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Korvin Lomont
United Pwnage Service RISE of LEGION
74
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Posted - 2013.07.31 11:14:00 -
[31] - Quote
Shattered Mirage wrote:Korvin Lomont wrote:I think there are two major "problems" with the ar.
1. It is in the starter fits so anybody gets free ones therefore anybody knows how to use them and skilling into them is a rather smart move if you want to use your free starter gear for a while.
2. Mimic weapons. The exsitence of these makes it praqctically unnecessary to skill into other weapons.
Solution to 1: bring in all racial variants and alter the starter fits with the racial assaultrifles
Solution to 2: get rid of the mimic weapons or move them into seperate skilltrees and gave every Assault rifle thier niche
Also I believe point one is the more important one... Sad thing about that is that it isn't gonna happen for a long while if ever....
Yes you could be right but I hope that uprising 1.4 and 1.5 bring the missing Rifles so that CCP could alter the starter fits. So at least the majority of the new player will probably spec into thier racial versions... |
Meeko Fent
Seituoda Taskforce Command Caldari State
451
|
Posted - 2013.07.31 14:33:00 -
[32] - Quote
Jack Boost wrote:(at) Meeko Fent From yesterday my deaths was like: 10 Sniper rifle 7 SR 5-6 TANK/blaster 5 LAV-bump 5 AR 4 OB 2 RAIL/Instalation 2 LASER 2 MD 1 HMG NERF SNIPERS!!! TANKS! OB!! (joke) .... wait where are AR? No flylock ? 1. AR was nerfed enough. 2. Looking at all (yours list) I will be sugest nerf rocks... there are plenty of it... and I cant climb on them. Ambush map.
It has fewer deaths in ambush.
I based mine of of the forum post made by Mcbob, there, snipers were second to the AR with 55 kills to 117.
I may have forgot to mention that those may be the added up totals for 4 matches. |
Oso Peresoso
RisingSuns
438
|
Posted - 2013.07.31 14:45:00 -
[33] - Quote
If you have to pick one weapon to specialize in, and you don't have the SP for 2 or 3, a lot of people are going to pick the assault rifle. This is because its designed to be a general use weapon. Point and shoot. The other weapons excel in certain roles, the AR is supposed to be decent at most of those roles. It doesn't leave you screwed in CQC, it allows you to project to medium range. It doesn't have ammo issues. This is why the rifle has been the staple of every infantry force since firearms came into widespread use (setting aside that hackbuts and muskets are not technically rifles). And once you put SP into it, you're going to keep using it. I think when people get more SP and train into different weapons it'll happen. Personally, now that I've trained the AR, I'm putting SP into weapons that are in different roles, such as the sniper rifle and swarm launcher. My usage of these weapons won't really cut into my AR use though as they're for special circumstances.
Popularity can be an indicator of balance or imbalance, but not necessarily so. |
Meeko Fent
Seituoda Taskforce Command Caldari State
451
|
Posted - 2013.07.31 14:47:00 -
[34] - Quote
Shattered Mirage wrote:Just leave the damn A.R.s alone; stop nerfing ****.
CCP needs to sorely BUFF the other weapons. /rage So, whenever it comes to nerfing any other gun, no matter if it was OP or not, the ARs spam the forums, and get it nerfed into to bowels of weapon hell, but nobody look at the AR....
The gun makes other guns obsolete!
Why use the SMG when you can use the AR and get comparable results with 4 times the range?
When heavies start dropping the HMG for the AR, there's a problem!
When CCP adapts game design of suits for its use, there's a problem!
Don't you think?!
/end rage |
Cosgar
ParagonX
3546
|
Posted - 2013.07.31 14:50:00 -
[35] - Quote
Funny how AR users want everything nerfed, but when the mob brings pitchforks and torches to their doors, they want equality. |
Meeko Fent
Seituoda Taskforce Command Caldari State
451
|
Posted - 2013.07.31 14:53:00 -
[36] - Quote
Cosgar wrote:Funny how AR users want everything nerfed, but when the mob brings pitchforks and torches to their doors, they want equality. No ****. |
Ruthless Lee
The Eliminators
22
|
Posted - 2013.07.31 15:05:00 -
[37] - Quote
Rich o wrote:i normally use shotguns, md, flays and my knives to mess around but when it comes down to make some isk i switch back to my gek...easy kills, the ar-nerfs didn't change much
Ha, yeah ... this is pretty much what I do, too.
And it cracks me up when all these people rage about 'noob tubes' ... in my experience, the AR is the easiest thing to use in this game.
By a mile. |
Cosgar
ParagonX
3551
|
Posted - 2013.07.31 15:06:00 -
[38] - Quote
Ruthless Lee wrote:Rich o wrote:i normally use shotguns, md, flays and my knives to mess around but when it comes down to make some isk i switch back to my gek...easy kills, the ar-nerfs didn't change much Ha, yeah ... this is pretty much what I do, too. And it cracks me up when all these people rage about 'noob tubes' ... in my experience, the AR is the easiest thing to use in this game. By a mile. Exile with 0 SP ftw. |
Meeko Fent
Seituoda Taskforce Command Caldari State
454
|
Posted - 2013.07.31 15:08:00 -
[39] - Quote
Shattered Mirage wrote:Terrain glitches... heh, nerf the rocks! CCP would probably try to nerf the rock before they would think about touching the AR. They're probably afraid of they ARs screeching they will make on the forums. |
BL4CKST4R
WarRavens League of Infamy
861
|
Posted - 2013.07.31 15:19:00 -
[40] - Quote
Buster Friently wrote:So, every other weapon in this game gets nerfed just as soon as the AR nerf brigade gets going.
OP or Not, the AR is ruining Dust. This weapon is so overused it's just stupid. The weapon, in pubs, accounts for as many kills as 11 of the 14 weapons combined. Combined.
Does that sound like balance or diversity? no, it isn't.
CCP - Are other weapons supposed to compete with the AR? They aren't.
It's about damn time that CCP approaches balance with, you know, usage balance in mind.
Aside from being a familiar gun another reason it is so used is because speccing around to try other weapons costs SP so instead of possibly wasting SP the logical choice is using the weapon your already familiar with. CCP should make a militia variant of every weapon or make weapons easier to spec into. |
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Jathniel
G I A N T EoN.
732
|
Posted - 2013.07.31 16:02:00 -
[41] - Quote
OP, I value your opinion, because you're a niche player like myself. AR Spam is natural and expected, this goes all the way back to Counter Strike, even Quake.
The AR is everyone's basic starter utility weapon. The scrambler rifle is my new utility weapon of choice, however. Learn to manage the heat, and it'll facerape ARs all day long.
When the other utility weapons come out, I believe CCP will change the racial starter fits to use that race's utility weapon. Only Gallente will start with the AR, Amarr will start with the SCR, and so on. Then you'll see the systemic balance you desire.
Be nice if we had access to weapon variants at Standard level again. STD Assault Scrambler Rifle, STD Tactical Assault Rifle, etc. |
D legendary hero
THE WARRIORS OF LEGEND
487
|
Posted - 2013.07.31 16:04:00 -
[42] - Quote
Ren Ratner wrote:Of course the AR is popular. It's easy to use, reliable, and many players will choose to invest SP in it before considering a second weapon to skill into simply because of its simplicity and familiarity. You said it yourself, you're complaining about overuse and not imbalance. From my perspective, you're also wildly exaggerating.
Expecting every gun to be represented equally among the player base is pretty ridiculous. If I ran a poll of everyone's favorite ice cream, animal, cartoon show, book, superhero, whatever, not one of these would receive equal representation throughout. Why should random chance or even balanced weaponry somehow result in balanced diversity in weapon usage?
in none of those fields would you find 90% of people liking the same ice cream, of type.
people have varying tastes, so there must be a reason other than just personal preference that everyone is going AR. the desirable ratios are supposed to be about 45% of the gamers use ARs, and the remaining 65% is distributed circa evenly across the remaining 10 primaries (the plasma cannon and swarm dnt count because they are only good on vehicles)
right now those numbers are mor elike 75% to 25% or more so 70% to 30%. thats horribly imbalanced.
also, the balancing isnt done right. the AR is supposed to be the most versitile gun in the game. but one on one it shold be useless compared to a specialty weapon in its specialty. therefore, the AR would take skill, if it required the player to be versitile and counter the specialty weapon by varying his/her approach.
right now, AR can charge anything at any range and win without tactics.
also, snipers are always around because they can one shot people from across the map |
Buster Friently
Rosen Association
1361
|
Posted - 2013.07.31 16:05:00 -
[43] - Quote
KaTaLy5t-87 wrote:I think you'll find so many AR kills because the AR is the most widely used weapon. Why is it widely used? Because that is what the AR is designed for, lots of people run assault and, strangely enough, the ASSAULT RIFLE is useful for assault players. Who would have thought it?
The AR is the mainstay of any army, real or in games. Do you see the World Powers banning the AR because too many people use it in battle? NO!
Dust is a FPS and like every other FPS game in History the AR or some variant of it is going to feature widely in it. If you die a lot from getting shot by ARs I would say become a sniper (you'll be out of range), become a tanker (ARs are useless against tanks), become a better player (so you can kill people before they kill you) or most preferably, go play Skyrim (they have no ARs and then we wouldn't have to listen to your crap)
This is untrue on almost every level.
First off, the AR is not the most widely used weapon in a lot of FPS games. Mostly older ones though.
Second, the AR is not used by western militaries because it is a bullet hose, like in Dust. It's used because it has accurate fire at fighting ranges, and can be put in full auto in emergencies, but modern warfighters are trained to fire short bursts almost all the time.
Also, the AR carries far too many rounds if you want to compare to real world weapons. (and other weapons in Dust)
Also, the argument here is that the AR, as seen in Dust, amounts to kills equivalent to 11 of the 14 available weapons in game. That kind of overuse is killing diversity in Dust, and ruining the game. It doesn't matter why it's so overused, only that it needs to be fixed.
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Buster Friently
Rosen Association
1361
|
Posted - 2013.07.31 16:07:00 -
[44] - Quote
Jathniel wrote:OP, I value your opinion, because you're a niche player like myself. AR Spam is natural and expected, this goes all the way back to Counter Strike, even Quake.
The AR is everyone's basic starter utility weapon. The scrambler rifle is my new utility weapon of choice, however. Learn to manage the heat, and it'll facerape ARs all day long.
When the other utility weapons come out, I believe CCP will change the racial starter fits to use that race's utility weapon. Only Gallente will start with the AR, Amarr will start with the SCR, and so on. Then you'll see the systemic balance you desire.
Be nice if we had access to weapon variants at Standard level again. STD Assault Scrambler Rifle, STD Tactical Assault Rifle, etc.
I can accept overuse, but not this much. It's way overused.
Also, it isn't natural. Only very modern, COD like shooters have this problem.
Quake didn't even have an AR:
http://quake.wikia.com/wiki/Category:Quake_weapons
Most shooters prior the the newest don't have this issue. It isn't natural, and it is a problem.
Thanks for being rational about it though.
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D legendary hero
THE WARRIORS OF LEGEND
488
|
Posted - 2013.07.31 16:09:00 -
[45] - Quote
Jack Boost wrote:(at) Meeko Fent From yesterday my deaths was like: 10 Sniper rifle 7 SR 5-6 TANK/blaster 5 LAV-bump 5 AR 4 OB 2 RAIL/Instalation 2 LASER 2 MD 1 HMG NERF SNIPERS!!! TANKS! OB!! (joke) .... wait where are AR? No flylock ? 1. AR was nerfed enough. 2. Looking at all (yours list) I will be sugest nerf rocks... there are plenty of it... and I cant climb on them.
here is what happened to you,
AR wittles you to 1 armor sniper finishes you, and on your screen it reads 500 damage sniper AR wittles you to 1 armor, scrambler gets the last shot AR shoots you your sheild and armor instantly disappear tank blaster finishes you LAV kills you... AR kills you OB kills you, because entire enemy team is using ARs, GEKs and duvoules AR gets your armor to 1 and you trip over a rock and die.... yeah... AR = OP |
RoundEy3
Metal Mind Industries
248
|
Posted - 2013.07.31 16:16:00 -
[46] - Quote
Quake mp in essence wasn't plagued with the concept of OP because it was the known and accepted course of action for everyone to grab the most powerful weapon for any given situation and own some faces. You simply didn't complain if you had your crappy machine gun and got gibbed by a bfg. |
D legendary hero
THE WARRIORS OF LEGEND
488
|
Posted - 2013.07.31 16:16:00 -
[47] - Quote
KaTaLy5t-87 wrote:I think you'll find so many AR kills because the AR is the most widely used weapon. Why is it widely used? Because that is what the AR is designed for, lots of people run assault and, strangely enough, the ASSAULT RIFLE is useful for assault players. Who would have thought it?
The AR is the mainstay of any army, real or in games. Do you see the World Powers banning the AR because too many people use it in battle? NO!
oddly enough other guns and weaponry have been banned from combat. infact, the gattling gun at first was banned from combat because it was deemed unfair... until everyone had one. (this is european history, no other part of the world bans weaponry)
dnt you think if they could every soldier an LMG they would. think! if the AR was so good, why create anyother fire arm? ARs arent as easy to manuever as a pistol/nor conceil/nor reload. ARs can't suppress as hard as a LMG and never like an HMG. Tanks in AR in real life are impervious to AR bullets. Shotguns in CQC are superior to ARs due to their immense stopping power. hell, we even have full auto shotguns ARs jam, they over heat (fire too much and your barrel can melt or distort), and only recently have they stopped jamming due to conditions/enviormental hazards
basically ARs can't do everything in real life.
but dust514. the AR can destroy everything in the game. |
D legendary hero
THE WARRIORS OF LEGEND
490
|
Posted - 2013.07.31 16:21:00 -
[48] - Quote
Shion Typhon wrote:Buster Friently wrote:So, every other weapon in this game gets nerfed just as soon as the AR nerf brigade gets going.
OP or Not, the AR is ruining Dust. This weapon is so overused it's just stupid. The weapon, in pubs, accounts for as many kills as 11 of the 14 weapons combined. Combined.
Does that sound like balance or diversity? no, it isn't.
CCP - Are other weapons supposed to compete with the AR? They aren't.
It's about damn time that CCP approaches balance with, you know, usage balance in mind.
The ARs aren't OP they are just the baseline weapon in this game and every other FPS in the universe. After the TAC nerf you don't see any bull$hit kills like you did with the flaylock. A rapid-fire weapon that throws small high speed projectiles is just the most practical and adaptable weapon on the battlefield. They are meant to be the go to choice when you are facing a broad range of situations where you need a weapon that is versatile. Decent but not exceptional range, good ammo capacity, ability to burst and spray, etc. They aren't meant to be the master of all and the specialist weapons in Dust are often underpowered or fail to shine in their area of expertise. For example, the laser rifle is insufficiently good at long range to offset its lack of versatility. This however is not the fault of the AR, its just that those other weapons aren't developed enough. The reason you see lots of AR kills is not because it is OP but because players have made the choice to go for familiarity and versatility at the cost of range/AE/whatever. Even if every other weapon was significantly buffed people would still use the AR because it is versatile.
the flaylock killed people in CQC. that was its area of expertise. with maps that are 90% open space, how could you complain? but AR noobs did complain and now its nerfed. i still wreck ar noobs with my dreadlocks but you guys... com'on. you say its not supposed to dominate in specialized areas, but when something kills you in their area of expertise its OP? GTFO
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D legendary hero
THE WARRIORS OF LEGEND
490
|
Posted - 2013.07.31 16:25:00 -
[49] - Quote
Meeko Fent wrote:Shattered Mirage wrote:Just leave the damn A.R.s alone; stop nerfing ****.
CCP needs to sorely BUFF the other weapons. /rage So, whenever it comes to nerfing any other gun, no matter if it was OP or not, the ARs spam the forums, and get it nerfed into to bowels of weapon hell, but nobody look at the AR.... The gun makes other guns obsolete! Why use the SMG when you can use the AR and get comparable results with 4 times the range? When heavies start dropping the HMG for the AR, there's a problem! When CCP adapts game design of suits for its use, there's a problem! Don't you think?! /end rage
actually. i agree with him. put HMGs back to where they were in chromosome with the same range, and the current damage. make lasers like they were in chromosome. put flaylocks damage back to where it was (the splash radius can stay the same. just use standard and then ull get used to the smaller radius), put shotguns where they were in chromosome, put MD back to where they were in chrmomosome.
then we will see who has the last laugh |
Buster Friently
Rosen Association
1366
|
Posted - 2013.07.31 16:29:00 -
[50] - Quote
D legendary hero wrote:Meeko Fent wrote:Shattered Mirage wrote:Just leave the damn A.R.s alone; stop nerfing ****.
CCP needs to sorely BUFF the other weapons. /rage So, whenever it comes to nerfing any other gun, no matter if it was OP or not, the ARs spam the forums, and get it nerfed into to bowels of weapon hell, but nobody look at the AR.... The gun makes other guns obsolete! Why use the SMG when you can use the AR and get comparable results with 4 times the range? When heavies start dropping the HMG for the AR, there's a problem! When CCP adapts game design of suits for its use, there's a problem! Don't you think?! /end rage actually. i agree with him. put HMGs back to where they were in chromosome with the same range, and the current damage. make lasers like they were in chromosome. put flaylocks damage back to where it was (the splash radius can stay the same. just use standard and then ull get used to the smaller radius), put shotguns where they were in chromosome, put MD back to where they were in chrmomosome. then we will see who has the last laugh
Then, after the inevitable cries of apocalypse, we would see weapon usages balance out to something more reasonable. Even then, we would probably have ARs being the most dominant, but it wouldn't be the "one weapon to rule them all" like it is now.
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D legendary hero
THE WARRIORS OF LEGEND
490
|
Posted - 2013.07.31 16:31:00 -
[51] - Quote
Meeko Fent wrote:Shattered Mirage wrote:Terrain glitches... heh, nerf the rocks! CCP would probably try to nerf the rock before they would think about touching the AR. They're probably afraid of they ARs screeching they will make on the forums.
the rocks came pre nerfed, but now there is snow to soften the fall of any AR noob |
D legendary hero
THE WARRIORS OF LEGEND
490
|
Posted - 2013.07.31 16:35:00 -
[52] - Quote
Buster Friently wrote:KaTaLy5t-87 wrote:I think you'll find so many AR kills because the AR is the most widely used weapon. Why is it widely used? Because that is what the AR is designed for, lots of people run assault and, strangely enough, the ASSAULT RIFLE is useful for assault players. Who would have thought it?
The AR is the mainstay of any army, real or in games. Do you see the World Powers banning the AR because too many people use it in battle? NO!
Dust is a FPS and like every other FPS game in History the AR or some variant of it is going to feature widely in it. If you die a lot from getting shot by ARs I would say become a sniper (you'll be out of range), become a tanker (ARs are useless against tanks), become a better player (so you can kill people before they kill you) or most preferably, go play Skyrim (they have no ARs and then we wouldn't have to listen to your crap) This is untrue on almost every level. First off, the AR is not the most widely used weapon in a lot of FPS games. Mostly older ones though. Second, the AR is not used by western militaries because it is a bullet hose, like in Dust. It's used because it has accurate fire at fighting ranges, and can be put in full auto in emergencies, but modern warfighters are trained to fire short bursts almost all the time. Also, the AR carries far too many rounds if you want to compare to real world weapons. (and other weapons in Dust) Also, the argument here is that the AR, as seen in Dust, amounts to kills equivalent to 11 of the 14 available weapons in game. That kind of overuse is killing diversity in Dust, and ruining the game. It doesn't matter why it's so overused, only that it needs to be fixed.
yeah real ARs have 30 round magazines. because it only takes 1 good shot to take someone down. |
M3DIC 2U
Hellstorm Inc League of Infamy
83
|
Posted - 2013.07.31 16:43:00 -
[53] - Quote
Part of the reason AR seems OP is because folks have skilled heavily into it because the other weapons get nerfed/changed so much but the AR stays pretty constant. Also, every suit can use the thing so why not?
If you skill the other weapons into lvl 5 profeciency, they are just as effective and deadly, difference is that they typically require a different play style than the run and gun most FPS players are used to.
COD Black Ops was same way with everyone using the same weapons until folks figured out how to be effective with the others, then you'd see folks killing the masses with hipfired sniper rifles or shotguns or pistols while they tried to stick with the ARs there.
I loved the MD until it was nerfed, now it's fixed and I'm working my way back into them again. But my AR fits won't be erased because it's a stand by. Also, a MD in Skirmish on an open map is pointless so choose a weapon that fits the map and role you want. The all around weapon of choice will still likely be the AR... stop QQ'ing about it |
Buster Friently
Rosen Association
1368
|
Posted - 2013.07.31 16:49:00 -
[54] - Quote
M3DIC 2U wrote:Part of the reason AR seems OP is because folks have skilled heavily into it because the other weapons get nerfed/changed so much but the AR stays pretty constant. Also, every suit can use the thing so why not?
If you skill the other weapons into lvl 5 profeciency, they are just as effective and deadly, difference is that they typically require a different play style than the run and gun most FPS players are used to.
COD Black Ops was same way with everyone using the same weapons until folks figured out how to be effective with the others, then you'd see folks killing the masses with hipfired sniper rifles or shotguns or pistols while they tried to stick with the ARs there.
I loved the MD until it was nerfed, now it's fixed and I'm working my way back into them again. But my AR fits won't be erased because it's a stand by. Also, a MD in Skirmish on an open map is pointless so choose a weapon that fits the map and role you want. The all around weapon of choice will still likely be the AR... stop QQ'ing about it
You've made my point actually - the other weapons are just as deadly, but not moreso (due to the AR nerf brigade), but they should be more deadly because they are niche weapons - as evidenced by your comment about the open maps making the MD less effective.
There's no reason to not use the AR, because it's as good or better than the niche weapons that should be better.
The AR kills almost as often as 11 of the available 14 weapons combined. That's a fact, and that's a problem. |
King Trigger
DUST University Ivy League
6
|
Posted - 2013.07.31 16:53:00 -
[55] - Quote
D legendary hero wrote: yeah real ARs have 30 round magazines. because it only takes 1 good shot to take someone down.
This may be kind of off-topic, but if this game was designed to be realistic, wouldn't that be crazy? Imagine the stormclouds of complaints that would settle over CCP HQ.
But no, seriously, imagine taking one face shot (with shields down, I guess) from any gun and going down, even in prototype suits. There would be hell to pay, but the game would probably be a lot harder and a lot more "New Eden," right? |
King Trigger
DUST University Ivy League
6
|
Posted - 2013.07.31 16:54:00 -
[56] - Quote
*Also, it would take a total overhaul of most of the game's mechanics, so it's probably never going to happen. |
Stands Alone
Ultramarine Corp
44
|
Posted - 2013.07.31 16:56:00 -
[57] - Quote
AR is not OP. been using every type. i used the TAC AR for most of my time playing, with my minmatar logi...
until two days ago
i took a chance and tried out adv lasers with a basic adv medium suit
destroyed the **** out of people, and when i was too close with the laser, my scrambler pistol or assault pistol worked fine, especially in a bull rush
i will never look back on ARs ever again, unless i run my minmatar logi in which i need close and medium range with the only weapon due to the lack of a sidearm slot.
i was so sure i would never move away from that TAC AR due to "how easy" it was to kill with. laser is so much easier |
Buster Friently
Rosen Association
1368
|
Posted - 2013.07.31 16:59:00 -
[58] - Quote
Stands Alone wrote:AR is not OP. been using every type. i used the TAC AR for most of my time playing, with my minmatar logi...
until two days ago
i took a chance and tried out adv lasers with a basic adv medium suit
destroyed the **** out of people, and when i was too close with the laser, my scrambler pistol or assault pistol worked fine, especially in a bull rush
i will never look back on ARs ever again, unless i run my minmatar logi in which i need close and medium range with the only weapon due to the lack of a sidearm slot.
i was so sure i would never move away from that TAC AR due to "how easy" it was to kill with. laser is so much easier
Welcome to the club of non-AR users. I'd be interested in your report in a few months time.
Also, honestly, you'd still be better off with a standard AR. They are just too useful.
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Meeko Fent
Seituoda Taskforce Command Caldari State
458
|
Posted - 2013.07.31 17:00:00 -
[59] - Quote
Buster Friently wrote:D legendary hero wrote:Meeko Fent wrote:Shattered Mirage wrote:Just leave the damn A.R.s alone; stop nerfing ****.
CCP needs to sorely BUFF the other weapons. /rage So, whenever it comes to nerfing any other gun, no matter if it was OP or not, the ARs spam the forums, and get it nerfed into to bowels of weapon hell, but nobody look at the AR.... The gun makes other guns obsolete! Why use the SMG when you can use the AR and get comparable results with 4 times the range? When heavies start dropping the HMG for the AR, there's a problem! When CCP adapts game design of suits for its use, there's a problem! Don't you think?! /end rage actually. i agree with him. put HMGs back to where they were in chromosome with the same range, and the current damage. make lasers like they were in chromosome. put flaylocks damage back to where it was (the splash radius can stay the same. just use standard and then ull get used to the smaller radius), put shotguns where they were in chromosome, put MD back to where they were in chrmomosome. then we will see who has the last laugh Then, after the inevitable cries of apocalypse, we would see weapon usages balance out to something more reasonable. Even then, we would probably have ARs being the most dominant, but it wouldn't be the "one weapon to rule them all" like it is now. I agree.
But drop its range slightly.
Maybe give it a range of 45m.
And once the others are usable then balance can be restored. |
BL4CKST4R
WarRavens League of Infamy
861
|
Posted - 2013.07.31 18:24:00 -
[60] - Quote
Actually the plasma rifle doesn't fit its description, it is supposed to have high damage but low range similar to a modern day smg. To balance it, it should have its range lowered by 25-35% and DPS increased by 15-30%, this could be by increasing both damage or rate of fire. The other rifles should be low damage high range, so it ends up being Gallente High damage low range, Minmatar med damage med range, Amarr low damage high range, Caldari lowest damage highest range. Also the weapon system should be changed to unlock weapons of the same type, not specific weapons like the assault rifle skill should unlock all automatic rifles not just the Gallente rifle. That way the ASCR is affected by assault rifle skills and it is a easy alternative to the AR. |
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