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Thread Statistics | Show CCP posts - 0 post(s) |
Shattered Mirage
The Enclave Syndicate Dark Taboo
24
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Posted - 2013.07.31 06:47:00 -
[1] - Quote
Just leave the damn A.R.s alone; stop nerfing ****.
CCP needs to sorely BUFF the other weapons. |
Shattered Mirage
The Enclave Syndicate Dark Taboo
27
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Posted - 2013.07.31 08:58:00 -
[2] - Quote
Terrain glitches... heh, nerf the rocks! |
Shattered Mirage
The Enclave Syndicate Dark Taboo
27
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Posted - 2013.07.31 09:16:00 -
[3] - Quote
Yup but, that isn't gonna happen.... |
Shattered Mirage
The Enclave Syndicate Dark Taboo
27
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Posted - 2013.07.31 09:26:00 -
[4] - Quote
KaTaLy5t-87 wrote: (ARs are useless against tanks), become a better player (so you can kill people before they kill you)
Lies.... A.R.s are very effective against a tanker.
I have to agree with some people needing to be better players. Period.
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Shattered Mirage
The Enclave Syndicate Dark Taboo
27
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Posted - 2013.07.31 09:31:00 -
[5] - Quote
Canaan Knute wrote:Shattered Mirage wrote:Yup but, that isn't gonna happen.... You never know.
True.... |
Shattered Mirage
The Enclave Syndicate Dark Taboo
27
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Posted - 2013.07.31 09:36:00 -
[6] - Quote
KaTaLy5t-87 wrote:Shattered Mirage wrote:KaTaLy5t-87 wrote: (ARs are useless against tanks), become a better player (so you can kill people before they kill you)
Lies.... A.R.s are very effective against a tanker. I have to agree with some people needing to be better players. Period. I fail to see how an AR is effective against a tank? I was referring to the tank itself as opposed to the squishy little dude inside who has no SP in infantry-based skills. The only time a good tanker should be out of their tank is when they spawn in at the start the match!
Heavies are referred to as tankers
Though, they're also called fat-asses... |
Shattered Mirage
The Enclave Syndicate Dark Taboo
28
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Posted - 2013.07.31 11:02:00 -
[7] - Quote
Korvin Lomont wrote:I think there are two major "problems" with the ar.
1. It is in the starter fits so anybody gets free ones therefore anybody knows how to use them and skilling into them is a rather smart move if you want to use your free starter gear for a while.
2. Mimic weapons. The exsitence of these makes it praqctically unnecessary to skill into other weapons.
Solution to 1: bring in all racial variants and alter the starter fits with the racial assaultrifles
Solution to 2: get rid of the mimic weapons or move them into seperate skilltrees and gave every Assault rifle thier niche
Also I believe point one is the more important one...
Sad thing about that is that it isn't gonna happen for a long while if ever.... |
Shattered Mirage
The Enclave Syndicate Dark Taboo
77
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Posted - 2013.08.04 20:30:00 -
[8] - Quote
D legendary hero wrote:seriously i have had enough of AR noobs saying oh don't nerf a gun because its popular.
When SRs were [more] popular they got nerfed FGs are now popular and are about to get nerfed When HMGs were popular they nerfed them. when MDs were popular they nerfed them. When shotguns were popular they nerfed them. when lasers were popular they nerfed, fused locus grenades = nerfed. the flaylock was very popular and people hoped on it to nerf it. LAVs were popular and they nerfed that. tanks were popular they were ninja nerfed and AV is buffed.
wether the aforementioned was OP or not it was nerfed due to popularity (baloch LAVs were never OP, but instead of using AV gear, AR noobs yelled that they be nerfed.)
Added & fixed |
Shattered Mirage
The Enclave Syndicate Dark Taboo
77
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Posted - 2013.08.04 21:11:00 -
[9] - Quote
Meeko Fent wrote:Shattered Mirage wrote:D legendary hero wrote:seriously i have had enough of AR noobs saying oh don't nerf a gun because its popular.
When Nova knives were popular they got nerfed When SRs were [more] popular they got nerfed FGs are now popular and are about to get nerfed When HMGs were popular they nerfed them. when MDs were popular they nerfed them. When shotguns were popular they nerfed them. when lasers were popular they nerfed, fused locus grenades = nerfed. the flaylock was very popular and people hoped on it to nerf it. LAVs were popular and they nerfed that. tanks were popular they were ninja nerfed and AV is buffed.
wether the aforementioned was OP or not it was nerfed due to popularity (baloch LAVs were never OP, but instead of using AV gear, AR noobs yelled that they be nerfed.)
Added & fixed Yeah, sad isn't it?
It really is... |
Shattered Mirage
The Enclave Syndicate Dark Taboo
79
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Posted - 2013.08.05 18:39:00 -
[10] - Quote
Meeko Fent wrote:semperfi1999 wrote:Meeko Fent wrote:Jack Boost wrote:1. AR was nerfed enough. lol what? The AR has NEVER been nerfed. Here's the STD AR stats through out the prior builds. Precursor- DMG:31, ACR:56.2, ROF:750 Codex- DMG:31, ACR:56.2, ROF:750 Chromosome- DMG:31, ACR:56.2, ROF:750 Uprising 1.0- DMG:31, ACR:56.2, ROF:750 Post Uprising 1.0- DMG:34, ACR:56.2, ROF:750 As you can see, the AR has never been nerfed, in fact, its been buffed recently! Your majority of the post is null as heavies are more likely to die from things like tanks, while scouts die from a stiff breeze, your own deaths do not represent the majority of the player base, which is what validates my point as I took my point from the general kill boards, not my own deaths. Your an idiot...yes the AR was nerfed I will not resort to spits and name-calling. Next game, go into the MCC. Now shoot at the wall in ADS. See your crosshair move? No? Just wait until half the Mag is gone.Now just stop shooting. Now start again. Hey! The recoil is gone! See the issue? No Recoil until half the magazine is shot continuously, Long Effective Range, Broken SGs, Wimp HMGs, all combine to make the one gun that can get 1100 kills in 30 matches. So, no. The Recoil/Kick Buff obviously isn't working. Cut Mag size to 45. Increase Rate of falloff, i.e. decrease effective (In the ingame mechanics terminology) range. There.
I strongly agree with this; it seems level-headed, fair. |
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