I made a radar graph of how all turrets with lvl 5 in all turret-related skill will compare to eachother.
The math was as such: 3 turrets have three different values. A (smallest), B (middle), C (largest). A was divided by C, B was divided by C, and C became 1.0- this gives us an easy to read comparision between all turrets and I am happy to say the railguns got a good buff (new rail is like a compressed particle cannon with a damage mod and a 40% heat reduction)- missiles now have the highest DPS of any weapon in the game, but they have a tiny blast radius. Blasters seem to have been nerfed, compared to the other, and in their AI effectiveness, but will still own almost as much as they do, now. Blaster maddy kills everything with 60m, missile gunlogi kills blaster maddy between 80m and 250m. gunlogi glass cannon kills everything between 250 and 600m that forgot to turn its hardeners on in no less than 3 shots (did the math, it's true), but rail maddy kills a gunlogi that misses a single shot, and a missle maddy wont exist because it will get owned by everything with a rail (long reload), any shield tank, and a blaster maddy at short range. it simply cant take advantage of it's potentially ridiculous DPS without dmods which it wont be able to fit and keep its OP hardeners (key to the madrugar, here). However, it won't do terrible against a railgun maddy if it manages to hit most of its missiles.
The odd factor here is that without hardeners on, tanks will be weaker than they are now (i doint forsee many gunlogis with more than 3k shields or maddies with over 5.2k armor. but double hardener gunlogis will have a 105% resistance (or 95%???) resistance to explosives, and every other damage type will be laughable (except lasers which dont exist for turrets or AV) however, 1 armor hardener is much better than 2 carapce hardeners we have now, so even though we have less slots, madrugars wont need PG expansions (dont need that slot now) and gunlogis wont need CPU upgrades (not that we did, but madrugars will often have to use those to make use of their second high slot). gunlogis will actually have enough pg to tank themselves with 2 hardeners and a heavy booster without a pg upgrade, and they could even stack 2 damage mods, a heavy booster, and a light plate and repper, while still functioning. the combinations of tanks will be much more than before. we did not get nerfed- we got a buff if you learn how tanks function both on paper and in the field.
For the infantry: you won't see one tank camping an objective and never retreating, anymore- it is impossible. if they stay beyond how long their hardeners last, 2-3 av grenades will kill them (or swarms a single forge gun [shields only]) and an armor tank with complex 120's and a complex heavy rep will take 40 seconds to rep back to full armor. Shields will generally take between 15 and 23 depending on the skill in regen and total extenders- or 3.5 seconds if they have a booster. AV will need to learn how ambush tanks on the way OUT instead of pushing them off the objective as the purpose of killing them. honestly, no amount of swarm launchers or av grenads will take out a gunlogi with 2 hardeners and a booster....ever. the infantry he is with will kill you by the time u bring him down to 70% shields. but if he is smart he'll only stick around for 12 seconds, then run away with 12 seconds. if you set up ambushes at where he will be at 24th second, it'll be easier to kill him than it is to kill an unfitted sica, right now.
Armor tanks will be a little trickier, though, because their hardeners last longer- however, they can only stack one. expect these guys to be more like their gallente dropsuit counterparts and be used as shock troops with 1000 HP and a duvolle. they'll kill everything they see in the first wave, but if they stick around long enough, they'll get killed by bug bites. Also, if they stick around too long and then retreat, u can chase them into their redline where they will try to rep, as the will only be at 25% armor (from 1%) in 10 seconds with the best repper. so having people standing by to whittle them away while they are attacking AND another party to keep poking at them while they leave will be key...gunlogis will just blow up after their hardeners turn off. lol (gunlogis are skirmishers with invicibility mods and self-injecting wirykomi nanite injectors)
Here is the radar graph, btw:
https://scontent-a-sjc.xx.fbcdn.net/hphotos-prn2/1186310_10151899320333934_866490382_n.jpg