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1. [Request] Assault Rifles & Aim Assist - in Feedback/Requests [original thread]
Beeeees wrote: After extensive research (bullshit) I came to following conclusions: Assault rifles dominate mid-long range, mid range, mid-short range, and short range exclusively. Scrambler rifles dominate mid and mid-long range if no ARs are...
- by Jimthefighter - at 2013.09.07 13:42:00
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2. should a MD user die when hes 5m away from you. - in General Discussions [original thread]
Racro 01 Arifistan wrote: is it me or are MD useres takeing no damge from being 5m away from you when you die. see a MD usr get close pound away his health his splash kills you and he does not die from being within his own splash range. this is...
- by Jimthefighter - at 2013.08.24 14:32:00
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3. Is the MD balanced when contrasted against FF being turned on? - in Rookie Training Grounds [original thread]
Blake Kingston wrote: 3 meters? Got a link for that? Because I'd thought the 'ah, their weakness is if you get in close' - but then they just kill me anyway. And does the link say it's a bug - it'd be nice if they fixed that! Arkena, I know....
- by Jimthefighter - at 2013.08.22 12:55:00
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4. Widen Speed Gaps Between Frames - in Feedback/Requests [original thread]
Pretty much. There doesn't really seem to be an apriciable difference between walk speeds for the scouts and not a large enough difference for sprint speeds. A medium suit with way more base..... everything, should not be able to sprint/walk almos...
- by Jimthefighter - at 2013.08.21 15:00:00
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5. Is the MD balanced when contrasted against FF being turned on? - in Rookie Training Grounds [original thread]
Blake Kingston wrote: Just wondering - because it'd be a really stupid to work on the balance of the MD strictly compared to a friendly fire enabled play. I could imagine a certain amount of balance coming from not wanting to splash around the ...
- by Jimthefighter - at 2013.08.21 12:14:00
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6. Reactive Armor Skill (Balancing Armor) - in General Discussions [original thread]
Interesting concept, having a module that would reduce the effectiveness of OHK. But there's problems with this as well, as some guns (Scrambler Rifle charged shot, Shotgun, Sniper headshots....) all rely on alpha damage OHK, or at the very least ...
- by Jimthefighter - at 2013.08.20 19:04:00
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7. Armor Vs Shields, the ramifications of 1.4 and 1.5 on theoretical balance. - in General Discussions [original thread]
Zero Harpuia wrote: Jimthefighter wrote: Zero Harpuia wrote: In the words of some man/woman/ungendered transhumanistic clonebeing many years ago "Armor is junk." -Some Guy It is generally assumed, both in EVE and in DUST that the most in...
- by Jimthefighter - at 2013.08.18 03:48:00
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8. Armor Vs Shields, the ramifications of 1.4 and 1.5 on theoretical balance. - in General Discussions [original thread]
Crap Post is not edit
- by Jimthefighter - at 2013.08.17 15:59:00
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9. Armor Vs Shields, the ramifications of 1.4 and 1.5 on theoretical balance. - in General Discussions [original thread]
Zero Harpuia wrote: In the words of some man/woman/ungendered transhumanistic clonebeing many years ago "Armor is junk." -Some Guy It is generally assumed, both in EVE and in DUST that the most inferior of the three main tanks is Armor Tank. I...
- by Jimthefighter - at 2013.08.17 15:58:00
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10. [Request] CCP's priorities (Pt.1) - in Feedback/Requests [original thread]
Absolute Idiom II wrote: Need better thread titles mate. Also needed. I skipped over these at first because of the title.
- by Jimthefighter - at 2013.08.16 23:27:00
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11. [Request] CCP's priorities (Pt.6) - in Feedback/Requests [original thread]
Would also like to see. But this really starts to get into hardware limitations. I don't know, but I'm not sure if the PS3 could do those larger battles reliably. I know MAG did it, but they had their own engine to try it on.
- by Jimthefighter - at 2013.08.16 15:05:00
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12. [Request] CCP's priorities (Pt.5) - in Feedback/Requests [original thread]
Would be very useful, and would like to see soon. Very SOON. It's kinda fundamental to have even just a internal economy of buying, selling, and trading equipment, separate from EVE (as they're trying to make it so Dust doesn't crash the EVE econo...
- by Jimthefighter - at 2013.08.16 15:03:00
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13. [Request] CCP's priorities (Pt.4) - in Feedback/Requests [original thread]
Would like to say something, but you put it perfectly. Draw distance for longer range weapons isn't long enough pretty much. For most other weapons it's fine, but for some others it's not.
- by Jimthefighter - at 2013.08.16 15:01:00
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14. [Request] CCP's priorities (Pt.3) - in Feedback/Requests [original thread]
Yup this is really weird and pretty much makes small turrets mostly useless in anything that moves. The turret issue is a bug I hope is fixed with 1.5 the vehicle overhaul.
- by Jimthefighter - at 2013.08.16 14:59:00
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15. [Request] CCP's priorities (Pt.1) - in Feedback/Requests [original thread]
Yup, priority 1 should be lessening/eliminating player loss/bleed. The game is hard and frustrating. It takes quite a bit of work to appreciate what it's trying to do and to not suck horribly. However, many new players never get that far as this g...
- by Jimthefighter - at 2013.08.16 14:56:00
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16. Can you please fix scouts for 1.4? - in Feedback/Requests [original thread]
Jotun Izalaru wrote: Cosgar wrote: Infantry re-balancing is coming in 1.4, just be patient guys. Yes, the re-balancing is done by equaling everybody's tun and strafe speed. That's terrible for scouts, it's already kind of stupid that peop...
- by Jimthefighter - at 2013.08.16 14:49:00
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17. [Feedback/Request] Why light suits need more slots - in Feedback/Requests [original thread]
I'd like it so that jumping took a solid number of stamina off. What it does now is use a percentage, making cardiac regs not as useful as they could be. If it took a solid number of stamina points, if you stacked cardiac regs and/or were a scout,...
- by Jimthefighter - at 2013.08.16 14:45:00
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18. [SUGGESTION] Nanohives - in Feedback/Requests [original thread]
Sana Rayya wrote: All of the ideas proposed by the OP are unnecessary. Nanohives are just fine the way they are. As shaman oga suggested, the proto hives should get a slight nanocluster buff (maybe around 10%) even at the expense of a slight re...
- by Jimthefighter - at 2013.08.16 14:32:00
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19. Strafe speed revealed. Ccp please comment - in General Discussions [original thread]
Knightshade Belladonna wrote: it's 90% of basic walk/movement.. not sprint speed reading is fun Went back and seen where the confusion was.. wolfman did say run like a pro troll and fooled some people I guess. The base movement speed is pre...
- by Jimthefighter - at 2013.08.15 14:35:00
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20. Changes the AR could accomodate - in Feedback/Requests [original thread]
Sounds fine. Pretty much the only problem with the AR is that it's actually the Blaster Rifle (BR), so expectations of range are exaggerated. The BR should do very good in CQC (but not dominate all the time, the specialist weapons that ONLY work a...
- by Jimthefighter - at 2013.08.14 00:12:00
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