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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1039
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Posted - 2013.10.03 23:28:00 -
[361] - Quote
CCP Logibro wrote:Spkr4theDead wrote:CCP Logibro wrote:Couple of things to keep in mind guys:
AV weapons should also be getting work done to them to bring them in line with the new numbers. Those will be posted at a later date. For now, try to focus on vehicle vs vehicle interactions.
Small arms shouldn't be able to disrupt shield recharging. I don't have the exact number for the threshold off the top of my head, but it should be enough to prevent someone from pinging you with an assault rifle to stop the recharge.
On another note, CCP Wolfman is out of his cave for a short time, so it might be a little while before he pops his head back into the thread. Keep the feedback rolling in though to make sure he's got a nice list of things to talk about when he gets back (and don't worry, there will be enough time for talking when he gets back) He posted on this thread? Where? Just because he hasn't posted yet doesn't mean he hasn't looked.
He's waiting, watching... learning! |
jerrmy12 kahoalii
Onslaught Inc RISE of LEGION
54
|
Posted - 2013.10.03 23:30:00 -
[362] - Quote
CCP Logibro wrote:Spkr4theDead wrote:CCP Logibro wrote:Couple of things to keep in mind guys:
AV weapons should also be getting work done to them to bring them in line with the new numbers. Those will be posted at a later date. For now, try to focus on vehicle vs vehicle interactions.
Small arms shouldn't be able to disrupt shield recharging. I don't have the exact number for the threshold off the top of my head, but it should be enough to prevent someone from pinging you with an assault rifle to stop the recharge.
On another note, CCP Wolfman is out of his cave for a short time, so it might be a little while before he pops his head back into the thread. Keep the feedback rolling in though to make sure he's got a nice list of things to talk about when he gets back (and don't worry, there will k) Just because he hasn't posted yet doesn't mean he hasn't looked. https://forums.dust514.com/default.aspx?g=posts&m=1359177#post1359177 have him look at that |
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CCP Logibro
C C P C C P Alliance
2580
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Posted - 2013.10.03 23:35:00 -
[363] - Quote
As far as partial respecs/refunds for vehicle related stuff goes, they are on the table. No details yet, but that's because we're still discussing how we want to do it. We will let you know when we've decided how it will go down. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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Godin Thekiller
Hellstorm Inc League of Infamy
1062
|
Posted - 2013.10.03 23:35:00 -
[364] - Quote
Well then, vehicle to vehicle:
Gallente and Caldari speeds needs rebuffing to the speeds we got now, but with Caldari in the 80's instead of the 70's, and the Gallente in the 90's instead of in the 100's, and then make the 120mm plates reduce speed by 10%. Also, we need to see the blaster damage. Lastly, if we're supposed to fit the STD modules on these hulls, and then put the ADV and PROTO modules on a higher hull, keep as is. Otherwise, buff the CPU/PG on the hulls. |
jerrmy12 kahoalii
Onslaught Inc RISE of LEGION
54
|
Posted - 2013.10.03 23:47:00 -
[365] - Quote
CCP Logibro wrote:As far as partial respecs/refunds for vehicle related stuff goes, they are on the table. No details yet, but that's because we're still discussing how we want to do it. We will let you know when we've decided how it will go down. please do full respec, some my infintry choices were, bad, and i wont have enough sp for my tank.... |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4005
|
Posted - 2013.10.04 00:13:00 -
[366] - Quote
CCP Logibro wrote:As far as partial respecs/refunds for vehicle related stuff goes, they are on the table. No details yet, but that's because we're still discussing how we want to do it. We will let you know when we've decided how it will go down. I would ask that you do a full respec in lieu of whatever convoluted and confusing sets of equations and conditions you guys are brainstorming.
I'm normally an opponent of respecs entirely, however if they are to be given, I'd rather it be done as cleanly as possible and to the benefit of the entire community. |
Spkr4theDead
International-Fleet
962
|
Posted - 2013.10.04 00:15:00 -
[367] - Quote
CCP Logibro wrote:As far as partial respecs/refunds for vehicle related stuff goes, they are on the table. No details yet, but that's because we're still discussing how we want to do it. We will let you know when we've decided how it will go down. How could they just be on the table? You're adding in a ton of skills. I understand you don't want respecs for the flavor of the month issue, because we all know when those things get nerfed, everybody that uses it is on the forums crying about it. But as I've said many times before, this is a full and complete change to how vehicles work. Some might want to not tank anymore. Some of us probably will need a couple extra million skill points that we threw into various infantry roles back, so we can fill out our tank skills. |
ladwar
Dead Six Initiative Lokun Listamenn
1840
|
Posted - 2013.10.04 00:23:00 -
[368] - Quote
Spkr4theDead wrote:CCP Logibro wrote:As far as partial respecs/refunds for vehicle related stuff goes, they are on the table. No details yet, but that's because we're still discussing how we want to do it. We will let you know when we've decided how it will go down. How could they just be on the table? You're adding in a ton of skills. I understand you don't want respecs for the flavor of the month issue, because we all know when those things get nerfed, everybody that uses it is on the forums crying about it. But as I've said many times before, this is a full and complete change to how vehicles work. Some might want to not tank anymore. Some of us probably will need a couple extra million skill points that we threw into various infantry roles back, so we can fill out our tank skills. between the loss of enforcers assault dropships and logi dropships i'll have enough SP to fill out tank fit. |
Thang Bausch
Pierrot Le Fou Industries
61
|
Posted - 2013.10.04 00:42:00 -
[369] - Quote
jerrmy12 kahoalii wrote:CCP Logibro wrote:As far as partial respecs/refunds for vehicle related stuff goes, they are on the table. No details yet, but that's because we're still discussing how we want to do it. We will let you know when we've decided how it will go down. please do full respec, some my infintry choices were, bad, and i wont have enough sp for my tank....
I would also argue that given all the rebalancing to weapons and suits, a full respec is becoming more warranted.
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Thang Bausch
Pierrot Le Fou Industries
61
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Posted - 2013.10.04 00:44:00 -
[370] - Quote
CCP Logibro wrote:As far as partial respecs/refunds for vehicle related stuff goes, they are on the table. No details yet, but that's because we're still discussing how we want to do it. We will let you know when we've decided how it will go down.
I want equivalent replacements for the two LAV BPOs I have. I have spent 150 on packs in total and part of the reason I spent that money was for LAV BPOs.
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Bartimaeus of Achura
Cassardis
42
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Posted - 2013.10.04 00:48:00 -
[371] - Quote
I believe the shield tanks shield should be boosted a little bit... why? because sadly it doesn't follow caldari type vehicles if I wanted a hit-and-run vehicle I would be pushing for a minimatar tank.
minmatar wrote:Minmatar ship designs typically emphasize speed and firepower, combining agile ship designs with projectile weapon armaments. While the preferred weapon systems of the Minmatar are autocannons or artillery, they make a virtue of versatility and many of their vessels use missiles or drones as secondary weapons. Similarly, the Minmatar take a balanced approach to defense with their ships often being capable of adopting either shield- or armor-based defensive setups. This flexibility makes the Minmatar an unpredictable foe, while their classical tactics of striking fast and hard continue to define their approach to space warfare.
caldari wrote:The spaceship design philosophy of the Caldari State has been shaped by their secessionist war with the Gallente Federation and the internecine and subtle warfare that has at times broken out between the Caldari Megacorporations. The result has been an emphasis on technological excellence and efficient designs aimed at multiplying the power of relatively small fleets. Caldari ship designs are strongly geared towards shield-based defense and use either missile or railgun weapon systems. The Caldari space combat doctrines also emphasize powerful electronic warfare systems and their fleets use a number of designs, from frigates to battleships, that are specially optimized for ECM. The ideal for a Caldari fleet commander is to neutralize his opponent with a blanket of electronic warfare while the missile carriers and railgun boats eliminate the enemy one by one.
Now by This I would think we need to revamp shield tanks all together. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
149
|
Posted - 2013.10.04 00:52:00 -
[372] - Quote
Spkr4theDead wrote:CCP Logibro wrote:As far as partial respecs/refunds for vehicle related stuff goes, they are on the table. No details yet, but that's because we're still discussing how we want to do it. We will let you know when we've decided how it will go down. How could they just be on the table? You're adding in a ton of skills. I understand you don't want respecs for the flavor of the month issue, because we all know when those things get nerfed, everybody that uses it is on the forums crying about it. But as I've said many times before, this is a full and complete change to how vehicles work. Some might want to not tank anymore. Some of us probably will need a couple extra million skill points that we threw into various infantry roles back, so we can fill out our tank skills.
You can't give full respecs for this to pilots, everyone else would QQ MOAR RESPCTS endlessly and I honestly would have to kill myself. I should think that what makes the most sense (may or may not logistically be easier for CCP, who knows) is the following in terms of respecs all around:
1) This vehicle stuff goes down: Your entire vehicle tree gets reset and SP refunded so you start clean with what is basically a whole new tree.
2) The full line of racial weapons comes out: Entire weapon tree gets reset/refunded, same deal.
3) The line of racial suits comes out: Hopefully you see where this is going....
That way everyone gets a partial and legitimately needed respec when their particular stuff gets reworked, we don't have to deal with respecs every other month, and maybe, just maybe, there will be less QQ.
As for the AV weapons, as a proto swarm user I'm OK with just the SP refund down to whatever level of swarms are left, I can wait for the weapon reset to go all crazy with my SP. Losing just the one weapon doesn't justify changing the whoe thing. Obviously ISK and/or AUR cost of anything taken away needs to be refunded as well, that's just common sense. |
Spkr4theDead
International-Fleet
962
|
Posted - 2013.10.04 01:06:00 -
[373] - Quote
John Demonsbane wrote:Spkr4theDead wrote:CCP Logibro wrote:As far as partial respecs/refunds for vehicle related stuff goes, they are on the table. No details yet, but that's because we're still discussing how we want to do it. We will let you know when we've decided how it will go down. How could they just be on the table? You're adding in a ton of skills. I understand you don't want respecs for the flavor of the month issue, because we all know when those things get nerfed, everybody that uses it is on the forums crying about it. But as I've said many times before, this is a full and complete change to how vehicles work. Some might want to not tank anymore. Some of us probably will need a couple extra million skill points that we threw into various infantry roles back, so we can fill out our tank skills. You can't give full respecs for this to pilots, everyone else would QQ MOAR RESPCTS endlessly and I honestly would have to kill myself. I should think that what makes the most sense (may or may not logistically be easier for CCP, who knows) is the following in terms of respecs all around: 1) This vehicle stuff goes down: Your entire vehicle tree gets reset and SP refunded so you start clean with what is basically a whole new tree. 2) The full line of racial weapons comes out: Entire weapon tree gets reset/refunded, same deal. 3) The line of racial suits comes out: Hopefully you see where this is going.... That way everyone gets a partial and legitimately needed respec when their particular stuff gets reworked, we don't have to deal with respecs every other month, and maybe, just maybe, there will be less QQ. As for the AV weapons, as a proto swarm user I'm OK with just the SP refund down to whatever level of swarms are left, I can wait for the weapon reset to go all crazy with my SP. Losing just the one weapon doesn't justify changing the whoe thing. Obviously ISK and/or AUR cost of anything taken away needs to be refunded as well, that's just common sense. Is infantry as a whole being changed????? Can you answer that? |
Godin Thekiller
Hellstorm Inc League of Infamy
1063
|
Posted - 2013.10.04 01:33:00 -
[374] - Quote
Bartimaeus of Achura wrote:I believe the shield tanks shield should be boosted a little bit... why? because sadly it doesn't follow caldari type vehicles if I wanted a hit-and-run vehicle I would be pushing for a minimatar tank. minmatar wrote:Minmatar ship designs typically emphasize speed and firepower, combining agile ship designs with projectile weapon armaments. While the preferred weapon systems of the Minmatar are autocannons or artillery, they make a virtue of versatility and many of their vessels use missiles or drones as secondary weapons. Similarly, the Minmatar take a balanced approach to defense with their ships often being capable of adopting either shield- or armor-based defensive setups. This flexibility makes the Minmatar an unpredictable foe, while their classical tactics of striking fast and hard continue to define their approach to space warfare. caldari wrote:The spaceship design philosophy of the Caldari State has been shaped by their secessionist war with the Gallente Federation and the internecine and subtle warfare that has at times broken out between the Caldari Megacorporations. The result has been an emphasis on technological excellence and efficient designs aimed at multiplying the power of relatively small fleets. Caldari ship designs are strongly geared towards shield-based defense and use either missile or railgun weapon systems. The Caldari space combat doctrines also emphasize powerful electronic warfare systems and their fleets use a number of designs, from frigates to battleships, that are specially optimized for ECM. The ideal for a Caldari fleet commander is to neutralize his opponent with a blanket of electronic warfare while the missile carriers and railgun boats eliminate the enemy one by one. Now by This I would think we need to revamp shield tanks all together. look at the bottom of the page to see the source.
I like this guy |
Lillica Deathdealer
Mango and Friends
433
|
Posted - 2013.10.04 01:48:00 -
[375] - Quote
Logibro, this is a very good thing. |
Alpha 443-6732
PEN 15 CLUB
88
|
Posted - 2013.10.04 01:52:00 -
[376] - Quote
CCP Logibro wrote:Couple of things to keep in mind guys:
AV weapons should also be getting work done to them to bring them in line with the new numbers. Those will be posted at a later date. For now, try to focus on vehicle vs vehicle interactions.
Small arms shouldn't be able to disrupt shield recharging. I don't have the exact number for the threshold off the top of my head, but it should be enough to prevent someone from pinging you with an assault rifle to stop the recharge.
On another note, CCP Wolfman is out of his cave for a short time, so it might be a little while before he pops his head back into the thread. Keep the feedback rolling in though to make sure he's got a nice list of things to talk about when he gets back (and don't worry, there will be enough time for talking when he gets back)
Man oh man, as long as AV becomes reworked accordingly, this may not be so bad after all. |
Alpha 443-6732
PEN 15 CLUB
89
|
Posted - 2013.10.04 02:03:00 -
[377] - Quote
CCP Logibro wrote:As far as partial respecs/refunds for vehicle related stuff goes, they are on the table. No details yet, but that's because we're still discussing how we want to do it. We will let you know when we've decided how it will go down.
Good work CCP. This communication and open minded approach is restoring my faith in you guys. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2542
|
Posted - 2013.10.04 02:48:00 -
[378] - Quote
CCP Logibro wrote:As far as partial respecs/refunds for vehicle related stuff goes, they are on the table. No details yet, but that's because we're still discussing how we want to do it. We will let you know when we've decided how it will go down. Why it should be a full respec and not a partial one, https://forums.dust514.com/default.aspx?g=posts&m=1356633#post1356633 |
Azrael Arcturus
Villore Sec Ops Gallente Federation
1
|
Posted - 2013.10.04 02:51:00 -
[379] - Quote
666 likes...
Maybe lord Beelzebub will balance our LAVs... |
FatalFlaw V1
ISK Faucet Industries
118
|
Posted - 2013.10.04 03:07:00 -
[380] - Quote
CCP Logibro wrote:As far as partial respecs/refunds for vehicle related stuff goes, they are on the table. No details yet, but that's because we're still discussing how we want to do it. We will let you know when we've decided how it will go down. It is essential that all skillpoints for the vehicle command, vehicle upgrades, and turrets be reset. Also, do not make us file a ticket for a reset because it literally took weeks to receive it last time .
What will happen to bpo's when you remove those modules or change them? What if you decide to put them back later?
If there is one thing I hope you have taken from this thread, it is that you absolutely should leave in the assault dropship. Countless players who either want more of a role as a pilot, or are trying to make due until we actually see fighter ships, have found some fun in the assault dropship. It should remain in the game, not evaporate into another "soon" (maybe never). If you have to just make militia dropships and then std has a front turret.
On to the ammo and other bad ideas.. You claim that ammo was means to prevent players from sitting in the back spamming objects, but those very same people can continue to do so simply by parking near a supply depot. The other players commented on the real issue here which is cost vs survivability. If tanks cost the same as a dropsuit to fit, or even 3 or 4 full dropsuits, players would not feel the need to be so cautious with them. The top tier railgun alone cost 1 mil isk. Who would want to drive that into the front lines to get killed by a couple std infantry with av nades. Tanks just need to be cheaper.
I think your ammo limit is going to encourage more murder taxis than anything. Why use a tank that is essentially useless once the ammo runs out when an lav is much faster and can effectively mow down infantry instead of pushing them like a snowplow?
Yeah pilot suits would be nice too but that's a different thread. Maybe we'll get them with fighters or assault dropships. |
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Keri Starlight
Psygod9 D.E.F.I.A.N.C.E
608
|
Posted - 2013.10.04 03:43:00 -
[381] - Quote
CCP Logibro wrote:Couple of things to keep in mind guys:
AV weapons should also be getting work done to them to bring them in line with the new numbers. Those will be posted at a later date. For now, try to focus on vehicle vs vehicle interactions.
Small arms shouldn't be able to disrupt shield recharging. I don't have the exact number for the threshold off the top of my head, but it should be enough to prevent someone from pinging you with an assault rifle to stop the recharge.
On another note, CCP Wolfman is out of his cave for a short time, so it might be a little while before he pops his head back into the thread. Keep the feedback rolling in though to make sure he's got a nice list of things to talk about when he gets back (and don't worry, there will be enough time for talking when he gets back)
This brings me some new hope, thank you. We can only hope you're doing a good work adjusting the AV damage.
So, shields vs armor... (I'm a tanker, I'm able to provide feedback only for tanks)
Shield tanks have even less HP than Armor tanks now... I know the new shield boosters are nice, but I'm not sure if that's enough to balance them. I might suggest a bit more HP (Shields, not Armor) for Shield tanks. The additional 250 armor points you're giving to the Gunnlogi are pretty useless in my opinion, it would be better to give them to shields.
Shield tanks need to be faster. This is probably the most important point when it comes to tank vs tank, since Shield tanks are weaker.
The armor repper for Armor tanks definitely won't help in battle though, since its repair rate is very low.
The rest seems ok comparing the 2 tanks.
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IgniteableAura
Pro Hic Immortalis
187
|
Posted - 2013.10.04 03:49:00 -
[382] - Quote
CCP Logibro wrote:As far as partial respecs/refunds for vehicle related stuff goes, they are on the table. No details yet, but that's because we're still discussing how we want to do it. We will let you know when we've decided how it will go down.
I would say its fair to give all vehicle related skills a refund on their SP spent. No points need to be given back on dropsuit skills. Could also do a petition system again...but honestly, it should be just an across the board wipe for vehicle related skills. |
The Attorney General
ZionTCD
1180
|
Posted - 2013.10.04 04:07:00 -
[383] - Quote
After another look, I can see why they moved the CPu upgrade to a high slot, because armor tanks are going to need it with those turret numbers.
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Minor Treat
The Enclave Syndicate Dark Taboo
148
|
Posted - 2013.10.04 04:30:00 -
[384] - Quote
good job |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3261
|
Posted - 2013.10.04 05:07:00 -
[385] - Quote
Alpha 443-6732 wrote:CCP Logibro wrote:Couple of things to keep in mind guys:
AV weapons should also be getting work done to them to bring them in line with the new numbers. Those will be posted at a later date. For now, try to focus on vehicle vs vehicle interactions.
Small arms shouldn't be able to disrupt shield recharging. I don't have the exact number for the threshold off the top of my head, but it should be enough to prevent someone from pinging you with an assault rifle to stop the recharge.
On another note, CCP Wolfman is out of his cave for a short time, so it might be a little while before he pops his head back into the thread. Keep the feedback rolling in though to make sure he's got a nice list of things to talk about when he gets back (and don't worry, there will be enough time for talking when he gets back) Man oh man, as long as AV becomes reworked accordingly, this may not be so bad after all.
That's what I've been trying to tell you guys this entire time O_o; |
Galm Fae
Guardian Solutions DARKSTAR ARMY
107
|
Posted - 2013.10.04 05:08:00 -
[386] - Quote
Not really digging how you guys dropped modules like active heat sinks and payload delivery systems. I know you don't hear it from an average player, but when you get really good at vehicles those start making more and more of a difference.
Also, without compressed variations of railgun turrets, the small turrets are pretty much useless.
Still waiting on new for assault dropship stats, but with buffs like that to the Myron, I am looking forward to seeing what you lot have done to help us pilots. |
skippy678
F.T.U.
95
|
Posted - 2013.10.04 06:07:00 -
[387] - Quote
Sana Rayya wrote:Will our current SP in the vehicle skill trees be refunded now that the trees are being changed? errr...i wouldnt put 1 single point, back into vechiles other than basic dropship and lav..my dropsuit would love a boost of that size...thats why im doubtfull that they will refund in that manner. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3688
|
Posted - 2013.10.04 06:19:00 -
[388] - Quote
Nguruthos IX wrote:Mobius Wyvern wrote:Rogatien Merc wrote:DUST Fiend wrote:Where are logi and assault dropships? I take it we will be getting an asset refund for this if youre removing our vehicles for beta testing? I see the removal of assault dropships - if that is the intent - as the giant glaring negative coming out of this... Well, look at it the same way as the Marauders being taken out until they could fit them into the new balance. I'm honestly hoping this marks the end of the Dropship-recolor parade, and that we might get an actual dedicated Gunship instead of a Dropship with a small turret on the nose. not a chance lol If they take this long to do new models I'd rather just get new vehicles. A seperate medium air vehicle classified as gunship so it has different fitting slots and turrets (medium?) edit: thought you said you wanted new dropship models. Nah you're right. it's early I know that feeling man.
Gotta be up at 0645 every damn morning to get my little brother ready for school. I don't even have class until 1100. >_< |
Rogatien Merc
Red Star. EoN.
1385
|
Posted - 2013.10.04 07:33:00 -
[389] - Quote
CCP Logibro wrote:Couple of things to keep in mind guys:
AV weapons should also be getting work done to them to bring them in line with the new numbers. Those will be posted at a later date. For now, try to focus on vehicle vs vehicle interactions.
Small arms shouldn't be able to disrupt shield recharging. I don't have the exact number for the threshold off the top of my head, but it should be enough to prevent someone from pinging you with an assault rifle to stop the recharge.
On another note, CCP Wolfman is out of his cave for a short time, so it might be a little while before he pops his head back into the thread. Keep the feedback rolling in though to make sure he's got a nice list of things to talk about when he gets back (and don't worry, there will be enough time for talking when he gets back)
CCP Logibro wrote:As far as partial respecs/refunds for vehicle related stuff goes, they are on the table. No details yet, but that's because we're still discussing how we want to do it. We will let you know when we've decided how it will go down. Great, key posts right there. +1 +1.
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CharCharOdell
Shining Flame Amarr Empire
1065
|
Posted - 2013.10.04 07:53:00 -
[390] - Quote
Keri Starlight wrote:CCP Logibro wrote:Couple of things to keep in mind guys:
AV weapons should also be getting work done to them to bring them in line with the new numbers. Those will be posted at a later date. For now, try to focus on vehicle vs vehicle interactions.
Small arms shouldn't be able to disrupt shield recharging. I don't have the exact number for the threshold off the top of my head, but it should be enough to prevent someone from pinging you with an assault rifle to stop the recharge.
On another note, CCP Wolfman is out of his cave for a short time, so it might be a little while before he pops his head back into the thread. Keep the feedback rolling in though to make sure he's got a nice list of things to talk about when he gets back (and don't worry, there will be enough time for talking when he gets back) This brings me some new hope, thank you. We can only hope you're doing a good work adjusting the AV damage. So, shields vs armor... (I'm a tanker, I'm able to provide feedback only for tanks) Shield tanks have even less HP than Armor tanks now... I know the new shield boosters are nice, but I'm not sure if that's enough to balance them. I might suggest a bit more HP (Shields, not Armor) for Shield tanks. The additional 250 armor points you're giving to the Gunnlogi are pretty useless in my opinion, it would be better to give them to shields. Shield tanks need to be faster. This is probably the most important point when it comes to tank vs tank, since Shield tanks are weaker. The armor repper for Armor tanks definitely won't help in battle though, since its repair rate is very low. The rest seems ok comparing the 2 tanks.
No shield tanks will do fine. A particle cannon with 2 dmpds will do over 2400 damage per ****. An XT01 will do >3000 per volley. Both have extremely long range to keep a nlaster Maddy at bay and madrugars cannot afford to stack damage mods with so few spots. Also, 2 hardeners brings us up to 75% resistance with stacking penalties and a nitrous doubles our speed to 48m/s. Also, our passive regent is equivilemt to their complex heavy repper. As long as they don't hit us first, or get inside our effective range, we are fine. 1- a rail gun will just tickle us with our hardeners, and while the COULD stack 2 hardeners, then they ha e to choose between a 120mm plate or a complex heavy rep. They will only win in a perfect engagement when we can't get away from them, bit in a long range duel, we will be back at full shields with 2 hardeners ready to go before they are filly dropped, allowomg is the get in a better position to hit them while we hide. Caldai tanks will full fill the long range artillery role like they were intended and the gallente will fill the role of shock tanks with high speed and relatively high HP, leaving room to add the fast minmitar glass cannons that are shield tanked but lack the passive recharge to duke it out with caldari tanks is and the slow omni tanked amarr. |
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