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Meeko Fent
Seituoda Taskforce Command Caldari State
555
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Posted - 2013.08.10 04:25:00 -
[241] - Quote
SOGZ PANDA wrote:The ar is overused not op There is a difference
Saying it's op just because you die from it more frequently than not doesn't make it op It just means people find it reliable in it's role of infantry suppression Scr and ascr are amazing weapons in the right hands (I would know I have prof 5 in both ar and scr) I do agree with the a balance though.....but for now feel my wrath! It can out do a GD shotgun! In CQC!
Yes the ScR is a balanced gun, but the ScR isn't the only other gun in the game!
HMGs, that a AR can outgun(if you factor in that dispersion, which few do), hell, the thing has a variant with the longest range in game, exempt snipers!
The AR outguns all the small vehicle turrets! All of them! |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1393
|
Posted - 2013.08.11 01:07:00 -
[242] - Quote
Patrick57 wrote:Hey bro, in what FPS game do people NOT spam the AR? IMO, the AR should be the most balanced, most used gun in the game. Maybe you shouldn't post a thread with stupid complaints about a gun that everyone uses.
The reason people don't like the AR isn't because "Assault rifles" are over powered, it's because there is a class of weapon that has no real drawbacks and are able to stand toe-to-toe with the weapons that are supposed to econtrol a certain niche in their area of expertise while dominating every other weapon. You either spec into ARs or you waste your SP. That acts contrary to the balance and diversity that most people want to see in this game.
I want CCP to introduce the racial AR variants and achive racial symmetry before tweaking everything, but after that either CCP needs to change the AR so it isn't the obvious best weapon to use.
CCP really ****** up calling the Gallente racial rifle the "AR". The scrambler is supposed to be the amarrian ground force's "AR" , but you don't see anybody arguing that it is supposed to account for 90% of the kills that happen most games. |
D legendary hero
THE WARRIORS OF LEGEND
605
|
Posted - 2013.08.11 01:19:00 -
[243] - Quote
SOGZ PANDA wrote:The ar is overused not op There is a difference
this is erroroneous. the AR is OP for all the aforementioed reasons. Can you even find a draw back to the AR? what outstanding downside does it have?
It outguns almost everything and has NO disadvantages for its class. infact it ges out side its class by having greater damage than tank turrets. Having the best CPU/PG fitting amoung lights, and doing 110% to shields and 95% to armor (the stats say 90, but tests prove its actually 95% effective on armor).
Its milita Dps is 467 for gods sake. thats way too much damage, especially for its current range.
SOGZ PANDA wrote: Saying it's op just because you die from it more frequently than not doesn't make it op
One word: FLAYLOCKS
People QQ'd because it killed them frequently in CQC, when proto. then it was nerfed. WTF. You hypocrite, you can't say the AR is popular so its not OP, but then systematically nerf any other popular gun.
Lasers, MDs, HMGs, Shotguns, Tanks, Dropships, heavy suits, scout suits, logi suits, Flaylocks were all nerfed and were all popular. you even had LAVs nerfed WTF is up with that?
So, by your own rule these weapons and suits either all need to be buffed to their original glory or greater, OR the ARs need a nerf. your choice.
SOGZ PANDA wrote: It just means people find it reliable in it's role of infantry suppression
ARs are not meant for infantry suppresion. in fact no ARs in existence or imagined in RL, or DUST, or anyother FPS i can think of had ARs designed for "infantry suppresion".
Do you know what is designed for infantry suppression in RL, DUST and everyother FPS? LMGs and HMGs.
Yes, HMGs in DUSt are mean't for infantry suppresion. do you know what out dps's and suppresses infantry better than an HMG?
You guessed it an AR. So, by your own statement ARs need to be nerfed because HMGs are supposed supress infantry NOT ARs. and since ARs are "suppressing infantry" its OP.
SOGZ PANDA wrote: Scr and ascr are amazing weapons in the right hands (I would know I have prof 5 in both ar and scr) I do agree with the a balance though.....but for now feel my wrath!
Scrs are quite nice if they didn't explode every 5 seconds...lol. Ascr are good, but an inferior weapon to the AR. infact check this out:
milita AR dps = 467. Dps to Armor = 444, Dps to shield = 514 Ascr dps = 488.7. Dps to armor = 391 , Dps to shield = 586
2 things to notice from this comparison. 1. a 0SP milita AR does only ~5% less damage than a LVL ADV Scrambler rifle 2. The overall TTK for the milita AR is higher than the Ascrambler rifle because the difference in Shield vs Armor dps is only 70; where as for the AScr its 175. |
Buster Friently
Rosen Association
1551
|
Posted - 2013.08.11 01:38:00 -
[244] - Quote
Talos Alomar wrote:Patrick57 wrote:Hey bro, in what FPS game do people NOT spam the AR? IMO, the AR should be the most balanced, most used gun in the game. Maybe you shouldn't post a thread with stupid complaints about a gun that everyone uses. The reason people don't like the AR isn't because "Assault rifles" are over powered, it's because there is a class of weapon that has no real drawbacks and are able to stand toe-to-toe with the weapons that are supposed to econtrol a certain niche in their area of expertise while dominating every other weapon. You either spec into ARs or you waste your SP. That acts contrary to the balance and diversity that most people want to see in this game. I want CCP to introduce the racial AR variants and achive racial symmetry before tweaking everything, but after that either CCP needs to change the AR so it isn't the obvious best weapon to use. CCP really ****** up calling the Gallente racial rifle the "AR". The scrambler is supposed to be the amarrian ground force's "AR" , but you don't see anybody arguing that it is supposed to account for 90% of the kills that happen most games.
Very good points. All true. |
Buster Friently
Rosen Association
1551
|
Posted - 2013.08.11 01:40:00 -
[245] - Quote
Talos Alomar wrote:Buster Friently wrote:
Adding new weapons isn't going to make the current AR any less OP than now.
That's true, but it'll be easier to see exactly where the AR should be and what it's exact role is. Any changes CCP would make right now would just be a guess which could make things harder for themselves later.
This hasn't stopped them with regard to the flaylock, despite their being missing variants.
A nerf for the AR is long overdue.
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Talos Alomar
Subdreddit Test Alliance Please Ignore
1395
|
Posted - 2013.08.11 02:17:00 -
[246] - Quote
Buster Friently wrote:Talos Alomar wrote:Buster Friently wrote:
Adding new weapons isn't going to make the current AR any less OP than now.
That's true, but it'll be easier to see exactly where the AR should be and what it's exact role is. Any changes CCP would make right now would just be a guess which could make things harder for themselves later. This hasn't stopped them with regard to the flaylock, despite their being missing variants. A nerf for the AR is long overdue.
A nerf to the AR without other weapons to fill all the niches this "master of all tades" currently fills could cause too many players to just straight up quit. We need to have racial symmetry for all of the different races "assault rifles" before nerfing the AR.
I'd hunt for the dev post if needed, but I believe it's been stated that 1.4 will be a massive infantry release and 1.5 will entail a balancing pass for all the weapons.
There is hope in sight, so we don't need to nerf the AR out of the game just yet, no matter how much I'd like to see that after what those qq'ers did to my laser rifle. |
Buster Friently
Rosen Association
1553
|
Posted - 2013.08.11 05:25:00 -
[247] - Quote
Talos Alomar wrote:Buster Friently wrote:Talos Alomar wrote:Buster Friently wrote:
Adding new weapons isn't going to make the current AR any less OP than now.
That's true, but it'll be easier to see exactly where the AR should be and what it's exact role is. Any changes CCP would make right now would just be a guess which could make things harder for themselves later. This hasn't stopped them with regard to the flaylock, despite their being missing variants. A nerf for the AR is long overdue. A nerf to the AR without other weapons to fill all the niches this "master of all tades" currently fills could cause too many players to just straight up quit. We need to have racial symmetry for all of the different races "assault rifles" before nerfing the AR. I'd hunt for the dev post if needed, but I believe it's been stated that 1.4 will be a massive infantry release and 1.5 will entail a balancing pass for all the weapons. There is hope in sight, so we don't need to nerf the AR out of the game just yet, no matter how much I'd like to see that after what those qq'ers did to my laser rifle.
People are quitting now, because the game gets boring. I believe this is due, in part, to the dumbing down effect caused by the massive over use of the AR.
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D legendary hero
THE WARRIORS OF LEGEND
606
|
Posted - 2013.08.11 05:55:00 -
[248] - Quote
why hasn't Mint chip, or wolfman, or other DEVs posted here or on the other nerf AR threads? I see them posting on the Mass Driver nerf threads, flaylock threads... but AR nerf threads they have shown no attention.
If 1.4 doesn't bring me sme significant changes, im quiting DUST. I am pretty sure 1.4 will break or make this game as alot of people seem to share my sentiments. if, BALANCE is not here in 1.4 or shortly after, a arge chunk of gamers will leave.
Its said when players from DUST go back to MAG or CoD due to balancing issues |
Lynn Beck
Granite Mercenary Division
99
|
Posted - 2013.08.11 14:16:00 -
[249] - Quote
BL4CKST4R wrote:Lynn Beck wrote:Ar still does more in more situations: why shotgun when an ar can kill in .3 seconds and has more range and damage per clip? Why use a laser when an ar's damage does more damage inside the laser's optimal? Why use an smg when an ar does more dps and has better cqc potential? Why use hmg when ar's do the same dps, but over a more uniform range? We need to keep the ar's 'jack of all trades' aspect, but when it outperforms niche weapons in their niche? I call bull. Actually nobody knows the Damage per clip of the Shotgun unless you can count all those pellets, also the AR is mean't to have its own niche and that is high DPS low range.
It's about 10. As the damage per shot on a heavies back is 300-350. Damage per pellet is 30-34 correct? |
Buster Friently
Rosen Association
1560
|
Posted - 2013.08.11 18:17:00 -
[250] - Quote
D legendary hero wrote:why hasn't Mint chip, or wolfman, or other DEVs posted here or on the other nerf AR threads? I see them posting on the Mass Driver nerf threads, flaylock threads... but AR nerf threads they have shown no attention.
If 1.4 doesn't bring me sme significant changes, im quiting DUST. I am pretty sure 1.4 will break or make this game as alot of people seem to share my sentiments. if, BALANCE is not here in 1.4 or shortly after, a arge chunk of gamers will leave.
Its said when players from DUST go back to MAG or CoD due to balancing issues
First rule of AR 514, the AR is allowed to be OP.
Hail AR 514. |
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D legendary hero
THE WARRIORS OF LEGEND
607
|
Posted - 2013.08.11 20:50:00 -
[251] - Quote
Lynn Beck wrote:BL4CKST4R wrote:Lynn Beck wrote:Ar still does more in more situations: why shotgun when an ar can kill in .3 seconds and has more range and damage per clip? Why use a laser when an ar's damage does more damage inside the laser's optimal? Why use an smg when an ar does more dps and has better cqc potential? Why use hmg when ar's do the same dps, but over a more uniform range? We need to keep the ar's 'jack of all trades' aspect, but when it outperforms niche weapons in their niche? I call bull. Actually nobody knows the Damage per clip of the Shotgun unless you can count all those pellets, also the AR is mean't to have its own niche and that is high DPS low range. It's about 10. As the damage per shot on a heavies back is 300-350. Damage per pellet is 30-34 correct?
its sad if that is true because at 4m range out to 50 a milita AR can do 467 dps and a shotgun does 300-350 at 4m out to 6m. 7 and farther your getting only about 150-200, then at 10m on its 75-50 damage up to 0 damage at 20m.
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Lynn Beck
Granite Mercenary Division
101
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Posted - 2013.08.11 21:08:00 -
[252] - Quote
D legendary hero wrote:Lynn Beck wrote:BL4CKST4R wrote:Lynn Beck wrote:Ar still does more in more situations: why shotgun when an ar can kill in .3 seconds and has more range and damage per clip? Why use a laser when an ar's damage does more damage inside the laser's optimal? Why use an smg when an ar does more dps and has better cqc potential? Why use hmg when ar's do the same dps, but over a more uniform range? We need to keep the ar's 'jack of all trades' aspect, but when it outperforms niche weapons in their niche? I call bull. Actually nobody knows the Damage per clip of the Shotgun unless you can count all those pellets, also the AR is mean't to have its own niche and that is high DPS low range. It's about 10. As the damage per shot on a heavies back is 300-350. Damage per pellet is 30-34 correct? its sad if that is true because at 4m range out to 50 a milita AR can do 467 dps and a shotgun does 300-350 at 4m out to 6m. 7 and farther your getting only about 150-200, then at 10m on its 75-50 damage up to 0 damage at 20m. Sounds about right. I suggest adding 150% more pellets, for 14-16pellets and damage potential of 400-460, but increase spread by 30-60% more spread so that it more shotgunny, instead of all shots landing in that arrea.
Breach shotgun at proto is really just a 2-shot headsplatter rifle |
gargantuise aaron
Sanguine Knights
30
|
Posted - 2013.08.11 21:15:00 -
[253] - Quote
Change it to plasm rifle and call it a deal I picked it up because of familarity with the name I'm sure many other newbs do to |
Ferindar
The Malevolent Monkey Militia
18
|
Posted - 2013.08.11 23:12:00 -
[254] - Quote
When heavies are using GEK Assault Rifles over HMGs for area denial/Infantry suppression, there's a problem. |
echo47
Sebiestor Field Sappers Minmatar Republic
36
|
Posted - 2013.08.12 00:45:00 -
[255] - Quote
Does anyone ever take into consideration the map that is being played and the weapons used?
The current maps promote use of the AR because of the distance and layout. As infantry I am gimping myself if I use a shot gun on Manus Peak. A sniper rifle on skim junction limits the amount of action I will see. Currently without all the racial variants of weapons in the game the AR is best weapon to be used in the majority of situations, this does not make the weapon OP. To me OP means there is no counter , clearly there are multiple counters to AR, bot h in weapon use and tactics. Too many threads on OPness and too few requesting the rest of the items be added sooner rather than later. |
Eris Ernaga
Super Nerds
411
|
Posted - 2013.08.12 00:54:00 -
[256] - Quote
Buster Friently wrote:So, every other weapon in this game gets nerfed just as soon as the AR nerf brigade gets going.
OP or Not, the AR is ruining Dust. This weapon is so overused it's just stupid. The weapon, in pubs, accounts for as many kills as 11 of the 14 weapons combined. Combined.
Does that sound like balance or diversity? no, it isn't.
CCP - Are other weapons supposed to compete with the AR? They aren't.
It's about damn time that CCP approaches balance with, you know, usage balance in mind.
You can not control peoples actions I have had some amazing fights with AR versus SR. I choose the SR because it was more original, new, and not so damn OP. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1399
|
Posted - 2013.08.12 01:25:00 -
[257] - Quote
Eris Ernaga wrote: You can not control peoples actions I have had some amazing fights with AR versus SR. I choose the SR because it was more original, new, and not so damn OP.
AR vs ScR is pretty well balanced right now, IMO. The basic SCR is perfect for winning the mid range game and spot removal I love popping a logi as they try to provide support for a squad, or taking out that uplink from range. If I'm forced into CQC I can just bring my aSCR and give any AR user a run for their money.
Nerfing the AR would make my weapon then seem overpowered. We need the other racial weapons before we nerf the crap out of the AR. |
Buster Friently
Rosen Association
1566
|
Posted - 2013.08.12 01:27:00 -
[258] - Quote
Talos Alomar wrote:Eris Ernaga wrote: You can not control peoples actions I have had some amazing fights with AR versus SR. I choose the SR because it was more original, new, and not so damn OP.
AR vs ScR is pretty well balanced right now, IMO. The basic SCR is perfect for winning the mid range game and spot removal I love popping a logi as they try to provide support for a squad, or taking out that uplink from range. If I'm forced into CQC I can just bring my aSCR and give any AR user a run for their money. Nerfing the AR would make my weapon then seem overpowered. We need the other racial weapons and new heavy weapons before we nerf the crap out of the AR.
The AR is OP now. If it's the case that with a balanced AR, the SCR is revealed to be OP, then, well, that will need balanced as well. I don't think it will come to this though, because the SCR has some downsides that the AR does not.
Nerfing the AR is necessary for balance. Hiding some other imbalance can not be an excuse. |
D legendary hero
THE WARRIORS OF LEGEND
607
|
Posted - 2013.08.12 01:28:00 -
[259] - Quote
Ferindar wrote:When heavies are using GEK Assault Rifles over HMGs for area denial/Infantry suppression, there's a problem.
I concour |
Cosgar
ParagonX
4103
|
Posted - 2013.08.12 01:30:00 -
[260] - Quote
Talos Alomar wrote:Eris Ernaga wrote: You can not control peoples actions I have had some amazing fights with AR versus SR. I choose the SR because it was more original, new, and not so damn OP.
AR vs ScR is pretty well balanced right now, IMO. The basic SCR is perfect for winning the mid range game and spot removal I love popping a logi as they try to provide support for a squad, or taking out that uplink from range. If I'm forced into CQC I can just bring my aSCR and give any AR user a run for their money. Nerfing the AR would make my weapon then seem overpowered. We need the other racial weapons and new heavy weapons before we nerf the crap out of the AR. Once all the rifles are available, there needs to be a militia version available with each racial variant included on starter fits so that new players aren't funneled into using the Gallente rifle. |
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D legendary hero
THE WARRIORS OF LEGEND
609
|
Posted - 2013.08.12 01:31:00 -
[261] - Quote
echo47 wrote:Does anyone ever take into consideration the map that is being played and the weapons used?
The current maps promote use of the AR because of the distance and layout. As infantry I am gimping myself if I use a shot gun on Manus Peak. A sniper rifle on skim junction limits the amount of action I will see. Currently without all the racial variants of weapons in the game the AR is best weapon to be used in the majority of situations, this does not make the weapon OP. To me OP means there is no counter , clearly there are multiple counters to AR, bot h in weapon use and tactics. Too many threads on OPness and too few requesting the rest of the items be added sooner rather than later.
Still. FLAYLOCKS....
I keep bringin it up because it is an outstanding case. No one considered the maps it was used on, the people who died to it, and all its counters (hill, range, mobility, weapons that countered it, nor tactics that countered it). They just QQ'd OP and it was nerfed. thats it.
So, i dn't want to hear the is BS, because the same case was true of FLAYLOCKs, but to a greater degree, because way more people used ARs than flaylocks anyway.
Explain that away |
Buster Friently
Rosen Association
1569
|
Posted - 2013.08.12 01:31:00 -
[262] - Quote
Cosgar wrote:Talos Alomar wrote:Eris Ernaga wrote: You can not control peoples actions I have had some amazing fights with AR versus SR. I choose the SR because it was more original, new, and not so damn OP.
AR vs ScR is pretty well balanced right now, IMO. The basic SCR is perfect for winning the mid range game and spot removal I love popping a logi as they try to provide support for a squad, or taking out that uplink from range. If I'm forced into CQC I can just bring my aSCR and give any AR user a run for their money. Nerfing the AR would make my weapon then seem overpowered. We need the other racial weapons and new heavy weapons before we nerf the crap out of the AR. Once all the rifles are available, there needs to be a militia version available with each racial variant included on starter fits so that new players aren't funneled into using the Gallente rifle.
True enough, but this won't make the current AR any less OP. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1399
|
Posted - 2013.08.12 01:32:00 -
[263] - Quote
Buster Friently wrote:Talos Alomar wrote:Eris Ernaga wrote: You can not control peoples actions I have had some amazing fights with AR versus SR. I choose the SR because it was more original, new, and not so damn OP.
AR vs ScR is pretty well balanced right now, IMO. The basic SCR is perfect for winning the mid range game and spot removal I love popping a logi as they try to provide support for a squad, or taking out that uplink from range. If I'm forced into CQC I can just bring my aSCR and give any AR user a run for their money. Nerfing the AR would make my weapon then seem overpowered. We need the other racial weapons and new heavy weapons before we nerf the crap out of the AR. The AR is OP now. If it's the case that with a balanced AR, the SCR is revealed to be OP, then, well, that will need balanced as well. I don't think it will come to this though, because the SCR has some downsides that the AR does not. Nerfing the AR is necessary for balance. Hiding some other imbalance can not be an excuse.
The point I am trying to make is that actual lasting balance can't be done right now. We need to have the rail rifle and the combat rifle before it's possible to change the numbers in a way that will have a meaningful and lasting impact on game balance.
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Buster Friently
Rosen Association
1569
|
Posted - 2013.08.12 01:34:00 -
[264] - Quote
D legendary hero wrote:echo47 wrote:Does anyone ever take into consideration the map that is being played and the weapons used?
The current maps promote use of the AR because of the distance and layout. As infantry I am gimping myself if I use a shot gun on Manus Peak. A sniper rifle on skim junction limits the amount of action I will see. Currently without all the racial variants of weapons in the game the AR is best weapon to be used in the majority of situations, this does not make the weapon OP. To me OP means there is no counter , clearly there are multiple counters to AR, bot h in weapon use and tactics. Too many threads on OPness and too few requesting the rest of the items be added sooner rather than later. Still. FLAYLOCKS.... I keep bringin it up because it is an outstanding case. No one considered the maps it was used on, the people who died to it, and all its counters (hill, range, mobility, weapons that countered it, nor tactics that countered it). They just QQ'd OP and it was nerfed. thats it. So, i dn't want to hear the is BS, because the same case was true of FLAYLOCKs, but to a greater degree, because way more people used ARs than flaylocks anyway. Explain that way
Yeah, here's what CCP said in the devblog that they used to justify the flaylock nerfs:
Quote:We'll be closely watching your feedback on these changes as well as monitoring the data to see how they play out live after 1.3 rolls out. As we see Flaylocks and Contact Grenades being used more and more, we had to do something about it and quickly, so players start coming back to the other grenade and sidearm options we offer in game.
Change out the word flaylock with assault rifles, and sidearm with light, and I'd say this fits perfectly.
CCP, so where's the emergency AR nerf? |
D legendary hero
THE WARRIORS OF LEGEND
609
|
Posted - 2013.08.12 01:35:00 -
[265] - Quote
no we need to nerf the AR now, and then when the new rifles come out if the AR is UP buff it.
Thats what CCP does to every other gun. the AR should be no exception. Period |
Cosgar
ParagonX
4103
|
Posted - 2013.08.12 01:37:00 -
[266] - Quote
Buster Friently wrote:Cosgar wrote: Once all the rifles are available, there needs to be a militia version available with each racial variant included on starter fits so that new players aren't funneled into using the Gallente rifle.
True enough, but this won't make the current AR any less OP. This is under the assumption that all the racial rifles are rebalanced to have their own advantages, disadvantages and ranges. Hopefully we won't just be getting 2 more rifles that are less effective than the Gallente rifle that's good at everything. |
Buster Friently
Rosen Association
1569
|
Posted - 2013.08.12 01:39:00 -
[267] - Quote
Cosgar wrote:Buster Friently wrote:Cosgar wrote: Once all the rifles are available, there needs to be a militia version available with each racial variant included on starter fits so that new players aren't funneled into using the Gallente rifle.
True enough, but this won't make the current AR any less OP. This is under the assumption that all the racial rifles are rebalanced to have their own advantages, disadvantages and ranges. Hopefully we won't just be getting 2 more rifles that are less effective than the Gallente rifle that's good at everything.
Well, if I were a betting man....
Secondly, CCP seems fine to nerf other weapons even though all the racial variants aren't in game. They also seem to be fine using the overuse of a weapon, or it's use outside of it's intended role as justifications.
All of this applies to the current AR in the current game.
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D legendary hero
THE WARRIORS OF LEGEND
611
|
Posted - 2013.08.12 01:41:00 -
[268] - Quote
Talos Alomar wrote:The point I am trying to make is that actual lasting balance can't be done right now. We need to have the rail rifle and the combat rifle before it's possible to change the numbers in a way that will have a meaningful and lasting impact on game balance.
Before nerfing the FLAYLOCKS and Armor tanking and hit detection should have been fixed.... so... all these points you are making are invalid.
Nothing justifies the AR being OP. Even if i beleived for a second what you are saying, there is still no justification. Why?
If there was a gap filled by the AR when nerfed, since no other weapon fills that gap encounters simply wuldn't happen in that niche. It does not make sense to make 1 gun do it all, because "the rest isn't here yet"
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Talos Alomar
Subdreddit Test Alliance Please Ignore
1400
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Posted - 2013.08.12 01:43:00 -
[269] - Quote
D legendary hero wrote:no we need to nerf the AR now, and then when the new rifles come out if the AR is UP buff it.
Thats what CCP does to every other gun. the AR should be no exception. Period
TBH I'd love perusing the tears and QQ's of the AR users.
If any of you remembered what the forums looked like after the tacAR nerf, you know all hell would break loose.
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D legendary hero
THE WARRIORS OF LEGEND
611
|
Posted - 2013.08.12 01:44:00 -
[270] - Quote
Buster Friently wrote:Cosgar wrote:Buster Friently wrote:Cosgar wrote: Once all the rifles are available, there needs to be a militia version available with each racial variant included on starter fits so that new players aren't funneled into using the Gallente rifle.
True enough, but this won't make the current AR any less OP. This is under the assumption that all the racial rifles are rebalanced to have their own advantages, disadvantages and ranges. Hopefully we won't just be getting 2 more rifles that are less effective than the Gallente rifle that's good at everything. Well, if I were a betting man.... Secondly, CCP seems fine to nerf other weapons even though all the racial variants aren't in game. They also seem to be fine using the overuse of a weapon, or it's use outside of it's intended role as justifications. All of this applies to the current AR in the current game.
Indeed. The HMG has no racial variant* and it was nerfed several times over. So, there is no excuss for the AR.
*the forgun is not a racial variant of the HMG. HMG is anti infantry/infantry supression, the forgun is anti vehicle. comparing the forgun to the HMG is like comparing the plasma canon and swarm launcher to the AR. same category, different weapon |
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