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gargantuise aaron
Sanguine Knights
30
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Posted - 2013.08.11 21:15:00 -
[1] - Quote
Change it to plasm rifle and call it a deal I picked it up because of familarity with the name I'm sure many other newbs do to |
gargantuise aaron
Sanguine Knights
33
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Posted - 2013.08.12 02:16:00 -
[2] - Quote
Should we have an absolute equal amount of snipers forge guns and laser rifles wnd a r.s ? No a sniper should be rarer because nit every one can do it , and what if a 3rd of the people in dust had heavy armor? No its about 2/10 which is good the simpler the tge equipment the more people should use it imagine if a more balanced number of tanks or dropships |
gargantuise aaron
Sanguine Knights
48
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Posted - 2013.08.14 16:26:00 -
[3] - Quote
Maybe the ar gets the most kills because its the most user friendly militia weapon, I've tried sniping and shotguns and every other militia weapon, those just don't work that well if you want less a.r.s the only solution is to make militia laser rifles and scrambler rifles. |
gargantuise aaron
Sanguine Knights
48
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Posted - 2013.08.14 16:31:00 -
[4] - Quote
Oh and earlier you posted in real world a.r.s are mid range weapons for militaries , but the u.s. armed forces are trained tobkil with it from 0 to excess of 400 yards using like 2-3 bulletd a person |
gargantuise aaron
Sanguine Knights
53
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Posted - 2013.08.15 06:15:00 -
[5] - Quote
Agreed but again my solution stays the same, I use the scrambler on my main but my alt gets miltia assault because I'm busy building my core skills rather than investing in a weapon which will probably suck compared to the newest o.p. weapons in whatever nerf or buffs their are. So I'm going with the best militia infantry weapon The infamous militia assault rifle Because its not my most important skill tree atm I'm just gonna buff all my cores to around 3 so I can use adv modules or atleast give my militia or std suit a passive buff Id use something else if I could but thst takes about 108000 sp so ill judt stick with the best militia weapon unless they release another militia weapon |
gargantuise aaron
Sanguine Knights
54
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Posted - 2013.08.16 00:03:00 -
[6] - Quote
The only, I repeat ONLY way to stop a.r. spam is to make militia variants of scrambler rifles and/or laser rifles.
The only result of a nerf on the a.r. would be current players investing in scramblers amd lasers and newbs rage quiting because the other weapons are now o.p. and dust would not have a growing player base
Also look at the k/d of ar users it will in no way be greater than any other weapons |
gargantuise aaron
Sanguine Knights
54
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Posted - 2013.08.16 00:58:00 -
[7] - Quote
The kdr tells you when you look at a group of people using a weapon compared to another group usong a diffrent weapon whether its good or bad
If I give 50 smgs and 50 people (at random) scrambler pistols what group would have the better k/d If I do the same with scrambler or ar it could go either, but probably not far from balanced |
gargantuise aaron
Sanguine Knights
54
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Posted - 2013.08.16 01:05:00 -
[8] - Quote
Also I've killed some 75 m away, only because thry were afk so I was having target practice, id shoot then readjust from recoil and repeat 6 times so if you worry about ars from that distance try not afking and you'll probably be fine |
gargantuise aaron
Sanguine Knights
54
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Posted - 2013.08.16 01:11:00 -
[9] - Quote
Ehh either way ike 5-10 m diff And if anything needs a nerf its my favorite weapon scrambler rifle it absolutely demolishes |
gargantuise aaron
Sanguine Knights
57
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Posted - 2013.08.16 04:01:00 -
[10] - Quote
D legendary hero wrote:gargantuise aaron wrote:The kdr tells you when you look at a group of people using a weapon compared to another group usong a diffrent weapon whether its good or bad
If I give 50 smgs and 50 people (at random) scrambler pistols what group would have the better k/d If I do the same with scrambler or ar it could go either, but probably not far from balanced it depends on the situations/circumstances under which these individuals k/d increases. for example, people said flaylocks were OP. but, the only situations in which they were effective were CQB. therefore, a mid range weapon lossing to a CQB weapon is clear not OP, its simply doing its job. If those 50 people using SMGs were outgunning ARs at mid range, that could indicate a problem. however, if it is close obviously its ok. Ars dn't only out range every other gun other than snipers, but they beat them in close range as well. at elevated hieghts and basically in any situation. can't be more OP than that
The reason I said 50 not 10 is higher numbers help give a more balanced statistic like some matches you do good some not but your average is pretty much hpw you usually do
And k/d is pretty much your go to statistic on how power something is at killing people before they kill you its almost like it shows how often someone can kill with something compared to not being able to |
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gargantuise aaron
Sanguine Knights
57
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Posted - 2013.08.16 04:06:00 -
[11] - Quote
D legendary hero wrote:gargantuise aaron wrote:Ehh either way ike 5-10 m diff And if anything needs a nerf its my favorite weapon scrambler rifle it absolutely demolishes I love Scr rifles! to death!...lol but they are balanced by range, fire rate and armor/shield damage. being a single fire weapon the Scr is horrible in CQB. although the hip fire is still pretty good CQB, you cant spam the trigger because you will miss most shots in CQC and you'll overheat. Scr requires skill. At longer ranges, side to side movement can cause misses, and every shot counts with the overheating factor. lol AScr is balanced too, its good only in its intended range of mid-close range.
I only said that because their complainting about 60 m ar shots, earlier I killed a medium suit at 122 m with the scrambler rifle, I double checked it team mate stood at the exact peice of cover and the scanner said 122 m and if someone creeps up on me I just swap to smg |
gargantuise aaron
Sanguine Knights
57
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Posted - 2013.08.16 04:20:00 -
[12] - Quote
I use std gear |
gargantuise aaron
Sanguine Knights
57
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Posted - 2013.08.16 04:57:00 -
[13] - Quote
Oswald Rehnquist wrote:The problem I see with the AR is this
Shotgun beat AR in the 0-5 meter range (50% of the time due to hit detection, so its equal footing)
Snipers and Forges beat AR at 90+ range (100% of the time)
Mass Drivers and explosives can own ARs around corners / obstacles
ARs are undisputed within the 5-75 range mark, no other low mid, mid, or high mid range weapon can compare outside of player skill difference. Meaning the only diversity will come through explosives, or super cqc or distant range weapons.
* scrambler rifle 25-120 m |
gargantuise aaron
Sanguine Knights
57
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Posted - 2013.08.16 05:09:00 -
[14] - Quote
I got 4 kills at 110+ in a total of 2 matches today with my longest kill 122 using std scrambler |
gargantuise aaron
Sanguine Knights
57
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Posted - 2013.08.16 05:12:00 -
[15] - Quote
No more than 5 unchanged shots each and no damage mods |
gargantuise aaron
Sanguine Knights
137
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Posted - 2013.09.06 02:20:00 -
[16] - Quote
I will give you that aim assist on ars is slaughter |
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