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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
jerrmy12 kahoalii
Onslaught Inc RISE of LEGION
54
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Posted - 2013.10.03 09:52:00 -
[1] - Quote
CCP Logibro wrote:Hi guys,
We said the other day that we would share the stats for the vehicles and now that day has finally come! These are the current stats that we are testing with in our internal build of the game. Here you will find base stats for the vehicle types, the modules, the skills and the turrets. They are not set in stone, we are still actively working with them so weGÇÖll be in let me post feedback i would like a reply from 1. change gunlogi shields to 3000 2. increase gunlogi speed by...10% by CURRENT 1.4 speed, or 5% higher than armor's current. or accerlation buff to help hit and run. 3. give gunlogi 4 slots instead of 3, or give the shield skill give 5% shield resist per level so 1 unseen av hit wont take out your shields in 1-2 hit, maybe.... 4.change shield recharge rate, 200 p/s would take 14? seconds to fuly recharge, change base rate to 200 so skills would improve it more, so it's not run and hide.please consider these changes.
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jerrmy12 kahoalii
Onslaught Inc RISE of LEGION
54
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Posted - 2013.10.03 23:30:00 -
[2] - Quote
CCP Logibro wrote:Spkr4theDead wrote:CCP Logibro wrote:Couple of things to keep in mind guys:
AV weapons should also be getting work done to them to bring them in line with the new numbers. Those will be posted at a later date. For now, try to focus on vehicle vs vehicle interactions.
Small arms shouldn't be able to disrupt shield recharging. I don't have the exact number for the threshold off the top of my head, but it should be enough to prevent someone from pinging you with an assault rifle to stop the recharge.
On another note, CCP Wolfman is out of his cave for a short time, so it might be a little while before he pops his head back into the thread. Keep the feedback rolling in though to make sure he's got a nice list of things to talk about when he gets back (and don't worry, there will k) Just because he hasn't posted yet doesn't mean he hasn't looked. https://forums.dust514.com/default.aspx?g=posts&m=1359177#post1359177 have him look at that |
jerrmy12 kahoalii
Onslaught Inc RISE of LEGION
54
|
Posted - 2013.10.03 23:47:00 -
[3] - Quote
CCP Logibro wrote:As far as partial respecs/refunds for vehicle related stuff goes, they are on the table. No details yet, but that's because we're still discussing how we want to do it. We will let you know when we've decided how it will go down. please do full respec, some my infintry choices were, bad, and i wont have enough sp for my tank.... |
jerrmy12 kahoalii
Onslaught Inc RISE of LEGION
61
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Posted - 2013.10.13 04:34:00 -
[4] - Quote
Anoko Destrolock wrote:Ccp: a few things to look at more closely:
Proto swarms do 50% more Dmg than std All other weapons at only 10% difference
Your numbers on missile turrets make them look even less appealing than they are now. Full auto sounds very fun. The small 12 shot clip is ok. But the reload time is scary. 10 secs is certain death vs a blaster tank and probably infantry if things are anything like their current state. Let's do the math: .15 RoF 12 shots= 2 secs to empty the clip and 10 to reload. The 1.5m blast radius on large missiles is rediculous. Its hard enough to hit infantry with the current 3m radius. Should a LARGE missile turret really have the same radius as a flaylock SIDEARM and a quarter the radius of a m shield extender is a module, why nerf it twice? 2100>1300>whatever is lower |
jerrmy12 kahoalii
REAPERS REPUBLIC
72
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Posted - 2013.10.18 23:49:00 -
[5] - Quote
Grunt Shade wrote:Shion Typhon wrote:I still think these changes are completely wrong-headed and CCP needs to take a radical about-face. Without retyping I'll just link my argument from another thread. Rethink tanking Very long post hahaha but alot of good points. If something is just absolutely going to be done to tanks and I had choose like it or not. I would go with the the finite ammo only if the tank hp/pg/cpu is beefed up and there are resupply bays that CAN NOT be destroyed even if Its at the mcu and I had to drive back to it. I do like having the small turret options. I would rather have those slots for special modules such as infrantry repair and reload. Anti-missles. I could go on but won't. remove proto av nerf adv av slightly done |
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