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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Void Echo
Edimmu Warfighters Gallente Federation
1705
|
Posted - 2013.10.10 13:12:00 -
[541] - Quote
Harpyja wrote:Wow. Quite the post. Almost all 6000 characters used. I don't understand why you are so negative about these changes? Also, it seems like you keep forgetting that AV is getting balanced as well, so stop comparing these changes to current AV. Can't you see these changes as refreshing and something new? I definitely do, and it makes me excited, especially the large missile and shield booster changes, though my only complaint is that missiles should have a larger blast radius than railguns. Though you are a closed beta vet (so am I, actually), you do not speak for all of us. Your failure to embrace these changes is simply your own. I find them refreshing, as they will completely redo vehicles as we know them. I was getting tired of the current vehicle gameplay, and I'm sure that you were as well. Your friendly closed beta vet, Harpyja PS: Void Echo wrote:CCP, I will expect the option of a full vehicle SP respec. Pilots in general are sick and tired of you not listening to us and going for the infantry side by pushing us away, we have been nerfed every single update since this game was created. Enough is enough, either you listen to us for once, or we walk away for ever.. your choice. Again, you don't speak for all of us. Also, why are you still talking bad things about CCP, when they let you see the numbers a couple months before release? When have they ever done this before?
1. you obviously didn't read anything or else you wouldn't have said your 1st paragraph.
2. in this case something new could possibly kill the class altogether and make us an extinct remnant of the past.
3. the only thing im tired of with the current style is that tanks are actually LAVs and LAVs are the real tanks. |
Caeli SineDeo
Imperfects Negative-Feedback
698
|
Posted - 2013.10.10 14:14:00 -
[542] - Quote
My big questions here are how exactly do the new armor repair and shield boosters work.
Currently their is no info on the armor repair run time or cool down time. Are they pulsing every second or every 3 seconds? Means you have no cool down time or run time shown does this mean you can have them running 24/7. If that is so does damage cause them to kick off?
Now for shield boosters. When you turned them on is it a single dump of HP with a single pulse? Then they go into cooldown? From what I see this is what they are. Or do they have a few pulses to give HP? |
Takahiro Kashuken
Red Star. EoN.
1312
|
Posted - 2013.10.10 14:42:00 -
[543] - Quote
Caeli SineDeo wrote:My big questions here are how exactly do the new armor repair and shield boosters work.
Currently their is no info on the armor repair run time or cool down time. Are they pulsing every second or every 3 seconds? Means you have no cool down time or run time shown does this mean you can have them running 24/7. If that is so does damage cause them to kick off?
Now for shield boosters. When you turned them on is it a single dump of HP with a single pulse? Then they go into cooldown? From what I see this is what they are. Or do they have a few pulses to give HP?
Armor is passive rep like the armor suit reps
Booster i think is 1 pulse 1 lump some of shield |
ABadMutha13
Nihil-Obstat Mercs General Tso's Alliance
32
|
Posted - 2013.10.10 14:43:00 -
[544] - Quote
Aeon Amadi wrote:The Attorney General wrote:RECON BY FIRE wrote:I don't see how you tankers aren't absolutely furious over this.
We all saw this coming. People thought tankers were just being cynical when we said they were going to nerf us again. Here we are, getting nerfed. Good thing these notes came out before I bought some aurum, now I know better. Thanks for saving me money CCP! So instead of whining about it, how about you propose something different?
Probably because they wont listen... haven't listened so far so why would they start now?
Need backup just look at the past 2 major patches.
Useless providing feedback to people they don't listen.
|
Spkr4theDead
Red Star. EoN.
991
|
Posted - 2013.10.10 16:24:00 -
[545] - Quote
Noc Tempre wrote:So... SP Respec for vehicle skills? There better be, because now skilling into vehicles will be more expensive SP-wise. |
Tom Hamp
Subsonic Synthetics
1
|
Posted - 2013.10.10 21:54:00 -
[546] - Quote
Void Echo wrote:Harpyja wrote:Wow. Quite the post. Almost all 6000 characters used. I don't understand why you are so negative about these changes? Also, it seems like you keep forgetting that AV is getting balanced as well, so stop comparing these changes to current AV. Can't you see these changes as refreshing and something new? I definitely do, and it makes me excited, especially the large missile and shield booster changes, though my only complaint is that missiles should have a larger blast radius than railguns. Though you are a closed beta vet (so am I, actually), you do not speak for all of us. Your failure to embrace these changes is simply your own. I find them refreshing, as they will completely redo vehicles as we know them. I was getting tired of the current vehicle gameplay, and I'm sure that you were as well. Your friendly closed beta vet, Harpyja PS: Void Echo wrote:CCP, I will expect the option of a full vehicle SP respec. Pilots in general are sick and tired of you not listening to us and going for the infantry side by pushing us away, we have been nerfed every single update since this game was created. Enough is enough, either you listen to us for once, or we walk away for ever.. your choice. Again, you don't speak for all of us. Also, why are you still talking bad things about CCP, when they let you see the numbers a couple months before release? When have they ever done this before? 1. you obviously didn't read anything or else you wouldn't have said your 1st paragraph. 2. in this case something new could possibly kill the class altogether and make us an extinct remnant of the past. 3. the only thing im tired of with the current style is that tanks are actually LAVs and LAVs are the real tanks. 4. im not speaking for all of us, in fact, rarely anyone tells me that I don't speak for them.
the most ****** up thing that I found ******** is the logistics LAV is tuffer than a tank its ass backwards kind of stupid really. |
Tom Hamp
Subsonic Synthetics
1
|
Posted - 2013.10.10 22:01:00 -
[547] - Quote
ABadMutha13 wrote:Aeon Amadi wrote:The Attorney General wrote:RECON BY FIRE wrote:I don't see how you tankers aren't absolutely furious over this.
We all saw this coming. People thought tankers were just being cynical when we said they were going to nerf us again. Here we are, getting nerfed. Good thing these notes came out before I bought some aurum, now I know better. Thanks for saving me money CCP! So instead of whining about it, how about you propose something different? Probably because they wont listen... haven't listened so far so why would they start now? Need backup just look at the past 2 major patches. Useless providing feedback to people they don't listen. damn as if my soma has been screwed up enough stupid sons of ditchs |
Harpyja
Royal Uhlans Amarr Empire
613
|
Posted - 2013.10.11 03:09:00 -
[548] - Quote
Hey CCP,
Any chance large missile blast radius can be increased? It's blast radius is extremely small for an explosive weapon. A kinetic projectile (railgun) should not have a larger "blast" radius than an explosive missile. We also rely mostly on splash to kill infantry. Unless mechanics have changed such that getting direct hits is easier. Note that I don't want to rapid fire half of my clip for the chance of one or two direct hits.
Otherwise, I love all the other changes that are happening. |
Xak Arji
DIOS EX. Top Men.
20
|
Posted - 2013.10.11 05:45:00 -
[549] - Quote
CCP READ THIS two simple points you are completely missing. 1) What does the word "tank" mean? Oh I don't suppose it means the ability to.. oh I dunno, take damage? How can something that large and that slow supposed to hide? Are you taking into account forge snipers? Ya know, the one man Rambo who holds a mini rail gun? That can get anywhere and take cover anywhere and get onto any tower, on your typical overly open maps, with no effective cover except to creative tankers to speak of. Yes I think tanks should be balanced/ rebalanced, and not OP, and should be takeable by certain builds, but without a price reduction all of this is for nothing
2) Why the **** are you taking out ADS? You give us something great, and as a *daily* player that kind of infuriates me. I have all my skills into piloting, I fly for my alliance PC's, I fly in pubs because it's FUN.... and your going to make this *fun* by removing fun elements of it, and by taking that out at a time when BF4 is just around the corner is a terrible move. Isn't your goal as a company to *build* your player base, not to **** off half of your player base right when a similar game type, with a bigger following is just around the corner? Not to mention the PS4 is knocking on your door...
Yes this is sort of a rant, and don't get me wrong, I appreciate your efforts. But bad call guys, very bad move. I for one am still ticked about the new camera for the DS from 1.5. You ruined what time we have left with it. If you're planning something big, you'd better say something, because I for one am loosing hope. The ADS was probably one of the few things that I clinged to as a vehicle toon, and by far my favorite. I seriously hope you're planning on either adding a better more sensible aerial combat vehicle and you're keeping it quiet, or you change your mind and keep the ADS in game. Because you'll definitely loose my vote if you go with neither. |
DeathwindRising
ROGUE SPADES EoN.
71
|
Posted - 2013.10.11 12:26:00 -
[550] - Quote
Xak Arji wrote:CCP READ THIS two simple points you are completely missing. 1) What does the word "tank" mean? Oh I don't suppose it means the ability to.. oh I dunno, take damage? How can something that large and that slow supposed to hide? Are you taking into account forge snipers? Ya know, the one man Rambo who holds a mini rail gun? That can get anywhere and take cover anywhere and get onto any tower, on your typical overly open maps, with no effective cover except to creative tankers to speak of. Yes I think tanks should be balanced/ rebalanced, and not OP, and should be takeable by certain builds, but without a price reduction all of this is for nothing
2) Why the **** are you taking out ADS? You give us something great, and as a *daily* player that kind of infuriates me. I have all my skills into piloting, I fly for my alliance PC's, I fly in pubs because it's FUN.... and your going to make this *fun* by removing fun elements of it, and by taking that out at a time when BF4 is just around the corner is a terrible move. Isn't your goal as a company to *build* your player base, not to **** off half of your player base right when a similar game type, with a bigger following is just around the corner? Not to mention the PS4 is knocking on your door...
Yes this is sort of a rant, and don't get me wrong, I appreciate your efforts. But bad call guys, very bad move. I for one am still ticked about the new camera for the DS from 1.5. You ruined what time we have left with it. If you're planning something big, you'd better say something, because I for one am loosing hope. The ADS was probably one of the few things that I clinged to as a vehicle toon, and by far my favorite. I seriously hope you're planning on either adding a better more sensible aerial combat vehicle and you're keeping it quiet, or you change your mind and keep the ADS in game. Because you'll definitely loose my vote if you go with neither.
ive been wondering why ive been swatting so many dropships lately... apparently CCP "balanced" them lol |
|
toasterwaffles
Hostile Acquisition Inc
2
|
Posted - 2013.10.11 13:45:00 -
[551] - Quote
They changed the view back to the original, but now I can't see where I am shooting in my assault dropship |
Tom Hamp
Subsonic Synthetics
1
|
Posted - 2013.10.11 21:25:00 -
[552] - Quote
steadyhand amarr wrote:oO yeh thats quite a rework I take it your leaving AV guns alone as part of this process
don't you see whats gonna happen the tanks are going to be useless in 1.6 dammit THEY ARE SCREWING YOU GUYS OVER!!!!!!!!!!!!!!!!!!!! top dollar tanks are gonna get decimated like a militia tank does. the modules are be taking more than 30 seconds to cool down so beware. |
Kairro Rikaro
Pradox XVI
4
|
Posted - 2013.10.12 06:03:00 -
[553] - Quote
CCP Logibro wrote:The Logistics and Assault Dropships are going to be taken out temporarily, but they should be returning in the future. As was said in the first post, we want to go back to basics and get the core interactions working first. Then we can look at branching back out once we have a solid foundation.
As a skilled and dedicated Assault Dropship pilot you are clipping the wings of my airborne brethren and I and screwing me out of millions of SP ive earned playing since the beta. The only thing keeping me playing this game was the fact that there was a flying vehicle that i could use to fly and attack solo. As underpowered as the dropship in general was i managed to be a force to be reckoned with in the ADS thru pure skill and smart fitting. i demand atleast a partial respec and dont try to tell me nothin about temporary removal because we all know that what means temporary to CCP is actually 3 times as long as what they claim. i wont be playing until ADS or something of an equivalent role comes out |
Anoko Destrolock
THE NUCLEAR KNIGHTS
6
|
Posted - 2013.10.13 03:11:00 -
[554] - Quote
Ccp: a few things to look at more closely:
Proto swarms do 50% more Dmg than std All other weapons at only 10% difference
Your numbers on missile turrets make them look even less appealing than they are now. Full auto sounds very fun. The small 12 shot clip is ok. But the reload time is scary. 10 secs is certain death vs a blaster tank and probably infantry if things are anything like their current state. Let's do the math: .15 RoF 12 shots= 2 secs to empty the clip and 10 to reload. The 1.5m blast radius on large missiles is rediculous. Its hard enough to hit infantry with the current 3m radius. Should a LARGE missile turret really have the same radius as a flaylock SIDEARM and a quarter the radius of a mass driver?
Would you make the AR a 10 sec load time with a 2 sec ammo capacity? No? Why do this to tankers then? Tankers are tired of being at the bottom of the priority list. How did you come up with these numbers? They make no sense. And btw Ccp says we wan vehicle hulls to be weak and modules to be strong yet does the opposite Buff base hull hp and nerf armor plates and shield extenders
Ccp: any word on tank pricing? It obviously needs to be brought way down to help make tanking more fun and less frustrating Av players shouldn't think LOL what a waste of money, that guy is a fool when someone spawns a tank.
This game seems to cater to assault classes and everyone else is left in the dirt to rot. For god sakes, sentinel suits still have the broken suit bonus that only effects laser rifles. They don't even have a light weapon slot. Either release a heavy laser weapon or change the bonus. It's amazing what's left broken for such long periods. |
jerrmy12 kahoalii
Onslaught Inc RISE of LEGION
61
|
Posted - 2013.10.13 04:34:00 -
[555] - Quote
Anoko Destrolock wrote:Ccp: a few things to look at more closely:
Proto swarms do 50% more Dmg than std All other weapons at only 10% difference
Your numbers on missile turrets make them look even less appealing than they are now. Full auto sounds very fun. The small 12 shot clip is ok. But the reload time is scary. 10 secs is certain death vs a blaster tank and probably infantry if things are anything like their current state. Let's do the math: .15 RoF 12 shots= 2 secs to empty the clip and 10 to reload. The 1.5m blast radius on large missiles is rediculous. Its hard enough to hit infantry with the current 3m radius. Should a LARGE missile turret really have the same radius as a flaylock SIDEARM and a quarter the radius of a m shield extender is a module, why nerf it twice? 2100>1300>whatever is lower |
Tom Hamp
Subsonic Synthetics
3
|
Posted - 2013.10.13 06:26:00 -
[556] - Quote
Anoko Destrolock wrote:Ccp: a few things to look at more closely:
Proto swarms do 50% more Dmg than std All other weapons at only 10% difference
Your numbers on missile turrets make them look even less appealing than they are now. Full auto sounds very fun. The small 12 shot clip is ok. But the reload time is scary. 10 secs is certain death vs a blaster tank and probably infantry if things are anything like their current state. Let's do the math: .15 RoF 12 shots= 2 secs to empty the clip and 10 to reload. The 1.5m blast radius on large missiles is rediculous. Its hard enough to hit infantry with the current 3m radius. Should a LARGE missile turret really have the same radius as a flaylock SIDEARM and a quarter the radius of a mass driver?
Would you make the AR a 10 sec load time with a 2 sec ammo capacity? No? Why do this to tankers then? Tankers are tired of being at the bottom of the priority list. How did you come up with these numbers? They make no sense. And btw Ccp says we wan vehicle hulls to be weak and modules to be strong yet does the opposite Buff base hull hp and nerf armor plates and shield extenders
Ccp: any word on tank pricing? It obviously needs to be brought way down to help make tanking more fun and less frustrating Av players shouldn't think LOL what a waste of money, that guy is a fool when someone spawns a tank.
This game seems to cater to assault classes and everyone else is left in the dirt to rot. For god sakes, sentinel suits still have the broken suit bonus that only effects laser rifles. They don't even have a light weapon slot. Either release a heavy laser weapon or change the bonus. It's amazing what's left broken for such long periods.
A-F**KING MEN HE'S TELLING THE F**KING TRUTH he hit the critical points that CCP keeps screwing up right there and yet some of these brainwashed fools think they are doing a god job they're out of their minds. |
Lorhak Gannarsein
Molon Labe. RISE of LEGION
450
|
Posted - 2013.10.13 11:39:00 -
[557] - Quote
Tom Hamp wrote:A-F**KING MEN HE'S TELLING THE F**KING TRUTH he hit the critical points that CCP keeps screwing up right there and yet some of these brainwashed fools think they are doing a god job they're out of their minds.
Just stop posting; you're contributing nothing to the conversation.
I am actually looking forward to the changes; might spice this game up a little. Re-learning tanking will be an interesting experience, that's for sure.
Tom Hamp wrote:damn as if my soma has been screwed up enough stupid sons of ditchs
And this ^ tells me that you either are shocking at tanking - that you're unwilling to shell out 500kSP (or whatever) for the Madrugar hull and still consider yourself competent is appalling, or that you're a troll. |
Fristname Family name
Team Bitch-Slap
12
|
Posted - 2013.10.13 11:47:00 -
[558] - Quote
Anoko Destrolock wrote:Ccp: a few things to look at more closely:
Proto swarms do 50% more Dmg than std All other weapons at only 10% difference
Your numbers on missile turrets make them look even less appealing than they are now. Full auto sounds very fun. The small 12 shot clip is ok. But the reload time is scary. 10 secs is certain death vs a blaster tank and probably infantry if things are anything like their current state. Let's do the math: .15 RoF 12 shots= 2 secs to empty the clip and 10 to reload. The 1.5m blast radius on large missiles is rediculous. Its hard enough to hit infantry with the current 3m radius. Should a LARGE missile turret really have the same radius as a flaylock SIDEARM and a quarter the radius of a mass driver?
Would you make the AR a 10 sec load time with a 2 sec ammo capacity? No? Why do this to tankers then? Tankers are tired of being at the bottom of the priority list. How did you come up with these numbers? They make no sense. And btw Ccp says we wan vehicle hulls to be weak and modules to be strong yet does the opposite Buff base hull hp and nerf armor plates and shield extenders
Ccp: any word on tank pricing? It obviously needs to be brought way down to help make tanking more fun and less frustrating Av players shouldn't think LOL what a waste of money, that guy is a fool when someone spawns a tank.
This game seems to cater to assault classes and everyone else is left in the dirt to rot. For god sakes, sentinel suits still have the broken suit bonus that only effects laser rifles. They don't even have a light weapon slot. Either release a heavy laser weapon or change the bonus. It's amazing what's left broken for such long periods. This guy speaks for all he is now the spokes person for tankers and ds pilots every where. CCP this man is speaking the truth I think you guys need to play with some of us and we can have proto av and you have the best tank fitting you can get and se who wins. See who much isk you lose. Thats how we feel. |
Fristname Family name
Team Bitch-Slap
12
|
Posted - 2013.10.13 11:50:00 -
[559] - Quote
Lorhak Gannarsein wrote:Tom Hamp wrote:A-F**KING MEN HE'S TELLING THE F**KING TRUTH he hit the critical points that CCP keeps screwing up right there and yet some of these brainwashed fools think they are doing a god job they're out of their minds. Just stop posting; you're contributing nothing to the conversation. I am actually looking forward to the changes; might spice this game up a little. Re-learning tanking will be an interesting experience, that's for sure. Tom Hamp wrote:damn as if my soma has been screwed up enough stupid sons of ditchs And this ^ tells me that you either are shocking at tanking - that you're unwilling to shell out 500kSP (or whatever) for the Madrugar hull and still consider yourself competent is appalling, or that you're a troll. He would be probs going easy on the isk. They need to incress sheilds aromor on the higher ranked tanks. 1 or 2 mods doesnt help as much as 1000 extra base hp. |
Void Echo
Edimmu Warfighters Gallente Federation
1741
|
Posted - 2013.10.13 14:38:00 -
[560] - Quote
Fristname Family name wrote:Anoko Destrolock wrote:Ccp: a few things to look at more closely:
Proto swarms do 50% more Dmg than std All other weapons at only 10% difference
Your numbers on missile turrets make them look even less appealing than they are now. Full auto sounds very fun. The small 12 shot clip is ok. But the reload time is scary. 10 secs is certain death vs a blaster tank and probably infantry if things are anything like their current state. Let's do the math: .15 RoF 12 shots= 2 secs to empty the clip and 10 to reload. The 1.5m blast radius on large missiles is rediculous. Its hard enough to hit infantry with the current 3m radius. Should a LARGE missile turret really have the same radius as a flaylock SIDEARM and a quarter the radius of a mass driver?
Would you make the AR a 10 sec load time with a 2 sec ammo capacity? No? Why do this to tankers then? Tankers are tired of being at the bottom of the priority list. How did you come up with these numbers? They make no sense. And btw Ccp says we wan vehicle hulls to be weak and modules to be strong yet does the opposite Buff base hull hp and nerf armor plates and shield extenders
Ccp: any word on tank pricing? It obviously needs to be brought way down to help make tanking more fun and less frustrating Av players shouldn't think LOL what a waste of money, that guy is a fool when someone spawns a tank.
This game seems to cater to assault classes and everyone else is left in the dirt to rot. For god sakes, sentinel suits still have the broken suit bonus that only effects laser rifles. They don't even have a light weapon slot. Either release a heavy laser weapon or change the bonus. It's amazing what's left broken for such long periods. This guy speaks for all he is now the spokes person for tankers and ds pilots every where. CCP this man is speaking the truth I think you guys need to play with some of us and we can have proto av and you have the best tank fitting you can get and se who wins. See who much isk you lose. Thats how we feel.
lol no.. I agree with some of his points, but iv already made my point |
|
KenKaniff69
Subdreddit Test Alliance Please Ignore
584
|
Posted - 2013.10.13 19:45:00 -
[561] - Quote
CCP, do you realize what these pathetic regen/rep rates and absurd cool down times will do to vehicles? I mean come on it is pathetic how long they will be-even with skills. Tanks will no longer roam the battlefield, neither will dropships be unsustainable in combat.
It isnt very fun to sit in the redline waiting two minutes for all of the modules to recharge or ammo to regen. |
KalOfTheRathi
Nec Tributis
814
|
Posted - 2013.10.13 21:50:00 -
[562] - Quote
Harpyja wrote: -- snip -- Don't expect an increase blast radius for explosive missiles, @Harpyia.
They used to have larger radius in Beta. It decimated infantry and there were oceans of QQ on these forums. The blast radius got the Nerf down to what you have today.
If full auto hammers infantry, expect another Nerf. |
Bhor Derri
Legion of Eden Covert Intervention
138
|
Posted - 2013.10.14 08:00:00 -
[563] - Quote
It is happening people soon CCP will take DUST 514 down for 'rework' and we all will be silenced. |
Spkr4theDead
Red Star. EoN.
1021
|
Posted - 2013.10.14 08:06:00 -
[564] - Quote
KalOfTheRathi wrote:Harpyja wrote: -- snip -- Don't expect an increase blast radius for explosive missiles, @Harpyia. They used to have larger radius in Beta. It decimated infantry and there were oceans of QQ on these forums. The blast radius got the Nerf down to what you have today. If full auto hammers infantry, expect another Nerf. Because you know, heaven forbid tanks should have something effective against infantry, and it's asking too much for infantry to use teamwork to destroy us. |
Harpyja
Royal Uhlans Amarr Empire
613
|
Posted - 2013.10.14 13:17:00 -
[565] - Quote
KalOfTheRathi wrote:Harpyja wrote: -- snip -- Don't expect an increase blast radius for explosive missiles, @Harpyia. They used to have larger radius in Beta. It decimated infantry and there were oceans of QQ on these forums. The blast radius got the Nerf down to what you have today. If full auto hammers infantry, expect another Nerf. Infantry have always cried about anything that required teamwork or skill. Back then, infantry only cared about their gun game and there was very little AV. Of course tanks will decimate them if there's only a couple of militia AV on the field.
But now the times have changed. Many players have skilled into proto AV. Missiles don't need to be nerfed anymore. Infantry lost the right to their crutch some time ago.
We need large blast radii for our missiles. If we want to bombard at mid range, 1.5m is simply too little. It also makes no sense for a kinetic projectile with no explosives to have a larger "blast" radius.
Full auto won't decimate infantry. A full clip will be use for one, two, or three infantry at most. Then a 7.5s reload (I intend on maxing the reload skill). I do expect infantry to cry how they can't evade 12 missiles fired at them in full auto. |
Takahiro Kashuken
Red Star. EoN.
1355
|
Posted - 2013.10.14 14:32:00 -
[566] - Quote
Harpyja wrote:KalOfTheRathi wrote:Harpyja wrote: -- snip -- Don't expect an increase blast radius for explosive missiles, @Harpyia. They used to have larger radius in Beta. It decimated infantry and there were oceans of QQ on these forums. The blast radius got the Nerf down to what you have today. If full auto hammers infantry, expect another Nerf. Infantry have always cried about anything that required teamwork or skill. Back then, infantry only cared about their gun game and there was very little AV. Of course tanks will decimate them if there's only a couple of militia AV on the field. But now the times have changed. Many players have skilled into proto AV. Missiles don't need to be nerfed anymore. Infantry lost the right to their crutch some time ago. We need large blast radii for our missiles. If we want to bombard at mid range, 1.5m is simply too little. It also makes no sense for a kinetic projectile with no explosives to have a larger "blast" radius. Full auto won't decimate infantry. A full clip will be use for one, two, or three infantry at most. Then a 7.5s reload (I intend on maxing the reload skill). I do expect infantry to cry how they can't evade 12 missiles fired at them in full auto.
Put it this way
Grenades and MD have a bigger splash radius and thats a handheld weapon
WE ARE FIRING MISSILES
If i have to go full auto and fire 12 missiles just to kill one guy then its broken when it takes like only 2/3 shots with an MD or just 1 nade |
Spkr4theDead
Red Star. EoN.
1022
|
Posted - 2013.10.14 17:58:00 -
[567] - Quote
Harpyja wrote:KalOfTheRathi wrote:Harpyja wrote: -- snip -- Don't expect an increase blast radius for explosive missiles, @Harpyia. They used to have larger radius in Beta. It decimated infantry and there were oceans of QQ on these forums. The blast radius got the Nerf down to what you have today. If full auto hammers infantry, expect another Nerf. Infantry have always cried about anything that required teamwork or skill. Back then, infantry only cared about their gun game and there was very little AV. Of course tanks will decimate them if there's only a couple of militia AV on the field. But now the times have changed. Many players have skilled into proto AV. Missiles don't need to be nerfed anymore. Infantry lost the right to their crutch some time ago. We need large blast radii for our missiles. If we want to bombard at mid range, 1.5m is simply too little. It also makes no sense for a kinetic projectile with no explosives to have a larger "blast" radius. Full auto won't decimate infantry. A full clip will be use for one, two, or three infantry at most. Then a 7.5s reload (I intend on maxing the reload skill). I do expect infantry to cry how they can't evade 12 missiles fired at them in full auto. I'll second this. |
Flix Keptick
Red Star. EoN.
759
|
Posted - 2013.10.14 20:02:00 -
[568] - Quote
I do agree that grenades should not do more damage than a missile. Why cant I fire core locus grenades taped to a rocket? |
ABadMutha13
Nihil-Obstat Mercs General Tso's Alliance
39
|
Posted - 2013.10.14 22:35:00 -
[569] - Quote
Flix Keptick wrote:I do agree that grenades should not do more damage than a missile. Why cant I fire core locus grenades taped to a rocket?
Engineers got dumber in the future, the idea of propelled objects doing more damage than hand tossed ones completely blew their minds...
in the future....
cause its all futuristic and stuff....
I was just super impressed when my tank moved without the treads moving...future stuff!
I was also impressed when handheld weapons did more damage and have greater ability than platform mounted weapons....moar future stuff!
Also markets are less open to trading in the future, that's why we cant sell anything....future stuff! |
Xak Arji
DIOS EX. Top Men.
26
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Posted - 2013.10.15 00:36:00 -
[570] - Quote
KalOfTheRathi wrote:Harpyja wrote: -- snip -- Don't expect an increase blast radius for explosive missiles, @Harpyia. They used to have larger radius in Beta. It decimated infantry and there were oceans of QQ on these forums. The blast radius got the Nerf down to what you have today. If full auto hammers infantry, expect another Nerf. God forbit a tank is effective against infantry. The damn thing costs nearly 10x the average suit costs, go figure they didn't say a thing about that changing... |
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