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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Bojo The Mighty
Zanzibar Concept
2094
|
Posted - 2013.10.03 03:36:00 -
[271] - Quote
I am kind of disappointed in LAV fitting nerfs. It will definitely result in picky choices, but it's kind of disappointing that it now has only 3 module slots instead of 5....however it seems to have PG & CPU to go around
CCP can you clarify the measurement used in Vehicle Speeds? I see that the dropship was buffed to around 5,000 KM/H but LAV is now 4000 KM/H and HAV's at 2400 KM/H? An HAV breaking the sound barrier? |
Grimmiers
0uter.Heaven
236
|
Posted - 2013.10.03 03:42:00 -
[272] - Quote
Can you guys give some insight on to how the vehicle vs vehicle combat is going instead of just posting spreadsheets? I was hoping for Small blaster vs LAV to be similar to a Large Blaster vs an HAV. If it's this way any nerf or removal of higher tier av equipment would make vehicle battles a lot more interesting and more importantly useful. |
Bojo The Mighty
Zanzibar Concept
2094
|
Posted - 2013.10.03 03:52:00 -
[273] - Quote
Grimmiers wrote:Can you guys give some insight on to how the vehicle vs vehicle combat is going instead of just posting spreadsheets? I was hoping for Small blaster vs LAV to be similar to a Large Blaster vs an HAV. If it's this way any nerf or removal of higher tier av equipment would make vehicle battles a lot more interesting and more importantly useful. OK so a basic small blaster does 357 damage at 14 shots per second. so to take out a Saga basic hull would take
1200/(357*1.1) = Roughly 3 Seconds 900/(357*0.9) = 2.8 Seconds let's just say 3
It would take 6 seconds of sustained small blaster fire to remove an untanked Saga, within 65 meters (optimal range) so at 14 shots per second with a clip size of 120, you only used 84 bullets. That's pretty quick.
But that's statistical which never applies in perfection to practice. We all know it's going to take longer than 6 seconds and probably over 1 clip. But hey, I haven't seen any heat sinks or heat stats, so I don't think vehicle turrets will have heat anymore. |
Grimmiers
0uter.Heaven
237
|
Posted - 2013.10.03 04:36:00 -
[274] - Quote
Bojo The Mighty wrote:Grimmiers wrote:Can you guys give some insight on to how the vehicle vs vehicle combat is going instead of just posting spreadsheets? I was hoping for Small blaster vs LAV to be similar to a Large Blaster vs an HAV. If it's this way any nerf or removal of higher tier av equipment would make vehicle battles a lot more interesting and more importantly useful. OK so a basic small blaster does 357 damage at 14 shots per second. so to take out a Saga basic hull would take 1200/(357*1.1) = Roughly 3 Seconds 900/(357*0.9) = 2.8 Seconds let's just say 3 It would take 6 seconds of sustained small blaster fire to remove an untanked Saga, within 65 meters (optimal range) so at 14 shots per second with a clip size of 120, you only used 84 bullets. That's pretty quick. But that's statistical which never applies in perfection to practice. We all know it's going to take longer than 6 seconds and probably over 1 clip. But hey, I haven't seen any heat sinks or heat stats, so I don't think vehicle turrets will have heat anymore.
The efficiency rating makes is currently at about 45%, but even then it seems improbable to use a small turret on a light vehicle, especially a logistic lav
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Hunter Junko
Zanzibar Concept
179
|
Posted - 2013.10.03 04:44:00 -
[275] - Quote
read the chart, did my numbers
so far, with the fitting i plan to use for the myron, it seems to work out fine.
but even still; I sure hope you know what your doing CCP |
ladwar
Dead Six Initiative Lokun Listamenn
1803
|
Posted - 2013.10.03 04:49:00 -
[276] - Quote
Bojo The Mighty wrote:Grimmiers wrote:Can you guys give some insight on to how the vehicle vs vehicle combat is going instead of just posting spreadsheets? I was hoping for Small blaster vs LAV to be similar to a Large Blaster vs an HAV. If it's this way any nerf or removal of higher tier av equipment would make vehicle battles a lot more interesting and more importantly useful. OK so a basic small blaster does 357 damage at 14 shots per second. so to take out a Saga basic hull would take 1200/(357*1.1) = Roughly 3 Seconds 900/(357*0.9) = 2.8 Seconds let's just say 3 It would take 6 seconds of sustained small blaster fire to remove an untanked Saga, within 65 meters (optimal range) so at 14 shots per second with a clip size of 120, you only used 84 bullets. That's pretty quick. But that's statistical which never applies in perfection to practice. We all know it's going to take longer than 6 seconds and probably over 1 clip. But hey, I haven't seen any heat sinks or heat stats, so I don't think vehicle turrets will have heat anymore. they have heat values on turrets but heat sinks have been removed |
ladwar
Dead Six Initiative Lokun Listamenn
1803
|
Posted - 2013.10.03 05:07:00 -
[277] - Quote
hm... just been running some number and a fit possible for shields only cost 4mil sp to do. CCP making less sp sinks??? wtf? thanks for pulling everyones leg and give the real charts. |
XxGhazbaranxX
Bannana Boat Corp
386
|
Posted - 2013.10.03 05:15:00 -
[278] - Quote
removed for further thinking |
Beld Errmon
Evocatius
945
|
Posted - 2013.10.03 05:32:00 -
[279] - Quote
Congrats CCP you've opened the coffin of tanking and driven a wooden stake through the professions heart, and killed the golden goose while you were at it, the most common AUR items i've seen destroyed in this game were AUR tanks, once you bring these changes in I doubt they'll be selling quite as well as they used to.
I knew this patch would suck but I didn't think you would do stupid sh*t like removing the assault dropships ect, once you do that I will not be playing this game again until they are returned.
yours truely paying customer for the last 17 months. |
Pandora Mars
Afterlife Overseers
364
|
Posted - 2013.10.03 05:40:00 -
[280] - Quote
The moral: Never ask for a buff in this game, CCP will give you a nerf instead under the name of "rebalance".
Everybody were hyped for the proto modules and the shocking truth is that they are weaker then the current ADV modules we have now, except the new Shield hardeners, which I must admit they look pretty good (but we are losing the passive ones!).
And the worst thing? Basic eHP for Shield tanks have been nerfed! Seriously, what the...? Also, plates and extenders are the most gimped modules now.
I don't even want to talk about the slot number... lol.
Can't you just burn all this stuff and forget about it, CCP? You know, cold is coming and you might want something for your fireplace. |
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CharCharOdell
Shining Flame Amarr Empire
1059
|
Posted - 2013.10.03 05:51:00 -
[281] - Quote
Are we getting a vehicle sp refund? |
CharCharOdell
Shining Flame Amarr Empire
1059
|
Posted - 2013.10.03 05:58:00 -
[282] - Quote
Theme For A-Jackal wrote:Will you be refunding SP invested in vehicles to go along with the changes? There are a number of new skills that you have introduced.
i want a refund. apparently tanks were still UP. |
Paladin Sas
Pro Hic Immortalis
248
|
Posted - 2013.10.03 06:06:00 -
[283] - Quote
time to dust off my plasma cannon :D |
DRaven DeMort
SVER True Blood Public Disorder.
69
|
Posted - 2013.10.03 06:23:00 -
[284] - Quote
Ghural wrote:So... Um .. Seriously. Assault drop ships are out of the game and "should be returned"?
One thing with dropships. Please disable the first person camera. It serves no purpose except to infuriate you when you accidentally activate it.
You sir are an Narcissistic nooblet, i always fly first person and hate third person, but i would never say well hey get rid of this because i don't like it. SMH dude this is an FPS there should be no third person, but i will allow it : ) get over it and practice more. I always fly Assault dropships just ask my; CEO i get an allowance of 15 mill a month : ) i don't die often. |
ladwar
Dead Six Initiative Lokun Listamenn
1804
|
Posted - 2013.10.03 06:27:00 -
[285] - Quote
DRaven DeMort wrote:Ghural wrote:So... Um .. Seriously. Assault drop ships are out of the game and "should be returned"?
One thing with dropships. Please disable the first person camera. It serves no purpose except to infuriate you when you accidentally activate it. You sir are an Narcissistic nooblet, i always fly first person and hate third person, but i would never say well hey get rid of this because i don't like it. SMH dude this is an FPS there should be no third person, but i will allow it : ) get over it and practice more. I always fly Assault dropships just ask my; CEO i get an allowance of 15 mill a month : ) i don't die often. its best to just remove the rest of the dropships, they are just floating coffins anyways and you both will be happy. |
daishi mk03
Brutor Vanguard Minmatar Republic
245
|
Posted - 2013.10.03 06:35:00 -
[286] - Quote
Please leave everything how it is now, except triple shield boosters and nerf AV damage in general. Please. Don't fix tanks O.o |
LudiKure ninda
Black Phoenix Mercenaries
34
|
Posted - 2013.10.03 06:57:00 -
[287] - Quote
Tank you CCP for helpin me with my decision to leave tanks,stop playn with them.
All I want when this garbage patch hits to get my respec.. |
Harry Bawlss
Black Phoenix Mercenaries
1
|
Posted - 2013.10.03 07:28:00 -
[288] - Quote
LudiKure ninda wrote:Tank you CCP for helpin me with my decision to leave tanks,stop playn with them.
All I want when this garbage patch hits to get my respec..
LoL I know right.... instead of making it "fun" they made it "********" ... Why even bother going into tanks ? and for all those who are still considering it, I say...
HAHAHAAHA |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3249
|
Posted - 2013.10.03 07:31:00 -
[289] - Quote
So much bitching about CCP 'nerfing' tanks and not an ounce of feedback. You guys are doing an awesome job of the communication CCP is finally doing.
Just shooting yourselves in the face and complaining that it hurts. Pretty soon you'll be right back to bitching that CCP doesn't talk.
Here's my feedback:
- Rendering and draw distance is a major problem but I look forward to the fixes in 1.5 - maybe they'll be ironed out. - Swarms do far too much damage for such ease of use. - Plasma Cannons still need to be decided on whether they're anti-infantry or anti-vehicle, and then changed accordingly. - Forge Guns are really well balanced right now but their damage might need to be turned down slightly in accordance with these new changes. - Large Missiles need a larger splash radius for them to be suppression weapons, right now they have less radius than small arms. - Small railguns need a complete rework as they're fair too difficult to use with too little damage for when you actually hit someone (I have yet to ever successfully hit anything with them) - Small Blasters might need a slight range boost as giving them ammo counts as well as overheat makes them very conditional. - Blasters need to have a slight blast radius otherwise they fall victim to hit detection issues, they previous had this and it made a Small Scattered Blaster on the back of an LAV an amazing tide-turner when aiming at the feet. - Small Turrets (all of them) need turret shields. - Remote Repair and Shield Transport modules need to have a better control scheme and longer range. I would suggest having them replace turrets for use with vehicles and infantry repair modules to work in a sphere around the vehicle. - WP rewards added for repairing friendlies. Not having any makes Vehicle Logistics a tough job. |
Racro 01 Arifistan
The Surrogates Of War
53
|
Posted - 2013.10.03 08:08:00 -
[290] - Quote
will i eventually get to see the return of the Surya class maruder? |
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Victor889
The Unholy Legion Of DarkStar DARKSTAR ARMY
26
|
Posted - 2013.10.03 08:13:00 -
[291] - Quote
Aeon Amadi wrote:So much bitching about CCP 'nerfing' tanks and not an ounce of feedback. You guys are doing an awesome job of the communication CCP is finally doing.
Just shooting yourselves in the face and complaining that it hurts. Pretty soon you'll be right back to bitching that CCP doesn't talk.
Here's my feedback:
- Rendering and draw distance is a major problem but I look forward to the fixes in 1.5 - maybe they'll be ironed out. - Swarms do far too much damage for such ease of use. - Plasma Cannons still need to be decided on whether they're anti-infantry or anti-vehicle, and then changed accordingly. - Forge Guns are really well balanced right now but their damage might need to be turned down slightly in accordance with these new changes. - Large Missiles need a larger splash radius for them to be suppression weapons, right now they have less radius than small arms. - Small railguns need a complete rework as they're fair too difficult to use with too little damage for when you actually hit someone (I have yet to ever successfully hit anything with them) - Small Blasters might need a slight range boost as giving them ammo counts as well as overheat makes them very conditional. - Blasters need to have a slight blast radius otherwise they fall victim to hit detection issues, they previous had this and it made a Small Scattered Blaster on the back of an LAV an amazing tide-turner when aiming at the feet. - Small Turrets (all of them) need turret shields. - Remote Repair and Shield Transport modules need to have a better control scheme and longer range. I would suggest having them replace turrets for use with vehicles and infantry repair modules to work in a sphere around the vehicle. - WP rewards added for repairing friendlies. Not having any makes Vehicle Logistics a tough job.
Some very good points, perhaps a lot of people - like me aren't really 'true' vehicle players, so are probably best just not **** posting on here, I really like you're idea of the repair 'bubble' - I had the same thoughts a while back but it needs to be carefully thought about because of things going through floors etc.
The turrets shields is a good idea but I think part of the allure of a LAV turret for example is the danger that you'll get killed if you're on there too long - stops camping with an OP Proto turret too (not that anyone does that).
Blast radius damage on blasters is a no-no I feel, I don't remember them having such (unless it was before Feb when I joined), this would make them fairly powerful - rapid fire and blast radius? hmm..
The rendering is a very interesting one too - I fear this will have some negatives, but looking forward to the positives once it's implemented.
I think people - unless they have something constructive to say, should avoid posting on here, go start your own thread, but then, you can't stop them.
I applaud you sir - some good points - let's hope CCP pick them up. |
LudiKure ninda
Black Phoenix Mercenaries
35
|
Posted - 2013.10.03 08:14:00 -
[292] - Quote
Racro 01 Arifistan wrote:will i eventually get to see the return of the Surya class maruder?
It would be nice,but no.. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3252
|
Posted - 2013.10.03 08:19:00 -
[293] - Quote
Victor889 wrote:Aeon Amadi wrote:So much bitching about CCP 'nerfing' tanks and not an ounce of feedback. You guys are doing an awesome job of the communication CCP is finally doing.
Just shooting yourselves in the face and complaining that it hurts. Pretty soon you'll be right back to bitching that CCP doesn't talk.
Here's my feedback:
- Rendering and draw distance is a major problem but I look forward to the fixes in 1.5 - maybe they'll be ironed out. - Swarms do far too much damage for such ease of use. - Plasma Cannons still need to be decided on whether they're anti-infantry or anti-vehicle, and then changed accordingly. - Forge Guns are really well balanced right now but their damage might need to be turned down slightly in accordance with these new changes. - Large Missiles need a larger splash radius for them to be suppression weapons, right now they have less radius than small arms. - Small railguns need a complete rework as they're fair too difficult to use with too little damage for when you actually hit someone (I have yet to ever successfully hit anything with them) - Small Blasters might need a slight range boost as giving them ammo counts as well as overheat makes them very conditional. - Blasters need to have a slight blast radius otherwise they fall victim to hit detection issues, they previous had this and it made a Small Scattered Blaster on the back of an LAV an amazing tide-turner when aiming at the feet. - Small Turrets (all of them) need turret shields. - Remote Repair and Shield Transport modules need to have a better control scheme and longer range. I would suggest having them replace turrets for use with vehicles and infantry repair modules to work in a sphere around the vehicle. - WP rewards added for repairing friendlies. Not having any makes Vehicle Logistics a tough job. Some very good points, perhaps a lot of people - like me aren't really 'true' vehicle players, so are probably best just not **** posting on here, I really like you're idea of the repair 'bubble' - I had the same thoughts a while back but it needs to be carefully thought about because of things going through floors etc. The turrets shields is a good idea but I think part of the allure of a LAV turret for example is the danger that you'll get killed if you're on there too long - stops camping with an OP Proto turret too (not that anyone does that). Blast radius damage on blasters is a no-no I feel, I don't remember them having such (unless it was before Feb when I joined), this would make them fairly powerful - rapid fire and blast radius? hmm.. The rendering is a very interesting one too - I fear this will have some negatives, but looking forward to the positives once it's implemented. I think people - unless they have something constructive to say, should avoid posting on here, go start your own thread, but then, you can't stop them. I applaud you sir - some good points - let's hope CCP pick them up.
Grab a Proto Small Scattered Blaster and throw it on the back of a Logistics LAV. Aim at their feet, you'll notice the splash damage almost immediately. It's far more effective than aiming directly at them.
As far as the bubble reps, we already see this with Triage Nanohives and while I don't think they go through floors I don't suspect that'd be a big issue what with LAVs being notoriously hard to actually get on top of buildings.
Turret shields should be a higher priority, I think, mostly because Dust is the only game I've ever played where vehicles don't have some form of protection for their gunners. Battlefield 3 has turret shields and actually has half of the player's body inside the vehicle where as Planetside has the gunner inside the vehicle, protected entirely by it. 23,000 years into the future and no-one thought of putting some kind of protection for their gunners, lol. That being said, the driver is more likely to survive. |
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
383
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Posted - 2013.10.03 08:46:00 -
[294] - Quote
to me it looks like CCP is making the gunni and maddi look weaker by the slot layouts so they can actually bring forth advanced and maybe proto tanks in later
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XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
385
|
Posted - 2013.10.03 08:59:00 -
[295] - Quote
#1Posted: 2013.08.27 15:09 | Report | Edited by: Iron Wolf Saber Like 6 And before you argue otherwise check the chart below.
Madrugar Standard - 3 High 5 Lows Madrugar Advanced - 4 High 5 Lows Madrugar Prototype - 5 High 5 Lows
Gunnlogi Standard- 5 High 3 Lows Gunnlogi Advanced - 5 HIgh 4 Lows Gunnlogi Prototype - 5 High 5 Lows
Hypothetical Amarr HAV Standard - 4 High 4 Lows. Amarr HAV Advanced - 4 High 5 Lows Amarr HAV Prototype - 5 High 5 Lows
Minmatar HAV Standard - 4 High 4 Lows Minmatar HAV Advanced - 5 HIgh 4 Lows Minmatar HAV Prototype - 5 High 5 Lows
Max Rack Size in Dust is 5.
Now you're all smart people; tell me, why this up here is bad overall for the game?
Also explain the chicken of the enforcer/marauders fitting into this as both of those classes already had a +1 slot from regular HAVs. |
Atom Heart Mother
Nazionali Senza Filtro
61
|
Posted - 2013.10.03 09:10:00 -
[296] - Quote
The 160 mm plates are taken away?? that's not nice.
Also, due to the fact of this revolutionary change for all vehicles, dear devs, WE NEED A DAMN F******G OWNER VEHICLE PROXIMITY LOOOOOOOCK. (asked this for months) |
ragewardog
SVER True Blood Public Disorder.
44
|
Posted - 2013.10.03 09:11:00 -
[297] - Quote
no proto tanks wtf :( on the stats why is ccp so bad |
dogmanpig
black market bank
16
|
Posted - 2013.10.03 09:14:00 -
[298] - Quote
ragewardog wrote:no proto tanks wtf :( why is ccp so bad woah, bro dude are you trying to steal my name. dude bro thats not cool. no bro dude respect for you. |
medomai grey
warravens League of Infamy
182
|
Posted - 2013.10.03 09:18:00 -
[299] - Quote
"Vet" tankers complaining about planned vehicle changes, just chill. Part of the vehicle re-work includes re-balancing AV weaponry. You don't know how effective AV will be because they haven't released those stats yet. It should also be noted that infantry need a solution to dealing with tanks and that solution is AV. Don't expect tanks to be impervious to AV.
This is just speculation but the reduced tank slot allocation looks like they are making room for ADV and PROTO tanks. You "vets" have been asking for higher tiered tanks right?
One thing that these changes address is the disparity between low and high tiered tanks. A fairly important issue which you "vets" never wept about on the forums. Too busy trying to buff your stuff and nerf the stuff that kills you? |
medomai grey
warravens League of Infamy
183
|
Posted - 2013.10.03 09:28:00 -
[300] - Quote
Racro 01 Arifistan wrote:will i eventually get to see the return of the Surya class maruder? I recall some article or post stating that they would be returning eventually. Something about a siege mode? |
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