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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
The Attorney General
ZionTCD
1133
|
Posted - 2013.10.02 13:50:00 -
[31] - Quote
Aikuchi Tomaru wrote:
I hope so. Before they touch AV we have to see how well the new vehicles will be. And I mean we have to see it in action.
If they don't nerf the crap out of FG's than these tanks won't last long at all.
7000 hp with no resists is going to be a quick funeral.
As long as proto AV is out there, these tanks, from the stats will be even bigger coffins than the current batch. |
The Attorney General
ZionTCD
1133
|
Posted - 2013.10.02 13:55:00 -
[32] - Quote
Although, armor tanks being able, maybe to run damage mods is a very interesting change.
I am going to miss having my LLAV brethren to hook me up with shields and such, since it looks like those are going out the window. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6634
|
Posted - 2013.10.02 13:56:00 -
[33] - Quote
The Attorney General wrote:As long as proto AV is out there, these tanks, from the stats will be even bigger coffins than the current batch. Thankfully they aren't making us beta test this stuff since we've officially released.
Don't get me wrong, I'm glad they're addressing it, but I'm getting kind of pissed with this whole ******* process. How the **** am I supposed to decide where I want to put my SP when things change so drastically like this? I mean, to the point where many vehicles have now been removed, with the promise that they'll be back soon....hmm...I seem to remember a tank that was taken out to come back "soon".... |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3635
|
Posted - 2013.10.02 13:57:00 -
[34] - Quote
Here comes the shitstorm. |
ChromeBreaker
SVER True Blood Public Disorder.
1333
|
Posted - 2013.10.02 13:58:00 -
[35] - Quote
DUST Fiend wrote:The Attorney General wrote:As long as proto AV is out there, these tanks, from the stats will be even bigger coffins than the current batch. Thankfully they aren't making us beta test this stuff since we've officially released. Don't get me wrong, I'm glad they're addressing it, but I'm getting kind of pissed with this whole ******* process. How the **** am I supposed to decide where I want to put my SP when things change so drastically like this? I mean, to the point where many vehicles have now been removed, with the promise that they'll be back soon....hmm...I seem to remember a tank that was taken out to come back "soon"....
The Black ops HAV's got a MAJOR buff... thats why you dont see them any more |
DUST Fiend
OSG Planetary Operations Covert Intervention
6634
|
Posted - 2013.10.02 13:59:00 -
[36] - Quote
ChromeBreaker wrote:The Black ops HAV's got a MAJOR buff... thats why you dont see them any more Wasn't there another class of tank that was removed as well? I could definitely be wrong.
Regardless, it's been an awful long time now to figure out how to reverse said buff :/ |
ChromeBreaker
SVER True Blood Public Disorder.
1333
|
Posted - 2013.10.02 14:02:00 -
[37] - Quote
DUST Fiend wrote:ChromeBreaker wrote:The Black ops HAV's got a MAJOR buff... thats why you dont see them any more Wasn't there another class of tank that was removed as well? I could definitely be wrong. Regardless, it's been an awful long time now to figure out how to reverse said buff :/
Marauders... they just went to the shops to get some smokes... they'll be back any min... you'll see.... YOU'LL ALL SEE!!!! |
DUST Fiend
OSG Planetary Operations Covert Intervention
6634
|
Posted - 2013.10.02 14:04:00 -
[38] - Quote
ChromeBreaker wrote:Marauders... they just went to the shops to get some smokes... they'll be back any min... you'll see.... YOU'LL ALL SEE!!!! All I want Christmas '14 is to get my dropships back, I hope they bring some damn good smokes with them too.
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Rogatien Merc
Red Star. EoN.
1322
|
Posted - 2013.10.02 14:05:00 -
[39] - Quote
CCP Logibro wrote:The Logistics and Assault Dropships are going to be taken out temporarily, but they should be returning in the future. As was said in the first post, we want to go back to basics and get the core interactions working first. Then we can look at branching back out once we have a solid foundation. Understood. But think in the specific case of the ADS there should be an exception if possible; the principle of starting from the ground up is well and good, but don't cut off your nose to spite your face.
The ADS is just a completely different combat role from anything else in the game. Remove enforcers? Those tankers shrug and go back to using standard tanks. Remove scout LAVs? Can use a methana. Remove LLAVs? Well, the reps were already broken so no one used them for repping anyway and people will just use a LAV. But remove ADS... there is no similar replacement and people who were ADS pilots have nothing to fall back on except changing their entire gameplay experience.
Just some honest feedback. Thanks again for the 'work in progress' update. |
Soraya Xel
New Eden's Most Wanted Top Men.
643
|
Posted - 2013.10.02 14:06:00 -
[40] - Quote
Even temporarily, taking away assault dropships would be a crippling change to our dropship pilots: We wouldn't have a lot of reason to bring them in matches. Dropship pilots are only needed for transport for a small portion of a match. |
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Gorra Snell
The Unholy Legion Of DarkStar DARKSTAR ARMY
147
|
Posted - 2013.10.02 14:06:00 -
[41] - Quote
A few things outside of the scope of this post but that I really want to come with these changes...
- Number keys for activating modules (as mentioned above)...radial menu via the mouse will always be terrible for this purpose. It works for infantry because hitting the wrong thing occasionally doesn't trigger a cooldown, and it works in single-player games (I've been playing Dishonored, and like it just fine in that context) because the action can just be paused. When the occasional misclick due to clunky interface blows your critical cooldown in a fast-paced game, though, it's a a game-breaking UI problem.
- WP for mCRU spawns...why this isn't in the 1.5 WP updates is beyond me...
- Militia gear priced so it's hard for even a poor player to lose money with it. While I have no beef with the rework that is the meat of this thread, I think the game would have been fine without it as long as vehicle prices were recalibrated to reflect what's actually going on in-game. Destructible fittings are the, or at least a, defining feature of this game, and the prices on vehicles have been completely out of wack for as long as I've been playing.
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Spkr4theDead
International-Fleet
950
|
Posted - 2013.10.02 14:06:00 -
[42] - Quote
Lol, lol, and lol. One use of a heat sink module and blaster ammo is gone. Fewer slots than current MLT vehicles. A Limbus now will have more slots than the Madrugar once this comes. No 180mm plate.
One good thing is that we now get fitting optimization skills to reduce resource requirements.
What we really want is explanations as to why he made the changes this way and not any other way.
I mean seriously, armor we could get with one plate and one repper is less than 6000. |
Brush Master
HavoK Core RISE of LEGION
883
|
Posted - 2013.10.02 14:08:00 -
[43] - Quote
cleaned up the spreadsheet a bit and put in format that data people can use.
feel free to do what you want with it. https://docs.google.com/a/havokcore.com/spreadsheet/ccc?key=0AhL9ZN2hVZx5dGVOVjN5cXFWbUl6UExLN1RZaWJZNXc#gid=1 |
Spkr4theDead
International-Fleet
950
|
Posted - 2013.10.02 14:09:00 -
[44] - Quote
Hexen Trickster wrote:Long time tanker here this sounds great. rail tanks have been so overpowerd due to there range and damage but hopfully ammo will make them less dominant
My small suggestion, add 1,2,3,4 for vehicle active mods. Granted this might make keyboards a tad more 'op' but i just hate the current system of middle mouse and then look at what you want most of the time causing my camera to follow which in a HAV is a pain in the wallet... i once went to use my repairer while escaping.. turret lifted up and hit a railing. Collision damage. Dead. You want your nose cut off because you don't like how it looks. Why should rails be gimped because you can't be bothered to fit a tank with one? |
The Attorney General
ZionTCD
1134
|
Posted - 2013.10.02 14:10:00 -
[45] - Quote
DUST Fiend wrote:The Attorney General wrote:As long as proto AV is out there, these tanks, from the stats will be even bigger coffins than the current batch. Thankfully they aren't making us beta test this stuff since we've officially released. Don't get me wrong, I'm glad they're addressing it, but I'm getting kind of pissed with this whole ******* process. How the **** am I supposed to decide where I want to put my SP when things change so drastically like this? I mean, to the point where many vehicles have now been removed, with the promise that they'll be back soon....hmm...I seem to remember a tank that was taken out to come back "soon"....
Actually, I am glad that they are pulling all these vehicles. I made a post months back about the Vayu especially not being fit for its role, or the battlefield in general.
Additionally, I need that SP back from both of my enforcers, and my various logi craft to afford the new SP sink turret skills.
But the more I look at it, the more I am convinced that armor is going to become a death trap for a while until this stuff gets figured out and we can start getting a tech tree back for vehicles.
I just don't like the removal of spider tanking modules. Vehicle teamwork was where I was having most of my fun lately.
Back to running a spider tanked Hybrid Vayu, while I still can. |
Spkr4theDead
International-Fleet
950
|
Posted - 2013.10.02 14:11:00 -
[46] - Quote
The Attorney General wrote:I can appreciate that you need to reduce noise in your data, but how is further limiting tankers supposed to help in that regard?
2H/3L on an armor tank? How is that going to produce any sort of variety in fits? It would seem very likely that there will be yet another stage of one fit to rule them all.
I do appreciate the irony though. People complained about not having enough PG to fill their slots, so you took the slots away. Clever. Of course they did it that way. Higher tier will have an extra high slot for armor tanks. If we ever get ADV, maybe we'll get an extra low slot for an armor hull. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6635
|
Posted - 2013.10.02 14:11:00 -
[47] - Quote
Soraya Xel wrote:Even temporarily, taking away assault dropships would be a crippling change to our dropship pilots: We wouldn't have a lot of reason to bring them in matches. Dropship pilots are only needed for transport for a small portion of a match. As someone who originally went Logi dropship pilot for PC with Uprising, I learned that lesson quite painfully. There is no room for transport in most cases in this game, and logi ships have virtually no logistics abilities outside of that. If you don't fly Assault Dropships, you have no business in PC, and removing them is as you say, a crippling blow.
But please don't forget us Logi pilots, though we have it easier in that the new dropships have BEAST stats (like....probably OP stats), so it's less crippling to have to put an MCRU on there, but it completely invalidates the build I have right now and about 600,000 SP for one of my modules that I won't be able to fit anymore. |
The Attorney General
ZionTCD
1134
|
Posted - 2013.10.02 14:13:00 -
[48] - Quote
Spkr4theDead wrote:
I mean seriously, armor we could get with one plate and one repper is less than 6000.
Armor resists look to be staying at about what they are now. Skill based resist and two carapace hardeners works out about the same as the new 60% modules, although the current have better active times and shorter cooldowns.
So all in all an armor nerf, which is just what most of us feared.
Without an AV nerf, tankers should all just quit. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3232
|
Posted - 2013.10.02 14:13:00 -
[49] - Quote
CCP Logibro wrote:The Logistics and Assault Dropships are going to be taken out temporarily, but they should be returning in the future. As was said in the first post, we want to go back to basics and get the core interactions working first. Then we can look at branching back out once we have a solid foundation.
Could you elaborate on the blast radius values for turrets? |
Beren Hurin
Onslaught Inc RISE of LEGION
1731
|
Posted - 2013.10.02 14:14:00 -
[50] - Quote
What am I missing? Blasters don't look like they improve as tiers improve...? |
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The Attorney General
ZionTCD
1134
|
Posted - 2013.10.02 14:15:00 -
[51] - Quote
While we are on it, assuming these plans get readied up for 1.7, how long after that until we get the higher tiers of tanks?
Reducing us to basic vehicles is tolerable for a month, but not three. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3232
|
Posted - 2013.10.02 14:17:00 -
[52] - Quote
Spkr4theDead wrote:Lol, lol, and lol. One use of a heat sink module and blaster ammo is gone. Fewer slots than current MLT vehicles. A Limbus now will have more slots than the Madrugar once this comes. No 180mm plate.
One good thing is that we now get fitting optimization skills to reduce resource requirements.
What we really want is explanations as to why he made the changes this way and not any other way.
I mean seriously, armor we could get with one plate and one repper is less than 6000.
180 plates were replaced with Complex 120's (roughly the same armor values)
Better Armor Hardeners means you can survive longer on the front-line. Resistances are always going to be better than raw HP when the **** hits the fan. |
Gorra Snell
The Unholy Legion Of DarkStar DARKSTAR ARMY
147
|
Posted - 2013.10.02 14:17:00 -
[53] - Quote
Aeon Amadi wrote:
Could you elaborate on the blast radius values for turrets?
Yeah, they look...odd. Maybe they're listing circumferences now |
Spkr4theDead
International-Fleet
950
|
Posted - 2013.10.02 14:18:00 -
[54] - Quote
So when are we going to get numbers for AV? |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3232
|
Posted - 2013.10.02 14:19:00 -
[55] - Quote
Gorra Snell wrote:Aeon Amadi wrote:
Could you elaborate on the blast radius values for turrets?
Yeah, they look...odd. Maybe they're listing circumferences now
I hope not. Circumference is a terrible way to gauge blast range. Diameter is better, imo - the distance from one side of the blast to the other. Circumference is just unnecessary confusion. |
Vyzion Eyri
The Southern Legion The Umbra Combine
1374
|
Posted - 2013.10.02 14:19:00 -
[56] - Quote
This might not be all bad news for dropship pilots. If my eyes aren't deceiving me, those stats on the Myron and Grimsnes are FAR SUPERIOR to even current logistics dropships, EVEN IF we factor in a mCRU module.
Plus, turrets becoming optional to equip... When this overhaul comes out given these stats are only changed slightly, dropships are going to be the new thing.
Edit: okay stats aren't superior hp wise but CPU/pg.... Wow |
Hexen Trickster
Industrial removal service
83
|
Posted - 2013.10.02 14:19:00 -
[57] - Quote
Spkr4theDead wrote: You want your nose cut off because you don't like how it looks. Why should rails be gimped because you can't be bothered to fit a tank with one?
I have a rail tank. But it shouldent be the only thing worth fitting. Its far to versatile and they are making roles. Rails are long ranged and should be beaten at close range vs missiles or blasters not wipe the floor with them. |
Cass Caul
Namtar Elite Gallente Federation
135
|
Posted - 2013.10.02 14:21:00 -
[58] - Quote
If LAVs are light, and HAVs are heavy, and Dropships are medium... Shouldn't it stand that the medium vehicle should have more HP than the Light vehicle?
These LAVs are still OP |
The Attorney General
ZionTCD
1135
|
Posted - 2013.10.02 14:21:00 -
[59] - Quote
Aeon Amadi wrote:
180 plates were replaced with Complex 120's (roughly the same armor values)
Better Armor Hardeners means you can survive longer on the front-line. Resistances are always going to be better than raw HP when the **** hits the fan.
Resists are going to be worse. Shorter activation times, longer cooldowns, plus you won't be able to run two and modulate them, you will need each of your low slots for a specific module. So unless you want to go without reps or plates, then you only have one hardener.
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Spkr4theDead
International-Fleet
950
|
Posted - 2013.10.02 14:22:00 -
[60] - Quote
The Attorney General wrote:Spkr4theDead wrote:
I mean seriously, armor we could get with one plate and one repper is less than 6000.
Armor resists look to be staying at about what they are now. Skill based resist and two carapace hardeners works out about the same as the new 60% modules, although the current have better active times and shorter cooldowns. So all in all an armor nerf, which is just what most of us feared. Without an AV nerf, tankers should all just quit. What two hardeners are you talking about? A plate and a repper, if we can fit them, then one hardener if we have anything left. Likely nothing in the highs.
I don't see any PG expansion units, or diagnostic units. Screwing over shield, again. |
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