Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 [18] 19 20 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 9 post(s) |
toasterwaffles
Hostile Acquisition Inc
0
|
Posted - 2013.10.08 14:18:00 -
[511] - Quote
3 questions, what happens when you run out of ammo.
What about the assault and logi dropships, I didn't see them in the charts.
Will there be no more turret diversity (fragmented accelerated cycled) |
Takahiro Kashuken
Red Star. EoN.
1294
|
Posted - 2013.10.08 14:24:00 -
[512] - Quote
toasterwaffles wrote:3 questions, what happens when you run out of ammo.
What about the assault and logi dropships, I didn't see them in the charts.
Will there be no more turret diversity (fragmented accelerated cycled)
1. Either carry a ammo resupply mod on your tank or go look for a depot, if depot is up stairs pray that you have one in your redline
2. They are being removed
3. Not atm, they took them out and just scaled back to the basic turrets, i bet this is to test them out before they add any more turret variations |
75MPH LandShark
MarketHammer Directorate
1
|
Posted - 2013.10.08 16:30:00 -
[513] - Quote
Are they going to address the issue with Logistic LAV's (Any vehicle like Tanks and dropships) fitted with support modules, Shield Repp'ers, Armor Repp'ers. Where they took away the health bars (Shield, and armor) from the drivers/Pilots view.
Is it the intention to not have any form of vehicle support, thus relegating logistic LAV's to transport and "murder Taxi" Rolls only?
No longer able to support other vehicles such as tank support or troop support rolls. Being one of the few support specialist My roll on the battle field for tanks in my squad was eliminated from the patch prior to this one because of not being able to see any information in regards to friendly units and their current health status.
As a last statement.. (the short of it) My roll on the battle field was very clear and decisive in combat. I supported tanks, though i didn't get WP or ISK (That was taken away back in BETA). I kept my squads tanks alive in one on one, and one Vs Two Tank battles. By eliminating the health bars (Shields and Armor) from the drivers view of the Logistic LAV's, CCP in one shot eliminated my support roll and the ability to support Tanks. I am now completely and grudgingly relegated as a Murder Taxi function (Running troops over). was that the intention? By having Repp'er modules on vehic's i thought the intention was "support" rolls where valid choices in the game. Now they are not.
Can we simply have the Health bars back for LAV drivers please, if anything at least for friendly Units. I could care less about enemy units, I don't support them. However if it means getting them both back, that would be great and would put me back in business as a support roll specialist. |
Takahiro Kashuken
Red Star. EoN.
1297
|
Posted - 2013.10.08 16:48:00 -
[514] - Quote
75MPH LandShark wrote:Are they going to address the issue with Logistic LAV's (Any vehicle like Tanks and dropships) fitted with support modules, Shield Repp'ers, Armor Repp'ers. Where they took away the health bars (Shield, and armor) from the drivers/Pilots view.
Is it the intention to not have any form of vehicle support, thus relegating logistic LAV's to transport and "murder Taxi" Rolls only?
No longer able to support other vehicles such as tank support or troop support rolls. Being one of the few support specialist My roll on the battle field for tanks in my squad was eliminated from the patch prior to this one because of not being able to see any information in regards to friendly units and their current health status.
As a last statement.. (the short of it) My roll on the battle field was very clear and decisive in combat. I supported tanks, though i didn't get WP or ISK (That was taken away back in BETA). I kept my squads tanks alive in one on one, and one Vs Two Tank battles. By eliminating the health bars (Shields and Armor) from the drivers view of the Logistic LAV's, CCP in one shot eliminated my support roll and the ability to support Tanks. I am now completely and grudgingly relegated as a Murder Taxi function (Running troops over). was that the intention? By having Repp'er modules on vehic's i thought the intention was "support" rolls where valid choices in the game. Now they are not.
Can we simply have the Health bars back for LAV drivers please, if anything at least for friendly Units. I could care less about enemy units, I don't support them. However if it means getting them both back, that would be great and would put me back in business as a support roll specialist.
Most likely no
They are being removed so i dont see them fixing it, maybe fixed when reintroduced but by then it will be 2015 and they will have forgot about that problem |
Shouper of BHD
Resheph Interstellar Strategy Gallente Federation
288
|
Posted - 2013.10.08 19:39:00 -
[515] - Quote
will the vehicle roles be affordable / profitable by ISK? vehicles as a true role and no longer a 5 minute battle changer like it was on the old engine (you call in vehicles by in battle WPs) need to be affordable, this means:
you are able to loose your vehicles in battle more then once, depending your vehicle weight class and meta lv. you can gain a profit from battle easily in your vehicles role and are awarded for being good at it.
you should be able to loose (this is modules, turrets and vehicle of the named meta) 3 STD DS, 2 ADV DS AND 1 PRO DS per battle without loosing ISK and gaining minimum or most likely none if you reached the max death count as listed. tanks should be 2-3 STD, 1-2 for ADV and 0-1 for PRO, this means you can get a PRO tank every other battle or every battle if you got a good battle streak, but PRO tanks should require a group of PRO AV or another vehicle that is AV roles or has a good AV turret.
this provides AV with a continues role award while for once in a long time allowing vehicle roles TO BE A ROLE for once, IT IS NOT A ROLE IF YOU GRIND OTHER ROLES TO USE, there is no way you can say that is a role. |
toasterwaffles
Hostile Acquisition Inc
0
|
Posted - 2013.10.08 20:09:00 -
[516] - Quote
Takahiro Kashuken wrote:toasterwaffles wrote:3 questions, what happens when you run out of ammo.
What about the assault and logi dropships, I didn't see them in the charts.
Will there be no more turret diversity (fragmented accelerated cycled) 1. Either carry a ammo resupply mod on your tank or go look for a depot, if depot is up stairs pray that you have one in your redline 2. They are being removed 3. Not atm, they took them out and just scaled back to the basic turrets, i bet this is to test them out before they add any more turret variations
If you run out of dropship shots then you are useless
Are they being removed indefinitially |
Fire of Prometheus
DUST University Ivy League
551
|
Posted - 2013.10.08 20:38:00 -
[517] - Quote
I swear if my incubus is removed permanently, I'm done, I will stop playing if my incubus doesn't make a return |
Eurydice Itzhak
Seituoda Taskforce Command Caldari State
224
|
Posted - 2013.10.09 06:17:00 -
[518] - Quote
Fire of Prometheus wrote:I swear if my incubus is removed permanently, I'm done, I will stop playing if my incubus doesn't make a return
They told me my sagaris would return too. Probably around the same time your incubus will return.
1.never
A reminder that vehicle updates have been pushed back from 1.3 to 1.7 at the earliest.
Enjoy. |
ChromeBreaker
SVER True Blood Public Disorder.
1377
|
Posted - 2013.10.09 07:45:00 -
[519] - Quote
We need some AV numbers. How can we say what we think about the changes if i can one shot them with a militia forge? |
Spkr4theDead
Red Star. EoN.
978
|
Posted - 2013.10.09 12:04:00 -
[520] - Quote
toasterwaffles wrote:Takahiro Kashuken wrote:toasterwaffles wrote:3 questions, what happens when you run out of ammo.
What about the assault and logi dropships, I didn't see them in the charts.
Will there be no more turret diversity (fragmented accelerated cycled) 1. Either carry a ammo resupply mod on your tank or go look for a depot, if depot is up stairs pray that you have one in your redline 2. They are being removed 3. Not atm, they took them out and just scaled back to the basic turrets, i bet this is to test them out before they add any more turret variations If you run out of dropship shots then you are useless Are they being removed indefinitially We don't yet have the Black Ops HAVs or the Marauders back. I'm not saying this to be rude, but figure it out for yourself. Anything infantry can't solo with a minimal amount of gear and effort must either be nerfed, or removed. |
|
Spkr4theDead
Red Star. EoN.
978
|
Posted - 2013.10.09 12:06:00 -
[521] - Quote
ChromeBreaker wrote:We need some AV numbers. How can we say what we think about the changes if i can one shot them with a militia forge? If upon the day the changes come out, people have done the work on here with permanent numbers instead of placeholders, and I see that it's just not worth it, I'm going full heavy, and an angry one at that. Angry enough that my forge will be used against infantry instead of tanks. |
Fristname Family name
Team Bitch-Slap
11
|
Posted - 2013.10.09 12:21:00 -
[522] - Quote
Spkr4theDead wrote:toasterwaffles wrote:Takahiro Kashuken wrote:toasterwaffles wrote:3 questions, what happens when you run out of ammo.
What about the assault and logi dropships, I didn't see them in the charts.
Will there be no more turret diversity (fragmented accelerated cycled) 1. Either carry a ammo resupply mod on your tank or go look for a depot, if depot is up stairs pray that you have one in your redline 2. They are being removed 3. Not atm, they took them out and just scaled back to the basic turrets, i bet this is to test them out before they add any more turret variations If you run out of dropship shots then you are useless Are they being removed indefinitially We don't yet have the Black Ops HAVs or the Marauders back. I'm not saying this to be rude, but figure it out for yourself. Anything infantry can't solo with a minimal amount of gear and effort must either be nerfed, or removed. I think av needs a small nerf but only nerf the damage to the vehicals so the forge does regular damage to turrents and infantary. Also if they are making a proto or logk and assult hav make the proto or assult hav have 2 large turrents for maximen damage. ( this would only work for blaster prehaps make a cannon turrent and the missle turrent insted of 2 guns that It alredy has it could have a vehical lock on with heatseeking missles or gps system. Also railguns could have a lager blast radius (5.00m ) and faster fire rate )
Ps .. I have not read every post here if you have qustions just ask and I will answer asap also I know it has nothing to do with the quote im pretty shur |
Spkr4theDead
Red Star. EoN.
979
|
Posted - 2013.10.09 12:35:00 -
[523] - Quote
Fristname Family name wrote:Spkr4theDead wrote:toasterwaffles wrote:Takahiro Kashuken wrote:toasterwaffles wrote:3 questions, what happens when you run out of ammo.
What about the assault and logi dropships, I didn't see them in the charts.
Will there be no more turret diversity (fragmented accelerated cycled) 1. Either carry a ammo resupply mod on your tank or go look for a depot, if depot is up stairs pray that you have one in your redline 2. They are being removed 3. Not atm, they took them out and just scaled back to the basic turrets, i bet this is to test them out before they add any more turret variations If you run out of dropship shots then you are useless Are they being removed indefinitially We don't yet have the Black Ops HAVs or the Marauders back. I'm not saying this to be rude, but figure it out for yourself. Anything infantry can't solo with a minimal amount of gear and effort must either be nerfed, or removed. I think av needs a small nerf but only nerf the damage to the vehicals so the forge does regular damage to turrents and infantary. Also if they are making a proto or logk and assult hav make the proto or assult hav have 2 large turrents for maximen damage. ( this would only work for blaster prehaps make a cannon turrent and the missle turrent insted of 2 guns that It alredy has it could have a vehical lock on with heatseeking missles or gps system. Also railguns could have a lager blast radius (5.00m ) and faster fire rate ) Ps .. I have not read every post here if you have qustions just ask and I will answer asap also I know it has nothing to do with the quote im pretty shur Small nerf? Small nerf? Packed Lai Dai do ~2000 each to armor. You could one-shot a bunch of tanks from low to medium level fits with a Wiyrkomi breach if they're not moving at all. Swarms turn complete 180-¦ turns on a dime to follow vehicles. Wiyrkomi swarms do ~2500 per volley against armor.
Base HP of hulls is being increased, but the amount of HP gained by modules is being reduced. I think the numbers we have right now are placeholders, but they're pathetically small compared to what we have right now. The coming 120mm complex armor plates will add less than 2000 armor, while the 180mm polycrystalline plate adds a little over 3100 armor. The max amount of armor we could have is being nerfed hard. Armor reps have become passive now, instead of active. Adding a shield extender to a shield hull reduces its recharge rate. Don't have that problem with dropsuits. As it stands now, resource upgrade modules require a small amount of resources to fit. Don't have that for dropsuits either. |
Sunara Detra
Condotta Rouvenor Gallente Federation
14
|
Posted - 2013.10.09 12:56:00 -
[524] - Quote
So will we be getting reimbursed for the logisics and assault? |
Takahiro Kashuken
Red Star. EoN.
1302
|
Posted - 2013.10.09 13:17:00 -
[525] - Quote
Sunara Detra wrote:So will we be getting reimbursed for the logisics and assault?
Should do
But a full respec is in order since the entire Vehicle and i hope AV skill tree is changing
Many will want to leave and change roles |
Sunara Detra
Condotta Rouvenor Gallente Federation
14
|
Posted - 2013.10.09 13:20:00 -
[526] - Quote
P_P |
toasterwaffles
Hostile Acquisition Inc
2
|
Posted - 2013.10.09 15:01:00 -
[527] - Quote
Takahiro Kashuken wrote:Sunara Detra wrote:So will we be getting reimbursed for the logisics and assault? Should do But a full respec is in order since the entire Vehicle and i hope AV skill tree is changing Many will want to leave and change roles I better get all my skill points back, from vehicle command and vehicle upgrades |
ladwar
Dead Six Initiative Lokun Listamenn
1890
|
Posted - 2013.10.09 17:14:00 -
[528] - Quote
IAmDuncanIdaho II wrote:ladwar wrote:IAmDuncanIdaho II wrote:Stopped reading at page 20 so apologies for missing anything that already got addressed.
- I want a helicopter
- after you give me my helicopter, I want a chinook that can carry tanks
helicopter=dropships chinooks=bolas (RDVs) My bad. So what I meant was, I want a variation on dropships that involves rotary blades and the change in flight dynamics that comes with that, and I want to be able to pilot bolas. Anyways, these were just little "I wants" as a helicopter enthusiast and not serious ideas ;-) there would not be a noticeable change other then the ability to maintain height with forward movement since the thruster work similarly to the effect rotary blades on modern helicopters. you want a vert rep jet not a helicopter |
Sunara Detra
Condotta Rouvenor Gallente Federation
14
|
Posted - 2013.10.09 17:36:00 -
[529] - Quote
So when will this happen? |
Fristname Family name
Team Bitch-Slap
12
|
Posted - 2013.10.09 22:00:00 -
[530] - Quote
ladwar wrote:IAmDuncanIdaho II wrote:ladwar wrote:IAmDuncanIdaho II wrote:Stopped reading at page 20 so apologies for missing anything that already got addressed.
- I want a helicopter
- after you give me my helicopter, I want a chinook that can carry tanks
helicopter=dropships chinooks=bolas (RDVs) My bad. So what I meant was, I want a variation on dropships that involves rotary blades and the change in flight dynamics that comes with that, and I want to be able to pilot bolas. Anyways, these were just little "I wants" as a helicopter enthusiast and not serious ideas ;-) there would not be a noticeable change other then the ability to maintain height with forward movement since the thruster work similarly to the effect rotary blades on modern helicopters. you want a vert rep jet not a helicopter The game is a bit to futureistic for helicopters but good idea. |
|
Xaviah Reaper
Nyain San EoN.
94
|
Posted - 2013.10.09 23:23:00 -
[531] - Quote
Jakobi Wan wrote:Spkr4theDead wrote:Xaviah Reaper wrote:love how the best possible tank railgun turret doesn't even do half what a breach proto forge gun does? will that be fixed? Probably not, because infantry wants a counter to tanks that can destroy them in one shot. Hardly a fair fight. ....its completely fair, don't feel so bad tanks cost so much, its a reality of the game and that's never gonna change..
its completely fair... imagine your dropsuit cost 3 million ISK and then some fat kid ran up and shot you in the face with a shotgun, one hit KO'ing you, and then you telling everybody. "that was completely legitimate and fair, I have no issues with what just happend".. |
Xaviah Reaper
Nyain San EoN.
94
|
Posted - 2013.10.09 23:25:00 -
[532] - Quote
Fristname Family name wrote:ladwar wrote:IAmDuncanIdaho II wrote:ladwar wrote:IAmDuncanIdaho II wrote:Stopped reading at page 20 so apologies for missing anything that already got addressed.
- I want a helicopter
- after you give me my helicopter, I want a chinook that can carry tanks
helicopter=dropships chinooks=bolas (RDVs) My bad. So what I meant was, I want a variation on dropships that involves rotary blades and the change in flight dynamics that comes with that, and I want to be able to pilot bolas. Anyways, these were just little "I wants" as a helicopter enthusiast and not serious ideas ;-) there would not be a noticeable change other then the ability to maintain height with forward movement since the thruster work similarly to the effect rotary blades on modern helicopters. you want a vert rep jet not a helicopter The game is a bit to futureistic for helicopters but good idea.
Helicopters wouldn't work with the fundamental idea of the game. rotary blades work by pushing air down creating lift, but in space, there's not much air anywhere :P |
Xaviah Reaper
Nyain San EoN.
95
|
Posted - 2013.10.09 23:39:00 -
[533] - Quote
is it just me ... or did CCP decide to
LEAVE OUT THE FACT THEY'RE REMOVING ASSAULT AND LOGISTIC DROPSHIPS!!!?!???!?!!
f*cking assholes ... lost my patience. waited so f*cking long for that one little buff for our ships, to one day make them strong and useful, and you go ahead and pull the plug like a cruel b*tch of a mother.. |
IAmDuncanIdaho II
The Southern Legion The Umbra Combine
112
|
Posted - 2013.10.10 08:33:00 -
[534] - Quote
Xaviah Reaper wrote:Quote:
Bunch of stuff about helicopters
Helicopters wouldn't work with the fundamental idea of the game. rotary blades work by pushing air down creating lift, but in space, there's not much air anywhere :P
As mentioned before, these were not serious ideas of mine, just little "I wants" in a longer list ;-)
That said, I wouldn't be able to hear much if there was no air. I would assume these planets we fight on have atmospheres, otherwise wouldn't it be total silence? Anyway, I didn't intend for the thread to be hijacked :-o |
Void Echo
Edimmu Warfighters Gallente Federation
1700
|
Posted - 2013.10.10 09:48:00 -
[535] - Quote
RECON BY FIRE wrote:I don't see how you tankers aren't absolutely furious over this. As an AV player, and sometimes tanker on an alt, every single one of these changes looks like pure garbage to me. I see so many problems with this system that I cannot even begin to try and suggest changes to it. At least theres a plus side for me, Ill get to kill more tanks and do so easier.
trust me, we are extremely pissed of about this and extremely neutral.
mainly because weve never been listened to, were just going to let them do what they want to do and make them watch as we walk out the door and see them go "whaaaaaaat? why you guys leaving???"...."because were tired of your bullshit listening skills" |
daishi mk03
Brutor Vanguard Minmatar Republic
250
|
Posted - 2013.10.10 10:00:00 -
[536] - Quote
I like those changes, forget the numbers, they will change. Considering the hp of new vehicles, ~5k to 6k, a general cut of 50% dmg of all AV weapons and you are ready to go.
Tanking will be more active; 1) pushing with modules and retreating while they are on cd 2) reload and ammo 3) crew tank or solo tank 4) burst damage vs rail vs constant dmg from blaster |
iceyburnz
Crux Special Tasks Group Gallente Federation
1057
|
Posted - 2013.10.10 10:10:00 -
[537] - Quote
Vehicle mounted blasters still do less damage than assault rifles.
Thats like mounting a .22 rifle on a military hummer.
Silly. |
Void Echo
Edimmu Warfighters Gallente Federation
1701
|
Posted - 2013.10.10 11:14:00 -
[538] - Quote
Ok, heres my view on these changes:
The current balance situation:
there is nothing, its all in 100% favor of AV, lolnades are the worst av weapon since they allow people to be proficient against both vehicles and infantry, the forge guns do double the amount of damage the rail guns do even when I have a damage mod, the swarms are invisible... honestly I don't see anything wrong with the swarms besides the fact that they can destroy a CRU within 1 minute with a nanohive.
Active Modules- The active modules we have now allow us to gain survivability and stay in the action longer along with a minimal cooldown making tanking a viable class (barely), they also allow us to compensate rate of fire for more firepower when basic doesn't cut it.
Passive Modules- The passive modules allow us to put on more HP at the cost of being low damagers already.
Skill Points- right now, it takes the average tanker about 6 million sp just to complete the core vehicle skills. along with the turret skills, the hp skills, PG/CPU skills added on, it will go to about 11 million if you do not skill into the enforecers.
The Hulls- right now they are at the best base value of hp that they are able to provide against adv & proto AV mainly because the mythical but never confirmed adv & proto tanks could possibly be on par with the av we have now.
The ISK price- Plain and simple, vehicles are worth much less than their price. the prototype railgun (my personal weapon) costs 1 million isk by itself, whereas the prototype forge gun costs less than half of the rail gun yet does more than double the amount of damage. if forges were to cost 1.3 million ISK then the price would be fair and balanced because of damage.
Armor vs Shields- in eve online, the gallente are faster than the caldari, even though they are armor based, mainly because the Gallente are nearly masters of the armor attribute and thus able to add on more defense without the reduction of speed... the caldari however are not, shields have always been weak, they are mainly the far off shooters while the armor is more of close fights. my question to all of you is this.... If the Gallente are faster in space because they have nearly masters armor technology, why would they not be able to be superior on the surface with the same proficiency?
The roles of tanks- the role of the HAV is plain and simple, they are for point defense and enemy suppression mainly due to the fact that if they even try to push the front lines they would be nearly instantly destroyed by AV.
What the balance after the redo looks like:
Active Modules- provide a very short window of survivability and effectiveness but the cooldown time will take away any want for them mainly because after the 1 minute of survival, you will spend 5 minutes under the MCC waiting for the cooldown to finish, active modules will lose their popularity and be worth little to nothing. Active Modules don't look very inviting.
Passive Modules- What I see from the posts is that they are trying to make passive modules non-existent and unreliable, without passive modules, we will not be able to gain more hp nor will we be more effective with damage. Passive modules don't look very inviting.
Skill Points- I did calculations, it looks as though the 1st set of numbers giving to us will be around 4 million SP alone. by the looks of this, the sp sink can go either way from becoming a burden or allowing flexibility with roles.
The Hulls- everyone can see it, the hulls will be the same as sicas and suryas, no matter what tier it may be, std, adv or proto. by the explanation they make it look like all the hulls will be militia type hulls that will differ in costs regardless of the fact that all the hulls will be the same. also the slots are being cut in half, drastically reducing the ability to customize fittings, by this we absolutely 100% NEED adv and proto tank hulls when this patch happens.
The ISK cost- if this information is what is going to happen, then the cost of the hulls, modules and turrets needs to be drastically reduced in order for them to be acceptable and make sense, we also need to see the av changes coming before we can determine whether we will be willing to waste isk or not.
Armor vs Shields- it looks as though they are derailing from the fact that this game is part of eve and thus, making armor slower regardless of the fact that the gallente are known for their mastery of armor.
The roles of tanks- it looks like they are going to give us 2 choices when we decide if we want to skill into them with this information given. Bait cars, basically high hp, very little to no damage given, basically a MAV with no purpose other than providing cover. Redline Hitters, basically tanks that are up high in the mountains or somewhere it would be extremely difficult for enemy AV to get up there and fight them, mainly because the lack of HP but high damage output.. even with a high damage output, why bother driving right into the battle field when your fitting will not stand against probably a single AVer plus the ammunition, unless we get an ammo module to replace the small turrets with, you will not be seeing any tanks in the battlefield at all.
CCP, I will expect the option of a full vehicle SP respec. Pilots in general are sick and tired of you not listening to us and going for the infantry side by pushing us away, we have been nerfed every single update since this game was created. Enough is enough, either you listen to us for once, or we walk away for ever.. your choice.
Closed Beta Tank Vet,
Void Echo. |
Harpyja
Royal Uhlans Amarr Empire
611
|
Posted - 2013.10.10 12:52:00 -
[539] - Quote
Wow. Quite the post. Almost all 6000 characters used. I don't understand why you are so negative about these changes? Also, it seems like you keep forgetting that AV is getting balanced as well, so stop comparing these changes to current AV.
Can't you see these changes as refreshing and something new? I definitely do, and it makes me excited, especially the large missile and shield booster changes, though my only complaint is that missiles should have a larger blast radius than railguns.
Though you are a closed beta vet (so am I, actually), you do not speak for all of us. Your failure to embrace these changes is simply your own. I find them refreshing, as they will completely redo vehicles as we know them. I was getting tired of the current vehicle gameplay, and I'm sure that you were as well.
Your friendly closed beta vet, Harpyja |
Xaviah Reaper
Nyain San EoN.
105
|
Posted - 2013.10.10 12:54:00 -
[540] - Quote
IAmDuncanIdaho II wrote:Xaviah Reaper wrote:Quote:
Bunch of stuff about helicopters
Helicopters wouldn't work with the fundamental idea of the game. rotary blades work by pushing air down creating lift, but in space, there's not much air anywhere :P As mentioned before, these were not serious ideas of mine, just little "I wants" in a longer list ;-) That said, I wouldn't be able to hear much if there was no air. I would assume these planets we fight on have atmospheres, otherwise wouldn't it be total silence? Anyway, I didn't intend for the thread to be hijacked :-o
haha touch+¬! |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 [18] 19 20 :: one page |
First page | Previous page | Next page | Last page |