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Paul Ellinas
Molon Labe. General Tso's Alliance
49
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Posted - 2014.03.30 17:41:00 -
[1] - Quote
Iron Wolf Saber wrote:[b]
Cloak Fitting
So with those off the table. We come to the cloak itself. CCP stated they didn't want cloaks to be scout only tool. They also stated that they don't want it to make it seem every scouts MUST fit a cloak as well. These two are most likely going to restrict any changes in the cloak fitting itself
and here we have the main problem! "CCP stated they didn't want cloaks to be scout only tool" why did they gave the scouts then a extra equipment slot? and the CPU/PG for 2 equipments? Now they can leave the second eq slot free and spend the CPU/PG for defense HP and a good weapon.
So in reality scouts have 2 bonus for the cloak compared to the other roles. First the CPU/PG bonus, second the extra equipment slot ( with the CPU/PG who comes along with it).
A reduction from 15% to 13% is a got move let us see if,when and how its gone work out. |
Paul Ellinas
Molon Labe. General Tso's Alliance
49
|
Posted - 2014.03.30 18:25:00 -
[2] - Quote
Iron Wolf Saber wrote:Paul Ellinas wrote:Iron Wolf Saber wrote:[b]
Cloak Fitting
So with those off the table. We come to the cloak itself. CCP stated they didn't want cloaks to be scout only tool. They also stated that they don't want it to make it seem every scouts MUST fit a cloak as well. These two are most likely going to restrict any changes in the cloak fitting itself
and here we have the main problem! "CCP stated they didn't want cloaks to be scout only tool" why did they gave the scouts then a extra equipment slot? and the CPU/PG for 2 equipments? Now they can leave the second eq slot free and spend the CPU/PG for defense HP and a good weapon. So in reality scouts have 2 bonus for the cloak compared to the other roles. First the CPU/PG bonus, second the extra equipment slot ( with the CPU/PG who comes along with it). A reduction from 15% to 13% is a got move let us see if,when and how its gone work out. and yet a non cloaking scout can still utilize the second equipment slot for something, maybe a second RE, maybe a scanner its up to the scout really. There is nothing forcing you to fit a cloak in equipment slot.
If cloaks r supposed for everyone why didn't assault,commandos,heavies got +1 equipment slot? Why did the scouts get the second slot? |
Paul Ellinas
Molon Labe. General Tso's Alliance
51
|
Posted - 2014.04.01 23:10:00 -
[3] - Quote
SILENTSAM 69 wrote:It is funny to see anyone is upset. The cloak is very balanced. It is very easy to spot a cloaked player if you just pay attention. I am almost worried some people have figured out a tint setting on their TV that makes that blue shimmer even more obvious than it already is.
Spotting cloaked players by scans does happen, and lights them up for your whole squad to see. Paying attention to your cursor going red, or seeing a strange shimmer on the side of the screen sets people apart. Some are observant and some are not.
The cloak has added well balanced fun, new tactics, and methods of finding your role on the battlefield. With all the people that see me quite easily at long range, I almost think it needs the blue shimmer toned down slightly, or maybe just only toned down when crouched. Making a reason for them to creep around while crouched to reduce shimmer would make the stealth even more fun. If it isn't already doing it and I just run around too much...
Fix any bugs of course, but I hope the cloak doesn't get changed. It is very well balanced and a great view of things to come.
Scouts with 700armor and 120shields and a clock are OP. A scout(a light frame drop suite) should not have the possibility to tank HP like assaults. |
Paul Ellinas
Molon Labe. General Tso's Alliance
52
|
Posted - 2014.04.08 17:25:00 -
[4] - Quote
A big part of the OP scouts is that the weapons they use where made for visible scouts.
Before the cloak we didn't have enough experience with shotguns from so close. And the main opinion was if he comes close enough with the SG he earned the kill. Now with the cloak its much easier to get close with the SG.
After talking today with some scouts in my squad i learned that there is no big deference in damage between the militia and the prototype shotgun. You need 3 shots for a heavy with each one of them. The only difference is the target has more health left between the shots. Smart scouts are running the basic one its the best balance between price/damage/CPU/PG. And with more health left between the shots the chance someone else taking their kill is minimal.
Nerfing the shotgun is a must but on a smart way so its not useless.
Ideas
1. Reduce the ROF and increase it by tier.
2. Make the basic Magazine to have one shell and increase the shells by tier.
The basic idea behind that is that the tier of the shotgun has to play a role like an all the other weapons.
I don't know about nova knifes.I didn't talk with players about them and i don't use them. And i don't know if that can be fixed with a hot fix. Can we have a enlightenment on what a hot fix can do and what needs a patch(update). |
Paul Ellinas
Molon Labe. General Tso's Alliance
53
|
Posted - 2014.04.09 16:24:00 -
[5] - Quote
After talking today with some scouts in my squad i learned that there is no big deference in damage between the militia and the prototype shotgun. You need 3 shots for a heavy with each one of them. The only difference is the target has more health left between the shots. Smart scouts are running the basic one its the best balance between price/damage/CPU/PG.And with more health left between the shots the chance someone else taking their kill is minimal. Nerfing the shotgun is a must but on a smart way so its not useless.
Consider this for the CPU/PG nerf to the cloak bonus.
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Paul Ellinas
Molon Labe. General Tso's Alliance
53
|
Posted - 2014.04.09 17:40:00 -
[6] - Quote
Before 1.8 nobody had a problem with SG becouse you needed real skill to get close. The main opinion was he got close enough with SG he earned the kill. After 1.8 it mutch easier to get close enough to use the SG and mor common. That's why the talk about SG is happening now. Proficency nerf was for most weapons in 1.8. Fact is CCP will nerf the SG like they did with the LR,FL,RR. They count how many times the x weapon made a kill against y weapon. |
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