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Author |
Thread Statistics | Show CCP posts - 189 post(s) |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3166
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Posted - 2013.03.14 19:55:00 -
[1] - Quote
1) The ownership condition for attackers is depleting the enemy clones that the district contains?
2) Is there a limit to how many clones defenders can bring to one battle? Is it automatically the amount of clones the defenders have stored on the district?
3) If you attack a district, win the battle, but didn't successfully gain control of it, do you get any sort of priority on the net window of attack? I ask because you could do like 90% of the work to take a district, and some other corp swoops in and defeats the defenders, and takes the district that would otherwise be yours. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3166
|
Posted - 2013.03.14 20:06:00 -
[2] - Quote
You may have missed my post, or you may be getting to it now. I understand that you're being bombarded with questions, but I hope you didn't miss my questions (post 210). Thank you.
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3166
|
Posted - 2013.03.14 20:19:00 -
[3] - Quote
CCP Nullarbor wrote:KAGEHOSHI Horned Wolf wrote:1) The ownership condition for attackers is depleting the enemy clones that the district contains? Yes. Although that may take multiple battles. KAGEHOSHI Horned Wolf wrote:2) Is there a limit to how many clones defenders can bring to one battle? Is it automatically the amount of clones the defenders have stored on the district? The defenders get access to all of the clones on their district. Whether they choose to use them all up is up to them. KAGEHOSHI Horned Wolf wrote:3) If you attack a district, win the battle, but didn't successfully gain control of it, do you get any sort of priority on the net window of attack? I ask because you could do like 90% of the work to take a district, and some other corp swoops in and defeats the defenders, and takes the district that would otherwise be yours. There is an exclusivity period for 1 hour after the battle start time to schedule a follow up attack during which the defender cannot move more clones in and other corps cannot attack it.
Thank you There is possible gameplay problem with this system. It prioritizes clone count over depletion over MCC destruction since MCC destruction only does 100 clone loss, while a clone count depletion has the potential to completely win a district, or to least make the enemy take a bigger clone loss. I fear Skirmish will become a glorified Ambush battle.
There needs to be more game modes or objectives associated with planetary conquest or else it will only be a glorified team-deathmatch. Here are possible ways to add complexity and variety to the actual battles: Attacking/defending clone storage to destroy clone supply. Attacking/defending to steal clones by the hundreds. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3167
|
Posted - 2013.03.14 20:37:00 -
[4] - Quote
Bendtner92 wrote:KAGEHOSHI Horned Wolf wrote: There is possible gameplay problem with this system. It prioritizes clone count over depletion over MCC destruction since MCC destruction only does 100 clone loss, while a clone count depletion has the potential to completely win a district, or to least make the enemy take a bigger clone loss. I fear Skirmish will become a glorified Ambush battle.
There needs to be more game modes or objectives associated with planetary conquest or else it will only be a glorified team-deathmatch. Here are possible ways to add complexity and variety to the actual battles: Attacking/defending clone storage to destroy clone supply. Attacking/defending to steal clones by the hundreds.
The attackers would still need to focus on the objectives to win the match, because if they lose on MCC destruction they lose all the clones they brought.
That is a good point, though it won't really matter if the difference in skill is great enough; with the right difference, a corp can steamroll an apposing team and wipe out their clone reserves and win faster than the MCC gets destroyed.
This may not be the case when defenders can stack their clones to large numbers, but I would still like more variety in the game modes. I don't always want to just be capturing null cannons and depleting clones. We need objectives besides null cannons, and we need attack/defend modes. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3168
|
Posted - 2013.03.14 21:32:00 -
[5] - Quote
When you win a planetary conquest battle. do you personally get money, or does only your corp wallet get the money? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3212
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Posted - 2013.03.22 02:49:00 -
[6] - Quote
Oops, wrong thread. was trying to quote something from here. |
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