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Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
19
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Posted - 2013.08.15 06:43:00 -
[1] - Quote
Some RL ballpark weapon ranges (most from wiki)-
Shotguns- The practical/effective range of your home defense type shotgun, with 00 buckshot, is about 20 yards
(in my experience shotguns built to shoot decent distances would NOT be at all ideal for CQC)
SMGs- Effective range 200 m (656 ft) (MP5A2, MP5A3, MP5A4, MP5A5)
100 m (328 ft) (MP5/10)
70 m (230 ft) (MP5/40)
100 m (328 ft) (MP5K, MP5KA1, MP5KA4, MP5KA5, MP5K-PDW)
(As you can see, these are all MP5 varients)
Assault Rifles (AR-15)- Effective range 400GÇô600 m (avg 547 yd)
(I would imagine this is an extremely rough ballpark. AR15 actually stands for Armalite (<--I think) Rifle 15, Armalite being the original brand. With all the different brands, and all the different ways to trick them out, i'm sure this number could vary greatly)
Sniper Rifles- Maximum effective range 7.62+ù39mm 600 m
5.56+ù45mm 600 m [36]
7.62+ù51mm (.308 Winchester) 800 m
7.62+ù54mm R 800 m
.30-06 Springfield 800 m
7 mm Remington Magnum 900GÇô1,100 m
.300 Winchester Magnum 900GÇô1,200 m
.338 Lapua Magnum 1,200-1,500 m
.50 BMG (12.7+ù99mm NATO) 12.7+ù108mm (Russian) 1,500GÇô2,000 m
14.5+ù114mm 1,800GÇô2,300 m
LMGs- Effective range 1,200 yd (1,100 m)
(This is an M60)
HMGs- Effective range 1,800 m (2,000 yd)
Maximum range 6,800 m (7,400 yd)
(M2 Browning)
So yea, that's rough RL ranges. Don't know in game ranges, so i'll leave it to someone else to compare and contrast.
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Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
20
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Posted - 2013.08.15 16:53:00 -
[2] - Quote
I know plenty of people have said this before, but I think the best place to start balancing the AR (if it truly is unbalanced, as I said I personally won't commit to saying OP, UP, or balanced due to my lack of experience/knowledge) is to differentiate the models more, make the AR as a group the jack of all trades, not any single AR in the game jack of all trades. I know they already have some differences, but those seem to melt away with proper passives/ DMG mods. Also, if you look at the RL M1A, it seems to be a class of weapon that is not included in Dust. A heavy hitting (.308) round, on a platform that is semi/full auto, but due to the size of the platform it is way less than ideal for the CQC to short ranges. ATM their is no......not sure if Battle Rifle or Combat Rifle is the term i'm looking for, but yeah. Also, with no LMG in the game, that's yet another weapons class that seems to be filled by the AR. On a lighter note, I would like to see different animations for the ARs (and any other gun this applies to in game) so I can at a glance during combat say "oh, that guys got a GEK, or that guys got a Duvolle", just by seeing it.
EDIT: I have no experience with the SR or the Assault SR, and from hearing people talk about them these may fill the role of the LMG, I don't personally know. |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
24
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Posted - 2013.08.16 04:30:00 -
[3] - Quote
One thing I will say in the ARs defense is while it is pinpoint accurate at long and short ranges, when you get someone moving around even a little, you're having to constantly readjust your aim cause your line of fire has no spread what so ever. A shotgunner strafing in CQC should beat an AR every time, and for the longest shots with the AR you should be forced to sacrifice movement cause who ever you are shooting at should immediately start moving around, requiring more precise shots (at least for ARs without scopes). I understand that depending on the levels/equipment of the attacker/defender an AR can slice right through armor and shields. But if it takes a full clip from my STD Breach AR to kill someone and they don't even move once to dodge my bullets, that's not OP, that's just someone not paying enough attention. On the other side of the coin, I have been ran through by Duvolles more than enough times, and yeah, that sucks lol. |
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