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Author |
Thread Statistics | Show CCP posts - 28 post(s) |
Godin Thekiller
shadows of 514
2560
|
Posted - 2014.06.10 06:41:00 -
[721] - Quote
Maken Tosch wrote:Natu Nobilis wrote:Do not despair! There-¦s always Battlefront to look foward to I like Star Wars when it was only known as a movie.
That period lasted for like 6 years.
click me
Blup Blub Bloop. Translation: Die -_-
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Natu Nobilis
DUST BRASIL S.A Dark Taboo
539
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Posted - 2014.06.10 16:16:00 -
[722] - Quote
Why can-¦t we get more games like Tie-Fighter?
I-¦m really hoping EVE Valkirie does somethign like this =~
My CCP wetdream woud be a New Eden battlefront with the EVE economy system |
Natu Nobilis
DUST BRASIL S.A Dark Taboo
539
|
Posted - 2014.06.10 17:00:00 -
[723] - Quote
About "Open Worlds"
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Happy Violentime
OMFGZOMBIESRUN
668
|
Posted - 2014.06.10 17:43:00 -
[724] - Quote
Maken Tosch wrote:I just noticed... CCP Z has been awfully quiet ever since the recent bout of layoffs.
Fingers crossed eh |
byte modal
103
|
Posted - 2014.06.10 17:50:00 -
[725] - Quote
Maken Tosch wrote:I just noticed... CCP Z has been awfully quiet ever since the recent bout of layoffs.
Came here to bump a thread for more attention then realized uh... it's a sticky
Wow. I don't know how to read that. I saw the article and then the layoff news. I honestly am at a loss as to what to think or feel since, ...on all of this. I just keep typing and backspacing here because nothing that comes out really holds the weight that I feel this topic deserves. Nor does this process help clear my head of random thoughts that usually comes from the forced organization required to translate those thoughts to another.
Sure, I have been frustrated in the level of communication or lack of dialogue, but at the end of the day I get that it's not my game to build. I'll either enjoy the results or I will not. I will continue to hope for the best and see what comes. But if it's true that Z was part of the 49, wow. just wow. On a personal level, I hope not.
On a more general level I can't help but think wtf, CCP? Sh!t rolls downhill. I've learned that in my employment, sure. But learning that should come with perspective along side that realization---perspective that management at any level should damn well know before daring to take the reigns of any project. Sh!t may roll on down that hill because it's just damn easier to blame "those... down there" than to accept responsibility for one's poor decisions, mismanagement, or blatant ignorance of a product and its production requirements and constraints, but until the later is corrected, that same sh!t will just continue rolling on and on and on.... no matter how many rounds of layoffs or staff replacements occur.
I'm going to stop here out of fear of this turning into a rant, or worse, derailing this thread more than it has been already. Idunno, guys. Fingers cross and all that, I guess. For whatever it's worth, I've enjoyed reading most all of your posts (both player and dev alike) and being part of the conversations that I've put into, ever how minimal my part may be. Whether I agree with you or not, I respect and enjoy the debate.
We'll see what comes then, yes?
All the best,
- me.
Irony: Post #35
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Maken Tosch
DUST University Ivy League
8760
|
Posted - 2014.06.10 18:04:00 -
[726] - Quote
byte modal wrote:Maken Tosch wrote:I just noticed... CCP Z has been awfully quiet ever since the recent bout of layoffs. Came here to bump a thread for more attention then realized uh... it's a sticky Wow. I don't know how to read that. I saw the article and then the layoff news. I honestly am at a loss as to what to think or feel since, ...on all of this. I just keep typing and backspacing here because nothing that comes out really holds the weight that I feel this topic deserves. Nor does this process help clear my head of random thoughts that usually comes from the forced organization required to translate those thoughts to another. Sure, I have been frustrated in the level of communication or lack of dialogue, but at the end of the day I get that it's not my game to build. I'll either enjoy the results or I will not. I will continue to hope for the best and see what comes. But if it's true that Z was part of the 49, wow. just wow. On a personal level, I hope not. On a more general level I can't help but think wtf, CCP? Sh!t rolls downhill. I've learned that in my employment, sure. But learning that should come with perspective along side that realization---perspective that management at any level should damn well know before daring to take the reigns of any project. Sh!t may roll on down that hill because it's just damn easier to blame "those... down there" than to accept responsibility for one's poor decisions, mismanagement, or blatant ignorance of a product and its production requirements and constraints, but until the later is corrected, that same sh!t will just continue rolling on and on and on.... no matter how many rounds of layoffs or staff replacements occur. I'm going to stop here out of fear of this turning into a rant, or worse, derailing this thread more than it has been already. Idunno, guys. Fingers cross and all that, I guess. For whatever it's worth, I've enjoyed reading most all of your posts (both player and dev alike) and being part of the conversations that I've put into, ever how minimal my part may be. Whether I agree with you or not, I respect and enjoy the debate. We'll see what comes then, yes? All the best, - me.
Well, I just brought it up because of the shear coincidence I see here. Even though I have my disagreements with CCP Z on the issue of progression, I also personally don't want him to go as I want to give every Dev a chance to improve themselves. CCP Z did say he is taking in our feedback. I just want to see for myself if he really has changed his mind so far after the loooooooooong discussion we all just had.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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byte modal
103
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Posted - 2014.06.10 18:19:00 -
[727] - Quote
Maken Tosch wrote:[quote=byte modal][quote=Maken Tosch] Well, I just brought it up because of the shear coincidence I see here. Even though I have my disagreements with CCP Z on the issue of progression, I also personally don't want him to go as I want to give every Dev a chance to improve themselves. CCP Z did say he is taking in our feedback. I just want to see for myself if he really has changed his mind so far after the loooooooooong discussion we all just had.
of course. i didn't mean to imply anything in quoting your earlier post if i came across as that. it's just that i had noticed it too and used it as a springboard to branch off into my own frustrations. on mobile atm. hoping this reads better than on my screen here lol.
Irony: Post #35
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Skylight Atoma
The Phoenix Federation Dark Taboo
8
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Posted - 2014.06.10 22:34:00 -
[728] - Quote
Quote: You will have different contracts offered to you depending on your Dropsuit Meta Level. Basically, if you have 3 fittings with a 120, 200 and 350 Metalevel, you will have access to 3 different brackets where people will have the same Metalevel range as you. So, no Dropsuit will be obsolete. You will have access to non-match made battles, so basically you can pick any Dropsuit you want.
So it sounds like you want to discourage swapping fittings, or even suits, during a match. I hope this isn't the case because the ability for me to swap suits/fittings for my next spawn adds a lot of depth in gameplay. I am also worried about MMR RNG, where your team's suit comp is vastly outmatched by the enemies suit comp without the ability to adapt.
And I see that you want progression to be harder, but is it really going to be THAT much harder to always have to focus on one suit at a time? What will be the purpose of restricting some game types to certain meta level brackets, outside of newbie battles?
If we can still swap fittings/suits in match, how are you going to stop someone capable of fitting a 350 meta level suit from queuing with a 120 suit and then swapping to their 350? One suggestion I have is you could make a list of 3-4 fittings you queue with and the MMR averages the meta level of those fittings, though that is still limiting compared to what DUST is like now. |
Regis Blackbird
DUST University Ivy League
283
|
Posted - 2014.06.11 17:34:00 -
[729] - Quote
Skylight Atoma wrote:Quote: You will have different contracts offered to you depending on your Dropsuit Meta Level. Basically, if you have 3 fittings with a 120, 200 and 350 Metalevel, you will have access to 3 different brackets where people will have the same Metalevel range as you. So, no Dropsuit will be obsolete. You will have access to non-match made battles, so basically you can pick any Dropsuit you want.
So it sounds like you want to discourage swapping fittings, or even suits, during a match. I hope this isn't the case because the ability for me to swap suits/fittings for my next spawn adds a lot of depth in gameplay. I am also worried about MMR RNG, where your team's suit comp is vastly outmatched by the enemies suit comp without the ability to adapt. And I see that you want progression to be harder, but is it really going to be THAT much harder to always have to focus on one suit at a time? What will be the purpose of restricting some game types to certain meta level brackets, outside of newbie battles? If we can still swap fittings/suits in match, how are you going to stop someone capable of fitting a 350 meta level suit from queuing with a 120 suit and then swapping to their 350? One suggestion I have is you could make a list of 3-4 fittings you queue with and the MMR averages the meta level of those fittings, though that is still limiting compared to what DUST is like now.
I think Wolfman have stated that they are looking into limiting the number of suites you can bring with you. If this is the case it has my full support, since I always disliked the idea of having your entire inventory in your pocket (halfway across the galaxy). This would mean you can swap suites during battle, but only to the small pool you have picked to bring with you.
However, this has very little to do with the progression, and I am also interested in an progress update from CCP Z So, Z... Any progress of the skill tree?
I am keeping a very open mind as we have seen a small piece so far. I would like to get your thoughts about how the proposed skill tree will work together with fitting and market options. It does not have to be a presentation of the full skill tree, but just a rough overview, perhaps with a noob example of a player's first steps in the game. |
Maken Tosch
DUST University Ivy League
8761
|
Posted - 2014.06.11 18:11:00 -
[730] - Quote
Regis Blackbird wrote:Skylight Atoma wrote:Quote: You will have different contracts offered to you depending on your Dropsuit Meta Level. Basically, if you have 3 fittings with a 120, 200 and 350 Metalevel, you will have access to 3 different brackets where people will have the same Metalevel range as you. So, no Dropsuit will be obsolete. You will have access to non-match made battles, so basically you can pick any Dropsuit you want.
So it sounds like you want to discourage swapping fittings, or even suits, during a match. I hope this isn't the case because the ability for me to swap suits/fittings for my next spawn adds a lot of depth in gameplay. I am also worried about MMR RNG, where your team's suit comp is vastly outmatched by the enemies suit comp without the ability to adapt. And I see that you want progression to be harder, but is it really going to be THAT much harder to always have to focus on one suit at a time? What will be the purpose of restricting some game types to certain meta level brackets, outside of newbie battles? If we can still swap fittings/suits in match, how are you going to stop someone capable of fitting a 350 meta level suit from queuing with a 120 suit and then swapping to their 350? One suggestion I have is you could make a list of 3-4 fittings you queue with and the MMR averages the meta level of those fittings, though that is still limiting compared to what DUST is like now. I think Wolfman have stated that they are looking into limiting the number of suites you can bring with you. If this is the case it has my full support, since I always disliked the idea of having your entire inventory in your pocket (halfway across the galaxy). This would mean you can swap suites during battle, but only to the small pool you have picked to bring with you. However, this has very little to do with the progression, and I am also interested in an progress update from CCP Z So, Z... Any progress of the skill tree? I am keeping a very open mind as we only have seen a very small piece so far. I would like to get your thoughts about how the proposed skill tree will work together with fitting and market options. It does not have to be a presentation of the full skill tree, but just a rough overview, perhaps with a noob example of a player's first steps in the game.
This is very much true. In Eve Online, every player doesn't have immediate access to their entire inventory as all of their crap is scattered throughout the entire galaxy. The limited cargo hold for every ship is designed to only allow players to carry the ammunition that they need with some room to spare for looting wrecks when they go off alone in far-off places.
But yeah, I am still interested in knowing what's the status of the progression that CCP Z proposed.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Godin Thekiller
shadows of 514
2585
|
Posted - 2014.06.12 02:58:00 -
[731] - Quote
Maken Tosch wrote:Regis Blackbird wrote:Skylight Atoma wrote:Quote: You will have different contracts offered to you depending on your Dropsuit Meta Level. Basically, if you have 3 fittings with a 120, 200 and 350 Metalevel, you will have access to 3 different brackets where people will have the same Metalevel range as you. So, no Dropsuit will be obsolete. You will have access to non-match made battles, so basically you can pick any Dropsuit you want.
So it sounds like you want to discourage swapping fittings, or even suits, during a match. I hope this isn't the case because the ability for me to swap suits/fittings for my next spawn adds a lot of depth in gameplay. I am also worried about MMR RNG, where your team's suit comp is vastly outmatched by the enemies suit comp without the ability to adapt. And I see that you want progression to be harder, but is it really going to be THAT much harder to always have to focus on one suit at a time? What will be the purpose of restricting some game types to certain meta level brackets, outside of newbie battles? If we can still swap fittings/suits in match, how are you going to stop someone capable of fitting a 350 meta level suit from queuing with a 120 suit and then swapping to their 350? One suggestion I have is you could make a list of 3-4 fittings you queue with and the MMR averages the meta level of those fittings, though that is still limiting compared to what DUST is like now. I think Wolfman have stated that they are looking into limiting the number of suites you can bring with you. If this is the case it has my full support, since I always disliked the idea of having your entire inventory in your pocket (halfway across the galaxy). This would mean you can swap suites during battle, but only to the small pool you have picked to bring with you. However, this has very little to do with the progression, and I am also interested in an progress update from CCP Z So, Z... Any progress of the skill tree? I am keeping a very open mind as we only have seen a very small piece so far. I would like to get your thoughts about how the proposed skill tree will work together with fitting and market options. It does not have to be a presentation of the full skill tree, but just a rough overview, perhaps with a noob example of a player's first steps in the game. This is very much true. In Eve Online, every player doesn't have immediate access to their entire inventory as all of their crap is scattered throughout the entire galaxy. The limited cargo hold for every ship is designed to only allow players to carry the ammunition that they need with some room to spare for looting wrecks when they go off alone in far-off places. But yeah, I am still interested in knowing what's the status of the progression that CCP Z proposed.
^very much this.
EDIT: I have like 20 stations with stuff in them. only like 4 has stuff I actually use...........
click me
Blup Blub Bloop. Translation: Die -_-
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Maken Tosch
DUST University Ivy League
8761
|
Posted - 2014.06.12 03:12:00 -
[732] - Quote
@Godin
Oh please. I have at least 100 stations scattered throughout New Eden because I'm a market trader in Eve. Only three of those stations have things I actually use and they are all regions apart from each other. ;)
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Godin Thekiller
shadows of 514
2586
|
Posted - 2014.06.12 05:44:00 -
[733] - Quote
Maken Tosch wrote:@Godin
Oh please. I have at least 100 stations scattered throughout New Eden because I'm a market trader in Eve. Only three of those stations have things I actually use and they are all regions apart from each other. ;) If none of my **** blew up, I'd have far more. But alas, my **** does blow up after all
click me
Blup Blub Bloop. Translation: Die -_-
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Malkai Inos
Any Given Day
1362
|
Posted - 2014.06.15 01:17:00 -
[734] - Quote
Last Dev post was 16 days ago. If nothing else, could we get a brief confirmation that work on this is still underway and the thread monitored? No specifics or time frames necessary (while appreciated).
Just a small reassurance that someone is still assigned to this.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Godin Thekiller
The Corporate Raiders
2607
|
Posted - 2014.06.15 02:27:00 -
[735] - Quote
Maken Tosch wrote:byte modal wrote:Maken Tosch wrote:I just noticed... CCP Z has been awfully quiet ever since the recent bout of layoffs. Came here to bump a thread for more attention then realized uh... it's a sticky Wow. I don't know how to read that. I saw the article and then the layoff news. I honestly am at a loss as to what to think or feel since, ...on all of this. I just keep typing and backspacing here because nothing that comes out really holds the weight that I feel this topic deserves. Nor does this process help clear my head of random thoughts that usually comes from the forced organization required to translate those thoughts to another. Sure, I have been frustrated in the level of communication or lack of dialogue, but at the end of the day I get that it's not my game to build. I'll either enjoy the results or I will not. I will continue to hope for the best and see what comes. But if it's true that Z was part of the 49, wow. just wow. On a personal level, I hope not. On a more general level I can't help but think wtf, CCP? Sh!t rolls downhill. I've learned that in my employment, sure. But learning that should come with perspective along side that realization---perspective that management at any level should damn well know before daring to take the reigns of any project. Sh!t may roll on down that hill because it's just damn easier to blame "those... down there" than to accept responsibility for one's poor decisions, mismanagement, or blatant ignorance of a product and its production requirements and constraints, but until the later is corrected, that same sh!t will just continue rolling on and on and on.... no matter how many rounds of layoffs or staff replacements occur. I'm going to stop here out of fear of this turning into a rant, or worse, derailing this thread more than it has been already. Idunno, guys. Fingers cross and all that, I guess. For whatever it's worth, I've enjoyed reading most all of your posts (both player and dev alike) and being part of the conversations that I've put into, ever how minimal my part may be. Whether I agree with you or not, I respect and enjoy the debate. We'll see what comes then, yes? All the best, - me. Well, I just brought it up because of the shear coincidence I see here. Even though I have my disagreements with CCP Z on the issue of progression, I also personally don't want him to go as I want to give every Dev a chance to improve themselves. CCP Z did say he is taking in our feedback. I just want to see for myself if he really has changed his mind so far after the loooooooooong discussion we all just had.
I remember seeing a interview with CCP Z showing that he still stuck to his ideas.
click me
Blup Blub Bloop. Translation: Die -_-
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Maken Tosch
DUST University Ivy League
8769
|
Posted - 2014.06.15 17:48:00 -
[736] - Quote
@Godin
Sounds like an old interview. I like to see him come over to this thread right here as soon as possible and tell us if he has changed his mind or not.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Godin Thekiller
The Corporate Raiders
2613
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Posted - 2014.06.15 20:04:00 -
[737] - Quote
Maken Tosch wrote:@Godin
Sounds like an old interview. I like to see him come over to this thread right here as soon as possible and tell us if he has changed his mind or not.
I think it was like 10 days ago that I saw it.
click me
Blup Blub Bloop. Translation: Die -_-
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Maken Tosch
DUST University Ivy League
8775
|
Posted - 2014.06.16 00:11:00 -
[738] - Quote
Godin Thekiller wrote:Maken Tosch wrote:@Godin
Sounds like an old interview. I like to see him come over to this thread right here as soon as possible and tell us if he has changed his mind or not. I think it was like 10 days ago that I saw it.
Do you remember the link or at least the name of the website?
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Godin Thekiller
The Corporate Raiders
2616
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Posted - 2014.06.16 00:54:00 -
[739] - Quote
Maken Tosch wrote:Godin Thekiller wrote:Maken Tosch wrote:@Godin
Sounds like an old interview. I like to see him come over to this thread right here as soon as possible and tell us if he has changed his mind or not. I think it was like 10 days ago that I saw it. Do you remember the link or at least the name of the website?
Nope, I just remember that he said basically the same thing that he's been saying in this thread.
click me
Blup Blub Bloop. Translation: Die -_-
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Malkai Inos
Any Given Day
1363
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Posted - 2014.06.16 00:59:00 -
[740] - Quote
Maken Tosch wrote:Godin Thekiller wrote:Maken Tosch wrote:@Godin
Sounds like an old interview. I like to see him come over to this thread right here as soon as possible and tell us if he has changed his mind or not. I think it was like 10 days ago that I saw it. Do you remember the link or at least the name of the website? This is the most recent interview with CCP Z I could google fu and I faintly remember seeing it cited around here as evidence that he's committed on going ahead with his proposal despite community concerns.
Having been released may 21st and thus seven days after his OP here in this thread would somewhat fit this narrative but only as long as you ignore the high possibility that the Interview itself was conducted before that. Every other interview with Rouge and/or Z was released within hours of each other on may 2nd and I can't find anything in this one indicating that cannot be just as old.
I wouldn't resort to panic just yet based this alone if that's what Godin is referring to. I would however appreciate any life sign from CCP Z so we can rekindle this, arguably heated, dialogue.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Godin Thekiller
The Corporate Raiders
2616
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Posted - 2014.06.16 01:24:00 -
[741] - Quote
Malkai Inos wrote:Maken Tosch wrote:Godin Thekiller wrote:Maken Tosch wrote:@Godin
Sounds like an old interview. I like to see him come over to this thread right here as soon as possible and tell us if he has changed his mind or not. I think it was like 10 days ago that I saw it. Do you remember the link or at least the name of the website? This is the most recent interview with CCP Z I could google fu and I faintly remember seeing it cited around here as evidence that he's committed on going ahead with his proposal despite community concerns. Having been released may 21st and thus seven days after his OP here in this thread would somewhat fit this narrative but only as long as you ignore the high possibility that the Interview itself was conducted before that. Every other interview with Rouge and/or Z was released within hours of each other on may 2nd and I can't find anything in this one indicating that cannot be just as old. I wouldn't resort to panic just yet based this alone if that's what Godin is referring to. I would however appreciate any life sign from CCP Z so we can rekindle this, arguably heated, dialogue.
Na, it wasn't that one, the wording is off. Also, the website had a white background.
Anyways, nobody should panic anyways. Panic makes things go bad quickly.
click me
Blup Blub Bloop. Translation: Die -_-
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Natu Nobilis
DUST BRASIL S.A Dark Taboo
541
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Posted - 2014.06.16 02:12:00 -
[742] - Quote
This one? |
Malkai Inos
Any Given Day
1363
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Posted - 2014.06.16 02:22:00 -
[743] - Quote
That interview is with CCP Rouge (Jean-Charles Gaudechon) and, later, Hilmar (-Veigar P+¬tursson). Not CCP Z (Julien Dulioust) and progression is only mentioned in passing.
Relevant quote on progression I found:
Eurogamer wrote:Player progression will be "heavily updated, heavily changed" from how it is in Dust, although it'll share roughly the same DNA. "It's one of the things that will have a lot of love on Project Legion," I'm told.
That's seems like the entirety of it after a quick glance.
Edit: Added real names because many interviews don't reference the CCP names.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Godin Thekiller
The Corporate Raiders
2616
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Posted - 2014.06.16 02:33:00 -
[744] - Quote
Malkai Inos wrote:That interview is with CCP Rouge (Jean-Charles Gaudechon) and, later, Hilmar (-Veigar P+¬tursson). Not CCP Z (Julien Dulioust) and progression is only mentioned in passing. Relevant quote on progression I found: Eurogamer wrote:Player progression will be "heavily updated, heavily changed" from how it is in Dust, although it'll share roughly the same DNA. "It's one of the things that will have a lot of love on Project Legion," I'm told. That's seems like the entirety of it after a quick glance. Edit: Added real names because many interviews don't reference the CCP names.
No, that's not it either, although I saw that, and I wasn't sure what to make of it.
click me
Blup Blub Bloop. Translation: Die -_-
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Mary Sedillo
Thunder's Throne
321
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Posted - 2014.06.16 05:51:00 -
[745] - Quote
I am not asking for the same progression, but what is going to happen to our skillpoints?! The ones we were accumulating for near a year now?!
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Cross Atu
OSG Planetary Operations Covert Intervention
2372
|
Posted - 2014.06.16 14:11:00 -
[746] - Quote
Mary Sedillo wrote:I am not asking for the same progression, but what is going to happen to our skillpoints?! The ones we were accumulating for near a year now?!
Those should be transferring https://forums.dust514.com/default.aspx?g=posts&m=2182657#post2182657
Also: I'd love an update on the state of intent/design with regards to the progression system in Legion. We've had a lot of conversation on the subject and an update in status ah la CCP Rattatis hotfix 'patch notes' would be a real asset at this point.
Cheers, Cross
Cross Atu for CPM1- An emergent candidate
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
670
|
Posted - 2014.06.17 21:48:00 -
[747] - Quote
wtf stupid ass skill system chages to fix something that aint broken |
Maken Tosch
DUST University Ivy League
8781
|
Posted - 2014.06.17 22:46:00 -
[748] - Quote
Alabastor 'TheBlaster' Alcar wrote:wtf stupid ass skill system chages to fix something that aint broken
Not exactly true. The current skill system in Dust 514 IS BROKEN in some way. For example, everyone knows there are skill books that are nothing more than SP sinks and serve no purpose but to just get in the way. Another problem is inconsistencies such as why nova knives don't have a fitting optimization skill while all other weapons have one. Some useful skills even have useless levels of their own.
Overall the Dust skill progression needs plenty of work. However, this doesn't mean that I agree with CCP Z's idea. I just want the current problems to be addressed.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10719
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Posted - 2014.06.17 22:59:00 -
[749] - Quote
Maken Tosch wrote:Alabastor 'TheBlaster' Alcar wrote:wtf stupid ass skill system chages to fix something that aint broken Not exactly true. The current skill system in Dust 514 IS BROKEN in some way. For example, everyone knows there are skill books that are nothing more than SP sinks and serve no purpose but to just get in the way. Another problem is inconsistencies such as why nova knives don't have a fitting optimization skill while all other weapons have one. Some useful skills even have useless levels of their own. Overall the Dust skill progression needs plenty of work. However, this doesn't mean that I agree with CCP Z's idea. I just want the current problems to be addressed.
I am more inclined to suggest that CCP takes more of a leaf from the book of their EVE skill system. Its expansive, robust, and requires players sink time into it, earning core skills early on, developing into specific roles, and then being able to reasonably easily add other specialisation of the same ship size, class, etc into their repertoire.
More emphasis of investment of SP into skills.
In my mind it would be more easy for CCP to also address tiering issues by reflecting the same Tier system and meta level variations used in EVE, where efficiency is the only thing separating the items effects.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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Maken Tosch
DUST University Ivy League
8795
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Posted - 2014.06.21 04:02:00 -
[750] - Quote
Um, CCP Z? Are you currently busy? If you're alive, please post.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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