|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Meeko Fent
Seituoda Taskforce Command Caldari State
447
|
Posted - 2013.07.31 05:21:00 -
[1] - Quote
Text Grant wrote:People use the AR because it is familiar. Not OP. if it was op nobody would use the scrambler rifle. Here's the kill board from a skirmish map.
ARs-117 ScR-7
Seems nobody uses the ScR.
Facerape the AR with the balance bat in, 3, 2, ,1... |
Meeko Fent
Seituoda Taskforce Command Caldari State
447
|
Posted - 2013.07.31 05:24:00 -
[2] - Quote
Buster Friently wrote:Meeko Fent wrote:Text Grant wrote:People use the AR because it is familiar. Not OP. if it was op nobody would use the scrambler rifle. Here's the kill board from a skirmish map. ARs-117 ScR-7 Seems nobody uses the ScR. Facerape the AR with the balance bat in, 3, 2, ,1... 'Cept CCP can't do that it's AR 514 afterall. DAMN YOU CORPORATE! |
Meeko Fent
Seituoda Taskforce Command Caldari State
451
|
Posted - 2013.07.31 14:33:00 -
[3] - Quote
Jack Boost wrote:(at) Meeko Fent From yesterday my deaths was like: 10 Sniper rifle 7 SR 5-6 TANK/blaster 5 LAV-bump 5 AR 4 OB 2 RAIL/Instalation 2 LASER 2 MD 1 HMG NERF SNIPERS!!! TANKS! OB!! (joke) .... wait where are AR? No flylock ? 1. AR was nerfed enough. 2. Looking at all (yours list) I will be sugest nerf rocks... there are plenty of it... and I cant climb on them. Ambush map.
It has fewer deaths in ambush.
I based mine of of the forum post made by Mcbob, there, snipers were second to the AR with 55 kills to 117.
I may have forgot to mention that those may be the added up totals for 4 matches. |
Meeko Fent
Seituoda Taskforce Command Caldari State
451
|
Posted - 2013.07.31 14:47:00 -
[4] - Quote
Shattered Mirage wrote:Just leave the damn A.R.s alone; stop nerfing ****.
CCP needs to sorely BUFF the other weapons. /rage So, whenever it comes to nerfing any other gun, no matter if it was OP or not, the ARs spam the forums, and get it nerfed into to bowels of weapon hell, but nobody look at the AR....
The gun makes other guns obsolete!
Why use the SMG when you can use the AR and get comparable results with 4 times the range?
When heavies start dropping the HMG for the AR, there's a problem!
When CCP adapts game design of suits for its use, there's a problem!
Don't you think?!
/end rage |
Meeko Fent
Seituoda Taskforce Command Caldari State
451
|
Posted - 2013.07.31 14:53:00 -
[5] - Quote
Cosgar wrote:Funny how AR users want everything nerfed, but when the mob brings pitchforks and torches to their doors, they want equality. No ****. |
Meeko Fent
Seituoda Taskforce Command Caldari State
454
|
Posted - 2013.07.31 15:08:00 -
[6] - Quote
Shattered Mirage wrote:Terrain glitches... heh, nerf the rocks! CCP would probably try to nerf the rock before they would think about touching the AR. They're probably afraid of they ARs screeching they will make on the forums. |
Meeko Fent
Seituoda Taskforce Command Caldari State
458
|
Posted - 2013.07.31 17:00:00 -
[7] - Quote
Buster Friently wrote:D legendary hero wrote:Meeko Fent wrote:Shattered Mirage wrote:Just leave the damn A.R.s alone; stop nerfing ****.
CCP needs to sorely BUFF the other weapons. /rage So, whenever it comes to nerfing any other gun, no matter if it was OP or not, the ARs spam the forums, and get it nerfed into to bowels of weapon hell, but nobody look at the AR.... The gun makes other guns obsolete! Why use the SMG when you can use the AR and get comparable results with 4 times the range? When heavies start dropping the HMG for the AR, there's a problem! When CCP adapts game design of suits for its use, there's a problem! Don't you think?! /end rage actually. i agree with him. put HMGs back to where they were in chromosome with the same range, and the current damage. make lasers like they were in chromosome. put flaylocks damage back to where it was (the splash radius can stay the same. just use standard and then ull get used to the smaller radius), put shotguns where they were in chromosome, put MD back to where they were in chrmomosome. then we will see who has the last laugh Then, after the inevitable cries of apocalypse, we would see weapon usages balance out to something more reasonable. Even then, we would probably have ARs being the most dominant, but it wouldn't be the "one weapon to rule them all" like it is now. I agree.
But drop its range slightly.
Maybe give it a range of 45m.
And once the others are usable then balance can be restored. |
Meeko Fent
Seituoda Taskforce Command Caldari State
459
|
Posted - 2013.07.31 18:49:00 -
[8] - Quote
BL4CKST4R wrote:Actually the plasma rifle doesn't fit its description, it is supposed to have high damage but low range similar to a modern day smg. To balance it, it should have its range lowered by 25-35% and DPS increased by 15-30%, this could be by increasing both damage or rate of fire. The other rifles should be low damage high range, so it ends up being Gallente High damage low range, Minmatar med damage med range, Amarr low damage high range, Caldari lowest damage highest range. Also the weapon system should be changed to unlock weapons of the same type, not specific weapons like the assault rifle skill should unlock all automatic rifles not just the Gallente rifle. That way the ASCR is affected by assault rifle skills and it is a easy alternative to the AR. Agreed.
While I cringe at the increase of its DPS, the projection of its DPS balances it out. |
Meeko Fent
Seituoda Taskforce Command Caldari State
463
|
Posted - 2013.07.31 23:43:00 -
[9] - Quote
Dagger-Two wrote:Its an assault rifle.
...ASSAULT RIFLE
Literally THE most common infantry weapon. Complaining about AR spam in DUST, you might as well complain about AR in every armed force in the world.
It's just not fair I tell you, nearly every US soldier being equipped with an M4!
The army should nerf the M4 so it shoots rainbows, and force soldiers to use other more ridiculous weapons.
I can't even believe people complain about spam, from what is SUPPOSED to be the most common weapon on the field. It's spammed cause it outdoes longer range, short range, and mid range guns.
It needs its range brought down to 40m, and the other niche guns need to be buffed BADLY! |
Meeko Fent
Seituoda Taskforce Command Caldari State
464
|
Posted - 2013.08.01 01:15:00 -
[10] - Quote
BL4CKST4R wrote:Meeko Fent wrote:Dagger-Two wrote:Its an assault rifle.
...ASSAULT RIFLE
Literally THE most common infantry weapon. Complaining about AR spam in DUST, you might as well complain about AR in every armed force in the world.
It's just not fair I tell you, nearly every US soldier being equipped with an M4!
The army should nerf the M4 so it shoots rainbows, and force soldiers to use other more ridiculous weapons.
I can't even believe people complain about spam, from what is SUPPOSED to be the most common weapon on the field. It's spammed cause it outdoes longer range, short range, and mid range guns. It needs its range brought down to 40m, and the other niche guns need to be buffed BADLY! Its optimal range is 45 so 40 range is nothing, what should happen is that its optimal range remain the same or dropped to 35 and its max range drops to 65, and increasing its DPS so it is more of a SMG/AR hybrid. Then increasing the ranges of the next tiered weapon to be 45/75, then 55/85, and lastly 65/95 and their dps increasing in an inverse order to the the range increase. Also high DPS does not mean high damage, just high damage output depending on how the DPS is calculated*. I remember their optimal being 60, but I haven't checked in a while. |
|
Meeko Fent
Seituoda Taskforce Command Caldari State
465
|
Posted - 2013.08.01 02:46:00 -
[11] - Quote
Alena Ventrallis wrote:Dagger-Two wrote:Its an assault rifle.
...ASSAULT RIFLE
Literally THE most common infantry weapon. Complaining about AR spam in DUST, you might as well complain about AR in every armed force in the world.
It's just not fair I tell you, nearly every US soldier being equipped with an M4!
The army should nerf the M4 so it shoots rainbows, and force soldiers to use other more ridiculous weapons.
I can't even believe people complain about spam, from what is SUPPOSED to be the most common weapon on the field. Let me make some clarifying statements. What he says is absolutely true. The point of every other weapon system is to support the rifleman. Modern militaries wouldn't equip everyone with LMGs or HMGs if they could, because they're all support weaponry. The idea behind them is to suppress the enemy (keep their heads down so they can't shoot back) while the AR people maneuver to destroy them. Grenade launchers are made to deny the enemy an advantageous firing position, artillery is to destroy vehicles or infantry in the open, air support is to provide a unique vantage point to cover the movements of the infantry. Every single job in the military is either being in the infantry, or being in support of it. ARs are imbalanced currently, and weapons as a whole need a looking at, but the AR should be the most used weapon on the battlefield. All other systems, and I mean ALL of them, should be in support of them. Mass drivers provide foot-mobile area denial systems, snipers provide a different vantage point to engage entrenched enemies, tanks provide anti-vehicle and anti-infantry support, dropships provide transportation and limited air support. The other weapons should be viable in providing support, but at the end of the day, the AR should be the one completing the mission, whether its to destroy the enemy or capture the objective. That's his job, everyone else's is to make his job that much easier, or harder if you're on the opposing forces. By no means should the AR be the end-all be-all weapon that dominates all others at everything. They shouldn't be. But all other weapons should be made to support the AR, not take it's place. I am happy you agree the AR is imbalanced, but I think RL combat doctrine should NEVER be applied to a fictional space game with lasers and ****.
Every gun should be fun and effective in its own way, able to get kills independent of the AR, not subordinate to just assisting it |
Meeko Fent
Seituoda Taskforce Command Caldari State
466
|
Posted - 2013.08.01 03:28:00 -
[12] - Quote
Alena Ventrallis wrote:Quote:I am happy you agree the AR is imbalanced, but I think RL combat doctrine should NEVER be applied to a fictional space game with lasers and ****.
Every gun should be fun and effective in its own way, able to get kills independent of the AR, not subordinate to just assisting it I agree that every gun should be fun and unique in its own way. But the combat doctrine of RL hasn't changed much since we began having wars. Naturally, the weapons and tactics have changed as we have progressed, but it has always been one unit is the main effort, and the other units support them. Romans used the legionnaires as their main effort, with the auxillia to protect their flanks from cavalry, had their own cavalry to break up the enemies formation, archers to provide ranged support, and catapults to assault fortified structures. But in the end, the infantry was the rock the other units moved themselves off of, either supporting the infantry's assault or protecting them from the enemy's assault. To this end, each weapon should bring the flavor of the race it comes from. The plasma Launcher should be unique and perform differently from the Swarm Launcher. But there function should be the same: to destroy enemy vehicles so that the AR people can assault the objective. Ok, now you sound less like blasphemy.
But there are several weapons that are designed to be hard charging, objective storming CQCers. (Shotgun, HMG, Novas, SMG....) and the AR is outdoing them in their roles, with much better range, and the like.
The AR is filling its role of the Light Assault weapon, but for what it gains, it gives up very little compared to the others.
I think that it needs to either lose a little DPS, or lose a bit of range.
That, along with the buffing of the other guns. |
Meeko Fent
Seituoda Taskforce Command Caldari State
466
|
Posted - 2013.08.01 03:47:00 -
[13] - Quote
Alena Ventrallis wrote:Meeko Fent wrote:Ok, now you sound less like blasphemy.
But there are several weapons that are designed to be hard charging, objective storming CQCers. (Shotgun, HMG, Novas, SMG....) and the AR is outdoing them in their roles, with much better range, and the like.
The AR is filling its role of the Light Assault weapon, but for what it gains, it gives up very little compared to the others.
I think that it needs to either lose a little DPS, or lose a bit of range.
That, along with the buffing of the other guns. In this, I agree with you. An AR beating a shotgun at CQC is ridiculous, and SMGs and HMGs should get a buff to make them shine in their roles. One of the big issues is that we don't have all the racial weapons and vehicles out yet. Once we have all the weapons then balancing them out will be easier, and adding in new weapons will be easier as long as each race gets their version of it. Ok, agreed.
Where the hell are the DEVs/ CPM in this?
Considering that this is the second 5 page thread on the front page, seems odd the are silent on the issue. |
Meeko Fent
Seituoda Taskforce Command Caldari State
472
|
Posted - 2013.08.01 15:32:00 -
[14] - Quote
semperfi1999 wrote:Honestly making a weapon worthless to force players to use different weapons to increase "diversity" of weapon is just stupid. I could go into how stupid it is but as we saw with yesterday debate.........you have no logical reasoning to stand on. You just want to limit peoples options so that you can see different weapons on the kill feed.
Also I love how everyone complains about the ARs desite the ASCR being better in every way. I drop heavies alot faster with my ASCR than I did with the AR. Go ADS with it.
"I'm blind, I'm blind!"
But besides the point, the AR needs a bigger fall off, because right now, it out does the LR at range, the ScR on occasion, and the CQC guns are redundant as the AR can get comparable results with 2-3x the range.
Tl;dr, increase the rate of falloff, buff CQC weapons. |
Meeko Fent
Seituoda Taskforce Command Caldari State
474
|
Posted - 2013.08.01 17:18:00 -
[15] - Quote
low genius wrote:Buster Friently wrote:So, every other weapon in this game gets nerfed just as soon as the AR nerf brigade gets going.
OP or Not, the AR is ruining Dust. This weapon is so overused it's just stupid. The weapon, in pubs, accounts for as many kills as 11 of the 14 weapons combined. Combined.
Does that sound like balance or diversity? no, it isn't.
CCP - Are other weapons supposed to compete with the AR? They aren't.
It's about damn time that CCP approaches balance with, you know, usage balance in mind.
it takes me half as long to kill a target with a gek as it does to kill a target with an hmg. and the range doesn't really make any diffference between the two. Good point.
Buff the HMG damage by 3 points.
You can really only nerf the AR in range, all the CQC guns need buffs BADLY! |
Meeko Fent
Seituoda Taskforce Command Caldari State
474
|
Posted - 2013.08.01 21:59:00 -
[16] - Quote
Ren Ratner wrote:Buster Friently wrote:Ren Ratner wrote:Buster Friently wrote:Ren Ratner wrote:Of course the AR is popular. It's easy to use, reliable, and many players will choose to invest SP in it before considering a second weapon to skill into simply because of its simplicity and familiarity. You said it yourself, you're complaining about overuse and not imbalance. From my perspective, you're also wildly exaggerating.
Expecting every gun to be represented equally among the player base is pretty ridiculous. If I ran a poll of everyone's favorite ice cream, animal, cartoon show, book, superhero, whatever, not one of these would receive equal representation throughout. Why should random chance or even balanced weaponry somehow result in balanced diversity in weapon usage?
Less than half of my deaths have been the result of lone AR fire. Hell, if I'm going to escape from any fire fight, it will be vs an AR at mid range. I'm just as likely to be under fire from scrambler rifles and in my experience someone in my LOS is probably holding a mass driver or a flaylock. Snipers are abundant. Scouts usually have a shotgun, smg, and/or flaylock. Heavies are obviously likely to be carrying HMGs or forge guns. I don't see plasma cannons, maybe one a day and that guy's probably just trying it out. Don't see many lasers. I see them, but not many. Same kills as 11 of the 14 weapons combined. That's more than "more popular". Where exactly are you getting this information? Here : https://forums.dust514.com/default.aspx?g=posts&t=92678And here : https://forums.dust514.com/default.aspx?g=posts&t=94246 This is not enough data to form an accurate representation of gun usage, only a loose assumption. Also, recording kills completely ignores kill assists. Weapons such as the mass driver and scrambler rifle are less likely to deal a killing blow than an AR. Snipers often wing people only to have another merc finish off their target. Your analysis is too flawed. EVRY other gun has been nerfed into the underworld because of "loose assumptions" based off of one, or two Matches!
Why not give the AR Rambos a bit of their own medicine!
All philosophical reasons aside, that is 34 Matches included in both of those threads.
And in both of those threads, there is One common denominator.
The AR has lead twice the size of the second place finisher.
In a grand total of 34 matches.
That is not flawed data.
That's the number of people they tested polio vaccines with. (The size of a School Class)
Obviously, you want to shoot down a bulletproof airplane with nerf darts.
This is true, this is the facts.
Not Paper accusations, and lacking of facts arguments. |
Meeko Fent
Seituoda Taskforce Command Caldari State
474
|
Posted - 2013.08.01 22:06:00 -
[17] - Quote
Indeed, The AR is to be SHORT RANGED.
It out does the Current MID-LONG RANGE gun by a Mile.
Nobody saw that graph and wondered how much different we are from that? |
Meeko Fent
Seituoda Taskforce Command Caldari State
475
|
Posted - 2013.08.01 22:10:00 -
[18] - Quote
echo47 wrote:Shion Typhon wrote:Buster Friently wrote:So, every other weapon in this game gets nerfed just as soon as the AR nerf brigade gets going.
OP or Not, the AR is ruining Dust. This weapon is so overused it's just stupid. The weapon, in pubs, accounts for as many kills as 11 of the 14 weapons combined. Combined.
Does that sound like balance or diversity? no, it isn't.
CCP - Are other weapons supposed to compete with the AR? They aren't.
It's about damn time that CCP approaches balance with, you know, usage balance in mind.
The ARs aren't OP they are just the baseline weapon in this game and every other FPS in the universe. After the TAC nerf you don't see any bull$hit kills like you did with the flaylock. A rapid-fire weapon that throws small high speed projectiles is just the most practical and adaptable weapon on the battlefield. They are meant to be the go to choice when you are facing a broad range of situations where you need a weapon that is versatile. Decent but not exceptional range, good ammo capacity, ability to burst and spray, etc. They aren't meant to be the master of all and the specialist weapons in Dust are often underpowered or fail to shine in their area of expertise. For example, the laser rifle is insufficiently good at long range to offset its lack of versatility. This however is not the fault of the AR, its just that those other weapons aren't developed enough. The reason you see lots of AR kills is not because it is OP but because players have made the choice to go for familiarity and versatility at the cost of range/AE/whatever. Even if every other weapon was significantly buffed people would still use the AR because it is versatile. Not to mention all the other weapons have not been released yet. Its siily to even talk about balance or over use at this point Well, considering that we talked balance and Overuse in the Beta, and al we had back then was the AR,SG, SR, SMG, and HMG for the Anti-Infantry role.
And look at Chromosome.
It was Balanced quite well.
Now, Take a look at Uprising.
Everything got jerked around and played with, like they were just Alpha building DUST, just to see if the Blance was better. |
Meeko Fent
Seituoda Taskforce Command Caldari State
475
|
Posted - 2013.08.01 22:15:00 -
[19] - Quote
BL4CKST4R wrote:Meeko Fent wrote:Indeed, The AR is to be SHORT RANGED. It out does the Current MID-LONG RANGE gun by a Mile. Nobody saw that graph and wondered how much different we are from that? Well the even though the AR is a short range weapon it does not mean its range should be smaller than the SMG which is a short-mid range weapon. The perfect range for the AR and lets say the Combat rifle would be having the AR max range right in between the optimal and max range of the Combat rifle, that way the combat rifle can perform well within those ranges but outgun the AR outside of the ARs range, and then follow this pattern for the rest of the weapons. Here are some numbers AR 35/65, Combat rifle 45/75, Scrambler 55/85, and Rail rifle 65/75. With this in mind the AR should have 23% higher DPS than the Combat rifle, 37% than the SCR, 47% than the Rail. Keep in mind DPS =/= high damage, this means the rail rifle will have the highest damage but the lowest clip and ROF. Yes, I just was trying to make a point how Imbalanced the AR is currently.
Good point, and your maths seem sound for Balance. |
Meeko Fent
Seituoda Taskforce Command Caldari State
475
|
Posted - 2013.08.01 22:18:00 -
[20] - Quote
BL4CKST4R wrote:Meeko Fent wrote:BL4CKST4R wrote:Meeko Fent wrote:Indeed, The AR is to be SHORT RANGED. It out does the Current MID-LONG RANGE gun by a Mile. Nobody saw that graph and wondered how much different we are from that? Well the even though the AR is a short range weapon it does not mean its range should be smaller than the SMG which is a short-mid range weapon. The perfect range for the AR and lets say the Combat rifle would be having the AR max range right in between the optimal and max range of the Combat rifle, that way the combat rifle can perform well within those ranges but outgun the AR outside of the ARs range, and then follow this pattern for the rest of the weapons. Here are some numbers AR 35/65, Combat rifle 45/75, Scrambler 55/85, and Rail rifle 65/75. With this in mind the AR should have 23% higher DPS than the Combat rifle, 37% than the SCR, 47% than the Rail. Keep in mind DPS =/= high damage, this means the rail rifle will have the highest damage but the lowest clip and ROF. Yes, I just was trying to make a point how Imbalanced the AR is currently. Good point, and your maths seem sound for Balance. Except the range for the rail rifle was wrong :P Meh, didn't really read the whole thing.
To much maths for me to do |
|
Meeko Fent
Seituoda Taskforce Command Caldari State
475
|
Posted - 2013.08.01 22:19:00 -
[21] - Quote
Buster Friently wrote:Meeko Fent wrote:Ren Ratner wrote:[quote=Buster Friently][quote=Ren Ratner]This is not enough data to form an accurate representation of gun usage, only a loose assumption. Also, recording kills completely ignores kill assists. Weapons such as the mass driver and scrambler rifle are less likely to deal a killing blow than an AR. Snipers often wing people only to have another merc finish off their target. Your analysis is too flawed. EVRY other gun has been nerfed into the underworld because of "loose assumptions" based off of one, or two Matches! Why not give the AR Rambos a bit of their own medicine! All philosophical reasons aside, that is 34 Matches included in both of those threads. And in both of those threads, there is One common denominator. The AR has lead twice the size of the second place finisher. In a grand total of 34 matches. That is not flawed data. That's the number of people they tested polio vaccines with. (The size of a School Class) Obviously, you want to shoot down a bulletproof airplane with nerf darts. This is true, this is the facts. Not Paper accusations, and lacking of facts arguments. Actually, for the record, it's 38 matches not counting the PC data, and more than 4200 kills total. If you ignore the sniper rifle kills for a moment, you will see that the AR kills amount to roughly all other weapons combined that are available to light/medium dropsuits. This means that out of the 14 available weapons to all classes, the AR kills amount to roughly the same as 11 of those weapons combined. This is what I mean by AR 514. No ****. |
Meeko Fent
Seituoda Taskforce Command Caldari State
475
|
Posted - 2013.08.01 22:28:00 -
[22] - Quote
Ren Ratner wrote:Buster Friently wrote:Jathniel wrote:OP, I value your opinion, because you're a niche player like myself. AR Spam is natural and expected, this goes all the way back to Counter Strike, even Quake.
The AR is everyone's basic starter utility weapon. The scrambler rifle is my new utility weapon of choice, however. Learn to manage the heat, and it'll facerape ARs all day long.
When the other utility weapons come out, I believe CCP will change the racial starter fits to use that race's utility weapon. Only Gallente will start with the AR, Amarr will start with the SCR, and so on. Then you'll see the systemic balance you desire.
Be nice if we had access to weapon variants at Standard level again. STD Assault Scrambler Rifle, STD Tactical Assault Rifle, etc. I can accept overuse, but not this much. It's way overused. Also, it isn't natural. Only very modern, COD like shooters have this problem. Quake doesn't even have an AR: http://quake.wikia.com/wiki/Category:Quake_weaponsMost shooters prior the the newest don't have this issue. It isn't natural, and it is a problem. Thanks for being rational about it though. It's illogical to compare this game to any arena style shooter. Gun usage comparisons are only valid if they're tied to other Loadout or Class based shooters. Ok, Halo: Reach. (In case you didn't know, or never played Reach, each game mode came with premade loadouts.
Was the AR out of place, making the DMR, or the Shotgun obsolete?
In the right hands it was just as powerful, but not in any way shape or form better.
The AR in DUST can out do the BrAR, It own variant designed for CQC, and the SG.
The AR can out do the LR easy (as the ARs were forced to hide behind boxes, instead of just run like idiots in the open, so it got Nerfed into the Underworld), The ScR is good, and balanced, only again the AR flips that balance In its head with is long effective Range, coupled with the fact that its own Tactical Rifle gets a longer range the official racial Tact.
Hell, the AR gets a Comparable DPS to the HMG, without the Dispersion or slowness of a Heavy!
I've seen whole squads of Heavies run GEKs cause there's no difference between it and the HMG that can really tip the scales!
Like I said on page 2,
Meeko Fent wrote:When CCP adapts game design of suits for its use, there's a problem!
You don't think that the Commando Suit was designed so AR users can wield both the Godvolle and the SL, so they could, given they had any real amount of health, be an all round God-Mode Suit?
Well, I doubt if you said no, you're telling the truth. |
Meeko Fent
Seituoda Taskforce Command Caldari State
491
|
Posted - 2013.08.02 18:58:00 -
[23] - Quote
Bump for reality check. |
Meeko Fent
Seituoda Taskforce Command Caldari State
491
|
Posted - 2013.08.02 19:32:00 -
[24] - Quote
Jack Boost wrote:1. AR was nerfed enough. lol what?
The AR has NEVER been nerfed.
Here's the STD AR stats through out the prior builds.
Precursor- DMG:31, ACR:56.2, ROF:750
Codex- DMG:31, ACR:56.2, ROF:750
Chromosome- DMG:31, ACR:56.2, ROF:750
Uprising 1.0- DMG:31, ACR:56.2, ROF:750
Post Uprising 1.0- DMG:34, ACR:56.2, ROF:750
As you can see, the AR has never been nerfed, in fact, its been buffed recently!
Your majority of the post is null as heavies are more likely to die from things like tanks, while scouts die from a stiff breeze, your own deaths do not represent the majority of the player base, which is what validates my point as I took my point from the general kill boards, not my own deaths. |
Meeko Fent
Seituoda Taskforce Command Caldari State
491
|
Posted - 2013.08.02 20:35:00 -
[25] - Quote
Buster Friently wrote:Ren Ratner wrote:Buster Friently wrote:Ren Ratner wrote:Of course the AR is popular. It's easy to use, reliable, and many players will choose to invest SP in it before considering a second weapon to skill into simply because of its simplicity and familiarity. You said it yourself, you're complaining about overuse and not imbalance. From my perspective, you're also wildly exaggerating.
Expecting every gun to be represented equally among the player base is pretty ridiculous. If I ran a poll of everyone's favorite ice cream, animal, cartoon show, book, superhero, whatever, not one of these would receive equal representation throughout. Why should random chance or even balanced weaponry somehow result in balanced diversity in weapon usage?
Less than half of my deaths have been the result of lone AR fire. Hell, if I'm going to escape from any fire fight, it will be vs an AR at mid range. I'm just as likely to be under fire from scrambler rifles and in my experience someone in my LOS is probably holding a mass driver or a flaylock. Snipers are abundant. Scouts usually have a shotgun, smg, and/or flaylock. Heavies are obviously likely to be carrying HMGs or forge guns. I don't see plasma cannons, maybe one a day and that guy's probably just trying it out. Don't see many lasers. I see them, but not many. Same kills as 11 of the 14 weapons combined. That's more than "more popular". Where exactly are you getting this information? Here : https://forums.dust514.com/default.aspx?g=posts&t=92678And here : https://forums.dust514.com/default.aspx?g=posts&t=94246 Does that answer your question? |
Meeko Fent
Seituoda Taskforce Command Caldari State
493
|
Posted - 2013.08.02 20:39:00 -
[26] - Quote
ALPHA DECRIPTER wrote:In a RPG the classes would go; Logi = Support (Medic / buffer) Scout = Rogue (debuffer/assassin) Heavy = Tank (team guardian) Assault = DPS (damage dealer)
Armed with an assault rifle you would be able to do just that... deal damage. I specced into SMG and Knives and actually prefer to help the team without engaging in combat (hack, uplinks, destroy equipment) but when I do it's usually the flaylocks, MD, and shotgunners that kill me... not the AR. And this is when I decide to charge whole groups head on out of sheer boredom (only rocking STD gear)!
Yea a lot of people use them... so f****** what!? If the weapon was OP then that's one thing, but your qqing about it being too dam popular! WTF man!? DUST has enough things that need to be done then to worry about a d*** popularity contest! When DUST gets to were it needs to be THEN you can qq about weapons being too comfortable as nobody would really give a d***.
I'm sorry to say I stopped reading your post after the first paragraph.
Your Comparing a MMOFPSRPG, to a straight up RPG.
There are differences in Niche and playstyle.
And particularly the Tracking Shooter Niche that DUST occupies in that niche.
Fights in tracking shooters are SUPPOSED to take a while.
And with the AR, they last a whole of 1-1.5 seconds.
That isn't a while.
That's getting close to the TTKs of twitch shooters.
Every other gun has a relatively long TTKs, exempt the AR.
The gun is fine being popular. it should be the Most used gun on the battlefield.
But accounting for twice as many kills as the next killing gun is bad, and it most definitely signifies something.
Either everything else is UP, or the AR is OP.
Which one would your rather believe it be?
Cause if we scream loud enough on the forums, the other guns will be buffed, or the AR can get what it has been imposeing on other guns. |
Meeko Fent
Seituoda Taskforce Command Caldari State
513
|
Posted - 2013.08.04 20:47:00 -
[27] - Quote
Shattered Mirage wrote:D legendary hero wrote:seriously i have had enough of AR noobs saying oh don't nerf a gun because its popular.
When SRs were [more] popular they got nerfed FGs are now popular and are about to get nerfed When HMGs were popular they nerfed them. when MDs were popular they nerfed them. When shotguns were popular they nerfed them. when lasers were popular they nerfed, fused locus grenades = nerfed. the flaylock was very popular and people hoped on it to nerf it. LAVs were popular and they nerfed that. tanks were popular they were ninja nerfed and AV is buffed.
wether the aforementioned was OP or not it was nerfed due to popularity (baloch LAVs were never OP, but instead of using AV gear, AR noobs yelled that they be nerfed.)
Added & fixed Yeah, sad isn't it? |
Meeko Fent
Seituoda Taskforce Command Caldari State
517
|
Posted - 2013.08.05 01:55:00 -
[28] - Quote
BL4CKST4R wrote:Stands Alone wrote:decrease the clip size... the end Decrease the clip size of the Assault scrambler rifle also. Nah, Increase rate of OH.
But, not the end.
May I say this, the rate of Falloff should be increased.
This means, the same Optimal, the same absolute range, only a shorter (a lot shorter) effective range.
In case you don't know what the effective range in the mechanics is, its the range in which up until this point, it is dealing above its minimum.
It would not affect TTK.
It would not affect the range which you can effectively apply that TTK.
It would not affect the range that you can shoot to.
The only thing it would change, would be that after 45m, you'd lose damage quite more rapidly then now.
Thoughts? |
Meeko Fent
Seituoda Taskforce Command Caldari State
518
|
Posted - 2013.08.05 18:17:00 -
[29] - Quote
Aikuchi Tomaru wrote:So let me get this straight: You took data from 4 skirmish games you played on a single day and you really think this data is as accurate as CCPs data, which is from every single Dust-game ever played? Nice try, yeah, but I can't take data like that seriously.
Do this for maybe 100 matches a day and over a time of at least one month (due to the patch rhythm). Then we talk. Oh really?
Click the second link.
That's thirty matches worth of data.
Plus Mcbob's 4 matches.
34 Matches.
That's more matches then what every other weapon in the game was smothered into paste by.
Just so you know.
Thats the data. |
Meeko Fent
Seituoda Taskforce Command Caldari State
520
|
Posted - 2013.08.05 18:36:00 -
[30] - Quote
semperfi1999 wrote:Meeko Fent wrote:Jack Boost wrote:1. AR was nerfed enough. lol what? The AR has NEVER been nerfed. Here's the STD AR stats through out the prior builds. Precursor- DMG:31, ACR:56.2, ROF:750 Codex- DMG:31, ACR:56.2, ROF:750 Chromosome- DMG:31, ACR:56.2, ROF:750 Uprising 1.0- DMG:31, ACR:56.2, ROF:750 Post Uprising 1.0- DMG:34, ACR:56.2, ROF:750 As you can see, the AR has never been nerfed, in fact, its been buffed recently! Your majority of the post is null as heavies are more likely to die from things like tanks, while scouts die from a stiff breeze, your own deaths do not represent the majority of the player base, which is what validates my point as I took my point from the general kill boards, not my own deaths. Your an idiot...yes the AR was nerfed I will not resort to spits and name-calling.
Next game, go into the MCC.
Now shoot at the wall in ADS.
See your crosshair move?
No?
Just wait until half the Mag is gone.
Now just stop shooting.
Now start again.
Hey! The recoil is gone!
See the issue?
No Recoil until half the magazine is shot continuously, Long Effective Range, Broken SGs, Wimp HMGs, all combine to make the one gun that can get 1100 kills in 30 matches.
So, no. The Recoil/Kick Buff obviously isn't working.
Cut Mag size to 45.
Increase Rate of falloff, i.e. decrease effective (In the ingame mechanics terminology) range.
There.
|
|
Meeko Fent
Seituoda Taskforce Command Caldari State
520
|
Posted - 2013.08.05 18:44:00 -
[31] - Quote
Stands Alone wrote:Meeko Fent wrote:semperfi1999 wrote:Meeko Fent wrote:Jack Boost wrote:1. AR was nerfed enough. lol what? The AR has NEVER been nerfed. Here's the STD AR stats through out the prior builds. Precursor- DMG:31, ACR:56.2, ROF:750 Codex- DMG:31, ACR:56.2, ROF:750 Chromosome- DMG:31, ACR:56.2, ROF:750 Uprising 1.0- DMG:31, ACR:56.2, ROF:750 Post Uprising 1.0- DMG:34, ACR:56.2, ROF:750 As you can see, the AR has never been nerfed, in fact, its been buffed recently! Your majority of the post is null as heavies are more likely to die from things like tanks, while scouts die from a stiff breeze, your own deaths do not represent the majority of the player base, which is what validates my point as I took my point from the general kill boards, not my own deaths. Your an idiot...yes the AR was nerfed I will not resort to spits and name-calling. Next game, go into the MCC. Now shoot at the wall in ADS. See your crosshair move? No? Just wait until half the Mag is gone.Now just stop shooting. Now start again. Hey! The recoil is gone! See the issue? No Recoil until half the magazine is shot continuously, Long Effective Range, Broken SGs, Wimp HMGs, all combine to make the one gun that can get 1100 kills in 30 matches. So, no. The Recoil/Kick Buff obviously isn't working. Cut Mag size to 45. Increase Rate of falloff, i.e. decrease effective (In the ingame mechanics terminology) range. There. keep it simple... cut mag to 40... thats all Well, that would be a good fix...
And actually, now that I think about it, it would be a fine fix.
With improvements to Aiming coming in 1.4, long range combat would be easier to do with single shot weapons then it is now.
And, as a last note, increase the rate of OH on the AScR. It can go through 1.5 clips before overheating, so it just seems to have its drawback, the OH mechanic, be useless. |
Meeko Fent
Seituoda Taskforce Command Caldari State
522
|
Posted - 2013.08.05 19:19:00 -
[32] - Quote
semperfi1999 wrote:Your thoughts are interesting I will give you that but the 40 round mag......well that would work if you also lowered the reload time. With a high reload time on the AR (and with the hit detection issues) it takes about 30-40 rounds for 1 kill alot of times....not always but alot of the times it does. I would be hard pressed to reduce their mag size and not give them at least a slightly faster reload time. 3-3.25 Seconds sound good? |
Meeko Fent
Seituoda Taskforce Command Caldari State
522
|
Posted - 2013.08.05 23:35:00 -
[33] - Quote
Talos Alomar wrote:Justine Oma-Lyndel wrote: Ok just think for a second, in war real war. What weapon is usually used most on the field?
Why? it's easy to use, and accessible=Cheap.
Again, Militia and GEK need a look. Nothing else, if anything Breach needs a buff in some sort of way.
The weapon we call the AR has no real life analog. The real life AR uses an intermediate power cartridge that's good for taking down lightly armored infantry at range in the hands of a skilled marksman. The Dust 514 AR lets out a stream of plasma desgined to rip trough anything that's close enough. The Gallente AR should be the best SMG in the game. it's efficacy at range should be an issue with the gun. What the game needs more than any buff/nerf is racial symmetry. once all the other racial rifles are in place then we can actually get some semblance of balance. Indeed.
I see all over this thread "Oh, but in real-life its the most used weapon on the battlefield!"
Well, this isn't real-life is it?
GAR-Short Range, High ROF, Moderate Damage, Bullet hose.
I'll bold the bits that it fits.
GAR-Short Range, High ROF, Moderate Damage, Bullet hose.
When the Caldari SMG comes, the GAR should get its range, provided it comes with the Racial ARs.
I agree that balance is rather difficult to achieve through what we have now, but several things can be done.
Change the fricking Name. I remember we we're saying this back in Open Beta, why wasn't it done?
Bump the ROF slightly. Enough so it bumps the DPS to something like 450, but not enough so that it sounds different.
Like I said, decrease the effective range. When I say that, I mean the range which the damage stops going down.
The Combat rifle should get the GARs current DPS, 425, and the CRR should get a DPS of around 400.
Then Several classes need buffs, along with guns.
|
Meeko Fent
Seituoda Taskforce Command Caldari State
522
|
Posted - 2013.08.05 23:37:00 -
[34] - Quote
Burntface man112 wrote:Buster Friently wrote:So, every other weapon in this game gets nerfed just as soon as the AR nerf brigade gets going.
OP or Not, the AR is ruining Dust. This weapon is so overused it's just stupid. The weapon, in pubs, accounts for as many kills as 11 of the 14 weapons combined. Combined.
Does that sound like balance or diversity? no, it isn't.
CCP - Are other weapons supposed to compete with the AR? They aren't.
It's about damn time that CCP approaches balance with, you know, usage balance in mind.
He is a GAYLOCKER So, instead of saying ANYTHING useful, you just start spiting at people who use the Flaylock, and Gays?
I Hope you get Banned. |
Meeko Fent
Seituoda Taskforce Command Caldari State
524
|
Posted - 2013.08.06 04:10:00 -
[35] - Quote
Stands Alone wrote:BL4CKST4R wrote:Ignore variants of the same weapon like the TACAR, and the Breach etc which completely screw up this theoretical calculation of weapon damages and DPS.
Gallente Plasma rifle. DPS= 500 Damage per shot= 35.39 ROF= 850 (full auto) Range 35/60 Clip=45 Least dispersion, most kick
Minmatar Combat rifle DPS= 388 Damage per shot= 38.8 ROF= 600 (full auto, burst) Range 45/70 Clip= 40
Amarr Scrambler rifle, possibly assault. DPS= 318 Damage per shot= 47.7 ROF= 400 (burst, full auto breach) Range 55/80 Clip= 32
Caldari Rail rifle. DPS= 269 Damage per shot= 64.56 ROF= 250 (single shot) Range 65/90 Clip= 25 Most dispersion, least kick
All of these numbers are made to reflect the % difference of DPS and range into damage. Then using that damage to reflect a clip size with a total damage of 1500 then rounded slightly up. not trolling... just curious what you are getting at or the point of this post. is it in response to something? I think this is in response to her last post, look up 3 posts |
Meeko Fent
Seituoda Taskforce Command Caldari State
524
|
Posted - 2013.08.06 04:54:00 -
[36] - Quote
Stands Alone wrote:BL4CKST4R wrote:Stands Alone wrote:BL4CKST4R wrote:Ignore variants of the same weapon like the TACAR, and the Breach etc which completely screw up this theoretical calculation of weapon damages and DPS.
Gallente Plasma rifle. DPS= 500 Damage per shot= 35.39 ROF= 850 (full auto) Range 35/60 Clip=45 Least dispersion, most kick
Minmatar Combat rifle DPS= 388 Damage per shot= 38.8 ROF= 600 (full auto, burst) Range 45/70 Clip= 40
Amarr Scrambler rifle, possibly assault. DPS= 318 Damage per shot= 47.7 ROF= 400 (burst, full auto breach) Range 55/80 Clip= 32
Caldari Rail rifle. DPS= 269 Damage per shot= 64.56 ROF= 250 (single shot) Range 65/90 Clip= 25 Most dispersion, least kick
All of these numbers are made to reflect the % difference of DPS and range into damage. Then using that damage to reflect a clip size with a total damage of 1500 then rounded slightly up. not trolling... just curious what you are getting at or the point of this post. is it in response to something? Post above my post above, and a post in this thread I wrote stating this just with no numbers. ah.... kinda agree... but there are questions i guess... is it a blaster or rail? aren't the sniper rifles the rail rifles? gallente are kinda complicated at what their ground specialty would be since in the lore of new eden, they specialize in electronic warfare and use hybrid weapons... EDIT: forgot to add... i think that minmatar rifles should be the single shot, since SMG covers the short range projectile weapon... single shot long range, SMG is autocannon equivalent right? or is SMG a hybrid? i dont have dust on so cant read discription The AR is a blaster, the SMG is a projectile, the CR is going to be a projectile, and so on, and so one. |
Meeko Fent
Seituoda Taskforce Command Caldari State
524
|
Posted - 2013.08.06 05:29:00 -
[37] - Quote
Stands Alone wrote:Meeko Fent wrote:Stands Alone wrote:BL4CKST4R wrote:Stands Alone wrote:
not trolling... just curious what you are getting at or the point of this post. is it in response to something?
Post above my post above, and a post in this thread I wrote stating this just with no numbers. ah.... kinda agree... but there are questions i guess... is it a blaster or rail? aren't the sniper rifles the rail rifles? gallente are kinda complicated at what their ground specialty would be since in the lore of new eden, they specialize in electronic warfare and use hybrid weapons... EDIT: forgot to add... i think that minmatar rifles should be the single shot, since SMG covers the short range projectile weapon... single shot long range, SMG is autocannon equivalent right? or is SMG a hybrid? i dont have dust on so cant read discription The AR is a blaster, the SMG is a projectile, the CR is going to be a projectile, and so on, and so one. -right... but the sniper rifle is a rail, correct? AR is the short range for the race -SMG is short range for minnie, so long range rifle would be similar to TAC yes? -amarr has scrambler stuff, their long range is laser rifle -gallente use other races' weapons but usually compensate with a either a good tank or good bonuses to support therefore they would not have a race rifle but get other stuff instead i know this may be off topic, but im just trying to stick to the new eden lore Ugh, another Edit: just throwing ideas... not arguing... The AR we have now is a Gallante weapon, when I said CR, I meant combat rifle, and its going to be the burst AR.
The Rail Rifle is going to be Railgun like the current Sniper.
The minis are eventually going to get the precision rifle. |
Meeko Fent
Seituoda Taskforce Command Caldari State
525
|
Posted - 2013.08.06 06:20:00 -
[38] - Quote
But what's the fun in that? |
Meeko Fent
Seituoda Taskforce Command Caldari State
534
|
Posted - 2013.08.07 18:04:00 -
[39] - Quote
semperfi1999 wrote:Meeko Fent wrote:semperfi1999 wrote:Your thoughts are interesting I will give you that but the 40 round mag......well that would work if you also lowered the reload time. With a high reload time on the AR (and with the hit detection issues) it takes about 30-40 rounds for 1 kill alot of times....not always but alot of the times it does. I would be hard pressed to reduce their mag size and not give them at least a slightly faster reload time. 3-3.25 Seconds sound good? Current reload time for the AR is 3.0 so um......3.25 is not a buff (LOL) No I was thinking (if the only change to the ASCR is faster overheating) then the AR reload time should be brought down to a maximum of 2.5 (same as the ASCR)....and depending on how strong the overheating mechanic is for the ASCR and how many rounds the keep in their mag......possibly down to 2.0. Edit: In fact on reviewing this I would say if the reload time for the AR was to be 2.5 and the scrambler only got a slight nerf in the OH mechanic then the ASCR reload time should be brought up to 3.0 seconds instead of 2.5. I remember that it was 3.5 seconds...
Maybe that was just Militia. |
Meeko Fent
Seituoda Taskforce Command Caldari State
555
|
Posted - 2013.08.10 04:25:00 -
[40] - Quote
SOGZ PANDA wrote:The ar is overused not op There is a difference
Saying it's op just because you die from it more frequently than not doesn't make it op It just means people find it reliable in it's role of infantry suppression Scr and ascr are amazing weapons in the right hands (I would know I have prof 5 in both ar and scr) I do agree with the a balance though.....but for now feel my wrath! It can out do a GD shotgun! In CQC!
Yes the ScR is a balanced gun, but the ScR isn't the only other gun in the game!
HMGs, that a AR can outgun(if you factor in that dispersion, which few do), hell, the thing has a variant with the longest range in game, exempt snipers!
The AR outguns all the small vehicle turrets! All of them! |
|
Meeko Fent
Seituoda Taskforce Command Caldari State
558
|
Posted - 2013.08.12 02:12:00 -
[41] - Quote
Cosgar wrote:Talos Alomar wrote:Eris Ernaga wrote: You can not control peoples actions I have had some amazing fights with AR versus SR. I choose the SR because it was more original, new, and not so damn OP.
AR vs ScR is pretty well balanced right now, IMO. The basic SCR is perfect for winning the mid range game and spot removal I love popping a logi as they try to provide support for a squad, or taking out that uplink from range. If I'm forced into CQC I can just bring my aSCR and give any AR user a run for their money. Nerfing the AR would make my weapon then seem overpowered. We need the other racial weapons and new heavy weapons before we nerf the crap out of the AR. Once all the rifles are available, there needs to be a militia version available with each racial variant included on starter fits so that new players aren't funneled into using the Gallente rifle. True, and it needs to be like chrome, where all the variants are available at the standard. That way they can decide if they want to skill it to advanced.
More variety at STD equals more variety at PRO.
I, unlike several other of my compatriots in the balance crusade, am fine with the damage the AR deals. It just the projection of that range that annoys me. Give it a much shorter falloff range, and a SLIGHTLY smaller clip. 45-50 round clip is fine, but an unneeded addition to the change. |
Meeko Fent
Seituoda Taskforce Command Caldari State
604
|
Posted - 2013.08.15 18:45:00 -
[42] - Quote
Dunk, the ScR is the DMR your think about.
The ScR performs admirable in its role, but I think yhat, due to the ARs long projection of its range, it is displaced.
Like I've said in prior posts on this thread, increase its rate of falloff drastically. Give it and exponential falloff. It's optimal is good, and its TTK is nice, but it throws out damage so far it can be something of a pseudo-ScR. |
Meeko Fent
Seituoda Taskforce Command Caldari State
613
|
Posted - 2013.08.16 00:51:00 -
[43] - Quote
gargantuise aaron wrote:The only, I repeat ONLY way to stop a.r. spam is to make militia variants of scrambler rifles and/or laser rifles.
The only result of a nerf on the a.r. would be current players investing in scramblers amd lasers and newbs rage quiting because the other weapons are now o.p. and dust would not have a growing player base
Also look at the k/d of ar users it will in no way be greater than any other weapons K/D tells us whether or not the player is any good.
Crap shotgun players willhave lower KDRs then good SG players.
KDR isn't what I, myself give a FAQ about. It's that the damn thing can shoot me at 75+ meters and still do killer damage.
Like I said, the TTK isn't OP.
It's range is. |
|
|
|