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Burntface man112
Onikanabo Brigade Caldari State
13
|
Posted - 2013.08.05 22:58:00 -
[181] - Quote
Justine Oma-Lyndel wrote:DUST Fiend wrote:What is this, like your 14th nerf AR thread with no real data aside from "omgz AR so popler" Use the Frontline Militia Suit; Notice K/D, Notice how everyone with proto drops like flies, create opinion. lmao thats full of ****... Gaylocker |
Buster Friently
Rosen Association
1464
|
Posted - 2013.08.05 22:58:00 -
[182] - Quote
Burntface man112 wrote:Buster Friently wrote:So, every other weapon in this game gets nerfed just as soon as the AR nerf brigade gets going.
OP or Not, the AR is ruining Dust. This weapon is so overused it's just stupid. The weapon, in pubs, accounts for as many kills as 11 of the 14 weapons combined. Combined.
Does that sound like balance or diversity? no, it isn't.
CCP - Are other weapons supposed to compete with the AR? They aren't.
It's about damn time that CCP approaches balance with, you know, usage balance in mind.
He is a GAYLOCKER
lol. Are you 9? Wait, maybe 12.
Go back to school kid. |
Meeko Fent
Seituoda Taskforce Command Caldari State
522
|
Posted - 2013.08.05 23:35:00 -
[183] - Quote
Talos Alomar wrote:Justine Oma-Lyndel wrote: Ok just think for a second, in war real war. What weapon is usually used most on the field?
Why? it's easy to use, and accessible=Cheap.
Again, Militia and GEK need a look. Nothing else, if anything Breach needs a buff in some sort of way.
The weapon we call the AR has no real life analog. The real life AR uses an intermediate power cartridge that's good for taking down lightly armored infantry at range in the hands of a skilled marksman. The Dust 514 AR lets out a stream of plasma desgined to rip trough anything that's close enough. The Gallente AR should be the best SMG in the game. it's efficacy at range should be an issue with the gun. What the game needs more than any buff/nerf is racial symmetry. once all the other racial rifles are in place then we can actually get some semblance of balance. Indeed.
I see all over this thread "Oh, but in real-life its the most used weapon on the battlefield!"
Well, this isn't real-life is it?
GAR-Short Range, High ROF, Moderate Damage, Bullet hose.
I'll bold the bits that it fits.
GAR-Short Range, High ROF, Moderate Damage, Bullet hose.
When the Caldari SMG comes, the GAR should get its range, provided it comes with the Racial ARs.
I agree that balance is rather difficult to achieve through what we have now, but several things can be done.
Change the fricking Name. I remember we we're saying this back in Open Beta, why wasn't it done?
Bump the ROF slightly. Enough so it bumps the DPS to something like 450, but not enough so that it sounds different.
Like I said, decrease the effective range. When I say that, I mean the range which the damage stops going down.
The Combat rifle should get the GARs current DPS, 425, and the CRR should get a DPS of around 400.
Then Several classes need buffs, along with guns.
|
Meeko Fent
Seituoda Taskforce Command Caldari State
522
|
Posted - 2013.08.05 23:37:00 -
[184] - Quote
Burntface man112 wrote:Buster Friently wrote:So, every other weapon in this game gets nerfed just as soon as the AR nerf brigade gets going.
OP or Not, the AR is ruining Dust. This weapon is so overused it's just stupid. The weapon, in pubs, accounts for as many kills as 11 of the 14 weapons combined. Combined.
Does that sound like balance or diversity? no, it isn't.
CCP - Are other weapons supposed to compete with the AR? They aren't.
It's about damn time that CCP approaches balance with, you know, usage balance in mind.
He is a GAYLOCKER So, instead of saying ANYTHING useful, you just start spiting at people who use the Flaylock, and Gays?
I Hope you get Banned. |
BL4CKST4R
WarRavens League of Infamy
942
|
Posted - 2013.08.06 01:37:00 -
[185] - Quote
Meeko Fent wrote:Talos Alomar wrote:Justine Oma-Lyndel wrote: Ok just think for a second, in war real war. What weapon is usually used most on the field?
Why? it's easy to use, and accessible=Cheap.
Again, Militia and GEK need a look. Nothing else, if anything Breach needs a buff in some sort of way.
The weapon we call the AR has no real life analog. The real life AR uses an intermediate power cartridge that's good for taking down lightly armored infantry at range in the hands of a skilled marksman. The Dust 514 AR lets out a stream of plasma desgined to rip trough anything that's close enough. The Gallente AR should be the best SMG in the game. it's efficacy at range should be an issue with the gun. What the game needs more than any buff/nerf is racial symmetry. once all the other racial rifles are in place then we can actually get some semblance of balance. Indeed. I see all over this thread "Oh, but in real-life its the most used weapon on the battlefield!" Well, this isn't real-life is it? GAR-Short Range, High ROF, Moderate Damage, Bullet hose. I'll bold the bits that it fits. GAR-Short Range, High ROF, Moderate Damage, Bullet hose.When the Caldari SMG comes, the GAR should get its range, provided it comes with the Racial ARs. I agree that balance is rather difficult to achieve through what we have now, but several things can be done. Change the fricking Name. I remember we we're saying this back in Open Beta, why wasn't it done? Bump the ROF slightly. Enough so it bumps the DPS to something like 450, but not enough so that it sounds different. Like I said, decrease the effective range. When I say that, I mean the range which the damage stops going down. The Combat rifle should get the GARs current DPS, 425, and the CRR should get a DPS of around 400. Then Several classes need buffs, along with guns.
Those DPS values are rather negligible that any range reduction would have to be so small it would be negligible. Also the Caldari rail rifle would have the lowest DPS because it should have the highest range, by alot so the DPS would be like 200 but keep in mind that low DPS means high damage per shot. |
BL4CKST4R
WarRavens League of Infamy
942
|
Posted - 2013.08.06 01:56:00 -
[186] - Quote
Ignore variants of the same weapon like the TACAR
Gallente DPS= 500 Damage per shot= 35.39 ROF= 850 (full auto) Range 35/60 Clip=45 Least dispersion, most kick
Minmatar DPS= 388 Damage per shot= 38.8 ROF= 600 (full auto, burst) Range 45/70 Clip= 40
Amarr DPS= 318 Damage per shot= 47.7 ROF= 400 (burst, full auto breach) Range 55/80 Clip= 32
Caldari DPS= 269 Damage per shot= 64.56 ROF= 250 (single shot) Range 65/90 Clip= 25 Most dispersion, least kick |
Stands Alone
Ultramarine Corp
55
|
Posted - 2013.08.06 04:06:00 -
[187] - Quote
BL4CKST4R wrote:Ignore variants of the same weapon like the TACAR, and the Breach etc which completely screw up this theoretical calculation of weapon damages and DPS.
Gallente Plasma rifle. DPS= 500 Damage per shot= 35.39 ROF= 850 (full auto) Range 35/60 Clip=45 Least dispersion, most kick
Minmatar Combat rifle DPS= 388 Damage per shot= 38.8 ROF= 600 (full auto, burst) Range 45/70 Clip= 40
Amarr Scrambler rifle, possibly assault. DPS= 318 Damage per shot= 47.7 ROF= 400 (burst, full auto breach) Range 55/80 Clip= 32
Caldari Rail rifle. DPS= 269 Damage per shot= 64.56 ROF= 250 (single shot) Range 65/90 Clip= 25 Most dispersion, least kick
All of these numbers are made to reflect the % difference of DPS and range into damage. Then using that damage to reflect a clip size with a total damage of 1500 then rounded slightly up.
not trolling... just curious what you are getting at or the point of this post. is it in response to something? |
BL4CKST4R
WarRavens League of Infamy
943
|
Posted - 2013.08.06 04:09:00 -
[188] - Quote
Stands Alone wrote:BL4CKST4R wrote:Ignore variants of the same weapon like the TACAR, and the Breach etc which completely screw up this theoretical calculation of weapon damages and DPS.
Gallente Plasma rifle. DPS= 500 Damage per shot= 35.39 ROF= 850 (full auto) Range 35/60 Clip=45 Least dispersion, most kick
Minmatar Combat rifle DPS= 388 Damage per shot= 38.8 ROF= 600 (full auto, burst) Range 45/70 Clip= 40
Amarr Scrambler rifle, possibly assault. DPS= 318 Damage per shot= 47.7 ROF= 400 (burst, full auto breach) Range 55/80 Clip= 32
Caldari Rail rifle. DPS= 269 Damage per shot= 64.56 ROF= 250 (single shot) Range 65/90 Clip= 25 Most dispersion, least kick
All of these numbers are made to reflect the % difference of DPS and range into damage. Then using that damage to reflect a clip size with a total damage of 1500 then rounded slightly up. not trolling... just curious what you are getting at or the point of this post. is it in response to something?
Post above my post above, and a post in this thread I wrote stating this just with no numbers.
|
Meeko Fent
Seituoda Taskforce Command Caldari State
524
|
Posted - 2013.08.06 04:10:00 -
[189] - Quote
Stands Alone wrote:BL4CKST4R wrote:Ignore variants of the same weapon like the TACAR, and the Breach etc which completely screw up this theoretical calculation of weapon damages and DPS.
Gallente Plasma rifle. DPS= 500 Damage per shot= 35.39 ROF= 850 (full auto) Range 35/60 Clip=45 Least dispersion, most kick
Minmatar Combat rifle DPS= 388 Damage per shot= 38.8 ROF= 600 (full auto, burst) Range 45/70 Clip= 40
Amarr Scrambler rifle, possibly assault. DPS= 318 Damage per shot= 47.7 ROF= 400 (burst, full auto breach) Range 55/80 Clip= 32
Caldari Rail rifle. DPS= 269 Damage per shot= 64.56 ROF= 250 (single shot) Range 65/90 Clip= 25 Most dispersion, least kick
All of these numbers are made to reflect the % difference of DPS and range into damage. Then using that damage to reflect a clip size with a total damage of 1500 then rounded slightly up. not trolling... just curious what you are getting at or the point of this post. is it in response to something? I think this is in response to her last post, look up 3 posts |
KING CHECKMATE
Bragian Order Amarr Empire
450
|
Posted - 2013.08.06 04:25:00 -
[190] - Quote
Buster Friently wrote:So, every other weapon in this game gets nerfed just as soon as the AR nerf brigade gets going.
OP or Not, the AR is ruining Dust. This weapon is so overused it's just stupid. The weapon, in pubs, accounts for as many kills as 11 of the 14 weapons combined. Combined.
Does that sound like balance or diversity? no, it isn't.
CCP - Are other weapons supposed to compete with the AR? They aren't.
It's about damn time that CCP approaches balance with, you know, usage balance in mind.
1st off, no. The assault Rifle is GOOD at was is supposed to do. Kill , and be effective at different ranges and circumstances .
2nd What CCP needs to Do is to Buff all the other weapons to AR level except some of them,(Scram Rifle is ok/ Forgegun is ok/ Smg's are ok, Shotguns are ok....),and then Ignore AR players who every single time they get killed by something that is not an AR they whine for a nerf.....
And before someone says that IM the same ,since i asked for a nerf on the Flaylock? Yeah i asked for nerfs on flay-locks but i USED them too..... |
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Stands Alone
Ultramarine Corp
55
|
Posted - 2013.08.06 04:32:00 -
[191] - Quote
BL4CKST4R wrote:Stands Alone wrote:BL4CKST4R wrote:Ignore variants of the same weapon like the TACAR, and the Breach etc which completely screw up this theoretical calculation of weapon damages and DPS.
Gallente Plasma rifle. DPS= 500 Damage per shot= 35.39 ROF= 850 (full auto) Range 35/60 Clip=45 Least dispersion, most kick
Minmatar Combat rifle DPS= 388 Damage per shot= 38.8 ROF= 600 (full auto, burst) Range 45/70 Clip= 40
Amarr Scrambler rifle, possibly assault. DPS= 318 Damage per shot= 47.7 ROF= 400 (burst, full auto breach) Range 55/80 Clip= 32
Caldari Rail rifle. DPS= 269 Damage per shot= 64.56 ROF= 250 (single shot) Range 65/90 Clip= 25 Most dispersion, least kick
All of these numbers are made to reflect the % difference of DPS and range into damage. Then using that damage to reflect a clip size with a total damage of 1500 then rounded slightly up. not trolling... just curious what you are getting at or the point of this post. is it in response to something? Post above my post above, and a post in this thread I wrote stating this just with no numbers.
ah.... kinda agree... but there are questions i guess... is it a blaster or rail? aren't the sniper rifles the rail rifles? gallente are kinda complicated at what their ground specialty would be since in the lore of new eden, they specialize in electronic warfare and use hybrid weapons...
|
Meeko Fent
Seituoda Taskforce Command Caldari State
524
|
Posted - 2013.08.06 04:54:00 -
[192] - Quote
Stands Alone wrote:BL4CKST4R wrote:Stands Alone wrote:BL4CKST4R wrote:Ignore variants of the same weapon like the TACAR, and the Breach etc which completely screw up this theoretical calculation of weapon damages and DPS.
Gallente Plasma rifle. DPS= 500 Damage per shot= 35.39 ROF= 850 (full auto) Range 35/60 Clip=45 Least dispersion, most kick
Minmatar Combat rifle DPS= 388 Damage per shot= 38.8 ROF= 600 (full auto, burst) Range 45/70 Clip= 40
Amarr Scrambler rifle, possibly assault. DPS= 318 Damage per shot= 47.7 ROF= 400 (burst, full auto breach) Range 55/80 Clip= 32
Caldari Rail rifle. DPS= 269 Damage per shot= 64.56 ROF= 250 (single shot) Range 65/90 Clip= 25 Most dispersion, least kick
All of these numbers are made to reflect the % difference of DPS and range into damage. Then using that damage to reflect a clip size with a total damage of 1500 then rounded slightly up. not trolling... just curious what you are getting at or the point of this post. is it in response to something? Post above my post above, and a post in this thread I wrote stating this just with no numbers. ah.... kinda agree... but there are questions i guess... is it a blaster or rail? aren't the sniper rifles the rail rifles? gallente are kinda complicated at what their ground specialty would be since in the lore of new eden, they specialize in electronic warfare and use hybrid weapons... EDIT: forgot to add... i think that minmatar rifles should be the single shot, since SMG covers the short range projectile weapon... single shot long range, SMG is autocannon equivalent right? or is SMG a hybrid? i dont have dust on so cant read discription The AR is a blaster, the SMG is a projectile, the CR is going to be a projectile, and so on, and so one. |
Zendeal
Horizons' Edge Orion Empire
10
|
Posted - 2013.08.06 04:54:00 -
[193] - Quote
Buster Friently wrote:Nocturnal Soul wrote:lol let me show the power of my Proto SCR and ASCR You'd do better with the AR. Like I said, there are people that don't use the AR, but it's not because the AR isn't the best gun in the game.
Sooooo true.
I'm almost 8mil sp and haven't touched an AR for more than a couple matches because I like the challenge of crapier weapons. I would say I'm a decent but not great player, especially for running shotgun and MD before 1.2. Anyways I got so sick of AR dominance, I threw 3 points into AR and bought an AUR duvolle. I went 6 - 2 with 8 assists and over 1000 WP in my first try.
What the hell are the AR drawbacks? I get MD qqing from player, I get 18 freaking ammo that's nearly 5 kills max before needing a nano. TAC gets 300 rounds with the games best range not incl sniper and no overheat mechanic? Jeez. Don't think ill e going back. |
Stands Alone
Ultramarine Corp
55
|
Posted - 2013.08.06 05:03:00 -
[194] - Quote
Meeko Fent wrote:Stands Alone wrote:BL4CKST4R wrote:Stands Alone wrote:BL4CKST4R wrote:Ignore variants of the same weapon like the TACAR, and the Breach etc which completely screw up this theoretical calculation of weapon damages and DPS.
Gallente Plasma rifle. DPS= 500 Damage per shot= 35.39 ROF= 850 (full auto) Range 35/60 Clip=45 Least dispersion, most kick
Minmatar Combat rifle DPS= 388 Damage per shot= 38.8 ROF= 600 (full auto, burst) Range 45/70 Clip= 40
Amarr Scrambler rifle, possibly assault. DPS= 318 Damage per shot= 47.7 ROF= 400 (burst, full auto breach) Range 55/80 Clip= 32
Caldari Rail rifle. DPS= 269 Damage per shot= 64.56 ROF= 250 (single shot) Range 65/90 Clip= 25 Most dispersion, least kick
All of these numbers are made to reflect the % difference of DPS and range into damage. Then using that damage to reflect a clip size with a total damage of 1500 then rounded slightly up. not trolling... just curious what you are getting at or the point of this post. is it in response to something? Post above my post above, and a post in this thread I wrote stating this just with no numbers. ah.... kinda agree... but there are questions i guess... is it a blaster or rail? aren't the sniper rifles the rail rifles? gallente are kinda complicated at what their ground specialty would be since in the lore of new eden, they specialize in electronic warfare and use hybrid weapons... EDIT: forgot to add... i think that minmatar rifles should be the single shot, since SMG covers the short range projectile weapon... single shot long range, SMG is autocannon equivalent right? or is SMG a hybrid? i dont have dust on so cant read discription The AR is a blaster, the SMG is a projectile, the CR is going to be a projectile, and so on, and so one.
-right... but the sniper rifle is a rail, correct? AR is the short range for the race -SMG is short range for minnie, so long range rifle would be similar to TAC yes? -amarr has scrambler stuff, their long range is laser rifle -gallente use other races' weapons but usually compensate with a either a good tank or good bonuses to support therefore they would not have a race rifle but get other stuff instead
i know this may be off topic, but im just trying to stick to the new eden lore
Ugh, another Edit: just throwing ideas... not arguing... |
D legendary hero
THE WARRIORS OF LEGEND
581
|
Posted - 2013.08.06 05:27:00 -
[195] - Quote
^^actually the minmintar is said to be burst. however full autp, burst, beach and tac variants will be availible to all races, just in their type (minine = projectile, etc) |
Meeko Fent
Seituoda Taskforce Command Caldari State
524
|
Posted - 2013.08.06 05:29:00 -
[196] - Quote
Stands Alone wrote:Meeko Fent wrote:Stands Alone wrote:BL4CKST4R wrote:Stands Alone wrote:
not trolling... just curious what you are getting at or the point of this post. is it in response to something?
Post above my post above, and a post in this thread I wrote stating this just with no numbers. ah.... kinda agree... but there are questions i guess... is it a blaster or rail? aren't the sniper rifles the rail rifles? gallente are kinda complicated at what their ground specialty would be since in the lore of new eden, they specialize in electronic warfare and use hybrid weapons... EDIT: forgot to add... i think that minmatar rifles should be the single shot, since SMG covers the short range projectile weapon... single shot long range, SMG is autocannon equivalent right? or is SMG a hybrid? i dont have dust on so cant read discription The AR is a blaster, the SMG is a projectile, the CR is going to be a projectile, and so on, and so one. -right... but the sniper rifle is a rail, correct? AR is the short range for the race -SMG is short range for minnie, so long range rifle would be similar to TAC yes? -amarr has scrambler stuff, their long range is laser rifle -gallente use other races' weapons but usually compensate with a either a good tank or good bonuses to support therefore they would not have a race rifle but get other stuff instead i know this may be off topic, but im just trying to stick to the new eden lore Ugh, another Edit: just throwing ideas... not arguing... The AR we have now is a Gallante weapon, when I said CR, I meant combat rifle, and its going to be the burst AR.
The Rail Rifle is going to be Railgun like the current Sniper.
The minis are eventually going to get the precision rifle. |
Stands Alone
Ultramarine Corp
55
|
Posted - 2013.08.06 05:51:00 -
[197] - Quote
Meeko Fent wrote:Stands Alone wrote:Meeko Fent wrote:Stands Alone wrote:BL4CKST4R wrote:
Post above my post above, and a post in this thread I wrote stating this just with no numbers.
ah.... kinda agree... but there are questions i guess... is it a blaster or rail? aren't the sniper rifles the rail rifles? gallente are kinda complicated at what their ground specialty would be since in the lore of new eden, they specialize in electronic warfare and use hybrid weapons... EDIT: forgot to add... i think that minmatar rifles should be the single shot, since SMG covers the short range projectile weapon... single shot long range, SMG is autocannon equivalent right? or is SMG a hybrid? i dont have dust on so cant read discription The AR is a blaster, the SMG is a projectile, the CR is going to be a projectile, and so on, and so one. -right... but the sniper rifle is a rail, correct? AR is the short range for the race -SMG is short range for minnie, so long range rifle would be similar to TAC yes? -amarr has scrambler stuff, their long range is laser rifle -gallente use other races' weapons but usually compensate with a either a good tank or good bonuses to support therefore they would not have a race rifle but get other stuff instead i know this may be off topic, but im just trying to stick to the new eden lore Ugh, another Edit: just throwing ideas... not arguing... The AR we have now is a Gallante weapon, when I said CR, I meant combat rifle, and its going to be the burst AR. The Rail Rifle is going to be Railgun like the current Sniper. The minis are eventually going to get the precision rifle.
it would have made things a lot more simple if you just pointed me to the future weapons post lol |
Meeko Fent
Seituoda Taskforce Command Caldari State
525
|
Posted - 2013.08.06 06:20:00 -
[198] - Quote
But what's the fun in that? |
semperfi1999
Internal Error. Negative-Feedback
723
|
Posted - 2013.08.06 12:55:00 -
[199] - Quote
KING CHECKMATE wrote:Buster Friently wrote:So, every other weapon in this game gets nerfed just as soon as the AR nerf brigade gets going.
OP or Not, the AR is ruining Dust. This weapon is so overused it's just stupid. The weapon, in pubs, accounts for as many kills as 11 of the 14 weapons combined. Combined.
Does that sound like balance or diversity? no, it isn't.
CCP - Are other weapons supposed to compete with the AR? They aren't.
It's about damn time that CCP approaches balance with, you know, usage balance in mind.
1st off, no.The assault Rifle is GOOD at was is supposed to do. Kill , and be effective at different ranges and circumstances . 2ndWhat CCP needs to Do is to Buff all the other weapons to AR level except some of them,(Scram Rifle is ok/ Forgegun is ok/ Smg's are ok, Shotguns are ok....),and then Ignore AR players who every single time they get killed by something that is not an AR they whine for a nerf..... And before someone says that IM the same ,since i asked for a nerf on the Flaylock? Yeah i asked for nerfs on flay-locks but i USED them too.....
I do agree that some weapons need to be looked at to make them worthwhile but you forgot to note that the MD is definitely not one of the weapons that needs to be buffed. In fact it needs to be toned down...its wayy to powerful right now. Laser rifle needs some adjusting........I heard its better now but I dont know if it quite where it needs to be....we should have an autokill light saber like it was in chromosome but it needs to also be effective. |
semperfi1999
Internal Error. Negative-Feedback
723
|
Posted - 2013.08.06 13:00:00 -
[200] - Quote
Zendeal wrote:Buster Friently wrote:Nocturnal Soul wrote:lol let me show the power of my Proto SCR and ASCR You'd do better with the AR. Like I said, there are people that don't use the AR, but it's not because the AR isn't the best gun in the game. Sooooo true. I'm almost 8mil sp and haven't touched an AR for more than a couple matches because I like the challenge of crapier weapons. I would say I'm a decent but not great player, especially for running shotgun and MD before 1.2. Anyways I got so sick of AR dominance, I threw 3 points into AR and bought an AUR duvolle. I went 6 - 2 with 8 assists and over 1000 WP in my first try. What the hell are the AR drawbacks? I get MD qqing from player, I get 18 freaking ammo that's nearly 5 kills max before needing a nano. TAC gets 300 rounds with the games best range not incl sniper and no overheat mechanic? Jeez. Don't think ill e going back.
Um you realize that with that score...............unless the enemy was redlined and you never saw anyone because of it.......that is a horrible score...I feel bad when I go 12-2 because I played badly that game. LOL if you are still using the Tac.....Noone has even come close to killing me with the Tac since the Tac nerf. If you actually come from using the MD I dont u/s how your kills arent more? I speced 1 lvl into the MD to verify it was OP and LOLed and I facestomped every protosuit I faced.....flux nades???? Only need them if there is a large group of enemies otherwise the MD easily destroys all in 3-4 shots (unless they are a heavy). |
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Mobius Wyvern
Guardian Solutions
2901
|
Posted - 2013.08.06 19:17:00 -
[201] - Quote
The AR Secret |
D legendary hero
THE WARRIORS OF LEGEND
587
|
Posted - 2013.08.06 19:48:00 -
[202] - Quote
Burntface man112 wrote:Justine Oma-Lyndel wrote:DUST Fiend wrote:What is this, like your 14th nerf AR thread with no real data aside from "omgz AR so popler" Use the Frontline Militia Suit; Notice K/D, Notice how everyone with proto drops like flies, create opinion. lmao thats full of ****... Gaylocker
seriously, if you cheap tank (put basic armor and milita/basic shield extenders ) on a milita suit, and put flux and AR you are doing damage. Proto suits will die to you,, of course you will still die. but you will lose 2000ISK they will lose 125,000+
even if you die 10 times in a row, you still burn more of their cash.
what he was trying to say though is that this is only really effective with a medium frame and an AR (Ascr works ok too but why would you put that on a milita suit when militia Ar has the same DPS and costs 610ISK)
btw I use the flaylocks (pre and post nerf), but my GEK is my best gun... I will gek any1 anytime and always winwith a dps of 491, there is nothing I can't destroy in less than 1 second (a heavy is in 2 seconds) |
Meeko Fent
Seituoda Taskforce Command Caldari State
534
|
Posted - 2013.08.07 18:04:00 -
[203] - Quote
semperfi1999 wrote:Meeko Fent wrote:semperfi1999 wrote:Your thoughts are interesting I will give you that but the 40 round mag......well that would work if you also lowered the reload time. With a high reload time on the AR (and with the hit detection issues) it takes about 30-40 rounds for 1 kill alot of times....not always but alot of the times it does. I would be hard pressed to reduce their mag size and not give them at least a slightly faster reload time. 3-3.25 Seconds sound good? Current reload time for the AR is 3.0 so um......3.25 is not a buff (LOL) No I was thinking (if the only change to the ASCR is faster overheating) then the AR reload time should be brought down to a maximum of 2.5 (same as the ASCR)....and depending on how strong the overheating mechanic is for the ASCR and how many rounds the keep in their mag......possibly down to 2.0. Edit: In fact on reviewing this I would say if the reload time for the AR was to be 2.5 and the scrambler only got a slight nerf in the OH mechanic then the ASCR reload time should be brought up to 3.0 seconds instead of 2.5. I remember that it was 3.5 seconds...
Maybe that was just Militia. |
D legendary hero
THE WARRIORS OF LEGEND
590
|
Posted - 2013.08.07 20:29:00 -
[204] - Quote
semperfi1999 wrote:Zendeal wrote:Buster Friently wrote:Nocturnal Soul wrote:lol let me show the power of my Proto SCR and ASCR You'd do better with the AR. Like I said, there are people that don't use the AR, but it's not because the AR isn't the best gun in the game. Sooooo true. I'm almost 8mil sp and haven't touched an AR for more than a couple matches because I like the challenge of crapier weapons. I would say I'm a decent but not great player, especially for running shotgun and MD before 1.2. Anyways I got so sick of AR dominance, I threw 3 points into AR and bought an AUR duvolle. I went 6 - 2 with 8 assists and over 1000 WP in my first try. What the hell are the AR drawbacks? I get MD qqing from player, I get 18 freaking ammo that's nearly 5 kills max before needing a nano. TAC gets 300 rounds with the games best range not incl sniper and no overheat mechanic? Jeez. Don't think ill e going back. Um you realize that with that score...............unless the enemy was redlined and you never saw anyone because of it.......that is a horrible score...I feel bad when I go 12-2 because I played badly that game. LOL if you are still using the Tac.....Noone has even come close to killing me with the Tac since the Tac nerf. If you actually come from using the MD I dont u/s how your kills arent more? I speced 1 lvl into the MD to verify it was OP and LOLed and I facestomped every protosuit I faced.....flux nades???? Only need them if there is a large group of enemies otherwise the MD easily destroys all in 3-4 shots (unless they are a heavy).
bro... this game is not a kills twich shooter... when i go on call of duty i consistantly get 30-50 kills in a single game (depending on mode). but in this game with shields, armor and generally better mobility getting 20+ kills normally means somethings off. with 150 clones 16 v 16 match if all else is equal everyone can get 9.375 kills, technically 9 kills and 1 assist. but 1000WP is pretty good to because that means instead of being a *** and stealing kills, or camping on hills with tanks, snipers Or AFKing he played the game and took objectives that ultimately won him the game.
please lets not criticize everyone.
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D legendary hero
THE WARRIORS OF LEGEND
590
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Posted - 2013.08.07 20:30:00 -
[205] - Quote
this and this. i think its appropriate to post this here. unless i already posted in this thread.. i cant find the original one.
#121 Posted: 2013.08.07 18:26 | Report ok i can't find my original post so I'll just repost the numbers. (in damage per second) remember when stacking mods the effectis of the additional mods are as folows: second mod has 75% of its actual vale, 3rd 50%. to test put shield hardeners on a tank and look at the resistance numbers)
militia AR numbers shown = 425dps " with the bonus 10% all weapons recieved = 467.5 <<< actual base damage " with 15% proficiiecny = 538 (this is already more than enough to drop every suit in the game under 2.2 seconds) " " 1 basic damage mod = 481 " " " 2 basic damage mods = 490 " " " " 1 enhanced damage mod = 490 " " " " " 2 enhanced damage mods = 504 (this drops your average suit in 1 second) " " " " " " 1 complex damage mod = 514 (an unmodded heavy will die in 2 seconds) " " " " " " " 2 complex damage mods = 546 " " " " " " " " 3 complex damage mods = 569.74
1 complex mod and proficiecny 15% = 591 (approaching HMG damage) 2 complex mods and proficiceny 15% = 628 (dayum!) 3 complex mods and proficiceny 15% = 655 dps (holy shi...)
PROTO basic heavy ehp base = 800 heavy with with shield and armor bonus to lvl5 = 1012 ehp with 2 proto shield extenders = +145.2 shield (the shield skill at lvl5 gives 10%to shields) with 3 complex armor plates = +379.5 armor (the armor skill at lvl5 gives 10% to armor) total ehp = 1536.7
PROTO sentinel base ehp = 800 with shield and armor bonus to lvl5 = 1012 ehp with 1 proto shield extenders = +72.6 shield (the shield skill at lvl5 gives 10%to shields) with 4 complex armor plates = +506 armor (the armor skill at lvl5 gives 10% to armor) total ehp = 1590.6
you can divide the ehps by the dps to find out how many seconds it takes to kill the heavies but ill do an example.
milita AR with its actual dps of 467. proto sentiel heavy, the alleged point defense king... lets see: 1590.6/467 = 3.4 seconds of fire.
how many bullets did he waste? lets see. 1590/34 = 47 bullets.
A fully decked out proto scout with up to 400 ehp survives .85 seconds. a regular scout counts his life in miliseconds.
NOTE: this is just the militia AR, not couting the GEK, and Duvoule which obviously get higher and better. |
Niuvo
The Phoenix Federation
308
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Posted - 2013.08.07 20:55:00 -
[206] - Quote
Yea, the AR is a familiar weapon, that's how I started playing dust. It does feel OP though, It's amazing at all combat ranges, that's why they get alot of kills. There should be new weaponry coming! I know they'll have racial rifles. I just feel that combat is not grounded. 1.4? |
D legendary hero
THE WARRIORS OF LEGEND
590
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Posted - 2013.08.07 20:55:00 -
[207] - Quote
If the AR's damage was nerfed proportionately per level to have the same dps as the breach AR we would be on our way toward balancing.
CURRENT: breach AR damage per shot = 51 breach AR rpm = 400 breach AR dps = 340 breach AR actual dps = 374 breach AR dps with 15% proficiecny = 430
STD AR damage per shot = 34 (33% less damage than breach. [67% of the damage a breach does}) STD AR rpm = 750 (has a 85% higher fire rate than breach) STD AR dps = 425 STD AR actual dps = 467.5 STD AR dps with 15% proficiecny = 537.6
As you can see the std AR is clearly a supperior weapon.
SUGGESTED CHANGES: breach AR damage per shot = 51 breach AR rpm = 400 breach AR dps = 340 breach AR actual dps = 374 breach AR dps with 15% proficiecny = 430
STD AR damage per shot = 27.5 (46% less damage than breach. {54% of the damage a breach does}) STD AR rpm = 750 (has a 85% higher fire rate than breach) STD AR dps = 343.75 STD AR actual dps = 378.125 STD AR dps with 15% proficiecny = 434.8
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Buster Friently
Rosen Association
1477
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Posted - 2013.08.08 00:15:00 -
[208] - Quote
Still tired of it CCP. |
BL4CKST4R
WarRavens League of Infamy
973
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Posted - 2013.08.08 03:27:00 -
[209] - Quote
D legendary hero wrote:If the AR's damage was nerfed proportionately per level to have the same dps as the breach AR we would be on our way toward balancing.
CURRENT: breach AR damage per shot = 51 breach AR rpm = 400 breach AR dps = 340 breach AR actual dps = 374 breach AR dps with 15% proficiecny = 430
STD AR damage per shot = 34 (33% less damage than breach. [67% of the damage a breach does}) STD AR rpm = 750 (has a 85% higher fire rate than breach) STD AR dps = 425 STD AR actual dps = 467.5 STD AR dps with 15% proficiecny = 537.6
As you can see the std AR is clearly a supperior weapon.
SUGGESTED CHANGES: breach AR damage per shot = 51 breach AR rpm = 400 breach AR dps = 340 breach AR actual dps = 374 breach AR dps with 15% proficiecny = 430
STD AR damage per shot = 27.5 (46% less damage than breach. {54% of the damage a breach does}) STD AR rpm = 750 (has a 85% higher fire rate than breach) STD AR dps = 343.75 STD AR actual dps = 378.125 STD AR dps with 15% proficiecny = 434.8
For such a nerf to apply it would mean that the range should NOT be nerfed. Also the other rifles would have to have their damage decreased accordingly. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1369
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Posted - 2013.08.08 04:17:00 -
[210] - Quote
I'd be okay with the Gallente AR keeping it's crazy high DPS as long as the other racial AR's outrange it.
The plasma rifle should make you crap yourself a little bit and make you do everything in your power to keep it away from you, kinda like the shotgun.
the AR should be the best SMG in the game, a cqc beast. Right now with the limited infantry rifle selections it's not just a jack of all trades it is the master of them too. Racial symmetry will fix many perceived problems and nerfing the AR now will probably just mean they'll have to buff it later.
And CCP - change the name of the AR. Call it the Plasma Rifle or something like that. People keep trying to compare it toreal life ARs. |
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