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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
crazy space 1
Unkn0wn Killers
1911
|
Posted - 2013.10.25 07:13:00 -
[1] - Quote
why aren't you getting rid of the burst AR and TAR?
doesn't the rail and combat rifle make them obsolete? |
crazy space 1
Unkn0wn Killers
1911
|
Posted - 2013.10.25 07:41:00 -
[2] - Quote
Iron Wolf Saber wrote:crazy space 1 wrote:why aren't you getting rid of the burst AR and TAR?
doesn't the rail and combat rifle make them obsolete? Also weren't they place holders?
Plus now gallente get 4 guns, then ammar gets 2, minmatar gets 2, caldari get 2.
Blasters: Full-auto/Burst/Long range/Breach Rail guns: Full-auto/Long range Projectiles: Full-auto/Burst Lasers: Full-auto/Charge
So you remove burst and Long range variants of the current weapon, and now every rave gets a automatic weapon, and a weapon based on their racial technology.
Also this would open up the breach for a serious buff. Cut the guns range in half, give it a huge damage increase and RoF nerf. It's a blaster, now that we have 4 racial types of the weapon you can balance them more effectively. ! Not everyone is going to train up the other races rifles up.
So then you want them to give all 4 races all 4 weapon types?
Because what you actually just said was "People with Gallente weapons shouldn't have to cross train, but everyone else should" |
crazy space 1
Unkn0wn Killers
1913
|
Posted - 2013.10.25 08:03:00 -
[3] - Quote
Aeon Amadi wrote:Rogue Saint wrote:CCP Wolfman wrote: - Reduced Swarm Launcher lock-on range from 400m to 175m
DS pilots should be wooting at this! Personally I wouldn't change the lock-on range. Makes sense though... The easiest weapons to use shouldn't do the highest damage. As far as skill input is concerned the plasma cannon should do more damage than the Forge Gun.
we just need a long range keep the laser on target Heavy missile Weapon |
crazy space 1
Unkn0wn Killers
1920
|
Posted - 2013.10.25 18:51:00 -
[4] - Quote
Iron Wolf Saber wrote:crazy space 1 wrote:why aren't you getting rid of the burst AR and TAR?
doesn't the rail and combat rifle make them obsolete? Also weren't they place holders?
Plus now gallente get 4 guns, then ammar gets 2, minmatar gets 2, caldari get 2.
Blasters: Full-auto/Burst/Long range/Breach Rail guns: Full-auto/Long range Projectiles: Full-auto/Burst Lasers: Full-auto/Charge
So you remove burst and Long range variants of the current weapon, and now every rave gets a automatic weapon, and a weapon based on their racial technology.
Also this would open up the breach for a serious buff. Cut the guns range in half, give it a huge damage increase and RoF nerf. It's a blaster, now that we have 4 racial types of the weapon you can balance them more effectively. ! Not everyone is going to train up the other races rifles up.
likes crazy space :11 CPM: 0
Crazyspace for CPM! |
crazy space 1
Unkn0wn Killers
1920
|
Posted - 2013.10.25 19:03:00 -
[5] - Quote
Cosgar wrote:Iron Wolf Saber wrote:KAGEHOSHI Horned Wolf wrote:Iron Wolf Saber wrote: I did not see the word promise in that paragraph whatsoever.
A promise is defined as a declaration of assurance, a claim of what will happen, to give good ground for expectation; I'd say a dev post saying something will happen is plenty good grounds to expect it. The word "promise" itself is not required for something to be a promise. Why are you always doing this anyway? whenever someone tries to hold CCP to their word you have to swoop in and find loop holes. I remember when you even claimed weapons, vehicle, and dropsuit racial variants were NEVER promised within 1 yr from Fanfest despite you yourself having been there. I had to link you the talk (Advancing the core) where they said they'll be out within 6 to 12 months of the time of that Fanfest. Speaking of which, I'm actually hopeful and optimistic that they will be able to keep that promise. The guy who made that promise is no longer with CCP.
OK I want tto make everyone saw this. According to the CPM Iron Wolf Saber, we will not be anything ANYTHING planned out and promised in the weekly dust updates over the past year. Since those ideas are now too old. SO WE BETA TESTED FOR NOTHING.
KAGEHOSHI Horned Wolf wrote:
The base assault rifle is a "assault", fires in fast automatic fire. Also gets a breach variant. Also gets a burst variant. Also gets a tactical variant. So assault rifle is missing NOTHING, and gets EVERYTHING.
We wouldn't want to train anything but the gallente assault rifle , obviously. |
crazy space 1
Unkn0wn Killers
1924
|
Posted - 2013.10.26 00:18:00 -
[6] - Quote
Daxxis KANNAH wrote:THUNDERGROOVE wrote:Iron Wolf Saber wrote:Woot.
My only concern is the lock range though.
Also for those of you complaining most vehicles potential tank of HAVs were reduced by a similar manner (removal of a module slot can hurt a tank significantly), based on just early theorycrafting lighter vehicles benefit the most from the AV nerf tanks more or less still die the samish or is now threatened by lesser vehicles again. However until I see the newer vehicle numbers I wont be able to play out any scenarios.
Overall from the looks of it the rail rifle range is significant enough that there is lapses where its very superior to the plasma rifle. After swarms got buffed I always said the best way to fix swarms is cut their range in half. Nothing more fair than a swarm user unloading 3 volleys of swarms doing 5940 damage. That's before damage mods and prof. I've had a commando fire 3 volleys of proto swarms and switch to his second Wyrikomi swarm launcher and fire 3 more. Only a Commado can do that though - CCP created that problem. And how do they fix it? Punish all the other users by dropping damage and range.
The lock range is 125m... Have you... played the game? 125m still outranges tank rails, and it can still hit dropships up high. They can change one of the skills now into a 5% more range per level, and create longer range/lower damage and short range/high damage variants now. |
crazy space 1
Vherokior Combat Logistics Minmatar Republic
1935
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Posted - 2013.10.27 18:03:00 -
[7] - Quote
Thank you Rei Shepard
There are clearly too many weapons going on, no reason for it. We can have all 4 racial guns thought out now. The rail is long range no need for a lower range high damage rail it would make blasters useless.
maybe if they see no one using the tar and old brust they will remove them at a later date. |
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