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Lynn Beck
Granite Mercenary Division DARKSTAR ARMY
85
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Posted - 2013.08.09 11:03:00 -
[1] - Quote
Ar still does more in more situations: why shotgun when an ar can kill in .3 seconds and has more range and damage per clip? Why use a laser when an ar's damage does more damage inside the laser's optimal? Why use an smg when an ar does more dps and has better cqc potential? Why use hmg when ar's do the same dps, but over a more uniform range? We need to keep the ar's 'jack of all trades' aspect, but when it outperforms niche weapons in their niche? I call bull. |
Lynn Beck
Granite Mercenary Division
99
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Posted - 2013.08.11 14:16:00 -
[2] - Quote
BL4CKST4R wrote:Lynn Beck wrote:Ar still does more in more situations: why shotgun when an ar can kill in .3 seconds and has more range and damage per clip? Why use a laser when an ar's damage does more damage inside the laser's optimal? Why use an smg when an ar does more dps and has better cqc potential? Why use hmg when ar's do the same dps, but over a more uniform range? We need to keep the ar's 'jack of all trades' aspect, but when it outperforms niche weapons in their niche? I call bull. Actually nobody knows the Damage per clip of the Shotgun unless you can count all those pellets, also the AR is mean't to have its own niche and that is high DPS low range.
It's about 10. As the damage per shot on a heavies back is 300-350. Damage per pellet is 30-34 correct? |
Lynn Beck
Granite Mercenary Division
101
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Posted - 2013.08.11 21:08:00 -
[3] - Quote
D legendary hero wrote:Lynn Beck wrote:BL4CKST4R wrote:Lynn Beck wrote:Ar still does more in more situations: why shotgun when an ar can kill in .3 seconds and has more range and damage per clip? Why use a laser when an ar's damage does more damage inside the laser's optimal? Why use an smg when an ar does more dps and has better cqc potential? Why use hmg when ar's do the same dps, but over a more uniform range? We need to keep the ar's 'jack of all trades' aspect, but when it outperforms niche weapons in their niche? I call bull. Actually nobody knows the Damage per clip of the Shotgun unless you can count all those pellets, also the AR is mean't to have its own niche and that is high DPS low range. It's about 10. As the damage per shot on a heavies back is 300-350. Damage per pellet is 30-34 correct? its sad if that is true because at 4m range out to 50 a milita AR can do 467 dps and a shotgun does 300-350 at 4m out to 6m. 7 and farther your getting only about 150-200, then at 10m on its 75-50 damage up to 0 damage at 20m. Sounds about right. I suggest adding 150% more pellets, for 14-16pellets and damage potential of 400-460, but increase spread by 30-60% more spread so that it more shotgunny, instead of all shots landing in that arrea.
Breach shotgun at proto is really just a 2-shot headsplatter rifle |
Lynn Beck
Granite Mercenary Division
111
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Posted - 2013.08.16 04:15:00 -
[4] - Quote
gargantuise aaron wrote:Also I've killed some 75 m away, only because thry were afk so I was having target practice, id shoot then readjust from recoil and repeat 6 times so if you worry about ars from that distance try not afking and you'll probably be fine Recoil? On an ar? Ludicrous. I have level 3 and i can grab a gek, spam it upwards of 120m(!) and still getsa kill. Have to land headshots, but again, with no recoil, it's not that bad. Also, dont try and say the ar doesn't reach past 100, cuz i've been poked furiously by ar's at 147m |
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