic is for the ASCR and how many rounds the keep in their mag......possibly down to 2.0. Edit: In fact on reviewing this I would say if the reload time for the AR was to be 2.5 and the scrambler only got a slight nerf in the OH mechanic then the ASCR reload time should be brought up to 3.0 seconds instead of 2.5. I remember that it was 3.5 seconds...
Maybe that was just Militia. |
D legendary hero
THE WARRIORS OF LEGEND
590
|
Posted - 2013.08.07 20:29:00 -
[204] - Quote
semperfi1999 wrote:Zendeal wrote:Buster Friently wrote:Nocturnal Soul wrote:lol let me show the power of my Proto SCR and ASCR You'd do better with the AR. Like I said, there are people that don't use the AR, but it's not because the AR isn't the best gun in the game. Sooooo true. I'm almost 8mil sp and haven't touched an AR for more than a couple matches because I like the challenge of crapier weapons. I would say I'm a decent but not great player, especially for running shotgun and MD before 1.2. Anyways I got so sick of AR dominance, I threw 3 points into AR and bought an AUR duvolle. I went 6 - 2 with 8 assists and over 1000 WP in my first try. What the hell are the AR drawbacks? I get MD qqing from player, I get 18 freaking ammo that's nearly 5 kills max before needing a nano. TAC gets 300 rounds with the games best range not incl sniper and no overheat mechanic? Jeez. Don't think ill e going back. Um you realize that with that score...............unless the enemy was redlined and you never saw anyone because of it.......that is a horrible score...I feel bad when I go 12-2 because I played badly that game. LOL if you are still using the Tac.....Noone has even come close to killing me with the Tac since the Tac nerf. If you actually come from using the MD I dont u/s how your kills arent more? I speced 1 lvl into the MD to verify it was OP and LOLed and I facestomped every protosuit I faced.....flux nades???? Only need them if there is a large group of enemies otherwise the MD easily destroys all in 3-4 shots (unless they are a heavy).
bro... this game is not a kills twich shooter... when i go on call of duty i consistantly get 30-50 kills in a single game (depending on mode). but in this game with shields, armor and generally better mobility getting 20+ kills normally means somethings off. with 150 clones 16 v 16 match if all else is equal everyone can get 9.375 kills, technically 9 kills and 1 assist. but 1000WP is pretty good to because that means instead of being a *** and stealing kills, or camping on hills with tanks, snipers Or AFKing he played the game and took objectives that ultimately won him the game.
please lets not criticize everyone.
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D legendary hero
THE WARRIORS OF LEGEND
590
|
Posted - 2013.08.07 20:30:00 -
[205] - Quote
this and this. i think its appropriate to post this here. unless i already posted in this thread.. i cant find the original one.
#121 Posted: 2013.08.07 18:26 | Report ok i can't find my original post so I'll just repost the numbers. (in damage per second) remember when stacking mods the effectis of the additional mods are as folows: second mod has 75% of its actual vale, 3rd 50%. to test put shield hardeners on a tank and look at the resistance numbers)
militia AR numbers shown = 425dps " with the bonus 10% all weapons recieved = 467.5 <<< actual base damage " with 15% proficiiecny = 538 (this is already more than enough to drop every suit in the game under 2.2 seconds) " " 1 basic damage mod = 481 " " " 2 basic damage mods = 490 " " " " 1 enhanced damage mod = 490 " " " " " 2 enhanced damage mods = 504 (this drops your average suit in 1 second) " " " " " " 1 complex damage mod = 514 (an unmodded heavy will die in 2 seconds) " " " " " " " 2 complex damage mods = 546 " " " " " " " " 3 complex damage mods = 569.74
1 complex mod and proficiecny 15% = 591 (approaching HMG damage) 2 complex mods and proficiceny 15% = 628 (dayum!) 3 complex mods and proficiceny 15% = 655 dps (holy shi...)
PROTO basic heavy ehp base = 800 heavy with with shield and armor bonus to lvl5 = 1012 ehp with 2 proto shield extenders = +145.2 shield (the shield skill at lvl5 gives 10%to shields) with 3 complex armor plates = +379.5 armor (the armor skill at lvl5 gives 10% to armor) total ehp = 1536.7
PROTO sentinel base ehp = 800 with shield and armor bonus to lvl5 = 1012 ehp with 1 proto shield extenders = +72.6 shield (the shield skill at lvl5 gives 10%to shields) with 4 complex armor plates = +506 armor (the armor skill at lvl5 gives 10% to armor) total ehp = 1590.6
you can divide the ehps by the dps to find out how many seconds it takes to kill the heavies but ill do an example.
milita AR with its actual dps of 467. proto sentiel heavy, the alleged point defense king... lets see: 1590.6/467 = 3.4 seconds of fire.
how many bullets did he waste? lets see. 1590/34 = 47 bullets.
A fully decked out proto scout with up to 400 ehp survives .85 seconds. a regular scout counts his life in miliseconds.
NOTE: this is just the militia AR, not couting the GEK, and Duvoule which obviously get higher and better. |
Niuvo
The Phoenix Federation
308
|
Posted - 2013.08.07 20:55:00 -
[206] - Quote
Yea, the AR is a familiar weapon, that's how I started playing dust. It does feel OP though, It's amazing at all combat ranges, that's why they get alot of kills. There should be new weaponry coming! I know they'll have racial rifles. I just feel that combat is not grounded. 1.4? |
D legendary hero
THE WARRIORS OF LEGEND
590
|
Posted - 2013.08.07 20:55:00 -
[207] - Quote
If the AR's damage was nerfed proportionately per level to have the same dps as the breach AR we would be on our way toward balancing.
CURRENT: breach AR damage per shot = 51 breach AR rpm = 400 breach AR dps = 340 breach AR actual dps = 374 breach AR dps with 15% proficiecny = 430
STD AR damage per shot = 34 (33% less damage than breach. [67% of the damage a breach does}) STD AR rpm = 750 (has a 85% higher fire rate than breach) STD AR dps = 425 STD AR actual dps = 467.5 STD AR dps with 15% proficiecny = 537.6
As you can see the std AR is clearly a supperior weapon.
SUGGESTED CHANGES: breach AR damage per shot = 51 breach AR rpm = 400 breach AR dps = 340 breach AR actual dps = 374 breach AR dps with 15% proficiecny = 430
STD AR damage per shot = 27.5 (46% less damage than breach. {54% of the damage a breach does}) STD AR rpm = 750 (has a 85% higher fire rate than breach) STD AR dps = 343.75 STD AR actual dps = 378.125 STD AR dps with 15% proficiecny = 434.8
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Buster Friently
Rosen Association
1477
|
Posted - 2013.08.08 00:15:00 -
[208] - Quote
Still tired of it CCP. |
BL4CKST4R
WarRavens League of Infamy
973
|
Posted - 2013.08.08 03:27:00 -
[209] - Quote
D legendary hero wrote:If the AR's damage was nerfed proportionately per level to have the same dps as the breach AR we would be on our way toward balancing.
CURRENT: breach AR damage per shot = 51 breach AR rpm = 400 breach AR dps = 340 breach AR actual dps = 374 breach AR dps with 15% proficiecny = 430
STD AR damage per shot = 34 (33% less damage than breach. [67% of the damage a breach does}) STD AR rpm = 750 (has a 85% higher fire rate than breach) STD AR dps = 425 STD AR actual dps = 467.5 STD AR dps with 15% proficiecny = 537.6
As you can see the std AR is clearly a supperior weapon.
SUGGESTED CHANGES: breach AR damage per shot = 51 breach AR rpm = 400 breach AR dps = 340 breach AR actual dps = 374 breach AR dps with 15% proficiecny = 430
STD AR damage per shot = 27.5 (46% less damage than breach. {54% of the damage a breach does}) STD AR rpm = 750 (has a 85% higher fire rate than breach) STD AR dps = 343.75 STD AR actual dps = 378.125 STD AR dps with 15% proficiecny = 434.8
For such a nerf to apply it would mean that the range should NOT be nerfed. Also the other rifles would have to have their damage decreased accordingly. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1369
|
Posted - 2013.08.08 04:17:00 -
[210] - Quote
I'd be okay with the Gallente AR keeping it's crazy high DPS as long as the other racial AR's outrange it.
The plasma rifle should make you crap yourself a little bit and make you do everything in your power to keep it away from you, kinda like the shotgun.
the AR should be the best SMG in the game, a cqc beast. Right now with the limited infantry rifle selections it's not just a jack of all trades it is the master of them too. Racial symmetry will fix many perceived problems and nerfing the AR now will probably just mean they'll have to buff it later.
And CCP - change the name of the AR. Call it the Plasma Rifle or something like that. People keep trying to compare it toreal life ARs. |
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Theresa Rohk
The Cuddlefish Templis Dragonaors
15
|
Posted - 2013.08.08 17:10:00 -
[211] - Quote
semperfi1999 wrote:
I used the AR exclusively until the most recent respec...then I used the scrambler. I am confident that I know what I am talking about after months of AR use and a couple months of ASCR use under my belt.....but you want the numbers....not sure why you cant compare this yourself but here it is.
ASCR Pros: Higher per shot dmg, better accuracy, higher mag size, more max ammo, faster reload time, less CPU, recoil/disperion same as fully skilled AR,
Cons: slightly lower DPS from the AR (465.89 DPS for the ASCR vs 467.50 for the AR), slightly lower RPM can overheat, 80% dmg to armor (difference of 2 dmg per shot from the AR)
AR Pros: higher RPM , no possible way to overheat, less PG, 90% dmg to armor
Cons: Lower per shot dmg, lower accuracy, lower mag size, less max ammo, slower reload time, more CPU, must spend 1.5 mill extra SP to obtain same recoil/dispersion that ASCR starts with, iron sight, 10% bonus to shield dmg
Now the only thing that cannot be quantified is whether the hip fire on the AR is slightly better than the ASCR or not. I have tried both and honestly its hard to tell but if I was forced to give this to one of the guns I would probably lean a little more towards the AR having a slight advantage in hipfire....but its only a very slight advantage.
As you can see from the stats the ASCR in general comes out ahead of the AR every single time. Yes there are some things the AR is better at I would never debate that. But even in the areas where the AR is better the difference is pretty small......nigh insignificant since everyone misses some shots so noone truly sees that DPS on an enemy. But the areas where the ASCR is better than the AR the difference can be very significant. Total possible dmg from the AR before reload is 2244 but the ASCR is 2851.2....that is a difference of over 600 dmg before reloading....that is possibly another kill. Reload is .5 seconds faster for the ASCR.....the CPU/PG just depends on your suit if you can take more CPU or more PG....so thats not really a defining issue between the weapons as it depends on your specific build. Any place where the ASCR has less dmg it is lower dmg by 2 points...but where the dmg is greater for the ASCR its a difference of 6.38 (using base info not counting any proficiencies so this difference becomes larger as proficiencies are included). The only significant supposed downside for the ASCR is that it can overheat but seriously who has ever overheated the ASCR on accident? Its almost impossible to do on accident. Also the AR downside is as it fires continuously the recoil/dispersion becomes greater and greater.
Honestly if you cant admit that the ASCR is a better weapon (maybe not your preference but just based on stats) then you just blind. The ASCR is the better assault than the assault rifle is (which is supposed to be the gallente version of the weapon LOL).
I've removed the opinions you threw out as facts from the quote.
But "Better" is an opinion, and I was also asking on numbers on recoil. Zoom in and you can fire with the AR without the gun moving, even if you are. The ASCR hops all over the place regardless of how you are moving. This makes it much harder to use the longer range it has. It is also something you won't see in numbers. Your numbers are also disingenuous. You can't compare straight DPS because half of that being applied is reduced by 20% on the scrambler rifles. You would only see direct comparisons if you were shooting at a target with no armor and only shields, which doesn't exist. So, a straight DPS comparison is fallacious.
The ASCR might as well have no overheat mechanic, I've used it a lot and never gotten it to overheat on my assault suit. The regular SCR however is ridiculous in how easy it is to overheat. My point, however, was that the advantages supposedly given to the SCR variants aren't that well applied in current game maps and scenarios. Longer range is useless if you can't apply it (see recoil when zoomed for ASCR), and a built in drawback function on a gun that just barely comes up even with the AR. So why use it at all? Yah you may have a slight DPS advantage, but the SCR is semi-auto, meaning your RPM is never going to be the maximum, and the overheat mechanic full on prevents you from hitting it anyway. So your total DPS is never actually going to be what you're saying it is.
Regarding your whining about the 1.8m SP needed to invest in dispersion/accuracy, the SCR basically needs the Amarr Assault suits to get any sort of DPS without overheating, so I consider that an even trade as it binds you to using Amarr suits, and all the imbalance issues of that ( guess you Amarr people just get one less slot on your suits, cause lulz balance -CCP). That is an entire suit you HAVE to spec into just to use a gun properly, to try and sort of match the default assault rifle. Yah, I consider that an even trade for a modicum of a slightly potential higher DPS that is never actually seen in game.
Zendeal wrote:Buster Friently wrote:Nocturnal Soul wrote:lol let me show the power of my Proto SCR and ASCR You'd do better with the AR. Like I said, there are people that don't use the AR, but it's not because the AR isn't the best gun in the game. Sooooo true. What the hell are the AR drawbacks? I get MD qqing from player, I get 18 freaking ammo that's nearly 5 kills max before needing a nano. TAC gets 300 rounds with the games best range not incl sniper and no overheat mechanic? Jeez. Don't think ill e going back.
Key point as I said, there aren't any. There's no reason to use any other weapon. |
Stands Alone
Ultramarine Corp
70
|
Posted - 2013.08.08 20:28:00 -
[212] - Quote
I dont use the AR cause i like the challenge of other weapons, i used it mostly as my main weapon from closed beta until a few weeks ago... now i use the laser rifle, for the challenge... cause the AR is too much. |
D legendary hero
THE WARRIORS OF LEGEND
599
|
Posted - 2013.08.09 00:59:00 -
[213] - Quote
BL4CKST4R wrote:D legendary hero wrote:If the AR's damage was nerfed proportionately per level to have the same dps as the breach AR we would be on our way toward balancing.
CURRENT: breach AR damage per shot = 51 breach AR rpm = 400 breach AR dps = 340 breach AR actual dps = 374 breach AR dps with 15% proficiecny = 430
STD AR damage per shot = 34 (33% less damage than breach. [67% of the damage a breach does}) STD AR rpm = 750 (has a 85% higher fire rate than breach) STD AR dps = 425 STD AR actual dps = 467.5 STD AR dps with 15% proficiecny = 537.6
As you can see the std AR is clearly a supperior weapon.
SUGGESTED CHANGES: breach AR damage per shot = 51 breach AR rpm = 400 breach AR dps = 340 breach AR actual dps = 374 breach AR dps with 15% proficiecny = 430
STD AR damage per shot = 27.5 (46% less damage than breach. {54% of the damage a breach does}) STD AR rpm = 750 (has a 85% higher fire rate than breach) STD AR dps = 343.75 STD AR actual dps = 378.125 STD AR dps with 15% proficiecny = 434.8
For such a nerf to apply it would mean that the range should NOT be nerfed. Also the other rifles would have to have their damage decreased accordingly. For example the ASCR would have to get its damage nerfed to 29.16. Also this does not account for the TAC and SCR which would now far out DPS these two guns. I think the best thing is to reduce the range of the AR but increase or keep the DPS (lower damage increase ROF), slightly reduce the range and keep DPS of the breach, and keep the range and reduce the DPS of the TAC AR. That way all 3 weapon variants will excel within their own ranges, and not be carbon copies of each other with just different rates of fire.... And like I said a million times over, DPS does not make a better weapon; In an MMO a high DPS weapon is usually not better than a low DPS weapon, for example a pair of daggers vs a warhammer, the daggers have high damage potential but due to their low range it always puts the user in harms way, while the warhammer has longer range and high spike damage so they can get a couple shots in that will possibly be lethal unless the dagger user is skilled enough to close distance while mitigating damage but at the same time the warhammer user can be skilled enough to obliterate the dagger user before he can close distance. This is the difference between high DPS and low DPS, the dagger and the warhammer, the blaster cannon and the rail gun. If you were to compare the blaster cannon vs the rail gun, the blaster cannon has a DPS of 750 while a rail gun has a DPS of 614, but in a fire fight who would win? Well the answer is who has the range advantage.
Well the TAC and Scr are not full automatic so they arent as big an issue. I use Scr and I can tell you its great at its intended range.
the AScr is a ADV lvl 5 laser rifle that is significantly weaker on Armor than on shields. its muzzle flash and recoil justifiy its higher dps.
Increasing the damage of the AR to make it a CQC? i must disagree. its already better than the HMg for many reasons, and it gets more kills than shotguns in CQC, making it better than an SMG. It makes no sense. THE AR IS A MIDRANGE WEAPON. it should be made to work in midrange.
thats why i am against reducing its range. however, reducing its damage to that of a breach AR and tightening the hip fire spread will make it good at CQC. if TL;DR view the following summary:
Breach = good as is. full auto AR = reduce damage per shot to 27.5, tighten hip fire spread. burst = increase delay between bursts, increase damage per burst to 100. range between TAC and STD/breach AR. TAC = fine as is. perhaps 25% larger magazine.
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D legendary hero
THE WARRIORS OF LEGEND
599
|
Posted - 2013.08.09 01:33:00 -
[214] - Quote
Theresa Rohk wrote:I've removed the opinions you threw out as facts from the quote. But "Better" is an opinion, and I was also asking on numbers on recoil. Zoom in and you can fire with the AR without the gun moving, even if you are. The ASCR hops all over the place regardless of how you are moving. This makes it much harder to use the longer range it has. It is also something you won't see in numbers. Your numbers are also disingenuous. You can't compare straight DPS because half of that being applied is reduced by 20% on the scrambler rifles. You would only see direct comparisons if you were shooting at a target with no armor and only shields, which doesn't exist. So, a straight DPS comparison is fallacious. The ASCR might as well have no overheat mechanic, I've used it a lot and never gotten it to overheat on my assault suit. The regular SCR however is ridiculous in how easy it is to overheat. My point, however, was that the advantages supposedly given to the SCR variants aren't that well applied in current game maps and scenarios. Longer range is useless if you can't apply it (see recoil when zoomed for ASCR), and a built in drawback function on a gun that just barely comes up even with the AR. So why use it at all? Yah you may have a slight DPS advantage, but the SCR is semi-auto, meaning your RPM is never going to be the maximum, and the overheat mechanic full on prevents you from hitting it anyway. So your total DPS is never actually going to be what you're saying it is. Regarding your whining about the 1.8m SP needed to invest in dispersion/accuracy, the SCR basically needs the Amarr Assault suits to get any sort of DPS without overheating, so I consider that an even trade as it binds you to using Amarr suits, and all the imbalance issues of that ( guess you Amarr people just get one less slot on your suits, cause lulz balance -CCP). That is an entire suit you HAVE to spec into just to use a gun properly, to try and sort of match the default assault rifle. Yah, I consider that an even trade for a modicum of a slightly potential higher DPS that is never actually seen in game. Zendeal wrote:Buster Friently wrote:Nocturnal Soul wrote:lol let me show the power of my Proto SCR and ASCR You'd do better with the AR. Like I said, there are people that don't use the AR, but it's not because the AR isn't the best gun in the game. Sooooo true. What the hell are the AR drawbacks? I get MD qqing from player, I get 18 freaking ammo that's nearly 5 kills max before needing a nano. TAC gets 300 rounds with the games best range not incl sniper and no overheat mechanic? Jeez. Don't think ill e going back. Key point as I said, there aren't any. There's no reason to use any other weapon. Especially on suits that don't bonus shields so you can stack your mids with damage modifiers and lows with armor plates. Who says you need trade offs in this game?
^^to add to all the points you mentioned, disperion on the AR resets everytime you release the trigger, so lightly tapping the trigger makes your AR pinpoint accurate. so, thats 1.8 million SP saved.
not to mentioed you need light weapons lvl2 and scrambler rifles lvl4 to even get an AScr. so, you need 2.5 million SP just to use the darn thing. and check it out it has about 15% better dps than a militia AR.
how much SP does a milita AR cost? 0. how much does it cost in ISK? 610. how much SP for a full auto AScr? 2.5 million (weaponry lvl3, light weapony 2, scrambler rilfes lvl 4), how much isk? 17,483
the following are in damage per second militia AR dps = 425 *10% = 467. how much does it do to shields? 514 how much does it do to armor? 420
Ascr dps = 444.15 (the AScr came out after all weapons got the 10% damage buff, so it may or may not have the buff. 488.6) how much does it do to shields? 532 how much does it do to armor? 355
scrambler rifle STD: the dps would appear to be high because at 72hp per shot and and a fire rate of 705 your dps would be 846, however you must pull the trigger 12 times in 1 second inorder to do that dps. inaddition, the heat build up is 60 per second, with a 6second cool down and a 5second overheat seizure. so, if you fire 1 round every second you will over heat after 6 to 7 shots, and do 52 damage to yourself.
indeed 6-7 shots is 504 total damage done, but thats 6 to seven shots in 6-7 seconds. the milita AR does 425 in 1 second. |
BL4CKST4R
WarRavens League of Infamy
991
|
Posted - 2013.08.09 01:51:00 -
[215] - Quote
D legendary hero wrote:Theresa Rohk wrote:I've removed the opinions you threw out as facts from the quote. But "Better" is an opinion, and I was also asking on numbers on recoil. Zoom in and you can fire with the AR without the gun moving, even if you are. The ASCR hops all over the place regardless of how you are moving. This makes it much harder to use the longer range it has. It is also something you won't see in numbers. Your numbers are also disingenuous. You can't compare straight DPS because half of that being applied is reduced by 20% on the scrambler rifles. You would only see direct comparisons if you were shooting at a target with no armor and only shields, which doesn't exist. So, a straight DPS comparison is fallacious. The ASCR might as well have no overheat mechanic, I've used it a lot and never gotten it to overheat on my assault suit. The regular SCR however is ridiculous in how easy it is to overheat. My point, however, was that the advantages supposedly given to the SCR variants aren't that well applied in current game maps and scenarios. Longer range is useless if you can't apply it (see recoil when zoomed for ASCR), and a built in drawback function on a gun that just barely comes up even with the AR. So why use it at all? Yah you may have a slight DPS advantage, but the SCR is semi-auto, meaning your RPM is never going to be the maximum, and the overheat mechanic full on prevents you from hitting it anyway. So your total DPS is never actually going to be what you're saying it is. Regarding your whining about the 1.8m SP needed to invest in dispersion/accuracy, the SCR basically needs the Amarr Assault suits to get any sort of DPS without overheating, so I consider that an even trade as it binds you to using Amarr suits, and all the imbalance issues of that ( guess you Amarr people just get one less slot on your suits, cause lulz balance -CCP). That is an entire suit you HAVE to spec into just to use a gun properly, to try and sort of match the default assault rifle. Yah, I consider that an even trade for a modicum of a slightly potential higher DPS that is never actually seen in game. Zendeal wrote:Buster Friently wrote:Nocturnal Soul wrote:lol let me show the power of my Proto SCR and ASCR You'd do better with the AR. Like I said, there are people that don't use the AR, but it's not because the AR isn't the best gun in the game. Sooooo true. What the hell are the AR drawbacks? I get MD qqing from player, I get 18 freaking ammo that's nearly 5 kills max before needing a nano. TAC gets 300 rounds with the games best range not incl sniper and no overheat mechanic? Jeez. Don't think ill e going back. Key point as I said, there aren't any. There's no reason to use any other weapon. Especially on suits that don't bonus shields so you can stack your mids with damage modifiers and lows with armor plates. Who says you need trade offs in this game? ^^to add to all the points you mentioned, disperion on the AR resets everytime you release the trigger, so lightly tapping the trigger makes your AR pinpoint accurate. so, thats 1.8 million SP saved. not to mentioed you need light weapons lvl2 and scrambler rifles lvl4 to even get an AScr. so, you need 2.5 million SP just to use the darn thing. and check it out it has about 15% better dps than a militia AR. how much SP does a milita AR cost? 0. how much does it cost in ISK? 610. how much SP for a full auto AScr? 2.5 million (weaponry lvl3, light weapony 2, scrambler rilfes lvl 4), how much isk? 17,483 the following are in damage per second militia AR dps = 425 *10% = 467. how much does it do to shields? 514 how much does it do to armor? 420 Ascr dps = 444.15 (the AScr came out after all weapons got the 10% damage buff, so it may or may not have the buff. 488.6) how much does it do to shields? 532 how much does it do to armor? 355 scrambler rifle STD: the dps would appear to be high because at 72hp per shot and and a fire rate of 705 your dps would be 846, however you must pull the trigger 12 times in 1 second inorder to do that dps. inaddition, the heat build up is 60 per second, with a 6second cool down and a 5second overheat seizure. so, if you fire 1 round every second you will over heat after 6 to 7 shots, and do 52 damage to yourself. indeed 6-7 shots is 504 total damage done, but thats 6 to seven shots in 6-7 seconds. the milita AR does 425 in 1 second.
Weaponry level 3 - 68,400 Light weapon operation 2 - 49,750 Scrambler rifle operation 4 - 310,960
The SCR is best used by leading with a charged shot then finishing with the regular shots, although the overheat is a bit to much. The overheat mechanic should remain the same when charging shots but the overheat from natural firing should be lowered to around 75% of the clip although its ROF should also be lowered to be similiar to the TAC AR to avoid abuse.
I think the reason there is a DPS difference between the AR and the ASCR is because the ASCR was made to be the long range assault rifle while the AR was not looked at upon the release of the ASCR thus leading to conflicting weapons. |
D legendary hero
THE WARRIORS OF LEGEND
599
|
Posted - 2013.08.09 02:10:00 -
[216] - Quote
^^you forgot to include the lvl1 and 2 lvl SP from weaponry the lvl 1 SP from light weapon the lvl 1, lvl2 and lvl3 from Scrambler rifle operation
and don't forget the milita AR is a 0 SP weapon |
BL4CKST4R
WarRavens League of Infamy
992
|
Posted - 2013.08.09 02:24:00 -
[217] - Quote
D legendary hero wrote:^^you forgot to include the lvl1 and 2 lvl SP from weaponry the lvl 1 SP from light weapon the lvl 1, lvl2 and lvl3 from Scrambler rifle operation
and don't forget the milita AR is a 0 SP weapon
What do you mean? I think you added it wrong 0.0, level one weaponry is 6220 SP and level 2 is 18650, and level 3 is 43530 thus 68400. Wait I added it wrong....
I didn't forget that the militia AR is 0 SP, but I am an advocate of all weapons getting militia variants so anything I say would contradict what thought process |
XV1
Ninth Legion Freelance Top Men.
53
|
Posted - 2013.08.09 02:40:00 -
[218] - Quote
I think AR needs a 10% damage reduction and all weapons need another 10% damage reduction. That is 20% reduction on AR total. I would say to buff other weapons instead, but it would make all weapons drop even heavies rather fast which would make this too close to CoD. |
BL4CKST4R
WarRavens League of Infamy
994
|
Posted - 2013.08.09 02:46:00 -
[219] - Quote
XV1 wrote:I think AR needs a 10% damage reduction and all weapons need another 10% damage reduction. That is 20% reduction on AR total. I would say to buff other weapons instead, but it would make all weapons drop even heavies rather fast which would make this too close to CoD.
As long as it gets a ROF increase of 20% sure. |
D legendary hero
THE WARRIORS OF LEGEND
600
|
Posted - 2013.08.09 05:29:00 -
[220] - Quote
BL4CKST4R wrote:D legendary hero wrote:^^you forgot to include the lvl1 and 2 lvl SP from weaponry the lvl 1 SP from light weapon the lvl 1, lvl2 and lvl3 from Scrambler rifle operation
and don't forget the milita AR is a 0 SP weapon What do you mean? I think you added it wrong 0.0, level one weaponry is 6220 SP and level 2 is 18650, and level 3 is 43530 thus 68400. I didn't forget that the militia AR is 0 SP, but I am an advocate of all weapons getting militia variants so anything I say would contradict what thought process
oops. my miss cal. sorry |
|
D legendary hero
THE WARRIORS OF LEGEND
600
|
Posted - 2013.08.09 05:33:00 -
[221] - Quote
XV1 wrote:I think AR needs a 10% damage reduction and all weapons need another 10% damage reduction. That is 20% reduction on AR total. I would say to buff other weapons instead, but it would make all weapons drop even heavies rather fast which would make this too close to CoD.
well i think that the full auto ARs should just get that 20% reduction. this would negate the blanket 10% that they didnt need to begin with.
so instead of a 467 dps it would be a 373.6 dps, which brings it inline with the breach AR.
in this way the AR will be about 45%-50% weaker than the HMG, making the HMG do its job well enough (after the fix the cone glitch)
|
FATPrincess - XOXO
Shining Flame Amarr Empire
421
|
Posted - 2013.08.09 05:52:00 -
[222] - Quote
Buff the other light weapons:
Laser Rifle Plasma Cannon Shotguns Scrambler Rifles
And the HMG since now heavies prefer the lolForgeGun for killing infantry.
Swarms and snipers are fine.
Only with that you'll see less ARs. You see lots of them because these weapons are practically useless. Buff them and people will spec into their favorite.
Still AR will rule because is the only weapon similar to a gun from COD and BF3. And guess what, this a console FPS, so people will use the thing that's most familiar with. But the ARs aren't OP imo, the other weapons need buff.
-XOXO |
D legendary hero
THE WARRIORS OF LEGEND
600
|
Posted - 2013.08.09 06:07:00 -
[223] - Quote
I used to think the HMG needed a buff, but what it really needs is the turn speed on the suit to be fixed, and the reticule cone to actually represent actual dispersion and hit detection. |
Stands Alone
Ultramarine Corp
71
|
Posted - 2013.08.09 08:09:00 -
[224] - Quote
Why is this argument still going? wait til the other weapons are out... if anything, decrease the AR clip size... |
Korvin Lomont
United Pwnage Service RISE of LEGION
90
|
Posted - 2013.08.09 10:59:00 -
[225] - Quote
D legendary hero wrote:I used to think the HMG needed a buff, but what it really needs is the turn speed on the suit to be fixed, and the reticule cone to actually represent actual dispersion and hit detection.
CCP is experimantating with a removal of the turnspeed limitation for heavies as it sounds by now they will remove the turnspeed limit in 1.4 so lets see haw this comes out.. |
Lynn Beck
Granite Mercenary Division DARKSTAR ARMY
85
|
Posted - 2013.08.09 11:03:00 -
[226] - Quote
Ar still does more in more situations: why shotgun when an ar can kill in .3 seconds and has more range and damage per clip? Why use a laser when an ar's damage does more damage inside the laser's optimal? Why use an smg when an ar does more dps and has better cqc potential? Why use hmg when ar's do the same dps, but over a more uniform range? We need to keep the ar's 'jack of all trades' aspect, but when it outperforms niche weapons in their niche? I call bull. |
Korvin Lomont
United Pwnage Service RISE of LEGION
90
|
Posted - 2013.08.09 11:22:00 -
[227] - Quote
Lynn Beck wrote:Ar still does more in more situations: why shotgun when an ar can kill in .3 seconds and has more range and damage per clip? Why use a laser when an ar's damage does more damage inside the laser's optimal? Why use an smg when an ar does more dps and has better cqc potential? Why use hmg when ar's do the same dps, but over a more uniform range? We need to keep the ar's 'jack of all trades' aspect, but when it outperforms niche weapons in their niche? I call bull.
Maybe you should at your weaponstats again the LR does way more damage in its optimal Range than the AR you just need to know the Optimal Range of your LR, and The AR can't oneshot most suits as the shotgun can (well as soon as hitdection and aiming gets fixed for the shotty).
|
BL4CKST4R
WarRavens League of Infamy
1001
|
Posted - 2013.08.09 11:30:00 -
[228] - Quote
Lynn Beck wrote:Ar still does more in more situations: why shotgun when an ar can kill in .3 seconds and has more range and damage per clip? Why use a laser when an ar's damage does more damage inside the laser's optimal? Why use an smg when an ar does more dps and has better cqc potential? Why use hmg when ar's do the same dps, but over a more uniform range? We need to keep the ar's 'jack of all trades' aspect, but when it outperforms niche weapons in their niche? I call bull.
Actually nobody knows the Damage per clip of the Shotgun unless you can count all those pellets, also the AR is mean't to have its own niche and that is high DPS low range. |
Buster Friently
Rosen Association
1534
|
Posted - 2013.08.09 14:58:00 -
[229] - Quote
Stands Alone wrote:Why is this argument still going? wait til the other weapons are out... if anything, decrease the AR clip size...
It's still going on because something needs to be done, but hasn't.
Adding new weapons isn't going to make the current AR any less OP than now. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1384
|
Posted - 2013.08.09 16:35:00 -
[230] - Quote
Buster Friently wrote:
Adding new weapons isn't going to make the current AR any less OP than now.
That's true, but it'll be easier to see exactly where the AR should be and what it's exact role is. Any changes CCP would make right now would just be a guess which could make things harder for themselves later. |
|
Charlotte O'Dell
0uter.Heaven EoN.
886
|
Posted - 2013.08.09 20:25:00 -
[231] - Quote
The AR and the MD are the best light weapons BC they're more or less spammable. If hit detection improved, I am sure they would be outgunned by shotguns, SRs, and lasers. Which. 1.5 will be Dilled witNERF SCRAMBLER QQ threads as much as the MD is right now. |
Charlotte O'Dell
0uter.Heaven EoN.
886
|
Posted - 2013.08.09 20:29:00 -
[232] - Quote
FATPrincess - XOXO wrote:Buff the other light weapons:
Laser Rifle Plasma Cannon Shotguns Scrambler Rifles
And the HMG since now heavies prefer the lolForgeGun for killing infantry.
Swarms and snipers are fine.
Only with that you'll see less ARs. You see lots of them because these weapons are practically useless. Buff them and people will spec into their favorite.
Still AR will rule because is the only weapon similar to a gun from COD and BF3. And guess what, this a console FPS, so people will use the thing that's most familiar with. But the ARs aren't OP imo, the other weapons need buff.
-XOXO
Those weapons (except lolcannon) don't need a buff aiming needs a fix.
Just like tanks suck BC we cl can't have proto tanks with 10,000 when matchmaking is awful. Honestly, I could literally go 40/0 against a team of new berries all with mlt swarm launchers with a tank like that. That's why so many of the problems we have now are a result of fail core mechanics of Dust. |
Leovarian L Lavitz
Better Academy.
493
|
Posted - 2013.08.09 22:10:00 -
[233] - Quote
I want more weapon diversity on the field! I'm fed up with seeing nothing but ARs on the kill-feed. I'm happy to finally see other weapons popping up, such as the MD and forge gun, a few snipers, and scramblers. The mix is improving, but ARs account for about 90% of all the hand-held weapon kills I've seen.
|
D legendary hero
THE WARRIORS OF LEGEND
603
|
Posted - 2013.08.10 00:22:00 -
[234] - Quote
Lynn Beck wrote:Ar still does more in more situations: why shotgun when an ar can kill in .3 seconds and has more range and damage per clip? Why use a laser when an ar's damage does more damage inside the laser's optimal? Why use an smg when an ar does more dps and has better cqc potential? Why use hmg when ar's do the same dps, but over a more uniform range? We need to keep the ar's 'jack of all trades' aspect, but when it outperforms niche weapons in their niche? I call bull.
i whole heartedly agree. however, the hmg thing has alot to do with the reticule cone glitch where unless the tiny dot in the center of the ritecule is on target no damage is done. so 90% of my bullets dn't even count due to that. if the cone glitch was fixed, i might be tempted to say the HMg is balanced.
when the fix the cone glitch watch ppl yell OP....lol mostt heavies you see now are very good players and need pinpoint accuracy to use that thing. moreover, most heavies stack damage mods and have proficiecny to do any real damage. when the cone is fixed imagine how beastly these guys will be!...lol |
D legendary hero
THE WARRIORS OF LEGEND
603
|
Posted - 2013.08.10 00:24:00 -
[235] - Quote
BL4CKST4R wrote:Lynn Beck wrote:Ar still does more in more situations: why shotgun when an ar can kill in .3 seconds and has more range and damage per clip? Why use a laser when an ar's damage does more damage inside the laser's optimal? Why use an smg when an ar does more dps and has better cqc potential? Why use hmg when ar's do the same dps, but over a more uniform range? We need to keep the ar's 'jack of all trades' aspect, but when it outperforms niche weapons in their niche? I call bull. Actually nobody knows the Damage per clip of the Shotgun unless you can count all those pellets, also the AR is mean't to have its own niche and that is high DPS low range.
yeah but
1. An Ar of any type is not meant to have higher dps than a HMG
and
2. the AR has the longest range of all but he TAC, and Sniper rifles |
Patrick57
GunFall Mobilization Covert Intervention
19
|
Posted - 2013.08.10 00:28:00 -
[236] - Quote
Hey bro, in what FPS game do people NOT spam the AR? IMO, the AR should be the most balanced, most used gun in the game. Maybe you shouldn't post a thread with stupid complaints about a gun that everyone uses. |
D legendary hero
THE WARRIORS OF LEGEND
603
|
Posted - 2013.08.10 01:11:00 -
[237] - Quote
Patrick57 wrote:Hey bro, in what FPS game do people NOT spam the AR? IMO, the AR should be the most balanced, most used gun in the game. Maybe you shouldn't post a thread with stupid complaints about a gun that everyone uses.
in what is the AR the absolutely best gun in every situation? In what game is the AR better than shotgun, HMGs, LMGs, Rocket launchers, tank blasters, and snipers, has no draw backs, a 60 round magazine, and has no recoil or dispersion?
yeah, before you post a stupid comment you should think, first, i know its hard for you, but give it a try. |
BL4CKST4R
WarRavens League of Infamy
1016
|
Posted - 2013.08.10 02:04:00 -
[238] - Quote
D legendary hero wrote:BL4CKST4R wrote:Lynn Beck wrote:Ar still does more in more situations: why shotgun when an ar can kill in .3 seconds and has more range and damage per clip? Why use a laser when an ar's damage does more damage inside the laser's optimal? Why use an smg when an ar does more dps and has better cqc potential? Why use hmg when ar's do the same dps, but over a more uniform range? We need to keep the ar's 'jack of all trades' aspect, but when it outperforms niche weapons in their niche? I call bull. Actually nobody knows the Damage per clip of the Shotgun unless you can count all those pellets, also the AR is mean't to have its own niche and that is high DPS low range. yeah but 1. An Ar of any type is not meant to have higher dps than a HMG and 2. the AR has the longest range of all but he TAC, and Sniper rifles
Yeah I agree with this the HMG should be a CQC monster and the only way an AR or any other weapon for that matter, to challenge it is with 2+ people but at the same time its range should be pretty low* it should carry full damage throughout its entire range but should have very high dispersion to form a pseudo range limit. The AR should have the lowest range something along the lines of short-mid range, same with the combat rifle albeit slightly higher range for lower DPS, and the scrambled and rail mid-long range. |
Scheneighnay McBob
Bojo's School of the Trades
2879
|
Posted - 2013.08.10 02:20:00 -
[239] - Quote
Text Grant wrote:People use the AR because it is familiar. Not OP. if it was op nobody would use the scrambler rifle. Nobody uses the scrambler rifle; partially because it likes to kill you when it overheats. The few people who use it tend to use the assault scrambler, which is just an assault rifle with a golden mustache. |
SOGZ PANDA
The Southern Legion
10
|
Posted - 2013.08.10 02:31:00 -
[240] - Quote
The ar is overused not op There is a difference
Saying it's op just because you die from it more frequently than not doesn't make it op It just means people find it reliable in it's role of infantry suppression Scr and ascr are amazing weapons in the right hands (I would know I have prof 5 in both ar and scr) I do agree with the a balance though.....but for now feel my wrath! |
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Meeko Fent
Seituoda Taskforce Command Caldari State
555
|
Posted - 2013.08.10 04:25:00 -
[241] - Quote
SOGZ PANDA wrote:The ar is overused not op There is a difference
Saying it's op just because you die from it more frequently than not doesn't make it op It just means people find it reliable in it's role of infantry suppression Scr and ascr are amazing weapons in the right hands (I would know I have prof 5 in both ar and scr) I do agree with the a balance though.....but for now feel my wrath! It can out do a GD shotgun! In CQC!
Yes the ScR is a balanced gun, but the ScR isn't the only other gun in the game!
HMGs, that a AR can outgun(if you factor in that dispersion, which few do), hell, the thing has a variant with the longest range in game, exempt snipers!
The AR outguns all the small vehicle turrets! All of them! |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1393
|
Posted - 2013.08.11 01:07:00 -
[242] - Quote
Patrick57 wrote:Hey bro, in what FPS game do people NOT spam the AR? IMO, the AR should be the most balanced, most used gun in the game. Maybe you shouldn't post a thread with stupid complaints about a gun that everyone uses.
The reason people don't like the AR isn't because "Assault rifles" are over powered, it's because there is a class of weapon that has no real drawbacks and are able to stand toe-to-toe with the weapons that are supposed to econtrol a certain niche in their area of expertise while dominating every other weapon. You either spec into ARs or you waste your SP. That acts contrary to the balance and diversity that most people want to see in this game.
I want CCP to introduce the racial AR variants and achive racial symmetry before tweaking everything, but after that either CCP needs to change the AR so it isn't the obvious best weapon to use.
CCP really ****** up calling the Gallente racial rifle the "AR". The scrambler is supposed to be the amarrian ground force's "AR" , but you don't see anybody arguing that it is supposed to account for 90% of the kills that happen most games. |
D legendary hero
THE WARRIORS OF LEGEND
605
|
Posted - 2013.08.11 01:19:00 -
[243] - Quote
SOGZ PANDA wrote:The ar is overused not op There is a difference
this is erroroneous. the AR is OP for all the aforementioed reasons. Can you even find a draw back to the AR? what outstanding downside does it have?
It outguns almost everything and has NO disadvantages for its class. infact it ges out side its class by having greater damage than tank turrets. Having the best CPU/PG fitting amoung lights, and doing 110% to shields and 95% to armor (the stats say 90, but tests prove its actually 95% effective on armor).
Its milita Dps is 467 for gods sake. thats way too much damage, especially for its current range.
SOGZ PANDA wrote: Saying it's op just because you die from it more frequently than not doesn't make it op
One word: FLAYLOCKS
People QQ'd because it killed them frequently in CQC, when proto. then it was nerfed. WTF. You hypocrite, you can't say the AR is popular so its not OP, but then systematically nerf any other popular gun.
Lasers, MDs, HMGs, Shotguns, Tanks, Dropships, heavy suits, scout suits, logi suits, Flaylocks were all nerfed and were all popular. you even had LAVs nerfed WTF is up with that?
So, by your own rule these weapons and suits either all need to be buffed to their original glory or greater, OR the ARs need a nerf. your choice.
SOGZ PANDA wrote: It just means people find it reliable in it's role of infantry suppression
ARs are not meant for infantry suppresion. in fact no ARs in existence or imagined in RL, or DUST, or anyother FPS i can think of had ARs designed for "infantry suppresion".
Do you know what is designed for infantry suppression in RL, DUST and everyother FPS? LMGs and HMGs.
Yes, HMGs in DUSt are mean't for infantry suppresion. do you know what out dps's and suppresses infantry better than an HMG?
You guessed it an AR. So, by your own statement ARs need to be nerfed because HMGs are supposed supress infantry NOT ARs. and since ARs are "suppressing infantry" its OP.
SOGZ PANDA wrote: Scr and ascr are amazing weapons in the right hands (I would know I have prof 5 in both ar and scr) I do agree with the a balance though.....but for now feel my wrath!
Scrs are quite nice if they didn't explode every 5 seconds...lol. Ascr are good, but an inferior weapon to the AR. infact check this out:
milita AR dps = 467. Dps to Armor = 444, Dps to shield = 514 Ascr dps = 488.7. Dps to armor = 391 , Dps to shield = 586
2 things to notice from this comparison. 1. a 0SP milita AR does only ~5% less damage than a LVL ADV Scrambler rifle 2. The overall TTK for the milita AR is higher than the Ascrambler rifle because the difference in Shield vs Armor dps is only 70; where as for the AScr its 175. |
Buster Friently
Rosen Association
1551
|
Posted - 2013.08.11 01:38:00 -
[244] - Quote
Talos Alomar wrote:Patrick57 wrote:Hey bro, in what FPS game do people NOT spam the AR? IMO, the AR should be the most balanced, most used gun in the game. Maybe you shouldn't post a thread with stupid complaints about a gun that everyone uses. The reason people don't like the AR isn't because "Assault rifles" are over powered, it's because there is a class of weapon that has no real drawbacks and are able to stand toe-to-toe with the weapons that are supposed to econtrol a certain niche in their area of expertise while dominating every other weapon. You either spec into ARs or you waste your SP. That acts contrary to the balance and diversity that most people want to see in this game. I want CCP to introduce the racial AR variants and achive racial symmetry before tweaking everything, but after that either CCP needs to change the AR so it isn't the obvious best weapon to use. CCP really ****** up calling the Gallente racial rifle the "AR". The scrambler is supposed to be the amarrian ground force's "AR" , but you don't see anybody arguing that it is supposed to account for 90% of the kills that happen most games.
Very good points. All true. |
Buster Friently
Rosen Association
1551
|
Posted - 2013.08.11 01:40:00 -
[245] - Quote
Talos Alomar wrote:Buster Friently wrote:
Adding new weapons isn't going to make the current AR any less OP than now.
That's true, but it'll be easier to see exactly where the AR should be and what it's exact role is. Any changes CCP would make right now would just be a guess which could make things harder for themselves later.
This hasn't stopped them with regard to the flaylock, despite their being missing variants.
A nerf for the AR is long overdue.
|
Talos Alomar
Subdreddit Test Alliance Please Ignore
1395
|
Posted - 2013.08.11 02:17:00 -
[246] - Quote
Buster Friently wrote:Talos Alomar wrote:Buster Friently wrote:
Adding new weapons isn't going to make the current AR any less OP than now.
That's true, but it'll be easier to see exactly where the AR should be and what it's exact role is. Any changes CCP would make right now would just be a guess which could make things harder for themselves later. This hasn't stopped them with regard to the flaylock, despite their being missing variants. A nerf for the AR is long overdue.
A nerf to the AR without other weapons to fill all the niches this "master of all tades" currently fills could cause too many players to just straight up quit. We need to have racial symmetry for all of the different races "assault rifles" before nerfing the AR.
I'd hunt for the dev post if needed, but I believe it's been stated that 1.4 will be a massive infantry release and 1.5 will entail a balancing pass for all the weapons.
There is hope in sight, so we don't need to nerf the AR out of the game just yet, no matter how much I'd like to see that after what those qq'ers did to my laser rifle. |
Buster Friently
Rosen Association
1553
|
Posted - 2013.08.11 05:25:00 -
[247] - Quote
Talos Alomar wrote:Buster Friently wrote:Talos Alomar wrote:Buster Friently wrote:
Adding new weapons isn't going to make the current AR any less OP than now.
That's true, but it'll be easier to see exactly where the AR should be and what it's exact role is. Any changes CCP would make right now would just be a guess which could make things harder for themselves later. This hasn't stopped them with regard to the flaylock, despite their being missing variants. A nerf for the AR is long overdue. A nerf to the AR without other weapons to fill all the niches this "master of all tades" currently fills could cause too many players to just straight up quit. We need to have racial symmetry for all of the different races "assault rifles" before nerfing the AR. I'd hunt for the dev post if needed, but I believe it's been stated that 1.4 will be a massive infantry release and 1.5 will entail a balancing pass for all the weapons. There is hope in sight, so we don't need to nerf the AR out of the game just yet, no matter how much I'd like to see that after what those qq'ers did to my laser rifle.
People are quitting now, because the game gets boring. I believe this is due, in part, to the dumbing down effect caused by the massive over use of the AR.
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D legendary hero
THE WARRIORS OF LEGEND
606
|
Posted - 2013.08.11 05:55:00 -
[248] - Quote
why hasn't Mint chip, or wolfman, or other DEVs posted here or on the other nerf AR threads? I see them posting on the Mass Driver nerf threads, flaylock threads... but AR nerf threads they have shown no attention.
If 1.4 doesn't bring me sme significant changes, im quiting DUST. I am pretty sure 1.4 will break or make this game as alot of people seem to share my sentiments. if, BALANCE is not here in 1.4 or shortly after, a arge chunk of gamers will leave.
Its said when players from DUST go back to MAG or CoD due to balancing issues |
Lynn Beck
Granite Mercenary Division
99
|
Posted - 2013.08.11 14:16:00 -
[249] - Quote
BL4CKST4R wrote:Lynn Beck wrote:Ar still does more in more situations: why shotgun when an ar can kill in .3 seconds and has more range and damage per clip? Why use a laser when an ar's damage does more damage inside the laser's optimal? Why use an smg when an ar does more dps and has better cqc potential? Why use hmg when ar's do the same dps, but over a more uniform range? We need to keep the ar's 'jack of all trades' aspect, but when it outperforms niche weapons in their niche? I call bull. Actually nobody knows the Damage per clip of the Shotgun unless you can count all those pellets, also the AR is mean't to have its own niche and that is high DPS low range.
It's about 10. As the damage per shot on a heavies back is 300-350. Damage per pellet is 30-34 correct? |
Buster Friently
Rosen Association
1560
|
Posted - 2013.08.11 18:17:00 -
[250] - Quote
D legendary hero wrote:why hasn't Mint chip, or wolfman, or other DEVs posted here or on the other nerf AR threads? I see them posting on the Mass Driver nerf threads, flaylock threads... but AR nerf threads they have shown no attention.
If 1.4 doesn't bring me sme significant changes, im quiting DUST. I am pretty sure 1.4 will break or make this game as alot of people seem to share my sentiments. if, BALANCE is not here in 1.4 or shortly after, a arge chunk of gamers will leave.
Its said when players from DUST go back to MAG or CoD due to balancing issues
First rule of AR 514, the AR is allowed to be OP.
Hail AR 514. |
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D legendary hero
THE WARRIORS OF LEGEND
607
|
Posted - 2013.08.11 20:50:00 -
[251] - Quote
Lynn Beck wrote:BL4CKST4R wrote:Lynn Beck wrote:Ar still does more in more situations: why shotgun when an ar can kill in .3 seconds and has more range and damage per clip? Why use a laser when an ar's damage does more damage inside the laser's optimal? Why use an smg when an ar does more dps and has better cqc potential? Why use hmg when ar's do the same dps, but over a more uniform range? We need to keep the ar's 'jack of all trades' aspect, but when it outperforms niche weapons in their niche? I call bull. Actually nobody knows the Damage per clip of the Shotgun unless you can count all those pellets, also the AR is mean't to have its own niche and that is high DPS low range. It's about 10. As the damage per shot on a heavies back is 300-350. Damage per pellet is 30-34 correct?
its sad if that is true because at 4m range out to 50 a milita AR can do 467 dps and a shotgun does 300-350 at 4m out to 6m. 7 and farther your getting only about 150-200, then at 10m on its 75-50 damage up to 0 damage at 20m.
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Lynn Beck
Granite Mercenary Division
101
|
Posted - 2013.08.11 21:08:00 -
[252] - Quote
D legendary hero wrote:Lynn Beck wrote:BL4CKST4R wrote:Lynn Beck wrote:Ar still does more in more situations: why shotgun when an ar can kill in .3 seconds and has more range and damage per clip? Why use a laser when an ar's damage does more damage inside the laser's optimal? Why use an smg when an ar does more dps and has better cqc potential? Why use hmg when ar's do the same dps, but over a more uniform range? We need to keep the ar's 'jack of all trades' aspect, but when it outperforms niche weapons in their niche? I call bull. Actually nobody knows the Damage per clip of the Shotgun unless you can count all those pellets, also the AR is mean't to have its own niche and that is high DPS low range. It's about 10. As the damage per shot on a heavies back is 300-350. Damage per pellet is 30-34 correct? its sad if that is true because at 4m range out to 50 a milita AR can do 467 dps and a shotgun does 300-350 at 4m out to 6m. 7 and farther your getting only about 150-200, then at 10m on its 75-50 damage up to 0 damage at 20m. Sounds about right. I suggest adding 150% more pellets, for 14-16pellets and damage potential of 400-460, but increase spread by 30-60% more spread so that it more shotgunny, instead of all shots landing in that arrea.
Breach shotgun at proto is really just a 2-shot headsplatter rifle |
gargantuise aaron
Sanguine Knights
30
|
Posted - 2013.08.11 21:15:00 -
[253] - Quote
Change it to plasm rifle and call it a deal I picked it up because of familarity with the name I'm sure many other newbs do to |
Ferindar
The Malevolent Monkey Militia
18
|
Posted - 2013.08.11 23:12:00 -
[254] - Quote
When heavies are using GEK Assault Rifles over HMGs for area denial/Infantry suppression, there's a problem. |
echo47
Sebiestor Field Sappers Minmatar Republic
36
|
Posted - 2013.08.12 00:45:00 -
[255] - Quote
Does anyone ever take into consideration the map that is being played and the weapons used?
The current maps promote use of the AR because of the distance and layout. As infantry I am gimping myself if I use a shot gun on Manus Peak. A sniper rifle on skim junction limits the amount of action I will see. Currently without all the racial variants of weapons in the game the AR is best weapon to be used in the majority of situations, this does not make the weapon OP. To me OP means there is no counter , clearly there are multiple counters to AR, bot h in weapon use and tactics. Too many threads on OPness and too few requesting the rest of the items be added sooner rather than later. |
Eris Ernaga
Super Nerds
411
|
Posted - 2013.08.12 00:54:00 -
[256] - Quote
Buster Friently wrote:So, every other weapon in this game gets nerfed just as soon as the AR nerf brigade gets going.
OP or Not, the AR is ruining Dust. This weapon is so overused it's just stupid. The weapon, in pubs, accounts for as many kills as 11 of the 14 weapons combined. Combined.
Does that sound like balance or diversity? no, it isn't.
CCP - Are other weapons supposed to compete with the AR? They aren't.
It's about damn time that CCP approaches balance with, you know, usage balance in mind.
You can not control peoples actions I have had some amazing fights with AR versus SR. I choose the SR because it was more original, new, and not so damn OP. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1399
|
Posted - 2013.08.12 01:25:00 -
[257] - Quote
Eris Ernaga wrote: You can not control peoples actions I have had some amazing fights with AR versus SR. I choose the SR because it was more original, new, and not so damn OP.
AR vs ScR is pretty well balanced right now, IMO. The basic SCR is perfect for winning the mid range game and spot removal I love popping a logi as they try to provide support for a squad, or taking out that uplink from range. If I'm forced into CQC I can just bring my aSCR and give any AR user a run for their money.
Nerfing the AR would make my weapon then seem overpowered. We need the other racial weapons before we nerf the crap out of the AR. |
Buster Friently
Rosen Association
1566
|
Posted - 2013.08.12 01:27:00 -
[258] - Quote
Talos Alomar wrote:Eris Ernaga wrote: You can not control peoples actions I have had some amazing fights with AR versus SR. I choose the SR because it was more original, new, and not so damn OP.
AR vs ScR is pretty well balanced right now, IMO. The basic SCR is perfect for winning the mid range game and spot removal I love popping a logi as they try to provide support for a squad, or taking out that uplink from range. If I'm forced into CQC I can just bring my aSCR and give any AR user a run for their money. Nerfing the AR would make my weapon then seem overpowered. We need the other racial weapons and new heavy weapons before we nerf the crap out of the AR.
The AR is OP now. If it's the case that with a balanced AR, the SCR is revealed to be OP, then, well, that will need balanced as well. I don't think it will come to this though, because the SCR has some downsides that the AR does not.
Nerfing the AR is necessary for balance. Hiding some other imbalance can not be an excuse. |
D legendary hero
THE WARRIORS OF LEGEND
607
|
Posted - 2013.08.12 01:28:00 -
[259] - Quote
Ferindar wrote:When heavies are using GEK Assault Rifles over HMGs for area denial/Infantry suppression, there's a problem.
I concour |
Cosgar
ParagonX
4103
|
Posted - 2013.08.12 01:30:00 -
[260] - Quote
Talos Alomar wrote:Eris Ernaga wrote: You can not control peoples actions I have had some amazing fights with AR versus SR. I choose the SR because it was more original, new, and not so damn OP.
AR vs ScR is pretty well balanced right now, IMO. The basic SCR is perfect for winning the mid range game and spot removal I love popping a logi as they try to provide support for a squad, or taking out that uplink from range. If I'm forced into CQC I can just bring my aSCR and give any AR user a run for their money. Nerfing the AR would make my weapon then seem overpowered. We need the other racial weapons and new heavy weapons before we nerf the crap out of the AR. Once all the rifles are available, there needs to be a militia version available with each racial variant included on starter fits so that new players aren't funneled into using the Gallente rifle. |
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D legendary hero
THE WARRIORS OF LEGEND
609
|
Posted - 2013.08.12 01:31:00 -
[261] - Quote
echo47 wrote:Does anyone ever take into consideration the map that is being played and the weapons used?
The current maps promote use of the AR because of the distance and layout. As infantry I am gimping myself if I use a shot gun on Manus Peak. A sniper rifle on skim junction limits the amount of action I will see. Currently without all the racial variants of weapons in the game the AR is best weapon to be used in the majority of situations, this does not make the weapon OP. To me OP means there is no counter , clearly there are multiple counters to AR, bot h in weapon use and tactics. Too many threads on OPness and too few requesting the rest of the items be added sooner rather than later.
Still. FLAYLOCKS....
I keep bringin it up because it is an outstanding case. No one considered the maps it was used on, the people who died to it, and all its counters (hill, range, mobility, weapons that countered it, nor tactics that countered it). They just QQ'd OP and it was nerfed. thats it.
So, i dn't want to hear the is BS, because the same case was true of FLAYLOCKs, but to a greater degree, because way more people used ARs than flaylocks anyway.
Explain that away |
Buster Friently
Rosen Association
1569
|
Posted - 2013.08.12 01:31:00 -
[262] - Quote
Cosgar wrote:Talos Alomar wrote:Eris Ernaga wrote: You can not control peoples actions I have had some amazing fights with AR versus SR. I choose the SR because it was more original, new, and not so damn OP.
AR vs ScR is pretty well balanced right now, IMO. The basic SCR is perfect for winning the mid range game and spot removal I love popping a logi as they try to provide support for a squad, or taking out that uplink from range. If I'm forced into CQC I can just bring my aSCR and give any AR user a run for their money. Nerfing the AR would make my weapon then seem overpowered. We need the other racial weapons and new heavy weapons before we nerf the crap out of the AR. Once all the rifles are available, there needs to be a militia version available with each racial variant included on starter fits so that new players aren't funneled into using the Gallente rifle.
True enough, but this won't make the current AR any less OP. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1399
|
Posted - 2013.08.12 01:32:00 -
[263] - Quote
Buster Friently wrote:Talos Alomar wrote:Eris Ernaga wrote: You can not control peoples actions I have had some amazing fights with AR versus SR. I choose the SR because it was more original, new, and not so damn OP.
AR vs ScR is pretty well balanced right now, IMO. The basic SCR is perfect for winning the mid range game and spot removal I love popping a logi as they try to provide support for a squad, or taking out that uplink from range. If I'm forced into CQC I can just bring my aSCR and give any AR user a run for their money. Nerfing the AR would make my weapon then seem overpowered. We need the other racial weapons and new heavy weapons before we nerf the crap out of the AR. The AR is OP now. If it's the case that with a balanced AR, the SCR is revealed to be OP, then, well, that will need balanced as well. I don't think it will come to this though, because the SCR has some downsides that the AR does not. Nerfing the AR is necessary for balance. Hiding some other imbalance can not be an excuse.
The point I am trying to make is that actual lasting balance can't be done right now. We need to have the rail rifle and the combat rifle before it's possible to change the numbers in a way that will have a meaningful and lasting impact on game balance.
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Buster Friently
Rosen Association
1569
|
Posted - 2013.08.12 01:34:00 -
[264] - Quote
D legendary hero wrote:echo47 wrote:Does anyone ever take into consideration the map that is being played and the weapons used?
The current maps promote use of the AR because of the distance and layout. As infantry I am gimping myself if I use a shot gun on Manus Peak. A sniper rifle on skim junction limits the amount of action I will see. Currently without all the racial variants of weapons in the game the AR is best weapon to be used in the majority of situations, this does not make the weapon OP. To me OP means there is no counter , clearly there are multiple counters to AR, bot h in weapon use and tactics. Too many threads on OPness and too few requesting the rest of the items be added sooner rather than later. Still. FLAYLOCKS.... I keep bringin it up because it is an outstanding case. No one considered the maps it was used on, the people who died to it, and all its counters (hill, range, mobility, weapons that countered it, nor tactics that countered it). They just QQ'd OP and it was nerfed. thats it. So, i dn't want to hear the is BS, because the same case was true of FLAYLOCKs, but to a greater degree, because way more people used ARs than flaylocks anyway. Explain that way
Yeah, here's what CCP said in the devblog that they used to justify the flaylock nerfs:
Quote:We'll be closely watching your feedback on these changes as well as monitoring the data to see how they play out live after 1.3 rolls out. As we see Flaylocks and Contact Grenades being used more and more, we had to do something about it and quickly, so players start coming back to the other grenade and sidearm options we offer in game.
Change out the word flaylock with assault rifles, and sidearm with light, and I'd say this fits perfectly.
CCP, so where's the emergency AR nerf? |
D legendary hero
THE WARRIORS OF LEGEND
609
|
Posted - 2013.08.12 01:35:00 -
[265] - Quote
no we need to nerf the AR now, and then when the new rifles come out if the AR is UP buff it.
Thats what CCP does to every other gun. the AR should be no exception. Period |
Cosgar
ParagonX
4103
|
Posted - 2013.08.12 01:37:00 -
[266] - Quote
Buster Friently wrote:Cosgar wrote: Once all the rifles are available, there needs to be a militia version available with each racial variant included on starter fits so that new players aren't funneled into using the Gallente rifle.
True enough, but this won't make the current AR any less OP. This is under the assumption that all the racial rifles are rebalanced to have their own advantages, disadvantages and ranges. Hopefully we won't just be getting 2 more rifles that are less effective than the Gallente rifle that's good at everything. |
Buster Friently
Rosen Association
1569
|
Posted - 2013.08.12 01:39:00 -
[267] - Quote
Cosgar wrote:Buster Friently wrote:Cosgar wrote: Once all the rifles are available, there needs to be a militia version available with each racial variant included on starter fits so that new players aren't funneled into using the Gallente rifle.
True enough, but this won't make the current AR any less OP. This is under the assumption that all the racial rifles are rebalanced to have their own advantages, disadvantages and ranges. Hopefully we won't just be getting 2 more rifles that are less effective than the Gallente rifle that's good at everything.
Well, if I were a betting man....
Secondly, CCP seems fine to nerf other weapons even though all the racial variants aren't in game. They also seem to be fine using the overuse of a weapon, or it's use outside of it's intended role as justifications.
All of this applies to the current AR in the current game.
|
D legendary hero
THE WARRIORS OF LEGEND
611
|
Posted - 2013.08.12 01:41:00 -
[268] - Quote
Talos Alomar wrote:The point I am trying to make is that actual lasting balance can't be done right now. We need to have the rail rifle and the combat rifle before it's possible to change the numbers in a way that will have a meaningful and lasting impact on game balance.
Before nerfing the FLAYLOCKS and Armor tanking and hit detection should have been fixed.... so... all these points you are making are invalid.
Nothing justifies the AR being OP. Even if i beleived for a second what you are saying, there is still no justification. Why?
If there was a gap filled by the AR when nerfed, since no other weapon fills that gap encounters simply wuldn't happen in that niche. It does not make sense to make 1 gun do it all, because "the rest isn't here yet"
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Talos Alomar
Subdreddit Test Alliance Please Ignore
1400
|
Posted - 2013.08.12 01:43:00 -
[269] - Quote
D legendary hero wrote:no we need to nerf the AR now, and then when the new rifles come out if the AR is UP buff it.
Thats what CCP does to every other gun. the AR should be no exception. Period
TBH I'd love perusing the tears and QQ's of the AR users.
If any of you remembered what the forums looked like after the tacAR nerf, you know all hell would break loose.
|
D legendary hero
THE WARRIORS OF LEGEND
611
|
Posted - 2013.08.12 01:44:00 -
[270] - Quote
Buster Friently wrote:Cosgar wrote:Buster Friently wrote:Cosgar wrote: Once all the rifles are available, there needs to be a militia version available with each racial variant included on starter fits so that new players aren't funneled into using the Gallente rifle.
True enough, but this won't make the current AR any less OP. This is under the assumption that all the racial rifles are rebalanced to have their own advantages, disadvantages and ranges. Hopefully we won't just be getting 2 more rifles that are less effective than the Gallente rifle that's good at everything. Well, if I were a betting man.... Secondly, CCP seems fine to nerf other weapons even though all the racial variants aren't in game. They also seem to be fine using the overuse of a weapon, or it's use outside of it's intended role as justifications. All of this applies to the current AR in the current game.
Indeed. The HMG has no racial variant* and it was nerfed several times over. So, there is no excuss for the AR.
*the forgun is not a racial variant of the HMG. HMG is anti infantry/infantry supression, the forgun is anti vehicle. comparing the forgun to the HMG is like comparing the plasma canon and swarm launcher to the AR. same category, different weapon |
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D legendary hero
THE WARRIORS OF LEGEND
611
|
Posted - 2013.08.12 01:48:00 -
[271] - Quote
Talos Alomar wrote:D legendary hero wrote:no we need to nerf the AR now, and then when the new rifles come out if the AR is UP buff it.
Thats what CCP does to every other gun. the AR should be no exception. Period TBH I'd love perusing the tears and QQ's of the AR users. If any of you remembered what the forums looked like after the tacAR nerf, you know all hell would break loose.
Even Tac users had to admit the TAC was OP because you could literally blow UP tanks with Tacs from across the map. Snipers had to stay on the MCC to sniper because the TAc could out range it on map.
The TAC was so good literally 95% of kills in the Game came from tacs... the remaining 5% was split between OBs, snipers and everything else.
LAVs are another examples. CCP nerfed LAVs. instead of encouraging players to use AV gear like AV nades, swarm launchers and plasma cannons (they still suk), they said, ok no more free LAVs. militia LAVs were never a problem. and if you had people with proto AV nades a logi LAV is nothing. but, CCP said "ok. lets nerf the LAVs" |
Cosgar
ParagonX
4105
|
Posted - 2013.08.12 01:54:00 -
[272] - Quote
Talos Alomar wrote:D legendary hero wrote:no we need to nerf the AR now, and then when the new rifles come out if the AR is UP buff it.
Thats what CCP does to every other gun. the AR should be no exception. Period TBH I'd love perusing the tears and QQ's of the AR users. If any of you remembered what the forums looked like after the tacAR nerf, you know all hell would break loose. Kind of like what's going on with the Mass Driver? We finally get the damn thing buffed back up from one of the craziest reasons to nerf something and people cry because they can't learn to run from an area denial weapon. |
Buster Friently
Rosen Association
1569
|
Posted - 2013.08.12 01:56:00 -
[273] - Quote
Cosgar wrote:Talos Alomar wrote:D legendary hero wrote:no we need to nerf the AR now, and then when the new rifles come out if the AR is UP buff it.
Thats what CCP does to every other gun. the AR should be no exception. Period TBH I'd love perusing the tears and QQ's of the AR users. If any of you remembered what the forums looked like after the tacAR nerf, you know all hell would break loose. Kind of like what's going on with the Mass Driver? We finally get the damn thing buffed back up from one of the craziest reasons to nerf something and people cry because they can't learn to run from an area denial weapon.
The sad part is that CCP shows a trend of listening to this and dumbing down their game instead of allowing tactics to flourish.
To most Dust players, thinking is OP, therefore we should have a game that doesn't require it. This will cause Dust to be just like, but crappier, than the other shooters on the market.
Dust, like Eve, should encourage players to think - not keep dumbing down the game for the typical AR run-n-gunner.
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Cosgar
ParagonX
4107
|
Posted - 2013.08.12 01:58:00 -
[274] - Quote
Buster Friently wrote:Cosgar wrote:Talos Alomar wrote:D legendary hero wrote:no we need to nerf the AR now, and then when the new rifles come out if the AR is UP buff it.
Thats what CCP does to every other gun. the AR should be no exception. Period TBH I'd love perusing the tears and QQ's of the AR users. If any of you remembered what the forums looked like after the tacAR nerf, you know all hell would break loose. Kind of like what's going on with the Mass Driver? We finally get the damn thing buffed back up from one of the craziest reasons to nerf something and people cry because they can't learn to run from an area denial weapon. The sad part is that CCP shows a trend of listening to this and dumbing down their game instead of allowing tactics to flourish. To most Dust players, thinking is OP, therefore we should have a game that doesn't require it. This will cause Dust to be just like, but crappier, than the other shooters on the market. Dust, like Eve, should encourage players to think - not keep dumbing down the game for the typical AR run-n-gunner. Sadly, the same thing goes on in EVE. Remember the crap that went on over drakes and battle ships vs cruisers? |
Buster Friently
Rosen Association
1569
|
Posted - 2013.08.12 02:00:00 -
[275] - Quote
Cosgar wrote:Buster Friently wrote:Cosgar wrote:Talos Alomar wrote:D legendary hero wrote:no we need to nerf the AR now, and then when the new rifles come out if the AR is UP buff it.
Thats what CCP does to every other gun. the AR should be no exception. Period TBH I'd love perusing the tears and QQ's of the AR users. If any of you remembered what the forums looked like after the tacAR nerf, you know all hell would break loose. Kind of like what's going on with the Mass Driver? We finally get the damn thing buffed back up from one of the craziest reasons to nerf something and people cry because they can't learn to run from an area denial weapon. The sad part is that CCP shows a trend of listening to this and dumbing down their game instead of allowing tactics to flourish. To most Dust players, thinking is OP, therefore we should have a game that doesn't require it. This will cause Dust to be just like, but crappier, than the other shooters on the market. Dust, like Eve, should encourage players to think - not keep dumbing down the game for the typical AR run-n-gunner. Sadly, the same thing goes on in EVE. Remember the crap that went on over drakes and battle ships vs cruisers?
Well, OK, but it's not to the same degree. Dust is sorting out to be just another run-n-gun lamebrain shooter at this point. I hope they see the light and change course. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1400
|
Posted - 2013.08.12 02:03:00 -
[276] - Quote
D legendary hero wrote: Indeed. The HMG has no racial variant* and it was nerfed several times over. So, there is no excuss for the AR.
My line of thought on the whole "wait and see what the new content brings" thing is that I don't think lowering DPS or mag size is the way to go for balancing the AR. It should have a hefty range nerf for all of it's variants. Letting an AR in withing 30m should be a mistake you don't want to make twice, but range should be a massive issue.
Nerfing range in that fashion right now would leave someone who wants to play a rifleman role with limited options, as not everyone wants to use the cool sci-fi guns we have available, for whatever stupid reasons.
I find it to be a less pressing issue as it was a while ago, and everytime they reduce range the AR seems more and more balanced, and I have only limited trouble with ARs these days. I only bring up the AR's OPness to try to counter people asking for a nerf on other weapons.
As far as the HMG goes it's no shocker that CCP hates heavies. |
Cosgar
ParagonX
4107
|
Posted - 2013.08.12 02:05:00 -
[277] - Quote
Buster Friently wrote: Well, OK, but it's not to the same degree. Dust is sorting out to be just another run-n-gun lamebrain shooter at this point. I hope they see the light and change course.
I don't know what to think any more. I stick around because I like the depth dust offers but everything past the fitting screen needs some serious work. |
Meeko Fent
Seituoda Taskforce Command Caldari State
558
|
Posted - 2013.08.12 02:12:00 -
[278] - Quote
Cosgar wrote:Talos Alomar wrote:Eris Ernaga wrote: You can not control peoples actions I have had some amazing fights with AR versus SR. I choose the SR because it was more original, new, and not so damn OP.
AR vs ScR is pretty well balanced right now, IMO. The basic SCR is perfect for winning the mid range game and spot removal I love popping a logi as they try to provide support for a squad, or taking out that uplink from range. If I'm forced into CQC I can just bring my aSCR and give any AR user a run for their money. Nerfing the AR would make my weapon then seem overpowered. We need the other racial weapons and new heavy weapons before we nerf the crap out of the AR. Once all the rifles are available, there needs to be a militia version available with each racial variant included on starter fits so that new players aren't funneled into using the Gallente rifle. True, and it needs to be like chrome, where all the variants are available at the standard. That way they can decide if they want to skill it to advanced.
More variety at STD equals more variety at PRO.
I, unlike several other of my compatriots in the balance crusade, am fine with the damage the AR deals. It just the projection of that range that annoys me. Give it a much shorter falloff range, and a SLIGHTLY smaller clip. 45-50 round clip is fine, but an unneeded addition to the change. |
gargantuise aaron
Sanguine Knights
33
|
Posted - 2013.08.12 02:16:00 -
[279] - Quote
Should we have an absolute equal amount of snipers forge guns and laser rifles wnd a r.s ? No a sniper should be rarer because nit every one can do it , and what if a 3rd of the people in dust had heavy armor? No its about 2/10 which is good the simpler the tge equipment the more people should use it imagine if a more balanced number of tanks or dropships |
Buster Friently
Rosen Association
1570
|
Posted - 2013.08.12 02:18:00 -
[280] - Quote
gargantuise aaron wrote:Should we have an absolute equal amount of snipers forge guns and laser rifles wnd a r.s ? No a sniper should be rarer because nit every one can do it , and what if a 3rd of the people in dust had heavy armor? No its about 2/10 which is good the simpler the tge equipment the more people should use it imagine if a more balanced number of tanks or dropships
Nobody has claimed a need for absolute numerical balance. The current ratio, however, is stupidly onesided.
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Torneido Achura
The Suicide Kingz
7
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Posted - 2013.08.12 02:41:00 -
[281] - Quote
In games, FPS's, the SMG enters as the solution to the lack of precision and power at CQC that the AR has, right now in Dust theres no need for the SMG's, if you dont belive it check in a few battles, I happen to use the SMG for just finishin off targets (as any sidearm should do in this game) cuz it has /limits//risks/benefits/ to its use, like any logic /real/balanced/ weapon has.
With the previous you can see how right now there isnt Flaylock spammin and is a good sidearm; now take the splash out of the FG and it will be balanced, put some sense into the MassDriver like less RoF and more damage so voil+á: you get a good gun, or even crazier why not put kickback or muzzle drift or even more demented: bullet spread in the AR so aint used as an omnigun.
Or fu** it, lets all use automatic FG with a 1000 RPsecond with 2000 as direct damage and 1000 as splash, so there is no use for any other weapon, right? No, the weapon (the AR) needs balance, as simple as that, so theres diversity and we dont get another BF or CoD were everyone is just easy trigger on any weapon and can be snipe shotgun or can go automatic sniper, some might wonder why in so many servers those things are banned or restricted, but I dont. |
D legendary hero
THE WARRIORS OF LEGEND
614
|
Posted - 2013.08.12 07:08:00 -
[282] - Quote
gargantuise aaron wrote:Should we have an absolute equal amount of snipers forge guns and laser rifles wnd a r.s ? No a sniper should be rarer because nit every one can do it , and what if a 3rd of the people in dust had heavy armor? No its about 2/10 which is good the simpler the tge equipment the more people should use it imagine if a more balanced number of tanks or dropships
For that reason those aforementioed guns should be BETTER than an AR. Why? because they require more skill and are not used as often.
There is no reason why the "STANDARD" should be better than the "RARE". This arguement is invalid.
If something is rarer that means it should be better. if it is more difficult to use it should be better than the thing everyone can use.
think! Everyone can get a job at Mc Donalds, thats why NO Mc Donalds pays a 55,000 per yer salary to cashiers; its more like 14,000 or less. but, the Accountant for the Mc donalds in that same area, will make way more perhaps that 55,000+ depending on his experience. Why? because it takes more skill and required a bigger sacrificice (via schooling, etc) for him to become an Account, therefore he gets paid more.
Whats the moral of this story? If everyone can do it, its not special and does not deserve alot of reward. if it is hard to do, then it is special and requires a larger reward.
to snipe, and use HMGs is to do something hard. yet there is very little reward for doing so.
Everyone can use an AR, yet ARs are better than snipers (depending on the confrontation) and HMGs. WTF |
D legendary hero
THE WARRIORS OF LEGEND
614
|
Posted - 2013.08.12 07:22:00 -
[283] - Quote
[quote=Torneido Achura]In games, FPS's, the SMG enters as the solution to the lack of precision and power at CQC that the AR has, right now in Dust theres no need for the SMG's, if you dont belive it check in a few battles, I happen to use the SMG for just finishin off targets (as any sidearm should do in this game) cuz it has /limits//risks/benefits/ to its use, like any logic /real/balanced/ weapon has. (/quote)
I don't know about you. But, there is no SMG in RL that fires smaller bullets but causes more damage than an AR. the DPS on your SMG is greater than the ARs already rediculous DPS. why not put some muzzle flash on that. or increase the dispersion?
Quote:
With the previous you can see how right now there isnt Flaylock spammin and is a good sidearm; now take the splash out of the FG and it will be balanced, put some sense into the MassDriver like less RoF and more damage so voil+á: you get a good gun, or even crazier why not put kickback or muzzle drift or even more demented: bullet spread in the AR so aint used as an omnigun.
The flaylock did what it was designe to do. Please tell me What weaponized explosive and/or rockets do you know in RL that have a 1 Foot blast radius? None. Yet, that is still too much for noobs like you. There is not a single weaponized explosive on the face of the earth that has a blast radius of even 3 Feet...lol
**** even firecrackers have a bigger blast radius than that!
AR noobs were just upset because the only non gimped CQC weapon around was killing them. so, they bitched and complained giving no real evidence that the LFaylock was OP and killing people outsides its expected parameters. 99% of kills to flaylocks came from CQC combat vs ARs. The reaming 1% was against still targets at mid range, or skilled shots at midrange, and vehicles on fire.
The SMG requires no skill like the AR its all spray and pray chip damage weaponry. Flaylocks took skill. You need to lead your shots. with the poor hit detection, right now even dead on shots sometimes miss for no apparent reason.
Quote: Or fu** it, lets all use automatic FG with a 1000 RPsecond with 2000 as direct damage and 1000 as splash, so there is no use for any other weapon, right? No, the weapon (the AR) needs balance, as simple as that, so theres diversity and we dont get another BF or CoD were everyone is just easy trigger on any weapon and can be snipe shotgun or can go automatic sniper, some might wonder why in so many servers those things are banned or restricted, but I dont.
You my freidn just described an AR. 34 rounds per shot, 750 RPM, 467 dps, 60 round clip. WTF else do you ******* need in the GAME beyond a milita AR? GOD forbid you get a std or ADV AR, then your really cooking.
Why nerf a MD, when 75% of all kills in DUST from anything come from ARs? ARs have more kills than ******* LAZER STRIKES from outter space!
Nerf forguns? ARE you serioous? SO, nerf snipers too while your at it. then, tanks will be OP. nerf them again, and then again. then remove, heavy suits, because AR noobs like you will abuse them. then remove LAVs. then nerf the maps because they are too big. then nerf the breach AR, the burst and TAC ars.
then when the glorious chimmes of only ARs jingle in your ears and their are only 300 ppl playing this game it will be abandoned. thank you for ruining this game. |
Torneido Achura
The Suicide Kingz
10
|
Posted - 2013.08.12 08:36:00 -
[284] - Quote
Your post is so bad in so many ways..
But aside of that Im not talkin reality, I was writtin game wise, gameplay wise, things you aint good at, but come on call me noob, haha that was nice but stupid, no way to fight back with arguments, or something like good examples?
I will throw a few at ya:
1.- 1 shot kills with snipers is game mechanic so a fit actually makes sense, like heavys take several shotgun blasts, etc 2.- You can try usin SMG's as primary but chances are youre gonna get killed easily, so its best used as a complement, same happens to Scrams Pistols and now at the Flaylock (maybe your iWin button?) 3.- Im ruining a game? haha tell that at the playrbase that aint using the FoTM 4.-No skill in use a SMG? haha, im not gonna reply to that 5.- Do you actually read my previous post? 6.- Fu** it, do you even consider or tought through what you have just posted?
I have nothin against you but come on grow up, dont go callin names or analizing my post, its my opinion so back the fu** up if the only argument you have is:
- blablabla my Flaylock aint primary anymore, I dont want you all nerfin my iWin buttons, please nomo
Come on!
|
D legendary hero
THE WARRIORS OF LEGEND
614
|
Posted - 2013.08.12 08:39:00 -
[285] - Quote
Torneido Achura wrote:Your post is so bad in so many ways.. But aside of that Im not talkin reality, I was writtin game wise, gameplay wise, things you aint good at, but come on call me noob, haha that was nice but stupid, no way to fight back with arguments, or something like good examples? I will throw a few at ya: 1.- 1 shot kills aint happening with snipers is game mechanic so a fit actually makes sense, like heavys take several shotgun blasts, etc 2.- You can try usin SMG's as primary but chances are youre gonna get killed easily, so its best used as a complement, same happens to Scrams Pistols and now at the Flaylock (maybe your iWin button?) 3.- Im ruining a game? haha tell that at the playrbase that aint using the FoTM 4.-No skill in use a SMG? haha, im not gonna reply to that 5.- Do you actually read my previous post? 6.- Fu** it, do you even consider or tought through what you have just posted? I have nothin against you but come on grow up, dont go callin names or analizing my post, its my opinion so back the fu** up if the only argument you have is: - blablabla my Flaylock aint primary anymore, I dont want you all nerfin my iWin buttons, please nomo Come on!
the poor english of your post stopped me from even reading it. please edit and repost in a language we all understand. me entiendes compadre?
and also, I run heavy suit. not flaylocks, AR noob. Check my threads I am a Heavy. so, before you assume and make an Ass of yourself, try taking your own advice and think...lolz o sea que piensas... lo traduje a espan~ol paraque tu entendieras, pero tu ni sabes como escribir en ella....lololz |
Torneido Achura
The Suicide Kingz
11
|
Posted - 2013.08.12 09:00:00 -
[286] - Quote
D legendary hero wrote:Torneido Achura wrote:Your post is so bad in so many ways.. But aside of that Im not talkin reality, I was writtin game wise, gameplay wise, things you aint good at, but come on call me noob, haha that was nice but stupid, no way to fight back with arguments, or something like good examples? I will throw a few at ya: 1.- 1 shot kills aint happening with snipers is game mechanic so a fit actually makes sense, like heavys take several shotgun blasts, etc 2.- You can try usin SMG's as primary but chances are youre gonna get killed easily, so its best used as a complement, same happens to Scrams Pistols and now at the Flaylock (maybe your iWin button?) 3.- Im ruining a game? haha tell that at the playrbase that aint using the FoTM 4.-No skill in use a SMG? haha, im not gonna reply to that 5.- Do you actually read my previous post? 6.- Fu** it, do you even consider or tought through what you have just posted? I have nothin against you but come on grow up, dont go callin names or analizing my post, its my opinion so back the fu** up if the only argument you have is: - blablabla my Flaylock aint primary anymore, I dont want you all nerfin my iWin buttons, please nomo Come on! the poor english of your post stopped me from even reading it. please edit and repost in a language we all understand. me entiendes compadre? and also, I run heavy suit. not flaylocks, AR noob. Check my threads I am a Heavy. so, before you assume and make an Ass of yourself, try taking your own advice and think...lolz o sea que piensas... lo traduje a espan~ol paraque tu entendieras, pero tu ni sabes como escribir en ella....lololz
So you speak spanish? good for you Cool, say all of that to yourself Mister Mostacho, haaaaaaaaaaaaahaaaaaaaaaaaaaaaaaa So you use(d) other things aside from your iWin, maybe your other iWin? I actually dont use ARs since 012 so.. suck it!
And.. you are the ass hahahahahah |
demonkiller 12
Seraphim Auxiliaries
93
|
Posted - 2013.08.12 09:23:00 -
[287] - Quote
Buster Friently wrote:Text Grant wrote:People use the AR because it is familiar. Not OP. if it was op nobody would use the scrambler rifle. Nobody uses the Scrambler rifle. ARs score 10 times as many kills as scrambler rifles. The bottom line is this - It doesn't matter the reason, the AR spam is beyond bad. It is used to kill as much as 11 of the other 13 weapons combined. Yeah, that means 11 weapons are pretty useless. People pretty much only use them because they don't want to be AR spamming noobs. Thats complete bullshit, the better players see how good the proto scramblers are and they do put it to good use, the reason you wont see it as much is that people dont want that feedback damage, really they should remove the charge shot, its like crossing PRE nerf tac AR with a charge sniper - with the best scope in the game |
demonkiller 12
Seraphim Auxiliaries
93
|
Posted - 2013.08.12 09:24:00 -
[288] - Quote
Buster Friently wrote:Nocturnal Soul wrote:lol let me show the power of my Proto SCR and ASCR You'd do better with the AR. Like I said, there are people that don't use the AR, but it's not because the AR isn't the best gun in the game. Yea, the forge gun is |
demonkiller 12
Seraphim Auxiliaries
93
|
Posted - 2013.08.12 09:28:00 -
[289] - Quote
Buster Friently wrote:Ren Ratner wrote:Of course the AR is popular. It's easy to use, reliable, and many players will choose to invest SP in it before considering a second weapon to skill into simply because of its simplicity and familiarity. You said it yourself, you're complaining about overuse and not imbalance. From my perspective, you're also wildly exaggerating.
Expecting every gun to be represented equally among the player base is pretty ridiculous. If I ran a poll of everyone's favorite ice cream, animal, cartoon show, book, superhero, whatever, not one of these would receive equal representation throughout. Why should random chance or even balanced weaponry somehow result in balanced diversity in weapon usage?
Less than half of my deaths have been the result of lone AR fire. Hell, if I'm going to escape from any fire fight, it will be vs an AR at mid range. I'm just as likely to be under fire from scrambler rifles and in my experience someone in my LOS is probably holding a mass driver or a flaylock. Snipers are abundant. Scouts usually have a shotgun, smg, and/or flaylock. Heavies are obviously likely to be carrying HMGs or forge guns. I don't see plasma cannons, maybe one a day and that guy's probably just trying it out. Don't see many lasers. I see them, but not many. Same kills as 11 of the 14 weapons combined. That's more than "more popular". And it should be popular, its a good weapon, its not OP and its not UP, for every disadvantage one model has another model has an advantage for, it is the ONLY balanced weapon currently in dust - and maybe smgs |
Lazy Scumbag
The Unholy Legion Of DarkStar DARKSTAR ARMY
18
|
Posted - 2013.08.12 12:22:00 -
[290] - Quote
Buster Friently wrote:Text Grant wrote:People use the AR because it is familiar. Not OP. if it was op nobody would use the scrambler rifle. Nobody uses the Scrambler rifle. ARs score 10 times as many kills as scrambler rifles. The bottom line is this - It doesn't matter the reason, the AR spam is beyond bad. It is used to kill as much as 11 of the other 13 weapons combined. Yeah, that means 11 weapons are pretty useless. People pretty much only use them because they don't want to be AR spamming noobs. Nearly everyone has skills in AR. It's easy to use, as any tool should be. Assault scramblers are awesome. Sooner or later, more people will figure out that most players are shield tanks, and we have weapons just for that. |
|
D legendary hero
THE WARRIORS OF LEGEND
614
|
Posted - 2013.08.12 14:24:00 -
[291] - Quote
Torneido Achura wrote:D legendary hero wrote:Torneido Achura wrote:Your post is so bad in so many ways.. But aside of that Im not talkin reality, I was writtin game wise, gameplay wise, things you aint good at, but come on call me noob, haha that was nice but stupid, no way to fight back with arguments, or something like good examples? I will throw a few at ya: 1.- 1 shot kills aint happening with snipers is game mechanic so a fit actually makes sense, like heavys take several shotgun blasts, etc 2.- You can try usin SMG's as primary but chances are youre gonna get killed easily, so its best used as a complement, same happens to Scrams Pistols and now at the Flaylock (maybe your iWin button?) 3.- Im ruining a game? haha tell that at the playrbase that aint using the FoTM 4.-No skill in use a SMG? haha, im not gonna reply to that 5.- Do you actually read my previous post? 6.- Fu** it, do you even consider or tought through what you have just posted? I have nothin against you but come on grow up, dont go callin names or analizing my post, its my opinion so back the fu** up if the only argument you have is: - blablabla my Flaylock aint primary anymore, I dont want you all nerfin my iWin buttons, please nomo Come on! the poor english of your post stopped me from even reading it. please edit and repost in a language we all understand. me entiendes compadre? and also, I run heavy suit. not flaylocks, AR noob. Check my threads I am a Heavy. so, before you assume and make an Ass of yourself, try taking your own advice and think...lolz o sea que piensas... lo traduje a espan~ol paraque tu entendieras, pero tu ni sabes como escribir en ella....lololz So you speak spanish? good for you Cool, say all of that to yourself Mister Mostacho, haaaaaaaaaaaaahaaaaaaaaaaaaaaaaaa So you use(d) other things aside from your iWin, maybe your other iWin? I actually dont use ARs since 012 so.. suck it! And.. you are the ass hahahahahah Edit: you dirty grammar b*tch!
when was the HMG an IWIN button? never....lol You fail. Weapon did flaylck does 467 dps at standard lvl and kill heavy suits up to 50m. never
But ARs can do 467 dps at 50m range, with minimal fall off. So, si tu puedes contar a un numero mas que 5 sabras que la ametralladora es potente demas.
oopppss... im sorry you don't understand any language properly spoken, let me dumb that down for you in one sentence: the AR does the most damage per second at the longest range.
the only thing that fires farther is the sniper
Im not a grammer ****... i just like to understand what im reading, comprende pendejo? |
Buster Friently
Rosen Association
1586
|
Posted - 2013.08.12 19:24:00 -
[292] - Quote
Still tired of AR 514. |
Torneido Achura
The Suicide Kingz
16
|
Posted - 2013.08.12 21:03:00 -
[293] - Quote
D legendary hero wrote:Torneido Achura wrote:D legendary hero wrote:Torneido Achura wrote:Your post is so bad in so many ways.. But aside of that Im not talkin reality, I was writtin game wise, gameplay wise, things you aint good at, but come on call me noob, haha that was nice but stupid, no way to fight back with arguments, or something like good examples? I will throw a few at ya: 1.- 1 shot kills aint happening with snipers is game mechanic so a fit actually makes sense, like heavys take several shotgun blasts, etc 2.- You can try usin SMG's as primary but chances are youre gonna get killed easily, so its best used as a complement, same happens to Scrams Pistols and now at the Flaylock (maybe your iWin button?) 3.- Im ruining a game? haha tell that at the playrbase that aint using the FoTM 4.-No skill in use a SMG? haha, im not gonna reply to that 5.- Do you actually read my previous post? 6.- Fu** it, do you even consider or tought through what you have just posted? I have nothin against you but come on grow up, dont go callin names or analizing my post, its my opinion so back the fu** up if the only argument you have is: - blablabla my Flaylock aint primary anymore, I dont want you all nerfin my iWin buttons, please nomo Come on! the poor english of your post stopped me from even reading it. please edit and repost in a language we all understand. me entiendes compadre? and also, I run heavy suit. not flaylocks, AR noob. Check my threads I am a Heavy. so, before you assume and make an Ass of yourself, try taking your own advice and think...lolz o sea que piensas... lo traduje a espan~ol paraque tu entendieras, pero tu ni sabes como escribir en ella....lololz So you speak spanish? good for you Cool, say all of that to yourself Mister Mostacho, haaaaaaaaaaaaahaaaaaaaaaaaaaaaaaa So you use(d) other things aside from your iWin, maybe your other iWin? I actually dont use ARs since 012 so.. suck it! And.. you are the ass hahahahahah Edit: you dirty grammar b*tch! when was the HMG an IWIN button? never....lol You fail. Weapon did flaylck does 467 dps at standard lvl and kill heavy suits up to 50m. never But ARs can do 467 dps at 50m range, with minimal fall off. So, si tu puedes contar a un numero mas que 5 sabras que la ametralladora es potente demas. oopppss... im sorry you don't understand any language properly spoken, let me dumb that down for you in one sentence: the AR does the most damage per second at the longest range. the only thing that fires farther is the sniper Im not a grammer ****... i just like to understand what im reading, comprende pendejo?
GÇó_GÇó
Yeah, yeah forge gunner/ flaylocker! I understand you, you're mad cuz all the things I've said are getting to you, the attention aint welcomed in this case because I really dont care about you, or your opinions, so leave me alone!!! given that you are an a**hole!
I know spanish too, bet you are what your neighbors call "gringo" or piece of scum, right? I really dont know why you're keepin up with the whole spanish thing, but itGÇÖs funny though, but also very rude to people natural to that language
Also, didnt your HMG got nerfed, wonder why?
And btw you shouldnt use other language unless you have study a little somethin at least, with that in mind "me thinks" translators are better and you should really use them.. Oh, I know! you are too close to people who speak spanish so you think you look cute when speaking - Spanglish - , or maybe want to get to know them better, cool move dude Hahahahaa
Gameplay beats your shi*** needs or whatever
Sick and tired of you, so Im not goin to reply anymore to you or see the thread, wont be feeding your stupidity any longer, fuc*** troll So go on blabber all you want but the facts remain there and things have been done about it, and right now you have made a chump out of yourself, or maybe you were since beforeGǪ bitc** fool!
Btw youGÇÖre Sooooo racist, soooo judgmental, soooo stupid, GÇ£you're sooooo fuc*** toxic!GÇ¥
Apologies to the community if any wrong was done.. I suggest we get some mods
|
D legendary hero
THE WARRIORS OF LEGEND
626
|
Posted - 2013.08.13 03:46:00 -
[294] - Quote
^^this guy is a joke. with no evidence, and a troll. you are also, a racist. i am not a gringo i am brasilian.
ME puede criticar cuanto que queires porque solo esta adicionando len~a al fuego puta. Tu ni hablas espan~ol correcto, ni ingles,, pues es triste de verdad. ademas, no has provedido ningun tipo de evidencia para promover su punto, ni demostraste evidencia contrario de lo que yo he puesto. Vos sos um troll. no voy a dignificar jamas sus respuestas desde este punto adelante, porque obviamente solo eres un troll, que ni puede escribir.
If your going to troll me at least write in a language thats understandable. your english is horrendous. and there is spell check here.... please rewrite in spanish. well, im not gonna respond anyway, but at least ill know what your saying. |
D legendary hero
THE WARRIORS OF LEGEND
626
|
Posted - 2013.08.13 03:46:00 -
[295] - Quote
Buster Friently wrote:Still tired of AR 514.
same here. im also tired of all these clown ass trolls on the forums, that know the AR needs to be nerfed but want to troll. |
BL4CKST4R
WarRavens League of Infamy
1047
|
Posted - 2013.08.13 03:48:00 -
[296] - Quote
D legendary hero wrote:^^this guy is a joke. with no evidence, and a troll. you are also, a racist. i am not a gringo i am brasilian.
ME puede criticar cuanto que queires porque solo esta adicionando len~a al fuego puta. Tu ni hablas espan~ol correcto, ni ingles,, pues es triste de verdad. ademas, no has provedido ningun tipo de evidencia para promover su punto, ni demostraste evidencia contrario de lo que yo he puesto. Vos sos um troll. no voy a dignificar jamas sus respuestas desde este punto adelante, porque obviamente solo eres un troll, que ni puede escribir.
If your going to troll me at least write in a language thats understandable. your english is horrendous. and there is spell check here.... please rewrite in spanish. well, im not gonna respond anyway, but at least ill know what your saying.
No creo que debes usar otro lenguaje para insultar a alguien. |
D legendary hero
THE WARRIORS OF LEGEND
626
|
Posted - 2013.08.13 03:50:00 -
[297] - Quote
BL4CKST4R wrote:D legendary hero wrote:^^this guy is a joke. with no evidence, and a troll. you are also, a racist. i am not a gringo i am brasilian.
ME puede criticar cuanto que queires porque solo esta adicionando len~a al fuego puta. Tu ni hablas espan~ol correcto, ni ingles,, pues es triste de verdad. ademas, no has provedido ningun tipo de evidencia para promover su punto, ni demostraste evidencia contrario de lo que yo he puesto. Vos sos um troll. no voy a dignificar jamas sus respuestas desde este punto adelante, porque obviamente solo eres un troll, que ni puede escribir.
If your going to troll me at least write in a language thats understandable. your english is horrendous. and there is spell check here.... please rewrite in spanish. well, im not gonna respond anyway, but at least ill know what your saying. No creo que debes usar otro lenguaje para insultar a alguien.
pero, es muy divertido....lol
but its so much fun!...lol
(blackstar you get props your spanish and english are high grade stuff. very nice indeed.) |
BL4CKST4R
WarRavens League of Infamy
1048
|
Posted - 2013.08.13 04:33:00 -
[298] - Quote
D legendary hero wrote:BL4CKST4R wrote:D legendary hero wrote:^^this guy is a joke. with no evidence, and a troll. you are also, a racist. i am not a gringo i am brasilian.
ME puede criticar cuanto que queires porque solo esta adicionando len~a al fuego puta. Tu ni hablas espan~ol correcto, ni ingles,, pues es triste de verdad. ademas, no has provedido ningun tipo de evidencia para promover su punto, ni demostraste evidencia contrario de lo que yo he puesto. Vos sos um troll. no voy a dignificar jamas sus respuestas desde este punto adelante, porque obviamente solo eres un troll, que ni puede escribir.
If your going to troll me at least write in a language thats understandable. your english is horrendous. and there is spell check here.... please rewrite in spanish. well, im not gonna respond anyway, but at least ill know what your saying. No creo que debes usar otro lenguaje para insultar a alguien. pero, es muy divertido....lol but its so much fun!...lol (blackstar you get props your spanish and english are high grade stuff. very nice indeed.)
Spanish is my native language , I learned my English watching Spongebob as a child. Who would of thought huh? Back to the main topic though, I am very excited for patch 1.5 since there are rumors of vehicle and weapon balance. I have high expectations, if they aren't shot down in 1.4, that they will release the Minmatar and Caldari weapon variants and rebalance the weapons based on the chart provided in the weapon ranges DEV blog. |
D legendary hero
THE WARRIORS OF LEGEND
627
|
Posted - 2013.08.13 06:35:00 -
[299] - Quote
^^ if this is indeed the case. there is hope for DUST to return from the ashes |
Rusty Shallows
Black Jackals
256
|
Posted - 2013.08.13 08:24:00 -
[300] - Quote
demonkiller 12 wrote:Buster Friently wrote:Nocturnal Soul wrote:lol let me show the power of my Proto SCR and ASCR You'd do better with the AR. Like I said, there are people that don't use the AR, but it's not because the AR isn't the best gun in the game. Yea, the forge gun is Why did someone not tell me this sooner?
Myself and other Ishukone Assault Forge Gunners will immediately run-n-gun taking down Assaults and Logi-Assaults getting sixteen kills (more with double splash) on one ammo load. Our faithful logi pets with resupply and allow for further mayhem.
If only we had known this sooner then the killboards wouldn't be dominated by individuals getting more Assault Rifle kills. |
|
D legendary hero
THE WARRIORS OF LEGEND
630
|
Posted - 2013.08.13 12:55:00 -
[301] - Quote
^^AR noobs just jealous that the forgun works precisely as intended.\ and is the most balanced gun in DUST. |
BL4CKST4R
WarRavens League of Infamy
1050
|
Posted - 2013.08.13 14:30:00 -
[302] - Quote
Actually whenever I don't want to snipe, or run around going about my logi business I get a forge gun and rack up 1K+ WP just sniping with it, and people underestimate the SMG I can go 1 on 1 vs most suits with just an SMG, a toxin SMG might I add. |
RydogV
Shadow Company HQ
258
|
Posted - 2013.08.13 15:18:00 -
[303] - Quote
Buster Friently wrote:So, every other weapon in this game gets nerfed just as soon as the AR nerf brigade gets going.
OP or Not, the AR is ruining Dust. This weapon is so overused it's just stupid. The weapon, in pubs, accounts for as many kills as 11 of the 14 weapons combined. Combined.
Does that sound like balance or diversity? no, it isn't.
CCP - Are other weapons supposed to compete with the AR? They aren't.
It's about damn time that CCP approaches balance with, you know, usage balance in mind.
An Assault Rifle being the most predominate weapon in an Infantry Combat game makes perfect sense. Pretty sure it is the most predominate weapon for any army in the world. It is a general combat weapon designed to excel in battle against other Infantrymen. It provides adequate DPS and requires the user to hit what they are aiming at. Pretty balanced all around.
A line platoon is composed primarily of Rifleman carrying Assault Rifles. They are generally supported by other weapons that fill specific roles. So pretty much what we have here in Dust 514. A bunch of Riflemen supported by a handful of Snipers, AV Gunners, Heavy Machine Gunners, Grenadiers and Designated Marksman. There should not be an over abundance of any of the latter roles.
What the game needs, is more variants of the Assault Rifle available as most FPS do. Right now we have two. Gallente Assault Rifle and Amarr Scrambler Rifle. |
RydogV
Shadow Company HQ
258
|
Posted - 2013.08.13 15:21:00 -
[304] - Quote
Buster Friently wrote:Still tired of AR 514.
I am curious what your standard loadout is?
|
Buster Friently
Rosen Association
1618
|
Posted - 2013.08.13 15:28:00 -
[305] - Quote
RydogV wrote:Buster Friently wrote:So, every other weapon in this game gets nerfed just as soon as the AR nerf brigade gets going.
OP or Not, the AR is ruining Dust. This weapon is so overused it's just stupid. The weapon, in pubs, accounts for as many kills as 11 of the 14 weapons combined. Combined.
Does that sound like balance or diversity? no, it isn't.
CCP - Are other weapons supposed to compete with the AR? They aren't.
It's about damn time that CCP approaches balance with, you know, usage balance in mind.
An Assault Rifle being the most predominate weapon in an Infantry Combat game makes perfect sense. Pretty sure it is the most predominate weapon for any army in the world. It is a general combat weapon designed to excel in battle against other Infantrymen. It provides adequate DPS and requires the user to hit what they are aiming at. Pretty balanced all around. A line platoon is composed primarily of Rifleman carrying Assault Rifles. They are generally supported by other weapons that fill specific roles. So pretty much what we have here in Dust 514. A bunch of Riflemen supported by a handful of Snipers, AV Gunners, Heavy Machine Gunners, Grenadiers and Designated Marksman. There should not be an over abundance of any of the latter roles. What the game needs, is more variants of the Assault Rifle available as most FPS do. Right now we have two. Gallente Assault Rifle and Amarr Scrambler Rifle.
I'm sorry, but a call to real world militaries is pretty stupid.
First off, in a real world military the AR is a medium range burst tactical rifle, not a short and medium and long range bullet hose like we have in Dust.
With that out of the way, in Dust we currently have, in pub matches, the AR killing almost as much as 11 of the 14 weapons. This means that nearly all of the other weapons are undesirable compared to the AR.
This is why there's a problem. The AR is suffocating diversity, and dumbing the game down. The AR needs to be corrected to restore some semblance of usage balance.
|
RydogV
Shadow Company HQ
258
|
Posted - 2013.08.13 15:45:00 -
[306] - Quote
Buster Friently wrote:RydogV wrote:Buster Friently wrote:So, every other weapon in this game gets nerfed just as soon as the AR nerf brigade gets going.
OP or Not, the AR is ruining Dust. This weapon is so overused it's just stupid. The weapon, in pubs, accounts for as many kills as 11 of the 14 weapons combined. Combined.
Does that sound like balance or diversity? no, it isn't.
CCP - Are other weapons supposed to compete with the AR? They aren't.
It's about damn time that CCP approaches balance with, you know, usage balance in mind.
An Assault Rifle being the most predominate weapon in an Infantry Combat game makes perfect sense. Pretty sure it is the most predominate weapon for any army in the world. It is a general combat weapon designed to excel in battle against other Infantrymen. It provides adequate DPS and requires the user to hit what they are aiming at. Pretty balanced all around. A line platoon is composed primarily of Rifleman carrying Assault Rifles. They are generally supported by other weapons that fill specific roles. So pretty much what we have here in Dust 514. A bunch of Riflemen supported by a handful of Snipers, AV Gunners, Heavy Machine Gunners, Grenadiers and Designated Marksman. There should not be an over abundance of any of the latter roles. What the game needs, is more variants of the Assault Rifle available as most FPS do. Right now we have two. Gallente Assault Rifle and Amarr Scrambler Rifle. I'm sorry, but a call to real world militaries is pretty stupid. First off, in a real world military the AR is a medium range burst tactical rifle, not a short and medium and long range bullet hose like we have in Dust. With that out of the way, in Dust we currently have, in pub matches, the AR killing almost as much as 11 of the 14 weapons. This means that nearly all of the other weapons are undesirable compared to the AR. This is why there's a problem. The AR is suffocating diversity, and dumbing the game down. The AR needs to be corrected to restore some semblance of usage balance.
Well then I guess my first suggestion would be to get out of Pub Matches because it will always contain the lowest common denominator in terms of playstyle and tactics. The majority of players in them are not team based groups so you will not find diversity because support weapons only make sense when players are working together.
As for my comparison to real world military...just trying to put things in perspective. And there are plenty of full auto variants out there being used. They are just not being used by the US Military to any large degree. But back to the game. I actually prefer using semi-auto or burst fire weapons in most FPS because they often reward accuracy with increased damage.
But I am not a fan of the TAC rifle because aiming is not great in-game right now. I would love to use the Burst but unlike most games where the Burst puts out more damage....here in Dust 514 it puts out less, which doesn't make much sense. The fact that you cannot change the sights steers me away from those weapons. I prefer iron sights in most situations. I actually use the Scrambler Rifle on my alt and like it very much. However, my main is Logistics and I need a weapon that is more versatile since I cannot carry a sidearm.
So I don't know what to tell you about Diversity. I think Dust 514 gets it right. Most other weapons fill their specific roles nicely and are less effective out of them...as it should be. SMG's and Pistols are forced into CQB which is better than most other shooters where you can use those weapons to kill people across the map. |
PADDEHATPIGEN
BurgezzE.T.F
33
|
Posted - 2013.08.13 16:10:00 -
[307] - Quote
the reason most players have the AR is simply that is was the only assault weapon in the game before uprising. we all know it well from playing the beta, where is was also the only assault weapon. scrambler rifles did not exist back then, players have started to use and train in them and it is a real nice weapon, but it will take some time before we will se a swarm of proto scrambler users swarm the battlefield but it will come.
I am an AR user myself but the reason for this is like i said, it was the only assault weapon in the game at the time. |
D legendary hero
THE WARRIORS OF LEGEND
630
|
Posted - 2013.08.13 17:51:00 -
[308] - Quote
RydogV wrote:Buster Friently wrote:RydogV wrote:Buster Friently wrote:So, every other weapon in this game gets nerfed just as soon as the AR nerf brigade gets going.
OP or Not, the AR is ruining Dust. This weapon is so overused it's just stupid. The weapon, in pubs, accounts for as many kills as 11 of the 14 weapons combined. Combined.
Does that sound like balance or diversity? no, it isn't.
CCP - Are other weapons supposed to compete with the AR? They aren't.
It's about damn time that CCP approaches balance with, you know, usage balance in mind.
An Assault Rifle being the most predominate weapon in an Infantry Combat game makes perfect sense. Pretty sure it is the most predominate weapon for any army in the world. It is a general combat weapon designed to excel in battle against other Infantrymen. It provides adequate DPS and requires the user to hit what they are aiming at. Pretty balanced all around. A line platoon is composed primarily of Rifleman carrying Assault Rifles. They are generally supported by other weapons that fill specific roles. So pretty much what we have here in Dust 514. A bunch of Riflemen supported by a handful of Snipers, AV Gunners, Heavy Machine Gunners, Grenadiers and Designated Marksman. There should not be an over abundance of any of the latter roles. What the game needs, is more variants of the Assault Rifle available as most FPS do. Right now we have two. Gallente Assault Rifle and Amarr Scrambler Rifle. I'm sorry, but a call to real world militaries is pretty stupid. First off, in a real world military the AR is a medium range burst tactical rifle, not a short and medium and long range bullet hose like we have in Dust. With that out of the way, in Dust we currently have, in pub matches, the AR killing almost as much as 11 of the 14 weapons. This means that nearly all of the other weapons are undesirable compared to the AR. This is why there's a problem. The AR is suffocating diversity, and dumbing the game down. The AR needs to be corrected to restore some semblance of usage balance. Well then I guess my first suggestion would be to get out of Pub Matches because it will always contain the lowest common denominator in terms of playstyle and tactics. The majority of players in them are not team based groups so you will not find diversity because support weapons only make sense when players are working together.
most of the same proto suits people use in pub matches they use in PC. I still see tons of caldari assaults and caldari logis with dovalle assalts. |
Tiffany NE Shephard
Opus Arcana Covert Intervention
3
|
Posted - 2013.08.13 18:13:00 -
[309] - Quote
Buster Friently wrote:So, every other weapon in this game gets nerfed just as soon as the AR nerf brigade gets going.
OP or Not, the AR is ruining Dust. This weapon is so overused it's just stupid. The weapon, in pubs, accounts for as many kills as 11 of the 14 weapons combined. Combined.
Does that sound like balance or diversity? no, it isn't.
CCP - Are other weapons supposed to compete with the AR? They aren't.
It's about damn time that CCP approaches balance with, you know, usage balance in mind.
My recommended buff.
Crouch and Find cover! |
D legendary hero
THE WARRIORS OF LEGEND
631
|
Posted - 2013.08.13 19:48:00 -
[310] - Quote
well, i might as well start speccing into Caldari assault. i already have my GEK. might as well get a dvoule... stack on some damage mods and its go time. |
|
Buster Friently
Rosen Association
1639
|
Posted - 2013.08.14 14:54:00 -
[311] - Quote
D legendary hero wrote:well, i might as well start speccing into Caldari assault. i already have my GEK. might as well get a dvoule... stack on some damage mods and its go time. This seems to be the clearly superior path in Dust.
Hail AR 514. |
gargantuise aaron
Sanguine Knights
48
|
Posted - 2013.08.14 16:26:00 -
[312] - Quote
Maybe the ar gets the most kills because its the most user friendly militia weapon, I've tried sniping and shotguns and every other militia weapon, those just don't work that well if you want less a.r.s the only solution is to make militia laser rifles and scrambler rifles. |
gargantuise aaron
Sanguine Knights
48
|
Posted - 2013.08.14 16:31:00 -
[313] - Quote
Oh and earlier you posted in real world a.r.s are mid range weapons for militaries , but the u.s. armed forces are trained tobkil with it from 0 to excess of 400 yards using like 2-3 bulletd a person |
low genius
the sound of freedom Renegade Alliance
294
|
Posted - 2013.08.15 00:24:00 -
[314] - Quote
bump. |
Cosgar
ParagonX
4216
|
Posted - 2013.08.15 01:12:00 -
[315] - Quote
D legendary hero wrote:well, i might as well start speccing into Caldari assault. i already have my GEK. might as well get a dvoule... stack on some damage mods and its go time. I already made an alt a few weeks ago. Easy mode like you wouldn't believe- especially with shield regulators. |
D legendary hero
THE WARRIORS OF LEGEND
631
|
Posted - 2013.08.15 03:10:00 -
[316] - Quote
gargantuise aaron wrote:Oh and earlier you posted in real world a.r.s are mid range weapons for militaries , but the u.s. armed forces are trained tobkil with it from 0 to excess of 400 yards using like 2-3 bulletd a person
indeed that is actual mid range combat. Actually they are trained to kill at up to 300 m, which is about 328 yards. the extra yards you have their are the expert marksmen namely instructors.
But remember LMGs, have longer range, SMGS have great range, shotguns have great range in RL too... not like in dust. and Snipers ....woooo they are rediculous there is a sniper that can hit someone 5280ft away... i mean dayum.
But this is beyond the point, well... this actually proves my point. everything has a purpose this is no one gun wins them all.
in the united states armed forces, since you are evidently knowledgable on the subject, they say your weapon is a tool.
there is no one tool, that can do it all effectively, or at all. case and point.
therefore, the aAR in dust should not do everything. period |
gargantuise aaron
Sanguine Knights
53
|
Posted - 2013.08.15 06:15:00 -
[317] - Quote
Agreed but again my solution stays the same, I use the scrambler on my main but my alt gets miltia assault because I'm busy building my core skills rather than investing in a weapon which will probably suck compared to the newest o.p. weapons in whatever nerf or buffs their are. So I'm going with the best militia infantry weapon The infamous militia assault rifle Because its not my most important skill tree atm I'm just gonna buff all my cores to around 3 so I can use adv modules or atleast give my militia or std suit a passive buff Id use something else if I could but thst takes about 108000 sp so ill judt stick with the best militia weapon unless they release another militia weapon |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
19
|
Posted - 2013.08.15 06:43:00 -
[318] - Quote
Some RL ballpark weapon ranges (most from wiki)-
Shotguns- The practical/effective range of your home defense type shotgun, with 00 buckshot, is about 20 yards
(in my experience shotguns built to shoot decent distances would NOT be at all ideal for CQC)
SMGs- Effective range 200 m (656 ft) (MP5A2, MP5A3, MP5A4, MP5A5)
100 m (328 ft) (MP5/10)
70 m (230 ft) (MP5/40)
100 m (328 ft) (MP5K, MP5KA1, MP5KA4, MP5KA5, MP5K-PDW)
(As you can see, these are all MP5 varients)
Assault Rifles (AR-15)- Effective range 400GÇô600 m (avg 547 yd)
(I would imagine this is an extremely rough ballpark. AR15 actually stands for Armalite (<--I think) Rifle 15, Armalite being the original brand. With all the different brands, and all the different ways to trick them out, i'm sure this number could vary greatly)
Sniper Rifles- Maximum effective range 7.62+ù39mm 600 m
5.56+ù45mm 600 m [36]
7.62+ù51mm (.308 Winchester) 800 m
7.62+ù54mm R 800 m
.30-06 Springfield 800 m
7 mm Remington Magnum 900GÇô1,100 m
.300 Winchester Magnum 900GÇô1,200 m
.338 Lapua Magnum 1,200-1,500 m
.50 BMG (12.7+ù99mm NATO) 12.7+ù108mm (Russian) 1,500GÇô2,000 m
14.5+ù114mm 1,800GÇô2,300 m
LMGs- Effective range 1,200 yd (1,100 m)
(This is an M60)
HMGs- Effective range 1,800 m (2,000 yd)
Maximum range 6,800 m (7,400 yd)
(M2 Browning)
So yea, that's rough RL ranges. Don't know in game ranges, so i'll leave it to someone else to compare and contrast.
|
Talos Alomar
Subdreddit Test Alliance Please Ignore
1411
|
Posted - 2013.08.15 08:45:00 -
[319] - Quote
Dunk Mujunk wrote: A good bit of info.
It is interesting to see how RL weapons compare to what we are using, it's important to recognize a few things
1. The AR shoots plasma that will burn itself out before the projectile itself loses any momentum.
2. if we are going to use RL info for the range of the AR we should use that same line of reasoning for every other weapon. I don't think anybody wants scramblers or LR's to have infinite range, though.
3. Balance should be king. high DPS weapons should have low range, or some other sort of drawback. balance > realism.
|
BL4CKST4R
WarRavens League of Infamy
1075
|
Posted - 2013.08.15 12:15:00 -
[320] - Quote
Talos Alomar wrote:Dunk Mujunk wrote: A good bit of info. It is interesting to see how RL weapons compare to what we are using, it's important to recognize a few things 1. The AR shoots plasma that will burn itself out before the projectile itself loses any momentum. 2. if we are going to use RL info for the range of the AR we should use that same line of reasoning for every other weapon. I don't think anybody wants scramblers or LR's to have infinite range, though. 3. Balance should be king. high DPS weapons should have low range, or some other sort of drawback. balance > realism.
Well it takes around 3-10 seconds for plasma to diffuse from a cathode, so if we assume the projectile that's is being converted to plasma as a cathode, whilst adding some projectile speed lets say 600 m/s (pretty slow for a bullet but we aren't using realism) that means the bullet plasma projectile can travel 1800 meters before dispersing. But because plasma is a gas, and the numbers I have are from a stationary cathode that means this is not at all true. To be able to put a realistic range on a plasma rifle we would need to know how the projectile is being turned to plasma, what the energy source for this mechanism is, how much matter is available for conversion, and the density of the plasma. With this we can know how much plasma will be dispersed through speed of the projectile, when the conversion mechanism will slow down due to lack of energy, and how much damage will the projectile have when it reaches its target; F=MA and if we are losing plasma to the atmosphere our mass will be lower, while our acceleration will decrease with time. Although this also means that if there is a strong intermolecular bond within the plasma even though it is expanding shots from an AR would have a radius, meaning the longer the range the weaker the shot is but the more accurate it will be. |
|
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
20
|
Posted - 2013.08.15 16:53:00 -
[321] - Quote
I know plenty of people have said this before, but I think the best place to start balancing the AR (if it truly is unbalanced, as I said I personally won't commit to saying OP, UP, or balanced due to my lack of experience/knowledge) is to differentiate the models more, make the AR as a group the jack of all trades, not any single AR in the game jack of all trades. I know they already have some differences, but those seem to melt away with proper passives/ DMG mods. Also, if you look at the RL M1A, it seems to be a class of weapon that is not included in Dust. A heavy hitting (.308) round, on a platform that is semi/full auto, but due to the size of the platform it is way less than ideal for the CQC to short ranges. ATM their is no......not sure if Battle Rifle or Combat Rifle is the term i'm looking for, but yeah. Also, with no LMG in the game, that's yet another weapons class that seems to be filled by the AR. On a lighter note, I would like to see different animations for the ARs (and any other gun this applies to in game) so I can at a glance during combat say "oh, that guys got a GEK, or that guys got a Duvolle", just by seeing it.
EDIT: I have no experience with the SR or the Assault SR, and from hearing people talk about them these may fill the role of the LMG, I don't personally know. |
Meeko Fent
Seituoda Taskforce Command Caldari State
604
|
Posted - 2013.08.15 18:45:00 -
[322] - Quote
Dunk, the ScR is the DMR your think about.
The ScR performs admirable in its role, but I think yhat, due to the ARs long projection of its range, it is displaced.
Like I've said in prior posts on this thread, increase its rate of falloff drastically. Give it and exponential falloff. It's optimal is good, and its TTK is nice, but it throws out damage so far it can be something of a pseudo-ScR. |
Navep Hawk
Gunslingers Corporation. GmbH
0
|
Posted - 2013.08.15 19:33:00 -
[323] - Quote
My main arguement aainst this is that if ARs are the default assault weapon so people spec into it before they have enoough SP to build their own dropsuit. Also alot of people use it in the starting fit just so they can make a profit. I dont believe they are OP mainly because when I used Mass Drivers, ScR, Shotguns etc I usually grt the same KDR. |
gargantuise aaron
Sanguine Knights
54
|
Posted - 2013.08.16 00:03:00 -
[324] - Quote
The only, I repeat ONLY way to stop a.r. spam is to make militia variants of scrambler rifles and/or laser rifles.
The only result of a nerf on the a.r. would be current players investing in scramblers amd lasers and newbs rage quiting because the other weapons are now o.p. and dust would not have a growing player base
Also look at the k/d of ar users it will in no way be greater than any other weapons |
Meeko Fent
Seituoda Taskforce Command Caldari State
613
|
Posted - 2013.08.16 00:51:00 -
[325] - Quote
gargantuise aaron wrote:The only, I repeat ONLY way to stop a.r. spam is to make militia variants of scrambler rifles and/or laser rifles.
The only result of a nerf on the a.r. would be current players investing in scramblers amd lasers and newbs rage quiting because the other weapons are now o.p. and dust would not have a growing player base
Also look at the k/d of ar users it will in no way be greater than any other weapons K/D tells us whether or not the player is any good.
Crap shotgun players willhave lower KDRs then good SG players.
KDR isn't what I, myself give a FAQ about. It's that the damn thing can shoot me at 75+ meters and still do killer damage.
Like I said, the TTK isn't OP.
It's range is. |
D legendary hero
THE WARRIORS OF LEGEND
642
|
Posted - 2013.08.16 00:56:00 -
[326] - Quote
Dunk Mujunk wrote:Some RL ballpark weapon ranges (most from wiki)-
Shotguns- The practical/effective range of your home defense type shotgun, with 00 buckshot, is about 20 yards
(in my experience shotguns built to shoot decent distances would NOT be at all ideal for CQC)
SMGs- Effective range 200 m (656 ft) (MP5A2, MP5A3, MP5A4, MP5A5)
100 m (328 ft) (MP5/10)
70 m (230 ft) (MP5/40)
100 m (328 ft) (MP5K, MP5KA1, MP5KA4, MP5KA5, MP5K-PDW)
(As you can see, these are all MP5 varients)
Assault Rifles (AR-15)- Effective range 400GÇô600 m (avg 547 yd)
(I would imagine this is an extremely rough ballpark. AR15 actually stands for Armalite (<--I think) Rifle 15, Armalite being the original brand. With all the different brands, and all the different ways to trick them out, i'm sure this number could vary greatly)
Sniper Rifles- Maximum effective range 7.62+ù39mm 600 m
5.56+ù45mm 600 m [36]
7.62+ù51mm (.308 Winchester) 800 m
7.62+ù54mm R 800 m
.30-06 Springfield 800 m
7 mm Remington Magnum 900GÇô1,100 m
.300 Winchester Magnum 900GÇô1,200 m
.338 Lapua Magnum 1,200-1,500 m
.50 BMG (12.7+ù99mm NATO) 12.7+ù108mm (Russian) 1,500GÇô2,000 m
14.5+ù114mm 1,800GÇô2,300 m
LMGs- Effective range 1,200 yd (1,100 m)
(This is an M60)
HMGs- Effective range 1,800 m (2,000 yd)
Maximum range 6,800 m (7,400 yd)
(M2 Browning)
So yea, that's rough RL ranges. Don't know in game ranges, so i'll leave it to someone else to compare and contrast.
I would imagine the AR15/AK47 are the backbones of every military on the planet. Pretty much a guarantee. Shotguns in actual combat are NOT for anything other than CQC i.e house to house, I would say that the closest RL gun to Dusts ARs is probably the LMG (say, the SAW, or Squad Assault Weapon ((<--I think)), due to range and power, but they're obviously not as accurate and a good bit heavier. The HMG is a powerhouse with range, but most are mounted, and the rest are usually a two man team. I don't think you would be very mobile at all, if you were even able to pick it up and fire it, and obviously Sniper Rifles are long range exclusively. So that pretty much leaves the AR15 style rifle as the jack of all trades in real life combat, more out of necessity than choice. Not saying Dust has the AR right (I use it, but at 2 weeks play time I don't have the proper knowledge to judge OP), but yea, its the equivalent of the Pike. It's standard issue for most front line troops, I wouldn't be surprised to find it is the leading killer in Dust, just as i'm sure it is in almost any FPS type multiplayer game.
DISCLAIMER: I realize my newness, please don't mistake my 2 cents for anything more that it is.
the HMG in dust actually correlates more to the LGM in RL. the LMG as cited above has more range than an AR.
ARs come with 30 round magazines not 60.
many LMGs are just ARs with bigger barrels, and larger magazines. but their are many LMGs such as RPKs, SAWs, M60s, and smaller versions of HMGs that are used as LMGs.
sniper info is accurate. however, many sniper rifles, can have the scope removed to be effective in midium rangeed combat as nessesary.
Shotgun range and use depends on the ammunition being used, there is dragon fire ammo, ball barrening ammo, buckshot, etc. depending on the ammo its range is anywhere from 20-30m. this is CQB. that is any in doors facility, or small compound, be it:house-to-house, a small villiage/town, inside a complex/boat etc, cave, underground tunnel (i.e. vietnam), but also useful in a forest, and other areas of limited engagement ranges. all CQB situations are good for shotguns in RL.
the ranges of these weapons over lap although they have their specific roles, they are still usefull in a wide variety of situations.
in dust, however, only the AR is useful in various situations |
gargantuise aaron
Sanguine Knights
54
|
Posted - 2013.08.16 00:58:00 -
[327] - Quote
The kdr tells you when you look at a group of people using a weapon compared to another group usong a diffrent weapon whether its good or bad
If I give 50 smgs and 50 people (at random) scrambler pistols what group would have the better k/d If I do the same with scrambler or ar it could go either, but probably not far from balanced |
D legendary hero
THE WARRIORS OF LEGEND
642
|
Posted - 2013.08.16 01:01:00 -
[328] - Quote
BL4CKST4R wrote:Talos Alomar wrote:Dunk Mujunk wrote: A good bit of info. It is interesting to see how RL weapons compare to what we are using, it's important to recognize a few things 1. The AR shoots plasma that will burn itself out before the projectile itself loses any momentum. 2. if we are going to use RL info for the range of the AR we should use that same line of reasoning for every other weapon. I don't think anybody wants scramblers or LR's to have infinite range, though. 3. Balance should be king. high DPS weapons should have low range, or some other sort of drawback. balance > realism. Well it takes around 3-10 seconds for plasma to diffuse from a cathode, so if we assume the projectile that's is being converted to plasma as a cathode, whilst adding some projectile speed lets say 600 m/s (pretty slow for a bullet but we aren't using realism) that means the bullet plasma projectile can travel 1800 meters before dispersing. But because plasma is a gas, and the numbers I have are from a stationary cathode that means this is not at all true. To be able to put a realistic range on a plasma rifle we would need to know how the projectile is being turned to plasma, what the energy source for this mechanism is, how much matter is available for conversion, and the density of the plasma. With this we can know how much plasma will be dispersed through speed of the projectile, when the conversion mechanism will slow down due to lack of energy, and how much damage will the projectile have when it reaches its target; F=MA and if we are losing plasma to the atmosphere our mass will be lower, while our acceleration will decrease with time. Although this also means that if there is a strong intermolecular bond within the plasma even though it is expanding and dispersing, shots from plasma rifle would have a radius, meaning the longer the range the weaker the shot is but the more accurate it will be.
you must also factor in the air friction working against the cathode, and the actual heat of the plsama, and what is actually projecting it through the air from the fire arm.
speaking of which. in the game you can visibly see the AR getting red hot, if it is infact firing plasma, that fire arm should have been melted...lol if of course we are talking actual physics. butill give the DEVs a break. back to the post. nerf ARs |
gargantuise aaron
Sanguine Knights
54
|
Posted - 2013.08.16 01:05:00 -
[329] - Quote
Also I've killed some 75 m away, only because thry were afk so I was having target practice, id shoot then readjust from recoil and repeat 6 times so if you worry about ars from that distance try not afking and you'll probably be fine |
D legendary hero
THE WARRIORS OF LEGEND
642
|
Posted - 2013.08.16 01:05:00 -
[330] - Quote
gargantuise aaron wrote:The kdr tells you when you look at a group of people using a weapon compared to another group usong a diffrent weapon whether its good or bad
If I give 50 smgs and 50 people (at random) scrambler pistols what group would have the better k/d If I do the same with scrambler or ar it could go either, but probably not far from balanced
it depends on the situations/circumstances under which these individuals k/d increases. for example,
people said flaylocks were OP. but, the only situations in which they were effective were CQB. therefore, a mid range weapon lossing to a CQB weapon is clear not OP, its simply doing its job.
If those 50 people using SMGs were outgunning ARs at mid range, that could indicate a problem. however, if it is close obviously its ok.
Ars dn't only out range every other gun other than snipers, but they beat them in close range as well. at elevated hieghts and basically in any situation. can't be more OP than that |
|
D legendary hero
THE WARRIORS OF LEGEND
642
|
Posted - 2013.08.16 01:06:00 -
[331] - Quote
gargantuise aaron wrote:Also I've killed some 75 m away, only because thry were afk so I was having target practice, id shoot then readjust from recoil and repeat 6 times so if you worry about ars from that distance try not afking and you'll probably be fine
its good up to 66m. 75m is to far for an AR... but then again at 75m nothing else can kill you either... except maybe a lazer if it worked. but that is too weak to mean anything. |
gargantuise aaron
Sanguine Knights
54
|
Posted - 2013.08.16 01:11:00 -
[332] - Quote
Ehh either way ike 5-10 m diff And if anything needs a nerf its my favorite weapon scrambler rifle it absolutely demolishes |
D legendary hero
THE WARRIORS OF LEGEND
642
|
Posted - 2013.08.16 01:52:00 -
[333] - Quote
gargantuise aaron wrote:Ehh either way ike 5-10 m diff And if anything needs a nerf its my favorite weapon scrambler rifle it absolutely demolishes
I love Scr rifles! to death!...lol
but they are balanced by range, fire rate and armor/shield damage.
being a single fire weapon the Scr is horrible in CQB. although the hip fire is still pretty good CQB, you cant spam the trigger because you will miss most shots in CQC and you'll overheat. Scr requires skill. At longer ranges, side to side movement can cause misses, and every shot counts with the overheating factor. lol
AScr is balanced too, its good only in its intended range of mid-close range. |
D legendary hero
THE WARRIORS OF LEGEND
642
|
Posted - 2013.08.16 01:54:00 -
[334] - Quote
gargantuise aaron wrote:Ehh either way ike 5-10 m diff And if anything needs a nerf its my favorite weapon scrambler rifle it absolutely demolishes
by good up to 66m i mean, you can effectively engage people up to 66m. past that the Ar is pretty useless, so that guy you killed at 75m probably took you 7-10 seconds to kill him just due to the fall off alone.
past 66m the AR reaches its max range damage |
gargantuise aaron
Sanguine Knights
57
|
Posted - 2013.08.16 04:01:00 -
[335] - Quote
D legendary hero wrote:gargantuise aaron wrote:The kdr tells you when you look at a group of people using a weapon compared to another group usong a diffrent weapon whether its good or bad
If I give 50 smgs and 50 people (at random) scrambler pistols what group would have the better k/d If I do the same with scrambler or ar it could go either, but probably not far from balanced it depends on the situations/circumstances under which these individuals k/d increases. for example, people said flaylocks were OP. but, the only situations in which they were effective were CQB. therefore, a mid range weapon lossing to a CQB weapon is clear not OP, its simply doing its job. If those 50 people using SMGs were outgunning ARs at mid range, that could indicate a problem. however, if it is close obviously its ok. Ars dn't only out range every other gun other than snipers, but they beat them in close range as well. at elevated hieghts and basically in any situation. can't be more OP than that
The reason I said 50 not 10 is higher numbers help give a more balanced statistic like some matches you do good some not but your average is pretty much hpw you usually do
And k/d is pretty much your go to statistic on how power something is at killing people before they kill you its almost like it shows how often someone can kill with something compared to not being able to |
gargantuise aaron
Sanguine Knights
57
|
Posted - 2013.08.16 04:06:00 -
[336] - Quote
D legendary hero wrote:gargantuise aaron wrote:Ehh either way ike 5-10 m diff And if anything needs a nerf its my favorite weapon scrambler rifle it absolutely demolishes I love Scr rifles! to death!...lol but they are balanced by range, fire rate and armor/shield damage. being a single fire weapon the Scr is horrible in CQB. although the hip fire is still pretty good CQB, you cant spam the trigger because you will miss most shots in CQC and you'll overheat. Scr requires skill. At longer ranges, side to side movement can cause misses, and every shot counts with the overheating factor. lol AScr is balanced too, its good only in its intended range of mid-close range.
I only said that because their complainting about 60 m ar shots, earlier I killed a medium suit at 122 m with the scrambler rifle, I double checked it team mate stood at the exact peice of cover and the scanner said 122 m and if someone creeps up on me I just swap to smg |
Lynn Beck
Granite Mercenary Division
111
|
Posted - 2013.08.16 04:15:00 -
[337] - Quote
gargantuise aaron wrote:Also I've killed some 75 m away, only because thry were afk so I was having target practice, id shoot then readjust from recoil and repeat 6 times so if you worry about ars from that distance try not afking and you'll probably be fine Recoil? On an ar? Ludicrous. I have level 3 and i can grab a gek, spam it upwards of 120m(!) and still getsa kill. Have to land headshots, but again, with no recoil, it's not that bad. Also, dont try and say the ar doesn't reach past 100, cuz i've been poked furiously by ar's at 147m |
gargantuise aaron
Sanguine Knights
57
|
Posted - 2013.08.16 04:20:00 -
[338] - Quote
I use std gear |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
24
|
Posted - 2013.08.16 04:30:00 -
[339] - Quote
One thing I will say in the ARs defense is while it is pinpoint accurate at long and short ranges, when you get someone moving around even a little, you're having to constantly readjust your aim cause your line of fire has no spread what so ever. A shotgunner strafing in CQC should beat an AR every time, and for the longest shots with the AR you should be forced to sacrifice movement cause who ever you are shooting at should immediately start moving around, requiring more precise shots (at least for ARs without scopes). I understand that depending on the levels/equipment of the attacker/defender an AR can slice right through armor and shields. But if it takes a full clip from my STD Breach AR to kill someone and they don't even move once to dodge my bullets, that's not OP, that's just someone not paying enough attention. On the other side of the coin, I have been ran through by Duvolles more than enough times, and yeah, that sucks lol. |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
129
|
Posted - 2013.08.16 04:51:00 -
[340] - Quote
The problem I see with the AR is this
Shotgun beat AR in the 0-5 meter range (50% of the time due to hit detection, so its equal footing)
Snipers and Forges beat AR at 90+ range (100% of the time)
Mass Drivers and explosives can own ARs around corners / obstacles
ARs are undisputed within the 5-75 range mark, no other low mid, mid, or high mid range weapon can compare outside of player skill difference. Meaning the only diversity will come through explosives, or super cqc or distant range weapons. |
|
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
114
|
Posted - 2013.08.16 04:53:00 -
[341] - Quote
i wonder why people like Kalashnikov
|
gargantuise aaron
Sanguine Knights
57
|
Posted - 2013.08.16 04:57:00 -
[342] - Quote
Oswald Rehnquist wrote:The problem I see with the AR is this
Shotgun beat AR in the 0-5 meter range (50% of the time due to hit detection, so its equal footing)
Snipers and Forges beat AR at 90+ range (100% of the time)
Mass Drivers and explosives can own ARs around corners / obstacles
ARs are undisputed within the 5-75 range mark, no other low mid, mid, or high mid range weapon can compare outside of player skill difference. Meaning the only diversity will come through explosives, or super cqc or distant range weapons.
* scrambler rifle 25-120 m |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
129
|
Posted - 2013.08.16 05:03:00 -
[343] - Quote
gargantuise aaron wrote:Oswald Rehnquist wrote:The problem I see with the AR is this
Shotgun beat AR in the 0-5 meter range (50% of the time due to hit detection, so its equal footing)
Snipers and Forges beat AR at 90+ range (100% of the time)
Mass Drivers and explosives can own ARs around corners / obstacles
ARs are undisputed within the 5-75 range mark, no other low mid, mid, or high mid range weapon can compare outside of player skill difference. Meaning the only diversity will come through explosives, or super cqc or distant range weapons. * scrambler rifle 25-120 m
Perhaps I am misinformed but doesn't the TAC out range the ScamR and without the over heat? I also didn't realize the Scram maintained a high dps at that range.
I would like somebody else to confirm what you posted on those numbers but from what I have seen my statement of 2-75 remains true even partaining to ARS>ScramR, if scrams are able to maintain high dps at the ranges you proposed then Scram holds the 80 to 120 range niche with the TAR |
gargantuise aaron
Sanguine Knights
57
|
Posted - 2013.08.16 05:09:00 -
[344] - Quote
I got 4 kills at 110+ in a total of 2 matches today with my longest kill 122 using std scrambler |
gargantuise aaron
Sanguine Knights
57
|
Posted - 2013.08.16 05:12:00 -
[345] - Quote
No more than 5 unchanged shots each and no damage mods |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
130
|
Posted - 2013.08.16 05:15:00 -
[346] - Quote
nice replies, and good to note, does anyone know how well that compares to the Tar? |
D legendary hero
THE WARRIORS OF LEGEND
643
|
Posted - 2013.08.16 06:33:00 -
[347] - Quote
gargantuise aaron wrote:D legendary hero wrote:gargantuise aaron wrote:Ehh either way ike 5-10 m diff And if anything needs a nerf its my favorite weapon scrambler rifle it absolutely demolishes I love Scr rifles! to death!...lol but they are balanced by range, fire rate and armor/shield damage. being a single fire weapon the Scr is horrible in CQB. although the hip fire is still pretty good CQB, you cant spam the trigger because you will miss most shots in CQC and you'll overheat. Scr requires skill. At longer ranges, side to side movement can cause misses, and every shot counts with the overheating factor. lol AScr is balanced too, its good only in its intended range of mid-close range. I only said that because their complainting about 60 m ar shots, earlier I killed a medium suit at 122 m with the scrambler rifle, I double checked it team mate stood at the exact peice of cover and the scanner said 122 m and if someone creeps up on me I just swap to smg
but scramblers are designed for that ranged combat... ARs are not. |
D legendary hero
THE WARRIORS OF LEGEND
643
|
Posted - 2013.08.16 06:40:00 -
[348] - Quote
Oswald Rehnquist wrote:The problem I see with the AR is this
Shotgun beat AR in the 0-5 meter range (50% of the time due to hit detection, so its equal footing)
Snipers and Forges beat AR at 90+ range (100% of the time)
Mass Drivers and explosives can own ARs around corners / obstacles
ARs are undisputed within the 5-75 range mark, no other low mid, mid, or high mid range weapon can compare outside of player skill difference. Meaning the only diversity will come through explosives, or super cqc or distant range weapons.
*shakes your hand* I gotta give it to you. i have been saying this for a while but never been able to put it so succinctly.
Indeed, the only capable weapons in the 5-75m range mark that contest ARs are MD and even those aren't as good as ARs. People are trying to spam them but MD just don't do enough damage to be a threat to me, especially when im using my AR. hell, my milita winmintar suit can take 3 shots from an ADV mass driver before dying, thats 3 seconds of life, i have about 400+ehp on this milita suit, my miitiaAR des 467 in one second. i always win vs MD...lol |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
623
|
Posted - 2013.08.16 09:03:00 -
[349] - Quote
Just needs to have more spread.
If it did, people wouldn't continue to use it as a sniper -_- |
Buster Friently
Rosen Association
1658
|
Posted - 2013.09.05 04:45:00 -
[350] - Quote
Is the picture getting through yet CCP?
Go AR or go home. |
|
Talos Alomar
Subdreddit Test Alliance Please Ignore
1464
|
Posted - 2013.09.05 04:49:00 -
[351] - Quote
I'm starting to think the Fitting costs for the AR should be increased. less free cpu/pg = less damage or the user is more of a glass cannon. |
Thurak1
Psygod9
142
|
Posted - 2013.09.05 04:55:00 -
[352] - Quote
If the other weapons are buffed then what about the viability of the dropsuits and armor? As it is right now the heavy cant really tank damage which is their infantry role. So if all other weapons get buffed drop suits need to be re-worked as well. Its more sensible to first re-balance the AR. |
ritslight umarn
SVER True Blood Public Disorder.
85
|
Posted - 2013.09.05 05:08:00 -
[353] - Quote
Buster Friently wrote:So, every other weapon in this game gets nerfed just as soon as the AR nerf brigade gets going.
OP or Not, the AR is ruining Dust. This weapon is so overused it's just stupid. The weapon, in pubs, accounts for as many kills as 11 of the 14 weapons combined. Combined.
Does that sound like balance or diversity? no, it isn't.
CCP - Are other weapons supposed to compete with the AR? They aren't.
It's about damn time that CCP approaches balance with, you know, usage balance in mind.
couldent agree more |
D legendary hero
THE WARRIORS OF LEGEND
816
|
Posted - 2013.09.05 08:13:00 -
[354] - Quote
it was on this thread that i predicted that when aim assist gets fixed ARs and their dps will full weigh in on people. lo-and behold the aim assist AR dps now guns everything even more than before...lol |
gargantuise aaron
Sanguine Knights
137
|
Posted - 2013.09.06 02:20:00 -
[355] - Quote
I will give you that aim assist on ars is slaughter |
D legendary hero
THE WARRIORS OF LEGEND
852
|
Posted - 2013.09.06 03:22:00 -
[356] - Quote
now that aim assist is on this is what happens when you dont use AR
*puts on shades* Dam.
YEEAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHH!!!!! |
D legendary hero
THE WARRIORS OF LEGEND
852
|
Posted - 2013.09.06 03:30:00 -
[357] - Quote
|
Talos Alomar
Subdreddit Test Alliance Please Ignore
1470
|
Posted - 2013.09.06 07:17:00 -
[358] - Quote
I usually use either the SCR or the LR and ever since 1.4 I still feel like I'm fairly competitive so it really isn't as bleak as some might make it.
My suggestion on getting better diversity out there is to make militia versions of all the weapons and to up the fitting costs on the gallente rifle. If the best weapon in the game had even slightly worse fitting reqs there would be more people trying different weapons. |
General12912
Gallente Marine Corps Dark Taboo
10
|
Posted - 2013.09.06 10:10:00 -
[359] - Quote
Buster Friently wrote:Text Grant wrote:People use the AR because it is familiar. Not OP. if it was op nobody would use the scrambler rifle. Nobody uses the Scrambler rifle. ARs score 10 times as many kills as scrambler rifles. The bottom line is this - It doesn't matter the reason, the AR spam is beyond bad. It is used to kill as much as 11 of the other 13 weapons combined. Yeah, that means 11 weapons are pretty useless. People pretty much only use them because they don't want to be AR spamming noobs. The assault scrambler rifle can easily kill an assault rifle user. Or a mass driver. The problem is that people don't know how to stick in groups. They all want to infiltrate the enemy lines and be a Rambo. |
Tek Hound
Death In Xcess Corporation
56
|
Posted - 2013.09.06 11:21:00 -
[360] - Quote
General12912 wrote:Buster Friently wrote:Text Grant wrote:People use the AR because it is familiar. Not OP. if it was op nobody would use the scrambler rifle. Nobody uses the Scrambler rifle. ARs score 10 times as many kills as scrambler rifles. The bottom line is this - It doesn't matter the reason, the AR spam is beyond bad. It is used to kill as much as 11 of the other 13 weapons combined. Yeah, that means 11 weapons are pretty useless. People pretty much only use them because they don't want to be AR spamming noobs. The assault scrambler rifle can easily kill an assault rifle user. Or a mass driver. The problem is that people don't know how to stick in groups. They all want to infiltrate the enemy lines and be a Rambo.
It doesn't have the range and last time I check Ars was QQ about mass D.Also ccp your excuse for flaylock and nade nerfs was overuse.What about the Ar?Ar have been easymode way too long.You nerf other weapons and give them aim assist. Ar users HTFU about other weapons! Every time another weapon kills you(not smgs cause ars use them) Board QQs everywhere then nerf. Its a crutch and only weapon that needs a nerf |
|
Arc-08
Horizons' Edge Orion Empire
65
|
Posted - 2013.09.06 11:37:00 -
[361] - Quote
Nerf the AR
Buff the Burst AR
the burst actually takes skill to aim, even with aim assist, i get killed before i can even move my gun to the left/right. |
D legendary hero
THE WARRIORS OF LEGEND
854
|
Posted - 2013.09.06 18:19:00 -
[362] - Quote
the CoD and Battle field trio are:
[1] Ars [2] SMGs [3] Snipers
everything that isn't those people want nerfed....
CoD and battlefield noobs want explosives nerfed. But explosives have more draw backs than Ars:
- with remote explsives you have to be extremely close or predict enemy movement to get them. (that means your predictable AR noobs)
- MD you have to calculate Arc, have limited Ammo and do little damage to shields the primary defense right now.
- flaylocks have only 3 rounds in the clip a small blast radius, and travel time. its only good in CQC, and IS not designed to be a direct impact weapon.
IDK why people are trying to get them nerfed to doing only direct impact damage. side arms are supposed to be reliable. minmintar weapons are reliable. flaylock is a splash damage weapon. Due to the very small splash radius the splash damage was supposed to be high.
the current damage profile is fine, but it needs a .5meter increase in radius.
|
Global Enforcer
SVER True Blood Public Disorder.
14
|
Posted - 2013.09.06 18:24:00 -
[363] - Quote
this post makes me laugh, its the aim bot thats making AR so damn good, iv been using this since closed beta and the weapon that eats ppl with a AR is a scrambler rifle and a laser rifle. maybe you should just stop your crying over it cause i sure if it got nerfed you would cry about another weapon being over used |
D legendary hero
THE WARRIORS OF LEGEND
854
|
Posted - 2013.09.06 18:29:00 -
[364] - Quote
Global Enforcer wrote:this post makes me laugh, its the aim bot thats making AR so damn good, iv been using this since closed beta and the weapon that eats ppl wit ha AR is a scrambler rifle and a laser rifle. maybe you should just stop your crying over it cause i sure if it got nerfed you would cry about another weapon being over used
I've been playing tis game for 6 months now as an Active player, and a heavy. I never had a problem with lazers in chromosome. people like oyu b*itched about it and nerfed it. scramblers before 1.4 had almost no range compared to the AR. now they have less than the TAC ar.
still the AR was OP before aim assist. people only noticed now, because people like you who could't aim before are now actual hiting people with you duvolle, from your caldari assault suit. so before, people would spray AR and it would pwn now with aim assist your AR is a f#cking lazer.
people only die to lazers at longer ranges where lazes are supposed to work.
face the facts. what other gun in the game at milita level does 467 damage per second with no downsides or draw backs in close range out to long range?
|
Global Enforcer
SVER True Blood Public Disorder.
14
|
Posted - 2013.09.06 18:33:00 -
[365] - Quote
maybe if you played this game since closed beta you would know what your talking about and obviously you dont otherwise your comment just now would be directed tp the right person, i have never moaned or complained about a weapon other then av to be nerfed so get you facts straight you noob |
D legendary hero
THE WARRIORS OF LEGEND
854
|
Posted - 2013.09.06 18:35:00 -
[366] - Quote
Global Enforcer wrote:. maybe you should just stop your crying over it cause i sure if it got nerfed you would cry about another weapon being over used
I recommend nooobs like you take that advice. because you nerfed the lazer, nerfed the heavy suit, nerfed the HMG, nerfe the MD, nerfed scrambler pistols, nerfed scouts, nerfed the flaylocks, and now you want to nerf MD again and forguns.
seriously. YOU AR noobs constantly b*tch about anything that isn't an AR, SMG or sniper rifle. The only weapons that needed a nerf was the TAC AR and caldari logis.
All the above weapons were perfetly fine. Map designed might have made them more advantageous on one map than another but, thats a map design issue not a weapon issue. |
D legendary hero
THE WARRIORS OF LEGEND
854
|
Posted - 2013.09.06 18:37:00 -
[367] - Quote
Global Enforcer wrote:maybe if you played this game since closed beta you would know what your talking about and obviously you dont otherwise your comment just now would be directed tp the right person, i have never moaned or complained about a weapon other then av to be nerfed so get you facts straight you noob
Closed beta was reset anyway at chromosome so the sh*t in closed doesn't even count bro. if you actually played closed beta you would know this. but you did not you are simply stating this to try to garner respect, of which for you i have none. |
Global Enforcer
SVER True Blood Public Disorder.
14
|
Posted - 2013.09.06 18:37:00 -
[368] - Quote
and your telling me i cant aim lmao i think you should just shut up cause your digging a hole |
Global Enforcer
SVER True Blood Public Disorder.
14
|
Posted - 2013.09.06 18:39:00 -
[369] - Quote
you really dont know what your talking about, having it reset at open beta means nothing what your saying. like i said you should shut up cause you dont know what your talking about and your proving it with your stupid troll posts |
Cosgar
ParagonX
4848
|
Posted - 2013.09.06 18:41:00 -
[370] - Quote
How about we cut back on the e-thuggery. This isn't general discussion... |
|
D legendary hero
THE WARRIORS OF LEGEND
854
|
Posted - 2013.09.06 18:42:00 -
[371] - Quote
Global Enforcer wrote:and your telling me i cant aim lmao i think you should just shut up cause your digging a hole
well, you said I'm a noob... lolz. I use the heavy suit and HMGs, a very gimped combo. but, Idnt have to play with an entire team of proto caldari assaults and logis to get kills. bro, come at me. |
D legendary hero
THE WARRIORS OF LEGEND
854
|
Posted - 2013.09.06 18:44:00 -
[372] - Quote
Global Enforcer wrote:you really dont know what your talking about, having it reset at open beta means nothing what your saying. like i said you should shut up cause you dont know what your talking about and your proving it with your stupid troll posts
bro it has everything to do with what im talking about, and the fact that you want to be a couch potato warrior and challenge me on a post that has absolutely nothing to do with you or your full proto corp shows you have nothing better to do. anyways, since you obviously have no verifible evidence to back anything your saying, im ending this here. |
Tek Hound
Death In Xcess Corporation
57
|
Posted - 2013.09.06 19:23:00 -
[373] - Quote
D legendary hero wrote:Global Enforcer wrote:. maybe you should just stop your crying over it cause i sure if it got nerfed you would cry about another weapon being over used I recommend nooobs like you take that advice. because you nerfed the lazer, nerfed the heavy suit, nerfed the HMG, nerfe the MD, nerfed scrambler pistols, nerfed scouts, nerfed the flaylocks, and now you want to nerf MD again and forguns. seriously. YOU AR noobs constantly b*tch about anything that isn't an AR, SMG or sniper rifle. The only weapons that needed a nerf was the TAC AR and caldari logis. All the above weapons were perfetly fine. Map designed might have made them more advantageous on one map than another but, thats a map design issue not a weapon issue.
Watch it the Ar mafia doesn't like the truth |
D legendary hero
THE WARRIORS OF LEGEND
858
|
Posted - 2013.09.06 20:46:00 -
[374] - Quote
Tek Hound wrote:D legendary hero wrote:Global Enforcer wrote:. maybe you should just stop your crying over it cause i sure if it got nerfed you would cry about another weapon being over used I recommend nooobs like you take that advice. because you nerfed the lazer, nerfed the heavy suit, nerfed the HMG, nerfe the MD, nerfed scrambler pistols, nerfed scouts, nerfed the flaylocks, and now you want to nerf MD again and forguns. seriously. YOU AR noobs constantly b*tch about anything that isn't an AR, SMG or sniper rifle. The only weapons that needed a nerf was the TAC AR and caldari logis. All the above weapons were perfetly fine. Map designed might have made them more advantageous on one map than another but, thats a map design issue not a weapon issue. Watch it the Ar mafia doesn't like the truth
|
D legendary hero
THE WARRIORS OF LEGEND
858
|
Posted - 2013.09.06 20:56:00 -
[375] - Quote
most of these AR noobs use no tactics. this is why I know (inaddition to all the above) that its OP.
in the higher teir corps they always use this combo:
- caldari assault/ logi ADV or PROTO
- GEK or Duvolle
- they stick together in one big mass and just charge every objective head on
- in one v. one situations they do the two-step shuffle
basically they rely on their gear to carry them to victory. since they have the best gear, they assume that anything that kills them as a result of skill or its effective range must be OP.
All other weapons and suits when they become proto they just get better at what the weapon is designed to do, and it doesn't extend beyond its purpose parameters. i.e. the HMG at proto still does what an HMG at standard level does, but better.
the AR at proto becomes an HMG basically in regards dps, but has better shield vs armor specs and range. the militia AR itself insta-kills people.
aim assist is not the problem. aim assist shows that Ars are OP because now everyone can see the dps i was talking about combined with its accuracy.
people try to say scramblers are just as good. wrong scramblers have overheat and are single fire weapons. Ascr still do less overall dps compared to milita ARs and its a lvl4 weapon compared to one that requires 0 SP. |
D legendary hero
THE WARRIORS OF LEGEND
867
|
Posted - 2013.09.08 06:54:00 -
[376] - Quote
everyone please move all AR comments to the new thread i have posted. https://forums.dust514.com/default.aspx?g=posts&t=108657&find=unread |
Piraten Hovnoret
BIG BAD W0LVES
57
|
Posted - 2013.09.08 07:14:00 -
[377] - Quote
D legendary hero wrote:most of these AR noobs use no tactics. this is why I know (inaddition to all the above) that its OP. in the higher teir corps they always use this combo:
- caldari assault/ logi ADV or PROTO
- GEK or Duvolle
- they stick together in one big mass and just charge every objective head on
- in one v. one situations they do the two-step shuffle
basically they rely on their gear to carry them to victory. since they have the best gear, they assume that anything that kills them as a result of skill or its effective range must be OP. All other weapons and suits when they become proto they just get better at what the weapon is designed to do, and it doesn't extend beyond its purpose parameters. i.e. the HMG at proto still does what an HMG at standard level does, but better. the AR at proto becomes an HMG basically in regards dps, but has better shield vs armor specs and range. the militia AR itself insta-kills people. aim assist is not the problem. aim assist shows that Ars are OP because now everyone can see the dps i was talking about combined with its accuracy. people try to say scramblers are just as good. wrong scramblers have overheat and are single fire weapons. Ascr still do less overall dps compared to milita ARs and its a lvl4 weapon compared to one that requires 0 SP.
This is wy they did cry about the MD.... In 1,3 I could hold of a full team in my proto MD. ( high sp on everything ). They just kept on charging head on and got wasted. When they did flank manuvers and **** I got wasted LOL.
Now with the AA they just charge and kill everything.... It's ********.
Before you go MD troll on me. I just wasted 1,7 miljon sp on AR...... And yeah I use that insted of the MD now..... However the AA makes the gun a joke, no skill needed to use it. |
D legendary hero
THE WARRIORS OF LEGEND
873
|
Posted - 2013.09.08 11:00:00 -
[378] - Quote
Piraten Hovnoret wrote:D legendary hero wrote:most of these AR noobs use no tactics. this is why I know (inaddition to all the above) that its OP. in the higher teir corps they always use this combo:
- caldari assault/ logi ADV or PROTO
- GEK or Duvolle
- they stick together in one big mass and just charge every objective head on
- in one v. one situations they do the two-step shuffle
basically they rely on their gear to carry them to victory. since they have the best gear, they assume that anything that kills them as a result of skill or its effective range must be OP. All other weapons and suits when they become proto they just get better at what the weapon is designed to do, and it doesn't extend beyond its purpose parameters. i.e. the HMG at proto still does what an HMG at standard level does, but better. the AR at proto becomes an HMG basically in regards dps, but has better shield vs armor specs and range. the militia AR itself insta-kills people. aim assist is not the problem. aim assist shows that Ars are OP because now everyone can see the dps i was talking about combined with its accuracy. people try to say scramblers are just as good. wrong scramblers have overheat and are single fire weapons. Ascr still do less overall dps compared to milita ARs and its a lvl4 weapon compared to one that requires 0 SP. This is wy they did cry about the MD.... In 1,3 I could hold of a full team in my proto MD. ( high sp on everything ). They just kept on charging head on and got wasted. When they did flank manuvers and **** I got wasted LOL. Now with the AA they just charge and kill everything.... It's ********. Before you go MD troll on me. I just wasted 1,7 miljon sp on AR...... And yeah I use that insted of the MD now..... However the AA makes the gun a joke, no skill needed to use it.
AR = i win button |
mini rehak
The Southern Legion The Umbra Combine
90
|
Posted - 2013.09.08 21:44:00 -
[379] - Quote
People need to realize that there are other guns in the game besides the AR. I think the gun sucks (even with prof. 3) and switched to the Scrambler. I think what CCP needs to do is make it more of a niche weapon, It is just too good at everything. |
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