|
Author |
Thread Statistics | Show CCP posts - 6 post(s) |
KGB Sleep
Ikomari-Onu Enforcement Caldari State
342
|
Posted - 2013.10.25 07:50:00 -
[1] - Quote
Stop listening to QQers and make your game CCP.
GL |
KGB Sleep
Ikomari-Onu Enforcement Caldari State
342
|
Posted - 2013.10.25 08:16:00 -
[2] - Quote
Arkena Wyrnspire wrote:Laurent Cazaderon wrote:Those numbers dont strike me as particularly odd.
We should stay cautious regarding the DPS stats as we all know the guns behavior is a major factor in how effective a gun is. Also, we dont have the accuracy rating for those new rifles. And we all know how the DPS from the machine gun seems appealing at first..
So yeah. Wait and see.
That may be so, but let's look at the rail rifle. It has a very long range on it. If it's particularly inaccurate, it's not going to effective at that range. If it's accurate enough to take advantage of that range, it outperforms most other weapons.
So?
It has to be accurate to hit tiny moving targets.
Range = tiny. |
KGB Sleep
Ikomari-Onu Enforcement Caldari State
342
|
Posted - 2013.10.25 08:19:00 -
[3] - Quote
Arkena Wyrnspire wrote:KGB Sleep wrote:Arkena Wyrnspire wrote:Laurent Cazaderon wrote:Those numbers dont strike me as particularly odd.
We should stay cautious regarding the DPS stats as we all know the guns behavior is a major factor in how effective a gun is. Also, we dont have the accuracy rating for those new rifles. And we all know how the DPS from the machine gun seems appealing at first..
So yeah. Wait and see.
That may be so, but let's look at the rail rifle. It has a very long range on it. If it's particularly inaccurate, it's not going to effective at that range. If it's accurate enough to take advantage of that range, it outperforms most other weapons. So? It has to be accurate to hit tiny moving targets. Range = tiny. Yes, so it's likely to be accurate at range. So it's accurate, has a longer range than other rifles, and has more damage than other rifles. Do you see the problem?
no because it is a breach variant. ROF is not going to be high enough to matter in CQC |
KGB Sleep
Ikomari-Onu Enforcement Caldari State
342
|
Posted - 2013.10.25 08:45:00 -
[4] - Quote
KAGEHOSHI Horned Wolf wrote:CCP Remnant wrote: They won't be removed, no, but they will be tweaked slightly. The idea being that each race will have it's base variant be Assault, (Gallente) Burst (Minmatar), Breach (Caldari) or Tactical (Amarr) and then the variants are a specific race's take on the others using their own tech. So, you'd get an Assault Rail Rifle that attempts to somewhat mimic the behavior of the Gallente Assault Rifle and a Tactical Assault Rifle that attempts to mimic the Amarr Scrambler Rifle and so on.
https://forums.dust514.com/default.aspx?g=posts&m=870299#post870299CCP Remnant said this about AR variants, and other rifles getting their own other variants (beides just assault variants). Can anyone in CCP CONFIRM or DENY this is still planned? Will the AR be the only one who gets all the variants?
I liked this post when it came out bc i was hoping for some signature racial bonuses for using racial weaponry. |
KGB Sleep
Ikomari-Onu Enforcement Caldari State
342
|
Posted - 2013.10.25 08:49:00 -
[5] - Quote
OK now about the Swarms... if they are goign to be broken to the point where they can't lock a dropship we need dumbfire missiles to come back.
Sincerely,
Caldari trademark Inc. |
KGB Sleep
Ikomari-Onu Enforcement Caldari State
343
|
Posted - 2013.10.25 09:28:00 -
[6] - Quote
Jack McReady wrote:Bright Cloud wrote:swarm nerf seems to be right in order. Vehicles get alot of fitting limitations and the swarms will stay UNTOUCHED until those vehicle changes are beeing implemented. You have to keep in mind what vehicle users loose or get nerfed at:
-vehicle armor reps 100% passive. No overpowered armor reps which gives them godmode. -shield boosters nerfed because of the buffed passive recharge and the module cooldown is longer. And if the tank gets hit by AV the shields stop recharging. -no passive resistance anymore -gunnlogi looses 2 high slots -madrugar looses 2 low slots -shield extenders/armor plates nerfed HARD and give less HP then before.
current proto swarms take down current ARMOR tanks in ~12-15s with announced nerfed proto swarms it will take ~23s to 30s of shooting to take down announced ARMOR tank and this is assuming an unrealistic combat scenario, in reality it takes longer.
Tank Spamming will be the new winning move with crippled AV.
It is the saving grace for the horrible tank balance coming. |
KGB Sleep
Ikomari-Onu Enforcement Caldari State
347
|
Posted - 2013.10.25 14:38:00 -
[7] - Quote
CCP Logibro wrote:One thing you guys should be aware of is that the Rail Rifle (all variants) have a 0.2 second charge time before they start firing at full auto (so it goes charge -> fire -> fire, not charge -> fire -> charge -> fire)
So does that mean no tapping? It will fire like a slow HMG?
Get rid of the charge up to fire mechanic. This is the future and look at all the gimped weapons.
You guys always damage and penalize the player for using weapons in a game where you have to shoot people. "let's make it charge up! let's make it blow up!"
Jesus how many uninstalls will it take to understand that gimping weapons is unrealistic and not fun. "Yeah I almost killed that guy but then my gun blew up in my face." "I feel you bro I could have helped you but I had to plug my gun into the wall and charge it."
No more overheats or feedback either. In the future there would be a safety mechanism to prevent damage to a soldier / customer. They wouldn't sell people weapons that would take their hand off for pulling the trigger too many times now would they?
No, they wouldn't because the Interstellar Better Business Bureau would laser their nuts off.
|
|
|
|