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Buster Friently
Rosen Association
1336
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Posted - 2013.07.31 05:06:00 -
[1] - Quote
So, every other weapon in this game gets nerfed just as soon as the AR nerf brigade gets going.
OP or Not, the AR is ruining Dust. This weapon is so overused it's just stupid. The weapon, in pubs, accounts for as many kills as 11 of the 14 weapons combined. Combined.
Does that sound like balance or diversity? no, it isn't.
CCP - Are other weapons supposed to compete with the AR? They aren't.
It's about damn time that CCP approaches balance with, you know, usage balance in mind.
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Buster Friently
Rosen Association
1339
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Posted - 2013.07.31 05:15:00 -
[2] - Quote
Text Grant wrote:People use the AR because it is familiar. Not OP. if it was op nobody would use the scrambler rifle. Nobody uses the Scrambler rifle. ARs score 10 times as many kills as scrambler rifles.
The bottom line is this - It doesn't matter the reason, the AR spam is beyond bad. It is used to kill as much as 11 of the other 13 weapons combined. Yeah, that means 11 weapons are pretty useless. People pretty much only use them because they don't want to be AR spamming noobs. |
Buster Friently
Rosen Association
1343
|
Posted - 2013.07.31 05:23:00 -
[3] - Quote
Meeko Fent wrote:Text Grant wrote:People use the AR because it is familiar. Not OP. if it was op nobody would use the scrambler rifle. Here's the kill board from a skirmish map. ARs-117 ScR-7 Seems nobody uses the ScR. Facerape the AR with the balance bat in, 3, 2, ,1...
'Cept CCP can't do that it's AR 514 afterall.
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Buster Friently
Rosen Association
1344
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Posted - 2013.07.31 05:36:00 -
[4] - Quote
Nocturnal Soul wrote:lol let me show the power of my Proto SCR and ASCR You'd do better with the AR.
Like I said, there are people that don't use the AR, but it's not because the AR isn't the best gun in the game.
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Buster Friently
Rosen Association
1347
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Posted - 2013.07.31 05:56:00 -
[5] - Quote
Ren Ratner wrote:Of course the AR is popular. It's easy to use, reliable, and many players will choose to invest SP in it before considering a second weapon to skill into simply because of its simplicity and familiarity. You said it yourself, you're complaining about overuse and not imbalance. From my perspective, you're also wildly exaggerating.
Expecting every gun to be represented equally among the player base is pretty ridiculous. If I ran a poll of everyone's favorite ice cream, animal, cartoon show, book, superhero, whatever, not one of these would receive equal representation throughout. Why should random chance or even balanced weaponry somehow result in balanced diversity in weapon usage?
Less than half of my deaths have been the result of lone AR fire. Hell, if I'm going to escape from any fire fight, it will be vs an AR at mid range. I'm just as likely to be under fire from scrambler rifles and in my experience someone in my LOS is probably holding a mass driver or a flaylock. Snipers are abundant. Scouts usually have a shotgun, smg, and/or flaylock. Heavies are obviously likely to be carrying HMGs or forge guns. I don't see plasma cannons, maybe one a day and that guy's probably just trying it out. Don't see many lasers. I see them, but not many.
Same kills as 11 of the 14 weapons combined. That's more than "more popular". |
Buster Friently
Rosen Association
1361
|
Posted - 2013.07.31 16:05:00 -
[6] - Quote
KaTaLy5t-87 wrote:I think you'll find so many AR kills because the AR is the most widely used weapon. Why is it widely used? Because that is what the AR is designed for, lots of people run assault and, strangely enough, the ASSAULT RIFLE is useful for assault players. Who would have thought it?
The AR is the mainstay of any army, real or in games. Do you see the World Powers banning the AR because too many people use it in battle? NO!
Dust is a FPS and like every other FPS game in History the AR or some variant of it is going to feature widely in it. If you die a lot from getting shot by ARs I would say become a sniper (you'll be out of range), become a tanker (ARs are useless against tanks), become a better player (so you can kill people before they kill you) or most preferably, go play Skyrim (they have no ARs and then we wouldn't have to listen to your crap)
This is untrue on almost every level.
First off, the AR is not the most widely used weapon in a lot of FPS games. Mostly older ones though.
Second, the AR is not used by western militaries because it is a bullet hose, like in Dust. It's used because it has accurate fire at fighting ranges, and can be put in full auto in emergencies, but modern warfighters are trained to fire short bursts almost all the time.
Also, the AR carries far too many rounds if you want to compare to real world weapons. (and other weapons in Dust)
Also, the argument here is that the AR, as seen in Dust, amounts to kills equivalent to 11 of the 14 available weapons in game. That kind of overuse is killing diversity in Dust, and ruining the game. It doesn't matter why it's so overused, only that it needs to be fixed.
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Buster Friently
Rosen Association
1361
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Posted - 2013.07.31 16:07:00 -
[7] - Quote
Jathniel wrote:OP, I value your opinion, because you're a niche player like myself. AR Spam is natural and expected, this goes all the way back to Counter Strike, even Quake.
The AR is everyone's basic starter utility weapon. The scrambler rifle is my new utility weapon of choice, however. Learn to manage the heat, and it'll facerape ARs all day long.
When the other utility weapons come out, I believe CCP will change the racial starter fits to use that race's utility weapon. Only Gallente will start with the AR, Amarr will start with the SCR, and so on. Then you'll see the systemic balance you desire.
Be nice if we had access to weapon variants at Standard level again. STD Assault Scrambler Rifle, STD Tactical Assault Rifle, etc.
I can accept overuse, but not this much. It's way overused.
Also, it isn't natural. Only very modern, COD like shooters have this problem.
Quake didn't even have an AR:
http://quake.wikia.com/wiki/Category:Quake_weapons
Most shooters prior the the newest don't have this issue. It isn't natural, and it is a problem.
Thanks for being rational about it though.
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Buster Friently
Rosen Association
1366
|
Posted - 2013.07.31 16:29:00 -
[8] - Quote
D legendary hero wrote:Meeko Fent wrote:Shattered Mirage wrote:Just leave the damn A.R.s alone; stop nerfing ****.
CCP needs to sorely BUFF the other weapons. /rage So, whenever it comes to nerfing any other gun, no matter if it was OP or not, the ARs spam the forums, and get it nerfed into to bowels of weapon hell, but nobody look at the AR.... The gun makes other guns obsolete! Why use the SMG when you can use the AR and get comparable results with 4 times the range? When heavies start dropping the HMG for the AR, there's a problem! When CCP adapts game design of suits for its use, there's a problem! Don't you think?! /end rage actually. i agree with him. put HMGs back to where they were in chromosome with the same range, and the current damage. make lasers like they were in chromosome. put flaylocks damage back to where it was (the splash radius can stay the same. just use standard and then ull get used to the smaller radius), put shotguns where they were in chromosome, put MD back to where they were in chrmomosome. then we will see who has the last laugh
Then, after the inevitable cries of apocalypse, we would see weapon usages balance out to something more reasonable. Even then, we would probably have ARs being the most dominant, but it wouldn't be the "one weapon to rule them all" like it is now.
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Buster Friently
Rosen Association
1368
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Posted - 2013.07.31 16:49:00 -
[9] - Quote
M3DIC 2U wrote:Part of the reason AR seems OP is because folks have skilled heavily into it because the other weapons get nerfed/changed so much but the AR stays pretty constant. Also, every suit can use the thing so why not?
If you skill the other weapons into lvl 5 profeciency, they are just as effective and deadly, difference is that they typically require a different play style than the run and gun most FPS players are used to.
COD Black Ops was same way with everyone using the same weapons until folks figured out how to be effective with the others, then you'd see folks killing the masses with hipfired sniper rifles or shotguns or pistols while they tried to stick with the ARs there.
I loved the MD until it was nerfed, now it's fixed and I'm working my way back into them again. But my AR fits won't be erased because it's a stand by. Also, a MD in Skirmish on an open map is pointless so choose a weapon that fits the map and role you want. The all around weapon of choice will still likely be the AR... stop QQ'ing about it
You've made my point actually - the other weapons are just as deadly, but not moreso (due to the AR nerf brigade), but they should be more deadly because they are niche weapons - as evidenced by your comment about the open maps making the MD less effective.
There's no reason to not use the AR, because it's as good or better than the niche weapons that should be better.
The AR kills almost as often as 11 of the available 14 weapons combined. That's a fact, and that's a problem. |
Buster Friently
Rosen Association
1368
|
Posted - 2013.07.31 16:59:00 -
[10] - Quote
Stands Alone wrote:AR is not OP. been using every type. i used the TAC AR for most of my time playing, with my minmatar logi...
until two days ago
i took a chance and tried out adv lasers with a basic adv medium suit
destroyed the **** out of people, and when i was too close with the laser, my scrambler pistol or assault pistol worked fine, especially in a bull rush
i will never look back on ARs ever again, unless i run my minmatar logi in which i need close and medium range with the only weapon due to the lack of a sidearm slot.
i was so sure i would never move away from that TAC AR due to "how easy" it was to kill with. laser is so much easier
Welcome to the club of non-AR users. I'd be interested in your report in a few months time.
Also, honestly, you'd still be better off with a standard AR. They are just too useful.
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Buster Friently
Rosen Association
1378
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Posted - 2013.07.31 23:37:00 -
[11] - Quote
Dagger-Two wrote:Its an assault rifle.
...ASSAULT RIFLE
Literally THE most common infantry weapon. Complaining about AR spam in DUST, you might as well complain about AR in every armed force in the world.
It's just not fair I tell you, nearly every US soldier being equipped with an M4!
The army should nerf the M4 so it shoots rainbows, and force soldiers to use other more ridiculous weapons.
I can't even believe people complain about spam, from what is SUPPOSED to be the most common weapon on the field.
Perhaps you should read the thread. You might look less idiotic. Real world comparisons in a video game are, quite possibly, the stupidest and most irrelevant comparisons possible.
Incidentally, it's a blaster rifle, incorrectly labeled as an assault rifle. It doesn't fire pretend bullets, it fires pretend plasma. |
Buster Friently
Rosen Association
1391
|
Posted - 2013.08.01 15:10:00 -
[12] - Quote
semperfi1999 wrote:Honestly making a weapon worthless to force players to use different weapons to increase "diversity" of weapon is just stupid. I could go into how stupid it is but as we saw with yesterday debate.........you have no logical reasoning to stand on. You just want to limit peoples options so that you can see different weapons on the kill feed.
Also I love how everyone complains about the ARs desite the ASCR being better in every way. I drop heavies alot faster with my ASCR than I did with the AR.
You don't seem to get it Semper Fi, so let me spell it out.
It's the simple fact that the weapon is so overused is the problem, thus something needs to be done.
Call it OP, don't, I don't care. Tell me about how other weapons are better, I don't care. The weapon is hurting diversity, and thus the game, plain and simple.
Something needs to be done. I am tired of playing AR 514. The game is suffering due to being AR 514. It doesn't matter if it's because the playerbase is stupid or the weapon is OP.
Personally, I believe it to be OP, but that's not really the point. The community has chosen it in far too much excess, thus the community is using it as though it's OP. It needs to be less desirable, plain and simple.
You can do this by buffing the other weapons, or maybe even changing the maps, but that doesn't seem to fit the CCP way. |
Buster Friently
Rosen Association
1400
|
Posted - 2013.08.01 18:25:00 -
[13] - Quote
Ren Ratner wrote:Buster Friently wrote:Ren Ratner wrote:Of course the AR is popular. It's easy to use, reliable, and many players will choose to invest SP in it before considering a second weapon to skill into simply because of its simplicity and familiarity. You said it yourself, you're complaining about overuse and not imbalance. From my perspective, you're also wildly exaggerating.
Expecting every gun to be represented equally among the player base is pretty ridiculous. If I ran a poll of everyone's favorite ice cream, animal, cartoon show, book, superhero, whatever, not one of these would receive equal representation throughout. Why should random chance or even balanced weaponry somehow result in balanced diversity in weapon usage?
Less than half of my deaths have been the result of lone AR fire. Hell, if I'm going to escape from any fire fight, it will be vs an AR at mid range. I'm just as likely to be under fire from scrambler rifles and in my experience someone in my LOS is probably holding a mass driver or a flaylock. Snipers are abundant. Scouts usually have a shotgun, smg, and/or flaylock. Heavies are obviously likely to be carrying HMGs or forge guns. I don't see plasma cannons, maybe one a day and that guy's probably just trying it out. Don't see many lasers. I see them, but not many. Same kills as 11 of the 14 weapons combined. That's more than "more popular". Where exactly are you getting this information?
Here :
https://forums.dust514.com/default.aspx?g=posts&t=92678
And here :
https://forums.dust514.com/default.aspx?g=posts&t=94246 |
Buster Friently
Rosen Association
1400
|
Posted - 2013.08.01 18:35:00 -
[14] - Quote
Theresa Rohk wrote:The issue isn't the spam of blaster rifles, that is merely sympomatic of the real problem which is the imbalance of the rifles.
Part of this is due to their only being 2 of the 4 total rifles available yet.
Part of this is due to the basic starting militia fits favoring the blaster rifle fit over the scrambler rifle.
And a large part of this is due to the inherent, "never not" reason to use the duvolle.
As is, there is no scenario in which the duvolle isn't one of the best weapons. Close quarters, at a distance, accuracy, high damage and rate of fire, large clip size, tracking, it excels at everything. Maybe not as good as some specialized weapons in specific scenarios, but being 90% as good in 100% of the fields, is better than being 100% as good in 20% of the field.
There are a number of things that should change to resolve this.
1. Give a reason to use other weapons. ShotGuns and HMGs should by default be better in closed in areas or up close. The scrambler rifle needs to have its kick removed while zoomed in (there's no reason for this, and the Duvolle/laser rifles don't have one).
2. The Duvolle, and other blaster rifles in general, need some sort of draw back in comparison, be it a higher kick than the scrambler, a shorter effective range (and I mean actually effective, see below*) smaller clip size or poor'er zoomed in accuracy, or any number of other ideas.
* By effective range I mean range that is actually seen in game, 40m sounds short, but when you play the game rarely (unless sniping) do you see targets that are outside of your effective range. Using the scrambler rifle, you rarely have a chance to use your higher range at an advantage, because maps are generally closer than your effect range. If you do find that chance, your damage isn't high enough to kill someone before they seek cover. So, what is thus the point of that? You end up needing to use a charged shot to score head shots, effectively sniping, to have real range advantage. Which asks the question, why bother when the blaster rifle is 90% as good in almost every other scenario?
3. The shield discrepancy and the Scrambler Rifle. The other aspect, is that currently the only other rifles, the Scrambler and laser, get a distinct DPS decrease when you hit armor. The blaster rifles continue to chug through both shield and armor without consequence. This is another reason to not use energy weapons, as this fact isn't compensated by a higher DPS overall. So likely, if using the SCR rifle, you end up with a lot of enemies with 70% armor left and no shields, and no kills. The one advantage the energy weapons do have, is the ability to charge up a shot, and deal extra damage. Yet if you try to capitalize on this extra damage, the weapon overheats, damaging you, and ruining your ability to continue to do damage. You can't do anything else while the gun cools, you can't swap weapons, you can't throw grenades, you can only run around and hope that A, they don't kill you in this time, or B, they don't get away from you in this time. Why, would you handicap yourself with such a mechanic, that has no real advantage to it?
Overall, there are distinct reasons NOT to use the other rifles, but no real reason to not use the Blaster rifle. Hence, the never not issue. Players seek to maximize their efficiency and have thus specialized into the weapon that gives them the best return, the Duvolle. Making the best gun, even better, and the worse guns, even worse.
Precisely.
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Buster Friently
Rosen Association
1400
|
Posted - 2013.08.01 22:16:00 -
[15] - Quote
Meeko Fent wrote:Ren Ratner wrote:This is not enough data to form an accurate representation of gun usage, only a loose assumption. Also, recording kills completely ignores kill assists. Weapons such as the mass driver and scrambler rifle are less likely to deal a killing blow than an AR. Snipers often wing people only to have another merc finish off their target. Your analysis is too flawed. EVRY other gun has been nerfed into the underworld because of "loose assumptions" based off of one, or two Matches! Why not give the AR Rambos a bit of their own medicine! All philosophical reasons aside, that is 34 Matches included in both of those threads. And in both of those threads, there is One common denominator. The AR has lead twice the size of the second place finisher. In a grand total of 34 matches. That is not flawed data. That's the number of people they tested polio vaccines with. (The size of a School Class) Obviously, you want to shoot down a bulletproof airplane with nerf darts. This is true, this is the facts. Not Paper accusations, and lacking of facts arguments.
Actually, for the record, it's 38 matches not counting the PC data, and more than 4200 kills total. If you ignore the sniper rifle kills for a moment, you will see that the AR kills amount to roughly all other weapons combined that are available to light/medium dropsuits. This means that out of the 14 available weapons to all classes, the AR kills amount to roughly the same as 11 of those weapons combined.
This is what I mean by AR 514. |
Buster Friently
Rosen Association
1412
|
Posted - 2013.08.02 00:55:00 -
[16] - Quote
Bump. |
Buster Friently
Rosen Association
1422
|
Posted - 2013.08.02 20:25:00 -
[17] - Quote
ALPHA DECRIPTER wrote:In a RPG the classes would go; Logi = Support (Medic / buffer) Scout = Rogue (debuffer/assassin) Heavy = Tank (team guardian) Assault = DPS (damage dealer)
Armed with an assault rifle you would be able to do just that... deal damage. I specced into SMG and Knives and actually prefer to help the team without engaging in combat (hack, uplinks, destroy equipment) but when I do it's usually the flaylocks, MD, and shotgunners that kill me... not the AR. And this is when I decide to charge whole groups head on out of sheer boredom (only rocking STD gear)!
Yea a lot of people use them... so f****** what!? If the weapon was OP then that's one thing, but your qqing about it being too dam popular! WTF man!? DUST has enough things that need to be done then to worry about a d*** popularity contest! When DUST gets to were it needs to be THEN you can qq about weapons being too comfortable as nobody would really give a d***.
AR kills =nearly all other weapon kills combined - sniper kills.
It is OP, it is a problem, and it needs fixed. |
Buster Friently
Rosen Association
1422
|
Posted - 2013.08.02 20:34:00 -
[18] - Quote
Aikuchi Tomaru wrote:Buster Friently wrote:Text Grant wrote:People use the AR because it is familiar. Not OP. if it was op nobody would use the scrambler rifle. Nobody uses the Scrambler rifle. ARs score 10 times as many kills as scrambler rifles. Where did you get those numbers? After the post regarding flaylock pistols and so on I think CCP has a pretty good picture of how many kills are done with which weapon.
This has already been answered in this thread by me. I can't take any comments seriously from someone who can't be bothered to read the thread, asks a question that's already been answered, and then expects to be heard. |
Buster Friently
Rosen Association
1427
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Posted - 2013.08.02 23:37:00 -
[19] - Quote
Looking for dev comments in weekly update regarding OP AR. |
Buster Friently
Rosen Association
1438
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Posted - 2013.08.04 02:17:00 -
[20] - Quote
Hoping for a dev comment regarding any plan to address the overwhelming dominance of AR usage in pub matches. |
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Buster Friently
Rosen Association
1459
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Posted - 2013.08.05 15:23:00 -
[21] - Quote
semperfi1999 wrote:Meeko Fent wrote:Jack Boost wrote:1. AR was nerfed enough. lol what? The AR has NEVER been nerfed. Here's the STD AR stats through out the prior builds. Precursor- DMG:31, ACR:56.2, ROF:750 Codex- DMG:31, ACR:56.2, ROF:750 Chromosome- DMG:31, ACR:56.2, ROF:750 Uprising 1.0- DMG:31, ACR:56.2, ROF:750 Post Uprising 1.0- DMG:34, ACR:56.2, ROF:750 As you can see, the AR has never been nerfed, in fact, its been buffed recently! Your majority of the post is null as heavies are more likely to die from things like tanks, while scouts die from a stiff breeze, your own deaths do not represent the majority of the player base, which is what validates my point as I took my point from the general kill boards, not my own deaths. Your an idiot...yes the AR was nerfed (and rightly so for some of it). AR was nerfed from Codex to chromosome (i believe that is the right build...its the build right before the open beta). In Codex the AR has 0 recoil/dispersion....this was corrected in chromosome as this caused the AR to be OP. However they also put in a horrible HORRIBLE iron sight that is the worst iron sight I have ever had to play with. Literally in order to shoot someone you had to cover the enemy with your sight....not put the top of the post on the enemy this is not where the shots went...in order to hit someones head you had to literally cover their head with the sight instead of placing their head on top of the middle post of the sight (which is how iron sights are supposed to work). If CCP had added the iron sight the ARs now have there would have never been an outcry from AR users that CCP completely screwed up the AR. So yes the AR has been nerfed....and in fact it was overnerfed as the sight was horrible for months and AR users just had to get used to using a horrible sight.
The AR was also nerfed, in terms of range, with Uprising, but all weapons were nerfed then, so it doesn't really count.
Despite the iron sights issue, we still have, in pub matches, the vast majority of kills being performed by the AR. It's killing diversity. You'll note that in the OP, I mention the overuse is the problem whether or not we choose to label the AR as OP. I understand the reluctance of the AR users to label, or even admit, that they're pride and joy is OP. I think it is, but above and beyond that argument, the weapon has removed most of the diversity in handheld weapons from Dust simply by representing almost the equivalent number of kills as 11 of the 14 weapons.
That's a massive problem and the most expeditious way of correcting it is to make the AR less desirable.
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Buster Friently
Rosen Association
1464
|
Posted - 2013.08.05 20:38:00 -
[22] - Quote
DUST Fiend wrote:What is this, like your 14th nerf AR thread with no real data aside from "omgz AR so popler" That's pretty much the point. ARs are so popular that CCP might as well stop developing any other weapons.
The AR represents almost as many kills as 11 of the 14 weapons in the game combined. This is a problem. A big problem, and it needs addressed.
The AR is currently way too desirable. Nerf is needed. |
Buster Friently
Rosen Association
1464
|
Posted - 2013.08.05 22:58:00 -
[23] - Quote
Burntface man112 wrote:Buster Friently wrote:So, every other weapon in this game gets nerfed just as soon as the AR nerf brigade gets going.
OP or Not, the AR is ruining Dust. This weapon is so overused it's just stupid. The weapon, in pubs, accounts for as many kills as 11 of the 14 weapons combined. Combined.
Does that sound like balance or diversity? no, it isn't.
CCP - Are other weapons supposed to compete with the AR? They aren't.
It's about damn time that CCP approaches balance with, you know, usage balance in mind.
He is a GAYLOCKER
lol. Are you 9? Wait, maybe 12.
Go back to school kid. |
Buster Friently
Rosen Association
1477
|
Posted - 2013.08.08 00:15:00 -
[24] - Quote
Still tired of it CCP. |
Buster Friently
Rosen Association
1534
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Posted - 2013.08.09 14:58:00 -
[25] - Quote
Stands Alone wrote:Why is this argument still going? wait til the other weapons are out... if anything, decrease the AR clip size...
It's still going on because something needs to be done, but hasn't.
Adding new weapons isn't going to make the current AR any less OP than now. |
Buster Friently
Rosen Association
1551
|
Posted - 2013.08.11 01:38:00 -
[26] - Quote
Talos Alomar wrote:Patrick57 wrote:Hey bro, in what FPS game do people NOT spam the AR? IMO, the AR should be the most balanced, most used gun in the game. Maybe you shouldn't post a thread with stupid complaints about a gun that everyone uses. The reason people don't like the AR isn't because "Assault rifles" are over powered, it's because there is a class of weapon that has no real drawbacks and are able to stand toe-to-toe with the weapons that are supposed to econtrol a certain niche in their area of expertise while dominating every other weapon. You either spec into ARs or you waste your SP. That acts contrary to the balance and diversity that most people want to see in this game. I want CCP to introduce the racial AR variants and achive racial symmetry before tweaking everything, but after that either CCP needs to change the AR so it isn't the obvious best weapon to use. CCP really ****** up calling the Gallente racial rifle the "AR". The scrambler is supposed to be the amarrian ground force's "AR" , but you don't see anybody arguing that it is supposed to account for 90% of the kills that happen most games.
Very good points. All true. |
Buster Friently
Rosen Association
1551
|
Posted - 2013.08.11 01:40:00 -
[27] - Quote
Talos Alomar wrote:Buster Friently wrote:
Adding new weapons isn't going to make the current AR any less OP than now.
That's true, but it'll be easier to see exactly where the AR should be and what it's exact role is. Any changes CCP would make right now would just be a guess which could make things harder for themselves later.
This hasn't stopped them with regard to the flaylock, despite their being missing variants.
A nerf for the AR is long overdue.
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Buster Friently
Rosen Association
1553
|
Posted - 2013.08.11 05:25:00 -
[28] - Quote
Talos Alomar wrote:Buster Friently wrote:Talos Alomar wrote:Buster Friently wrote:
Adding new weapons isn't going to make the current AR any less OP than now.
That's true, but it'll be easier to see exactly where the AR should be and what it's exact role is. Any changes CCP would make right now would just be a guess which could make things harder for themselves later. This hasn't stopped them with regard to the flaylock, despite their being missing variants. A nerf for the AR is long overdue. A nerf to the AR without other weapons to fill all the niches this "master of all tades" currently fills could cause too many players to just straight up quit. We need to have racial symmetry for all of the different races "assault rifles" before nerfing the AR. I'd hunt for the dev post if needed, but I believe it's been stated that 1.4 will be a massive infantry release and 1.5 will entail a balancing pass for all the weapons. There is hope in sight, so we don't need to nerf the AR out of the game just yet, no matter how much I'd like to see that after what those qq'ers did to my laser rifle.
People are quitting now, because the game gets boring. I believe this is due, in part, to the dumbing down effect caused by the massive over use of the AR.
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Buster Friently
Rosen Association
1560
|
Posted - 2013.08.11 18:17:00 -
[29] - Quote
D legendary hero wrote:why hasn't Mint chip, or wolfman, or other DEVs posted here or on the other nerf AR threads? I see them posting on the Mass Driver nerf threads, flaylock threads... but AR nerf threads they have shown no attention.
If 1.4 doesn't bring me sme significant changes, im quiting DUST. I am pretty sure 1.4 will break or make this game as alot of people seem to share my sentiments. if, BALANCE is not here in 1.4 or shortly after, a arge chunk of gamers will leave.
Its said when players from DUST go back to MAG or CoD due to balancing issues
First rule of AR 514, the AR is allowed to be OP.
Hail AR 514. |
Buster Friently
Rosen Association
1566
|
Posted - 2013.08.12 01:27:00 -
[30] - Quote
Talos Alomar wrote:Eris Ernaga wrote: You can not control peoples actions I have had some amazing fights with AR versus SR. I choose the SR because it was more original, new, and not so damn OP.
AR vs ScR is pretty well balanced right now, IMO. The basic SCR is perfect for winning the mid range game and spot removal I love popping a logi as they try to provide support for a squad, or taking out that uplink from range. If I'm forced into CQC I can just bring my aSCR and give any AR user a run for their money. Nerfing the AR would make my weapon then seem overpowered. We need the other racial weapons and new heavy weapons before we nerf the crap out of the AR.
The AR is OP now. If it's the case that with a balanced AR, the SCR is revealed to be OP, then, well, that will need balanced as well. I don't think it will come to this though, because the SCR has some downsides that the AR does not.
Nerfing the AR is necessary for balance. Hiding some other imbalance can not be an excuse. |
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Buster Friently
Rosen Association
1569
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Posted - 2013.08.12 01:31:00 -
[31] - Quote
Cosgar wrote:Talos Alomar wrote:Eris Ernaga wrote: You can not control peoples actions I have had some amazing fights with AR versus SR. I choose the SR because it was more original, new, and not so damn OP.
AR vs ScR is pretty well balanced right now, IMO. The basic SCR is perfect for winning the mid range game and spot removal I love popping a logi as they try to provide support for a squad, or taking out that uplink from range. If I'm forced into CQC I can just bring my aSCR and give any AR user a run for their money. Nerfing the AR would make my weapon then seem overpowered. We need the other racial weapons and new heavy weapons before we nerf the crap out of the AR. Once all the rifles are available, there needs to be a militia version available with each racial variant included on starter fits so that new players aren't funneled into using the Gallente rifle.
True enough, but this won't make the current AR any less OP. |
Buster Friently
Rosen Association
1569
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Posted - 2013.08.12 01:34:00 -
[32] - Quote
D legendary hero wrote:echo47 wrote:Does anyone ever take into consideration the map that is being played and the weapons used?
The current maps promote use of the AR because of the distance and layout. As infantry I am gimping myself if I use a shot gun on Manus Peak. A sniper rifle on skim junction limits the amount of action I will see. Currently without all the racial variants of weapons in the game the AR is best weapon to be used in the majority of situations, this does not make the weapon OP. To me OP means there is no counter , clearly there are multiple counters to AR, bot h in weapon use and tactics. Too many threads on OPness and too few requesting the rest of the items be added sooner rather than later. Still. FLAYLOCKS.... I keep bringin it up because it is an outstanding case. No one considered the maps it was used on, the people who died to it, and all its counters (hill, range, mobility, weapons that countered it, nor tactics that countered it). They just QQ'd OP and it was nerfed. thats it. So, i dn't want to hear the is BS, because the same case was true of FLAYLOCKs, but to a greater degree, because way more people used ARs than flaylocks anyway. Explain that way
Yeah, here's what CCP said in the devblog that they used to justify the flaylock nerfs:
Quote:We'll be closely watching your feedback on these changes as well as monitoring the data to see how they play out live after 1.3 rolls out. As we see Flaylocks and Contact Grenades being used more and more, we had to do something about it and quickly, so players start coming back to the other grenade and sidearm options we offer in game.
Change out the word flaylock with assault rifles, and sidearm with light, and I'd say this fits perfectly.
CCP, so where's the emergency AR nerf? |
Buster Friently
Rosen Association
1569
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Posted - 2013.08.12 01:39:00 -
[33] - Quote
Cosgar wrote:Buster Friently wrote:Cosgar wrote: Once all the rifles are available, there needs to be a militia version available with each racial variant included on starter fits so that new players aren't funneled into using the Gallente rifle.
True enough, but this won't make the current AR any less OP. This is under the assumption that all the racial rifles are rebalanced to have their own advantages, disadvantages and ranges. Hopefully we won't just be getting 2 more rifles that are less effective than the Gallente rifle that's good at everything.
Well, if I were a betting man....
Secondly, CCP seems fine to nerf other weapons even though all the racial variants aren't in game. They also seem to be fine using the overuse of a weapon, or it's use outside of it's intended role as justifications.
All of this applies to the current AR in the current game.
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Buster Friently
Rosen Association
1569
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Posted - 2013.08.12 01:56:00 -
[34] - Quote
Cosgar wrote:Talos Alomar wrote:D legendary hero wrote:no we need to nerf the AR now, and then when the new rifles come out if the AR is UP buff it.
Thats what CCP does to every other gun. the AR should be no exception. Period TBH I'd love perusing the tears and QQ's of the AR users. If any of you remembered what the forums looked like after the tacAR nerf, you know all hell would break loose. Kind of like what's going on with the Mass Driver? We finally get the damn thing buffed back up from one of the craziest reasons to nerf something and people cry because they can't learn to run from an area denial weapon.
The sad part is that CCP shows a trend of listening to this and dumbing down their game instead of allowing tactics to flourish.
To most Dust players, thinking is OP, therefore we should have a game that doesn't require it. This will cause Dust to be just like, but crappier, than the other shooters on the market.
Dust, like Eve, should encourage players to think - not keep dumbing down the game for the typical AR run-n-gunner.
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Buster Friently
Rosen Association
1569
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Posted - 2013.08.12 02:00:00 -
[35] - Quote
Cosgar wrote:Buster Friently wrote:Cosgar wrote:Talos Alomar wrote:D legendary hero wrote:no we need to nerf the AR now, and then when the new rifles come out if the AR is UP buff it.
Thats what CCP does to every other gun. the AR should be no exception. Period TBH I'd love perusing the tears and QQ's of the AR users. If any of you remembered what the forums looked like after the tacAR nerf, you know all hell would break loose. Kind of like what's going on with the Mass Driver? We finally get the damn thing buffed back up from one of the craziest reasons to nerf something and people cry because they can't learn to run from an area denial weapon. The sad part is that CCP shows a trend of listening to this and dumbing down their game instead of allowing tactics to flourish. To most Dust players, thinking is OP, therefore we should have a game that doesn't require it. This will cause Dust to be just like, but crappier, than the other shooters on the market. Dust, like Eve, should encourage players to think - not keep dumbing down the game for the typical AR run-n-gunner. Sadly, the same thing goes on in EVE. Remember the crap that went on over drakes and battle ships vs cruisers?
Well, OK, but it's not to the same degree. Dust is sorting out to be just another run-n-gun lamebrain shooter at this point. I hope they see the light and change course. |
Buster Friently
Rosen Association
1570
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Posted - 2013.08.12 02:18:00 -
[36] - Quote
gargantuise aaron wrote:Should we have an absolute equal amount of snipers forge guns and laser rifles wnd a r.s ? No a sniper should be rarer because nit every one can do it , and what if a 3rd of the people in dust had heavy armor? No its about 2/10 which is good the simpler the tge equipment the more people should use it imagine if a more balanced number of tanks or dropships
Nobody has claimed a need for absolute numerical balance. The current ratio, however, is stupidly onesided.
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Buster Friently
Rosen Association
1586
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Posted - 2013.08.12 19:24:00 -
[37] - Quote
Still tired of AR 514. |
Buster Friently
Rosen Association
1618
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Posted - 2013.08.13 15:28:00 -
[38] - Quote
RydogV wrote:Buster Friently wrote:So, every other weapon in this game gets nerfed just as soon as the AR nerf brigade gets going.
OP or Not, the AR is ruining Dust. This weapon is so overused it's just stupid. The weapon, in pubs, accounts for as many kills as 11 of the 14 weapons combined. Combined.
Does that sound like balance or diversity? no, it isn't.
CCP - Are other weapons supposed to compete with the AR? They aren't.
It's about damn time that CCP approaches balance with, you know, usage balance in mind.
An Assault Rifle being the most predominate weapon in an Infantry Combat game makes perfect sense. Pretty sure it is the most predominate weapon for any army in the world. It is a general combat weapon designed to excel in battle against other Infantrymen. It provides adequate DPS and requires the user to hit what they are aiming at. Pretty balanced all around. A line platoon is composed primarily of Rifleman carrying Assault Rifles. They are generally supported by other weapons that fill specific roles. So pretty much what we have here in Dust 514. A bunch of Riflemen supported by a handful of Snipers, AV Gunners, Heavy Machine Gunners, Grenadiers and Designated Marksman. There should not be an over abundance of any of the latter roles. What the game needs, is more variants of the Assault Rifle available as most FPS do. Right now we have two. Gallente Assault Rifle and Amarr Scrambler Rifle.
I'm sorry, but a call to real world militaries is pretty stupid.
First off, in a real world military the AR is a medium range burst tactical rifle, not a short and medium and long range bullet hose like we have in Dust.
With that out of the way, in Dust we currently have, in pub matches, the AR killing almost as much as 11 of the 14 weapons. This means that nearly all of the other weapons are undesirable compared to the AR.
This is why there's a problem. The AR is suffocating diversity, and dumbing the game down. The AR needs to be corrected to restore some semblance of usage balance.
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Buster Friently
Rosen Association
1639
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Posted - 2013.08.14 14:54:00 -
[39] - Quote
D legendary hero wrote:well, i might as well start speccing into Caldari assault. i already have my GEK. might as well get a dvoule... stack on some damage mods and its go time. This seems to be the clearly superior path in Dust.
Hail AR 514. |
Buster Friently
Rosen Association
1658
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Posted - 2013.09.05 04:45:00 -
[40] - Quote
Is the picture getting through yet CCP?
Go AR or go home. |
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