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Thread Statistics | Show CCP posts - 178 post(s) |
Arkena Wyrnspire
Fatal Absolution
28
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Posted - 2015.11.06 23:49:00 -
[49711] - Quote
Spademan wrote:Arkena Wyrnspire wrote:that awkward moment when you oversleep and wake up halfway through your first lecture of the morning which is at 8 so decide not to go and just to go back to sleep and then sleep to the point where you miss your next lecture at 4:00 You...your lecture begins at 8? I don't think even Trinity does that.
Possible lecture times are between 8AM and 7PM. It's not really common, though - I only have two at 8 and none at 6-7.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
Kaze, you are best logi. Best. Logi.
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Immortal Zod
64
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Posted - 2015.11.06 23:50:00 -
[49712] - Quote
One Eyed King wrote:Immortal Zod wrote:One Eyed King wrote:Immortal Zod wrote:Makin another alt! One must die, so that another may live. Ayyyyyyyyyy Some day, you are going to go so far down the rabbit whole you can't ever get out. *Hole And who do you think i am? I am far gone bruh You can't spell whole without hole. Asswhole.
Darn..wordplay...my nemesis....
Kneel Before Zod
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First Prophet
Nos Nothi
4
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Posted - 2015.11.07 01:06:00 -
[49713] - Quote
noob cavman wrote:Immortal Zod wrote:Winter is Coming. Just... **** off will you. The North will never forget this.
Sanmatar Kelkoons now recruiting
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noob cavman
Fatal Absolution Bleeding Sun Conglomerate
4
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Posted - 2015.11.07 10:43:00 -
[49714] - Quote
First Prophet wrote:noob cavman wrote:Immortal Zod wrote:Winter is Coming. Just... **** off will you. The North will never forget this. I AM THE NORTH.
The most abusive northerner.
currently reading clockwork vampires by andy remic. A terra bad/awesome author
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Matticus Monk
Nos Nothi
3
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Posted - 2015.11.07 11:18:00 -
[49715] - Quote
*Passes a blue brew to Duncan and a pinky special to Hylian*
I got no inputs because I can't see the spreadsheet at work (the firewall blocks such stuff) and I pretty much only read the forums when I'm at work. But I like where the comments are going. I also really agree that narrowing the HP gap needs to be done to make the balancing game easier to get a handle on, and to help the newbz v.s. vets discrepancy.
(Also still playing Fallout 3 - so much to explore.... and I am the one who norths.) |
Adipem Nothi
Nos Nothi
17
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Posted - 2015.11.07 13:38:00 -
[49716] - Quote
WeapondigitX V7 wrote:Some LAVs can run over them fast enough that the mines do not detonate on time. Any merit to this? Any of you guys use Proxy Mines?
Dropsuit Usage Rates
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.11.07 14:29:00 -
[49717] - Quote
Matticus Monk wrote: I got no inputs because I can't see the spreadsheet at work (the firewall blocks such stuff) and I pretty much only read the forums when I'm at work. But I like where the comments are going. I also really agree that narrowing the HP gap needs to be done to make the balancing game easier to get a handle on, and to help the newbz v.s. vets discrepancy.
Contents so far (still adding stuff) ...
Proposed Fancy Pants Dropsuit Module Progression Hold PRO Modules constant Set STD Modules 50% weaker than PRO Set ADV Modules 20% stronger than STD Set MLT Modules equal to STD Modules w/higher PG/CPU req'ts
Other Proposed Changes Primary Weapons - Sniper Rifles - Buff zoom fidelity by 20% (exlude OFC as needed) Primary Weapons - Swarm Launcher - Damage - Set STD & ADV = PRO Primary Weapons - Swarm Launcher - Clip Size - 3 ---> 3,4,5 (STD,ADV,PRO) Primary Weapons - Breach Shotgun - Optimal Range - Buff by 2 meters Primary Weapons - Breach Shotgun - Reload Speed - Set equal to vanilla variant Primary Weapons - Assault Mass Driver - Fitting Req'ts - Set PG/CPU equal to Vanilla & Breach Secondary Weapons - Nova Knives -Movement w/Equipped - Buff from 1.0 to 1.1 Secondary Weapons - Ion Pistol - Sieze Duration- Reduce by 0.5 seconds Secondary Weapons - Breach Flaylock- Direct Damage - Buff +50 (direct damage only) Grenades - Sleek AV Grenade- Toss Range, Seek Range - Buff both by 20% Equipment - Creodron Flux Active Scanner - Scan Angle, Scan Range- Nerf from 90/200 to 60/150 Equipment - Active Scanners (all) - Scan Cooldown - Nerf by 20% Equipment - Active Scanners (all) - Scan Assist WP - Buff by 50% (or) set to 'Team' instead of 'Squad' Equipment - Active Scanners (STD) - Scan Precision - Buff from 46dB to 40dB Equipment - Active Scanners (ADV) - Scan Precision - Buff from 36dB to 32dB Equipment - Cloak - Opacity / Shimmer- Decrease if possible Equipment - Cloak - Decloak Delay - Please Leave As Is Equipment - Cloak - Equip/Unequip Delays- Please Remove Equipment - Cloak - Active Damp Bonus - Buff 0-5-10 to 5-10-15 Equipment - Cloak - Scout Fitting Bonus - Apply 100% of Bonus at Level 1 Equipment - Packed Remote Explosive - Blast Radius - Increase by 0.5 meters Equipment - Proximity Mine - Damage - Increase from 750 to 1000 Equipment - Proximity Mine - Max Active - Decrease by 1 Equipment - Proximity Mine - Carry Count - Decrease by 2 Equipment - Proximity Mine - Warning Beep - Disable Dropsuit Modules - Range Extenders - Output - Buff from +15% to +30% Turrets - Small Blaster - Accuracy/Dispersion - Set initial accuracy equal to current maximum accuracy Dropsuits - Logis- Base Scan Range - Nerf from 25m to 20m Dropsuits - Heavies - Base Scan Range - Buff from 15mto 20m Dropsuits - Commandos - Base Scan Precision - Buff from 55dB to 50dB Dropsuits - CA Logi - Class Bonus - Append bonus to include *something smart for needles Dropsuits - AM Scout- Class Bonus - Replace precision bonus with ScP headshot & reload speed bonus
Dropsuit Usage Rates
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.11.07 14:33:00 -
[49718] - Quote
Adipem Nothi wrote:Dropsuits - CA Logi - Class Bonus - Append bonus to include something smart for needles
Idea: Revived targets resist X% incoming damage per level for Y seconds following revive Idea: On revive, restore X% target shield heath for Y% more warpoints
Any other ideas, gents?
Dropsuit Usage Rates
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.11.07 15:03:00 -
[49719] - Quote
Updated!
Google Doc: Hotfix Wishlist
Version 1.3 - Added tweaks for proximity mines, dropsuit passive scan stats, and racial bonus adjustments for CA Logi and AM Scout. The original plan was to exclude dropsuit tweaks, but I'm having second thoughts; wouldn't want their omission to imply that these things are OK.
Dropsuit Usage Rates
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.11.07 15:08:00 -
[49720] - Quote
One last thing!
Assume that there was a cloak variant with a very large scan profile bonus that came with the tradeoff of very short cloak reserves. If the variant's damp bonus were sufficient to permit single damp'd MN Scouts to duck even GalLogi Focused Scans, how short would the cloak duration have to be in order for the variant to be balanced? To put the question into perspective, current STD Cloak duration is 15 seconds.
In your opinion, could a high damp bonus / short duration variant be balanced?
Note to Self: A MN Scout running one complex damp would need an active damp bonus of 40% to reach a profile of 14dB. A 40% active damp bonus would not be sufficient to permit CA/GA Scouts to duck Focused Scans without dampening.
Dropsuit Usage Rates
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Kid Chilled
Osmon Surveillance Caldari State
20
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Posted - 2015.11.07 15:20:00 -
[49721] - Quote
noob cavman wrote:First Prophet wrote:noob cavman wrote:Immortal Zod wrote:Winter is Coming. Just... **** off will you. The North will never forget this. I AM THE NORTH. The South will rise again!
Not really because that is stupid af. Damn humans and their fragile mindsets of superiority. *drinks pinky special* ahh..all that matters is the brew.
Until Lambs Become Lions
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Llast 326
An Arkhos
9
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Posted - 2015.11.07 18:03:00 -
[49722] - Quote
Adipem Nothi wrote:One last thing!
Assume that there was a cloak variant with a very large scan profile bonus that came with the tradeoff of very short cloak reserves. If the variant's damp bonus were sufficient to permit single damp'd MN Scouts to duck even GalLogi Focused Scans, how short would the cloak duration have to be in order for the variant to be balanced? To put the question into perspective, current STD Cloak duration is 15 seconds.
In your opinion, could a high damp bonus / short duration variant be balanced?
Note to Self: A MN Scout running one complex damp would need an active damp bonus of 40% to reach a profile of 14dB. A 40% active damp bonus would not be sufficient to permit CA/GA Scouts to duck Focused Scans without dampening. About time someone else brought this up I find the STD Cloak to be a long duration for a lot of purposes. Proto Active Damp could use that number and not be OP. That being said an Active Damp should probably be balanced off of Active Scan durations. I would say shorter than the Active Scan by a couple of seconds would be good. That way you are visible before and after use if you are using it reactively. If you use it pre-emptively before entering a point you still have a short window to manage, thus having to make choices on when the best time for activation is. I don't know what an average duration of an Active Scan is
MOAR Ladders
SpadeGǪ Remember your Warbarge
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XxBlazikenxX
Ancient Exiles. Bleeding Sun Conglomerate
3
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Posted - 2015.11.07 18:04:00 -
[49723] - Quote
Llast 326 wrote:Adipem Nothi wrote:One last thing!
Assume that there was a cloak variant with a very large scan profile bonus that came with the tradeoff of very short cloak reserves. If the variant's damp bonus were sufficient to permit single damp'd MN Scouts to duck even GalLogi Focused Scans, how short would the cloak duration have to be in order for the variant to be balanced? To put the question into perspective, current STD Cloak duration is 15 seconds.
In your opinion, could a high damp bonus / short duration variant be balanced?
Note to Self: A MN Scout running one complex damp would need an active damp bonus of 40% to reach a profile of 14dB. A 40% active damp bonus would not be sufficient to permit CA/GA Scouts to duck Focused Scans without dampening. About time someone else brought this up I find the STD Cloak to be a long duration for a lot of purposes. Proto Active Damp could use that number and not be OP. That being said an Active Damp should probably be balanced off of Active Scan durations. I would say shorter than the Active Scan by a couple of seconds would be good. That way you are visible before and after use if you are using it reactively. If you use it pre-emptively before entering a point you still have a short window to manage, thus having to make choices on when the best time for activation is. I don't know what an average duration of an Active Scan is I think on proto, it is 8 seconds and 12 seconds with a gal logi.
Under contract by the Amarr Empire
Amarr Commando Forever
Ancient Exiles. Member
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Llast 326
An Arkhos
9
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Posted - 2015.11.07 18:06:00 -
[49724] - Quote
If the Nova Knife movement change happens I would like to see the Nothi Knives gain to a 1.2 movement. As the highest risk Officer Weapon I think it deserves a little bit of OPness
MOAR Ladders
SpadeGǪ Remember your Warbarge
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Llast 326
An Arkhos
9
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Posted - 2015.11.07 18:10:00 -
[49725] - Quote
XxBlazikenxX wrote:Llast 326 wrote:Adipem Nothi wrote:One last thing!
Assume that there was a cloak variant with a very large scan profile bonus that came with the tradeoff of very short cloak reserves. If the variant's damp bonus were sufficient to permit single damp'd MN Scouts to duck even GalLogi Focused Scans, how short would the cloak duration have to be in order for the variant to be balanced? To put the question into perspective, current STD Cloak duration is 15 seconds.
In your opinion, could a high damp bonus / short duration variant be balanced?
Note to Self: A MN Scout running one complex damp would need an active damp bonus of 40% to reach a profile of 14dB. A 40% active damp bonus would not be sufficient to permit CA/GA Scouts to duck Focused Scans without dampening. About time someone else brought this up I find the STD Cloak to be a long duration for a lot of purposes. Proto Active Damp could use that number and not be OP. That being said an Active Damp should probably be balanced off of Active Scan durations. I would say shorter than the Active Scan by a couple of seconds would be good. That way you are visible before and after use if you are using it reactively. If you use it pre-emptively before entering a point you still have a short window to manage, thus having to make choices on when the best time for activation is. I don't know what an average duration of an Active Scan is I think on proto, it is 8 seconds and 12 seconds with a gal logi. Is that Vanilla Scanner or the Eye of Sauron?
MOAR Ladders
SpadeGǪ Remember your Warbarge
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XxBlazikenxX
Ancient Exiles. Bleeding Sun Conglomerate
3
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Posted - 2015.11.07 18:15:00 -
[49726] - Quote
Llast 326 wrote:XxBlazikenxX wrote:Llast 326 wrote:Adipem Nothi wrote:One last thing!
Assume that there was a cloak variant with a very large scan profile bonus that came with the tradeoff of very short cloak reserves. If the variant's damp bonus were sufficient to permit single damp'd MN Scouts to duck even GalLogi Focused Scans, how short would the cloak duration have to be in order for the variant to be balanced? To put the question into perspective, current STD Cloak duration is 15 seconds.
In your opinion, could a high damp bonus / short duration variant be balanced?
Note to Self: A MN Scout running one complex damp would need an active damp bonus of 40% to reach a profile of 14dB. A 40% active damp bonus would not be sufficient to permit CA/GA Scouts to duck Focused Scans without dampening. About time someone else brought this up I find the STD Cloak to be a long duration for a lot of purposes. Proto Active Damp could use that number and not be OP. That being said an Active Damp should probably be balanced off of Active Scan durations. I would say shorter than the Active Scan by a couple of seconds would be good. That way you are visible before and after use if you are using it reactively. If you use it pre-emptively before entering a point you still have a short window to manage, thus having to make choices on when the best time for activation is. I don't know what an average duration of an Active Scan is I think on proto, it is 8 seconds and 12 seconds with a gal logi. Is that Vanilla Scanner or the Eye of Sauron? Not sure to be honest.
Under contract by the Amarr Empire
Amarr Commando Forever
Ancient Exiles. Member
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Llast 326
An Arkhos
9
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Posted - 2015.11.07 18:15:00 -
[49727] - Quote
Adipem Nothi wrote:WeapondigitX V7 wrote:Some LAVs can run over them fast enough that the mines do not detonate on time. Any merit to this? Any of you guys use Proxy Mines? I used toGǪ they are useless now. Bandwidth killed the last of their viability. Problems include - Not worth the Bandwidth - Audio cue to their existence - Easily Scanned - Can't place enough to be effective
MOAR Ladders
SpadeGǪ Remember your Warbarge
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.11.07 18:16:00 -
[49728] - Quote
Llast 326 wrote:Adipem Nothi wrote:One last thing!
Assume that there was a cloak variant with a very large scan profile bonus that came with the tradeoff of very short cloak reserves. If the variant's damp bonus were sufficient to permit single damp'd MN Scouts to duck even GalLogi Focused Scans, how short would the cloak duration have to be in order for the variant to be balanced? To put the question into perspective, current STD Cloak duration is 15 seconds.
In your opinion, could a high damp bonus / short duration variant be balanced?
Note to Self: A MN Scout running one complex damp would need an active damp bonus of 40% to reach a profile of 14dB. A 40% active damp bonus would not be sufficient to permit CA/GA Scouts to duck Focused Scans without dampening. About time someone else brought this up I find the STD Cloak to be a long duration for a lot of purposes. Proto Active Damp could use that number and not be OP. That being said an Active Damp should probably be balanced off of Active Scan durations. I would say shorter than the Active Scan by a couple of seconds would be good. That way you are visible before and after use if you are using it reactively. If you use it pre-emptively before entering a point you still have a short window to manage, thus having to make choices on when the best time for activation is. I don't know what an average duration of an Active Scan is Just to clarify -- and I'll revise my original post -- I'm not proposing a new module or piece of equipment. I'm proposing an alternative cloak. One (current cloak) has a long duration and negligible damp bonus. The other has a short duration and significant damp bonus.
Dropsuit Usage Rates
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Arkena Wyrnspire
Fatal Absolution
28
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Posted - 2015.11.07 18:29:00 -
[49729] - Quote
Whilst I'm still working on numbers for an actual proposal, here are some efficacy vs fitting resource statistics which you may find interesting.
https://docs.google.com/spreadsheets/d/10vGwCgcJttu1KhzueqtxXbajZrIeoGLXfoOUP2JIhwM/edit?usp=sharing
Note the general strong downwards trend in efficiency as tier increases. One of my concerns is that if you were to increase the efficacy of the lower tier modules still further, the efficiency savings in switching to these would be such that previously 'glass cannon' proto fits would actually be significantly more tanky than previously.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
Kaze, you are best logi. Best. Logi.
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Llast 326
An Arkhos
9
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Posted - 2015.11.07 18:30:00 -
[49730] - Quote
Adipem Nothi wrote:Llast 326 wrote:Adipem Nothi wrote:One last thing!
Assume that there was a cloak variant with a very large scan profile bonus that came with the tradeoff of very short cloak reserves. If the variant's damp bonus were sufficient to permit single damp'd MN Scouts to duck even GalLogi Focused Scans, how short would the cloak duration have to be in order for the variant to be balanced? To put the question into perspective, current STD Cloak duration is 15 seconds.
In your opinion, could a high damp bonus / short duration variant be balanced?
Note to Self: A MN Scout running one complex damp would need an active damp bonus of 40% to reach a profile of 14dB. A 40% active damp bonus would not be sufficient to permit CA/GA Scouts to duck Focused Scans without dampening. About time someone else brought this up I find the STD Cloak to be a long duration for a lot of purposes. Proto Active Damp could use that number and not be OP. That being said an Active Damp should probably be balanced off of Active Scan durations. I would say shorter than the Active Scan by a couple of seconds would be good. That way you are visible before and after use if you are using it reactively. If you use it pre-emptively before entering a point you still have a short window to manage, thus having to make choices on when the best time for activation is. I don't know what an average duration of an Active Scan is By "Active Damp", I was referring to cloak's effect on scan profile when activated. Just to clarify -- and I'll revise my original post -- I'm not attempting to describe a new module or piece of equipment. I'm describing another type of cloak. One (current cloak: Cloak Type A) has a long duration and negligible profile bonus. The other (Cloak Type B) has a short duration and substantial profile bonus. Yup. essentially the same thing I have been harping about foreverGǪ Except it circumvents the issue of not knowing if visibility can be dialled back All I ever wanted was a variant of the regular cloak that was focused on Damp rather than physical visibility. This idea accomplishes that in a great way.
MOAR Ladders
SpadeGǪ Remember your Warbarge
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.11.07 18:33:00 -
[49731] - Quote
Arkena Wyrnspire wrote:Whilst I'm still working on numbers for an actual proposal, here are some efficacy vs fitting resource statistics which you may find interesting. https://docs.google.com/spreadsheets/d/10vGwCgcJttu1KhzueqtxXbajZrIeoGLXfoOUP2JIhwM/edit?usp=sharingNote the general strong downwards trend in efficiency as tier increases. One of my concerns is that if you were to increase the efficacy of the lower tier modules still further, the efficiency savings in switching to these would be such that previously 'glass cannon' proto fits would actually be significantly more tanky than previously. If such a shift happened on a large scale, would we not observe a decrease in average hitpoint disparity between low-end and high-end suits?
Sure, it might free up resources for other things (such as more proto guns) but we've already demonstrated that proto guns offer far less advantage between tiers than present proto modules.
Dropsuit Usage Rates
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.11.07 18:39:00 -
[49732] - Quote
Llast 326 wrote:Adipem Nothi wrote:Llast 326 wrote:Adipem Nothi wrote:One last thing!
Assume that there was a cloak variant with a very large scan profile bonus that came with the tradeoff of very short cloak reserves. If the variant's damp bonus were sufficient to permit single damp'd MN Scouts to duck even GalLogi Focused Scans, how short would the cloak duration have to be in order for the variant to be balanced? To put the question into perspective, current STD Cloak duration is 15 seconds.
In your opinion, could a high damp bonus / short duration variant be balanced?
Note to Self: A MN Scout running one complex damp would need an active damp bonus of 40% to reach a profile of 14dB. A 40% active damp bonus would not be sufficient to permit CA/GA Scouts to duck Focused Scans without dampening. About time someone else brought this up I find the STD Cloak to be a long duration for a lot of purposes. Proto Active Damp could use that number and not be OP. That being said an Active Damp should probably be balanced off of Active Scan durations. I would say shorter than the Active Scan by a couple of seconds would be good. That way you are visible before and after use if you are using it reactively. If you use it pre-emptively before entering a point you still have a short window to manage, thus having to make choices on when the best time for activation is. I don't know what an average duration of an Active Scan is By "Active Damp", I was referring to cloak's effect on scan profile when activated. Just to clarify -- and I'll revise my original post -- I'm not attempting to describe a new module or piece of equipment. I'm describing another type of cloak. One (current cloak: Cloak Type A) has a long duration and negligible profile bonus. The other (Cloak Type B) has a short duration and substantial profile bonus. Yup. essentially the same thing I have been harping about foreverGǪ Except it circumvents the issue of not knowing if visibility can be dialled back All I ever wanted was a variant of the regular cloak that was focused on Damp rather than physical visibility. This idea accomplishes that in a great way. I think I'm following, and I see no reason not to also introduce a Type C Cloak if we're entertaining the prospect of a Type B Cloak:
Type A - large duration, small profile bonus Type B - small duration, large profile bonus Type C - large duration, large profile bonus, no cloak field effect
^ Is that what you have in mind, Llast?
Food for Thought: Under present mechanics, once you're active scanned you remain active scanned until scan duration has lapsed, even if you modify your profile below the scanned threshold. There is no mechanism in place for a reactive countermeasure to getting scanned.
Dropsuit Usage Rates
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Llast 326
An Arkhos
9
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Posted - 2015.11.07 18:45:00 -
[49733] - Quote
Adipem Nothi wrote:Llast 326 wrote:Adipem Nothi wrote:Llast 326 wrote:Adipem Nothi wrote:One last thing!
Assume that there was a cloak variant with a very large scan profile bonus that came with the tradeoff of very short cloak reserves. If the variant's damp bonus were sufficient to permit single damp'd MN Scouts to duck even GalLogi Focused Scans, how short would the cloak duration have to be in order for the variant to be balanced? To put the question into perspective, current STD Cloak duration is 15 seconds.
In your opinion, could a high damp bonus / short duration variant be balanced?
Note to Self: A MN Scout running one complex damp would need an active damp bonus of 40% to reach a profile of 14dB. A 40% active damp bonus would not be sufficient to permit CA/GA Scouts to duck Focused Scans without dampening. About time someone else brought this up I find the STD Cloak to be a long duration for a lot of purposes. Proto Active Damp could use that number and not be OP. That being said an Active Damp should probably be balanced off of Active Scan durations. I would say shorter than the Active Scan by a couple of seconds would be good. That way you are visible before and after use if you are using it reactively. If you use it pre-emptively before entering a point you still have a short window to manage, thus having to make choices on when the best time for activation is. I don't know what an average duration of an Active Scan is By "Active Damp", I was referring to cloak's effect on scan profile when activated. Just to clarify -- and I'll revise my original post -- I'm not attempting to describe a new module or piece of equipment. I'm describing another type of cloak. One (current cloak: Cloak Type A) has a long duration and negligible profile bonus. The other (Cloak Type B) has a short duration and substantial profile bonus. Yup. essentially the same thing I have been harping about foreverGǪ Except it circumvents the issue of not knowing if visibility can be dialled back All I ever wanted was a variant of the regular cloak that was focused on Damp rather than physical visibility. This idea accomplishes that in a great way. I think I'm following, and I see no reason not to also introduce a Type C Cloak if we're entertaining the prospect of a Type B Cloak: Type A - large duration, small profile bonus Type B - small duration, large profile bonus Type C - large duration, large profile bonus, no cloak field effect ^ Is that what you have in mind, Llast?
Food for Thought: Under present mechanics, once you're active scanned you remain active scanned until scan duration has lapsed, even if you modify your profile below the scanned threshold. There is no mechanism in place for a reactive countermeasure to getting scanned. That would be beautiful. More options and strategy to be had. The limit of one Clack makes it so you need to make a decision on each fit as well.
Edit: Damn shame about the once scanned you have to ride it out. It would add a lot of interplay if that was not the case
MOAR Ladders
SpadeGǪ Remember your Warbarge
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Kid Chilled
Osmon Surveillance Caldari State
21
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Posted - 2015.11.07 18:54:00 -
[49734] - Quote
Llast 326 wrote:XxBlazikenxX wrote:Llast 326 wrote:Adipem Nothi wrote:One last thing!
Assume that there was a cloak variant with a very large scan profile bonus that came with the tradeoff of very short cloak reserves. If the variant's damp bonus were sufficient to permit single damp'd MN Scouts to duck even GalLogi Focused Scans, how short would the cloak duration have to be in order for the variant to be balanced? To put the question into perspective, current STD Cloak duration is 15 seconds.
In your opinion, could a high damp bonus / short duration variant be balanced?
Note to Self: A MN Scout running one complex damp would need an active damp bonus of 40% to reach a profile of 14dB. A 40% active damp bonus would not be sufficient to permit CA/GA Scouts to duck Focused Scans without dampening. About time someone else brought this up I find the STD Cloak to be a long duration for a lot of purposes. Proto Active Damp could use that number and not be OP. That being said an Active Damp should probably be balanced off of Active Scan durations. I would say shorter than the Active Scan by a couple of seconds would be good. That way you are visible before and after use if you are using it reactively. If you use it pre-emptively before entering a point you still have a short window to manage, thus having to make choices on when the best time for activation is. I don't know what an average duration of an Active Scan is I think on proto, it is 8 seconds and 12 seconds with a gal logi. Is that Vanilla Scanner or the Eye of Sauron?
Vanilla. Eye of Sauron is more, I don't know how much so, but I know it is more.
Until Lambs Become Lions
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Arkena Wyrnspire
Fatal Absolution
28
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Posted - 2015.11.07 19:27:00 -
[49735] - Quote
Adipem Nothi wrote:Arkena Wyrnspire wrote:Whilst I'm still working on numbers for an actual proposal, here are some efficacy vs fitting resource statistics which you may find interesting. https://docs.google.com/spreadsheets/d/10vGwCgcJttu1KhzueqtxXbajZrIeoGLXfoOUP2JIhwM/edit?usp=sharingNote the general strong downwards trend in efficiency as tier increases. One of my concerns is that if you were to increase the efficacy of the lower tier modules still further, the efficiency savings in switching to these would be such that previously 'glass cannon' proto fits would actually be significantly more tanky than previously. If such a shift happened on a large scale, would we not observe a decrease in average hitpoint disparity between low-end and high-end suits? Sure, it might free up resources for other things (such as more proto guns) but we've already demonstrated that proto guns offer far less advantage between tiers than present proto modules.
It's not -just- proto guns, though. It's proto weaponry acting in conjunction with multiple top-level damage mods, utility mods, and equipment. For example, you know well how power hungry kincats are. Power savings such as this without losing much tank are potentially of incredible value to protostompers, and I would argue that although there may be a slight reduction in average HP disparities the potential power increase at higher tiers is significant enough to offset that.
I'm running numbers to check that hypothesis, of course. It may well indeed be worth making this change overall - but this is not a simple buff to lower tier dropsuits.
My spreadsheet has ballooned into a rather ambitious project to standardise PG/CPU values against power across the entirety of DUST, though, so results may take a day or two.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
Kaze, you are best logi. Best. Logi.
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Arkena Wyrnspire
Fatal Absolution
28
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Posted - 2015.11.07 19:29:00 -
[49736] - Quote
Adipem Nothi wrote: I think I'm following, and I see no reason not to also introduce a Type C Cloak if we're entertaining the prospect of a Type B Cloak:
Type A - large duration, small profile bonus Type B - small duration, large profile bonus Type C - large duration, large profile bonus, no cloak field effect
^ Is that what you have in mind, Llast?
Would the Type C cloak not be simply superior to both types A and B in all situations if these statements held true?
Arkena Wyrnspire aka "British Khorne" - Cross Atu
Kaze, you are best logi. Best. Logi.
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Llast 326
An Arkhos
9
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Posted - 2015.11.07 20:04:00 -
[49737] - Quote
Arkena Wyrnspire wrote:Adipem Nothi wrote: I think I'm following, and I see no reason not to also introduce a Type C Cloak if we're entertaining the prospect of a Type B Cloak:
Type A - large duration, small profile bonus Type B - small duration, large profile bonus Type C - large duration, large profile bonus, no cloak field effect
^ Is that what you have in mind, Llast?
Would the Type C cloak not be simply superior to both types A and B in all situations if these statements held true? Good pointGǪ Being visible comparatively would be a loss though. If that was not an even trade off it could be done as Type C Medium duration, large profile bonus, no cloak field effect.
MOAR Ladders
SpadeGǪ Remember your Warbarge
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Kid Chilled
Osmon Surveillance Caldari State
25
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Posted - 2015.11.07 20:11:00 -
[49738] - Quote
Arkena Wyrnspire wrote:Adipem Nothi wrote: I think I'm following, and I see no reason not to also introduce a Type C Cloak if we're entertaining the prospect of a Type B Cloak:
Type A - large duration, small profile bonus Type B - small duration, large profile bonus Type C - large duration, large profile bonus, no cloak field effect
^ Is that what you have in mind, Llast?
Would the Type C cloak not be simply superior to both types A and B in all situations if these statements held true?
I believe so. And to truly be superior, It should have 50% dampening bonus instead of the proposed 40%.
Truly make the Girl Scout transcendent. It shall exist outside of the meta. Free from the clutches of it's tyranny.
This is a joke, it would be OP af, i propose possibly a 35% damp bonus, because people could see 40% being OP and cry like babies for nerfs.
Until Lambs Become Lions
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.11.07 20:13:00 -
[49739] - Quote
Kid Chilled wrote:Llast 326 wrote:XxBlazikenxX wrote:Llast 326 wrote:Adipem Nothi wrote:One last thing!
Assume that there was a cloak variant with a very large scan profile bonus that came with the tradeoff of very short cloak reserves. If the variant's damp bonus were sufficient to permit single damp'd MN Scouts to duck even GalLogi Focused Scans, how short would the cloak duration have to be in order for the variant to be balanced? To put the question into perspective, current STD Cloak duration is 15 seconds.
In your opinion, could a high damp bonus / short duration variant be balanced?
Note to Self: A MN Scout running one complex damp would need an active damp bonus of 40% to reach a profile of 14dB. A 40% active damp bonus would not be sufficient to permit CA/GA Scouts to duck Focused Scans without dampening. About time someone else brought this up I find the STD Cloak to be a long duration for a lot of purposes. Proto Active Damp could use that number and not be OP. That being said an Active Damp should probably be balanced off of Active Scan durations. I would say shorter than the Active Scan by a couple of seconds would be good. That way you are visible before and after use if you are using it reactively. If you use it pre-emptively before entering a point you still have a short window to manage, thus having to make choices on when the best time for activation is. I don't know what an average duration of an Active Scan is I think on proto, it is 8 seconds and 12 seconds with a gal logi. Is that Vanilla Scanner or the Eye of Sauron? Vanilla. Eye of Sauron is more, I don't know how much so, but I know it is more.
I just posted all that the stats for you. There's also protofits. Willful ignorance, begone!
Dropsuit Usage Rates
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Kid Chilled
Osmon Surveillance Caldari State
25
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Posted - 2015.11.07 20:14:00 -
[49740] - Quote
Seriously Blaze, you have a problem.
This post is liked by Blaze.
Until Lambs Become Lions
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