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D legendary hero
THE WARRIORS OF LEGEND
642
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Posted - 2013.08.16 01:06:00 -
[331] - Quote
gargantuise aaron wrote:Also I've killed some 75 m away, only because thry were afk so I was having target practice, id shoot then readjust from recoil and repeat 6 times so if you worry about ars from that distance try not afking and you'll probably be fine
its good up to 66m. 75m is to far for an AR... but then again at 75m nothing else can kill you either... except maybe a lazer if it worked. but that is too weak to mean anything. |
gargantuise aaron
Sanguine Knights
54
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Posted - 2013.08.16 01:11:00 -
[332] - Quote
Ehh either way ike 5-10 m diff And if anything needs a nerf its my favorite weapon scrambler rifle it absolutely demolishes |
D legendary hero
THE WARRIORS OF LEGEND
642
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Posted - 2013.08.16 01:52:00 -
[333] - Quote
gargantuise aaron wrote:Ehh either way ike 5-10 m diff And if anything needs a nerf its my favorite weapon scrambler rifle it absolutely demolishes
I love Scr rifles! to death!...lol
but they are balanced by range, fire rate and armor/shield damage.
being a single fire weapon the Scr is horrible in CQB. although the hip fire is still pretty good CQB, you cant spam the trigger because you will miss most shots in CQC and you'll overheat. Scr requires skill. At longer ranges, side to side movement can cause misses, and every shot counts with the overheating factor. lol
AScr is balanced too, its good only in its intended range of mid-close range. |
D legendary hero
THE WARRIORS OF LEGEND
642
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Posted - 2013.08.16 01:54:00 -
[334] - Quote
gargantuise aaron wrote:Ehh either way ike 5-10 m diff And if anything needs a nerf its my favorite weapon scrambler rifle it absolutely demolishes
by good up to 66m i mean, you can effectively engage people up to 66m. past that the Ar is pretty useless, so that guy you killed at 75m probably took you 7-10 seconds to kill him just due to the fall off alone.
past 66m the AR reaches its max range damage |
gargantuise aaron
Sanguine Knights
57
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Posted - 2013.08.16 04:01:00 -
[335] - Quote
D legendary hero wrote:gargantuise aaron wrote:The kdr tells you when you look at a group of people using a weapon compared to another group usong a diffrent weapon whether its good or bad
If I give 50 smgs and 50 people (at random) scrambler pistols what group would have the better k/d If I do the same with scrambler or ar it could go either, but probably not far from balanced it depends on the situations/circumstances under which these individuals k/d increases. for example, people said flaylocks were OP. but, the only situations in which they were effective were CQB. therefore, a mid range weapon lossing to a CQB weapon is clear not OP, its simply doing its job. If those 50 people using SMGs were outgunning ARs at mid range, that could indicate a problem. however, if it is close obviously its ok. Ars dn't only out range every other gun other than snipers, but they beat them in close range as well. at elevated hieghts and basically in any situation. can't be more OP than that
The reason I said 50 not 10 is higher numbers help give a more balanced statistic like some matches you do good some not but your average is pretty much hpw you usually do
And k/d is pretty much your go to statistic on how power something is at killing people before they kill you its almost like it shows how often someone can kill with something compared to not being able to |
gargantuise aaron
Sanguine Knights
57
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Posted - 2013.08.16 04:06:00 -
[336] - Quote
D legendary hero wrote:gargantuise aaron wrote:Ehh either way ike 5-10 m diff And if anything needs a nerf its my favorite weapon scrambler rifle it absolutely demolishes I love Scr rifles! to death!...lol but they are balanced by range, fire rate and armor/shield damage. being a single fire weapon the Scr is horrible in CQB. although the hip fire is still pretty good CQB, you cant spam the trigger because you will miss most shots in CQC and you'll overheat. Scr requires skill. At longer ranges, side to side movement can cause misses, and every shot counts with the overheating factor. lol AScr is balanced too, its good only in its intended range of mid-close range.
I only said that because their complainting about 60 m ar shots, earlier I killed a medium suit at 122 m with the scrambler rifle, I double checked it team mate stood at the exact peice of cover and the scanner said 122 m and if someone creeps up on me I just swap to smg |
Lynn Beck
Granite Mercenary Division
111
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Posted - 2013.08.16 04:15:00 -
[337] - Quote
gargantuise aaron wrote:Also I've killed some 75 m away, only because thry were afk so I was having target practice, id shoot then readjust from recoil and repeat 6 times so if you worry about ars from that distance try not afking and you'll probably be fine Recoil? On an ar? Ludicrous. I have level 3 and i can grab a gek, spam it upwards of 120m(!) and still getsa kill. Have to land headshots, but again, with no recoil, it's not that bad. Also, dont try and say the ar doesn't reach past 100, cuz i've been poked furiously by ar's at 147m |
gargantuise aaron
Sanguine Knights
57
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Posted - 2013.08.16 04:20:00 -
[338] - Quote
I use std gear |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
24
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Posted - 2013.08.16 04:30:00 -
[339] - Quote
One thing I will say in the ARs defense is while it is pinpoint accurate at long and short ranges, when you get someone moving around even a little, you're having to constantly readjust your aim cause your line of fire has no spread what so ever. A shotgunner strafing in CQC should beat an AR every time, and for the longest shots with the AR you should be forced to sacrifice movement cause who ever you are shooting at should immediately start moving around, requiring more precise shots (at least for ARs without scopes). I understand that depending on the levels/equipment of the attacker/defender an AR can slice right through armor and shields. But if it takes a full clip from my STD Breach AR to kill someone and they don't even move once to dodge my bullets, that's not OP, that's just someone not paying enough attention. On the other side of the coin, I have been ran through by Duvolles more than enough times, and yeah, that sucks lol. |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
129
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Posted - 2013.08.16 04:51:00 -
[340] - Quote
The problem I see with the AR is this
Shotgun beat AR in the 0-5 meter range (50% of the time due to hit detection, so its equal footing)
Snipers and Forges beat AR at 90+ range (100% of the time)
Mass Drivers and explosives can own ARs around corners / obstacles
ARs are undisputed within the 5-75 range mark, no other low mid, mid, or high mid range weapon can compare outside of player skill difference. Meaning the only diversity will come through explosives, or super cqc or distant range weapons. |
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THE TRAINSPOTTER
ROMANIA Renegades C0VEN
114
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Posted - 2013.08.16 04:53:00 -
[341] - Quote
i wonder why people like Kalashnikov
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gargantuise aaron
Sanguine Knights
57
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Posted - 2013.08.16 04:57:00 -
[342] - Quote
Oswald Rehnquist wrote:The problem I see with the AR is this
Shotgun beat AR in the 0-5 meter range (50% of the time due to hit detection, so its equal footing)
Snipers and Forges beat AR at 90+ range (100% of the time)
Mass Drivers and explosives can own ARs around corners / obstacles
ARs are undisputed within the 5-75 range mark, no other low mid, mid, or high mid range weapon can compare outside of player skill difference. Meaning the only diversity will come through explosives, or super cqc or distant range weapons.
* scrambler rifle 25-120 m |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
129
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Posted - 2013.08.16 05:03:00 -
[343] - Quote
gargantuise aaron wrote:Oswald Rehnquist wrote:The problem I see with the AR is this
Shotgun beat AR in the 0-5 meter range (50% of the time due to hit detection, so its equal footing)
Snipers and Forges beat AR at 90+ range (100% of the time)
Mass Drivers and explosives can own ARs around corners / obstacles
ARs are undisputed within the 5-75 range mark, no other low mid, mid, or high mid range weapon can compare outside of player skill difference. Meaning the only diversity will come through explosives, or super cqc or distant range weapons. * scrambler rifle 25-120 m
Perhaps I am misinformed but doesn't the TAC out range the ScamR and without the over heat? I also didn't realize the Scram maintained a high dps at that range.
I would like somebody else to confirm what you posted on those numbers but from what I have seen my statement of 2-75 remains true even partaining to ARS>ScramR, if scrams are able to maintain high dps at the ranges you proposed then Scram holds the 80 to 120 range niche with the TAR |
gargantuise aaron
Sanguine Knights
57
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Posted - 2013.08.16 05:09:00 -
[344] - Quote
I got 4 kills at 110+ in a total of 2 matches today with my longest kill 122 using std scrambler |
gargantuise aaron
Sanguine Knights
57
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Posted - 2013.08.16 05:12:00 -
[345] - Quote
No more than 5 unchanged shots each and no damage mods |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
130
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Posted - 2013.08.16 05:15:00 -
[346] - Quote
nice replies, and good to note, does anyone know how well that compares to the Tar? |
D legendary hero
THE WARRIORS OF LEGEND
643
|
Posted - 2013.08.16 06:33:00 -
[347] - Quote
gargantuise aaron wrote:D legendary hero wrote:gargantuise aaron wrote:Ehh either way ike 5-10 m diff And if anything needs a nerf its my favorite weapon scrambler rifle it absolutely demolishes I love Scr rifles! to death!...lol but they are balanced by range, fire rate and armor/shield damage. being a single fire weapon the Scr is horrible in CQB. although the hip fire is still pretty good CQB, you cant spam the trigger because you will miss most shots in CQC and you'll overheat. Scr requires skill. At longer ranges, side to side movement can cause misses, and every shot counts with the overheating factor. lol AScr is balanced too, its good only in its intended range of mid-close range. I only said that because their complainting about 60 m ar shots, earlier I killed a medium suit at 122 m with the scrambler rifle, I double checked it team mate stood at the exact peice of cover and the scanner said 122 m and if someone creeps up on me I just swap to smg
but scramblers are designed for that ranged combat... ARs are not. |
D legendary hero
THE WARRIORS OF LEGEND
643
|
Posted - 2013.08.16 06:40:00 -
[348] - Quote
Oswald Rehnquist wrote:The problem I see with the AR is this
Shotgun beat AR in the 0-5 meter range (50% of the time due to hit detection, so its equal footing)
Snipers and Forges beat AR at 90+ range (100% of the time)
Mass Drivers and explosives can own ARs around corners / obstacles
ARs are undisputed within the 5-75 range mark, no other low mid, mid, or high mid range weapon can compare outside of player skill difference. Meaning the only diversity will come through explosives, or super cqc or distant range weapons.
*shakes your hand* I gotta give it to you. i have been saying this for a while but never been able to put it so succinctly.
Indeed, the only capable weapons in the 5-75m range mark that contest ARs are MD and even those aren't as good as ARs. People are trying to spam them but MD just don't do enough damage to be a threat to me, especially when im using my AR. hell, my milita winmintar suit can take 3 shots from an ADV mass driver before dying, thats 3 seconds of life, i have about 400+ehp on this milita suit, my miitiaAR des 467 in one second. i always win vs MD...lol |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
623
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Posted - 2013.08.16 09:03:00 -
[349] - Quote
Just needs to have more spread.
If it did, people wouldn't continue to use it as a sniper -_- |
Buster Friently
Rosen Association
1658
|
Posted - 2013.09.05 04:45:00 -
[350] - Quote
Is the picture getting through yet CCP?
Go AR or go home. |
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Talos Alomar
Subdreddit Test Alliance Please Ignore
1464
|
Posted - 2013.09.05 04:49:00 -
[351] - Quote
I'm starting to think the Fitting costs for the AR should be increased. less free cpu/pg = less damage or the user is more of a glass cannon. |
Thurak1
Psygod9
142
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Posted - 2013.09.05 04:55:00 -
[352] - Quote
If the other weapons are buffed then what about the viability of the dropsuits and armor? As it is right now the heavy cant really tank damage which is their infantry role. So if all other weapons get buffed drop suits need to be re-worked as well. Its more sensible to first re-balance the AR. |
ritslight umarn
SVER True Blood Public Disorder.
85
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Posted - 2013.09.05 05:08:00 -
[353] - Quote
Buster Friently wrote:So, every other weapon in this game gets nerfed just as soon as the AR nerf brigade gets going.
OP or Not, the AR is ruining Dust. This weapon is so overused it's just stupid. The weapon, in pubs, accounts for as many kills as 11 of the 14 weapons combined. Combined.
Does that sound like balance or diversity? no, it isn't.
CCP - Are other weapons supposed to compete with the AR? They aren't.
It's about damn time that CCP approaches balance with, you know, usage balance in mind.
couldent agree more |
D legendary hero
THE WARRIORS OF LEGEND
816
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Posted - 2013.09.05 08:13:00 -
[354] - Quote
it was on this thread that i predicted that when aim assist gets fixed ARs and their dps will full weigh in on people. lo-and behold the aim assist AR dps now guns everything even more than before...lol |
gargantuise aaron
Sanguine Knights
137
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Posted - 2013.09.06 02:20:00 -
[355] - Quote
I will give you that aim assist on ars is slaughter |
D legendary hero
THE WARRIORS OF LEGEND
852
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Posted - 2013.09.06 03:22:00 -
[356] - Quote
now that aim assist is on this is what happens when you dont use AR
*puts on shades* Dam.
YEEAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHH!!!!! |
D legendary hero
THE WARRIORS OF LEGEND
852
|
Posted - 2013.09.06 03:30:00 -
[357] - Quote
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Talos Alomar
Subdreddit Test Alliance Please Ignore
1470
|
Posted - 2013.09.06 07:17:00 -
[358] - Quote
I usually use either the SCR or the LR and ever since 1.4 I still feel like I'm fairly competitive so it really isn't as bleak as some might make it.
My suggestion on getting better diversity out there is to make militia versions of all the weapons and to up the fitting costs on the gallente rifle. If the best weapon in the game had even slightly worse fitting reqs there would be more people trying different weapons. |
General12912
Gallente Marine Corps Dark Taboo
10
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Posted - 2013.09.06 10:10:00 -
[359] - Quote
Buster Friently wrote:Text Grant wrote:People use the AR because it is familiar. Not OP. if it was op nobody would use the scrambler rifle. Nobody uses the Scrambler rifle. ARs score 10 times as many kills as scrambler rifles. The bottom line is this - It doesn't matter the reason, the AR spam is beyond bad. It is used to kill as much as 11 of the other 13 weapons combined. Yeah, that means 11 weapons are pretty useless. People pretty much only use them because they don't want to be AR spamming noobs. The assault scrambler rifle can easily kill an assault rifle user. Or a mass driver. The problem is that people don't know how to stick in groups. They all want to infiltrate the enemy lines and be a Rambo. |
Tek Hound
Death In Xcess Corporation
56
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Posted - 2013.09.06 11:21:00 -
[360] - Quote
General12912 wrote:Buster Friently wrote:Text Grant wrote:People use the AR because it is familiar. Not OP. if it was op nobody would use the scrambler rifle. Nobody uses the Scrambler rifle. ARs score 10 times as many kills as scrambler rifles. The bottom line is this - It doesn't matter the reason, the AR spam is beyond bad. It is used to kill as much as 11 of the other 13 weapons combined. Yeah, that means 11 weapons are pretty useless. People pretty much only use them because they don't want to be AR spamming noobs. The assault scrambler rifle can easily kill an assault rifle user. Or a mass driver. The problem is that people don't know how to stick in groups. They all want to infiltrate the enemy lines and be a Rambo.
It doesn't have the range and last time I check Ars was QQ about mass D.Also ccp your excuse for flaylock and nade nerfs was overuse.What about the Ar?Ar have been easymode way too long.You nerf other weapons and give them aim assist. Ar users HTFU about other weapons! Every time another weapon kills you(not smgs cause ars use them) Board QQs everywhere then nerf. Its a crutch and only weapon that needs a nerf |
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