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Talos Alomar
Subdreddit Test Alliance Please Ignore
1335
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Posted - 2013.08.04 19:02:00 -
[1] - Quote
XV1 wrote:The AR seems to ignore HP stacking in every way. I have an idea lower RoF or Damage per round. Problem solved.
Or even make it harder to aim.....
EDIT: Hey someone post the base damage of AR round and multiply it by 750/60. Now take that number and see how long it takes to shred anything with less than a 1000 HP. Now that is an issue because the weapon actually gets better with more skills and it takes ALOT of time to hit 1k HP.
http://dust514.info/ A handy little site.
base damage is 34, and base dps of std/mlt of ar's is 425. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1336
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Posted - 2013.08.05 14:08:00 -
[2] - Quote
semperfi1999 wrote: some very valid points.
The aSCR Is a freaking beast. There's no denying that. Nerfing the AR hard at this point will only turn the aSCR into another tacAR situation.
I generally only bring up the "AR is OP" argument when trying to stop other weapons from getting nerfed.
The roadmap CCP has laid out for us is that 1.4 will be a big content update, and 1.5 will be a major balancing pass on all the weapons. Making any massive changes now could throw the whole game for a loop.
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Talos Alomar
Subdreddit Test Alliance Please Ignore
1336
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Posted - 2013.08.05 22:31:00 -
[3] - Quote
Justine Oma-Lyndel wrote:Buster Friently wrote: The AR is currently way too desirable. Nerf is needed.
Ok just think for a second, in war real war. What weapon is usually used most on the field? Why? it's easy to use, and accessible=Cheap. Again, Militia and GEK need a look. Nothing else, if anything Breach needs a buff in some sort of way.
The weapon we call the AR has no real life analog.
The real life AR uses an intermediate power cartridge that's good for taking down lightly armored infantry at range in the hands of a skilled marksman.
The Dust 514 AR lets out a stream of plasma desgined to rip trough anything that's close enough.
The Gallente AR should be the best SMG in the game. it's efficacy at range should be an issue with the gun.
What the game needs more than any buff/nerf is racial symmetry. once all the other racial rifles are in place then we can actually get some semblance of balance. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1369
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Posted - 2013.08.08 04:17:00 -
[4] - Quote
I'd be okay with the Gallente AR keeping it's crazy high DPS as long as the other racial AR's outrange it.
The plasma rifle should make you crap yourself a little bit and make you do everything in your power to keep it away from you, kinda like the shotgun.
the AR should be the best SMG in the game, a cqc beast. Right now with the limited infantry rifle selections it's not just a jack of all trades it is the master of them too. Racial symmetry will fix many perceived problems and nerfing the AR now will probably just mean they'll have to buff it later.
And CCP - change the name of the AR. Call it the Plasma Rifle or something like that. People keep trying to compare it toreal life ARs. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1384
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Posted - 2013.08.09 16:35:00 -
[5] - Quote
Buster Friently wrote:
Adding new weapons isn't going to make the current AR any less OP than now.
That's true, but it'll be easier to see exactly where the AR should be and what it's exact role is. Any changes CCP would make right now would just be a guess which could make things harder for themselves later. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1393
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Posted - 2013.08.11 01:07:00 -
[6] - Quote
Patrick57 wrote:Hey bro, in what FPS game do people NOT spam the AR? IMO, the AR should be the most balanced, most used gun in the game. Maybe you shouldn't post a thread with stupid complaints about a gun that everyone uses.
The reason people don't like the AR isn't because "Assault rifles" are over powered, it's because there is a class of weapon that has no real drawbacks and are able to stand toe-to-toe with the weapons that are supposed to econtrol a certain niche in their area of expertise while dominating every other weapon. You either spec into ARs or you waste your SP. That acts contrary to the balance and diversity that most people want to see in this game.
I want CCP to introduce the racial AR variants and achive racial symmetry before tweaking everything, but after that either CCP needs to change the AR so it isn't the obvious best weapon to use.
CCP really ****** up calling the Gallente racial rifle the "AR". The scrambler is supposed to be the amarrian ground force's "AR" , but you don't see anybody arguing that it is supposed to account for 90% of the kills that happen most games. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1395
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Posted - 2013.08.11 02:17:00 -
[7] - Quote
Buster Friently wrote:Talos Alomar wrote:Buster Friently wrote:
Adding new weapons isn't going to make the current AR any less OP than now.
That's true, but it'll be easier to see exactly where the AR should be and what it's exact role is. Any changes CCP would make right now would just be a guess which could make things harder for themselves later. This hasn't stopped them with regard to the flaylock, despite their being missing variants. A nerf for the AR is long overdue.
A nerf to the AR without other weapons to fill all the niches this "master of all tades" currently fills could cause too many players to just straight up quit. We need to have racial symmetry for all of the different races "assault rifles" before nerfing the AR.
I'd hunt for the dev post if needed, but I believe it's been stated that 1.4 will be a massive infantry release and 1.5 will entail a balancing pass for all the weapons.
There is hope in sight, so we don't need to nerf the AR out of the game just yet, no matter how much I'd like to see that after what those qq'ers did to my laser rifle. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1399
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Posted - 2013.08.12 01:25:00 -
[8] - Quote
Eris Ernaga wrote: You can not control peoples actions I have had some amazing fights with AR versus SR. I choose the SR because it was more original, new, and not so damn OP.
AR vs ScR is pretty well balanced right now, IMO. The basic SCR is perfect for winning the mid range game and spot removal I love popping a logi as they try to provide support for a squad, or taking out that uplink from range. If I'm forced into CQC I can just bring my aSCR and give any AR user a run for their money.
Nerfing the AR would make my weapon then seem overpowered. We need the other racial weapons before we nerf the crap out of the AR. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1399
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Posted - 2013.08.12 01:32:00 -
[9] - Quote
Buster Friently wrote:Talos Alomar wrote:Eris Ernaga wrote: You can not control peoples actions I have had some amazing fights with AR versus SR. I choose the SR because it was more original, new, and not so damn OP.
AR vs ScR is pretty well balanced right now, IMO. The basic SCR is perfect for winning the mid range game and spot removal I love popping a logi as they try to provide support for a squad, or taking out that uplink from range. If I'm forced into CQC I can just bring my aSCR and give any AR user a run for their money. Nerfing the AR would make my weapon then seem overpowered. We need the other racial weapons and new heavy weapons before we nerf the crap out of the AR. The AR is OP now. If it's the case that with a balanced AR, the SCR is revealed to be OP, then, well, that will need balanced as well. I don't think it will come to this though, because the SCR has some downsides that the AR does not. Nerfing the AR is necessary for balance. Hiding some other imbalance can not be an excuse.
The point I am trying to make is that actual lasting balance can't be done right now. We need to have the rail rifle and the combat rifle before it's possible to change the numbers in a way that will have a meaningful and lasting impact on game balance.
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Talos Alomar
Subdreddit Test Alliance Please Ignore
1400
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Posted - 2013.08.12 01:43:00 -
[10] - Quote
D legendary hero wrote:no we need to nerf the AR now, and then when the new rifles come out if the AR is UP buff it.
Thats what CCP does to every other gun. the AR should be no exception. Period
TBH I'd love perusing the tears and QQ's of the AR users.
If any of you remembered what the forums looked like after the tacAR nerf, you know all hell would break loose.
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Talos Alomar
Subdreddit Test Alliance Please Ignore
1400
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Posted - 2013.08.12 02:03:00 -
[11] - Quote
D legendary hero wrote: Indeed. The HMG has no racial variant* and it was nerfed several times over. So, there is no excuss for the AR.
My line of thought on the whole "wait and see what the new content brings" thing is that I don't think lowering DPS or mag size is the way to go for balancing the AR. It should have a hefty range nerf for all of it's variants. Letting an AR in withing 30m should be a mistake you don't want to make twice, but range should be a massive issue.
Nerfing range in that fashion right now would leave someone who wants to play a rifleman role with limited options, as not everyone wants to use the cool sci-fi guns we have available, for whatever stupid reasons.
I find it to be a less pressing issue as it was a while ago, and everytime they reduce range the AR seems more and more balanced, and I have only limited trouble with ARs these days. I only bring up the AR's OPness to try to counter people asking for a nerf on other weapons.
As far as the HMG goes it's no shocker that CCP hates heavies. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1411
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Posted - 2013.08.15 08:45:00 -
[12] - Quote
Dunk Mujunk wrote: A good bit of info.
It is interesting to see how RL weapons compare to what we are using, it's important to recognize a few things
1. The AR shoots plasma that will burn itself out before the projectile itself loses any momentum.
2. if we are going to use RL info for the range of the AR we should use that same line of reasoning for every other weapon. I don't think anybody wants scramblers or LR's to have infinite range, though.
3. Balance should be king. high DPS weapons should have low range, or some other sort of drawback. balance > realism.
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Talos Alomar
Subdreddit Test Alliance Please Ignore
1464
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Posted - 2013.09.05 04:49:00 -
[13] - Quote
I'm starting to think the Fitting costs for the AR should be increased. less free cpu/pg = less damage or the user is more of a glass cannon. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1470
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Posted - 2013.09.06 07:17:00 -
[14] - Quote
I usually use either the SCR or the LR and ever since 1.4 I still feel like I'm fairly competitive so it really isn't as bleak as some might make it.
My suggestion on getting better diversity out there is to make militia versions of all the weapons and to up the fitting costs on the gallente rifle. If the best weapon in the game had even slightly worse fitting reqs there would be more people trying different weapons. |
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