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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Godin Thekiller
Hellstorm Inc League of Infamy
1187
|
Posted - 2013.10.15 08:07:00 -
[571] - Quote
Xak Arji wrote:KalOfTheRathi wrote:Harpyja wrote: -- snip -- Don't expect an increase blast radius for explosive missiles, @Harpyia. They used to have larger radius in Beta. It decimated infantry and there were oceans of QQ on these forums. The blast radius got the Nerf down to what you have today. If full auto hammers infantry, expect another Nerf. God forbit a tank is effective against infantry. The damn thing costs nearly 10x the average suit costs, go figure they didn't say a thing about that changing...
My PROTO AV fit costs over 15x less than my usual Maddy fit..... |
Skihids
Bullet Cluster
2275
|
Posted - 2013.10.15 18:49:00 -
[572] - Quote
I had asked for the ability to duct tape a MD onto a small turret in my dropship months ago when small missiles were crushed by the nerf hammer. The minuscule blast radius of a missile made it next to impossible to get a kill from a moving platform.
Turret mounted weapons should be a multiple of handheld weapons.
Anti-infantry missiles should have a large blast radius by design. Who in their right mind would design a missile with less killing power than a MD round?
I get it that dropships were invincible killing machines back in precursor, but that was largely due to ineffective swarm pathing that has since been fixed. The new maps are also much more infantry friendly with significantly more cover. |
ABadMutha13
Nihil-Obstat Mercs General Tso's Alliance
46
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Posted - 2013.10.15 22:11:00 -
[573] - Quote
This just in...
Army's worldwide are switching to Air soft guns and Nerf balls in in lieu of mounted machine guns/grenade launchers.
CCP was ahead of the curve.... |
medomai grey
WarRavens League of Infamy
238
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Posted - 2013.10.15 23:23:00 -
[574] - Quote
Skihids wrote:I had asked for the ability to duct tape a MD onto a small turret in my dropship months ago when small missiles were crushed by the nerf hammer. The minuscule blast radius of a missile made it next to impossible to get a kill from a moving platform.
Turret mounted weapons should be a multiple of handheld weapons.
Anti-infantry missiles should have a large blast radius by design. Who in their right mind would design a missile with less killing power than a MD round?
I get it that dropships were invincible killing machines back in precursor, but that was largely due to ineffective swarm pathing that has since been fixed. The new maps are also much more infantry friendly with significantly more cover.
Small missile turrets are still good versus infantry, vehicles, and installations. The problem is that it can be quite difficult to get the projectile(s) to hit your target if you're moving. And it's extremely difficult to aim on something as mobile and wobbly as a dropship. The same is true for all small turrets.
All small turrets are good, they're just extremely hard to aim when your mobile. |
Anoko Destrolock
THE NUCLEAR KNIGHTS
9
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Posted - 2013.10.16 01:14:00 -
[575] - Quote
The most important thing is to make tanks cheaper.
The biggest frustration with tanking is when you lose 1, you know itll take a ton of games in militia fits to pay for it. If tanks are cheaper in the future and more sustainable, instead of an isk pit, tanks will be a lot of fun.
OMG the Large Missile launcher sounds REALLY fun with fully auto, i just hope its buffed enough to be able to use it. As it is now, with 1.5 m blast itll take all 12 shots to kill 1 guy and then you have to reload for 10 secs (lol) |
Spkr4theDead
Red Star. EoN.
1042
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Posted - 2013.10.16 03:25:00 -
[576] - Quote
Anoko Destrolock wrote:The most important thing is to make tanks cheaper.
The biggest frustration with tanking is when you lose 1, you know itll take a ton of games in militia fits to pay for it. If tanks are cheaper in the future and more sustainable, instead of an isk pit, tanks will be a lot of fun.
OMG the Large Missile launcher sounds REALLY fun with fully auto, i just hope its buffed enough to be able to use it. As it is now, with 1.5 m blast itll take all 12 shots to kill 1 guy and then you have to reload for 10 secs (lol) But this doesn't fix the problem. It's like government throwing money at a problem hoping it fixes itself. Making tanks cheap does nothing. It doesn't change the fact that packed Lai Dais are more effective than particle cannons in a CQC situation, and more effective than blasters and missiles too. The STD level breach forge does far more base damage than the compressed particle cannon. Firing a Wiyrkomi forge with level 5 proficiency and 2 damage mods at the weak point of a shield tank would put all but buffer Gunnlogis into armor, if not outright one-shot them. Firing a Wiyrkomi swarm at an armor tank is like punishment, like, how dare you decide to drive a vehicle making me unable to kill this red dot fresh out the battle academy with my Duvolle. So he takes out a Wiyrkomi swarm with level 5 proficiency and 5 damage mods on his PRO Caldari assault suit and proceeds to melt the armor off a tank, as if the tank was thrown towards the sun. |
Harpyja
Royal Uhlans Amarr Empire
626
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Posted - 2013.10.16 04:17:00 -
[577] - Quote
I hope CCP realizes their mistake of making large missiles having a 1.5m blast radius... and bumps it up to 4m |
Lanius Pulvis
Osmon Surveillance Caldari State
17
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Posted - 2013.10.16 05:57:00 -
[578] - Quote
Okay, so on a longer look I've decided the turrets are all a joke. Really, the only turret that out ranges swarms is a large rail turret!? I assume these changes will affect the AI turrets as well. Clearly you don't intend to bring back Enforcer tanks. The range of the small blasters should probably be increased as well. It would only make sense to use them on LAVs with the current range, once again ensuring the SP cost as well as ISK is inordinately high for tankers and DS pilots. Speaking of which, cost is still not being addresed that I've seen. |
Spkr4theDead
Red Star. EoN.
1044
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Posted - 2013.10.16 06:02:00 -
[579] - Quote
Lanius Pulvis wrote:Okay, so on a longer look I've decided the turrets are all a joke. Really, the only turret that out ranges swarms is a large rail turret!? I assume these changes will affect the AI turrets as well. Clearly you don't intend to bring back Enforcer tanks. The range of the small blasters should probably be increased as well. It would only make sense to use them on LAVs with the current range, once again ensuring the SP cost as well as ISK is inordinately high for tankers and DS pilots. Speaking of which, cost is still not being addresed that I've seen. The enforcers are terrible. |
Lanius Pulvis
Osmon Surveillance Caldari State
17
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Posted - 2013.10.16 06:12:00 -
[580] - Quote
The enforcers are terrible.[/quote] Clearly not going to get better either. |
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Bright Cloud
Namtar Elite Gallente Federation
228
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Posted - 2013.10.16 23:32:00 -
[581] - Quote
wasnt bothered to read trough all pages. Im curious how vehicles are supposed to replenish ammo. I know that you can increase your ammo capacity but how you get ammo back besides of recalling your vehicle and getting a new 1. |
toasterwaffles
Hostile Acquisition Inc
3
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Posted - 2013.10.17 05:08:00 -
[582] - Quote
If a vehicle respec is in order, will turrets and vehicle upgrades be respeced with vehicle command? |
Grunt Shade
Ahrendee Mercenaries EoN.
22
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Posted - 2013.10.17 11:58:00 -
[583] - Quote
I want my sp back. There are to many changes. Seems like asking for changes has took away from us tankers or atleast on paper it looks that way. Less modules and limited ammo Bye bye rail and missle turret unless your a really good shot and more power to you if you are. Av can currently shred a tank. Especially considering most people who stuck with dust have the option for proto gear. Guess we'll see how all this works when the shooting starts. Biggest problem with this game vechile wise is to many want a god tank and to many want a one shot one kill av weapon. Thats enough complaining from me ccp will be getting plenty of tickets soon im sure. |
Spkr4theDead
Red Star. EoN.
1064
|
Posted - 2013.10.17 17:56:00 -
[584] - Quote
Grunt Shade wrote:I want my sp back. There are to many changes. Seems like asking for changes has took away from us tankers or atleast on paper it looks that way. Less modules and limited ammo Bye bye rail and missle turret unless your a really good shot and more power to you if you are. Av can currently shred a tank. Especially considering most people who stuck with dust have the option for proto gear. Guess we'll see how all this works when the shooting starts. Biggest problem with this game vechile wise is to many want a god tank and to many want a one shot one kill av weapon. Thats enough complaining from me ccp will be getting plenty of tickets soon im sure. We don't want god tanks, we want our SP and ISK investment to be worth it, and for the tank battles of Chromosome to be brought back. Why did infantry complain about tanks, yet so few were equipped to handle the better tankers? That deserved a HTFU from CCP, not CCP coddling them like children and nerfing tanks so many builds in a row. |
Grunt Shade
Ahrendee Mercenaries EoN.
22
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Posted - 2013.10.17 20:31:00 -
[585] - Quote
No one comment applies to all tankers. I admit I wanted something to change for the better. And I have previous post saying almost to the letter what you just said about sp and isk. Ive just now almost maxed out all modules and core upgrades and they are limiting it all in 1.6. While proto av still smiling and then add the speed of a dropsuit vs a turret and the fact that moving the turret while firing naturally throws your shot off.....very tough to compete with that with less modules and limited ammo. The only change I really wanted was a new class of tank. Advanced class that could have more cpu and pg a little more health and maybe one more high slot low slot depending on type. |
Tom Hamp
Subsonic Synthetics
3
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Posted - 2013.10.17 23:28:00 -
[586] - Quote
i'll give them appraisel when the tanks perform the way they should and have some proper endurance at the least other than that CCP is still in the dog house. tanks are suppose to be a challenging if you like it then leave and don't ever come back simple as that. |
Tom Hamp
Subsonic Synthetics
3
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Posted - 2013.10.17 23:29:00 -
[587] - Quote
Tom Hamp wrote:i'll give them appraisel when the tanks perform the way they should and have some proper endurance at the least other than that CCP is still in the dog house. tanks are suppose to be challenging if you like it then leave and don't ever come back simple as that.
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Grunt Shade
Ahrendee Mercenaries EoN.
22
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Posted - 2013.10.17 23:30:00 -
[588] - Quote
Just to clarify im not for this change. I do not support it the vechile changes. Maybe my post are misleading |
Tom Hamp
Subsonic Synthetics
3
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Posted - 2013.10.17 23:31:00 -
[589] - Quote
Tom Hamp wrote:Tom Hamp wrote:i'll give them appraisel when the tanks perform the way they should and have some proper endurance at the least other than that CCP is still in the dog house. tanks are suppose to be challenging if you like it then leave and don't ever come back simple as that.
now anyone else wanna ***** about this be my guest. |
Shion Typhon
Intara Direct Action Caldari State
306
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Posted - 2013.10.18 10:14:00 -
[590] - Quote
I still think these changes are completely wrong-headed and CCP needs to take a radical about-face. Without retyping I'll just link my argument from another thread.
Rethink tanking |
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Grunt Shade
Ahrendee Mercenaries EoN.
22
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Posted - 2013.10.18 13:04:00 -
[591] - Quote
Shion Typhon wrote:I still think these changes are completely wrong-headed and CCP needs to take a radical about-face. Without retyping I'll just link my argument from another thread. Rethink tanking
Very long post hahaha but alot of good points. If something is just absolutely going to be done to tanks and I had choose like it or not. I would go with the the finite ammo only if the tank hp/pg/cpu is beefed up and there are resupply bays that CAN NOT be destroyed even if Its at the mcu and I had to drive back to it. I do like having the small turret options. I would rather have those slots for special modules such as infrantry repair and reload. Anti-missles. I could go on but won't. |
ABadMutha13
Nihil-Obstat Mercs General Tso's Alliance
49
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Posted - 2013.10.18 22:01:00 -
[592] - Quote
Shion Typhon wrote:I still think these changes are completely wrong-headed and CCP needs to take a radical about-face. Without retyping I'll just link my argument from another thread. Rethink tanking
Very well thought out argument and I have to say I appreciate the effort you put into making it.
The words I kept reading is keeping the "Spike" damage out of the equation. Currently the spike damage does not allow a tanker to respond appropriately nor does he get warning of incoming damage.
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Heinrich Jagerblitzen
D3LTA FORC3
918
|
Posted - 2013.10.18 23:49:00 -
[593] - Quote
Quick bump for my two newly created Dust Scussion channels. Would love to have avid vehicle users come join me. Many of you have poked me already with smaller similar chats that I'm already in, but I'd like to see a larger more open dialogue as well. Thanks for coming and hanging out with me! |
jerrmy12 kahoalii
REAPERS REPUBLIC
72
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Posted - 2013.10.18 23:49:00 -
[594] - Quote
Grunt Shade wrote:Shion Typhon wrote:I still think these changes are completely wrong-headed and CCP needs to take a radical about-face. Without retyping I'll just link my argument from another thread. Rethink tanking Very long post hahaha but alot of good points. If something is just absolutely going to be done to tanks and I had choose like it or not. I would go with the the finite ammo only if the tank hp/pg/cpu is beefed up and there are resupply bays that CAN NOT be destroyed even if Its at the mcu and I had to drive back to it. I do like having the small turret options. I would rather have those slots for special modules such as infrantry repair and reload. Anti-missles. I could go on but won't. remove proto av nerf adv av slightly done |
Blaze Ashra
Bragian Order Amarr Empire
0
|
Posted - 2013.10.19 08:42:00 -
[595] - Quote
I was wondering how much will it cost to upgrade the vehicles and if there will be tiers. My guess is it will go
LAV Militia at 0, Standard at 1, Scout at 3, Logi at 5 Dropship Militia at 0, Standard at 1, Logi at 3, Assault at 5 HAV Militia at 0, Standard at 1, Enforcer at 3, Maurader at 5
Also, are passive modules going to be returned at a later date or are they being worked on? Thanks in advance. |
toasterwaffles
Hostile Acquisition Inc
3
|
Posted - 2013.10.19 14:02:00 -
[596] - Quote
Blaze Ashra wrote:I was wondering how much will it cost to upgrade the vehicles and if there will be tiers. My guess is it will go
LAV Militia at 0, Standard at 1, Scout at 3, Logi at 5 Dropship Militia at 0, Standard at 1, Logi at 3, Assault at 5 HAV Militia at 0, Standard at 1, Enforcer at 3, Maurader at 5
Also, are passive modules going to be returned at a later date or are they being worked on? Thanks in advance. If you go back to page 1 and look at the charts, you will see that your wrong. The assault, logi, etc... Vehicles are being removed |
Fristname Family name
The New Age Outlaws
12
|
Posted - 2013.10.19 14:05:00 -
[597] - Quote
Blaze Ashra wrote:I was wondering how much will it cost to upgrade the vehicles and if there will be tiers. My guess is it will go
LAV Militia at 0, Standard at 1, Scout at 3, Logi at 5 Dropship Militia at 0, Standard at 1, Logi at 3, Assault at 5 HAV Militia at 0, Standard at 1, Enforcer at 3, Maurader at 5
Also, are passive modules going to be returned at a later date or are they being worked on? Thanks in advance. Wait wait wait wait wait wait.... wait . Your saying a maurader is better than a enforcer and weres the gunlogi in all of this? |
Fristname Family name
The New Age Outlaws
14
|
Posted - 2013.10.19 14:09:00 -
[598] - Quote
Also I want this https://forums.dust514.com/default.aspx?g=posts&find=unread&t=113570 |
Blaze Ashra
Bragian Order Amarr Empire
0
|
Posted - 2013.10.19 14:13:00 -
[599] - Quote
Fristname Family name wrote: Wait wait wait wait wait wait.... wait . Your saying a maurader is better than a enforcer and weres the gunlogi in all of this?
I wasn't here for the Sargaris/Surya or black ops tanks, I was under the impression that black ops/marauder tanks were the prototype ones. Gunlogi is definitely standard HAV though.
toasterwaffles wrote: If you go back to page 1 and look at the charts, you will see that your wrong. The assault, logi, etc... Vehicles are being removed
I was just asking if they're going to tier the different vehicles by leveling the LAV Command, Dropship Command, and HAV Command skills when/if they bring them back. |
KenKaniff69
Subdreddit Test Alliance Please Ignore
733
|
Posted - 2013.10.19 23:49:00 -
[600] - Quote
To everyone who is calling the Surya and Sagaris prototype tanks- they were advanced tanks that were incorrectly labeled as prototype tanks. They required level three in their respective hav operation skill.
If they were removed for good and replaced with lol-miltia-enforcers, why would we ever see true prototype vehicles? Don't kid yourselves. That would make sense if vehicle pilots actually had the tools to fight prototype AV. |
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