Malkai Inos
Any Given Day
1478
|
Posted - 2014.07.09 19:50:00 -
[1] - Quote
The Nanite Injector WP scaling is great news. Is there any possibility of squeezing in tier based scaling for repair tools aswell? While to a lesser extent, they have the exact same problem of higher tiers being a clear downgrade in purely economic terms.
Also, regarding OMS. Could you elaborate on why you believe further reducing the number of game modes, Pilots and AV infantry can participate in with their preferred playstyle, is necessary?
Let me use a loaded question to articulate my concern: Would you say that non-AV capable infantry players require/deserve a vehicle free game mode for the sake of it, or is this decision purely driven by current balance issues and thus a (theoretically) temporary concession?
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
|
Malkai Inos
Any Given Day
1480
|
Posted - 2014.07.09 21:58:00 -
[2] - Quote
CCP Rattati wrote:Malkai Inos wrote:The Nanite Injector WP scaling is great news. Is there any possibility of squeezing in tier based scaling for repair tools aswell? While to a lesser extent, they have the exact same problem of higher tiers being a clear downgrade in purely economic terms. Also, regarding OMS. Could you elaborate on why you believe further reducing the number of game modes, Pilots and AV infantry can participate in with their preferred playstyle, is necessary? Let me use a loaded question to articulate my concern: Would you say that non-AV capable infantry players require/deserve a vehicle free game mode for the sake of it, or is this decision purely driven by current balance issues and thus a (theoretically) temporary concession? Every single FPS game that I have played has a vehicle free TDM. I see no reason why DUST 514 should not have it. I am fine with vehicles moving to Dom and Skirm because they are objective based. The vehicle situation in Dust is different from any other game of the genre in that vehicles are almost always mere "pick-ups", ready to be taken for everyone who'd like to do so. Choosing to drive a tank in the BF series, for example, requires no prior investment, no long-term decision making or commitment to the playstyle/role this type of vehicle represents. You take it, you kill some, you blow up and then you move along.
In most games, everyone is an infantry unit first and vehicles are just there to spice the game up with short bursts of asymmetrical gameplay. No one depends on vehicles being present to do his "job".
Around here though, "piloting" is as much a set of roles as "infantry". One has to make long term investments beyond player skill to become a proficient pilot. These investments mean that one's infantry capabilities necessarily become under developed and thus uncompetitive compared to a pure infantry player of the same "level". Pilots are also expected to represent and serve a distinct role from infantry players, not just be another set of infantry players that happen to also have the ability to call in a vehicle. In Dust, tanking et al, is not a tacked-on feature. It's an equally valid way to play the game.
The removal of vehicles from ambush has excluded not just pilots but also (to a lesser extent) AV infantry from participating in these modes with their chosen playstyle and possibly forces them to contribute below their capabilities in these modes should they want/need to. This, in my opinion, is a per say bad thing and should never be done unless the specific circumstances demand for it.
Now, I might reluctantly concede that Infantry v. Pilot gameplay in these modes currently fails to provide consistently fair and fun engagements for a number of reasons. It's also possible Dust 514 might never achieve this due to current development constrains so that this step is necessary. It is, however, my expectation (and hope) that you will be working on Legion aswell at some point in the future so I have to take issue with the notion that vehicle gameplay is a priori expendable content that can, let alone should, be limited just because that's how distinctively different games handle it.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
|