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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
CharCharOdell
Shining Flame Amarr Empire
1065
|
Posted - 2013.10.04 08:03:00 -
[391] - Quote
Hold on...DAMAGE MODS ARE VH SLOTS!? WTFdoes madrugar get plates AND damage mods. The caldari are supposed to be the glass cannons - not gallente. What are caldari supposed to do with 2 low slots and no PG!? Put armor plates on? We can't use them.for nitrous. We can't use scanners. All we can do is use it for extra ammo, expansions, and armor modules- none of which we need. Seriously rethink this. Gallente are once again able to to everything. Having 3 damage loss doesn't mean a thing if aadruvar can have 2 AND reppers, hardeners, and plates. Lol. Change that please it would be perfectly fine if they were low slots so caldari tanks get better DPS but no- we don't. I guess I'll just stack 3 damage amps, a plate, and a passive rep BC I'm not allowed to do anything else now. I can't believe I missed that! Stop hating on caldari tanks! If we don't get d mpds in the low slots Gwe will never leave the redline BC we don't have the tank to be able to survive out there. It'll just be 3000 DMG particle cannons camping from mountains through 1.6 and onward just like we have now....except worse. Everything else looked great, honestly, but without that, we wil still be screwed. I only specced maddies BC they were obvi better like a.lot of other chrome shield tankers. Just make damage mods low and we will be fine and armor and shields will be balanced again. |
Shion Typhon
Intara Direct Action Caldari State
283
|
Posted - 2013.10.04 09:10:00 -
[392] - Quote
I really hope I am wrong and a miracle occurs but I just see us back here in 3 months complaining like mofos that the whole vehicle game has degenerated into 100% redline sniping (up from 80% where it is today).
No one is going to come down into the centre of the field if they don't have godmode ready to engage. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
746
|
Posted - 2013.10.04 10:11:00 -
[393] - Quote
After reading a some fit options proposed in other posts, my impression are that tanks will be very situational (unfortunately), it will not be a good move, to use a tank from the start to the end of match, due to the lack of module slots, finite ammo and high recharge time for modules. I did not saw the isk prices on the tables, but isk cost is very important, if the price will not be reduced the hit and recall tecnique will be the most used on the battlefield. With all these changes tanks will be somehow like dropsuits, of course we will have more ehp and bla bla bla.... but with only 5 slots to fit a tank, we will have to fit a kind of tank for every situation, much more than now, if we want to survive (and have profit), our head before the match will be a flux diagram.
Map good for:..... Other tanks:yes, no, kind of tank:..... and so on. |
Mortedeamor
Internal Rebellion
342
|
Posted - 2013.10.04 10:25:00 -
[394] - Quote
and by the time you came out with a plan no one cared lol |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
746
|
Posted - 2013.10.04 10:46:00 -
[395] - Quote
Mortedeamor wrote:and by the time you came out with a plan no one cared lol and by the time you came out with a plan the match is ending i'm not AFK, i'm thinking |
pegasis prime
BIG BAD W0LVES
1116
|
Posted - 2013.10.04 10:47:00 -
[396] - Quote
CharCharOdell wrote:Hold on...DAMAGE MODS ARE VH SLOTS!? WTFdoes madrugar get plates AND damage mods. The caldari are supposed to be the glass cannons - not gallente. What are caldari supposed to do with 2 low slots and no PG!? Put armor plates on? We can't use them.for nitrous. We can't use scanners. All we can do is use it for extra ammo, expansions, and armor modules- none of which we need. Seriously rethink this. Gallente are once again able to to everything. Having 3 damage loss doesn't mean a thing if aadruvar can have 2 AND reppers, hardeners, and plates. Lol. Change that please it would be perfectly fine if they were low slots so caldari tanks get better DPS but no- we don't. I guess I'll just stack 3 damage amps, a plate, and a passive rep BC I'm not allowed to do anything else now. I can't believe I missed that! Stop hating on caldari tanks! If we don't get d mpds in the low slots Gwe will never leave the redline BC we don't have the tank to be able to survive out there. It'll just be 3000 DMG particle cannons camping from mountains through 1.6 and onward just like we have now....except worse. Everything else looked great, honestly, but without that, we wil still be screwed. I only specced maddies BC they were obvi better like a.lot of other chrome shield tankers. Just make damage mods low and we will be fine and armor and shields will be balanced again.
I think your right there char and iv underlined.tge 2 most pressing points.you have.mentiond.
Firstly im really dissapointed and hope ccp.have made a mistake with the slot position for dammage mods as they really were tge only thing that puts shields on par with armour we need the dammage to be able to punch through their high ehp.
Now on the ammo point I do like it that ammo storage is a low slott but would have made more sense as a high slot as armour tanks are ment to stand and deliver for longer periods of time and thusly needing more ammo. Shuelds being hit and run shiukd be focusing on damage and soeed but if we want both we have to give up 2 defensive slotts.
The lack of low power modules gives us incredably low fitting options as char has mentiond and armour mods are useless to shueld tanks as when we have lost our shields we are as good as dead even with an armour rep or plate we can still be destroied in seconds of looseing shields.
So in short it woukd make more sense to swap the slot position of the ammo cash with the dammage mod enabeling both schools of tanking to fulfill their intended purpose. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2542
|
Posted - 2013.10.04 11:01:00 -
[397] - Quote
IgniteableAura wrote:CCP Logibro wrote:As far as partial respecs/refunds for vehicle related stuff goes, they are on the table. No details yet, but that's because we're still discussing how we want to do it. We will let you know when we've decided how it will go down. I would say its fair to give all vehicle related skills a refund on their SP spent. No points need to be given back on dropsuit skills. Could also do a petition system again...but honestly, it should be just an across the board wipe for vehicle related skills. What about the fact that they are adding more SP sinks into vehicles, so vehicle pilots who spent points on dropsuits because they had nothing else to but would of otherwise spent them on these new vehicle skill had they known? |
SCATTORSHOT RINNEGATE
WE ARE LEGENDS
0
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Posted - 2013.10.04 11:04:00 -
[398] - Quote
Hold on, So you Deleted Kubera Surya Chakram & Sagaris. Will these vehicles come back? Because you Said Logi & AS Dropships will be delete but they will be back |
The Attorney General
ZionTCD
1180
|
Posted - 2013.10.04 11:22:00 -
[399] - Quote
Aero Yassavi wrote: What about the fact that they are adding more SP sinks into vehicles, so vehicle pilots who spent points on dropsuits because they had nothing else to but would of otherwise spent them on these new vehicle skill had they known?
How much SP do you have that you had nothing left to spend it on in the vehicle tree?
I have 17 million and if you took the 1 million I used to get my Thales, and the 1.8 million I dumped into Vayus, then I would have just finished my shield skills off and maybe have proto missile turrets.
Overall, it looks like total SP investment is going down. If you had maxed out at least your armor skills to 5(which is what any serious tanker did), you should be in good shape to make decent fits out of whatever they give us.
I think any respec should just wipe all vehicle skills, and return any SP invested into them to the unallocated pool. |
Baal Omniscient
L.O.T.I.S.
656
|
Posted - 2013.10.04 12:03:00 -
[400] - Quote
Iskandar Zul Karnain wrote:First, Kain Spero wrote:I'm really happy to see CCP take the positive steps in allowing the community to provide feedback regarding these changes before they are actually implemented. I hope this will become the norm in the future and not the exception. At first it looked like STD vehicles were hurting for high/low slots. I think we need to keep in mind that these are just STD vehicles and as with dropsuits are limited in what can be fit on them. In terms of eHP the tanks look pretty beefy and I suspect that ADV and PRO tanks to be fairly desirable provided CCP doesn't gimp their PG/CPU.Upon careful consideration I think we should just make vehicles OP as sh*t and slowly dial them back after a few months of drowning in tears. Before reading any further, just wanted to point out that this was already done. In Replication. And Codex. And even for a short stint in Chromosome. But most notably in Codex, where all but the last couple of weeks were a massive missile spam by every vehicle everywhere. Up to, including, and even for a period after the closed beta tournament.
Let's just let CCP do what they are gonna do and see where it ends up, because it's not like we can stop them. If there are "I told ya so"'s to be given, they can be given then. Until then keep in mind that what looks good on paper isn't always good practice. And what may look poor on paper may well translate into a game saving class adjustment. |
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Baal Omniscient
L.O.T.I.S.
656
|
Posted - 2013.10.04 12:17:00 -
[401] - Quote
And as I read on, I cannot help but wonder..... Has there been any mention of a pricing change for this release so that pilots don't bankrupt themselves trying out this entirely new system CCP is throwing at them? |
Atom Heart Mother
Nazionali Senza Filtro
62
|
Posted - 2013.10.04 12:22:00 -
[402] - Quote
Vehicle owner proximity lock Vehicle owner proximity lock Vehicle owner proximity lock Vehicle owner proximity lock Vehicle owner proximity lock Vehicle owner proximity lock Vehicle owner proximity lock Vehicle owner proximity lock Vehicle owner proximity lock Vehicle owner proximity lock Vehicle owner proximity lock Vehicle owner proximity lock Vehicle owner proximity lock Vehicle owner proximity lock Vehicle owner proximity lock Vehicle owner proximity lock Vehicle owner proximity lock Vehicle owner proximity lock Vehicle owner proximity lock Vehicle owner proximity lock Vehicle owner proximity lock Vehicle owner proximity lock Vehicle owner proximity lock Vehicle owner proximity lock Vehicle owner proximity lock Vehicle owner proximity lock Vehicle owner proximity lock Vehicle owner proximity lock Vehicle owner proximity lock Vehicle owner proximity lock Vehicle owner proximity lock Vehicle owner proximity lock Vehicle owner proximity lock Vehicle owner proximity lock Vehicle owner proximity lock Vehicle owner proximity lock Vehicle owner proximity lock Vehicle owner proximity lock Vehicle owner proximity lock Vehicle owner proximity lock Vehicle owner proximity lock Vehicle owner proximity lock Vehicle owner proximity lock Vehicle owner proximity lock Vehicle owner proximity lock Vehicle owner proximity lock Vehicle owner proximity lock Vehicle owner proximity lock Vehicle owner proximity lock Vehicle owner proximity lock Vehicle owner proximity lock Vehicle owner proximity lock WE DEMAND PLZ |
Maken Tosch
DUST University Ivy League
4393
|
Posted - 2013.10.04 12:41:00 -
[403] - Quote
The Attorney General wrote:I think any respec should just wipe all vehicle skills, and return any SP invested into them to the unallocated pool.
Pretty much this considering that some vehicles will be removed and the vehicle portion of the skill tree has gotten overhauled. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3264
|
Posted - 2013.10.04 12:52:00 -
[404] - Quote
CharCharOdell wrote:Hold on...DAMAGE MODS ARE VH SLOTS!? WTFdoes madrugar get plates AND damage mods. The caldari are supposed to be the glass cannons - not gallente.
Neither of them were ever glass cannons in either Eve Online or Dust 514...
Eve Online
Caldari prefer shield tanking and range, utilizing their low slots to accomplish this while sacrificing key e-war capabilities in the med slots (taken up by shield modules)
Gallente prefer active armor tanking with high resistances and recovery rate as to not sacrifice speed so they can get in close to deal high damage with their weaponry which happens to have the highest damage/shortest range in the game
Dust 514 (infantry)
Caldari prefer shield tanking at the expense of maximum survivability with open low slots for versatility for skirmishing "hit and run" style combat Gallente prefer armor tanking at the expense of speed with a propensity for fitting damage mods in their hi's since they can't fit anything else.
Now, vehicles might have some differences but at no point were either of them -ever- glass cannons and considering that there are no damage mods for vehicles and almost all vehicle mods are in the low slots I have no idea where you're getting this from. |
Takahiro Kashuken
Red Star. EoN.
1280
|
Posted - 2013.10.04 13:01:00 -
[405] - Quote
Aeon Amadi wrote:CharCharOdell wrote:Hold on...DAMAGE MODS ARE VH SLOTS!? WTFdoes madrugar get plates AND damage mods. The caldari are supposed to be the glass cannons - not gallente. Now, vehicles might have some differences but at no point were either of them -ever- glass cannons and considering that there are no damage mods for vehicles and almost all vehicle mods are in the low slots I have no idea where you're getting this from.
What you yapping about?
No dmg mods for vehicles? can you read?
Damage amplifiers they are called in the picture
They have been changed from vehicle low to vehicle high slots this i assume is to be more in line with dropsuits but its opposite in EVE
Thing is tho now maddys are slower with plates but can whack on a speed boost and 1 DMG mod to make it up, shield on the other hand should be faster and can also carry an ammo box but would have to sacrifice tank for speed and dmg like maddys do now
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CCP Logibro
C C P C C P Alliance
2597
|
Posted - 2013.10.04 13:03:00 -
[406] - Quote
As far as the removed vehicle types go, we are looking to return them. However, we need to battle test the base variants first so we have a solid platform to work from.
As far as modules go, we will also looking at returning some (but not necessarily all) of them. Again, we need to cut down and get the basics battle tested before we can throw back in all sorts of good stuff.
As good as number crunching and internal playtesting may be, it's not as good as you guys fighting each other with these vehicles live. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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Brush Master
HavoK Core RISE of LEGION
894
|
Posted - 2013.10.04 13:20:00 -
[407] - Quote
CCP Logibro wrote:As far as partial respecs/refunds for vehicle related stuff goes, they are on the table. No details yet, but that's because we're still discussing how we want to do it. We will let you know when we've decided how it will go down.
Definitely encourage you guys to come up with a more permanent solution to respec per skill/skill dependencies. Whether its only you guys resetting any skill you can and/or a player Aur reset version. It is really needed with things constantly changing and still being balanced. |
Reav Hannari
Red Rock Outriders
1586
|
Posted - 2013.10.04 13:51:00 -
[408] - Quote
What is the thinking behind removing racial vehicle skills?
When will we see Minmatar and Amarr vehicles and weapon types? |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3264
|
Posted - 2013.10.04 14:20:00 -
[409] - Quote
Takahiro Kashuken wrote:Aeon Amadi wrote:CharCharOdell wrote:Hold on...DAMAGE MODS ARE VH SLOTS!? WTFdoes madrugar get plates AND damage mods. The caldari are supposed to be the glass cannons - not gallente. Now, vehicles might have some differences but at no point were either of them -ever- glass cannons and considering that there are no damage mods for vehicles and almost all vehicle mods are in the low slots I have no idea where you're getting this from. What you yapping about? No dmg mods for vehicles? can you read? Damage amplifiers they are called in the picture They have been changed from vehicle low to vehicle high slots this i assume is to be more in line with dropsuits but its opposite in EVE Thing is tho now maddys are slower with plates but can whack on a speed boost and 1 DMG mod to make it up, shield on the other hand should be faster and can also carry an ammo box but would have to sacrifice tank for speed and dmg like maddys do now
I was speaking currently. Lose the snarky comments, you're not impressing anyone here.
This makes sense, Caldari's being about range and considering you're not going to be putting a Blaster on a Gunnlogi I don't see what the problem is. Missiles/Rails shouldn't require speed, they require precision - this also goes with the fact that Shield Tanks are going to have a better ability to passive tank while Armor Tanks have a better active. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3264
|
Posted - 2013.10.04 14:21:00 -
[410] - Quote
Brush Master wrote:CCP Logibro wrote:As far as partial respecs/refunds for vehicle related stuff goes, they are on the table. No details yet, but that's because we're still discussing how we want to do it. We will let you know when we've decided how it will go down. Definitely encourage you guys to come up with a more permanent solution to respec per skill/skill dependencies. Whether its only you guys resetting any skill you can and/or a player Aur reset version. It is really needed with things constantly changing and still being balanced.
CCP orchestrated resets make sense but Aurum? No, players need to understand that investing in a skill is a lasting decision and this subsequently encourages specialization. |
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Adelia Lafayette
DUST University Ivy League
354
|
Posted - 2013.10.04 14:22:00 -
[411] - Quote
CCP Logibro wrote:As far as the removed vehicle types go, we are looking to return them. However, we need to battle test the base variants first so we have a solid platform to work from.
As far as modules go, we will also looking at returning some (but not necessarily all) of them. Again, we need to cut down and get the basics battle tested before we can throw back in all sorts of good stuff.
As good as number crunching and internal playtesting may be, it's not as good as you guys fighting each other with these vehicles live.
this is why we ask for singularity to host a test server. We would love to live test these things for you guys. I'm guessing it would take at least a few months of man hours to come up with an alternate client for the test server though : / sad panda |
Takahiro Kashuken
Red Star. EoN.
1280
|
Posted - 2013.10.04 14:27:00 -
[412] - Quote
Aeon Amadi wrote:Takahiro Kashuken wrote:Aeon Amadi wrote:CharCharOdell wrote:Hold on...DAMAGE MODS ARE VH SLOTS!? WTFdoes madrugar get plates AND damage mods. The caldari are supposed to be the glass cannons - not gallente. Now, vehicles might have some differences but at no point were either of them -ever- glass cannons and considering that there are no damage mods for vehicles and almost all vehicle mods are in the low slots I have no idea where you're getting this from. What you yapping about? No dmg mods for vehicles? can you read? Damage amplifiers they are called in the picture They have been changed from vehicle low to vehicle high slots this i assume is to be more in line with dropsuits but its opposite in EVE Thing is tho now maddys are slower with plates but can whack on a speed boost and 1 DMG mod to make it up, shield on the other hand should be faster and can also carry an ammo box but would have to sacrifice tank for speed and dmg like maddys do now I was speaking currently. Lose the snarky comments, you're not impressing anyone here. This makes sense, Caldari's being about range and considering you're not going to be putting a Blaster on a Gunnlogi I don't see what the problem is. Missiles/Rails shouldn't require speed, they require precision - this also goes with the fact that Shield Tanks are going to have a better ability to passive tank while Armor Tanks have a better active.
In the changes armor tanks are no longer active with the rep at least, its passive the only thing which is active is the hardner
Shield on the otherhand have passive shield regen and a 1 time active booster of about 2k along with active hardner
Call on range a maddy with rail would beat a logi on rail due to maddy fitting dmg mods but with how the dmg are being CPU intensive it may not be a vaild fit without sacrificing something like tank so while it dishes out more damage it could be weaker as a consequence but remember the 2k booster and hardner running while armor is passive rep
Its all speculation atm with trial fits when it arrives, all these numbers are placeholders atm |
The Attorney General
ZionTCD
1180
|
Posted - 2013.10.04 14:28:00 -
[413] - Quote
CCP Logibro wrote:As far as the removed vehicle types go, we are looking to return them. However, we need to battle test the base variants first so we have a solid platform to work from.
As far as modules go, we will also looking at returning some (but not necessarily all) of them. Again, we need to cut down and get the basics battle tested before we can throw back in all sorts of good stuff.
As good as number crunching and internal playtesting may be, it's not as good as you guys fighting each other with these vehicles live.
So that means at least three months, if not more for ADV vehicles? Sounds fun.
How are remote reps and shield transporters not basics? Sure they areo nly just starting to come into use, but that is because they were useless for so long.
From the looks of it, this is going to be a very long process, and it is going to be messy. Between trying to balance vehicles vs themselves, infantry, and AV, there are a lot of areas for you guys to pull a CCP and really mess things up.
Given the current pace of development and balancing passes, it could take 2 years for you guys to get it trending towards balanced, and that assumes you fix things instead of breaking them more with whatever else you try to shoehorn into the game in the mean time.
I really hope you have a solid framework that just needs further testing to work out the values. It is not going to be worth the time to play if you expect people in vehicles to spend six months in basics while you crunch numbers.
My best advice would be to wait to do this until you have the standard Amarr and Minmatar tank ready to go. There is no sense in trying to rebuild around half of the vehicles. Let's say just set yourself a date around Fanfest, and maybe you can be ready to deploy four basic vehicle lines to go with your new vehicle model. |
Soraya Xel
New Eden's Most Wanted Top Men.
648
|
Posted - 2013.10.04 14:58:00 -
[414] - Quote
Adelia Lafayette wrote:this is why we ask for singularity to host a test server. We would love to live test these things for you guys. I'm guessing it would take at least a few months of man hours to come up with an alternate client for the test server though : / sad panda
There are no technical hurdles to them providing a test server. There are Sony issues. |
Kigurosaka Laaksonen
DUST University Ivy League
21
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Posted - 2013.10.04 15:19:00 -
[415] - Quote
A quick question on the premise of "removing 'noise' to focus on archetypes."
Will you be removing dropsuit 'noise' to focus on archetypes? Namely, working on and releasing basic content such as our missing racial variants (vehicles, also)?
Do you think balance issues would be better addressed before or after you release this basic content? For example, would it be better to do this vehicle balance before or after introducing Amarr and Minmatar vehicles classes, and possibly also MAVs? |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2551
|
Posted - 2013.10.04 15:34:00 -
[416] - Quote
CCP Logibro wrote:As far as the removed vehicle types go, we are looking to return them. However, we need to battle test the base variants first so we have a solid platform to work from.
I understand this, but you really should reconsider removing the assault dropship from this initial re-balancing stage. It is much, much, much more than just a some variant of a base variant. |
bethany valvetino
Dead Six Initiative Lokun Listamenn
99
|
Posted - 2013.10.04 15:47:00 -
[417] - Quote
DUST Fiend wrote:CCP Logibro wrote:The Logistics and Assault Dropships are going to be taken out temporarily, but they should be returning in the future. As was said in the first post, we want to go back to basics and get the core interactions working first. Then we can look at branching back out once we have a solid foundation. So what happens to the 30 logi ships sitting in my hanger and all the SP ive dumped into them? What if I have no interest in flying normal dropships for X months while we wait for them to come back?
indeed...
this maybe the first time, I'm feeling a little emo rage. The thing that bothers me, is the use of the word "should" and not "will"... and the terms "looking to bring them back" not "we understand our fee paying players have spent sp on these and we WILL be sorting it quickly"
What happens, should they NOT come back, what happens to the 30 odd Logi and assault drop ships I have and the skills put into them?
This is far from a balance issue that means I may have to adapt my play style, but a total removal of a class of drop ship i have spent SP on at the expense of other things...
come on CCP, time to get your **** together... you're running the risk of losing real fan bois like me. (sorry, fangurls) |
Quil Evrything
DUST University Ivy League
205
|
Posted - 2013.10.04 16:01:00 -
[418] - Quote
TiMeSpLiT--TeR wrote:Finite ammunition? Is this a good thing? This is the first game that I know that does this. How are we going to refill ammunition?
recall/resummon. or.... supply depot, obviously.
Maybe this will teach tank jerks to QUIT BLOWING THEM UP!!
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Spkr4theDead
International-Fleet
965
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Posted - 2013.10.04 16:05:00 -
[419] - Quote
Thang Bausch wrote:jerrmy12 kahoalii wrote:CCP Logibro wrote:As far as partial respecs/refunds for vehicle related stuff goes, they are on the table. No details yet, but that's because we're still discussing how we want to do it. We will let you know when we've decided how it will go down. please do full respec, some my infintry choices were, bad, and i wont have enough sp for my tank.... I would also argue that given all the rebalancing to weapons and suits, a full respec is becoming more warranted. No, that's called nerfing the flavor of the month. |
chase rowland
The Enclave Syndicate Dark Taboo
29
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Posted - 2013.10.04 16:13:00 -
[420] - Quote
CCP Logibro wrote:As far as the removed vehicle types go, we are looking to return them. However, we need to battle test the base variants first so we have a solid platform to work from.
As far as modules go, we will also looking at returning some (but not necessarily all) of them. Again, we need to cut down and get the basics battle tested before we can throw back in all sorts of good stuff.
As good as number crunching and internal playtesting may be, it's not as good as you guys fighting each other with these vehicles live. based on what you have given us, it looks as if nobody sane would even try and test this in a pub match. youd have to be bats*** crazy to spend your isk and sp on a clunker like that. unless you completely remove AV i dont see this "feild test" happening. it sounds like you havent thought this through and considering you have an entire team, it would take a child to realize this. i knew this would happen. tankers get nerfed so bad that they simply dont exist anymore. the dedicated AV no longer have vehicles to shoot at. good job CCP, way to create a balanced game. |
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