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1. WTF DUVOLLE - in General Discussions [original thread]
Because bullet hose. Also, probably has maxed out AR skills.
- by Ren Ratner - at 2013.09.07 17:12:00
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2. It aim assists fault? - in General Discussions [original thread]
Because only the hardcore gamers with real gaming equipment (a mouse with built in aim assist) should be able to slow down their reticle while they're lining up shots. Just in case you're ********, I'm being sarcastic.
- by Ren Ratner - at 2013.09.07 16:28:00
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3. Swarms got nerfed??? - in General Discussions [original thread]
Needless Sacermendor wrote: Void Echo wrote: Needless Sacermendor wrote: Arkena Wyrnspire wrote: The only thread I've seen is a whinge thread claiming that some people are claiming they're underpowered. They are underpowered ... my p...
- by Ren Ratner - at 2013.09.07 16:23:00
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4. lavs prose and cons - in Feedback/Requests [original thread]
jonathan goodyear wrote: I'm new to dust but have seen a problem with lavs 1 the pasenger seat is usles it might b good for transport of one person but that person should at least b able to shoot 2. Lavs are easy to roll if u know wat ur doing ...
- by Ren Ratner - at 2013.09.03 04:04:00
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5. dust 514 graphics on 4k flat look gargbage af lol compare other games - in General Discussions [original thread]
battleoflosangeles wrote: Nguruthos IX wrote: Ren Ratner wrote: If I post this on urban dictionary will someone be able to interpret it? I don't think there is a single intelligible thought hidden under that cryptic cry for a better ed...
- by Ren Ratner - at 2013.09.03 03:50:00
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6. dust 514 graphics on 4k flat look gargbage af lol compare other games - in General Discussions [original thread]
If I post this on urban dictionary will someone be able to interpret it?
- by Ren Ratner - at 2013.09.03 03:24:00
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7. About tank turning - in General Discussions [original thread]
I've never had difficulty driving my tanks. In fact, I spend almost as much time in reverse as I do moving forward because only a fool turns a 180 in a tank. Your claims about consistency make no sense to me. The controls are consistent and turnin...
- by Ren Ratner - at 2013.09.01 19:48:00
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8. [Feedback] Drop Uplink Spam - The Problem and a Solution - in Feedback/Requests [original thread]
Maken Tosch wrote: They should put a proximity limit on the uplinks. For example, no two uplinks should be closer than 75 meters from each other. If someone places a new uplink that's too close to an already-established uplink, the new uplink g...
- by Ren Ratner - at 2013.08.27 16:22:00
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9. If you start a thread wtih.... - in General Discussions [original thread]
I like when they insult or make demands of the developers right in the thread's title, expecting the devs to actually bother reading their post.
- by Ren Ratner - at 2013.08.27 15:55:00
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10. [Feedback] Drop Uplink Spam - The Problem and a Solution - in Feedback/Requests [original thread]
I disagree. In my opinion, 6 active uplinks per person is sufficient for a proto logi. 6 active uplinks is still uplink spam, and the team is still capable of supporting more than enough uplinks for ANY game type. The way uplinks currently functio...
- by Ren Ratner - at 2013.08.27 15:37:00
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11. [Feedback] Drop Uplink Spam - The Problem and a Solution - in Feedback/Requests [original thread]
Drop uplinks are easily the most effective and exploitable piece of equipment. An uplink spammer can fit up to 4 different types of drop uplinks on one suit. IIRC, it's possible to fit 4 different uplinks capable of supporting 2 active uplinks. Th...
- by Ren Ratner - at 2013.08.27 01:54:00
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12. Basic gal logi need 1 more slot - in Feedback/Requests [original thread]
Seems like they should get 1 high slot.
- by Ren Ratner - at 2013.08.26 02:39:00
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13. Funny thing about Dust being this far behind schedule? - in General Discussions [original thread]
Mobius Wyvern wrote: When MTACs go in, people will just say CCP ripped off Titanfall. Who, elementary school kids who've never seen a cartoon or played a video game featuring mechs? Titanfall looks fun, but there's nothing original about mec...
- by Ren Ratner - at 2013.08.25 01:06:00
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14. IF ccp introduces a shield based heavy should i skill into it? - in Feedback/Requests [original thread]
A shield heavy will only be good for long range, which works out well since the forge gunners are loving their stupid tower camping games right now. Close range = flux range = useless heavy shield. Why a forge sniper would bother putting points ...
- by Ren Ratner - at 2013.08.25 00:36:00
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15. Remove Forge Guns ... NOW - in Feedback/Requests [original thread]
Ha, because demands will surely be met when they're typed in caps. I'm sure CCP cares very much for your opinion.
- by Ren Ratner - at 2013.08.25 00:31:00
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16. Calling a RDV to kill an ADS... - in General Discussions [original thread]
Sounds clever.
- by Ren Ratner - at 2013.08.24 22:23:00
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17. Why do you guys hate respecs? - in General Discussions [original thread]
Smooth Assassin wrote: Its not valid to alot Alot just want to be left alone.
- by Ren Ratner - at 2013.08.24 22:14:00
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18. Why do you guys hate respecs? - in General Discussions [original thread]
hackerzilla wrote: Garm Hellhound wrote: Because this is new eden and choices should have consequences. Also because ppl tend to respec into the OP fit when they have the occasion and thats what kills the game for others that stick to their ...
- by Ren Ratner - at 2013.08.24 22:10:00
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19. Why do you guys hate respecs? - in General Discussions [original thread]
Skill permanence is a core feature of the game. That's the reason. It's a core feature. It was always a core feature.
- by Ren Ratner - at 2013.08.24 22:06:00
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20. Why are we waiting on CCP? - in General Discussions [original thread]
Here's an idea. You can invent a time machine. Using that time machine, you may go forward in time to a point where you can secure a version of Dust that satisfies you. Here's another idea. You could leave. Go play a game that you enjoy since you...
- by Ren Ratner - at 2013.08.24 21:22:00
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