Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 800 900 1000 1100 1200 1300 1400 1500 1600 1700 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Dreis ShadowWeaver
0uter.Heaven
5
|
Posted - 2015.07.02 23:10:00 -
[39271] - Quote
Adipem Nothi wrote:Dreis ShadowWeaver wrote:Current weekly W/L: 0.07.
Seriously? Mode? Solo? Theoretically, if you lose enough your Mu will decline; you should eventually be served a match (or matches) against non-stompers. If you leave match, Mu adjustment does not occur. I've been playing Skirm, Dom, Acq and MFW with all different squad sizes ranging from 1 - 6.
I really don't get it; I'm getting trounced every time. I also think that it would take many hundreds of losses for my Mu to decrease significantly.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
|
Dreis ShadowWeaver
0uter.Heaven
5
|
Posted - 2015.07.02 23:12:00 -
[39272] - Quote
korrah silain wrote:Fristname Family name wrote:Anyone wanting to watch anime heres a great one to start off with 'Boku no Pico' cant be bothered to link it jsut copy paste into google and watch it. I am familiar with that anime. You are evil. Good try though. Anime I liked: gantz, berserk...ghost in the shell... ^^ I liked Gantz; it was one of the first anime I watched. I haven't gotten around to watching those other ones though.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
|
Dreis ShadowWeaver
0uter.Heaven
5
|
Posted - 2015.07.02 23:15:00 -
[39273] - Quote
Regnier Feros wrote:noob cavman wrote:Fristname Family name wrote:Anyone wanting to watch anime heres a great one to start off with 'Boku no Pico' cant be bothered to link it jsut copy paste into google and watch it. I advise not to start with boku. Maybe hellsing or log horizon but boku is a lil extreme for noobies of the animes High school of the dead + Freezing I loved Highschool of the Dead, but I really disliked Freezing.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
|
Dreis ShadowWeaver
0uter.Heaven
5
|
Posted - 2015.07.02 23:15:00 -
[39274] - Quote
TPLAK
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
|
Arkena Wyrnspire
Fatal Absolution Negative-Feedback
24
|
Posted - 2015.07.02 23:40:00 -
[39275] - Quote
RE: The FW team deploy thread.
IAmDuncanIdaho II wrote: Oh man I've been keeping up with that thread, read pretty much every post. CCP really need to just step in and say what they're doing and why. It's not a good conversation. Several people have gone way down in my estimation reading all that, and as a solo player who has been seriously considering getting involved with FW, be it solo or somehow joining up with FW squads, the attitudes on display in there makes me sick.
Okay, firstly, I haven't read the whole thread. I stopped in the middle and leapfrogged through it because it was probably almost as bad as my stream of ranting in squad the other day. It's just degraded to the point of 'blurf it must be my way' from what I've seen. I'm particularly disappointed with those who are ranting about how terrible CCP are because of this one change. I mean, they're pretty terrible, but it's not because of this one change.
Anyhow... Some things.
Quote: Also whilst I don't know the ins and outs of what happened in PC and how Kane was involved, I do not trust him one jot and the amazing energy involved from him and a couple others in pushing for team deploy is incredible and highly suspicious. We're getting an increase in squad size: that is progress.
Woah woah woah... Stop right there. Freeze.
Is this Kane paranoia?
I like tinfoil hat conspiracies as much as the next basement dwelling neckbeard with a superiority complex, but this is stretching it a little. What does Kane have to gain here? Glorious dominion over all FW ever? Sure, you may disagree with him but I'm tolerably certain there's no reason to be 'highly suspicious'. Yeesh. What is this, 2014?
Full disclosure: I support team deploy. Now, onwards.
Quote: Suggesting the whole community has wanted that for ages is a ridiculous statement and completely out-of-whack with the overall sentiment expressed in that thread. It feels like some loud voices are pushing their agenda with propaganda, and the last few voices standing up to it are preventing a juggernaut achieving critical mass.
Uh. You mean it's a forum thread?
Honestly, though, despite it being debated terribly by terrible people, I think it's a legitimate issue that is well worth civil debate. Suggesting that there is strong community support for the idea is potentially true - particularly if it's actually well implemented. This is very important as I will go on to explain.
I genuinely believe that a correct implementation would have very strong support, though. Team deploy has been a hugely requested feature - the forums are littered with campaigns like this. IIRC someone posted in that thread a long list of threads dating back years asking for team deploy.
I recognise that as a solo player you may not particularly like this. But an environment in which teams can casually play would be immensely valuable. No, PC is not a viable gamemode for casual teams - it still won't be after the rework.
The thing is, teamwork is a crucial factor in match flow. If a full 6 man squad is actually working together cohesively as a unit, supporting each other and deploying forces effectively, solo players cannot realistically compete. It doesn't matter how l33t you are, if you're alone against a good squad, you're not going to win much.
So let's talk about 4, 6, 8, and 16 man teams.
A 4 man team is not insurmountable. If you have 4 good solo players against 4 squadded players, there's a realistic chance for the solo players to win. The squadded players have a major advantage, but it's not completely overwhelming.
With 6 man squads, this advantage is increased. This leads to stomps and this is why I believe that reducing squad sizes in pubs is a good change.
With 8 man squads, the advantage of teamwork is massive. 8 co-ordinated players will win a match against 8 unco-ordinated players. They might even be able to manage it with a numerical disadvantage. If you have 8 man squads in FW, then, you end up with groups potentially having a colossal advantage. There are solo players and maybe smaller groups on that team, but an 8 man squad is a huge thing.
If you have a 16 man group against 16 randoms, the 16 randoms may as well immediately surrender.
Therefore, any system in which you can have a full team against randoms is a failed system. This is why it is incredibly important to implement a team deploy system properly.
But isn't a similar thing true of 8 man squads? A full 8 man squad is such a massive advantage that it nearly assures victory if the enemy is composed of solo players. This queueing system allows for that exact scenario - full half team groups against randoms. This is unbalanced.
Some people say that FW is a hardcore mode and so there shouldn't be any matchmaking whatsoever in it. I don't agree with that, and this is why - if this scenario is possible (and indeed, exceedingly probable) then FW will very quickly devolve into an overwhelming stompfest without good fights for a large number of matches, people will leave, and FW will die (again).
To some extent, this has happened already. Q-syncing groups have been put up against randoms and as a result those randoms have gotten stomped and rapidly sickened of the gamemode, so they stopped playing it. As FW Q-sync groups are both a massive pain to organise logistically and often draw from the pool of those who would otherwise be randoms, this leads to the gamemode as a whole stagnating.
These are the problems associated with large squad groups and a lack of safeguards.
Having said that, let's talk about why it could be a good thing.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
Gallente Guide
|
Arkena Wyrnspire
Fatal Absolution Negative-Feedback
24
|
Posted - 2015.07.02 23:41:00 -
[39276] - Quote
If you have a scenario where you have a full 8 man squad vs a full 8 man squad, you end up with a good fight. Indeed, outside of PC these would almost certainly be some of the most furious fights to be had in DUST.
But there's a problem with having 8 man squads. What about the other people on the team? When you have two co-ordinated 8 man groups, the solo players are not effective units. They end up caught between the two competing squads. Again, you may be a very l33t player, but against a full squad using teamwork you can't compete. In effect, the non-squadded players end up as fodder for the squadded players and are comparatively less valuable players.
This is why I support full 16v16 team deploys. Not only is it likely to be an even more engaging match than an 8v8 with fodder, there are no players who sort of get caught in the middle.
There is no environment in the game that allows for casual teamplay. PC is an incredible hassle to play and is limited, and both of these things will remain true even after the revamp. 24 hour queue times and exact scheduling along with absolute requirements for team fielding and costs associated with failed attempts do not make for a casual environment.
I know some people here support instant raiding as a PC mechanic, but I'm strongly against that. I'll probably end up going into detail on that at a later date but not right now because I have a feeling this is going to be long enough anyway and it's midnight atm.
In FW, you don't need to meet exact timers, worry about costs, etc etc. It's a much more casual gamemode.
Allowing FW to be a casual environment for team play fills both a gameplay and social niche in the game - but it would only be a fun environment if certain potential problems are taken into account and safeguards put in place.
I don't think it needs to be debated that having a 16 man team vs randoms is completely unacceptable. If a full team queues for FW, they need to be put up against other full teams.
This is equally true of 8 man squads. Whether or not 16v16 deploy happens, there needs to be a measure to ensure that full squads aren't just put up against randoms and permitted to run roughshod over them.
There are other issues associated with large groups like 16 man shared passive scans and full teams with a single person calling OBs, but I'm not going to go massively into detail on those.
Anyhow my wits are wandering because it's late and I'm pretty sure I've missed a few glaringly obvious things that I'll come back to in the morning and I've trailed off a bit but here's what I want to see:
- Full 16 man team deploys, allowing FW to become a casual teamplay mode
- Safeguards to prevent large groups of players from being put up against disorganised mobs
- Prevention of 16 man shared passive scans because **** off no
- Removal of warbarge strikes from FW so there isn't one guy constantly being fed OBs by 15 people and so people actually bother doing them
something something not enough players something something that I'll talk about in the morning
going to sleep now bye
Arkena Wyrnspire aka "British Khorne" - Cross Atu
Gallente Guide
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
6
|
Posted - 2015.07.03 00:22:00 -
[39277] - Quote
Adipem Nothi wrote:Completed Timeline
Biomassed Episode 60: 2 hrs 1 min0:08:00 to 0:25:30 - About Sir Man Boy. 0:26:00 to 0:45:30 - About Bamm Havoc (didn't realize he was actually running for CPM) 0:46:00 to 1:04:00 - Squad Changes 1:04:00 to 1:09:00 - Rambling 1:09:00 to 1:20:00 - State of Matchmaking 1:21:00 to 1:28:00 - Officer Weapons 1:28:00 to 1:34:00 - Tiericide 1:34:00 to 1:44:00 - NPE 1:44:00 to 1:51:00 - Virtual Reality 1:51:00 to 2:01:00 - No HUD Glitch, Shout Outs
Whoa this is pretty cool! Do you do this for all of the episodes? I kinda want to have Xel include this in the podcast description from now on.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
|
Adipem Nothi
Nos Nothi
11
|
Posted - 2015.07.03 00:41:00 -
[39278] - Quote
This proposal struck me as reasonable: https://forums.dust514.com/default.aspx?g=posts&m=2841928#post2841928
This system would sanction spin-scanning, but by-and-large I think it'd be an improvement over the present system. Would love to hear your thoughts, gents.
Shoot scout with yes. - Ripley Riley (for CPM2)
|
VAHZZ
Corrosive Synergy No Context
3
|
Posted - 2015.07.03 00:46:00 -
[39279] - Quote
I just had the most hilarious PC match against PRO, it is like they didn't even try....or tried too hard and failed. |
Dreis ShadowWeaver
0uter.Heaven
5
|
Posted - 2015.07.03 00:52:00 -
[39280] - Quote
VAHZZ wrote:I just had the most hilarious PC match against PRO, it is like they didn't even try....or tried too hard and failed. ^^ What were you running?
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
|
|
Adipem Nothi
Nos Nothi
11
|
Posted - 2015.07.03 00:56:00 -
[39281] - Quote
Pokey Dravon wrote:Adipem Nothi wrote:Completed Timeline
Biomassed Episode 60: 2 hrs 1 min0:08:00 to 0:25:30 - About Sir Man Boy. 0:26:00 to 0:45:30 - About Bamm Havoc (didn't realize he was actually running for CPM) 0:46:00 to 1:04:00 - Squad Changes 1:04:00 to 1:09:00 - Rambling 1:09:00 to 1:20:00 - State of Matchmaking 1:21:00 to 1:28:00 - Officer Weapons 1:28:00 to 1:34:00 - Tiericide 1:34:00 to 1:44:00 - NPE 1:44:00 to 1:51:00 - Virtual Reality 1:51:00 to 2:01:00 - No HUD Glitch, Shout Outs Whoa this is pretty cool! Do you do this for all of the episodes? I kinda want to have Xel include this in the podcast description from now on. Timelines and a Participant Roster for each biomassed episode would be pretty awesome. This is the first episode I've indexed to date.
Shoot scout with yes. - Ripley Riley (for CPM2)
|
VAHZZ
Corrosive Synergy No Context
3
|
Posted - 2015.07.03 00:57:00 -
[39282] - Quote
Dreis ShadowWeaver wrote:VAHZZ wrote:I just had the most hilarious PC match against PRO, it is like they didn't even try....or tried too hard and failed. ^^ What were you running?
Bricked Sentinel ak.0
Freedom AHMG Splashborne Flaylock
Enhanced heavy dmg
I was so damn tempted to go acout, because all they did was minja and logi, they were horrible minjas..it pained my eyes lol |
Adipem Nothi
Nos Nothi
11
|
Posted - 2015.07.03 01:06:00 -
[39283] - Quote
VAHZZ wrote:...it pained my eyes lol lol
Shoot scout with yes. - Ripley Riley (for CPM2)
|
PARKOUR PRACTIONER
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
3
|
Posted - 2015.07.03 01:20:00 -
[39284] - Quote
Adipem Nothi wrote:VAHZZ wrote:...it pained my eyes lol lol
I get my brain in a quandry when i see bad minjas.
-Im ok so i could probably help them -Im not social so i wouldn't try -I should feel guilt over having not tried -I shouldn't feel guilt at all & let them be -Should laugh at how bad they are -It would be cruel -Determine to not become that bad & recommend scouts that can help
Matari IRL xD
Matari=Gets SCR BPO. It really doesn't matter what race you are :shrugs:
Doesn't comprehend stupid
|
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
|
Posted - 2015.07.03 01:23:00 -
[39285] - Quote
I'm a big fan of this. Saw it posted in another thread today somewhere. I think it would be much more balanced.
Overlord of Broman
|
VAHZZ
Corrosive Synergy No Context
3
|
Posted - 2015.07.03 01:23:00 -
[39286] - Quote
PARKOUR PRACTIONER wrote:Adipem Nothi wrote:VAHZZ wrote:...it pained my eyes lol lol I get my brain in a quandry when i see bad minjas. -Im ok so i could probably help them -Im not social so i wouldn't try -I should feel guilt over having not tried -I shouldn't feel guilt at all & let them be -Should laugh at how bad they are -It would be cruel -Determine to not become that bad & recommend scouts that can help
Forced ahould have a video up soon so you can see how easy it was. |
One Eyed King
Nos Nothi
10
|
Posted - 2015.07.03 01:35:00 -
[39287] - Quote
Arkena Wyrnspire wrote:
- Full 16 man team deploys, allowing FW to become a casual teamplay mode
- Safeguards to prevent large groups of players from being put up against disorganised mobs
- Prevention of 16 man shared passive scans because **** off no
- Removal of warbarge strikes from FW so there isn't one guy constantly being fed OBs by 15 people and so people actually bother doing them
Personally, I do not having any particular objection to the concept of team deploy in FW, assuming it can be done correctly as you say.
However, this is not a minor caveat.
Just of the ones you listed, Shared Passives are a huge obstacle. They are a significant reason that EWAR is as it currently is, with the circles and whatnot. I can't remember specifics, but I seem to recall reasoning along the lines of their removal being such a big hassle that they either didn't have the resources, or were too much of a sink of their resources for CCP to get rid of them.
I thought OBs were already removed from FW as far as calling them Dust side, or did they put that back in after OBs being an EVE side operation in FW?
I also think it needs safeguards in place so that team deploy would not be exploitable in terms of farming. While I do not see farming as an inevitable result of team deploy FW, I do think the concern real enough that it should be addressed and prevented before it can happen.
Lastly, it needs to be open to a fairly broad swath of the community, and not just be an extension of PCs Old Boy Club. I used to LOVE play FW before the LP store and all that jazz came into play. It was the best game mode bar none IMO. Competitive, but not so much so that a solo player like me, or small squads, couldn't jump in and be productive, and get a good game out of it.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
6
|
Posted - 2015.07.03 01:48:00 -
[39288] - Quote
Adipem Nothi wrote:Pokey Dravon wrote:Adipem Nothi wrote:Completed Timeline
Biomassed Episode 60: 2 hrs 1 min0:08:00 to 0:25:30 - About Sir Man Boy. 0:26:00 to 0:45:30 - About Bamm Havoc (didn't realize he was actually running for CPM) 0:46:00 to 1:04:00 - Squad Changes 1:04:00 to 1:09:00 - Rambling 1:09:00 to 1:20:00 - State of Matchmaking 1:21:00 to 1:28:00 - Officer Weapons 1:28:00 to 1:34:00 - Tiericide 1:34:00 to 1:44:00 - NPE 1:44:00 to 1:51:00 - Virtual Reality 1:51:00 to 2:01:00 - No HUD Glitch, Shout Outs Whoa this is pretty cool! Do you do this for all of the episodes? I kinda want to have Xel include this in the podcast description from now on. Timelines and a Participant Roster for each biomassed episode would be pretty awesome. This is the first episode I've indexed to date.
I'll deff. talk to the guys about it. It's a good idea and I feel silly for not thinking of it before.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
|
Soraya Xel
Abandoned Privilege Top Men.
6
|
Posted - 2015.07.03 02:24:00 -
[39289] - Quote
Adipem Nothi wrote:Pokey Dravon wrote:Adipem Nothi wrote:Completed Timeline
Biomassed Episode 60: 2 hrs 1 min0:08:00 to 0:25:30 - About Sir Man Boy. 0:26:00 to 0:45:30 - About Bamm Havoc (didn't realize he was actually running for CPM) 0:46:00 to 1:04:00 - Squad Changes 1:04:00 to 1:09:00 - Rambling 1:09:00 to 1:20:00 - State of Matchmaking 1:21:00 to 1:28:00 - Officer Weapons 1:28:00 to 1:34:00 - Tiericide 1:34:00 to 1:44:00 - NPE 1:44:00 to 1:51:00 - Virtual Reality 1:51:00 to 2:01:00 - No HUD Glitch, Shout Outs Whoa this is pretty cool! Do you do this for all of the episodes? I kinda want to have Xel include this in the podcast description from now on. Timelines and a Participant Roster for each biomassed episode would be pretty awesome. This is the first episode I've indexed to date.
I offered an extended prize (3 mil ISK per week) to people who can do this and submit it to [email protected] by Wednesday night. The other 2 mil ISK goes to whoever writes the short summary. One person did submit notes like this for episode 59, but they were too late to win the prize, and I would've had to do a lot of editing to get them on the site. So I passed.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Adipem Nothi
Nos Nothi
11
|
Posted - 2015.07.03 03:29:00 -
[39290] - Quote
Interesting stealth gameplay (PS2): https://www.youtube.com/watch?v=FhZJ7_Sn-jA&feature=youtu.be&a
^ Moody + Cloak + Crossbow
Blew my mind. While watching, it occurred to me how fundamentally different cloak and stealthplay are in Dust. What design decisions lead up to Moody's impressive killstreak and (in hindsight) were those design decisions "good" decisions? How is it possible that Moody went so long undetected, picking off one red after another? Was it a fluke? Were they all inattentive noobs? Does PS2 gameplay design too strongly favor stealthplay over other playstyles? If so, how is it that everyone isn't running around cloaked? So many questions.
Shoot scout with yes. - Ripley Riley (for CPM2)
|
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
|
Posted - 2015.07.03 03:40:00 -
[39291] - Quote
Nice vid......I miss the enemy that was Cyrius.
That being said is there some serious irony at work in PS2 in that I hate every faction equally when the game play is arguably much better....
Terrans for being Red. NC for representing Freedom. Vanu for not using real bullets.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
|
Dreis ShadowWeaver
0uter.Heaven
5
|
Posted - 2015.07.03 03:45:00 -
[39292] - Quote
Adipem Nothi wrote:Interesting stealth gameplay (PS2): https://www.youtube.com/watch?v=FhZJ7_Sn-jA&feature=youtu.be&a^ Moody + Cloak + Crossbow
Blew my mind. While watching, it occurred to me how fundamentally different cloak and stealthplay are in Dust. What design decisions lead up to Moody's impressive killstreak and (in hindsight) were those design decisions "good" decisions? How is it possible that Moody went so long undetected, picking off one red after another? Was it a fluke? Were they all inattentive noobs? Does PS2 gameplay design too strongly favor stealthplay over other playstyles? If so, how is it that everyone isn't running around cloaked? So many questions. I think you'd need to play it to be able to properly understand it's balance and meta.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
|
VAHZZ
Corrosive Synergy No Context
3
|
Posted - 2015.07.03 03:55:00 -
[39293] - Quote
True Adamance wrote:Nice vid......I miss the enemy that was Cyrius.
That being said is there some serious irony at work in PS2 in that I hate every faction equally when the game play is arguably much better....
Terrans for being Red. NC for representing Freedom. Vanu for not using real bullets.
The game does not interest me in the slightest. I have said this a lot but, it looks absolutely bland. Nothing extraordinary about gameplay or graphics. There seems to be no meta, the multiplayer looks clustered. There. Is. Absolutely. No. Lore. The last thing is what kills it for me, it is basically space CoD. There is no lore. No story. No icing on the cake.
I could be fine with all the other stuff if it just had lore. Even though the races don't interest me..but seriously, the reason I have stuck with DUST for so long is because it has such great lore in it's core. Only a few games has hooked me like this. Planetside 2 is definitely not one of them. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
|
Posted - 2015.07.03 04:03:00 -
[39294] - Quote
Dreis ShadowWeaver wrote:Adipem Nothi wrote:Interesting stealth gameplay (PS2): https://www.youtube.com/watch?v=FhZJ7_Sn-jA&feature=youtu.be&a^ Moody + Cloak + Crossbow
Blew my mind. While watching, it occurred to me how fundamentally different cloak and stealthplay are in Dust. What design decisions lead up to Moody's impressive killstreak and (in hindsight) were those design decisions "good" decisions? How is it possible that Moody went so long undetected, picking off one red after another? Was it a fluke? Were they all inattentive noobs? Does PS2 gameplay design too strongly favor stealthplay over other playstyles? If so, how is it that everyone isn't running around cloaked? So many questions. I think you'd need to play it to be able to properly understand it's balance and meta.
Having played it rather briefly I have to admit there is a **** ton going on in those situations and I find that I die damn quickly unless I'm really paying attention. You tend to look where you might expect to find other infantry and tunnel vision that area.
Dem Light Assaults are bloody nasty especially while I'm trying to Engineer stuff.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
|
Posted - 2015.07.03 04:03:00 -
[39295] - Quote
VAHZZ wrote:True Adamance wrote:Nice vid......I miss the enemy that was Cyrius.
That being said is there some serious irony at work in PS2 in that I hate every faction equally when the game play is arguably much better....
Terrans for being Red. NC for representing Freedom. Vanu for not using real bullets. The game does not interest me in the slightest. I have said this a lot but, it looks absolutely bland. Nothing extraordinary about gameplay or graphics. There seems to be no meta, the multiplayer looks clustered. There. Is. Absolutely. No. Lore. The last thing is what kills it for me, it is basically space CoD. There is no lore. No story. No icing on the cake. I could be fine with all the other stuff if it just had lore. Even though the races don't interest me..but seriously, the reason I have stuck with DUST for so long is because it has such great lore in it's core. Only a few games has hooked me like this. Planetside 2 is definitely not one of them.
Got to give it to them though that their combat is pretty good. Real range, bullet drop, etc......It's just really bright and rather confusing.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
|
One Eyed King
Nos Nothi
10
|
Posted - 2015.07.03 04:14:00 -
[39296] - Quote
Adipem Nothi wrote:Interesting stealth gameplay (PS2): https://www.youtube.com/watch?v=FhZJ7_Sn-jA&feature=youtu.be&a^ Moody + Cloak + Crossbow
Blew my mind. While watching, it occurred to me how fundamentally different cloak and stealthplay are in Dust. What design decisions lead up to Moody's impressive killstreak and (in hindsight) were those design decisions "good" decisions? How is it possible that Moody went so long undetected, picking off one red after another? Was it a fluke? Were they all inattentive noobs? Does PS2 gameplay design too strongly favor stealthplay over other playstyles? If so, how is it that everyone isn't running around cloaked? So many questions. In my experience with PS2, stealth gameplay was not really effective. It was not unlike Dust in heavily favoring HP and outnumbering an opponent.
I should point out I have not played it since release.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
J0LLY R0G3R
Negative-Feedback.
3
|
Posted - 2015.07.03 04:15:00 -
[39297] - Quote
Adipem Nothi wrote:Interesting stealth gameplay (PS2): https://www.youtube.com/watch?v=FhZJ7_Sn-jA&feature=youtu.be&a^ Moody + Cloak + Crossbow
Blew my mind. While watching, it occurred to me how fundamentally different cloak and stealthplay are in Dust. What design decisions lead up to Moody's impressive killstreak and (in hindsight) were those design decisions "good" decisions? How is it possible that Moody went so long undetected, picking off one red after another? Was it a fluke? Were they all inattentive noobs? Does PS2 gameplay design too strongly favor stealthplay over other playstyles? If so, how is it that everyone isn't running around cloaked? So many questions.
It can be super easy to lose a cloaker on ps2. They can crouch and just sit there for ever since crouch doesn't use any of the time duration u have on it. Looked for the vid for a few minutes but couldn't find it, lil squeaker was playing as an infiltrator running up a hill then all of a sudden a wave of enemy crest the hill. He cloaks and sits for several minutes as waves of people pass by him. Pretty sure 1 or 2 actually ran into the kid as he was crouching, then just kept running past him. The reticle will turn red when u are aiming over a cloaked dude though so he really should have died. Guess 1 track mind came into play in the kids case.
The enemy team was focused in front, they'd pretty much use the jump pad and be in front of him when they landed up on the platform.
The running joke I've heard about ps2 is : people don't know how to look up,(you can jump on a box shoulder height and people will run right past you) apparently right behind should be included XD
Guessing the crossbow doesn't show up as a red dot when fired like most the guns. No clue for sure though, just trying to get my sg up on there. All games have noobs, ps2 has the ability to have more than most congregated in a single area with the server population.
tldr: cloak is great when paired with patience, ps2 has the ability to have a large population of somewhat situation-ally impaired players in a small area ie: if it isn't right in front of me it isn't there, and yeah he is a good player whatever game XD.
Personally, I would have tried the same flank but with light assault(jetpack) and been trying to toss c4 on dudes and probably would have only gotten 2 or 3 kills lol.
XD
TheYoutube XD
|
Adipem Nothi
Nos Nothi
11
|
Posted - 2015.07.03 04:17:00 -
[39298] - Quote
One Eyed King wrote:Adipem Nothi wrote:Interesting stealth gameplay (PS2): https://www.youtube.com/watch?v=FhZJ7_Sn-jA&feature=youtu.be&a^ Moody + Cloak + Crossbow
Blew my mind. While watching, it occurred to me how fundamentally different cloak and stealthplay are in Dust. What design decisions lead up to Moody's impressive killstreak and (in hindsight) were those design decisions "good" decisions? How is it possible that Moody went so long undetected, picking off one red after another? Was it a fluke? Were they all inattentive noobs? Does PS2 gameplay design too strongly favor stealthplay over other playstyles? If so, how is it that everyone isn't running around cloaked? So many questions. In my experience with PS2, stealth gameplay was not really effective. It was not unlike Dust in heavily favoring HP and outnumbering an opponent. I should point out I have not played it since release. Have you watched any of Moody's recent videos?
* Cloak * Line up a headshot * Fire from cloak * Rinse / Repeat
He makes it look too easy. Well, he kinda always has, but at least in Dust you could tell when he was sweatin'.
Shoot scout with yes. - Ripley Riley (for CPM2)
|
VAHZZ
Corrosive Synergy No Context
3
|
Posted - 2015.07.03 04:21:00 -
[39299] - Quote
True Adamance wrote:VAHZZ wrote:True Adamance wrote:Nice vid......I miss the enemy that was Cyrius.
That being said is there some serious irony at work in PS2 in that I hate every faction equally when the game play is arguably much better....
Terrans for being Red. NC for representing Freedom. Vanu for not using real bullets. The game does not interest me in the slightest. I have said this a lot but, it looks absolutely bland. Nothing extraordinary about gameplay or graphics. There seems to be no meta, the multiplayer looks clustered. There. Is. Absolutely. No. Lore. The last thing is what kills it for me, it is basically space CoD. There is no lore. No story. No icing on the cake. I could be fine with all the other stuff if it just had lore. Even though the races don't interest me..but seriously, the reason I have stuck with DUST for so long is because it has such great lore in it's core. Only a few games has hooked me like this. Planetside 2 is definitely not one of them. Got to give it to them though that their combat is pretty good. Real range, bullet drop, etc......It's just really bright and rather confusing.
I opted out of using the word confusing and put clustered, but i feel the gist is the same. I do wish though that our stealth game was a bit like theirs, just a bit, but knowing CCP, they can not go just a bit. And that sniper does look beautiful, but that is just one tiny gem in an otherwise bland game.
Edit: and the differentiating between enemy and friend, confuses me as well. I thought it was just me. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
|
Posted - 2015.07.03 04:22:00 -
[39300] - Quote
Adipem Nothi wrote:One Eyed King wrote:Adipem Nothi wrote:Interesting stealth gameplay (PS2): https://www.youtube.com/watch?v=FhZJ7_Sn-jA&feature=youtu.be&a^ Moody + Cloak + Crossbow
Blew my mind. While watching, it occurred to me how fundamentally different cloak and stealthplay are in Dust. What design decisions lead up to Moody's impressive killstreak and (in hindsight) were those design decisions "good" decisions? How is it possible that Moody went so long undetected, picking off one red after another? Was it a fluke? Were they all inattentive noobs? Does PS2 gameplay design too strongly favor stealthplay over other playstyles? If so, how is it that everyone isn't running around cloaked? So many questions. In my experience with PS2, stealth gameplay was not really effective. It was not unlike Dust in heavily favoring HP and outnumbering an opponent. I should point out I have not played it since release. Have you watched any of Moody's recent videos? * Cloak * Get into position * Line up a headshot * Fire from cloak * Rinse / Repeat He makes it look too easy. Well, he kinda always has but at least in Dust you could tell when he was sweatin'.
I don't know about other people but I found maps really bright and enemy from friend really hard to differentiate. NC and Vanu always mix me up.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 800 900 1000 1100 1200 1300 1400 1500 1600 1700 :: one page |
First page | Previous page | Next page | Last page |