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Support Sgt Sparky
DUST University Ivy League
2
|
Posted - 2013.08.02 19:08:00 -
[121] - Quote
Jack Boost wrote:(at) Meeko Fent From yesterday my deaths was like: 10 Sniper rifle 7 SR 5-6 TANK/blaster 5 LAV-bump 5 AR 4 OB 2 RAIL/Instalation 2 LASER 2 MD 1 HMG NERF SNIPERS!!! TANKS! OB!! (joke) .... wait where are AR? No flylock ? 1. AR was nerfed enough. 2. Looking at all (yours list) I will be sugest nerf rocks... there are plenty of it... and I cant climb on them. What's a "OB"? I disagree, the AR is over-powered, but ridiculously over used too. Tanks should maybe be nerfed a little, I understand that. But think-what other weapons do you commonly see? Some scrambler rifles, a few mass drivers, a couple shotguns, a forge gunner or HMG? The AR is too equally effective at range and (sometimes) close quarters. I thin it would be better to just beef up other weapons, like flaylock pistols (a little, but not like how they were) laser rifles, put a little more range on sub machine guns and maybe the HMG, fix the plasma cannon some etc....CCP just has to make other weapons more comparable. |
Meeko Fent
Seituoda Taskforce Command Caldari State
491
|
Posted - 2013.08.02 19:32:00 -
[122] - Quote
Jack Boost wrote:1. AR was nerfed enough. lol what?
The AR has NEVER been nerfed.
Here's the STD AR stats through out the prior builds.
Precursor- DMG:31, ACR:56.2, ROF:750
Codex- DMG:31, ACR:56.2, ROF:750
Chromosome- DMG:31, ACR:56.2, ROF:750
Uprising 1.0- DMG:31, ACR:56.2, ROF:750
Post Uprising 1.0- DMG:34, ACR:56.2, ROF:750
As you can see, the AR has never been nerfed, in fact, its been buffed recently!
Your majority of the post is null as heavies are more likely to die from things like tanks, while scouts die from a stiff breeze, your own deaths do not represent the majority of the player base, which is what validates my point as I took my point from the general kill boards, not my own deaths. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
199
|
Posted - 2013.08.02 20:22:00 -
[123] - Quote
In a RPG the classes would go; Logi = Support (Medic / buffer) Scout = Rogue (debuffer/assassin) Heavy = Tank (team guardian) Assault = DPS (damage dealer)
Armed with an assault rifle you would be able to do just that... deal damage. I specced into SMG and Knives and actually prefer to help the team without engaging in combat (hack, uplinks, destroy equipment) but when I do it's usually the flaylocks, MD, and shotgunners that kill me... not the AR. And this is when I decide to charge whole groups head on out of sheer boredom (only rocking STD gear)!
Yea a lot of people use them... so f****** what!? If the weapon was OP then that's one thing, but your qqing about it being too dam popular! WTF man!? DUST has enough things that need to be done then to worry about a d*** popularity contest! When DUST gets to were it needs to be THEN you can qq about weapons being too comfortable as nobody would really give a d***.
|
Buster Friently
Rosen Association
1422
|
Posted - 2013.08.02 20:25:00 -
[124] - Quote
ALPHA DECRIPTER wrote:In a RPG the classes would go; Logi = Support (Medic / buffer) Scout = Rogue (debuffer/assassin) Heavy = Tank (team guardian) Assault = DPS (damage dealer)
Armed with an assault rifle you would be able to do just that... deal damage. I specced into SMG and Knives and actually prefer to help the team without engaging in combat (hack, uplinks, destroy equipment) but when I do it's usually the flaylocks, MD, and shotgunners that kill me... not the AR. And this is when I decide to charge whole groups head on out of sheer boredom (only rocking STD gear)!
Yea a lot of people use them... so f****** what!? If the weapon was OP then that's one thing, but your qqing about it being too dam popular! WTF man!? DUST has enough things that need to be done then to worry about a d*** popularity contest! When DUST gets to were it needs to be THEN you can qq about weapons being too comfortable as nobody would really give a d***.
AR kills =nearly all other weapon kills combined - sniper kills.
It is OP, it is a problem, and it needs fixed. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
156
|
Posted - 2013.08.02 20:28:00 -
[125] - Quote
Buster Friently wrote:Text Grant wrote:People use the AR because it is familiar. Not OP. if it was op nobody would use the scrambler rifle. Nobody uses the Scrambler rifle. ARs score 10 times as many kills as scrambler rifles.
Where did you get those numbers? After the post regarding flaylock pistols and so on I think CCP has a pretty good picture of how many kills are done with which weapon. |
Buster Friently
Rosen Association
1422
|
Posted - 2013.08.02 20:34:00 -
[126] - Quote
Aikuchi Tomaru wrote:Buster Friently wrote:Text Grant wrote:People use the AR because it is familiar. Not OP. if it was op nobody would use the scrambler rifle. Nobody uses the Scrambler rifle. ARs score 10 times as many kills as scrambler rifles. Where did you get those numbers? After the post regarding flaylock pistols and so on I think CCP has a pretty good picture of how many kills are done with which weapon.
This has already been answered in this thread by me. I can't take any comments seriously from someone who can't be bothered to read the thread, asks a question that's already been answered, and then expects to be heard. |
Meeko Fent
Seituoda Taskforce Command Caldari State
491
|
Posted - 2013.08.02 20:35:00 -
[127] - Quote
Buster Friently wrote:Ren Ratner wrote:Buster Friently wrote:Ren Ratner wrote:Of course the AR is popular. It's easy to use, reliable, and many players will choose to invest SP in it before considering a second weapon to skill into simply because of its simplicity and familiarity. You said it yourself, you're complaining about overuse and not imbalance. From my perspective, you're also wildly exaggerating.
Expecting every gun to be represented equally among the player base is pretty ridiculous. If I ran a poll of everyone's favorite ice cream, animal, cartoon show, book, superhero, whatever, not one of these would receive equal representation throughout. Why should random chance or even balanced weaponry somehow result in balanced diversity in weapon usage?
Less than half of my deaths have been the result of lone AR fire. Hell, if I'm going to escape from any fire fight, it will be vs an AR at mid range. I'm just as likely to be under fire from scrambler rifles and in my experience someone in my LOS is probably holding a mass driver or a flaylock. Snipers are abundant. Scouts usually have a shotgun, smg, and/or flaylock. Heavies are obviously likely to be carrying HMGs or forge guns. I don't see plasma cannons, maybe one a day and that guy's probably just trying it out. Don't see many lasers. I see them, but not many. Same kills as 11 of the 14 weapons combined. That's more than "more popular". Where exactly are you getting this information? Here : https://forums.dust514.com/default.aspx?g=posts&t=92678And here : https://forums.dust514.com/default.aspx?g=posts&t=94246 Does that answer your question? |
Meeko Fent
Seituoda Taskforce Command Caldari State
493
|
Posted - 2013.08.02 20:39:00 -
[128] - Quote
ALPHA DECRIPTER wrote:In a RPG the classes would go; Logi = Support (Medic / buffer) Scout = Rogue (debuffer/assassin) Heavy = Tank (team guardian) Assault = DPS (damage dealer)
Armed with an assault rifle you would be able to do just that... deal damage. I specced into SMG and Knives and actually prefer to help the team without engaging in combat (hack, uplinks, destroy equipment) but when I do it's usually the flaylocks, MD, and shotgunners that kill me... not the AR. And this is when I decide to charge whole groups head on out of sheer boredom (only rocking STD gear)!
Yea a lot of people use them... so f****** what!? If the weapon was OP then that's one thing, but your qqing about it being too dam popular! WTF man!? DUST has enough things that need to be done then to worry about a d*** popularity contest! When DUST gets to were it needs to be THEN you can qq about weapons being too comfortable as nobody would really give a d***.
I'm sorry to say I stopped reading your post after the first paragraph.
Your Comparing a MMOFPSRPG, to a straight up RPG.
There are differences in Niche and playstyle.
And particularly the Tracking Shooter Niche that DUST occupies in that niche.
Fights in tracking shooters are SUPPOSED to take a while.
And with the AR, they last a whole of 1-1.5 seconds.
That isn't a while.
That's getting close to the TTKs of twitch shooters.
Every other gun has a relatively long TTKs, exempt the AR.
The gun is fine being popular. it should be the Most used gun on the battlefield.
But accounting for twice as many kills as the next killing gun is bad, and it most definitely signifies something.
Either everything else is UP, or the AR is OP.
Which one would your rather believe it be?
Cause if we scream loud enough on the forums, the other guns will be buffed, or the AR can get what it has been imposeing on other guns. |
Buster Friently
Rosen Association
1427
|
Posted - 2013.08.02 23:37:00 -
[129] - Quote
Looking for dev comments in weekly update regarding OP AR. |
Buster Friently
Rosen Association
1438
|
Posted - 2013.08.04 02:17:00 -
[130] - Quote
Hoping for a dev comment regarding any plan to address the overwhelming dominance of AR usage in pub matches. |
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XV1
Ninth Legion Freelance Top Men.
50
|
Posted - 2013.08.04 18:52:00 -
[131] - Quote
The AR seems to ignore HP stacking in every way. I have an idea lower RoF or Damage per round. Problem solved.
Or even make it harder to aim.....
EDIT: Hey someone post the base damage of AR round and multiply it by 750/60. Now take that number and see how long it takes to shred anything with less than a 1000 HP. Now that is an issue because the weapon actually gets better with more skills and it takes ALOT of time to hit 1k HP. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1335
|
Posted - 2013.08.04 19:02:00 -
[132] - Quote
XV1 wrote:The AR seems to ignore HP stacking in every way. I have an idea lower RoF or Damage per round. Problem solved.
Or even make it harder to aim.....
EDIT: Hey someone post the base damage of AR round and multiply it by 750/60. Now take that number and see how long it takes to shred anything with less than a 1000 HP. Now that is an issue because the weapon actually gets better with more skills and it takes ALOT of time to hit 1k HP.
http://dust514.info/ A handy little site.
base damage is 34, and base dps of std/mlt of ar's is 425. |
XV1
Ninth Legion Freelance Top Men.
51
|
Posted - 2013.08.04 19:32:00 -
[133] - Quote
MD DPS for direct impacts is actually lower than AR Even Freedom MD is lower than MLT AR DPS. It is much harder to get a direct hit with MD too. Lolz |
D legendary hero
THE WARRIORS OF LEGEND
562
|
Posted - 2013.08.04 20:18:00 -
[134] - Quote
XV1 wrote:The AR seems to ignore HP stacking in every way. I have an idea lower RoF or Damage per round. Problem solved.
Or even make it harder to aim.....
EDIT: Hey someone post the base damage of AR round and multiply it by 750/60. Now take that number and see how long it takes to shred anything with less than a 1000 HP. Now that is an issue because the weapon actually gets better with more skills and it takes ALOT of time to hit 1k HP.
*AR dps = 425. that means a fully decked out heavy class ( proto shield extenders =132, 3 complex armor plates = 345) so, with a lvl 5 proficiency in shields and armor (skills for base shields and armor) and shield and armor extenders (lvl 5 for shield and armor efficacy) having a total ehp of (1012 base plus 477 ehp + 20% shield and armor efficacy) 1584.4 will die in 3.7 seconds under milita AR fire.
i repeat. a milita AR can kill a heavy with 1584 ehp in 3.7 seconds, using only 46 rounds. this is not including head shoots, proficiency or damage mods. a starter fit can wipe out a fully decked out proto heavy suit in less than 4 seconds of fire.
just for the Ar numbers so that you know i will post them here.
militia, standard, dren, toxin, recruiter AR = 425 dps " " with 10% buff given all weapons = 467.5 dps " " " with 15% from proficiency = 537 dps " " " " with 1 damage mod (basic) = 553 " " " " " with 2 damage mods (basic) = 564 " " " " " " with 1 damage mod (enhanced) = 564 " " " " " " " with 2 damage mods (enhanced) = 580 " " " " " " " " with 1 damage mod (complex) = 591.25 (we are now doing PROTO HMG damge) " " " " " " " " " with 2 damage mods (complex) # = 630.33 (holy shi...!) " " " " " " " " " " " with 3 damage mods (complex) = 655.14 (dear god help us all) """" to get the head shot bonus multiply the dps by 1.20. so for example 467.5 x 1.20 = 561 dps
these are just the numbers on the Milita, standard, toxin and dren ARs. just imagine the damage of a duvoule or GEK!!! and remember your average heavy having 1000 ehp will die to a milita AR in 2.3 seconds. a scout fully maxed out will die to a milita AR in .7 seconds or less.
this can't be right. no other handheld fire arm in the game can do damage even remotely close to this at the standard level. standard hmg allegdly has a dps of 600, but when you subtract the bullet spread of dispersion of 35%, and its ineffectiveness against shileds at 95% its nothing compared to the AR. 660 - 35% disperion - 5% shiled damage reduction = 407 dps. this is without hit detection issues, add hit detection and that number gets smaller.
*this calculation did not include the blanket 10% given all weapons which actually raises all dps (expect mass driver, flaylock and nova nives. CCP did not give any of these the blanket 10%)
#second damage mod is reduced by approximately 80% from the first one. so instead of increasing damage by 20% 2 damage mods would increas eit by 17.38% (stack to energized plates or shield hardeners on your vehicle for the exact numbers). the third does 60% of its max value. |
D legendary hero
THE WARRIORS OF LEGEND
562
|
Posted - 2013.08.04 20:25:00 -
[135] - Quote
seriously i have had enough of AR noobs saying oh don't nerf a gun because its popular.
When HMGs were popular they nerfed them. when MDs were popular they nerfed them. When shotguns were popular they nerfed them. when lasers were popular they nerfed, fused locus grenades = nerfed. the flaylock was very popular and people hoped on it to nerf it. LAVs were popular and they nerfed that. tanks were popular now AV is buffed.
wether the aforementioned was OP or not it was nerfed due to popularity (baloch LAVs were never OP, but instead of using AV gear, AR noobs yelled that they be nerfed.)
|
Shattered Mirage
The Enclave Syndicate Dark Taboo
77
|
Posted - 2013.08.04 20:30:00 -
[136] - Quote
D legendary hero wrote:seriously i have had enough of AR noobs saying oh don't nerf a gun because its popular.
When SRs were [more] popular they got nerfed FGs are now popular and are about to get nerfed When HMGs were popular they nerfed them. when MDs were popular they nerfed them. When shotguns were popular they nerfed them. when lasers were popular they nerfed, fused locus grenades = nerfed. the flaylock was very popular and people hoped on it to nerf it. LAVs were popular and they nerfed that. tanks were popular they were ninja nerfed and AV is buffed.
wether the aforementioned was OP or not it was nerfed due to popularity (baloch LAVs were never OP, but instead of using AV gear, AR noobs yelled that they be nerfed.)
Added & fixed |
Meeko Fent
Seituoda Taskforce Command Caldari State
513
|
Posted - 2013.08.04 20:47:00 -
[137] - Quote
Shattered Mirage wrote:D legendary hero wrote:seriously i have had enough of AR noobs saying oh don't nerf a gun because its popular.
When SRs were [more] popular they got nerfed FGs are now popular and are about to get nerfed When HMGs were popular they nerfed them. when MDs were popular they nerfed them. When shotguns were popular they nerfed them. when lasers were popular they nerfed, fused locus grenades = nerfed. the flaylock was very popular and people hoped on it to nerf it. LAVs were popular and they nerfed that. tanks were popular they were ninja nerfed and AV is buffed.
wether the aforementioned was OP or not it was nerfed due to popularity (baloch LAVs were never OP, but instead of using AV gear, AR noobs yelled that they be nerfed.)
Added & fixed Yeah, sad isn't it? |
Shattered Mirage
The Enclave Syndicate Dark Taboo
77
|
Posted - 2013.08.04 21:11:00 -
[138] - Quote
Meeko Fent wrote:Shattered Mirage wrote:D legendary hero wrote:seriously i have had enough of AR noobs saying oh don't nerf a gun because its popular.
When Nova knives were popular they got nerfed When SRs were [more] popular they got nerfed FGs are now popular and are about to get nerfed When HMGs were popular they nerfed them. when MDs were popular they nerfed them. When shotguns were popular they nerfed them. when lasers were popular they nerfed, fused locus grenades = nerfed. the flaylock was very popular and people hoped on it to nerf it. LAVs were popular and they nerfed that. tanks were popular they were ninja nerfed and AV is buffed.
wether the aforementioned was OP or not it was nerfed due to popularity (baloch LAVs were never OP, but instead of using AV gear, AR noobs yelled that they be nerfed.)
Added & fixed Yeah, sad isn't it?
It really is... |
Stands Alone
Ultramarine Corp
46
|
Posted - 2013.08.05 00:25:00 -
[139] - Quote
decrease the clip size... the end |
BL4CKST4R
WarRavens League of Infamy
908
|
Posted - 2013.08.05 01:09:00 -
[140] - Quote
Stands Alone wrote:decrease the clip size... the end
Decrease the clip size of the Assault scrambler rifle also. |
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Meeko Fent
Seituoda Taskforce Command Caldari State
517
|
Posted - 2013.08.05 01:55:00 -
[141] - Quote
BL4CKST4R wrote:Stands Alone wrote:decrease the clip size... the end Decrease the clip size of the Assault scrambler rifle also. Nah, Increase rate of OH.
But, not the end.
May I say this, the rate of Falloff should be increased.
This means, the same Optimal, the same absolute range, only a shorter (a lot shorter) effective range.
In case you don't know what the effective range in the mechanics is, its the range in which up until this point, it is dealing above its minimum.
It would not affect TTK.
It would not affect the range which you can effectively apply that TTK.
It would not affect the range that you can shoot to.
The only thing it would change, would be that after 45m, you'd lose damage quite more rapidly then now.
Thoughts? |
Stands Alone
Ultramarine Corp
51
|
Posted - 2013.08.05 07:32:00 -
[142] - Quote
i think the range and all that stuff is pretty good... it is the backbone weapon... i just think if the clip size were decreased, it would be fine... if you can kill a heavy with one clip then decrease it... the only way you should be able to kill a heavy with one clip is if it was all headshots and he was an idiot for standing still, so he deserves it...
i say one thing at a time, and clip size would fix most problems i think.
-it would be less viable at CQC due to the lack of clip size so they can spray and pray for 10 min on one clip -it would force players to look for cover because they will have to reload after like 30-40 rounds, so it will make fights much more strategic and frustrating -the player will have to aim more or shoot less -you cant take out a heavy with a clip in only body hits
i like the range, even when facing them, its fair, its supposed to be a an all around weapon that is not the best at anything. and i think a 30-40 round clip would fix that
breach rifles can stay the way they are, they pretty much suck unless you sneak up on people
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D legendary hero
THE WARRIORS OF LEGEND
568
|
Posted - 2013.08.05 08:01:00 -
[143] - Quote
Stands Alone wrote:i think the range and all that stuff is pretty good... it is the backbone weapon... i just think if the clip size were decreased, it would be fine... if you can kill a heavy with one clip then decrease it... the only way you should be able to kill a heavy with one clip is if it was all headshots and he was an idiot for standing still, so he deserves it...
i say one thing at a time, and clip size would fix most problems i think.
-it would be less viable at CQC due to the lack of clip size so they can spray and pray for 10 min on one clip -it would force players to look for cover because they will have to reload after like 30-40 rounds, so it will make fights much more strategic and frustrating -the player will have to aim more or shoot less -you cant take out a heavy with a clip in only body hits
i like the range, even when facing them, its fair, its supposed to be a an all around weapon that is not the best at anything. and i think a 30-40 round clip would fix that
breach rifles can stay the way they are, they pretty much suck unless you sneak up on people
actually.... this is the most level headed nerf i have every heard. it makes perfect sense. the dps will stay the same, but due to the need to constanly reload they will need to pick their shots. a real AR has a 30 round clip anyway so this could really help. to do their 467 dps they need 12 rounds, so giving them a clip of 30 will reduce the max amount of damage per clip to 1020 (still kills a heavy).
still in 2.4 seconds they can unload their clip thus giving other a chance to capitalize on their reloading |
Levithunder
Nova Corps Marines Ishuk-Raata Enforcement Directive
28
|
Posted - 2013.08.05 09:57:00 -
[144] - Quote
Jack Boost wrote:(at) Meeko Fent From yesterday my deaths was like: 10 Sniper rifle 7 SR 5-6 TANK/blaster 5 LAV-bump 5 AR 4 OB 2 RAIL/Instalation 2 LASER 2 MD 1 HMG NERF SNIPERS!!! TANKS! OB!! (joke) .... wait where are AR? No flylock ? 1. AR was nerfed enough. 2. Looking at all (yours list) I will be sugest nerf rocks... there are plenty of it... and I cant climb on them. I got you with my laser :D I'm too op I need to be nerfed |
TrueXer0z
DUST University Ivy League
58
|
Posted - 2013.08.05 10:28:00 -
[145] - Quote
OMG, You people do understand that the reason you die most of the time from an AR is because you stand still to shoot in a large fire fight. Do you honestly think an AR user wont take advantage of that?
Or or, you don't fit a proper tank while I have around 700 hp and can still fit 2 complex damage mods. (proto)
Or you wonder why you die while you try and fidget back and forth with a scrambler rifle not ever hitting the guy standing still right in front of you mowing you down with his AR.
I personally get killed by Shotguns more then anything. Those sneaky lil devils get me all the damn time. Nope they are not OP. Shotguns are awesome imo. Most weapons work well if you know how to use them, learn how to play to their advantages, and use a weapon you are good with. Don't try force it.
I spent good points into AR because I can't single shot worth a crap, I swing my curser around way too much for a shotgun, and I NEED that 60 round clip...trust me!!
ARs are a well balanced weapon. They offer a good mid range, ok long range, and a ok close range. But, I would say all of it really depends on the player.
Edit: I kill Heavies with one clip because they are large slow targets and more of my bullets hit them. More so when I fit damage mods. Without the damage mods it is unlikely I can kill one with one clip unless he is standing still and not shooting at me.
Edit # 2: HMGs do need a slight damage buff. I use the adv and proto basic suits...they cost more and have less of a tank, but you can fit a second damage mod. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
167
|
Posted - 2013.08.05 10:36:00 -
[146] - Quote
Buster Friently wrote:Aikuchi Tomaru wrote:Buster Friently wrote:Text Grant wrote:People use the AR because it is familiar. Not OP. if it was op nobody would use the scrambler rifle. Nobody uses the Scrambler rifle. ARs score 10 times as many kills as scrambler rifles. Where did you get those numbers? After the post regarding flaylock pistols and so on I think CCP has a pretty good picture of how many kills are done with which weapon. This has already been answered in this thread by me. I can't take any comments seriously from someone who can't be bothered to read the thread, asks a question that's already been answered, and then expects to be heard.
So let me get this straight: You took data from 4 skirmish games you played on a single day and you really think this data is as accurate as CCPs data, which is from every single Dust-game ever played? Nice try, yeah, but I can't take data like that seriously.
Do this for maybe 100 matches a day and over a time of at least one month (due to the patch rhythm). Then we talk. |
TrueXer0z
DUST University Ivy League
58
|
Posted - 2013.08.05 11:16:00 -
[147] - Quote
^^
Agreed |
BL4CKST4R
WarRavens League of Infamy
913
|
Posted - 2013.08.05 11:41:00 -
[148] - Quote
Nerfing the damage or the clip size of the AR are just bandaid nerfs that will force it to be severely UP when the weapon variants come out. It would be foolish to apply any of these nerfs without taking into consideration how many shots it takes to kill a person (a proto caldari suit takes about 10 shots just to drop the shields), how this game is a strafe shooter so the gunplay is more about spray-and-pray, and how there will be more automatic rifle variants coming out SOON (TM); for example the AR is supposed to be a short range high DPS weapon, meaning that it is supposed to be the fastest killing AR, while the SCR is supposed to be a low DPS high damage weapon with long range. So instead of doing this witch hunt nerf suggestions that will possibly break the weapon, think about where the gun is supposed to be not where YOU want it to be. So really the only possible nerfs are reducing its range but increasing its DPS, that would actually mean a small damage and rate-of-fire buff, or a big rate-of-fire buff and small clipsize buff.
Also any nerfs like reducing the clip and damage etc, will just make the Carthum Assault Scrambler rifle the new FOTM so your not actually fixing the problem your just forcing people to switch to the next best alternative.
EDIT: An example I used in the past was the blaster rifle and the rail gun, at long ranges the rail gun will just obliterate a blaster tank. But if the blaster tank gets within its optimal range it will shred the rail gun tank to pieces due to their DPS and range differences. This is how the AR should be vs the other long range weapons. |
XV1
Ninth Legion Freelance Top Men.
53
|
Posted - 2013.08.05 12:00:00 -
[149] - Quote
I still think that the SCR should be comparable as it is a pulse laser weapon which is supposed to be short range.
Simple fact is that until AR gets either more kick or lower damage it is too easy to use. It has next to nothing in kick, is incredibly easy to use and still gets one of the highest DPS in the game with a range that is easily comparable to any other weapon other than Sniper Rifles.
I know that more weapons will come and I think that something should be done in the mean time to keep players interested until new weapons are released, it would not be the first time they decided to change nearly every weapon when they add one or two new ones.
Also the idea that people have to move to avoid bullets is silly. My movement should not make bullets just not hit when they fire right at me. The bullets will go MUCH faster than me making my movement negligible. From what I have seen moving just reduces all damage taken from all sources except snipers, even on direct hits.
I think all weapons should have their damage reduced by 20-30% as well to make this less COD style shooter. |
BL4CKST4R
WarRavens League of Infamy
915
|
Posted - 2013.08.05 12:14:00 -
[150] - Quote
XV1 wrote: Also the idea that people have to move to avoid bullets is silly. My movement should not make bullets just not hit when they fire right at me. The bullets will go MUCH faster than me making my movement negligible. From what I have seen moving just reduces all damage taken from all sources except snipers, even on direct hits.
I think all weapons should have their damage reduced by 20-30% as well to make this less COD style shooter.
Thats why movement speeds in ADS should be nerfed by a lot, and strafe speeds should be reduced slightly.
Reuding all weapons by 20-30% would make kills a lot slower, thus slowing down the gun play and either forcing players to use tanks and LAVS or just leave the game due to how boring it would be. |
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