|
Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Iron Wolf Saber
Den of Swords
9649
|
Posted - 2013.10.25 06:38:00 -
[1] - Quote
Woot. |
Iron Wolf Saber
Den of Swords
9650
|
Posted - 2013.10.25 06:56:00 -
[2] - Quote
Fizzer94 wrote:Feedback: the font on those charts... The 6s look like 8s. Also, Combat Rifles look like they don't use much resources, even at prototype.
Its minmatar. |
Iron Wolf Saber
Den of Swords
9651
|
Posted - 2013.10.25 07:24:00 -
[3] - Quote
crazy space 1 wrote:why aren't you getting rid of the burst AR and TAR?
doesn't the rail and combat rifle make them obsolete? Also weren't they place holders?
Plus now gallente get 4 guns, then ammar gets 2, minmatar gets 2, caldari get 2.
Blasters: Full-auto/Burst/Long range/Breach Rail guns: Full-auto/Long range Projectiles: Full-auto/Burst Lasers: Full-auto/Charge
So you remove burst and Long range variants of the current weapon, and now every rave gets a automatic weapon, and a weapon based on their racial technology.
Also this would open up the breach for a serious buff. Cut the guns range in half, give it a huge damage increase and RoF nerf. It's a blaster, now that we have 4 racial types of the weapon you can balance them more effectively. !
Not everyone is going to train up the other races rifles up. |
Iron Wolf Saber
Den of Swords
9658
|
Posted - 2013.10.25 08:34:00 -
[4] - Quote
KAGEHOSHI Horned Wolf wrote:Iron Wolf Saber wrote:crazy space 1 wrote:why aren't you getting rid of the burst AR and TAR?
doesn't the rail and combat rifle make them obsolete? Also weren't they place holders?
Plus now gallente get 4 guns, then ammar gets 2, minmatar gets 2, caldari get 2.
Blasters: Full-auto/Burst/Long range/Breach Rail guns: Full-auto/Long range Projectiles: Full-auto/Burst Lasers: Full-auto/Charge
So you remove burst and Long range variants of the current weapon, and now every rave gets a automatic weapon, and a weapon based on their racial technology.
Also this would open up the breach for a serious buff. Cut the guns range in half, give it a huge damage increase and RoF nerf. It's a blaster, now that we have 4 racial types of the weapon you can balance them more effectively. ! Not everyone is going to train up the other races rifles up. So AR gets special treatment because it was there first? Remove the extra variants, and just have a respec. The alternative is to give each race variants of every other race's rifle to be fair like CCP Remnant PROMISED but seemed to forgot and have not mentioned sense.
I did not see the word promise in that paragraph whatsoever. |
Iron Wolf Saber
Den of Swords
9659
|
Posted - 2013.10.25 08:47:00 -
[5] - Quote
well... at 175 meters you should be able to see the guy shooting swarms at you now. |
Iron Wolf Saber
Den of Swords
9661
|
Posted - 2013.10.25 09:00:00 -
[6] - Quote
KAGEHOSHI Horned Wolf wrote:Iron Wolf Saber wrote: I did not see the word promise in that paragraph whatsoever.
A promise is defined as a declaration of assurance, a claim of what will happen, to give good ground for expectation; I'd say a dev post saying something will happen is plenty good grounds to expect it. The word "promise" itself is not required for something to be a promise. Why are you always doing this anyway? whenever someone tries to hold CCP to their word you have to swoop in and find loop holes. I remember when you even claimed weapons, vehicle, and dropsuit racial variants were NEVER promised within 1 yr from Fanfest despite you yourself having been there. I had to link you the talk (Advancing the core) where they said they'll be out within 6 to 12 months of the time of that Fanfest. Speaking of which, I'm actually hopeful and optimistic that they will be able to keep that promise.
The guy who made that promise is no longer with CCP. |
Iron Wolf Saber
Den of Swords
9661
|
Posted - 2013.10.25 09:07:00 -
[7] - Quote
KAGEHOSHI Horned Wolf wrote:Iron Wolf Saber wrote:KAGEHOSHI Horned Wolf wrote:Iron Wolf Saber wrote: I did not see the word promise in that paragraph whatsoever.
A promise is defined as a declaration of assurance, a claim of what will happen, to give good ground for expectation; I'd say a dev post saying something will happen is plenty good grounds to expect it. The word "promise" itself is not required for something to be a promise. Why are you always doing this anyway? whenever someone tries to hold CCP to their word you have to swoop in and find loop holes. I remember when you even claimed weapons, vehicle, and dropsuit racial variants were NEVER promised within 1 yr from Fanfest despite you yourself having been there. I had to link you the talk (Advancing the core) where they said they'll be out within 6 to 12 months of the time of that Fanfest. Speaking of which, I'm actually hopeful and optimistic that they will be able to keep that promise. The guy who made that promise is no longer with CCP. Did not know that, thanks for telling me. Does that mean its no longer planned? I would really love a confirmation or at least a denial. The plan made a lot of sense.
There was a massive disruption in plans, Im surprised you didn't keep up on these things. Head on over to the counselors chambers and read the AMA that should give a more or less the situation up until now.
I mean it was not the best kept secret the last EP departed and we now have a replacement one CCP Rouge. |
Iron Wolf Saber
Den of Swords
9681
|
Posted - 2013.10.25 22:07:00 -
[8] - Quote
Forlorn Destrier wrote:Iron Wolf Saber wrote:KAGEHOSHI Horned Wolf wrote:Iron Wolf Saber wrote: I did not see the word promise in that paragraph whatsoever.
A promise is defined as a declaration of assurance, a claim of what will happen, to give good ground for expectation; I'd say a dev post saying something will happen is plenty good grounds to expect it. The word "promise" itself is not required for something to be a promise. Why are you always doing this anyway? whenever someone tries to hold CCP to their word you have to swoop in and find loop holes. I remember when you even claimed weapons, vehicle, and dropsuit racial variants were NEVER promised within 1 yr from Fanfest despite you yourself having been there. I had to link you the talk (Advancing the core) where they said they'll be out within 6 to 12 months of the time of that Fanfest. Speaking of which, I'm actually hopeful and optimistic that they will be able to keep that promise. The guy who made that promise is no longer with CCP. IWS, I offered to give all CPM a fresh look recently. Kain appears to be different and not playing the same game he used to play I'm happy to admit, but you are just as defensive, argumentative, and inflexible when the player base approaches you. I shouldn't say you lost my support as I was trying to be impartial, but I can say I won't support you moving forward. You need to be replaced when we have an election hopefully next year.
It's more about lowering the bar and not holding CCP to crossing every T in an iron cage. Things happen when you plan things that far out and when you get to play testing it feels all wrong and requires drastic changes it make it feel right. And chances are a few months from now none of those statements made are going to survive the player base. There will be complaints on the guns, it will be taken to account, and adjustments will be made even then.
I rather the new guns get out, than the guns on reasonable state than the guns fitting the promise perfectly.
I can imagine a future we they will just remove the variants and replace with modular weapons and letting parts achieve the variant flavors ala receiver change out. |
Iron Wolf Saber
Den of Swords
9682
|
Posted - 2013.10.25 23:24:00 -
[9] - Quote
Krom Ganesh wrote:Iron Wolf Saber wrote: Yeah 400 meter lock ranges is pretty damn far, I think 175 may be too short but I don't want to see it go over 225 meters. After all its supposed to be a Light AV weapon, not a heavy AV weapon and this brings its parity down with that of the plasma launcher and mass driver, hopefully the plasma cannon will take its racial adjustment and get a damage buff making the minmatar rapid firing, swarms longest range, plasma cannon the most damaging, and whatever amarr light av option comes out the most accurate.
Wait, the MD is supposed to be an AV weapon?!?
The breach variant is a capable light av weapon, but for all sakes and purposes its a launcher weapon for the minmatar there wont be like a minmatar rpg launcher yet until there is far more racial parity. |
Iron Wolf Saber
Den of Swords
9695
|
Posted - 2013.10.26 04:11:00 -
[10] - Quote
Doc DDD wrote:So now there is no point in speccing into swarms.
Forge will have far superior range
Forge will have far superior damage to vehicles/installations
Forge will have far superior infantry sniping/obliterating ability
Dont waste any points in Swarm Launchers, there is no benefit, put all those sp points into a level 1 heavy suit then level up that Forge Gun. Then we can all have fun as 16 forgers fight 16 forgers. There is zero benefit to swarms after the nerf, hurray it's a light weapon who cares, the plasma cannon and mass driver are going to be more effective AV at this rate.
Just start the match in a logi suit and fly to the highest point on any map, even the new ones, drop uplinks and nanohives, then suicide and get back to those hives and forge away. Now you can solo anything anyone can throw at you. And this is balance? To nerf the only strictly AV weapon in the game and force anyone that can think logically to spec into Forges is going to kill diversity.
I am all for trying to improve the game and balance stats and gameplay, if swarms are ripping the new tanks up on your test servers, then can you please get someone that has used a forge before to take a couple shots at one. It sounds like a fully specced forger, damage mods and level 5 proficiency, will be one shotting tanks. This on top of one shotting anyone in its sights. No wonder all we see in planetary conquest is forges on towers and roofs. Who cares about new rifles when Forge> All.
Swarms can be equipped by any suit with a light slot. |
|
Iron Wolf Saber
Den of Swords
9695
|
Posted - 2013.10.26 04:13:00 -
[11] - Quote
Mobius Wyvern wrote:CCP Wolfman wrote:Hi guys, ItGÇÖs time for some stats! Before you dive in to them let me remind you these are still a work in progress First off there has been a fair bit of speculation surrounding the upcoming Combat Rifle and Rail Rifle. Speculate no more, for here are their current stats: [img]http://web.ccpgamescdn.com/dust/news.control/65248/1/riflestats17.jpg[/img]As a part of their introduction to the game we also plan to rejig the rifle range profiles in line with the weapon type. Rail Rifles are hybrid GÇô railgun tech and are therefore the longest range weapons in the game, followed by laser weapons, projectile weapons and then hybrid GÇô blaster weapons. In the chart below you can see how they stack up Vs one another: [img]http://web.ccpgamescdn.com/dust/news.control/65234/1/rifleranges17.jpg[/img]Lastly, as part of the ongoing vehicle work I can confirm we are also making changes to AV. So far weGÇÖve touched the AV Grenades and Swarm Launcher, we do also plan to look at the Forge Gun. These are the current numbers we are testing: - Reduced AV grenade damage (STD: 1050 -> 725; ADV: 1260 -> 870; PRO: 1470->1015 ) - Reduced swarm launcher damage (330 -> 220) - Reduced Swarm Launcher lock-on range from 400m to 175m WeGÇÖre looking forward to hearing your feedback! CCP Wolfman Just to clarify, this stuff is still slated for 1.7 and NOT 1.6, correct?
not for 1.6 mostly, 1.6 still mostly a technical patch.
|
Iron Wolf Saber
Den of Swords
9720
|
Posted - 2013.10.26 18:02:00 -
[12] - Quote
Well based on the kick comment ccp logibro made with the rail rifle I can see losing more than one second just feathering out shots and bad trigger timing could cause a lot of shots to not fire at all. This may force the RR to be a bit closer range if the kick is notable. |
|
|
|