General12912
Gallente Marine Corps
152
|
Posted - 2014.03.30 20:29:00 -
[1] - Quote
im getting sick of the brick tanked cloaked scouts. they are invisible, and hard to kill at the same time. you try and shotgun one at point-blank (which should really kill any scout in one hit, i dont care which racial variant it is), and it doesnt kill them. i have even shot a caldari scout before with a fully-charged ion pistol shot, and it didnt even penetrate the shields because it had so many shield exenders. its plasma, whch is supposed to be stronger against shields, and the ion pistol's charged shot is supposed to kill soft targets in its one shot. thats why it has a 3 second cooldown after firing a charged shot. its supposed to be worth the cooldown.
TL;DR: the problem isnt the cloaks, but rather the extremely durable brick tank scouts using the cloaks.
before any changes are made to scouts and cloaks, fix the issue with this first. with this issue still in existence, its hard to see the other potential problems.
also, you mentioned CCP wanted cloaks not to be scout only. they arent. i see logis and assaults running them every day.
you mention CCP didnt want to make the cloak a required piece of equipment for a good scout. its not really. i can name a few dedicated scouts who run other stuff, like a scout wiha armor repair tool and nanite injector.
Every suit Gk.0 <3
Gallente Federation Patriot
|
General12912
Gallente Marine Corps
154
|
Posted - 2014.03.30 21:34:00 -
[2] - Quote
Ydubbs81 RND wrote:General12912 wrote:im getting sick of the brick tanked cloaked scouts. they are invisible, and hard to kill at the same time. you try and shotgun one at point-blank (which should really kill any scout in one hit, i dont care which racial variant it is), and it doesnt kill them. i have even shot a caldari scout before with a fully-charged ion pistol shot, and it didnt even penetrate the shields because it had so many shield exenders. its plasma, whch is supposed to be stronger against shields, and the ion pistol's charged shot is supposed to kill soft targets in its one shot. thats why it has a 3 second cooldown after firing a charged shot. its supposed to be worth the cooldown.
TL;DR: the problem isnt the cloaks, but rather the extremely durable brick tank scouts using the cloaks.
before any changes are made to scouts and cloaks, fix the issue with this first. with this issue still in existence, its hard to see the other potential problems.
also, you mentioned CCP wanted cloaks not to be scout only. they arent. i see logis and assaults running them every day.
you mention CCP didnt want to make the cloak a required piece of equipment for a good scout. its not really. i can name a few scout who run other stuff, like a scout wiha armor repair tool and nanite injector. what will you do vs assaults that are hp stacked? all of these issues against brick tanked scouts as if assault and logi suits don't carry more health. If you nerf the health on a scout, then congratulations...scouts will be easier to kill. But what will you do about brick tanked assaults, logis, and heavies?
brick tanked assaults and heavies arent bad really. logis and assaults cannot use a cloak while brick tanked, and heavies dont carry equipment sooooo.
fact is, scouts are supposed to be fragile. one mess up with a cloak or keeping stealthy in any way should be fatal.
assaults, heavies and logis are out there taking heavy fire. HP tanking in any way is viable for any of them, whereas the scout isnt supposed to be able to fight people head-on at all. they are supposed to be good at taking out unsuspecting people, or they arent supposed to be directly aggressive at all. the latter one instead performs surveillance for the team, using their weapon only in self-defense.
the problem is that scouts can take people head on with brick tanking, they are still pretty fast, AND they can use the cloak.
Every suit Gk.0 <3
Gallente Federation Patriot
|