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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Rogatien Merc
Red Star. EoN.
1322
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Posted - 2013.10.02 13:30:00 -
[1] - Quote
I quite like the fact that balance between std / enh / com is based on cooldown timers rather than % damage increase. Gives lower SP tankers a chance, but they have to be more cautious in the long-term.
Note: The stats on the turrets are all the same per meta level except that higher meta levels have higher fitting requirements; I assume this is because you're still figuring out how to balance?
Question: No assault dropships?
Question 2: I'll ask since all the vehicle dudes will - will skills that have their entire purpose changed (Veh Electronics for instance) have the SP refunded upon implimentation? |
Rogatien Merc
Red Star. EoN.
1322
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Posted - 2013.10.02 13:32:00 -
[2] - Quote
DUST Fiend wrote:Where are logi and assault dropships? I take it we will be getting an asset refund for this if youre removing our vehicles for beta testing? I see the removal of assault dropships - if that is the intent - as the giant glaring negative coming out of this...
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Rogatien Merc
Red Star. EoN.
1322
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Posted - 2013.10.02 14:05:00 -
[3] - Quote
CCP Logibro wrote:The Logistics and Assault Dropships are going to be taken out temporarily, but they should be returning in the future. As was said in the first post, we want to go back to basics and get the core interactions working first. Then we can look at branching back out once we have a solid foundation. Understood. But think in the specific case of the ADS there should be an exception if possible; the principle of starting from the ground up is well and good, but don't cut off your nose to spite your face.
The ADS is just a completely different combat role from anything else in the game. Remove enforcers? Those tankers shrug and go back to using standard tanks. Remove scout LAVs? Can use a methana. Remove LLAVs? Well, the reps were already broken so no one used them for repping anyway and people will just use a LAV. But remove ADS... there is no similar replacement and people who were ADS pilots have nothing to fall back on except changing their entire gameplay experience.
Just some honest feedback. Thanks again for the 'work in progress' update. |
Rogatien Merc
Red Star. EoN.
1328
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Posted - 2013.10.02 15:43:00 -
[4] - Quote
Question #1: BPO LAVs - will these default to "Saga" stats? Each of the BPO Sagas currently has distinct stats.
Hmm... and what to do about vehicle module BPOs... Refund? But then people who bought 100s in CBT stand to gain millions of AUR ... Going to just suggest outright that you refund 1x BPO vehicle module per character. Or something.
Oh bother. |
Rogatien Merc
Red Star. EoN.
1328
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Posted - 2013.10.02 15:56:00 -
[5] - Quote
I'd actually say "rendering" is more like having a cavity. Tank imbalance is your debilitating chronic disease - cavity is unrelated, but doesn't make you feel any better. |
Rogatien Merc
Red Star. EoN.
1330
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Posted - 2013.10.02 16:22:00 -
[6] - Quote
I hope Mechs aren't the Tech 3 frigates of Dust |
Rogatien Merc
Red Star. EoN.
1333
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Posted - 2013.10.02 18:19:00 -
[7] - Quote
Xocoyol Zaraoul wrote:Limiting the amount of slots makes me a bit sad and worried that the amount of "different" HAVs we will see on the battlefield will decrease due to customization limits. Part of me thinks this is foreshadowing 'eventual' intro of adv / proto tanks. Nerfing standard slots to make room for advanced between standard and proto. |
Rogatien Merc
Red Star. EoN.
1333
|
Posted - 2013.10.02 18:24:00 -
[8] - Quote
Also when I see threads like this go multi- multi-page and devs stop responding after a couple hours, I can't help but imagine us all sitting in a big white room with glaring lights, a few stray tankers in a corner bobbing back and forth, some scouts running manically in circles going "eeeee!!!! eEEEEE!!!!!", a heavy just sitting at the one table in the middle of the room all depressed with a pile of candy wrappers in front of him and chocolate smudged all over his face and he occassionally just growls under his breath... and the devs are just sitting in lab coats behind a two-way mirror listening to our ramblings, occassionally tallying something or other on a clipboard.
I mean, not even saying they should post more, just saying that's how I picture these threads. |
Rogatien Merc
Red Star. EoN.
1340
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Posted - 2013.10.02 20:13:00 -
[9] - Quote
The legend345 wrote:This is terrible all of it. Its SOOO BAD are you kidding me ccp? Throw all this garbage away, yes its all garbage. Throw it away and simply buff the tanks now. You guys preached how your gonna change tanking blah blah blah this is your plan? This is terrible!!! I cant even stop saying how terrible this 0_0. Tanking is all about how long you can stay in the action. Neither a shield tank or armor will be able to "stay in the action" at all. One forge shot and ill be running. I wont have the module slots to properly fit the tank. Nor will i be able to get diversity without completely eliminating a strong point. You guys are pathetic. Nobody ask for the "gameplay to get reinvented". We wanted a vehicle buff thats it lol. All you had to do was bump up a few numbers and everything would have been fine. Shield tanking is a joke all that pg for a 1000 rep xD thats not even a milta armor rep now. Then on the other end for madrugars you plan on giving us passive reps. Um maybe if the plan was to have us redline sniping. Throw this garbage out and buff what we have. This **** would take so long for you guys to fix it would be sickening. If they implimented adv / proto tanks that had enough slots to make sense would it look better? |
Rogatien Merc
Red Star. EoN.
1342
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Posted - 2013.10.02 20:45:00 -
[10] - Quote
Xocoyol Zaraoul wrote:Magnus Amadeuss wrote:I think just about anyone would agree that a tank with three people inside of it should be more powerful than a tank with only one. Crunching the numbers with the new modules and such, removing both small turrets is going to sacrifice more DPS then you will ever gain from EHP, putting you at an advantage against infantry but at a noticeable disadvantage in HAV vs HAV fights. OMGWTF this guy things gunners are... are... USEFUL
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Rogatien Merc
Red Star. EoN.
1385
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Posted - 2013.10.04 07:33:00 -
[11] - Quote
CCP Logibro wrote:Couple of things to keep in mind guys:
AV weapons should also be getting work done to them to bring them in line with the new numbers. Those will be posted at a later date. For now, try to focus on vehicle vs vehicle interactions.
Small arms shouldn't be able to disrupt shield recharging. I don't have the exact number for the threshold off the top of my head, but it should be enough to prevent someone from pinging you with an assault rifle to stop the recharge.
On another note, CCP Wolfman is out of his cave for a short time, so it might be a little while before he pops his head back into the thread. Keep the feedback rolling in though to make sure he's got a nice list of things to talk about when he gets back (and don't worry, there will be enough time for talking when he gets back)
CCP Logibro wrote:As far as partial respecs/refunds for vehicle related stuff goes, they are on the table. No details yet, but that's because we're still discussing how we want to do it. We will let you know when we've decided how it will go down. Great, key posts right there. +1 +1.
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