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Thread Statistics | Show CCP posts - 28 post(s) |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4338
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Posted - 2014.06.03 05:06:00 -
[691] - Quote
ZDub 303 wrote:Malkai Inos wrote:ZDub 303 wrote:[...]I see nothing about consumable dropsuits that adds to the game play of Legion.[...] "I see nothing about consumable weapons that adds to the game play of Legion." Your reasoning isn't wrong in that it does follow when viewed in isolation but you can rephrase it to include every other item with little or no modification as long as you overlook the fact that it's logical conclusion necessarily begs the question where to stop and why. There is a difference between suits and the equipment that goes on each suit. Looting weapons and modules is a thing in Eve and will be a thing in Legion as far as we know atm. Looting hulls in Eve (except repackaged ones being moved by indys and maybe carriers I guess) doesn't really happen. However, given the S/M/L/Captial classifications on ships, having hull costs makes a lot of sense from a design standpoint. In Legion its essentially like flying around in only tech I frigates. The normalization of hull strength between all tech I frigates would mean very little in that context, and removing the hulls themselves wouldn't really affect much. In Legion, there will be several classifications of weaponry (STD/ADV/PRO in Dust atm which will turn into whatever it gets renamed to in Legion), that weaponry will have a CPU/PG fitting cost and that will partially determine your characters strength on the field. The sum of the modules will be your suits power, much less than the tiercided dropsuit selection. Also, almost everything (except for Light weapons atm, which may even be optional in Legion) are not required to spawn. A suit is ALWAYS required to spawn and to house modules. You will pay an ISK cost for a more powerful weapon. In legion, with tiercide, you will not be able to pay an increased cost for a more powerful dropsuit. There are distinct fundamental differences between Dropsuits and the modules that you place into dropsuits, you cannot equate the two from a design standpoint. At some point there will have to be a 'free' suit option at some point in the game, where there will never have to be a free weapon option in the game (if a suit requires a LW like it does in Dust then that free suit would have to come with a free weapon but that weapon would never have to be free on any other suit).
I appreciate the visual distinction, for one thing.
If a person is running proto I can tell right away he is a bigger threat than the scrubs surrounding him. This allows me to make an intelligent decision about who, and how, to engage.
If every tom **** and jerry is running proto, but some people are running it with militia mods and some are running with proto mods, I can't make that immediate distinction. It's bad battlefield intel.
Of course, back in the day CCP were a lot better about making proto colors obvious. Now, it's really rather difficult sometimes. Like the difference between a Gal Sent proto or advanced is hard to tell from a glance. |
Kevall Longstride
DUST University Ivy League
1379
|
Posted - 2014.06.03 08:03:00 -
[692] - Quote
Himiko Kuronaga wrote:I appreciate the visual distinction, for one thing.
If a person is running proto I can tell right away he is a bigger threat than the scrubs surrounding him. This allows me to make an intelligent decision about who, and how, to engage.
If every tom **** and jerry is running proto, but some people are running it with militia mods and some are running with proto mods, I can't make that immediate distinction. It's bad battlefield intel.
Of course, back in the day CCP were a lot better about making proto colors obvious. Now, it's really rather difficult sometimes. Like the difference between a Gal Sent proto or advanced is hard to tell from a glance.
In my post on the UI there here, I make mention of the need for a visual clue as to the fitting of an opponents suit in battle.
CPM1 Candidate
CEO of DUST University
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Kincate
DUST University Ivy League
54
|
Posted - 2014.06.03 12:28:00 -
[693] - Quote
Im coming late to the party I just got around to watching the progression presentation.
I have a small issue with this system.
Meta level, this is great for a match making system. In fact it is the best idea you can have for match making. What about things which should be free for all? I am thinking down the line in Null sec conflicts (Yes I realize we are not there yet) these should not be "Match making sessions" this should lend itself more to throwing massive amounts of resources at a conflict, attritional warfare. I only bring this up because not because I believe this is a bad system for match making, but that match making is not the best system for certain aspects of gameplay. I just do not want to see the game backed into a position where it cannot create the other things Legion should be aiming for in the future.
EDIT A thought occured to me after post. For the love of god while you are doing all of this defining redefine/rename/fix LAVs I love LAVs and I love the concept of them as an actual Light attack Vehicle. If this is not the intended role for them change the damn name. Otherwise if it is supposed to be a squad support vehicle make it that, no more easily picked off gunners, put some mechanics in so they are good for more than driving a heavy around so he can kill with his HMG. I know it is a somewhat seperate issue but along the lines of developing roles when you transfer this role system to vehicles keep that in mind.
1st Legionhaire
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ZDub 303
Escrow Removal and Acquisition
3007
|
Posted - 2014.06.03 13:33:00 -
[694] - Quote
Himiko Kuronaga wrote: I appreciate the visual distinction, for one thing.
If a person is running proto I can tell right away he is a bigger threat than the scrubs surrounding him. This allows me to make an intelligent decision about who, and how, to engage.
If every tom **** and jerry is running proto, but some people are running it with militia mods and some are running with proto mods, I can't make that immediate distinction. It's bad battlefield intel.
Of course, back in the day CCP were a lot better about making proto colors obvious. Now, it's really rather difficult sometimes. Like the difference between a Gal Sent proto or advanced is hard to tell from a glance.
If dropsuit painting becomes part of the monetization model in Legion, we're probably going to need to get away from 'suits at a glance' identification mechanics and completely redo how we identify suits and their potential threat level using a more developed UI.
Although, just like Eve, there should be some level of mystery as well imo. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4340
|
Posted - 2014.06.03 18:47:00 -
[695] - Quote
ZDub 303 wrote:Himiko Kuronaga wrote: I appreciate the visual distinction, for one thing.
If a person is running proto I can tell right away he is a bigger threat than the scrubs surrounding him. This allows me to make an intelligent decision about who, and how, to engage.
If every tom **** and jerry is running proto, but some people are running it with militia mods and some are running with proto mods, I can't make that immediate distinction. It's bad battlefield intel.
Of course, back in the day CCP were a lot better about making proto colors obvious. Now, it's really rather difficult sometimes. Like the difference between a Gal Sent proto or advanced is hard to tell from a glance.
If dropsuit painting becomes part of the monetization model in Legion, we're probably going to need to get away from 'suits at a glance' identification mechanics and completely redo how we identify suits and their potential threat level using a more developed UI. Although, just like Eve, there should be some level of mystery as well imo.
There is no level of mystery in EVE.
Your overview tells you exactly the hull of the ship they are flying, and if you zoom in you can even see what kind of turrets they have mounted before they even fire. The only unknown is what modules and riggings they have on it. |
Godin Thekiller
shadows of 514
2516
|
Posted - 2014.06.03 22:34:00 -
[696] - Quote
Himiko Kuronaga wrote:ZDub 303 wrote:Himiko Kuronaga wrote: I appreciate the visual distinction, for one thing.
If a person is running proto I can tell right away he is a bigger threat than the scrubs surrounding him. This allows me to make an intelligent decision about who, and how, to engage.
If every tom **** and jerry is running proto, but some people are running it with militia mods and some are running with proto mods, I can't make that immediate distinction. It's bad battlefield intel.
Of course, back in the day CCP were a lot better about making proto colors obvious. Now, it's really rather difficult sometimes. Like the difference between a Gal Sent proto or advanced is hard to tell from a glance.
If dropsuit painting becomes part of the monetization model in Legion, we're probably going to need to get away from 'suits at a glance' identification mechanics and completely redo how we identify suits and their potential threat level using a more developed UI. Although, just like Eve, there should be some level of mystery as well imo. There is no level of mystery in EVE. Your overview tells you exactly the hull of the ship they are flying, and if you zoom in you can even see what kind of turrets they have mounted before they even fire. The only unknown is what modules and riggings they have on it. While paint bucket may be a thing in the future we need to account for, I'm not entirely certain it's even a good idea for some things. If you replace visual confirming of the model itself with something like a symbol above a persons head, then the game will largely degrade back down to chevron hunting. If it's nothing more than some text at the bottom of the screen, then that's a really poor way of doing it as you can't really take the time to read everything going on when a target zips past you. When you're running around in crap gear and a dark silouette with a pair of blood red glowy eyes comes around the corner, you know EXACTLY what the situation is. That kind of visual intimidation should not be replaced with some dinky icon or subtext nobody is going to read. It damages the experience. And if everyone is running around with the same intimidating model, it is also made irrelevant because it is then the norm.
You zoom in on the ship models?
click me
Blup Blub Bloop. Translation: Die -_-
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4341
|
Posted - 2014.06.03 23:51:00 -
[697] - Quote
Godin Thekiller wrote:Himiko Kuronaga wrote:ZDub 303 wrote:Himiko Kuronaga wrote: I appreciate the visual distinction, for one thing.
If a person is running proto I can tell right away he is a bigger threat than the scrubs surrounding him. This allows me to make an intelligent decision about who, and how, to engage.
If every tom **** and jerry is running proto, but some people are running it with militia mods and some are running with proto mods, I can't make that immediate distinction. It's bad battlefield intel.
Of course, back in the day CCP were a lot better about making proto colors obvious. Now, it's really rather difficult sometimes. Like the difference between a Gal Sent proto or advanced is hard to tell from a glance.
If dropsuit painting becomes part of the monetization model in Legion, we're probably going to need to get away from 'suits at a glance' identification mechanics and completely redo how we identify suits and their potential threat level using a more developed UI. Although, just like Eve, there should be some level of mystery as well imo. There is no level of mystery in EVE. Your overview tells you exactly the hull of the ship they are flying, and if you zoom in you can even see what kind of turrets they have mounted before they even fire. The only unknown is what modules and riggings they have on it. While paint bucket may be a thing in the future we need to account for, I'm not entirely certain it's even a good idea for some things. If you replace visual confirming of the model itself with something like a symbol above a persons head, then the game will largely degrade back down to chevron hunting. If it's nothing more than some text at the bottom of the screen, then that's a really poor way of doing it as you can't really take the time to read everything going on when a target zips past you. When you're running around in crap gear and a dark silouette with a pair of blood red glowy eyes comes around the corner, you know EXACTLY what the situation is. That kind of visual intimidation should not be replaced with some dinky icon or subtext nobody is going to read. It damages the experience. And if everyone is running around with the same intimidating model, it is also made irrelevant because it is then the norm. You zoom in on the ship models?
After the first salvo is fired at you its pointless as combat log tells the tale , but if im at range or cloaked prior to the fight starting it is very useful. Simply recognizing the weapons they have attached can tell you if they are brawl fit or kite fit, and this is crucial information to know before deciding whether or not to engage them and, most importantly, HOW to engage them. |
Captain Crutches
Nexus Marines
134
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Posted - 2014.06.04 05:18:00 -
[698] - Quote
Why do my post ideas always form before bed? Anyway, here's some words on suit BPO's and "emotional attachment".
Let's say, eventually - certainly not anytime soon after release, but eventually - Legion reaches a point where large-scale ground or combined ground/space battles can be fought and have a newsworthy impact at the level of 6VDT or B-R.
Z's reasoning seems to be that if you participate in such a battle, you can then later go into your Tony Stark Hall of Suits and be able to say "see, this is the suit I used in that famous fight, wasn't it awesome?"
The obvious problem I see is that, with all suits being unlimited, you'll only have at most one BPO of each type of suit. And in all likelihood, you'll die at least once during the battle and the instance of that type of suit you were using is destroyed. So you can only say "this is the type of suit I used in that big fight".
Also likely is that, depending on how many times you die/respawn/resupply, you'll use more than one type of suit in a large battle, and indeed probably more than one fit of the same type of suit (i.e. a Gallente scout fit for sniping, and a Gallente scout with a shotgun). So you really can only say "this is one of the types of suits I used in that big fight, and I had it fit like this, and like this, and like this..." Indeed, the more you diversify and the more types of suits you use, the less special they become in that context.
I was in the battle of 6VDT, and my Stabber Fleet Issue somehow survived (probably because nobody cared enough to shoot the scrub flying an SFI in a Zealot fleet, but whatever). I still have that ship. Eventually it will get blown up, or sold, or otherwise taken off my hands. I may get another later on, and I may fit it the same way, but it will not be the same one I flew in that fight. It will be identical in every way, but it will probably have never even been in that system, especially not on that day in that fleet flown by this pilot. That is "emotional attachment".
From what I can tell, Z wants something on the level of "this is the ship I flew in this fight". Unfortunately, I don't think that kind of connection is possible in an FPS where death and item loss are so much more frequent. The best we can do is "I used this type of suit, fit like this" - functionally equivalent, yes, but the connection just isn't there on that level. Unless after every death the remains of your suit are somehow transported back to the MCC/CRU/etc and reconstructed in the time it takes you to respawn... you got a new suit. It ain't the same one. And it probably took materials to make, which cost money.
Honestly, if the Tony Stark room is the only reason for giving us unlimited suits, you might as well not bother. It just makes so much more sense for the suits not to be free. Give us BPOs, sure, but make them real New Eden BPOs that cost money to manufacture. If a frigate can be built in hours (or is it minutes? I don't into industry), a dropsuit can probably be built in seconds, so we get our replacements fast, they just cost money.
Z's progression is the only thing about Legion that gives me doubts. The rest has me totally stoked!
@CaptainCrutches
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Kincate
DUST University Ivy League
54
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Posted - 2014.06.04 11:15:00 -
[699] - Quote
Captain Crutches wrote:Why do my post ideas always form before bed? Anyway, here's some words on suit BPO's and "emotional attachment".
Let's say, eventually - certainly not anytime soon after release, but eventually - Legion reaches a point where large-scale ground or combined ground/space battles can be fought and have a newsworthy impact at the level of 6VDT or B-R.
lots of other good stuff was said here
read post above for details.
Yes, I appreciate where CCP Z is coming from but in this particular set of games you do not get attached to your equipment, should not either. Maybe you become fond of a certain fit or a particular dropsuit because of the performance. I have nothing against a hall of suits, but I urge CCP Z to consider the Eve addage "Do not fly what you cannot afford to lose" for Legion I say the same thing do not fight in what you cannot afford to lose.
To CCP Z I say this, I can take a leap of faith on this progression system it seems only fair to have it tried in beta before I become opposed to it. But Dropsuits and any equipment you intend to use should not be free, and if you are going to meta level then you can reduce the stats of the only thing which should be free, the Militia dropsuits. Free anything will wreck havoc on a game like this. You where not here for free Balochs, let me assure you the scene of a half dozen balochs driving around trying to run people over with no fear of losing their free equipment did nothing for gameplay. I realize you have said there will be other ISK sinks but Dropsuits should be one of them, any equipment you use (In my mind to include even militia equipment beyond the dropsuit and militia weapon) should be an isk sink.
1st Legionhaire
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4344
|
Posted - 2014.06.04 19:47:00 -
[700] - Quote
Kincate wrote:Captain Crutches wrote:Why do my post ideas always form before bed? Anyway, here's some words on suit BPO's and "emotional attachment".
Let's say, eventually - certainly not anytime soon after release, but eventually - Legion reaches a point where large-scale ground or combined ground/space battles can be fought and have a newsworthy impact at the level of 6VDT or B-R.
lots of other good stuff was said here
read post above for details. Yes, I appreciate where CCP Z is coming from but in this particular set of games you do not get attached to your equipment, should not either. Maybe you become fond of a certain fit or a particular dropsuit because of the performance. I have nothing against a hall of suits, but I urge CCP Z to consider the Eve addage "Do not fly what you cannot afford to lose" for Legion I say the same thing do not fight in what you cannot afford to lose. To CCP Z I say this, I can take a leap of faith on this progression system it seems only fair to have it tried in beta before I become opposed to it. But Dropsuits and any equipment you intend to use should not be free, and if you are going to meta level then you can reduce the stats of the only thing which should be free, the Militia dropsuits. Free anything will wreck havoc on a game like this. You where not here for free Balochs, let me assure you the scene of a half dozen balochs driving around trying to run people over with no fear of losing their free equipment did nothing for gameplay. I realize you have said there will be other ISK sinks but Dropsuits should be one of them, any equipment you use (In my mind to include even militia equipment beyond the dropsuit and militia weapon) should be an isk sink.
It is NOT fair to try anything in beta that is likely to fail. By the time beta is out, the game development process has wasted tens of thousands of human man hours that could have been spent on something productive. Entire feature sets will be missing because CCP wanted to try something destined to fail.
Do not tell them it's ok, because it isn't. |
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The-Errorist
SVER True Blood
730
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Posted - 2014.06.04 23:26:00 -
[701] - Quote
Will vehicle hulls also not be part of what is lost in battle? Also will skillbooks come from salvage or from NPCs and will they most likely be very expensive?
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. Scanned scouts aren't dead scouts, they're +600HP scouts.
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Maken Tosch
DUST University Ivy League
8744
|
Posted - 2014.06.05 00:25:00 -
[702] - Quote
Himiko Kuronaga wrote:Kincate wrote:Captain Crutches wrote:Why do my post ideas always form before bed? Anyway, here's some words on suit BPO's and "emotional attachment".
Let's say, eventually - certainly not anytime soon after release, but eventually - Legion reaches a point where large-scale ground or combined ground/space battles can be fought and have a newsworthy impact at the level of 6VDT or B-R.
lots of other good stuff was said here
read post above for details. Yes, I appreciate where CCP Z is coming from but in this particular set of games you do not get attached to your equipment, should not either. Maybe you become fond of a certain fit or a particular dropsuit because of the performance. I have nothing against a hall of suits, but I urge CCP Z to consider the Eve addage "Do not fly what you cannot afford to lose" for Legion I say the same thing do not fight in what you cannot afford to lose. To CCP Z I say this, I can take a leap of faith on this progression system it seems only fair to have it tried in beta before I become opposed to it. But Dropsuits and any equipment you intend to use should not be free, and if you are going to meta level then you can reduce the stats of the only thing which should be free, the Militia dropsuits. Free anything will wreck havoc on a game like this. You where not here for free Balochs, let me assure you the scene of a half dozen balochs driving around trying to run people over with no fear of losing their free equipment did nothing for gameplay. I realize you have said there will be other ISK sinks but Dropsuits should be one of them, any equipment you use (In my mind to include even militia equipment beyond the dropsuit and militia weapon) should be an isk sink. It is NOT fair to try anything in beta that is likely to fail. By the time beta is out, the game development process has wasted tens of thousands of human man hours that could have been spent on something productive. Entire feature sets will be missing because CCP wanted to try something destined to fail. Do not tell them it's ok, because it isn't.
That's what that Singularity Test Server that CCP has for Eve Online is for. To test things before they get implemented. And since Legion will be on the PC just like Eve Online, it will be much easier to be able to test things. This is not possible with Dust since Sony is in the way with its update charges and long approval process. That and the fact that consoles are not that happy at all to link up with a poorly optimized and poorly coded test version of a game. Last time Dust was on the Test Server, a crap ton of consoles were dying.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
8744
|
Posted - 2014.06.05 00:26:00 -
[703] - Quote
The-Errorist wrote:Will vehicle hulls also not be part of what is lost in battle? Also will skillbooks come from salvage or from NPCs and will they most likely be very expensive?
If Legion follows Eve Online's style of NPE, then some skill books would likely be free to those who complete tutorials and stuff like that.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Kincate
DUST University Ivy League
57
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Posted - 2014.06.05 11:05:00 -
[704] - Quote
Himiko Kuronaga wrote: It is NOT fair to try anything in beta that is likely to fail. By the time beta is out, the game development process has wasted tens of thousands of human man hours that could have been spent on something productive. Entire feature sets will be missing because CCP wanted to try something destined to fail.
Do not tell them it's ok, because it isn't.
I very much doubt this system will cause some sort of catostrophic failure. It is as likely to succeed at making the game better as it is to fail.
1st Legionhaire
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Natu Nobilis
DUST BRASIL S.A Dark Taboo
533
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Posted - 2014.06.05 14:16:00 -
[705] - Quote
This explains a lot.
http://www.theguardian.com/technology/2014/jun/05/world-of-darkness-the-inside-story-mmo-ccp-white-wolf |
The-Errorist
SVER True Blood
732
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Posted - 2014.06.05 15:25:00 -
[706] - Quote
It does, but this thread nor this section of the forums is the right place to post it.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
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Natu Nobilis
DUST BRASIL S.A Dark Taboo
537
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Posted - 2014.06.05 17:08:00 -
[707] - Quote
The-Errorist wrote:[quote=Natu Nobilis] It does, but this thread nor this section of the forums is the right place to post it.
Actually, its the perfect place for it.
CCP is showing a lack of perspective on their goals, "the final destination", and progression is ALL about the "here to from here".
Half-implemented stuff kills games. Dust is half-implemented. In the vehicles case, it-¦s not a figure of speech, it-¦s actually "There-¦s only Caldari and Gallente Vehicles"
A half system is as bad as a bad system. The answer is not necesarily to implement a new system (probably a new half one), but to fix the things that are lacking and launch new stuf only when complete.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2015
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Posted - 2014.06.05 18:15:00 -
[708] - Quote
Sad link is sad.
RIP WoD
Guess I'll never get to play a False Black Hand Malk Anti....
Minmatar Weapons Specialist
Explosives Connoisseur
Logi for Hire
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Maken Tosch
DUST University Ivy League
8752
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Posted - 2014.06.05 18:29:00 -
[709] - Quote
I suppose we may have discouraged CCP Z for a long while. I haven't seen him post anything here recently.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2015
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Posted - 2014.06.05 18:39:00 -
[710] - Quote
Maken Tosch wrote:I suppose we may have discouraged CCP Z for a long while. I haven't seen him post anything here recently. Hopefully this is because he is taking our advice and revising his ideas for Progression
Minmatar Weapons Specialist
Explosives Connoisseur
Logi for Hire
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steadyhand amarr
shadows of 514
3151
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Posted - 2014.06.05 19:02:00 -
[711] - Quote
Alaika Arbosa wrote:Maken Tosch wrote:I suppose we may have discouraged CCP Z for a long while. I haven't seen him post anything here recently. Hopefully this is because he is taking our advice and revising his ideas for Progression
AHAHHAAHAHHAHAAHHAHAHAHAAHHAH
i mean sure :)
(joke was easy to make, i acuttly agree with the progression change because i understand where are making a shooter here)
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Natu Nobilis
DUST BRASIL S.A Dark Taboo
537
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Posted - 2014.06.05 19:16:00 -
[712] - Quote
Alaika Arbosa wrote:Maken Tosch wrote:I suppose we may have discouraged CCP Z for a long while. I haven't seen him post anything here recently. Hopefully this is because he is taking our advice and revising his ideas for Progression
Nahhhh, he's giving interviews about all the things we are complaining and he wants to implement anyway.
http://www.mmorpg.com/mobile/features.cfm?read=8525&game=494&ismb=1 |
Godin Thekiller
shadows of 514
2534
|
Posted - 2014.06.06 02:57:00 -
[713] - Quote
steadyhand amarr wrote:Alaika Arbosa wrote:Maken Tosch wrote:I suppose we may have discouraged CCP Z for a long while. I haven't seen him post anything here recently. Hopefully this is because he is taking our advice and revising his ideas for Progression AHAHHAAHAHHAHAAHHAHAHAHAAHHAH i mean sure :) (joke was easy to make, i acuttly agree with the progression change because i understand where are making a shooter here)
"shooter" Doesn't mean "a bunch of idiots are playing"
click me
Blup Blub Bloop. Translation: Die -_-
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Kevall Longstride
DUST University Ivy League
1390
|
Posted - 2014.06.07 12:35:00 -
[714] - Quote
Anymore news for us at all?
CPM1 Candidate
CEO of DUST University
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Maken Tosch
DUST University Ivy League
8752
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Posted - 2014.06.07 16:22:00 -
[715] - Quote
Kevall Longstride wrote:Anymore news for us at all?
I think we scared him off.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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McFurious
TeamPlayers Dirt Nap Squad.
787
|
Posted - 2014.06.09 20:04:00 -
[716] - Quote
So after 36 pages of requested feedback of people basically saying, "No. This is bad," and a bunch of detailed posts on how it could be done better, he's still just gonna do whatever he was already planning to do.
Glad to know the feedback has been so helpful.
Half Irish. Often angry.
Grizzled Masshole Closed Beta Vet
PC > Console
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Natu Nobilis
DUST BRASIL S.A Dark Taboo
539
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Posted - 2014.06.10 01:40:00 -
[717] - Quote
Do not despair!
There-¦s always Battlefront to look foward to |
Maken Tosch
DUST University Ivy League
8759
|
Posted - 2014.06.10 03:38:00 -
[718] - Quote
Natu Nobilis wrote:Do not despair! There-¦s always Battlefront to look foward to
I like Star Wars when it was only known as a movie.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
8759
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Posted - 2014.06.10 03:39:00 -
[719] - Quote
I just noticed... CCP Z has been awfully quiet ever since the recent bout of layoffs.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Godin Thekiller
shadows of 514
2560
|
Posted - 2014.06.10 06:38:00 -
[720] - Quote
Maken Tosch wrote:The-Errorist wrote:Will vehicle hulls also not be part of what is lost in battle? Also will skillbooks come from salvage or from NPCs and will they most likely be very expensive? If Legion follows Eve Online's style of NPE, then some skill books would likely be free to those who complete tutorials and stuff like that.
Most of the skillbooks still have to be bought in EVE.
click me
Blup Blub Bloop. Translation: Die -_-
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