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Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Eterne
C C P C C P Alliance
2636
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Posted - 2013.09.05 10:50:00 -
[1] - Quote
Hello DUSTies, DUSTettes, and those in between. The DUST 514 Community Team has been running events for several months now and we've been monitoring your feedback in threads across the forums, but now we want to collect your thoughts in one location. We want to hear what you've liked about previous events, what you've hated about them, and what you want to see in the future.
Just a few ground rules to start off:
- Please try to be constructive. If you really, really hated, say, the Templar Manhunt we want to know that. But we also want to know WHY.
- Similarly, if you really liked an event, we want to know why as well.
- Shoot for the moon with your suggestions for future events, but be aware that certain things aren't feasible in the short or long term. If you really, really want an event where you get to fight against a 60-meter tall monster you can tell us, but it's probably not going to be something that comes any time soon.
- Conversely, ideas that utilize current game mechanics are the best, because we can do them without asking for extra game development. Of course, if everyone likes an idea that requires development time, it gives us a good case to ask for it.
EVE Online/DUST 514 Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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JACK KNIVE
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
8
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Posted - 2013.09.05 11:20:00 -
[2] - Quote
What I would like to see:
Event: things to come preview.
What I'm asking for? Is one day, any day, preferably day of sp cap reset. down time to down time to get a preview of npc battles like the ones shown in the trailer for Dust514. |
Parson Atreides
Ahrendee Mercenaries EoN.
637
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Posted - 2013.09.05 11:20:00 -
[3] - Quote
The coolest event in my opinion was the crashed titan.
There was connectivity with EVE (at least in spirit--there was a big battle that we didn't get to see as Dust mercs, but did happen), there was a really cool looking skybox and there was some ash and dust in the air during matches that made it feel like a real battlefield.
I'd like to see more events that connect to EVE in at least some significant fashion and more events that change the landscape (read maps, outposts, skyboxes etc) of Dust so that they feel more than just "okay now you get more SP for grinding" or "here are 40 of an item you'll never use."
Your worst event is the one currently running. I posted this in that thread in the announcement sections, but I'm going to repost it here:
Quote:Look at you guys complaining about getting 4k WP in Ambush and losing some SP bonus because of it.
Imagine getting 8k SP in skirmish/domination (before booster) and understanding that you'll only get 3k of that as a bonus, yet you'll be 8k closer to the SP cap.
In other words:
8,000 SP per match x 24 matches = 192,000 SP (roughly the SP cap without booster)
24 matches x 3,000 bonus SP per match = 72,000 bonus SP for hitting the cap
Now for those getting 4,000 SP in an ambush:
4,000 SP per match x 48 matches = 192,000 SP
48 matches x 3,000 bonus SP per match = 144,000 bonus SP for hitting the cap
You're getting double the bonus SP for doing ambush, even if you happen to get 4,000 SP instead of 3,000. Those of us who actually like Skirmish and Domination and hate Ambush get completely screwed over (unless I'm reading this event entirely wrong).
I'd also like to see better rewards for when you guys do events. I don't mean the double/triple SP events because I think everyone likes those (when they're actually double/triple), I mean events where you give out items. I don't want 50 of X item I'm never going to use and 30 of Y item I have no interest in (especially since there's no way to trade/give items to players). |
Gabriella Grey
XERCORE E X T E R M I N A T U S
46
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Posted - 2013.09.05 11:26:00 -
[4] - Quote
CCP Eterne wrote:Hello DUSTies, DUSTettes, and those in between. The DUST 514 Community Team has been running events for several months now and we've been monitoring your feedback in threads across the forums, but now we want to collect your thoughts in one location. We want to hear what you've liked about previous events, what you've hated about them, and what you want to see in the future. Just a few ground rules to start off:
- Please try to be constructive. If you really, really hated, say, the Templar Manhunt we want to know that. But we also want to know WHY.
- Similarly, if you really liked an event, we want to know why as well.
- Shoot for the moon with your suggestions for future events, but be aware that certain things aren't feasible in the short or long term. If you really, really want an event where you get to fight against a 60-meter tall monster you can tell us, but it's probably not going to be something that comes any time soon.
- Conversely, ideas that utilize current game mechanics are the best, because we can do them without asking for extra game development. Of course, if everyone likes an idea that requires development time, it gives us a good case to ask for it.
all the events have been great for me thus far. I would like to see more like the Gallente week where we had to acquire 100 kills, 100 hacks etc. Also perhaps more similar like the Templars event, but with each race variant. Oh, and some type of aurum grand prize one too! Any other thing I can think of at the moment involves player -vs- environment, where you have to search for easter eggs around the various maps while killing drones etc. |
Parson Atreides
Ahrendee Mercenaries EoN.
638
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Posted - 2013.09.05 11:35:00 -
[5] - Quote
You know what I really want?
To fight on a space station and to see ships outside the window when I run past.
The station itself can simply be a small map that's all indoors--it doesn't need to be incredibly balanced or allow for every specialty to thrive in every way. The lore can be anything. Think of the ships outside the window as simply a skybox, and you can make that too. They don't need to actually be ships in the EVE universe around that station.
The only problem is how you'd get vehicles in and out with RDVs and still consider it realistic in any way. But if the worst problem we have is how we'd account for RDVs dropping tanks inside a space station in terms of lore, I don't think we should let that stop us. |
Funkmaster Whale
One Man Orbital
472
|
Posted - 2013.09.05 11:38:00 -
[6] - Quote
With the SP events, you guys really seem to be convoluting things more and more each time. First it's straight triple SP, which people were fine with. Then it was double SP cap with only double SP accrual from war points, and now it's this weird system where you have to strive to achieve a certain # of SP per match or otherwise you lose out on SP.
I understand you're trying to find a system that is feasible for future events, but please understand that simplicity is much more preferable to complexity in terms of reward systems. If you are kind enough to give us bonus SP, do it in such a way that doesn't force the player to disrupt his play style in order to maximize the benefit. In this most recent bonus event, for example, you are effectively punishing those players who do well in matches or prefer to play high-SP-gain matches (Skirmish or Domination).
Further, as a previous poster has mentioned, some level of connectivity is really what these events need to make them seem like actual events. Right now, I see some info about doing X this week to achieve Y and that's it. At the end of the day, the events have nothing special about them that make it seem like I really should be trying to do anything different to achieve the lackluster rewards. It would be nice if the events resulted in permanent changes to the game or it's factions, resulting in the player actually feeling like his or her actions had an effect on something. The Titan crash was a great example of this, but I think it could go even one step further. The Amarr Templar event was great as far as "picking sides" but still was lacking in its impact.
On the subject of rewards, it would be really nice to start seeing some vanity items from the events. All the stuff we get us is, sorry, crap. For any player who's played a decent amount of time, they don't care about getting standard level Laser Rifles or Assault dropsuits. Some sort of reward that shows the player participated, even just a different dropsuit skin, would be much more preferable than what we get now. |
Gabriella Grey
XERCORE E X T E R M I N A T U S
46
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Posted - 2013.09.05 11:40:00 -
[7] - Quote
Parson Atreides wrote:You know what I really want?
To fight on a space station and to see ships outside the window when I run past.
The station itself can simply be a small map that's all indoors--it doesn't need to be incredibly balanced or allow for every specialty to thrive in every way. The lore can be anything. Think of the ships outside the window as simply a skybox, and you can make that too. They don't need to actually be ships in the EVE universe around that station.
The only problem is how you'd get vehicles in and out with RDVs and still consider it realistic in any way. But if the worst problem we have is how we'd account for RDVs dropping tanks inside a space station in terms of lore, I don't think we should let that stop us.
The Community Team wants your feedback and ideas on events! |
Parson Atreides
Ahrendee Mercenaries EoN.
639
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Posted - 2013.09.05 11:43:00 -
[8] - Quote
I meant as an event. Like make up some story about the station holding some secret information that someone wants. Then you go and try to capture the null cannons to destroy the other team's ship that's outside the station.
I don't mean I want it as a map for everyone to queue in to at any time through a Public Contract (though I do want that at some point). |
Robert JD Niewiadomski
NULLIMPEX INC
482
|
Posted - 2013.09.05 11:57:00 -
[9] - Quote
Events are fine addition of diversity to the daily grind. Thanx
I would like to see some vehicles involving events. Like LAV, HAV, DS death races. You could invent some "checkpoint" system for maps to define race track and measure laps times. This on top of regular battles to spice things up. Add collateral for entrants and a jackpot. How about this? Huh? |
Eris Ernaga
Super Nerds
493
|
Posted - 2013.09.05 12:04:00 -
[10] - Quote
Sansha nation MCCS come to take over we have to push them back O.O ionna |
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steadyhand amarr
Imperfects Negative-Feedback
1223
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Posted - 2013.09.05 12:40:00 -
[11] - Quote
Events the reflect what's going on the game world that cross over with EvE like evac of clones or cal prime event.
But gives us a fighting chance in these events the man hunt event was awful becausee we didn't stand a chance and some of us never even got the rewards :-(.
So in short cross game events where we can work or "chat" with EvE players like Cal prim I spent weeks afterwords Rping with EvE players about that :-) |
Gilbatron
Free-Space-Ranger Nulli Secunda
107
|
Posted - 2013.09.05 12:51:00 -
[12] - Quote
i liked the templar manhunt
i did not like the fact that the templars were so weak
as an amarr elite unit with access to amarr elite equipment they should have been extremely powerful |
Thor Odinson42
Molon Labe. RISE of LEGION
1147
|
Posted - 2013.09.05 13:05:00 -
[13] - Quote
Parson Atreides wrote:The coolest event in my opinion was the crashed titan. There was connectivity with EVE (at least in spirit--there was a big battle that we didn't get to see as Dust mercs, but did happen), there was a really cool looking skybox and there was some ash and dust in the air during matches that made it feel like a real battlefield. I'd like to see more events that connect to EVE in at least some significant fashion and more events that change the landscape (read maps, outposts, skyboxes etc) of Dust so that they feel more than just "okay now you get more SP for grinding" or "here's 40 of an item you'll never use." Your worst event is the one currently running. I posted this in that thread in the announcement sections, but I'm going to repost it here: Quote:Look at you guys complaining about getting 4k WP in Ambush and losing some SP bonus because of it.
Imagine getting 8k SP in skirmish/domination (before booster) and understanding that you'll only get 3k of that as a bonus, yet you'll be 8k closer to the SP cap.
In other words:
8,000 SP per match x 24 matches = 192,000 SP (roughly the SP cap without booster)
24 matches x 3,000 bonus SP per match = 72,000 bonus SP for hitting the cap
Now for those getting 4,000 SP in an ambush:
4,000 SP per match x 48 matches = 192,000 SP
48 matches x 3,000 bonus SP per match = 144,000 bonus SP for hitting the cap
You're getting double the bonus SP for doing ambush, even if you happen to get 4,000 SP instead of 3,000. Those of us who actually like Skirmish and Domination and hate Ambush get completely screwed over (unless I'm reading this event entirely wrong). I'd also like to see better rewards for when you guys do events. I don't mean the double/triple SP events because I think everyone likes those (when they're actually double/triple), I mean events where you give out items. I don't want 50 of X item I'm never going to use and 30 of Y item I have no interest in (especially since there's no way to trade/give items to players).
Agreed, I don't even try to finish these events. In a year of playing the only thing I've ever used from an event were the red bottles they gave out for that marathon event that lasted a month. |
Sana Rayya
WASTELAND JUNK REMOVAL
172
|
Posted - 2013.09.05 13:06:00 -
[14] - Quote
Regarding the double/triple SP events, an easy way to control the amount of SP earned while not making the event seem like a grind would be to simply award the player with either 1x or 2x the active SP they earned during the event, once that event was over, up to the cap (190,400 in a 2x or 380,800 in a 3x, unboosted). That way players who don't usually cap would have an incentive to cap for that week, while players who do regularly cap wouldn't feel obligated to grind any more than usual because there is no after cap bonus incentive.
Right now, it's the after cap bonus (in this event's case, doubling all SP earned from after cap battles) that makes players want to cap quickly (while remaining under 3000 SP per match) then grind out as many ambushes as possible. If the after cap incentive was removed, it would be like any other week, aside from the 2x or 3x cap payout after the event. You would be able to earn less SP than under the usual event circumstances but you would avoid the grindy feel. |
Brush Master
HavoK Core RISE of LEGION
855
|
Posted - 2013.09.05 13:38:00 -
[15] - Quote
About dam time
Things to do overall:
- Make awards more scalable to participation. So kill 5 tanks get 1 tank, kill 10 get 2, 15/3 etc. Where there is no some high goal to make, the rewards just happen based on how much you do aka I don't have to think about do i have 25 to get xx reward.
- Give well rounded options to achieve the same goals . i.e. an assault could kill 5 heavies or a logi could revive 5 heavies. Give people multiple method to achieve the same goal to account for more player roles
- Obviously some simple feedback on progress of event. 1/5 heavies killed or revived, etc.
- Give regular rewards and then some really nice bonus rewards if certain tiers are reached. Bonus rewards need to be at least 100 of item or 25 for vehicles.
Events: Hackfest - Null Cannon (300)/CRU(150) / Supply Depot(150) hack WP reward is tripled.
Chain of Command - Squad Orders give 50% more WP.
Death or Taxes - Every time you die, the cost of your suit is subtracted from the tax you owe your corporation. Don't have taxes or death cost is greater than taxes then give Isk bonus (like 25% of cost)
Bring Them Back - Revives and repair bonus are tripled
Cut Off the Head - Get triple WP when you kill an enemy squad leader
Acceptable Losses - Win a match where you have 25% fewer clones than the enemy at the end of the match. Get a Isk bonus.
Active Duty - Play for 1, 2,5, 10, etc hours on dust and get xx SP bonus.
Airborne Assault - Turret kill rewards tripled for dropship gunners, double for pilot direct kills.
Rolling The Big Guns - Turret kill rewards tripled for tank gunners, doubled for driver direct kills.
Team Player - Get bonus SP based on the number of mercs in your squad. So something like a squad of 2 = 100 SP, 3 = 200... 6 = 500 SP. Static SP reward that stays in place, even after you cap.
Assimilator - SP is gained 3 times faster (no cap increase)
Just a couple ideas in my head. Most encourage trying different types of game play. I think increasing WP helps to slightly increase SP gain and still be fun. The double ad triple SP are what get people around though. Making scalling rewards where you don't have to track your progress is the best bet until you have a system in place. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
511
|
Posted - 2013.09.05 13:40:00 -
[16] - Quote
Caldari Prime:
While I personally didn't play Dust when the event took place, this event changed the maps. I like that. Also the idea to actually change the story of the eve universe is something I would like to see more often.
Templar Event:
This was an okay event. The rewards weren't really that good but at least you could influence the outcome a little bit. But it depended too much on actually seeing a templar and then killing him. Due to this it was kinda hard to accomplish the goal. Especially when the templar players decided to hide.
Human Endurance:
Not really my piece of cake. But it's nice to get some rewards for stuff like getting kills and so on. Things you can influence.
Kaimeras Objective:
No. Just no. I didn't like it at all. Because it depends too much on your team. Even if you're the best player (regarding warpoints) in the whole match you can still lose because your team is bad. And then you get nothing.
Caldari Bootcamp:
The best thing about this event is that it encourages playing after hitting the cap. The worst thing is, that it does exactly the opposite before you hit the cap. Just giving bonus SP for the first X WP of a match will never encourage playing. Sure, most players might get not more than 3000 WP a match, but there's always the chance that you do get more. And then you lose out on your reward. This is something that should NEVER happen. It punishes better players.
Ideas for future events:
What I would really like to see is something with special objectives. Let's say you make a new event like Caldari Prime. But then, instead of normal battles, you get special objectives. Like salvaging something in a ship wreck for example. I would play stuff like that without any further rewards (even though that would be nice). It could be some kind of Domination mode to begin with. But later you could get more creative. Maybe something like capture the flag, where you have to go to the ship and get the blackbox, then return it to your base.
In general I would like events to tie in with the Eve universe more. Events which are played in Dust and Eve Online at the same time. And then both sides would influence each other. Dust mercs on the ground could capture skyfire batteries which then start to shoot and ships in space. May that be NPCs or enemy players. When a ship goes down we could see how it crashes into the planet. It could even fall onto the battlefield. Requiring you to find new ways around the map. |
Soraya Xel
New Eden's Most Wanted Top Men.
518
|
Posted - 2013.09.05 13:44:00 -
[17] - Quote
This should be your comprehensive event-creating rulebook, right here:
- Keep it simple: Immediate accomplishment should equal immediate reward. Ideally, rewards should be doled out when the bar for them is met.
- Keep it trackable: If the player needs to reach a certain bar, that bar needs to be measured in the game. I lost out on the third tier of rewards last week, because I didn't know how many matches I had played.
- Align weekly events with weekly resets: Never ever ever start an event on Tuesday, Thursday, Friday, etc. Events should start on Wednesday downtime, when the skill bonus resets.
- All events need to run for 24 hours minimum. Referring to the scheduled fights events of earlier, there's no excuse for running an event in time for only one time zone to play. Every event should cater to your worldwide playerbase.
- Favor no gamemode. Things like capping bonus at 3000 WP, creates an abnormal focus on running events in one game mode (Ambush). In any event, be mindful of how certain limitations could favor certain game modes over others.
- Prevent AFK farming. Your anti-AFK tool is not enough. The minimum 100 WP per match to count for an event credit was a good start on this. |
S Park Finner
Guardian Solutions DARKSTAR ARMY
250
|
Posted - 2013.09.05 14:03:00 -
[18] - Quote
I'm not going to advocate particular events as much as a set of guidelines for events. As for the particular examples I use, they aren't too important. I'm sure the other idea's folks are proposing are as good or better. I endorse Soraya Xel's comments above as well -- good guidelines all.
1) Give events clear purpose while keeping the mechanism's and rewards simple... - GÇ£We want to give people extra skill points on Wednesday to boost player count on that day.GÇ¥
- GÇ£We want to help new players gain skill points so any player with less than 2,000,000 SP will gain 3X points in every match they play this weekGÇ¥
- GÇ£We don't think the laser rifle is being used as much as it deserves. To boost awareness of this fine weapon we will give triple skill points for kills with laser rifles this week and for every player that gets 200 kills we will award 20 Officer Laser Rifles with reduced skill requirements.GÇ¥
2) Make events accessible to all levels of player.- But don't try to make every event work for every player GÇô be willing to make an event for just high-end or beginning players or players of particular classes.
- Mix threshold rewards with progressive rewards. GÇ£Get 100 kills and get 20 dropsuits.GÇ¥ as well as GÇ£For every 10 hacks you get one fancy drop uplink.GÇ¥
3) Advertise the event early on...- Give enough notice for the event so you can react to player comments
- Don't be too quick to abandon or modify an event because of player feedback but pay attention to it and interact with the community
4) Have periodic themed events whose purpose is to have lasting effect either for the player, the corporation, or EVE in general...- Create a very difficult challenge that gives a higher level BPO.
- Have corporation-level competitions where the winner gets higher performing Planetary Interaction structures, say one higher level clone production facility that can be placed on any planet.
- GÇ£Battles being fought in System-X will decide the fate of the gate between System-X an System-Y. If the backers of Faction-A win the gate will be destroyed.GÇ¥
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Soraya Xel
New Eden's Most Wanted Top Men.
521
|
Posted - 2013.09.05 14:13:00 -
[19] - Quote
S Park Finner wrote: GÇ£Battles being fought in System-X will decide the fate of the gate between System-X an System-Y. If the backers of Faction-A win the gate will be destroyed.GÇ¥
[/list]
Just one point of commentary: There's no way CCP is going to let the DUST team destroy an EVE stargate. Especially given the likelihood of that literally isolating parts of space from the rest of the game and making them unreachable. |
howard sanchez
DUST University Ivy League
718
|
Posted - 2013.09.05 14:20:00 -
[20] - Quote
I notice several responses so far mirror the kind of focus that I would like to see in future DUsT events, namely, things that bring EVE and DUST together.
SP and gear is cool but feeling that our fighting has a place and impact to New Eden and its denizens (half a million of them anyway) is what drives my motivation
This is why I liked the Titan event. Yes, it was more smoke and mirrors with backstory than game mechanics and pod pilot interaction, but feeling that the match I am fighting in has an impact in this system, this constellation and this region is important to me.
The great thing about events like this is they are developer lite and community centric. Add tie ins with the eve communty ( a joint event in a particular region or constellation that bonuses eve pilots). Give both communities a reason to care or at least feel interst in the fight.
Additionally, short term impacts from events will not imbalance the underlying systems and processes for long. So you can try some out. Of the box things and see how they work
Example: give planetary production some crazy temporary bonuses tied to fights on terrestrial planets in system
Location: Black Rise/Hallenen system... Researchers on a lonely terrestrial planet in this far flung system have made a startling discovery of a rare planetary resource scattered across p,antes in Hallenen. The technological infrastructure needed to extract this resource is controlled by the research facilities on this terrestrial planet. What ever faction or corporation controls the p,anet has temporary and exclusive ability to extract resources from nodes system wide.
Mercenary teams are repeatedly assaulting the planet in an effort to wrest or retain control of the facilities and resource extraction technology.
A one week event centered in a specific area of new Eden that gives a significant but temporary valuable resource to pod pilots. This is the kind of integrated event that would bring communities together and light the engines behind this fpsMmo |
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Iskandar Zul Karnain
Hellstorm Inc League of Infamy
1641
|
Posted - 2013.09.05 14:40:00 -
[21] - Quote
Caldari Prime:
This was the best event. The connection to EVE and the unique sky box created immersion that would be neglected in all subsequent events. The rewards for the event were unique making it desirable to participate. Rewards we could just grind out (which we will all inevitably grind out anyways) are not interesting.
Templar Event:
This event had great potential but was botched due to; a. low Templar count, and b. low SP Templars. The Templars should have been max SP characters. They should have given newbros and vets alike reason to buy boosters, try new things, and enjoy a few days of protostomping.
Really? Ultra awesome dangerous Templars with no skills and no monies?
Human Endurance:
This event stopped? You essentially rewarded us for doing what most of us do anyways. Poor immersion.
Kaimeras Objective:
I feel like half of this event was missing. Why are we doing this, and why does it matter what our W/L is? You should have made FW contracts for one or two districts and awarded people who met the W/L requirement, and given some unique gear to people who won the district at the end of the week.
Caldari Bootcamp:
I think its overly complicated. I much preferred the previous 'double SP week' which gave us more time to cap out. Any event that had people scared to play should be a red flag.
Other:
Testers Tournament: - officer gear was a great reward Current Tournament: - whoever decided we could name a planet needs a raise
Things I would like to see more of:
- unique items - 'Iskandar's Scrambler Rifle'
- improved EVE-Dust connection - I want to see a thousand Empyreans orbiting over me - I want EVE players to care what happens in Dust ( I hear they like ISK and unique goodies and tears)
- persistent consequences & rewards for event results (naming a planet is f-ing brilliant) - name some weapons or vehicles after a corp once in a while - lets blow up some planets and districts - more lore influenced by the results of events
- elements outside normal scope of gameplay - max sp mercs for Templar like events - temporary unique OP weapons, suits, modules, vehicles, etc. to market the release of new items - unique FW contracts |
IgniteableAura
Pro Hic Immortalis
129
|
Posted - 2013.09.05 14:46:00 -
[22] - Quote
I think its important the rewards are more usable or unique. Its actually quite nice to give players a couple AUR weapons that don't require SP. However, these weapons usually aren't very effective when the user tries them out. Mostly because the various weapons rely so heavily on their skill tree to have an impact.
Allow rewards to be earned in different ways for different roles. Logis wont be able to destroy enemy vehicles and HAV drivers wont be reviving or hacking objectives.
I think giving away AUR vehicles is a great way to get started letting people try out tanks/dropships/lavs. Give them good fits with a good amount of hitpoints.
Make the rewards unique. Give us officer equipment, BPOs, new skin dropsuits etc. Things we can show off in game or warbarge.
Events that interact with EVE are always a bonus.
If its possible use events to test out new weapons/items. Similar to templar manhunt but increase the pool of players. Heck give everyone with an open slot a specific set of dropsuits (you can make them consumable or not) and then give those dropsuits specific roles/items/bonus and see what people think. Its a way around not having a test server.
You can also use this to test out new maps or modes. Use this event thing to your advantage by allowing us to give you feedback on upcoming design decisions.
There are a lot of other good ideas, but most importantly you need to allow us to track our progress in game. Yes we can use pen and paper, but you can easily make a mistake. With in game progress there is no mistaking you need another kill/hack. |
Jack Kittinger
DUST University Ivy League
43
|
Posted - 2013.09.05 15:19:00 -
[23] - Quote
honestly
this new event: 'Caldari Bootcamp'
I tried to read the description but it felt too... complicated
I'm sure that if I give it another read the idea will be much simpler each time, 5 times over.
My feedback for events:
I'll NEVER ask you to make ALL events simple as "either 2x SP or 3x SP"
But convey the rules and requirements as SIMPLE as possible, if you need a WHOLE paragraph just for the instructions then something is too elaborate, keep it short. |
Gorra Snell
The Unholy Legion Of DarkStar DARKSTAR ARMY
107
|
Posted - 2013.09.05 15:36:00 -
[24] - Quote
Before becoming a Dust addict, I was a Mass Effect 3 co-op multi-player addict for a few months. They had weekly (well, 'weekend') events that I completed (or tried to) almost every week. Some of them were fairly simple 'perform x revives', but the ones I think have the most potential here are those that encouraged you to give up your high-level gear for a few matches and run with what was that game's equivalent of militia gear. I should clarify you to had to use a specific weapon for each event...for example, militia shotguns...and I think that's a lot of fun. If you were to, say, add a militia HMG (wink wink, nudge nudge), then that week's event should be 'get x kills or assists using the militia HMG'.
I think this type of event has great tie-in potential with the recent occasions when a few copies of new AUR gear have been given to everyone. I think one was the "Mauler" suit? Say you're about to release an AUR CreoDron scout suit manufactured by CreoDron. The backstory of the event is that CreoDron needs field data for the suit before putting it into full production, and is asking us mercs to beta test it. We're all given 5 copies of the suit, and the following rewards are available:
- Deploy in the new suit 5 times - get 100k isk
- Get 10 kill assists wearing the new suit - get 20 copies of the CreoDron AUR shotgun (that's a thing that exists, right?)
- Earn 1000 WP while wearing the new suit - get 10 copies of the new suit
For more immersion (but probably a little dev work), put the new suit in the marketplace so everyone can see it, but keep it locked for the first week (during the 'beta test') until you've deployed all the ones you were gifted. That's not a very substantial barrier in reality...if you want to buy them, of course you're going to use the ones you were gifted...but the idea of 'unlocking' things is just fun.
The specific rewards aren't that important, but I think what is important is that this sort of event compels you to change your play style. I realize that's exactly what some prior posts in this thread have spoken out against, but as long as it doesn't take long to complete the event, and the rewards aren't so substantial that you feel you have to participate or you're missing out (as is the nature of SP events), this encourages us to explore new playstyles that we might like if we gave them a try. As an added bonus, it would shake up the FOTM a little bit during the events, and I think that's desirable.
Unless it's a sniper rifle event - never run one of those |
Terra Thesis
HDYLTA Defiant Legacy
356
|
Posted - 2013.09.05 16:03:00 -
[25] - Quote
here's my long term feedback: i am waiting eagerly for the day the events team is out of a job. i don't have much interest in these little themed adventures on rails.
a couple years ago, my corp and i took effective control of a tiny pocket of space in middle of nowhere in the back of Heimatar. we built infrastructure, patrolled the entry/exit gates, fought off invaders, hunted down several notorious criminals, negotiated with entrepreneurs, went on excursions, got blown to pieces and eventually got driven out. this epic 6 month storyline was played out without the direct intervention of a single ccp event staffer.
don't get me wrong... i love what you've done so far. but when are we getting our sandbox? when are we going to creating our own events? maybe this is heresy but i don't give two &*%$ about the Empress. I'm not interested in your little skits. i want my chance to personally put a flaylock round through Mitten's clone. the closer you get me to that the sooner I'll be happy. |
Doyle Reese
OSG Planetary Operations Covert Intervention
415
|
Posted - 2013.09.05 17:19:00 -
[26] - Quote
I propose a "Beat up CCP Devs for Officer equipment" Event, have specific Devs play over a week(end)? And have whoever kill them get their Officer Equipment. (ie., killing CCP Wolfman will get you a Wolfman's Pistol in Salvage directly after a match, etc.)
Why this is awesome? -People like Officer Equipment -People who love the game will keep playing to get unique pieces of equipment -People who DON'T like the game gets to take their frustration out on the Devs -Devs gets to see their own game in a live environment, giving them a chance to see what's really happening |
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CCP Eterne
C C P C C P Alliance
2641
|
Posted - 2013.09.05 17:26:00 -
[27] - Quote
These are some amazing comments guys. Keep them coming. I can't comment on all of them right yet (working on some other stuff), but I did see recommendations for some stuff we've kicked around and a few ideas we haven't thought of yet which are perfectly doable.
One thing I do want to ask, there were some comments about keeping things simple and using the current event as an example of one that is too complicated.
We want to make things that are interesting and unique, so I think that's why we go with more complicated requirements. Are we overthinking this? Does making complex events fail to make them interesting and just make them... well... complex? Or are we doing complexity in them wrong? EVE Online/DUST 514 Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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Soraya Xel
New Eden's Most Wanted Top Men.
524
|
Posted - 2013.09.05 17:33:00 -
[28] - Quote
CCP Eterne wrote:We want to make things that are interesting and unique, so I think that's why we go with more complicated requirements. Are we overthinking this? Does making complex events fail to make them interesting and just make them... well... complex? Or are we doing complexity in them wrong?
The complexity of this event causes a problem, because it favors Ambush. It's basically a double SP event, and the added complexity doesn't actually improve the play experience at all. Complexity can be fine, if complexity benefits the player. In this case, it's just really awkward requirements for the sake of awkward requirements. |
501st Headstrong
Super Nerds
2
|
Posted - 2013.09.05 17:37:00 -
[29] - Quote
Robert JD Niewiadomski wrote:Events are fine addition of diversity to the daily grind. Thanx I would like to see some vehicles involving events. Like LAV, HAV, DS death races. You could invent some "checkpoint" system for maps to define race track and measure laps times. This on top of regular battles to spice things up. Add collateral for entrants and a jackpot for the winner. How about this? Huh? EDIT: With CRUs and SupDeps in the pit stop EDIT #2: The winner could also receive some decent loot. Like BPC of bad ass fitted vehicle...
Yeah, and you have to dodge Forge Guns at certain points, along with other LAVs trying to drive you off the road!
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501st Headstrong
Super Nerds
2
|
Posted - 2013.09.05 17:43:00 -
[30] - Quote
IgniteableAura wrote:I think its important the rewards are more usable or unique. Its actually quite nice to give players a couple AUR weapons that don't require SP. However, these weapons usually aren't very effective when the user tries them out. Mostly because the various weapons rely so heavily on their skill tree to have an impact.
Allow rewards to be earned in different ways for different roles. Logis wont be able to destroy enemy vehicles and HAV drivers wont be reviving or hacking objectives.
I think giving away AUR vehicles is a great way to get started letting people try out tanks/dropships/lavs. Give them good fits with a good amount of hitpoints.
Make the rewards unique. Give us officer equipment, BPOs, new skin dropsuits etc. Things we can show off in game or warbarge.
Events that interact with EVE are always a bonus.
If its possible use events to test out new weapons/items. Similar to templar manhunt but increase the pool of players. Heck give everyone with an open slot a specific set of dropsuits (you can make them consumable or not) and then give those dropsuits specific roles/items/bonus and see what people think. Its a way around not having a test server.
You can also use this to test out new maps or modes. Use this event thing to your advantage by allowing us to give you feedback on upcoming design decisions.
There are a lot of other good ideas, but most importantly you need to allow us to track our progress in game. Yes we can use pen and paper, but you can easily make a mistake. With in game progress there is no mistaking you need another kill/hack.
This is genius. CCP, use us! We want to be used, and honestly I'd love to try out a Minmitar Rifle before it was officially released |
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Gorra Snell
The Unholy Legion Of DarkStar DARKSTAR ARMY
108
|
Posted - 2013.09.05 17:43:00 -
[31] - Quote
CCP Eterne wrote:Are we overthinking this? Does making complex events fail to make them interesting and just make them... well... complex? Or are we doing complexity in them wrong?
Basically, yes, I think you're overthinking it. If the mechanic of the event is to increase SP gain, do that in the simplest way possible - a simple multiplier applied to SP gained, and to the weekly cap. Getting the extra SP at the end of each match is much more fun than getting it later...both because it's more visceral, and because the event 'pays out' many times (at the end of each match), rather than once. I may not even notice when I've receive my bonus SP afterwards...if I haven't logged on for a couple of days, I'll have forgotten how much I had when I logged off last time, and assume it's just accrued passive SP.
I'm very hesitant to say 'complexity is bad for events' in general, though...that's a pretty broad statement. Maybe 'variety' rather than 'complexity' should be the focus. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
1648
|
Posted - 2013.09.05 18:06:00 -
[32] - Quote
Soraya Xel wrote:CCP Eterne wrote:We want to make things that are interesting and unique, so I think that's why we go with more complicated requirements. Are we overthinking this? Does making complex events fail to make them interesting and just make them... well... complex? Or are we doing complexity in them wrong? The complexity of this event causes a problem, because it favors Ambush. It's basically a double SP event, and the added complexity doesn't actually improve the play experience at all. Complexity can be fine, if complexity benefits the player. In this case, it's just really awkward requirements for the sake of awkward requirements. Yep. The current event is an example of obfuscation vs. sophistication.
I welcome complex events! This doesn't mean they need to be hard to understand or require players think twice about logging in and playing. Players view a game as a game as a game; they don't want to be punished or coerced into playing a specific game type or play style (tankers hacking objectives).
I'm all for complex events but the complexity should lie in how requirements and rewards are tiered based on individual (or group) performance. The failure of the Caldari Boot Camp is that is essentially rewards players for playing poorly. We should never encourage mediocrity.
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Mc Ribwich
Subdreddit Test Alliance Please Ignore
363
|
Posted - 2013.09.05 18:06:00 -
[33] - Quote
There needs to be more events like Caldari prime where the events actually mean something, don't get me wrong the events we get now are nice but they sort of feel like challenges you would get in games like Call of Duty.
The great thing about Caldari prime was that it made people interested in Dust and the relationship it had with EVE. It also managed to bring new players into the game itself, I remember telling a few friends about the event and they were blown away.
What would be cool is if there was another event in the future that left an impact in the EVE universe like Caldari prime. Perhaps a factional warfare event where you had to fight over a city at a FW district? Which then got badly destroyed in the process and stayed that way every time someone did a FW contract at that district in the future, or in the distance when fighting at districts nearby?
The event could reward you some medal or amour for as a reward, while leaving that battleground forever changed after the event.
What I'm trying to say is make events feel like events, at the moment they just feel like challenges you have to complete to unlock in game items. If you did something that off the walls bat **** crazy like Caldari prime people who don't play Dust will be interested, and players would go out of their way to make take part.
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Vexen Arc
OSG Planetary Operations Covert Intervention
27
|
Posted - 2013.09.05 18:22:00 -
[34] - Quote
One thing I don't see very much of anymore is Officer drops. I would like to see a game mode where the loot that drops is more likely to be Officer equipment.
This could be an event week, or it could have a certain probability of spawning every time a new match is created - say 1%.
In this game mode, each side is contracted by a [insert higher grade military faction from lore], which involves MCCs that have 50-100% more EHP. Salvage afterwards is guaranteed to contain at least one or two Officer weapons for the winners, and 50% chance of Officer weapons for the losers. Something to encourage more competition than typical pubs.
Basically, something that adds a little spice to the weekly cap grind. Dropping into a match with your squad and realizing that you're in an officer match, better buckle down? That could be the spice. |
Gabriella Grey
XERCORE E X T E R M I N A T U S
49
|
Posted - 2013.09.05 18:34:00 -
[35] - Quote
CCP Eterne wrote:These are some amazing comments guys. Keep them coming. I can't comment on all of them right yet (working on some other stuff), but I did see recommendations for some stuff we've kicked around and a few ideas we haven't thought of yet which are perfectly doable.
One thing I do want to ask, there were some comments about keeping things simple and using the current event as an example of one that is too complicated.
We want to make things that are interesting and unique, so I think that's why we go with more complicated requirements. Are we overthinking this? Does making complex events fail to make them interesting and just make them... well... complex? Or are we doing complexity in them wrong?
I have yet to see any of the events too complex, but I think more so the events have had multiple prizes like the gallente week. I hope you guys don't change anything on the way you have been brainstorming. I never saw so many people respond to an event like the gallente one. Alas I didn't get to participate in the Templar one due to sign on issues, but I thought that one too was very well planned out. |
S Park Finner
Guardian Solutions DARKSTAR ARMY
250
|
Posted - 2013.09.05 18:57:00 -
[36] - Quote
CCP Eterne wrote:... We want to make things that are interesting and unique, so I think that's why we go with more complicated requirements. Are we overthinking this? Does making complex events fail to make them interesting and just make them... well... complex? Or are we doing complexity in them wrong? In an earlier post I implied there were two classes of event.
1) Events that had a clear purpose, simple mechanics and a straight-forward reward consistent with the purpose. An example is promoting the use of a weapon with a skill point bonus for kills and a pack of high-end versions of the weapon if a target number of kills is met.
2) Themed events that had long term impact. An example is battles that change the EVE Universe in some way.
Regarding complexity...
Make #1 events simple -- don't over think them. Have a bunch of them that target different things to keep it fresh.
Go wild with #2 but be sure it's understandable.
If you are planning a complex event I urge you to float the core ideas on the forums before you commit a lot of resources to it. That doesn't mean you have to give up all it's secrets -- but a trial balloon with the core ideas and mechanisms laid out could save a lot of heartache.
I strongly support the other posts that call for continuous feedback on progress during the event. There is a ton of research supporting the value those mechanisms.
Switching topics to event ideas...
How about a "roll your own reward" event where players could pick their own reward -- say some number of advanced items -- if they meet a corresponding performance target using a lower level of the item.
I suspect this would take a lot of back-end work. Players would have to sign up for the weapon they were going after and the reporting system would have to let them know how they were doing. I wouldn't be surprised, though, if those kinds of statistics are lurking somewhere on the backlog anyway.
The idea would be "If you like those advanced shotguns hear is your chance. Get 100 kills this week with standard shotguns and you'll win 25 advanced shotguns." And let the players decide which weapon they would go after during the event -- shotguns, sniper rifles, whatever.
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Epicsting pro
Planetary Response Organization Test Friends Please Ignore
238
|
Posted - 2013.09.05 19:00:00 -
[37] - Quote
Don't base events on win lost ratio. |
Jack Kittinger
DUST University Ivy League
44
|
Posted - 2013.09.05 19:31:00 -
[38] - Quote
CCP Eterne wrote:...there were...comments about keeping things simple and using the current event as an example...
Your Purpose? We want to make things that are interesting and unique, Your Method: so... we go with more complicated requirements.
Therefore: the more complicated the MOAR UNIQUE!
Think of it as a game at the fair. Rewards(Skill Points) are expected and a Challenge(Boot Camp) is expected.
oh wait...But, right now, it takes 1 minute and half to explain it to the people passing by
Who's gonna stay and tolerate the explanation, take on the challenge, appreciate the rewards if the explanation has so many IF's and THEN's?
CCP Eterne wrote: Are we overthinking this? Does making complex events fail to make them interesting and just make them... well... complex?
Please, tomorrow come back and re-read this quote. The loop will become obvious. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
415
|
Posted - 2013.09.05 19:51:00 -
[39] - Quote
Would be cool if, as a reward, we got experimental gear. By this I mean work on a rough draft of items-to-be and give as a reward (obviously the amount given would have to be really low). This would allow players to get a taste of DUSTs future and allows user feedback long before it is ever mentioned in a patch note. If the artwork for the item is incomplete then simply give it the skin of a similar item but place the word "Test" or "experimental" in front of the item's name so that players will know why it looks like a common item (i.e The Ion pistol would look like a common scramble pistol but would be called ""Experimental" Ion Pistol") because players don't mind place holders but they do love new toys.
As for past events I have to say the only thing I dislike is getting useless gear (Neo assault, neo commando, laser rifle, dropships, etc). Players have asked for, and I agree, the events should reward you for doing something challaging and role fulfilling. The rewards themselves should be a direct representation of the challenge (Kill 25 enemies with a hacked vehicle = AUR codebreakers. Gain 100 "Team Spawns" = AUR uplinks. Absorb 1million damage outside of a vehicle = AUR Sentinel suits.).
As far as the SP events go... it's more SP that week than normal which means I get my new skills sooner.... how can someone have an issue with that? Those that complain need to just be grateful for the extra SP and stop nitpicking at every little thing.
`Sigh. Just another fun game of DUST. |
ladwar
Dead Six Initiative Lokun Listamenn
1489
|
Posted - 2013.09.05 20:23:00 -
[40] - Quote
keep your events simple enough that you don't need a full page to explain it. caldari prime great event, real simple. Mordu's and caldari bootcamp, bad events, to complex. next the rewards, the challenge should be as great as the rewards and vice versa; Mordu's & caldari prime good examples and Kameiras is a bad example.
hope that helps planning the next events |
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Parson Atreides
Ahrendee Mercenaries EoN.
643
|
Posted - 2013.09.05 20:33:00 -
[41] - Quote
CCP Eterne wrote:
One thing I do want to ask, there were some comments about keeping things simple and using the current event as an example of one that is too complicated.
We want to make things that are interesting and unique, so I think that's why we go with more complicated requirements. Are we overthinking this? Does making complex events fail to make them interesting and just make them... well... complex? Or are we doing complexity in them wrong?
I think most people here mean complicated, not complex. Complexity is a good thing and allows for more strategy, depth, path to completion and replayability. Complicated stuff is frustrating, tiresome and sometimes confusing (especially when it's needlessly complicated like this current SP event).
Don't make things complicated that don't need to be. For example, just double the SP you get per game and the cap and have it over with. Now you do this silly 3000 SP max, which screws everything up, and half the people playing Skirmish and Domination right now don't even realize that they should be playing Ambush if they want to make the most of the bonus.
Complexity is like the new maps, which have a lot of layers and paths to the same area so it keeps things different between games and allows for more strategy involved in each match.
EDIT: Alright you used both words in your post, but complicated = bad, complex = good unless you're talking about something that should be very simple and straightforward like a double SP event (can you tell I'm bitter yet?). |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1548
|
Posted - 2013.09.05 21:05:00 -
[42] - Quote
- Please try to be constructive. If you really, really hated, say, the Templar Manhunt we want to know that. But we also want to know WHY.
I really, really hated pretty much every event as far as rewards go. The rewards are nothing worthwhile, maybe for new guys but not for the long time players. Why not have limited run rewards of super rare stuff? And better yet, why not let us choose from a list of rewards so we can get something we actually want - not all players are the same.
Also really, really hated all the events in general because you can't really tell anything is going on, it's all been pretty much "Do what you've been doing anyways and we'll give you rewards." Make it feel unique from normal days somehow.
- Similarly, if you really liked an event, we want to know why as well.
I really loved the Battle for Caldari Prime event because we had an impact on the lore as well as changes to the environments made so that it feels like something bigger is going on, something out of the usual. Only gripe was that we couldn't pick our sides back then.
Also liked the Templar Manhunt event, because spotting the Templars and going all out for them was quite interesting. Of course, the rewards were still terrible.
- Shoot for the moon with your suggestions for future events, but be aware that certain things aren't feasible in the short or long term. If you really, really want an event where you get to fight against a 60-meter tall monster you can tell us, but it's probably not going to be something that comes any time soon.
Play the devs event? I would definitely appreciate more events in light of Caldari Prime where we could impact the games lore. Also what about some crazy events that have you mess with the core mechanics, but put it in the "Other contracts" section sort of like a test lab. So say perhaps an event held exclusively on tiny planets so the gravity is really low, for example.
- Conversely, ideas that utilize current game mechanics are the best, because we can do them without asking for extra game development. Of course, if everyone likes an idea that requires development time, it gives us a good case to ask for it.
As for an event that requires some development time, what if you could add the rogue drones to PVE? So you have two teams fighting it out and this third party rogue drone "team" that's out to get everyone. Could be fun for a temporary event.
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SILENTSAM 69
SONS of LEGION RISE of LEGION
526
|
Posted - 2013.09.05 22:34:00 -
[43] - Quote
For me the best event ever was the crashed Titan.
Besides any story or side stuff, I really liked that it made changes to the maps. It made a temporary mood, and it put fallen debris on the map that made our regular maps something a little different.
It was that feeling that what I was taking part in was something different that I really liked. That mattered more than getting any bonuses or prizes. |
fawkuima juggalo
Pawns and Kings The Superpowers
2
|
Posted - 2013.09.05 23:02:00 -
[44] - Quote
okay the 60 ft monster thing sounds cool..... as long as its not wearing proto |
fawkuima juggalo
Pawns and Kings The Superpowers
2
|
Posted - 2013.09.05 23:10:00 -
[45] - Quote
Okay, on the real though.. I like the idea of do 100 this or destroy 50 that to get somthing. I'm semi new to dust so i cant comment on past events. I loved the double skill points for aug. but i think a cool idea is to throw in a easter egg that give you points, do it for the holidays. you could spawn like 10 turkeys in a match on thanksgiving and if we shoot them like 500 bonus sp or a gun or something. It would be really nice to be able to earn/win some blueprint stuff (not militia) .
honestly i'm just so happy theres a ps3 fps that constantly evolves and i can even make suggestions that could end up affecting the game that i play.... I LOVE YOU GUYS.... no homo. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
53
|
Posted - 2013.09.05 23:16:00 -
[46] - Quote
Brush Master wrote:About dam time Things to do overall:
Events: Hackfest - Null Cannon (300)/CRU(150) / Supply Depot(150) hack WP reward is tripled.
Chain of Command - Squad Orders give 50% more WP.
Death or Taxes - Every time you die, the cost of your suit is subtracted from the tax you owe your corporation. Don't have taxes or death cost is greater than taxes then give Isk bonus (like 25% of cost)
Bring Them Back - Revives and repair bonus are tripled
Cut Off the Head - Get triple WP when you kill an enemy squad leader
Acceptable Losses - Win a match where you have 25% fewer clones than the enemy at the end of the match. Get a Isk bonus.
Active Duty - Play for 1, 2,5, 10, etc hours on dust and get xx SP bonus.
Airborne Assault - Turret kill rewards tripled for dropship gunners, double for pilot direct kills.
Rolling The Big Guns - Turret kill rewards tripled for tank gunners, doubled for driver direct kills.
Team Player - Get bonus SP based on the number of mercs in your squad. So something like a squad of 2 = 100 SP, 3 = 200... 6 = 500 SP. Static SP reward that stays in place, even after you cap.
Assimilator - SP is gained 3 times faster (no cap increase)
Just a couple ideas in my head. Most encourage trying different types of game play. I think increasing WP helps to slightly increase SP gain and still be fun. The double ad triple SP are what get people around though. Making scalling rewards where you don't have to track your progress is the best bet until you have a system in place.
Absolutely spot on. +1
I like the concept and format (very much like accomplishments in most games) and you can easily cycle through having 3 to 5 of these or others like them active on a weekly or even daily basis. Could be kinda cool to have the SP bonus of the day event.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
53
|
Posted - 2013.09.05 23:27:00 -
[47] - Quote
Hold a Dust Merc championship inconjunction with the annual EVE tourney. Once you get to the Final Four of both the system they fight it out in is shared. 1x Merc team and 1x EVE team per side...orbitals, space battles, and headshots in the same matches.
The EVE players playing ship to ship combat and providing orbitals while the Merc teams fight for a critical objective on the ground. Just structure it so that even if your sky partner / ground partner fails you can still win the championship and they aren't entirely interdependant. If CCP is really on the ball they have a special map that is unveiled for the final matches and that get's released in the game after the championship; maybe even name it after the winning team.
I would be better than the ridiculous tourney we just did (or may still be dragging on for all I know). |
Conan420s
RBD Inc.
0
|
Posted - 2013.09.06 00:02:00 -
[48] - Quote
I have not read previous to posting this so if it has been asked....sorry. How about 1 bounce rounds for the mass driver? They bounce 1x then detonate on impact as usual. Not all the time, as a prototype round or random salvage of a limited amount.
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Torneido Achura
The Suicide Kingz
28
|
Posted - 2013.09.06 07:59:00 -
[49] - Quote
1.- I don't mind waiting for events, just donGÇÖt make them like the last few 2.- Whit point 1 in mind, please bring back 2x or 3x sp weekends or weeks, every month (these aren't events, retake of Caldari Prime was an event) 3.- DonGÇÖt make shi*** events like this Bootycamp nonsense 4.- DonGÇÖt make mediocre events like the Kaimeiras crap 6.- If you take 2-3 months in the making of a really good event then you can make it a great event
So keep us entertained with the 2x SP and work hard in events, btw I think events are supposed to be related to the lore but right now the past ones are lacking purpose in total opposite to Caldari Prime
+Resume We are mercs! Give us extraISK, extraSP, Unique Goodies, etc. Set high goals, and equal the prices Put meaning on those events or donGÇÖt make them SP events arenGÇÖt events, they are just fun times, bring them back |
Breakin Stuff
Goonfeet Top Men.
1287
|
Posted - 2013.09.06 09:19:00 -
[50] - Quote
CCP Eterne wrote:
Please try to be constructive. If you really, really hated, say, the Templar Manhunt we want to know that. But we also want to know WHY.
Similarly, if you really liked an event, we want to know why as well.
Shoot for the moon with your suggestions for future events, but be aware that certain things aren't feasible in the short or long term. If you really, really want an event where you get to fight against a 60-meter tall monster you can tell us, but it's probably not going to be something that comes any time soon.
Conversely, ideas that utilize current game mechanics are the best, because we can do them without asking for extra game development. Of course, if everyone likes an idea that requires development time, it gives us a good case to ask for it.
[/list]
Ok I'll bite: My constructive criticism.
1) Your events are thus far of only marginal useful utility to the game in that the "darwin's grab-bag" of BPC rewards is of limited utility. When the rewards are only useful to a small subset of players, then only a small, subset of players will care about your event. The only event I have cared about was the templar manhunt event because it gave out ISK, the reward everyone benefits equally from.
Seriously. use ISK as your reward. It's the best one out there for physical in-game item reward.
2) For my next trick, you are all overcomplicating the rules for the extra SP events to minimize farming. It's not working. The rule "Keep it simple, stupid" (KISS) should apply mercilessly. the rules should be simp[le, easy to understand and cause little or no confusion on the mechanics. Further I will use the latest event, the caldari bootcamp event, as my example.
People rapidly figured out for maximum return, you simply perform crappily and max out around 3k SP/match. this is screwing off in an ambush every so often. Your event rewards the people who perform poorly and makes it harder for people who actually PLAY the game to reap similar benefits. This means I care not one whit about your caldari bootcamp reward. As it stands I don't play for active SP, since the per-game rewards are crap and it takes 10+ hours of slogging to hit the cap. I play to hang out with friends and make people scream on occasion. Your event has failed to provide me an incentive to play.
3) My suggestion for future events would be free-for-all killfest arenas where everyone has a limited number of clones. the last man standing gets the most rewards, and it trickles down to the other winners of the endurance match as it goes.
King of the hill. Squads take and defend objectives, accruing points, as they claim the resources therein for themselves.
Don't reward BPCs, as we never have a choice in rewards we may or may not be able to use at random. Give out ISK as rewards, or SP. But don't make convoluted win conditions that everyone gets confused by or get gamed (see caldari boot camp). Keep it simple. I say again the templar manhunt rewards for the non-templars were the best rewards.
4) Quit trying to be more clever than the min/maxers with the event rules. Someone, somewhere is just as good at math as you are, and can figure out how to maximize the reward for minimal effort. It always happens. Balance the events around the people who play the game, not the people who screw off in the corner while they browse for pornograpic materiel on their laptop. We want maximum fun, not maximum convolution.
In case you haven't figured it out, I haven't really cared about any of the events because I, the amarr fatsuit wielding player, have seen little to no incentive for my effort. When you award caldari suits, only the caldari players win. When you give out ISK, or a choice of rewards divvied by racial preference, everyone wins. |
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
61
|
Posted - 2013.09.06 10:22:00 -
[51] - Quote
i thought it was cool when we had the event that listed various kills or hacks needed , the only downside was you couldnt see your progress, also i would really love to see some sort of like X3 isk event or something , |
Brush Master
HavoK Core RISE of LEGION
858
|
Posted - 2013.09.06 12:56:00 -
[52] - Quote
CCP Eterne wrote:These are some amazing comments guys. Keep them coming. I can't comment on all of them right yet (working on some other stuff), but I did see recommendations for some stuff we've kicked around and a few ideas we haven't thought of yet which are perfectly doable.
One thing I do want to ask, there were some comments about keeping things simple and using the current event as an example of one that is too complicated.
We want to make things that are interesting and unique, so I think that's why we go with more complicated requirements. Are we overthinking this? Does making complex events fail to make them interesting and just make them... well... complex? Or are we doing complexity in them wrong?
I think the keep it simple is resulting from the lack of good event progress tracking. You solve that and I think you can add some complexity to it.
Out of the last event, the examples made it very confusing when a simple we double your sp reward up to 3k per match with booster giving 50% bonus would have made it pretty clear.
You can still add fun things that you have to do that are unique but don't make confusing rules and limitations.
- Multiple ways to earn the same reward
- Progressive rewards where I know I'm working on the event but don't have to worry about writing it down on paper
- Keep the rules and limits toned down
- A variety of rewards that can cater to different player types
|
Croned
The Generals EoN.
375
|
Posted - 2013.09.06 13:56:00 -
[53] - Quote
A weekly tournament for lots of ISK would be cool. On, say, Fridays, put a battle in the "Other" sections of the battle finder, and then match everyone who joins together into skirmish matches. Then at the end of the battle, take the person in first place on each team and display another battle in their battle finder in 5 minutes only for them. This would match them with the winners from the previous round and could be repeated for several rounds until all remaining players are in the same battle. Once that happens, the top person from the winning team in the final round would win the ISK. Squads would have to be disabled for people joining/already in one of these battles |
J3f3r20n Gh057
Molon Labe. RISE of LEGION
89
|
Posted - 2013.09.06 14:58:00 -
[54] - Quote
Greetings everyone,
I have some thoughts about the rewards of those events.
I am a Gallente Logi, and most of those rewards that you are giving are pointless, beause most of them are available at the Market.
So, instead of gave us some 'Neo' Commando A/1, you can gave us some Salvage Officer weapons, like some Balac's whatever-its-called AR. Last time i've earned one was on Chromosome. You can give those Quafe Dorpsuits too, i saw a couple of guys using during Chromosome and its really cool too.
So, that's it, instead of aur itens, give us Officer weapons or unique items and modules.
"May the Gods be with you, while you praise the sun \o/....UMBASA!
-Jeferson, The Ghost |
Demetrius Miliardo
Algintal Core Gallente Federation
4
|
Posted - 2013.09.06 19:59:00 -
[55] - Quote
fawkuima juggalo wrote:okay the 60 ft monster thing sounds cool..... as long as its not wearing proto ... CCP SocksFour posts," Next event WILL only consist of 47.5 foot Proto Commando w/ freedom massdriver and Duville Ass. riffle." CCP LogiCome@meBro confirms. |
Cross Atu
Conspiratus Immortalis
1680
|
Posted - 2013.09.07 08:17:00 -
[56] - Quote
CCP Eterne wrote:Hello DUSTies, DUSTettes, and those in between. The DUST 514 Community Team has been running events for several months now and we've been monitoring your feedback in threads across the forums, but now we want to collect your thoughts in one location. We want to hear what you've liked about previous events, what you've hated about them, and what you want to see in the future. Just a few ground rules to start off:
- Please try to be constructive. If you really, really hated, say, the Templar Manhunt we want to know that. But we also want to know WHY.
- Similarly, if you really liked an event, we want to know why as well.
- Shoot for the moon with your suggestions for future events, but be aware that certain things aren't feasible in the short or long term. If you really, really want an event where you get to fight against a 60-meter tall monster you can tell us, but it's probably not going to be something that comes any time soon.
- Conversely, ideas that utilize current game mechanics are the best, because we can do them without asking for extra game development. Of course, if everyone likes an idea that requires development time, it gives us a good case to ask for it.
Lore in events is great, it can drive the combat and provide context for the goals of the event.
However the catch is that the lore needs to be more than superficial or it gets dismissed, thus serving no role, or feels arbitrary which is a detraction.
The Quafe event didn't have a huge helping of lore but it matched the event, it was more simple and it worked. The Caldari prime event had good lore content and great back up, in part because the 'lore' in question was both historical and real time. This mixture, as well as connecting action in both games, is ideal.
The Templar Manhunt was fairly solid in theme, but tech issues shortened it and there was a bit less game side sophistication than the lore seemed to call for. Another example is the current 'boot camp' event. I love SP events and in that light it is already a win but the context and story of it is totally absent within the actual game. As recently as today I've spoken with active players who hadn't even heard the event was happening much less knowing anything about it, that's something which wouldn't happen with more in client feedback, hopefully some of that being in match as well.
A FW event of some kind which happened on maps, or required the use of weapons/gear, that emphasized the theme/flavor of each empire would be a lot of fun (and a great way to kick off the use of LP in Dust, hint, hint ).
Events such as Mordu's Challenge but with a direct ISK and/or SP, preferably "and", payout tied to each challenge accomplishment and then a 'bonus' for completing them all, would be great. Providing rewards that are useful to everyone is an important aspect, the alternative to which is providing rewards that are very clearly linked to the event theme. The later idea works, so long as the themed events are evenly rotated to offer everyone a chance at an event for their primary role. Much like the assault, logistic, etc. themed 'weeks' of the past.
The key aspect to avoid is use of events or rewards that feel arbitrary. It's fine if every player knows which hoops we are supposed to jump through to compete in the event, in fact we should know, but dress the hoops up a little so it doesn't feel like that's all we're doing. A lot of that is going to be based on in game feedback from the UI, and interaction via things like in game mail, themed map alterations, etc.
Also, whenever possible do not let server side tech issues truncate an event, that sort of thing just feels frustrating.
0.02 ISK Cross
ps ~ this is one of those aspects I'm going to be giving quite a bit more thought so I may end up adding a second post to this thread. |
Cross Atu
Conspiratus Immortalis
1680
|
Posted - 2013.09.07 09:01:00 -
[57] - Quote
CCP Eterne wrote:These are some amazing comments guys. Keep them coming. I can't comment on all of them right yet (working on some other stuff), but I did see recommendations for some stuff we've kicked around and a few ideas we haven't thought of yet which are perfectly doable.
One thing I do want to ask, there were some comments about keeping things simple and using the current event as an example of one that is too complicated.
We want to make things that are interesting and unique, so I think that's why we go with more complicated requirements. Are we overthinking this? Does making complex events fail to make them interesting and just make them... well... complex? Or are we doing complexity in them wrong? Keep understanding and being able to play the event simple.
Make the actual event intricate and stimulating.
This ratio is been a bit backwards thus far. The challenging part of most events thus far, maybe aside from writing things down by hand to manually track your progress, has been reading the event rules to figure out how to play and what will or will not fulfill the requirements. The actual play of the event, once understood, has been pretty simple. Invert this relationship, make events easy to play difficult to master.
The trouble with the Bootcamp is a highlight of this, the hard part was figuring out how to get the most out of the event, once that was done the actual event wasn't a challenge at all. In fact the play side of it encouraged less challenging and active play.
A tweak such as using the standards of the Kal event - win X% of Y games- to determine how much matching SP you receive up to cap, this could also be a % based award since being matching it's naturally limited and scales with cap, would work much better. Seeking the win encourages team play and having a number of games required encourages logging in while the reward of more SP motivates people to participate.
A complex event, say for example if the Cal Prime event had allowed you to choose your side and fight within a series of maps that illustrated the story of a progressive engagement and held implications for the battle being conducted in the sky, would be great. That's the sort of complexity which enriches the event because the event itself is complex, but playing in it is not, in the case of this example it would require only choosing a side and deploying to battle.
Executive summery - Make complex events. Do not make complex event requirements.
0.02 ISK Cross |
Cross Atu
Conspiratus Immortalis
1680
|
Posted - 2013.09.07 09:19:00 -
[58] - Quote
Oh, and new rewards.
Give AUR discount coupons. Players win because they get access to AUR stuff at a lower price. CCP wins because more people play the event and more people buy AUR stuff because they have a discount.
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fawkuima juggalo
Pawns and Kings The Superpowers
3
|
Posted - 2013.09.07 11:17:00 -
[59] - Quote
should have deals for playstation plus members.....
btw i liked the kaimeras objective |
Vell0cet
Royal Uhlans Amarr Empire
136
|
Posted - 2013.09.07 19:15:00 -
[60] - Quote
I hate to be negative, but I worry these events distract from development. If the racial suits/vehicles/weapons were in place, and things were moving along according to the schedule outlined at fanfest, then this stuff would be great. The fact that so much basic content is missing makes these events seem like a misallocation of scarce and valuable resources. |
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shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
590
|
Posted - 2013.09.08 08:48:00 -
[61] - Quote
I generally like events and i try to always get all the rewards, but there are times when it feel a little boring.
Caldari boot camp: I know you have to test short events, but what is the point on doubling only 3000 sp? 3000sp are 10 minutes of match without wp, it's almost impossibile do less than 3000 sp if you play the game.
Kaimera objectives: achievable, nothing to say on it, rewards were not super useful but we had just to win some match to get that.
Double skill point event for august: was an effort, wp should have been at least tripled, in order to hit the cap in a faster time, but overall not a bad event.
Mordus challenge: Achievable with a little effort, the problem was in stat tracking, pen and paper are always useful, but consider to give us a proper stat tracker, like the eve-gate for dust and with stats.
July triple SP event: good event, easy to understand, simple, the only problems have been with servers and it turned out with more sp for us
Templar manhunt: the worst event ever, have different rewards for different player is a bad idea imho.
Holocon and events before: i liked that, good rewards and the events were easy to understand.
After this i can do this summary:
SP events
Try to keep them as simple as possible, possibly start them on wednesday, when you reset our weekly cap, if you don't want to give sp immediately just double all the SP earned in a match, in this way all the players can have full benefit of the event, not depending on the playstyle.
Reward events
Add a stat tracker before the event. I would also like unique rewards ( i don't want superpowered items, the black eagle dropsuit is a unique reward in my opinion). Try to make repeatable events, for example kaimera was failable, don't give us a way to fail, give us hard challenges but repeatable.
Perma running events
I would also like a perma-running event, for example: this month you have this list of challenges, for each objective there is a reward, every time you complete an objective you are rewarded (if you complete the objective 5 times you+¼ll get 5 rewards). |
Cross Atu
Conspiratus Immortalis
1688
|
Posted - 2013.09.08 17:16:00 -
[62] - Quote
Cross Atu wrote: A complex event, say for example if the Cal Prime event had allowed you to choose your side and fight within a series of maps that illustrated the story of a progressive engagement and held implications for the battle being conducted in the sky, would be great. That's the sort of complexity which enriches the event because the event itself is complex, but playing in it is not, in the case of this example it would require only choosing a side and deploying to battle.
A bit more on this, as an event request.
Skirmish 1.0 was removed, as I recall, due to balance issues. Balancing the game is important and despite how well liked the mode was I understand this move, but not all fights have to be balanced
Using the Cal Prime event as a template/example again, consider the following.
There is a battle going on EVE side, this battle extends over a span of time (i.e. is not a single engagement on a single day). Meanwhile the battle also rages on the ground. Both of these fights are effected by the actions of players within New Eden and the news/lore releases over those few days express the results as they transpire. Further the way things are going in either the ground or sky battles can have some measurable impact on the status of the other battles taking place (neither EVE nor Dust should make the battles of the other a lost cause but the impacts of each should certainly be felt).
EVE side already has a great deal in place which will support progressive engagements so I'm not going to elaborate on that here.
Dust side we could use Skirmish 1.0 style mechanics to highlight progressive battles, battles where at times one side or the other has some actual advantage upon deploy. The key to this is to list the status in the battlefinder - make it clear with something like a sliding scale, I'm thinking the incursion bar from EVE, that is visually simple and to the point. That way when you deploy into a battle you know how close your chosen side is to winning or losing that area, and thus which map/stage you will be deploying into.
Not only does this provide verity, and a changing event as differing maps/sockets can be used for different levels of control, but stronger teams can choose to deploy into more challenging situations while newer players can participate electing to fight from a stronger starting position. (Of course the reverse may happen as well, but this is a sandbox and not all military decisions are equally sound ).
Giving the event not only an aesthetically different aspect but actually a mechanically different play experiences such as Skirmish 1.0 makes it more rewarding and compelling, essentially more fun, without even looking at the payout to drive participation.
Now this is a more complex event with a heavier resource load to create, so I wouldn't say every event should be this involved but bringing together things that players have clearly enjoyed, Cal Prime, Skirmish 1.0, coordinated deployment, EVE/Dust link, etc. is going to be a win.
The other thing a progressive event does is pull attention away from PC, and thereby increase the immersion within New Eden. It is not "I'll just pub stomp this event requirement in between my PC matches" it's more "I have to make a choice where to deploy because both aspects are time sensitive". Sure there are corps who will stick with PC, and there are corps who aren't even in PC that will focus on events like this, but in both cases it still adds more of a sense of place which is something that, even now, Dust 514 could benefit from having more of.
Cheers, Cross
PS ~ If the new "shorter events" scrip you're testing works out you could use it to good effect within the context of something like the above event by making the event have a minimum time it lasts but ending it based on player actions in both EVE and Dust rather than on an arbitrary time line.
Fellow Mercs, and Pilots if any of you are here , please help me flesh out this idea. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2302
|
Posted - 2013.09.09 00:13:00 -
[63] - Quote
I'd say this:
Events that involve hitting certain marks should have stat-tracking. I'd extend that past events though, and say stat-tracking in general (with some sort of awards system - like the experience rewards for hitting landmarks in Fallout: New Vegas, or the Bonus points in Borderlands 2 - kills with X weapon, revives, etc.) would be a great addition to Dust - like mini achievements. You could pair this more generically with in-game "Events" to give rewards for hitting a certain number of achievements of various tiers.
I appreciate the thought behind the most recent event in the sense that there's still some sort of impetus to play after capping (since you could get 3000 SP per match, in theory), however the other restrictions on the event were excessively burdensome requiring very specific acts that were detrimental to fun and gameplay to hit a sweet-spot for getting SP. The triple-SP events where passive and active battle experience both seemed to get boosts were a lot more satisfying and easy to enjoy.
Reward-wise, I think unique and possibly BPO rewards would be preferable. To many events give items that players may just never have a use for. I'd pair some prior suggestions from faction warfare to temper concerns on that.
If your concern is giving a lot of people permanent items (economic issues), perhaps satisfying event conditions could both win you some temporary unique items and make permanent more cosmetic BPOs available to purchase (as opposed to giving them away)? That is, a reward shop that gives event participants an option to purchase from a range of optional rewards as opposed to being stuck with a shotgun their heavy or pilot would scarcely find a use for.
So, event participants that had satisfied the Templar Manhunt conditions (assuming we hadn't had huge server issues, etc. and you could find them when playing) could have a credit that allows them one purchase from the Templar Event sub-section of the reward store. They could use Aurum to buy any one item of the Templar BPOs from the event. They'd also get some temporary (ideally unique) items from the event - similar to the State/Federal suits coming off the the Caldari Prime event.
In general, some flexibility with respect to usefulness of items needs to be given in rewards - offering choices to players with a reward store or something like that would be a good solution. The human endurance event's ultimate reward: the unique biotic module is interesting, but it's ultimately a boobie prize for the majority of the player-base that doesn't spend much time melee-ing or needing a basic-level module that combines functions like that.
In a way, it's the worst sort of prize. You can see that it's special, but it's useless for almost everyone but a very specific set. It's like if the Ironman competitions' ultimate prize was a special training bra. It might be great for someone, but to make it the ultimate for everyone was insulting the degree effort and time the event required.
The story aspects of the event are harder. The sad fact of the moment is that aside from flavor text we may or may not read online or when we start up the game, the story is completely absent. No event except the Caldari Prime event made the game different in any noticeable fashion, and even that event did nothing except change backgrounds for Dust players. This may be a product of the nature of the gameplay. Once we're facing rounds of battle with the same mercs we always face on random planets, it's hard to overlay any sort of meaningful narrative.
Does the announcer say anything different on the warbarge? Do the environments look different? Have the objectives changed? Do the battles change? Does anything change? The answers aside from that one time with the environments is: NO - across the board. Any change in behaviors (destroy X installations) is exterior to the game to begin with, and honestly even stat-tracking there wouldn't make the "story" seem more involved. It just makes the event less tedious.
Making story and narrative matter means more than flavor text on blog or news update. It requires integrating things like voice, acting, art, events, and differentiated player actions/rewards while providing feedback. As-is, you can play through an "event" and not even be aware it's happening. You'll grab copies of a suit and weapon you won't use the next week and wonder what that was about. The events aren't impacting gameplay. |
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CCP Eterne
C C P C C P Alliance
2655
|
Posted - 2013.09.09 15:57:00 -
[64] - Quote
Alrighty guys, I've gone through the thread and let me say that there's a ton of awesome stuff here. Some of it lines up perfectly with what we've been talking about internally. Specifically, the following are all things we agree are needed (though be aware they're not necessarily in the pipeline for development at the moment):
- Automatic in-game tracking of objectives.
- Rewards that are either unique, broadly useable, or selectable from a list of potential rewards.
- Events more along the lines of Caldari Prime which are tied to the lore.
- Events that have unique objectives that are different from "normal" gameplay.
- Events that take place on unique maps or with unique skyboxes.
Here are some other things I've noticed repeated that you guys aren't thrilled with:
- Rewards that are Standard tier or have limited useability, even if they're in large numbers.
- Events that have complicated requirements that are difficult to track without them making events more interesting.
Some things you guys have said that we're working on making happen:
- Getting a chance to kill devs and get some rewards for it.
- More lore-related events.
- Regular double- and triple-SP weekends/weeks.
- Events that give you a chance to try out/preview rare or unique gear.
Finally, some things we'll be looking at specifically because you mentioned them here:
- Officer gear as potential rewards.
- Events that give the opportunity for boosted loot tables.
There's some other stuff that I might have seen that is just not clicking with my brain right now, but myself and Cmdr Wang will continue to look over this and review it more thoroughly for stuff. EVE Online/DUST 514 Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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KaTaLy5t-87
Shadow Company HQ
108
|
Posted - 2013.09.09 16:43:00 -
[65] - Quote
Following on from what a few people have already said; I would love to see another event like The Battle for Caldari Prime. Something that ties us in a little more with Eve so we feel like we are having more of an effect on things. I thought the Titan crashing and then being in the background of the map was cool and I showed some friends the videos from the event and they thought it was amazing.
I'm just throwing ideas out there but some possible scenarios could be:
GùÅ A battle for the ground surrounding the crashed Titan on Caldari Prime as various factions and large corporations try to salvage the wreckage for themselves.
GùÅ Some events like the missions in Eve, what I mean is that let's say for example that Guristas Pirates have seized control of a major Gallente Research Facility and the event would have a team of pirates trying to hold the installation while the other team of Federal Defense Union players must attack and clear the facility. This could be something like skirmish but the consoles would control sections of the facility instead of null cannons. The attackers must capture all of the consoles and hold them for a set time to win before their clone count is depleted. The defenders must simply hold the attackers at bay until their clone count runs out. This would use all of the existing new facilities and maps and would use the same mechanics as skirmish except with a slight twist. I think it would add a really cool element of indoors, tight action to the game.
GùÅ Lastly (for now) I would like to see event rewards that are geared towards the specific player which is kinda what you spoke about when you said people being able to choose their rewards. Let's say the reward would be 50 Proto suits of a particular type, then the player chooses which specific suit they want so that they can actually make use of them if they wish. So I for example might take 50 ck.0 Assault Suits whereas someone else might take 50 mk.0 Logi suits, that kind of thing. |
Rogatien Merc
Red Star. EoN.
1087
|
Posted - 2013.09.09 17:20:00 -
[66] - Quote
That pretty much sums it up. +1 and loving the dialogue.j
Boils down to:
Ease of tracking Meaningful rewards Tie in the lore |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
63
|
Posted - 2013.09.09 19:05:00 -
[67] - Quote
Rogatien Merc wrote:That pretty much sums it up. +1 and loving the dialogue.j
Boils down to:
Ease of tracking Meaningful rewards Tie in the lore
+1 and spot on.
+1 to the Devs for taking notes and providing some quality feedback. |
Beck Weathers
High-Damage
35
|
Posted - 2013.09.09 20:47:00 -
[68] - Quote
I think a funny one would be a event where you get a reward for killing 25 heavys with a light, and heavys get a reward for killing 50 lights. would see allot of people choosing one side or the other and a heavy on light war would begin. |
lefty 7
HavoK Core RISE of LEGION
0
|
Posted - 2013.09.10 02:01:00 -
[69] - Quote
I'd like to see another event similiar to the one where you had to get a 100 kills,assists,hacks and so on. the only thing i used from that though was the 50 caldari advanced assault suits.instead of only gear how about some sp boosters. Hell for that matter give players sp outright. 50,000 sp per challenge completed and if you get them all then maybe a week or month booster. that might sound excessive considering all the ppl that would be involved but the idea is on the money if u ask me. |
Robert JD Niewiadomski
NULLIMPEX INC
498
|
Posted - 2013.09.10 07:48:00 -
[70] - Quote
Robert JD Niewiadomski wrote:Events are fine addition of diversity to the daily grind. Thanx I would like to see some vehicles involving events. Like LAV, HAV, DS death races. You could invent some "checkpoint" system for maps to define race track and measure laps times. This on top of regular battles to spice things up. Add collateral for entrants and a jackpot for the winner. How about this? Huh? EDIT: With CRUs and SupDeps in the pit stop EDIT #2: The winner could also receive some decent loot. Like BPC of bad ass fitted vehicle... Just wanted to bring some arguments from EVE to support quoted suggestion:
Source: https://wiki.eveonline.com/en/wiki/ISRC_Racing
EVELopedia wrote:(...) The Interstellar Racing Championship
The Interstellar Racing Championship, or ISRC, is a corporation dedicated to bringing quality sports entertainment to pilots and racing enthusiasts throughout the New Eden star cluster. Founded in 109 as the Interstellar Gaming Consortium (ISGC) by Gyra Rho, it has been recast in 111 by the racing community as the Interstellar Racing Championship (ISRC), with the aim of keeping the Racing League alive.
How the League Works
The Racing League consists of a series of weekly races spread out over various regions within our star cluster. The League is further divided into three distinct classes: frigates, interceptors, and assault frigates. Standings are recorded for registered pilots for themselves in individual rankings, and if apart of a team will automatically be entered to score for the group. Points earned from an individual do not transfer if the pilot changes teams during a season. Unless banned, any corporation or pilot may participate in the races in any class at any time during the season, though it is recommended to start as early as possible to remain competitive. At the end of the League, the top scoring pilots and teams will win trophies and prizes for each class.
The starting region of each event is usually announced one week in advance on the public boards, and reminder notifications will be sent out two days prior to the event via FTL (in-game) mail through our mailing list. (...) |
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Absolute Idiom II
SyNergy Gaming EoN.
665
|
Posted - 2013.09.10 12:09:00 -
[71] - Quote
Caldari Prime - high impact, high visibility, high RP stakes. More like this, now that we can actually choose which side to fight for.
Templar Event - invisible event to me, appeared underwhelming to participants. Was random whether you'd even get an opportunity to kill a templar.
Human Endurance - Was kinda fun to focus on taks I don't normally do, but the grind was very high
Kaimeras Objective - I liked the win %age aspect, but the rewards were no incentive for me - and the grind was high at 50 matches for top tier. I don't need to play 50 skirmish matches to reach my SP cap.
Caldari Bootcamp - awful SP bonus mechanic, the worst implementation so far. If I take part in an event I want to see if I can get the most out of it. Your 3000 SP cap actually restricted that ability, which made playing during this event less satisfying than an ordinary week. The better I played, the more SP 'winnings' I missed out on. Every match that lasted longer than 10 minutes meant I missed out on SP 'winnings - hint: this applies to all Skirmish and Domination match types.
I liked this suggestion for when doing double or triple SP SP weeks: after reaching the SP cap the boost no longer applies. This means that there is no more grind than a normal week.
Also, rather than reward thresholds, getting say 1x REWARDS for each 5 kills allows the rewards to scale to ability and time available to play the game.
I much prefer events that have a strong RP flavour. Dust is connected to Eve but since Caldari Prime we've had no events that have taken advantage of that. There is a deep emnity between the 4 races, let that show in Dust please.
I liked the 100WP minimum as an anti-AFK mechanic to restrict access to rewards. Simple and fair.
I personally don't like item rewards at all, because they essentailly only save me isk - which makes me assess them only on the basis of their isk value. Either I use the items already which saves me isk. Or I don't use them and then (once we have a player market) I'll sell them. Standard level items are useless for me because I use ADV level as a minimum. Proto items only when the overall suit cost isn't high. Or they are unique items (e.g limited edition suits) which I don't want to waste since I can't replace them once they die. So they sit as hanger ornaments.
Other guidelines *Run events with rewards (SP or items) for 7 days - Wednesday to Wednesday *Simple rules *Allow for all play styles *Allow for all match types *Trackable ingame *No extended grind required to get rewards. *Sufficient advance notice, especially to the CPM, to allow for feedback
|
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
389
|
Posted - 2013.09.10 14:22:00 -
[72] - Quote
CCP Eterne wrote:~Good stuff.~ If I can echo what you wrote that you guys are working on, is there any way to create events that actually impact New Eden? I mean, thinking about Dust over the past few days, I can play any shooter if I wanted to use an assault rifle or grenade launcher or something, but there's only one game that lets me do it in New Eden as a Minmatar, Amarr, Caldari or Gallente merc. So why not play this up?
Why not have regular scheduled events that impact entire regions or constellations for some time? Can't there be a game mode that impacts Incursions? Sansha could just as well hire mercs to defend their incursion system and the benefit could be increased payouts for mercs (for winning (which would incentivize winning since there's not much incentive now)) and some reward for the Eve players as well. Maybe you could introduce LPs into dust from doing these special events that can then be used to purchase very rare (officer) gear and weapons.
|
Dante Kretschmer
D3LTA ACADEMY Inver Brass
79
|
Posted - 2013.09.10 14:27:00 -
[73] - Quote
Feedback
As CCP Eterne wrote, I'm not thrilled with the idea of events I can't keep account of what I have and haven't done. Also meaningless items, even though in great quantity, won't make the event more appealing.
I like the main line of events so far. The Templar Manhunt was great, SP events are a must..
I didn't like the one about destroying turrets, hacking, ...it was just not interesting overall.
Improvements
From my point of view, there should be more events tied to the EvE universe. I understand those can be the most difficult to implement since there is no actual way to see space from DUST, and you'll need another spaceship crashed to get some feeling of inmersion. But those are the kind of events that can set the game apart. Make an invasion of a planet and all FW battles take place in there (or the vast majority), for example. I'm not that much into EvE lore so I'm not the best guy to ask for ideas on this concern.
These kind of events have to be scripted, and that's probably the best argument for those against it: EvE players don't like to be fooled. But if this game really wants to make a difference with its EvE interaction, then it has to be all or nothing. More SP events are always ok, but that's not what's gonna keep me playing.
Keep up the good work! |
Matticus Monk
Ordus Trismegistus
431
|
Posted - 2013.09.11 01:43:00 -
[74] - Quote
In terms of rewards, I strongly prefer:
1.) Unique vanity dropsuits (without fitting requirements, so you can wear them without skilling into them) and unique functional dropsuits (like the Black Eagle with the two light weapon slots, which also did have a unique color scheme).
2.) Officer gear
3.) Boosters (I didn't see this on mentioned!)
In terms of events, I like:
The ones that have unique visuals like the Caldari Prime event and some lore and Eve tie-in.
Also I don't like a lot of grinding (so, I don't prefer the one where I had to get 100 deaths, turret destructions, assists.... etc....). I don't mind achieving objectives but it shouldn't be too hard; playing should remain "fun". Not everyone has a corp they can bring full squads to to dominate fights.... additionally, events should reward achievement without leaving the lower SP, skilled or lone wolf's out... It needs to balance being totally socialist on one end, v.s. rewarding only the proto-stompers on the other.
---- Specific Ideas ----
I'd like to battle it out on Crematoria... where your exposure to open areas is only feasible for limited durations, but these spaces need to be crossed quickly, or in vehicles to achive access to other enclosed areas required to complete the objective. (Just beware if you need to bail out of that dropship mid flight!).
Other hostile terrains would also spice up objective game play, water submersion, ice levels with limited traction..... severe darkness where active scanners, stealth and night vision rule... A train of high-speed floating barges where combat takes place and you can jump from one to another (you fall, you die).
|
Stile451
Red Star. EoN.
226
|
Posted - 2013.09.11 02:57:00 -
[75] - Quote
One of my greatest annoyances are grind events. Any event that artificially increases grinding in any way is a bad event. You are trying to get more players online, not drive them away.
The last few 2x SP events are examples of bad events. In the latest in order to obtain the full 2x SP you had to play ambush and ambush only all the while playing your absolute worst due to the 3000 SP cap. The previous 2x SP event was even worse as it only doubled SP gained from war points(which make up less than 1/3 of the average players war points) increasing the grind significantly.
For future double/triple SP events simply multiply the cap, the passive in game SP, and the SP gained via WP. They should also last the entire week - not 3 days, not 6 days, but 7 days. If it isn't done this way you are saying specifically that you don't value the time of your player base. |
Dante Vento
Firefly Shipping co.
38
|
Posted - 2013.09.11 05:33:00 -
[76] - Quote
Caldari Prime AMAZING! The prizes weren't that good, but it felt new and exciting. The change in map terrain, weather, background, and a stake in EvE history were enough so that a small reward was acceptable.
Templar Manhunt Lame. I never saw a templar on either side of the battle the whole week. I didn't get to participate in any way, shape or form, due to the convoluted means of relying on other players to show up.
Triple SP Perfect. It was simple, straightforward, and wasn't a burden to participate. And an excellent reward. Except for the unannounced cap resets.
Double SP Barely worth the effort required to participate. Had to grind through the cap and then do it again! More work, less reward.
Human Endurance Needed a way to track what I had accomplished to the point that there wasn't any reason to play differently.
Kaimeras Objective Bad. REALLY Bad. Had to keep track by hand and you still didn't give me what I knew I had gotten. Poor instuctions. No one wanted to actually play a match, just afk until they knew we'd win. It was better to cap ASAP and then wait until it was over than it was to actually play.
War Academy I was penalized for doing better than the average you had determined. How was that a good thing? I only got about 150k of 600k+ because I didn't want to afk in ambush all weekend. After capping I was so disgusted with the event I played only about a third of the time I had available to play.
In Summary I'm tired of miscommunicated events. I'm sick of events that were devised by people with half a brain. I'm fed up with putting in quadruple the effort to participate or double the effort to just avoid the event all together. I want big events like Caldari Prime every 6 months if not every 3. I want easy to understand instructions for events and then for an honest distribution on earned rewards. I need a means to track my progress in an event, IN-GAME. I hope that the events improve drasticly in the future, because as of right now they are a detriment to the game when they should be a selling point. Please......please, listen and apply the very accurate and pointed feedback throughout this thread. |
Vesago Ghostcore
Rejected Clones
5
|
Posted - 2013.09.11 17:28:00 -
[77] - Quote
Id like to see something involving a ship, on the ground.
Maybe a command ship crashed on a planet, and the objective is to hack objectives in the wreck. The Mercs are trying to hack the critical information back to their contractors. It could work the same as a skirmish.
It would also be cool if some of the wreckage was clogging the way and it needed to be destroyed or moved in some way to gain access to the hack sites. Conversely, it would also be cool to be able to knock down wreckage move it into position to keep he enemy away from the hack site after its been hacked. |
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CCP Cmdr Wang
C C P C C P Alliance
2336
|
Posted - 2013.09.12 06:42:00 -
[78] - Quote
Gorra Snell wrote:Before becoming a Dust addict, I was a Mass Effect 3 co-op multi-player addict for a few months. They had weekly (well, 'weekend') events that I completed (or tried to) almost every week. Some of them were fairly simple 'perform x revives', but the ones I think have the most potential here are those that encouraged you to give up your high-level gear for a few matches and run with what was that game's equivalent of militia gear. I should clarify you to had to use a specific weapon for each event...for example, militia shotguns...and I think that's a lot of fun. If you were to, say, add a militia HMG (wink wink, nudge nudge), then that week's event should be 'get x kills or assists using the militia HMG'. I think this type of event has great tie-in potential with the recent occasions when a few copies of new AUR gear have been given to everyone. I think one was the "Mauler" suit? Say you're about to release an AUR CreoDron scout suit manufactured by CreoDron. The backstory of the event is that CreoDron needs field data for the suit before putting it into full production, and is asking us mercs to beta test it. We're all given 5 copies of the suit, and the following rewards are available:
- Deploy in the new suit 5 times - get 100k isk
- Get 10 kill assists wearing the new suit - get 20 copies of the CreoDron AUR shotgun (that's a thing that exists, right?)
- Earn 1000 WP while wearing the new suit - get 10 copies of the new suit
For more immersion (but probably a little dev work), put the new suit in the marketplace so everyone can see it, but keep it locked for the first week (during the 'beta test') until you've deployed all the ones you were gifted. That's not a very substantial barrier in reality...if you want to buy them, of course you're going to use the ones you were gifted...but the idea of 'unlocking' things is just fun. The specific rewards aren't that important, but I think what is important is that this sort of event compels you to change your play style. I realize that's exactly what some prior posts in this thread have spoken out against, but as long as it doesn't take long to complete the event, and the rewards aren't so substantial that you feel you have to participate or you're missing out (as is the nature of SP events), this encourages us to explore new playstyles that we might like if we gave them a try. As an added bonus, it would shake up the FOTM a little bit during the events, and I think that's desirable. Unless it's a sniper rifle event - never run one of those
This is something we can do in the near future. We can now track kills by weapon type on the DB, so expect to see events based on this.
Our next event will be fairly simple, you get double SP for the WP earned in your first win of the day. Starting in October, we will be extending that to the first 3 wins of the day for most of the month. We will also try to roll out an event based on kills made by weapon type in a new "Challenge" event, and yes, no sniper rifles, (though now that I've said that, I'm sure the sniper fans will be raging).
We are finalizing the event details for September and October, and should be ready to make them available to the public by early next week. |
|
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2779
|
Posted - 2013.09.12 08:32:00 -
[79] - Quote
CCP Cmdr Wang wrote:Gorra Snell wrote:Before becoming a Dust addict, I was a Mass Effect 3 co-op multi-player addict for a few months. They had weekly (well, 'weekend') events that I completed (or tried to) almost every week. Some of them were fairly simple 'perform x revives', but the ones I think have the most potential here are those that encouraged you to give up your high-level gear for a few matches and run with what was that game's equivalent of militia gear. I should clarify you to had to use a specific weapon for each event...for example, militia shotguns...and I think that's a lot of fun. If you were to, say, add a militia HMG (wink wink, nudge nudge), then that week's event should be 'get x kills or assists using the militia HMG'. I think this type of event has great tie-in potential with the recent occasions when a few copies of new AUR gear have been given to everyone. I think one was the "Mauler" suit? Say you're about to release an AUR CreoDron scout suit manufactured by CreoDron. The backstory of the event is that CreoDron needs field data for the suit before putting it into full production, and is asking us mercs to beta test it. We're all given 5 copies of the suit, and the following rewards are available:
- Deploy in the new suit 5 times - get 100k isk
- Get 10 kill assists wearing the new suit - get 20 copies of the CreoDron AUR shotgun (that's a thing that exists, right?)
- Earn 1000 WP while wearing the new suit - get 10 copies of the new suit
For more immersion (but probably a little dev work), put the new suit in the marketplace so everyone can see it, but keep it locked for the first week (during the 'beta test') until you've deployed all the ones you were gifted. That's not a very substantial barrier in reality...if you want to buy them, of course you're going to use the ones you were gifted...but the idea of 'unlocking' things is just fun. The specific rewards aren't that important, but I think what is important is that this sort of event compels you to change your play style. I realize that's exactly what some prior posts in this thread have spoken out against, but as long as it doesn't take long to complete the event, and the rewards aren't so substantial that you feel you have to participate or you're missing out (as is the nature of SP events), this encourages us to explore new playstyles that we might like if we gave them a try. As an added bonus, it would shake up the FOTM a little bit during the events, and I think that's desirable. Unless it's a sniper rifle event - never run one of those This is something we can do in the near future. We can now track kills by weapon type on the DB, so expect to see events based on this. Our next event will be fairly simple, you get double SP for the WP earned in your first win of the day. Starting in October, we will be extending that to the first 3 wins of the day for most of the month. We will also try to roll out an event based on kills made by weapon type in a new "Challenge" event, and yes, no sniper rifles, (though now that I've said that, I'm sure the sniper fans will be raging). We are finalizing the event details for September and October, and should be ready to make them available to the public by early next week.
So, lemme get your thoughts on this.
I threw out the idea a while back of having events split into two separate functions. One being mundane, which would be like "get 100 kills this week" or something, with the second part being the Double/Triple SP week.
Now, the reward is what makes this interesting. If you get 100 kills in the first week (or whatever the goal is) you get a 7-Day Active SP Boost for the following multiplied SP week.
I'd imagine marketing would hate you to death for it but considering that non-paying players would love you and even paying players can still benefit from it, there's less of a "I got a bunch of dropsuits and weapons I don't use" sort of thing.
|
|
CCP Cmdr Wang
C C P C C P Alliance
2338
|
Posted - 2013.09.12 08:50:00 -
[80] - Quote
Aeon Amadi wrote:CCP Cmdr Wang wrote:Gorra Snell wrote:Before becoming a Dust addict, I was a Mass Effect 3 co-op multi-player addict for a few months. They had weekly (well, 'weekend') events that I completed (or tried to) almost every week. Some of them were fairly simple 'perform x revives', but the ones I think have the most potential here are those that encouraged you to give up your high-level gear for a few matches and run with what was that game's equivalent of militia gear. I should clarify you to had to use a specific weapon for each event...for example, militia shotguns...and I think that's a lot of fun. If you were to, say, add a militia HMG (wink wink, nudge nudge), then that week's event should be 'get x kills or assists using the militia HMG'. I think this type of event has great tie-in potential with the recent occasions when a few copies of new AUR gear have been given to everyone. I think one was the "Mauler" suit? Say you're about to release an AUR CreoDron scout suit manufactured by CreoDron. The backstory of the event is that CreoDron needs field data for the suit before putting it into full production, and is asking us mercs to beta test it. We're all given 5 copies of the suit, and the following rewards are available:
- Deploy in the new suit 5 times - get 100k isk
- Get 10 kill assists wearing the new suit - get 20 copies of the CreoDron AUR shotgun (that's a thing that exists, right?)
- Earn 1000 WP while wearing the new suit - get 10 copies of the new suit
For more immersion (but probably a little dev work), put the new suit in the marketplace so everyone can see it, but keep it locked for the first week (during the 'beta test') until you've deployed all the ones you were gifted. That's not a very substantial barrier in reality...if you want to buy them, of course you're going to use the ones you were gifted...but the idea of 'unlocking' things is just fun. The specific rewards aren't that important, but I think what is important is that this sort of event compels you to change your play style. I realize that's exactly what some prior posts in this thread have spoken out against, but as long as it doesn't take long to complete the event, and the rewards aren't so substantial that you feel you have to participate or you're missing out (as is the nature of SP events), this encourages us to explore new playstyles that we might like if we gave them a try. As an added bonus, it would shake up the FOTM a little bit during the events, and I think that's desirable. Unless it's a sniper rifle event - never run one of those This is something we can do in the near future. We can now track kills by weapon type on the DB, so expect to see events based on this. Our next event will be fairly simple, you get double SP for the WP earned in your first win of the day. Starting in October, we will be extending that to the first 3 wins of the day for most of the month. We will also try to roll out an event based on kills made by weapon type in a new "Challenge" event, and yes, no sniper rifles, (though now that I've said that, I'm sure the sniper fans will be raging). We are finalizing the event details for September and October, and should be ready to make them available to the public by early next week. So, lemme get your thoughts on this. I threw out the idea a while back of having events split into two separate functions. One being mundane, which would be like "get 100 kills this week" or something, with the second part being the Double/Triple SP week. Now, the reward is what makes this interesting. If you get 100 kills in the first week (or whatever the goal is) you get a 7-Day Active SP Boost for the following multiplied SP week. I'd imagine marketing would hate you to death for it but considering that non-paying players would love you and even paying players can still benefit from it, there's less of a "I got a bunch of dropsuits and weapons I don't use" sort of thing.
We can appreciate players wanting SP boosters as prizes and there are some cases where rewarding these would be apporpriate such as winning tournaments or perhaps hitting all the requirements of a month long Human Endurance event.
However, from a business model perspective this will hurt us if we started to give out a lot of skill boosters. We do have a long term development goal to get a system implemented where players can chose their own rewards, it wont be ready anytime soon, but it is on the list of things we want for DUST.
What we are considering in the meantime is to set up special contracts at random times (akin to Sansha Invasion) where a new loot table will be available, i.e. officer loot.
Whether this will happen will largely depend on the feedback given here. |
|
|
Daalzebul Del'Armgo
D3LTA FORC3 Inver Brass
98
|
Posted - 2013.09.12 08:58:00 -
[81] - Quote
Far as giving away boosters they should be rare and only 1 day active boosters perhaps once every month to give people a taste. Then hopefully they want more and buy them. Or once ever 2-3 months.
|
SponkSponkSponk
The Southern Legion The Umbra Combine
314
|
Posted - 2013.09.12 09:20:00 -
[82] - Quote
I saw someone on the forums suggest an event that dictates which racial heavy suit would be unlocked first.
This kind of event is a great way to build buzz and involvement while not costing the development team much effort (after all, they would only offer the event when they had time in their development calendar to release one) |
steadyhand amarr
Imperfects Negative-Feedback
1314
|
Posted - 2013.09.12 10:05:00 -
[83] - Quote
CCP Cmdr Wang wrote:Aeon Amadi wrote:CCP Cmdr Wang wrote:Gorra Snell wrote:Before becoming a Dust addict, I was a Mass Effect 3 co-op multi-player addict for a few months. They had weekly (well, 'weekend') events that I completed (or tried to) almost every week. Some of them were fairly simple 'perform x revives', but the ones I think have the most potential here are those that encouraged you to give up your high-level gear for a few matches and run with what was that game's equivalent of militia gear. I should clarify you to had to use a specific weapon for each event...for example, militia shotguns...and I think that's a lot of fun. If you were to, say, add a militia HMG (wink wink, nudge nudge), then that week's event should be 'get x kills or assists using the militia HMG'. I think this type of event has great tie-in potential with the recent occasions when a few copies of new AUR gear have been given to everyone. I think one was the "Mauler" suit? Say you're about to release an AUR CreoDron scout suit manufactured by CreoDron. The backstory of the event is that CreoDron needs field data for the suit before putting it into full production, and is asking us mercs to beta test it. We're all given 5 copies of the suit, and the following rewards are available:
- Deploy in the new suit 5 times - get 100k isk
- Get 10 kill assists wearing the new suit - get 20 copies of the CreoDron AUR shotgun (that's a thing that exists, right?)
- Earn 1000 WP while wearing the new suit - get 10 copies of the new suit
For more immersion (but probably a little dev work), put the new suit in the marketplace so everyone can see it, but keep it locked for the first week (during the 'beta test') until you've deployed all the ones you were gifted. That's not a very substantial barrier in reality...if you want to buy them, of course you're going to use the ones you were gifted...but the idea of 'unlocking' things is just fun. The specific rewards aren't that important, but I think what is important is that this sort of event compels you to change your play style. I realize that's exactly what some prior posts in this thread have spoken out against, but as long as it doesn't take long to complete the event, and the rewards aren't so substantial that you feel you have to participate or you're missing out (as is the nature of SP events), this encourages us to explore new playstyles that we might like if we gave them a try. As an added bonus, it would shake up the FOTM a little bit during the events, and I think that's desirable. Unless it's a sniper rifle event - never run one of those This is something we can do in the near future. We can now track kills by weapon type on the DB, so expect to see events based on this. Our next event will be fairly simple, you get double SP for the WP earned in your first win of the day. Starting in October, we will be extending that to the first 3 wins of the day for most of the month. We will also try to roll out an event based on kills made by weapon type in a new "Challenge" event, and yes, no sniper rifles, (though now that I've said that, I'm sure the sniper fans will be raging). We are finalizing the event details for September and October, and should be ready to make them available to the public by early next week. So, lemme get your thoughts on this. I threw out the idea a while back of having events split into two separate functions. One being mundane, which would be like "get 100 kills this week" or something, with the second part being the Double/Triple SP week. Now, the reward is what makes this interesting. If you get 100 kills in the first week (or whatever the goal is) you get a 7-Day Active SP Boost for the following multiplied SP week. I'd imagine marketing would hate you to death for it but considering that non-paying players would love you and even paying players can still benefit from it, there's less of a "I got a bunch of dropsuits and weapons I don't use" sort of thing. We can appreciate players wanting SP boosters as prizes and there are some cases where rewarding these would be apporpriate such as winning tournaments or perhaps hitting all the requirements of a month long Human Endurance event. However, from a business model perspective this will hurt us if we started to give out a lot of skill boosters. We do have a long term development goal to get a system implemented where players can chose their own rewards, it wont be ready anytime soon, but it is on the list of things we want for DUST. What we are considering in the meantime is to set up special contracts at random times (akin to Sansha Invasion) where a new loot table will be available, i.e. officer loot. Special contracts with unique loot is a solid idea :-) trying it into invasions is also solid Whether this will happen will largely depend on the feedback given here.
|
KingBlade82
The Phoenix Federation
188
|
Posted - 2013.09.12 11:01:00 -
[84] - Quote
some of the things I liked:
*triple and double XP event but should be triple since I like more SP but not the last double because that dumb trying to make us earn less -_- I do well Im not gonna cripple myself for an event* *the objective based one were wayyy too dropsuit specific and no good events for everyone*
what we should do:
*triple SP one week each month (tripling the cap not earnings people should have to work for it)* *earn AUR gear or BPO's for bigger events (I like the different dropsuit color designs for suits cause im a showoff)* *challenge events for isk and make them not so play style specific
and I need u guys to create more in game to get ideas off of since right now no matter what the event is it will be rather boring |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
710
|
Posted - 2013.09.12 11:27:00 -
[85] - Quote
CCP Cmdr Wang wrote:What we are considering in the meantime is to set up special contracts at random times (akin to Sansha Invasion) where a new loot table will be available, i.e. officer loot.
Whether this will happen will largely depend on the feedback given here.
Are you ******* kidding me? This is what I'm waiting for since I saw the "Special Contracts" thing. This makes the events more interesting. Also "akin to Sansha Invasion" is that a hint to... PvE? |
Absolute Idiom II
SyNergy Gaming EoN.
681
|
Posted - 2013.09.12 13:05:00 -
[86] - Quote
CCP Cmdr Wang wrote:However, from a business model perspective this will hurt us if we started to give out a lot of skill boosters. We do have a long term development goal to get a system implemented where players can chose their own rewards, it wont be ready anytime soon, but it is on the list of things we want for DUST.
What we are considering in the meantime is to set up special contracts at random times (akin to Sansha Invasion) where a new loot table will be available, i.e. officer loot.
Both of these ideas are very good ideas.
|
SHANN da MAN
D3LTA FORC3 Inver Brass
86
|
Posted - 2013.09.12 16:35:00 -
[87] - Quote
I have an idea ...
How about tying events to the release of new weapons/suits/items ?
When you are at the 'in house testing' phase of new item development, run an event with a reward of a quantity of the new 'yet to be released' item. This will allow you, the developers, to gather 'real world' data on the new item balance, playability, and glitches/problems, or unexpected uses/interactions - and it will allow you time to make any adjustments to the item before general release.
It will also incentivize players to participate in the events, to get the new pre-release items and check them out.
You could also run a feedback/suggestion thread on the Forums along with the Event for Player input on the new items before general release. The players will feel much more involved in the development process and they would be able to catch far more unexpected item interactions than your in house testing would. Players would also leave far fewer hostile threads related to CCP/Player communication and CCP not listening to players. |
bauloe reporter
Sanmatar Kelkoons Minmatar Republic
2
|
Posted - 2013.09.13 01:25:00 -
[88] - Quote
Sadly I have not been at any special events, But I have always been partial to rewards that are different but not over powering.
I would love to see some thing like ammo that may have an effect of the players over time that is not damage but may them think ?????
Ie a nero toxin rifle that shoots drugs that negatively effect a target. Felling drunk, sudden Blindness., But only apply the effect if this shot could have been a killing blow. It is not Overpower as Killing would be easier, but to use this tool to Play with the victim to show your superiority over them.
following the motto - Killing you would be just too easy, so I am gong to play with you first, wha ha ha ha |
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
42
|
Posted - 2013.09.13 03:36:00 -
[89] - Quote
I do not like the double/triple sp per wp for the first match or two of the day and I'll tell you why;
A decent amount of the players in this game will not score in the 500+ WP range, as they are not all that great at FPS games or whatever. What this type of reward system does is benefit those who already are doing quite well, while barely helping those that do in fact need the help.
I would think a system that rewards participation (i.e. playing) rather than wp hording would be preferable. An idea previously brought up, like using a variety of militia weapons or vehicles ( thus requiring no specialization in those catagories), would fit very nicely.
TLDR; Design rewards for the non-power gamers, as these people outnumber the hardcore gamers and are the ones who will make or break your game.
ASIDE: I can easily score 1k+ sp a game, I'll just use a logi with a 30% needle, a repper, and a drop uplink, as will most people that are familiar with this game. Oh and I will revive EVERYONE, esp those in the line of fire to maximise my sp. |
SponkSponkSponk
The Southern Legion The Umbra Combine
324
|
Posted - 2013.09.13 04:27:00 -
[90] - Quote
Crimson Cerberes wrote:I do not like the double/triple sp per wp for the first match or two of the day and I'll tell you why;
A decent amount of the players in this game will not score in the 500+ WP range, as they are not all that great at FPS games or whatever. What this type of reward system does is benefit those who already are doing quite well, while barely helping those that do in fact need the help.
I would think a system that rewards participation (i.e. playing) rather than wp hording would be preferable. An idea previously brought up, like using a variety of militia weapons or vehicles ( thus requiring no specialization in those catagories), would fit very nicely.
TLDR; Design rewards for the non-power gamers, as these people outnumber the hardcore gamers and are the ones who will make or break your game.
ASIDE: I can easily score 1k+ sp a game, I'll just use a logi with a 30% needle, a repper, and a drop uplink, as will most people that are familiar with this game. Oh and I will revive EVERYONE, esp those in the line of fire to maximise my sp.
tldr; what gets incentivised, gets abused, so be very careful with your incentives. |
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DAMIOS82
Unkn0wn Killers
44
|
Posted - 2013.09.13 09:35:00 -
[91] - Quote
Well i liked the templar event, but then again i was a templar. Had no problem with the no sp or isk. Was fun to be hunted. The only thing i would have liked to see is better unique gear rewards.
The 2*/3* sp events. Well i never mind extra sp and i don't mind grinding as much as possible for them either.
The Kameiras objective was ok as well. On one hand it kinda forced you to give it all you got just to make sure you won, on the other hand alott was depending on your team. The first week i think alott more people tried to win. And allthough i did manage to get the second week aswell the loss ratio was alott higher. So in the end it came down to your either in a good team or in a bad team. Plus it would have been nice to have a way to track you progress.
Personally i like these objective events, kinda like doing missions. I hope that one's we get PVE, more of these events come in the form of try and defeat the uber soldiers or escort the MAV. For the PVP part you could have things like for instance in domination hold the objective type of things, again it would all depend on team work. But then again perhaps Dusters would then realize to win such things its better to squid up and work as a team.
Now the bootcamp event. It was just way to confusing, i had no idea what i needed to do. I played all kinds of matches and i'm not even sure if i got any extra sp. If i did then it was bearly noticable, but i don't think i got any. First of all with an sp event i would like to see my extra sp there and then. Not afterwards, that might work with gear rewards, but not sp. Second of all, if all we are allowed to get is 3000 sp in a match or we won't be getting the extra sp. Are you not punishing the better players. My average is 6000 sp in an ambush and 8/9/10 in skirm/dom. (i'm sure there are alott better players). The point beeing, how am i suppose to max my self out at 3000? what just kill two people and then stand in the mcc for the rest of the match??????? I can see that this event was more based on the newberry's, but that leaves us vets out and that's a mayor NO NO. Unless you where to create two sepperate events one for newberry's and one for vets, that might work, but not garanteed. |
Niuvo
The Phoenix Federation
482
|
Posted - 2013.09.13 13:17:00 -
[92] - Quote
An event where we get bonus isk |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
265
|
Posted - 2013.09.13 19:50:00 -
[93] - Quote
give everyone on event weeks a new character for the duration of the event which is :
for racial events : advanced racial bpo suit and weapon with skills maxed in that choice only with access to all fitting bpo's.
for double sp events : access to all militia bpo's with ZERO sp in the pool
with these characters you do not spend isk or have any sp to spend. instead all isk and sp earned is pooled and sent to the character of your choice at the end of the event. what this does is puts everyone on an equal footing for the event |
WILLIAM Forrester
Sanmatar Kelkoons Minmatar Republic
25
|
Posted - 2013.09.14 15:44:00 -
[94] - Quote
I don't know how feasible this is but it would be cool to have duels.
So there are tiny maps with only two players on them, you both can bring a set value of ISK (maybe 1,000,000), and you fight until one of you is out of money.
It would be interesting to see how the meta developed, if they take a sniper rifle you speed fit with a shotgun, so they refit for assault rifle so you bring a heavy suit.
It'd be fun and easy to program.
You could have whole tournaments.
Some games could be limited to militia only, or tier 1 only etc, for noobs, and others could be any equipment you like.
It would bring an interesting balance as if I get 20 militia suits for your 1 prototype then that's balanced, I keep dying over and over chipping away at your health and hopefully get a lucky kill, you slowly murder through my money.
I think that'd be fun. |
Flint Beastgood III
GunFall Mobilization Covert Intervention
134
|
Posted - 2013.09.15 14:26:00 -
[95] - Quote
Breakin Stuff wrote: When you award caldari suits, only the caldari players win. When you give out ISK, or a choice of rewards divvied by racial preference, everyone wins.
I couldn't agree more. |
Flint Beastgood III
GunFall Mobilization Covert Intervention
135
|
Posted - 2013.09.15 14:35:00 -
[96] - Quote
CCP Cmdr Wang wrote: What we are considering in the meantime is to set up special contracts at random times (akin to Sansha Invasion) where a new loot table will be available, i.e. officer loot.
Whether this will happen will largely depend on the feedback given here.
YES! This, please. Use those "special contracts" for spontaneous randomized event games, that pop up every so often (unannounced). You could have about 5 per day, all with different (random) rewards (ISK/SP boosts, officer gear, multiples of equipment - 10x items in salvage, etc).
Also, since we have all this ISK with nothing to really do with it, who likes the daily/weekly contracts of CoD? That newer implementation was something I loved. Risk a little (or a lot of) ISK in the hopes of achieving a beneficial reward, that you have a limited time to earn.
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Flint Beastgood III
GunFall Mobilization Covert Intervention
137
|
Posted - 2013.09.15 14:57:00 -
[97] - Quote
Daalzebul Del'Armgo wrote:Far as giving away boosters they should be rare and only 1 day active boosters perhaps once every month to give people a taste. Then hopefully they want more and buy them. Or once ever 2-3 months.
Yep, they are a money maker for CCP so giving them away frequently would be shooting themselves in the foot.
Off-topic: How about a regular corporation lottery CCP? 10,000,000 ISK for entry with all proceeds going to a randomly picked winner? It could be separated into 2 lotteries, one a lower budget lottery for corps with under 100 members. |
Flint Beastgood III
GunFall Mobilization Covert Intervention
137
|
Posted - 2013.09.15 15:01:00 -
[98] - Quote
Cross Atu wrote: see post #62
I usually agree 100% with suggestions made by Cross. No exception here.
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WILLIAM Forrester
Sanmatar Kelkoons Minmatar Republic
26
|
Posted - 2013.09.15 15:58:00 -
[99] - Quote
I'd like to second something someone posted earlier in the thread which is MOAR SANDBOX.
I think DUST is great and has improved a huge amount and I think anything you can do to get a deeper EVE-DUST link going, or any specific DUST sandbox ideas would be great.
Moreover I posted a thread a while ago which I think would be a great way of establishing a sandbox, even though it may feel a bit like shooting for the moon.
Thanks for having a look.
https://forums.dust514.com/default.aspx?g=posts&m=1147983
|
Flint Beastgood III
GunFall Mobilization Covert Intervention
152
|
Posted - 2013.09.15 17:30:00 -
[100] - Quote
Aikuchi Tomaru wrote:CCP Cmdr Wang wrote:What we are considering in the meantime is to set up special contracts at random times (akin to Sansha Invasion) where a new loot table will be available, i.e. officer loot. Are you ******* kidding me? This is what I'm waiting for since I saw the "Special Contracts" thing. This makes the events more interesting. Also "akin to Sansha Invasion" is that a hint to... PvE?
Me too :) |
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CCP Cmdr Wang
C C P C C P Alliance
2349
|
Posted - 2013.09.16 03:44:00 -
[101] - Quote
WILLIAM Forrester wrote:I'd like to second something someone posted earlier in the thread which is MOAR SANDBOX. I think DUST is great and has improved a huge amount and I think anything you can do to get a deeper EVE-DUST link going, or any specific DUST sandbox ideas would be great. Moreover I posted a thread a while ago which I think would be a great way of establishing a sandbox, even though it may feel a bit like shooting for the moon. Thanks for having a look. https://forums.dust514.com/default.aspx?g=posts&m=1147983
It's ok, I have moon landing skill trained to level 2.
The events team have already sent in a list of feature requests to the development team based on a lot of the ideas given in this thread. Like I mentioned earlier, this is part of the long term plan to add them into the game so the events can be more engaging. |
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CCP Cmdr Wang
C C P C C P Alliance
2352
|
Posted - 2013.09.16 03:55:00 -
[102] - Quote
SponkSponkSponk wrote:I saw someone on the forums suggest an event that dictates which racial heavy suit would be unlocked first.
This kind of event is a great way to build buzz and involvement while not costing the development team much effort (after all, they would only offer the event when they had time in their development calendar to release one)
This is a good idea and is possible. We will check with the development team to see if they are ok with this, since which racial suits get into the new release are planned out ahead of time and if they are locked in (for example: if say the Minmatar heavy is scheduled for a 2.0 release) then it will be difficult to change at the last minute due to event results.
There are ways to work around that, but we will need to make sure there's enough bandwidth to do this first.
We are planning new events that are rooted in storyline fiction, and will revolve some roleplay within the New Eden universe. It wont be on the scale of Caldari Prime, since that would require extra dev time to create a new mood for a map. However, it will be tied in to EVE and will offer a new type of events for players to join.
Details on this new event will be disclosed once the planning for this is finalized this month. |
|
SponkSponkSponk
The Southern Legion The Umbra Combine
358
|
Posted - 2013.09.16 04:22:00 -
[103] - Quote
CCP Cmdr Wang wrote:This is a good idea and is possible. We will check with the development team to see if they are ok with this, since which racial suits get into the new release are planned out ahead of time and if they are locked in (for example: if say the Minmatar heavy is scheduled for a 2.0 release) then it will be difficult to change at the last minute due to event results.
I guess the idea would be to have the event way before development were due to start :)
After all, the reward isn't that the suit gets delivered on a particular date; it's that the suit arrives before the other racial suits :)
|
Lillica Deathdealer
Mango and Friends
407
|
Posted - 2013.09.16 04:27:00 -
[104] - Quote
CCP Cmdr Wang wrote:WILLIAM Forrester wrote:I'd like to second something someone posted earlier in the thread which is MOAR SANDBOX. I think DUST is great and has improved a huge amount and I think anything you can do to get a deeper EVE-DUST link going, or any specific DUST sandbox ideas would be great. Moreover I posted a thread a while ago which I think would be a great way of establishing a sandbox, even though it may feel a bit like shooting for the moon. Thanks for having a look. https://forums.dust514.com/default.aspx?g=posts&m=1147983 It's ok, I have moon landing skill trained to level 2. The events team have already sent in a list of feature requests to the development team based on a lot of the ideas given in this thread. Like I mentioned earlier, this is part of the long term plan to add them into the game so the events can be more engaging. Wang, update 1.4 (after squad dropping issue is resolved) makes me think you might have specced moon landing 3. Correct me if I'm wrong, of course. |
|
CCP Cmdr Wang
C C P C C P Alliance
2352
|
Posted - 2013.09.16 05:03:00 -
[105] - Quote
SponkSponkSponk wrote:CCP Cmdr Wang wrote:This is a good idea and is possible. We will check with the development team to see if they are ok with this, since which racial suits get into the new release are planned out ahead of time and if they are locked in (for example: if say the Minmatar heavy is scheduled for a 2.0 release) then it will be difficult to change at the last minute due to event results. I guess the idea would be to have the event way before development were due to start :) After all, the reward isn't that the suit gets delivered on a particular date; it's that the suit arrives before the other racial suits :)
Sure, but if you have to wait a few months before seeing it, it sort of lessens the impact of the event. The majority of comments regarding rewards are that sooner is better than later. So, with that in mind we are trying to arrange it so that if we do this kind of events then the suits should come sooner. |
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Garth Mandra
The Southern Legion The Umbra Combine
109
|
Posted - 2013.09.16 05:34:00 -
[106] - Quote
CCP Cmdr Wang wrote:SponkSponkSponk wrote:CCP Cmdr Wang wrote:This is a good idea and is possible. We will check with the development team to see if they are ok with this, since which racial suits get into the new release are planned out ahead of time and if they are locked in (for example: if say the Minmatar heavy is scheduled for a 2.0 release) then it will be difficult to change at the last minute due to event results. I guess the idea would be to have the event way before development were due to start :) After all, the reward isn't that the suit gets delivered on a particular date; it's that the suit arrives before the other racial suits :) Sure, but if you have to wait a few months before seeing it, it sort of lessens the impact of the event. The majority of comments regarding rewards are that sooner is better than later. So, with that in mind we are trying to arrange it so that if we do this kind of events then the suits should come sooner.
You could have the heavy suit as an additional reward. That way people get their instant gratification too. |
Sirpidey Adtur
Aloren Foundations
54
|
Posted - 2013.09.16 06:50:00 -
[107] - Quote
In a nutshell, Some of the things wrong with events, some seem paradoxical when compared to others.
The rewards are too low. I don't much care about 50x assault rifles, that's just 75k.
The rewards are too HIGH. I don't much care about 50x super mega officer assault rifles. I'm nowhere close to being able to use them, and there's no player to player trading, so, they're effectively worthless.
It encourages players to be dickwads: Destroy 100 installations and get a free stuffed bear? Gee... That will mean people will at the start of a match hop into a nearby red-lined turret, and go and pop installations, rather than actually helping. Or, it encourages the team to afk, and perform mediocre.
The rewards are effectively unreachable to a large portion of the playerbase: For kaimera's objective, go see what proportion of active players actually got any sort of rewards. I'm willing to bet it's around 35%. That means 65% of the playerbase got JACK **** from the event.
The rewards are deceptive: Remember that 2x SP event? It's more like a 1.05x SP event. The majority of SP from battles comes from time in battle, not WP.
The rewards/requirements are unclear: the instructions for figuring out the bootcamp rewards are about 400 words. Seriously? That's a LOT of reading. Also, apparently the people who wrote the rules for it don't understand how their own system works. Before you edited it out, you gave an example for if someone earned 3000 sp in a match after reaching cap. That's impossible.
The rewards are A SECRET: Remember human endurance, and that super secret awesome reward that will totally knock your socks off and make you live your whole life in shame if you didn't get it? Remember how it was NONE of those things? Yeah....
But so far... the WORST thing from an event so far...
It gave me a reward that CRASHES me if I try and open the show info on it. I'm talking about the marauder tank from human endurance.
|
Ghural
The Southern Legion The Umbra Combine
130
|
Posted - 2013.09.16 07:30:00 -
[108] - Quote
Currently all of the events we have so far involve 2 steps
1) Grind 2) Get reward that you probably won't use and can't sell.
The only event which I enjoyed was the fight for Caldari Prime which culminated in that map with the wreckage in the background and burning rubble in the playable area. At least that felt like a special event.
An event should be a fun experience, not a grind-fest.
I like the idea of one time only visual flair. Something to say "I was there". A trophy for your Merc quarters. Or a unique dye for your dropsuits/vehicles.
Global agenda had a really cool hologram that was displayed over your helmet as a reward for winning agency versus agency seasons.
Also please consider using one of the display screens in the merc quarters to display your overall progress in an event. |
S Park Finner
DUST University Ivy League
283
|
Posted - 2013.09.16 12:02:00 -
[109] - Quote
CCP Cmdr Wang wrote:SponkSponkSponk wrote:CCP Cmdr Wang wrote:This is a good idea and is possible. We will check with the development team to see if they are ok with this, since which racial suits get into the new release are planned out ahead of time and if they are locked in (for example: if say the Minmatar heavy is scheduled for a 2.0 release) then it will be difficult to change at the last minute due to event results. I guess the idea would be to have the event way before development were due to start :) After all, the reward isn't that the suit gets delivered on a particular date; it's that the suit arrives before the other racial suits :) Sure, but if you have to wait a few months before seeing it, it sort of lessens the impact of the event. The majority of comments regarding rewards are that sooner is better than later. So, with that in mind we are trying to arrange it so that if we do this kind of events then the suits should come sooner. It's really great to see CCP working toward more involving events and discussing them early on in the process.
I wanted to test he statement "The majority of comments regarding rewards are that sooner is better than later. "
I've read a lot of the responses to this thread and I'm not certain that is exactly what the player response was. I thought the rewards were always expected to show up very soon after the event ended. No question.
There was a talk about how -- during an event -- progress should be fed back to the players so they know how close they are to success. I would not want that to get lost.
Perhaps I just missed or miss-interpreted some other part of the discussion. |
WILLIAM Forrester
Sanmatar Kelkoons Minmatar Republic
29
|
Posted - 2013.09.16 15:18:00 -
[110] - Quote
CCP Cmdr Wang wrote:WILLIAM Forrester wrote:I'd like to second something someone posted earlier in the thread which is MOAR SANDBOX. I think DUST is great and has improved a huge amount and I think anything you can do to get a deeper EVE-DUST link going, or any specific DUST sandbox ideas would be great. Moreover I posted a thread a while ago which I think would be a great way of establishing a sandbox, even though it may feel a bit like shooting for the moon. Thanks for having a look. https://forums.dust514.com/default.aspx?g=posts&m=1147983 It's ok, I have moon landing skill trained to level 2. The events team have already sent in a list of feature requests to the development team based on a lot of the ideas given in this thread. Like I mentioned earlier, this is part of the long term plan to add them into the game so the events can be more engaging.
No way! That's awesome.
If you build dungeons/hives can you call them the "William Forrester Zones of Extremely Awesome Adventures"?
That'd really make my day. |
|
Cross Atu
Conspiratus Immortalis Covert Intervention
1698
|
Posted - 2013.09.17 00:24:00 -
[111] - Quote
CCP Cmdr Wang wrote:Aeon Amadi wrote:CCP Cmdr Wang wrote:Gorra Snell wrote:Before becoming a Dust addict, I was a Mass Effect 3 co-op multi-player addict for a few months. They had weekly (well, 'weekend') events that I completed (or tried to) almost every week. Some of them were fairly simple 'perform x revives', but the ones I think have the most potential here are those that encouraged you to give up your high-level gear for a few matches and run with what was that game's equivalent of militia gear. I should clarify you to had to use a specific weapon for each event...for example, militia shotguns...and I think that's a lot of fun. If you were to, say, add a militia HMG (wink wink, nudge nudge), then that week's event should be 'get x kills or assists using the militia HMG'. I think this type of event has great tie-in potential with the recent occasions when a few copies of new AUR gear have been given to everyone. I think one was the "Mauler" suit? Say you're about to release an AUR CreoDron scout suit manufactured by CreoDron. The backstory of the event is that CreoDron needs field data for the suit before putting it into full production, and is asking us mercs to beta test it. We're all given 5 copies of the suit, and the following rewards are available:
- Deploy in the new suit 5 times - get 100k isk
- Get 10 kill assists wearing the new suit - get 20 copies of the CreoDron AUR shotgun (that's a thing that exists, right?)
- Earn 1000 WP while wearing the new suit - get 10 copies of the new suit
For more immersion (but probably a little dev work), put the new suit in the marketplace so everyone can see it, but keep it locked for the first week (during the 'beta test') until you've deployed all the ones you were gifted. That's not a very substantial barrier in reality...if you want to buy them, of course you're going to use the ones you were gifted...but the idea of 'unlocking' things is just fun. The specific rewards aren't that important, but I think what is important is that this sort of event compels you to change your play style. I realize that's exactly what some prior posts in this thread have spoken out against, but as long as it doesn't take long to complete the event, and the rewards aren't so substantial that you feel you have to participate or you're missing out (as is the nature of SP events), this encourages us to explore new playstyles that we might like if we gave them a try. As an added bonus, it would shake up the FOTM a little bit during the events, and I think that's desirable. Unless it's a sniper rifle event - never run one of those This is something we can do in the near future. We can now track kills by weapon type on the DB, so expect to see events based on this. Our next event will be fairly simple, you get double SP for the WP earned in your first win of the day. Starting in October, we will be extending that to the first 3 wins of the day for most of the month. We will also try to roll out an event based on kills made by weapon type in a new "Challenge" event, and yes, no sniper rifles, (though now that I've said that, I'm sure the sniper fans will be raging). We are finalizing the event details for September and October, and should be ready to make them available to the public by early next week. So, lemme get your thoughts on this. I threw out the idea a while back of having events split into two separate functions. One being mundane, which would be like "get 100 kills this week" or something, with the second part being the Double/Triple SP week. Now, the reward is what makes this interesting. If you get 100 kills in the first week (or whatever the goal is) you get a 7-Day Active SP Boost for the following multiplied SP week. I'd imagine marketing would hate you to death for it but considering that non-paying players would love you and even paying players can still benefit from it, there's less of a "I got a bunch of dropsuits and weapons I don't use" sort of thing. We can appreciate players wanting SP boosters as prizes and there are some cases where rewarding these would be apporpriate such as winning tournaments or perhaps hitting all the requirements of a month long Human Endurance event. However, from a business model perspective this will hurt us if we started to give out a lot of skill boosters. We do have a long term development goal to get a system implemented where players can chose their own rewards, it wont be ready anytime soon, but it is on the list of things we want for DUST. What we are considering in the meantime is to set up special contracts at random times (akin to Sansha Invasion) where a new loot table will be available, i.e. officer loot. Whether this will happen will largely depend on the feedback given here.
Three things here; 1. Yes to Sansha Invasion style loot. 2. Pirate Dropsuits Use an event to introduce them and roll them out (SOONtm) in the same style as EVE pirate faction ships, double racial skill requirements with all the bells and whistles attendant to that. 3. What about earning discounts on AUR items like boosters? Users would still need to buy the AUR so it could be scaled to properly support your business model but would still provide extra incentive for players. Alternately group/game wide goals could be interesting, something like if X number of players reaches Y goal(s) then Omega Boosters will be back on the market for Z days. This could also be rotated to offer repeated, but still highly limited, access to certain market items be they AUR or ISK.
Cheers, Cross
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Cross Atu
Conspiratus Immortalis Covert Intervention
1698
|
Posted - 2013.09.17 00:27:00 -
[112] - Quote
SHANN da MAN wrote:I have an idea ...
How about tying events to the release of new weapons/suits/items/vehicles ?
When you are at the 'in house testing' phase of new item development, run an event with a reward of a quantity of the new 'yet to be released' item.
This will allow you, the developers, to gather 'real world' data on the new item balance, playability, and glitches/problems, or unexpected uses/interactions - and it will allow you time to make any adjustments to the item before general release.
It will also incentivize players to participate in the events, to get the new pre-release items and check them out.
You could also run a feedback/suggestion thread on the Forums along with the Event for Player input on the new items before general release. The players will feel much more involved in the development process and they would be able to catch far more unexpected item interactions than your in house testing would. Players would also leave far fewer hostile threads related to CCP/Player communication and CCP not listening to players. So much +1 for this idea |
Cross Atu
Conspiratus Immortalis Covert Intervention
1698
|
Posted - 2013.09.17 00:32:00 -
[113] - Quote
ADAM-OF-EVE wrote:give everyone on event weeks a new character for the duration of the event which is :
for racial events : advanced racial bpo suit and weapon with skills maxed in that choice only with access to all fitting bpo's.
for double sp events : access to all militia bpo's with ZERO sp in the pool
with these characters you do not spend isk or have any sp to spend. instead all isk and sp earned is pooled and sent to the character of your choice at the end of the event. what this does is puts everyone on an equal footing for the event What about players who are using all three of their character slots already? All three of mine are full and have at minimum over 2 million SP as well as BPO items, closed beta items, several million in ISK etc. How would this method be implimented such that players like myself who use all character slots are not simply locked out of the event, aka punished for playing the game with all its current features?
0.02 ISK Cross |
Bojo The Mighty
Zanzibar Concept
1829
|
Posted - 2013.09.17 02:52:00 -
[114] - Quote
Serpentis Corporation Search and Find
Extra Loot for the duration. You guys can come with your own cool backstory. Would be a good event to introduce a new loot table system. |
calisk galern
BurgezzE.T.F Public Disorder.
996
|
Posted - 2013.09.22 15:09:00 -
[115] - Quote
there were two categories of events imo.
these would be thematic events, and sp/item events.
the Caldari Prime event was amazing, changing the maps, adding story connections to eve, and over all being quite interesting. though overall the game play didn't change much, and we couldn't choose which side to fight for at the time, kind of detracting from our experience.
the best SP events to date were honestly the 3x sp events, the following events honestly felt more like trying to game the system, playing certain types of matches to avoid the minimum loses, getting screwed over by being put into games half over, or people trying to lose to get the most benefit.
item events are hard to remember honestly non of these have been done very well imo, old one either tied to a story we had no idea of, and made no in game attempt to visually represent this to us, or the rwards are so minor and bland nobody really cares.
so on too suggestions.
sp event - 1) scale rewards for the event based on game mode length, use the average game times of each mode to judge on the rewards. for example I believe a proper reward ratio would be something like 2200 for an ambush 4k for a dom and 5k for a skirmish. without this players will stick to ambushes which is the quickest game mode.
2) winner gets double the pay out, losers get the standard amount. this encourages winning your matches.
3) minimum WP to earn bonus should be set around 400 and/or 3 kills.
4) double/triple the cap as usual, and no more then double the bonus gained from wp.
5) end of event reward - to encourage corporate teaming and get the corps involved - corporations with over 10000 wins during the course of the event will be rewarded with an extra 100k SP for all of their members. this will be calculated by combining all the players wins for everyone in the corp. i.e if a player won a pc battle that would be 16 wins for the corp.
item events - 1) unique drop suits/vehicles, or officer grade gear, nothing more and nothing less....
2) please tie it into a new game mode or story event that can properly be represented in some fashion. let us choose sides and get rewarded based on our points for fighting for that faction if we win.
I.e the blood raiders are fighting the amarr empire in a conflict over a moon or something to that effect if you fight for the ammars and they win the battle you get some points you earn 10 points, if they lose you earn 1 point.
at the end of the event if you have over 100 points you earn a 25 unique lav's and hav's, earn over 500 points and you get 20 amarr heavy frames, if you have over 1000 points you earn 25 officer grade armor repair module that will make you incredibly hard to kill. if the ammars win you will get triple the amount in the rewards.
blood raiders could be AR's, medium and light frames, and incredibly powerful proximity mines.
this wouldn't be the perfect example of how to do it, just an example.
3) reward only the side you have the most points in, so players don't try to get the rewards from both sides. |
WILLIAM Forrester
Sanmatar Kelkoons Minmatar Republic
30
|
Posted - 2013.09.22 17:03:00 -
[116] - Quote
CCP Cmdr Wang wrote:WILLIAM Forrester wrote:I'd like to second something someone posted earlier in the thread which is MOAR SANDBOX. I think DUST is great and has improved a huge amount and I think anything you can do to get a deeper EVE-DUST link going, or any specific DUST sandbox ideas would be great. Moreover I posted a thread a while ago which I think would be a great way of establishing a sandbox, even though it may feel a bit like shooting for the moon. Thanks for having a look. https://forums.dust514.com/default.aspx?g=posts&m=1147983 It's ok, I have moon landing skill trained to level 2. The events team have already sent in a list of feature requests to the development team based on a lot of the ideas given in this thread. Like I mentioned earlier, this is part of the long term plan to add them into the game so the events can be more engaging.
I had another idea about events but I put it in it's own thread as it's a bit long to go in here.
Hope you like it.
https://forums.dust514.com/default.aspx?g=posts&t=111607&find=unread |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
750
|
Posted - 2013.09.24 04:22:00 -
[117] - Quote
Feedback for previous events: The GOOD Simple events like the original triple SP event and the human endurance event. They were both broad in their requirements and rewards. Anyone could do and reap the rewards despite class and play style (not to mention it sells boosters). The triple SP event brings out all sorts of players and the quick SP lets everyone try something new and meet a goal, its generally a lighter atmosphere. The Caldari Prime event is a perfect example of how you market a game that's supposed to be part of a bigger universe. It was fun, and the rewards were cool, like the Black Eagle suits, really bringing the lore into the game. THE BAD Almost every other event. Without any way to track progress most of the events just became a chore. The event where there were rewards for getting x kills or blowing up x installations are to easy to exploit, and can be near impossible for those who don't, making it the worst kind of grind. The last event with the double SP was terrible. It favored those who ran Ambush, and disappointed a lot of people (including myself) who were hoping to get more SP. This also causes the most hard core players to flock to one match type making it hard to avoid a pubstomp. The rewards weren't that great either, BPCs for Aurum gear still isn't enough to make me want to play for the event, I never use Aurum gear.
So for future Events: Keep it simple, and make it broad enough that all play styles can reward from it.. The rewards should be broad and balanced or at least tailored to what the user would use. An example would be make x revives and be rewarded x injectors or destroy x vehicles and get x swarm launchers. Make it start when the cap resets, I don't know why this isn't already being done for all the SP events. More themed events with unique gear. Like a Gurista event with special Gurista gear rewards. Identical gear as the current rewards, just different skins and names make it a lot more interesting. Did I mention keep it simple?
Even small tasks with small rewards can be fun. Big broken events with high stakes do more harm than good. |
Rastael
Hitchhiker's Guide to the Galaxy
8
|
Posted - 2013.09.24 15:10:00 -
[118] - Quote
What about an event that counts the WP you have done in a squad? This will involve more players to squad up, meet new people to play with, and be of any value to the squad.
Only matches with 100+ WP made in a squad count.
Rewards should be something people want to play for, and not some shield recharging AUR module but still with the 3-tier style. |
deepfried salad gilliam
Sanguine Knights
7
|
Posted - 2013.09.26 02:00:00 -
[119] - Quote
Why not an event with some permanence, make it fw only and whatever faction has the most win gets a new map with that racial theme |
Soulja Ghostface
MCDUSTDONALDS
76
|
Posted - 2013.09.28 03:15:00 -
[120] - Quote
The best event for the dust community right now. for 1 week every kill counts as 2 kills giving 10 wp and every assist gets you 50 wp. this will improve the eve-dust link. (with OB strikes). More SP. not free sp. But earned because of higher WP totals. (more sp means more people will stop whining for another respec) This will encourage squad play. Get more people active. We can call it: Double kill week |
|
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
382
|
Posted - 2013.10.03 23:34:00 -
[121] - Quote
first off i was a templar and i really really hated the event.
why: well the idea was great, the implementation was poor.i spent most of the event trying to grind isk so i could spend all those sp you gave me to start with.
however i think the idea was great for a few reasons and i think these reason could be transfered onto multiple different types of events. with a few tweaks to that event we can apply this to others like below
1) supply everyone with a new character for the event then remove it when it finishes. 2) give all these new characters with bpo's - you lose nothing so are free to enjoy the event fully without worrying about loss.you can however buy stuff to augment your build 3) give everyone the same amount of sp pre loaded on the new character into specific roles for the event. 4)no need for starter isk now as the sp is pre used. 5) isk and sp earned during the event on that character is transfered to the character of choice on that account when the event character is removed.
if we apply this to say:
tank event -
everyone gets a new character skilled in driving a racial tank of their choice with weapons and tank module skills for that specific type of tank. they also get bpo's for those specific items.
etc etc
|
jerrmy12 kahoalii
Onslaught Inc RISE of LEGION
57
|
Posted - 2013.10.08 09:51:00 -
[122] - Quote
CCP Eterne wrote:Hello DUSTies, DUSTettes, and those in between. The DUST 514 Community Team has been running events for several months now and we've been monitoring your feedback in threads across the forums, but now we want to collect your thoughts in one location. We want to hear what you've liked about previous events, what you've hated about them, and what you want to see in the future.
Just a few ground rules to start off: [list=1]
Please try to be constructive. If you really, really hated, say, the Templar Manhunt we want to know that. But we also want to know WHY.
Similarly, if you really liked an event, we want to know why as well.
Shoot for the moon with your suggestions for future events, but be aware that certain things aren't feasible in the short or long term. If you really, really want an event where you get to fight against a 60-me
change october event to double sp NOT double wp, 9K sp extra for 3 fights a day is nothing |
Lanius Pulvis
Osmon Surveillance Caldari State
13
|
Posted - 2013.10.10 14:41:00 -
[123] - Quote
As someone just learning to play as a Scout/infiltrator, I think it would be cool if there were a class/role dependent reward. Say for a Scout, X number of matches with X number of hacks in one life. By this I mean, if it's 20 hacks, you get 19 then die, it resets and you try again. You would have to be leveled into Scout suits and wearing one as well. Then make the reward make sense for the play style...maybe 50 advanced level profile dampeners hacked for use at any level.
Have events running for the other suit and skill classes at the same time with commensurately fitting rewards. And keep in mind that someone who plays regularly as a Heavy has little use for something like an enhanced light damage modifier. Maybe some others could weigh in with fitting goals/rewards for the other classes?
Thank you for soliciting the input. |
Bojo The Mighty
Zanzibar Concept
2177
|
Posted - 2013.10.10 18:02:00 -
[124] - Quote
Feedback: Rewards
Rewards are always good but they should really either be in very high quantity or quality. The Kamieras objective wasn't that great because the rewards were not enticing. However step back in time, to the Triple SP event, the Double ISK, the Quafe event, those were all really good reasons to participate. The current FW Event is "alright". The rewards are nothing special but the fact is that there are plenty, there are rewards for Caldari Assaults, Amarr and Minmatar Logistics, even Gallente Scouts. So the fact that we can in essence pick our reward is excellent.
- - -
Ok now that is out of the way I would like to add a little detail to my earlier suggestion "Serpentis Search & Find" because I wrote very little.
Basically a new loot table needs to be introduced, one that includes the ScR, Plasma Cannon, Flaylock, Nova Knives, Laser Rifle, and more Equipment (Repair tools, Active Scanner, Nanohives, Nanite injectors, etc)
The back story that I neglected should involve the R&D Corporation Serpentis. Serpentis is a Biotech R&D company though, making boosters. I don't foresee CCP awarding boosters to anyone, so just stick to gear. Basically Serpentis had some "trouble" and had to drop the loot and make a run. The mercenary's job is to secure it. You can play for Serpentis corporation or the Gallente Federation (prosecutors). It would be under "Other Contracts" and like FW you would be able to pick a side. Side's do not matter in terms of reward but affect the outcome of the story.
If you would like Serpentis to get away with the Loot, you would choose Serpentis. If you would like the Gallente to secure the loot and thus aid the Federation's pursuit of Serpentis, you would choose the Federation.
The rewards would be simple. Introduce a lot more quantity of Loot, at least 2 per game and maybe averaging out at 3-4 per game. Again introduce the gear that is not currently available for salvage. |
Johnny Guilt
Algintal Core Gallente Federation
303
|
Posted - 2013.10.10 20:20:00 -
[125] - Quote
Most events aside from caldari prime event have been lukewarm for me i cant even remember anyother events that compared to the scale and impacted to the players eyes than caldari prime, where you actually FELT the event as you played,it wasnt just something to have organized through crowd control through rewards(current event) or only felt by the few lucky enough to experience it(Templar event characters)
The current event though on paper seems like a big deal when backed by lore but to me is an illusion, just the same matches we fought countless times,and though the rewards have some appeal, i cant say id play more FW just for afew shiny tech toys i can already buy in the market.There also the conundrum of if i want something in another faction that isnt in the one i really want to fight for, it would go against my alliances if i fought for them;in short the rewards as they are set up, get in the way of what you want to do/who you want to play for. |
Sana Rayya
WASTELAND JUNK REMOVAL
247
|
Posted - 2013.10.14 18:47:00 -
[126] - Quote
A straight up double/triple SP event would be ideal for the first half of November. October's events were pretty terrible in terms of bonus SP, and as far as I can tell I haven't been rewarded at all for first victory (unless this will be awarded after October)? |
Lanar Korras
Storm.Fighters
0
|
Posted - 2013.10.15 09:05:00 -
[127] - Quote
I'd very much like to see events to encourage players to work as a team. Double SP whenever your team wins the battle might do the trick. |
Shion Typhon
Intara Direct Action Caldari State
309
|
Posted - 2013.10.18 23:57:00 -
[128] - Quote
CCP Eterne wrote:Hello DUSTies, DUSTettes, and those in between. The DUST 514 Community Team has been running events for several months now and we've been monitoring your feedback in threads across the forums, but now we want to collect your thoughts in one location. We want to hear what you've liked about previous events, what you've hated about them, and what you want to see in the future.
1) In general the reward conditions for your events are waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay too complex with tiers and calculations of win loss ratios and all sorts of stuff I really can't be bothered with. I just want to have fun, not break out a spreadsheet to determine my best course of action, I keep that for my industrial character in EVE.
There was one event a while back where I had to read the preconditions like 4 times and still only partly understood how I could benefit.
2) Your rewards are also too binary. "Reach this ridiculous impossible goal that requires playing for 5 days without sleep and win 10 billion ISK!!" .... "Reach 98% of the intended goal target and win .... nothing!" Break them into quarters or something. That might seem "soft" to hardarses but I'm playing a game here ... fun, remember, engage is spelt differently to enrage though I can see the similarity. |
BAMM HAVOC
Carbon 7 CRONOS.
92
|
Posted - 2013.10.21 10:56:00 -
[129] - Quote
here is an idea, how about a Xmas type thing they do in eve....where all you do is fire snow balls at each other |
Zero Roamero
NaphBlade
15
|
Posted - 2013.10.22 00:19:00 -
[130] - Quote
Spectator Mode would be nice. MAybe somebody would prefer to watch one than join one. |
|
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
2022
|
Posted - 2013.10.22 04:17:00 -
[131] - Quote
Bumping for Double SP week. |
Zero Roamero
NaphBlade
15
|
Posted - 2013.10.22 16:20:00 -
[132] - Quote
Iskandar Zul Karnain wrote:Bumping for Double SP week.
NO.
x50 SP Week. |
bear90211
Nyain San Proficiency V.
31
|
Posted - 2013.10.29 18:46:00 -
[133] - Quote
Event: how about a week to make some goals, sorta like the kamira and mordus, but make it harder, like, kill 250 enemys, kill 35 tanks, destroy 75 installations, and be the top player of the game 10 times. make some good rewards, maybe a 30 day omega of both types, 100 freeADV/PRO suits and weapons maybe 5 officer weapons 20 AURUM madrugars and gunnlogis, and 30 LAV's 5 million ISK double ISK for the entire week, (earning in game) double or triple SP week with the event. these are just some recomendations, please take this if you like the ideas! |
Anoko Destrolock
Cerberus Covenant Colective
14
|
Posted - 2013.10.31 16:42:00 -
[134] - Quote
Event idea The end of November killing event looks awesome Expand this idea to vehicles after 1.7 is released and any issues are smoothed out
20% chance to salvage any vehicle hull that YOU destroy. 10% chance to salvage modules and turrets. This would incorperate infantry Half of the above reward for vehicle kill assists. 1 pro turret for 20 kills with adv turret 1 adv turret for 15 kills with basic turret 1 hull for every 10 kills with pro turret of the same vehicle u killed with
Note: the actual values would need a rework based on 1.7 prices
Larger risk should mean larger gain OR give the adv users the largest gain to prevent proto stomping. All the event so far are infantry based Make a vehicle event that incorperates infantry after the rebalance to show that ccp has an interest in vehicles and making them fun |
Anoko Destrolock
Cerberus Covenant Colective
14
|
Posted - 2013.10.31 16:57:00 -
[135] - Quote
Event: Anti-proto stomping
Rewards for killing players who have a better suit or weapon People often complain about top corps proto stomping and gear advantages Put skill to the test and reward those who outplay the wealthy
Rewards 1 suit of the enemy's tier for 5 kills using a suit 1 tier lower 2 suits of the enemy's tier for 5 kills using a suit of 2 tiers lower
So if I kill 5 enemies in adv suits and I'm using an assault c-1 basic suit I would earn 1 assault c-1 series adv suit
Something similar could be done with weapons |
Anoko Destrolock
Cerberus Covenant Colective
14
|
Posted - 2013.10.31 17:10:00 -
[136] - Quote
I'd like to see an event where you are rewarded with part of what you destroy (like in PC) but for pub matches. This should be rewarded whether your team wins or looses. I don't see any reason this would hurt the game. If anything, it would encourage players to participate more and kill/destroy more stuff
I'd recommend distributing the rewards based 50% on WP and 50% on what that player killed. So if I kill 2 proto guys and you kill 2 mlt guys, I have a slightly better chance of getting better rewards
|
shaman oga
Nexus Balusa Horizon
885
|
Posted - 2013.11.06 11:40:00 -
[137] - Quote
I would like you to make simple events like you have said. November events are good in general, what i don't like is how you insert bitter pills in events. Why tripling only wp? I wonder what will you do in the next events.
CCP KEEP IT SIMPLE!!!!
If you say 3x SP it should be 3x SP not 3x WP.
"Just another piece of duct tape"
Equality Event
|
SmokeyJay KillaKush
Namtar Elite Gallente Federation
0
|
Posted - 2013.11.06 22:24:00 -
[138] - Quote
So being new to dust, but not to fps games, this supposed triple sp event has not tripled anything... I see the weekly bonus sp cap has tripled, but the sp I get per match is the same as I was getting before... I am having a HARD time getting 4k sp. I guess I have to play 35 hours or more this week to hit this cap... Nice way to take care of new players and turn them to the other new games out there like ghost warrior and gta5..... Not having more options of game types with suit/wp/sp limits means I get to go out and boost some proto wearing yahoo's ego with nothing but time on their hands. There HAS to be more options for new people to get up to speed, the battle academy was 1 game for me and I got 1400 wp and was thrown into proto level matches with militia gear. I spent my sp on getting the gek38 and enhanced armor just so I can get wasted by a sub machine gun straight up. There really needs to be matches that are only for militia, then standard, then advanced, then proto level is the holy grail of matches, and if people in militia want to brave it out and donate in the proto level, then by all means let them, but to not have that option is going to be this games downfall. Final note is I know it is not my playing skill because some of the players running in squads in the battle academy matches were names like fggglajsj and other random isk farming names, and the fact that I was 19 kills and 2 deaths and took on 3 at a time more than once that were the opposing teams biggest wp winners means I cannot be that bad. |
BLASTO DISCO
REAPERS REPUBLIC
0
|
Posted - 2013.11.08 17:14:00 -
[139] - Quote
How about rewards geared for new players who do not have 8 to 60 mil sp. Someone said it earlier that killing suits higher up gets you higher rewards. Also how about a TRUE triple sp event where if you normally get 3 to 4k , then give 9 to 12k sp. |
deepfried salad gilliam
Sanguine Knights
176
|
Posted - 2013.11.27 20:28:00 -
[140] - Quote
Events that encourage use of not do used items
Christ is lord
Sanguine knights , open recruitment, join now.
Even salads taste good deepfried..mmm grease
|
|
DJINN Morbid
SVER True Blood Public Disorder.
7
|
Posted - 2013.12.02 16:36:00 -
[141] - Quote
Please bring back something like the caldari prime event. I LOVED the sky effect it was truly amazing. THANK YOU. Your friendly neighborhood DJINN. |
Templar XIII
Sanmatar Kelkoons Minmatar Republic
13
|
Posted - 2013.12.02 22:42:00 -
[142] - Quote
So, my take on events:
Start them with EVE players interaction. As with Incursions, now the system of ERAM is under siege, but much different than any other siege before. The Sansha's nation, already assumed to have invaded Jove space, are after the combined knowledge of Arek'Jaalan and try to infiltrate, if necessary sack and siege Site One. This siege will NOT retract or vanish on its own after a certain time, is much stronger than the other incursions before and needs the combined effort of many a capsular to wear down. What prizes can be recovered from it is all up to CCPs imagination, but some of the items to be put to use to triumph over the Sansha's Nation will have to be procured in wormspace, which will make the task to win this even more daring, and will be invigorating for wormhole life and PVP, general Minmatar space traffic and PVE alike.
Once the Sanshas Main hub has been damaged beyond repair it will come crashing down to the planet's surface it was orbiting before.
Here the mercenaries come into play, and their chance to win prizes. The crash site will give the chance to once again include weather conditions as we witnessed before in the battle for Caldari Prime, as the brave mercenaries fight their way to the entryways of the labyrinthine innards of the crashed structure.
The downed Main hub will harbor NPC Drones and strange Sansha-borne Man-machine abominations to fight against. Doors will be retractable some of the smaller ones even destroyable if enough firepower is being applied (hello Forge Gun!), but most have to be hacked, which will not be easy, as they harbor an inherent counter hack mechanism, which will take at least one extremely skilled hacker with the right equipment or multiple hackers of medium skill and equipment. These doors can be hacked open or closed, they even have to, as again other doors will need others to be open or closed in a certain pattern to be openable at all, which will give much reason for testing and chokepoints to fight over and defend ;) Again other doors will trigger explosives planted if not enough or too unskilled teams hack them open.
But what about the prizes? This can be anything from vanity items and customizations for the mercenaries' quarters to parts for pet drones which can be puzzled together and bestow extra shields, armor repair, firepower, scan radius or precision or hacking power from a safe distance, albeit much weaker than any mercenary if it came to a 1vs1, deployable as squad commands would via command wheel interface. These drone puzzles and other loot from the wreck will have to be carried to a supply depot or similar to be transferred to someone's own assets, and will be lootable from any other mercenary killed, which will make for a nice little capture the flag.
Other ideas for prizes would be prototype and officer weapons, maybe even officer suits in very small quantities along with medals of honor bestowed by the NPC or player corporation a mercenary is part of, lootable/capturable as well.
Aside from hacking and defending doors, looting chests, laboratories, drones and corpses. the whole Main hub's power core will have to be shut down in an concerted mercenaries' effort to keep it from powering the structure's self reassembly/repair, where failing this task would have the reinstitution of the whole incursion as a consequence, all believed gained prizes and dear drone pets gone fem mercenaries and capsuleers alike, as their code has been overriden and them called back to Sansha's Mothership. All that's left are the medals, now dumb and hollow in light of concerted failure, but a new chance awaits to finally triumph over Sansha and his minions. Having friendly fire enabled will make this conflict of team objective (shut down power core and drone production centre plus win over enemy mercenaries plus gaining and securing corp or/and capsular prizes) vs. personal objective (salvaged drone parts from drone production centre) even more candid.
As a sidenote, some of the items to be retrieved by mercenaries might be useful to capsuleers only [even ground war won capsuleer's captains quarters customizations], and can be won to their shared corporation inventory to be thus distributable to other capsuleers, which could tighten the bond between those fighting on the ground and those above.
As expectable, many a mercenary might not have gotten all drone puzzles together in that event, be it because the drop rate is set rather low or he just joined the event very late, and would like to complement his still incomplete collection of pet drones, and he can, the next time another event like this is being issued: in about half a year later, not earlier, as shorter intervals for such big events would only devalue the prizes gained. |
CR0NIC0S
Seituoda Taskforce Command Caldari State
0
|
Posted - 2013.12.04 08:49:00 -
[143] - Quote
What I would really like to see is a cloaking device as a dropsuit module, something you can turn on and off. Predator style |
nor asha
Turbo Bros inc.
51
|
Posted - 2013.12.06 01:20:00 -
[144] - Quote
hey cmdr wang are you still at the company? |
Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
34
|
Posted - 2013.12.11 11:47:00 -
[145] - Quote
your dev event sounds fun, but seriously, how are 20,000 people suppose to play you guys for the extra sp?
I liked the 3x weekly cap event with double sp per match. My time was spent well capping completely out. (which i normally cap out in 1 day anyways, leaving the rest of the week to be boring)
The 3x your wp top 3 battles event was fun, but needs to be buffed, as thats roughly only 63k-75k extra sp a week, only double your passive sp earnings. (not worth it)
The black eagle event......meh won't even attempt to explain how furious that made me.
FW event was fun, but you have to have a hardcore squad to win 60%+ of your battles during an event like that, and just pray you don't get blueberries on your team or your boned. The rewards were nice, but could have more flexibility other than GALLANTES ONLY GET SCOUT **** (just as an example, because you guys gotta know theres at least 3 suit types for each race, so a choice of which category of rewards you might want would be nice, such as assault gear, logi gear, scout gear, heavy gear)
other than that....it's been fun |
Acturus Galaxy
Lo-Tech Solutions Ltd
299
|
Posted - 2013.12.14 11:25:00 -
[146] - Quote
How about an event called "Back to the basics"
You will have to run starter fits only and special matches should be setup for the event. Have starter fits for each or special fits for each faction with the matching racial rifles. An event where it will be pure Gallente, Matari, Caldari or Amarr starter fits on each team. The fighs will be be fairly even and really test each factions technology against the other factions.
Reward could be some special faction gear with colors and faction logo. You can wear these in the warbarge to prove you are a champion of your faction. |
Timothy Reaper
WASTELAND JUNK REMOVAL Top Men.
606
|
Posted - 2013.12.16 08:02:00 -
[147] - Quote
LAV Destruction Derby
Team structure:
Teams consist of two people (a driver and a gunner), plus one backup player. The team with the most kills wins. In the event of a tie, the team with the most warpoints is the winner.
Event structure:
Each round of this event consist of ten teams, friendly fire on. The five best move on to the next round, seven rounds total.
Any LAV/module/turret combination is allowed.
You are allowed to carry your backup player in your LAV to take the place of a downed driver/gunner.
You are allowed to kill any contestant not in a safe zone, but all kills must be made with a vehicle or turret.
Two 'safe zones' are set up to allow teams to pick up downed team mates, reload vehicle ammo, call in new vehicles and repair existing LAVs.
Optionally, CCP could hire (with ISK or goodies) players to record and upload the matches to YouTube.
Killing cameramen or people in the safe zones will result in immediate disqualification. Killing with anything other than a vehicle is also grounds for disqualification.
Prizes
1st place: 10 not yet released vehicles. 10 specialty LAVs with built in module(s) - armor repair, scanning, etc. 10 standard LAVs 2 30-day Omega Boosters - 1 active, 1 passive 100 million Isk
2nd place: 10 specialty LAVs with built in module(s) - armor repair, scanning, etc. 10 standard LAVs 2 30-day Omega Boosters - 1 active, 1 passive 75 million Isk
3rd place: 5 specialty LAVs with built in module(s) - armor repair, scanning, etc. 10 standard LAVs 1 passive 30-day Omega Booster 50 million Isk
Runners up (everyone who makes it to the final round): 10 standard LAVs 1 passive 30-day Omega Booster 20 million Isk
*notes: Not yet released vehicles refers to new vehicles (like bikes or APCs, not existing vehicles with stat adjustments) when they are ready to be on the market, but have yet to be added. All vehicles have no prerequisite skills. Prizes are per player. Concept based on a PC match we had with ContraBanJoe and PRO.
Never argue with stupid people, they will drag you down to their level and then beat you with experience.
Mark Twain
|
Timothy Reaper
WASTELAND JUNK REMOVAL Top Men.
606
|
Posted - 2013.12.16 08:08:00 -
[148] - Quote
Timothy Reaper wrote:LAV Destruction Derby
Team structure:
Teams consist of two people (a driver and a gunner), plus one backup player. The team with the most kills wins. In the event of a tie, the team with the most warpoints is the winner.
Event structure:
Each round of this event consist of ten teams, friendly fire on. The five best move on to the next round, seven rounds total.
Any LAV/module/turret combination is allowed.
You are allowed to carry your backup player in your LAV to take the place of a downed driver/gunner.
You are allowed to kill any contestant not in a safe zone, but all kills must be made with a vehicle or turret.
Two 'safe zones' are set up to allow teams to pick up downed team mates, reload vehicle ammo, call in new vehicles and repair existing LAVs.
Optionally, CCP could hire (with ISK or goodies) players to record and upload the matches to YouTube.
Killing cameramen or people in the safe zones will result in immediate disqualification. Killing with anything other than a vehicle is also grounds for disqualification.
Prizes
1st place: 10 not yet released vehicles. 10 specialty LAVs with built in module(s) - armor repair, scanning, etc. 10 standard LAVs 2 30-day Omega Boosters - 1 active, 1 passive 100 million Isk
2nd place: 10 specialty LAVs with built in module(s) - armor repair, scanning, etc. 10 standard LAVs 2 30-day Omega Boosters - 1 active, 1 passive 75 million Isk
3rd place: 5 specialty LAVs with built in module(s) - armor repair, scanning, etc. 10 standard LAVs 1 passive 30-day Omega Booster 50 million Isk
Runners up (everyone who makes it to the final round): 10 standard LAVs 1 passive 30-day Omega Booster 20 million Isk
*notes: Not yet released vehicles refers to new vehicles (like bikes or APCs, not existing vehicles with stat adjustments) when they are ready to be on the market, but have yet to be added. All vehicles prizes have no prerequisite skills. Prizes are per player. Concept based on a PC match we had with ContraBanJoe and PRO.
Never argue with stupid people, they will drag you down to their level and then beat you with experience.
Mark Twain
|
akira 1999
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
|
Posted - 2013.12.22 09:21:00 -
[149] - Quote
ideas for events eh?...
1) well I would like to see the PVE content, yes I know its a ways off yet
2) well in eve there are hmm 1000+ systems with 50000+ planets that we can fight on... what about the thousands of stations in space??.. not to mention the 1000's of player owned stations.. so why not allow us mercs to go in and invade the POS? have it as an option to infiltrate a reinforced POS and steal it against either NPC's or better yet mercs hired by the POS owners
3) titans and mother ships... very large ships that should be vulnerable to small groups of mercs with drop links and eve support to get in and take over key areas.. if the engineering, command deck and finally the capsuleer can be taken over the ship can then be taken.
4) new ghost sites on planets, like the new ones in space these would hold new blueprints (max 10 copies or some other acceptable number). the sites would pop up in the special events portion of the battle finder. and only last say 30 mins before it disappears.
once the site is started a failsafe device begins a non broadcasted countdown, when the countdown completes the site blows and all items in the site is destroyed along with anyone inside ( yes if you are in the site hacking into a system to get the blueprints and the bomb goes off you die and the blueprints are destroyed)
the only way to get the items out it to invade the site, hack a number of systems which unlocks the mainframe.. get blueprints and get back to an extraction point before it blows.
would be a ambush/skirmish mix where team work, speed and some luck get you access to the new gear.
ohh and the new gear would be pirate faction weapons, suits vehicles and equipment. so you could maybe get serpentis dropships, guristas nanohives, repauir tools explosives etc., blood raider weapons (bonus blood letting damage over time (XXX points per second for xxx amount of time) then toss in mordus legion gear, sisters of eve etc.
ohh and this would be limited to a max of 6 per team with up to 4 teams going for the gear.. say with 30-50 spawns max
once the site is either done or it times out... there is a random delay until the next spawning of a site.. anywhere from 15 mins to hours between sites. or again some other option to keep balance in the game. |
Beld Errmon
The Southern Legion The Umbra Combine
1173
|
Posted - 2013.12.27 03:38:00 -
[150] - Quote
Events during key holiday periods isn't really cool or fair, players that have families and responsibilities miss out. |
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M3DIC 2U
Forty-Nine Fedayeen Minmatar Republic
107
|
Posted - 2013.12.31 17:02:00 -
[151] - Quote
Echoing similar voices of increasing the tie-ins to EVE and making perhaps an event that would change the face of things there in a big way, perhaps a battle for a new stargate/bridge jump with contracts from the larger corporations or a way to infiltrate a long held stronghold planet through continued contracts.
Heck even just a large faction battle over several planets with a reduction in reinforcements, equipment as one side begins to take over unless EVE pilots backfill to support. Would give them a reason to make supply runs and look to Dusters for a true outcome. Could make it a set number of battles that once all completed it is compiled and a video launched showing the winning faction marching in/across the victory field.
Just something where a cinematic comes from the results I think would be cool because one can be created as the lead in then the final result shown based upon what occurred, similar to the old Choose your own Adventure books of old.
Or could make an isolated planet that has gone into civil war and now both sides are using mercs to maintain control or seize power. Planet could then be offered into the EVE world alliance as neutral or side with a faction based upon initial allegiance/support.
Would be interesting to see a vehicle only event with large open fields and a generic tank/whatever given to the combatants to give folks that have never run vehicles a true taste of them for free and maybe encourage different uses beyond the ancient death-wagon LAV, Derpship drop off, Tank-stomp utilization. |
Mr m4gic
XSKvLLX
41
|
Posted - 2014.01.04 15:09:00 -
[152] - Quote
they were ok but to hard to complete.
Have you seen my baseball??
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DriVine OcUstace V
The Spartan Training corp
0
|
Posted - 2014.01.06 02:01:00 -
[153] - Quote
Hello Dust 514 this is my first post ever so..... Ya anyway I really think that you guys are doing a really good job on keeping up with the times and events. I just thought you might want to her that from someone.
So like my previous comments keep up the good work & going in the direction you are headed I feel that it is going to a pretty nice path. But what I am trying to say is, I agree with other players in saying that it would be nice to play on a level such as a space station (for example), but wile keeping the original themes and aspects of the game.
Not to make any serious changes that will change the way the game is now. (Also 2 new or so maps couldn't heart). One for each mode?
The mode that really motivated me was when Dust514 held an event that you can be awarded, depending on witch faction you fought for you got a specific weapon based on a certain number kills you got up to like.... the Amarr, Caldari, ext. you get 100 kills and had a 50% win rate & no less. You got like 50 copies of a Blood grail scrambler riffle. That was my favorite event thus far more events like that would be good. Where your awarded copies of a weapon you really like or your favorite weapon.
Going to the moon doesn't look bad Ether (There has to be a meaning to it).
Thank you! |
Big Swool
0
|
Posted - 2014.01.07 15:27:00 -
[154] - Quote
I'd like to have battle option where no one can call in vehicles a Ambush or whatever, just a thought.
Bullsh*t
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
209
|
Posted - 2014.01.09 02:56:00 -
[155] - Quote
ISK event!!!
Director:
Diplomat
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Dysnomia Pandora
Third Rock From The Sun INTERGALACTIC WARPIGS
24
|
Posted - 2014.01.12 02:17:00 -
[156] - Quote
All these events where fcking useless withouth better gameplay, factionwarfare is useles. You fail atm ccp we all know it. |
Terry Webber
Turalyon 514 Turalyon Alliance
397
|
Posted - 2014.01.20 05:16:00 -
[157] - Quote
How about an event where an NPC corporation organizes a vehicle racing competition? |
NINEinch WEAPON
The Southern Legion The Umbra Combine
0
|
Posted - 2014.01.25 20:35:00 -
[158] - Quote
maybe a map at the top of a space elevator, with a ship from eve docked up.. |
NINEinch WEAPON
The Southern Legion The Umbra Combine
0
|
Posted - 2014.01.25 20:44:00 -
[159] - Quote
and a bit of feedback on the previous shinobi event. I thought it was a bit one sided. as a scout at the moment (looking forward to the update but) however if I had been shot as a scout in the game that would mean the opposing player got an isk payout. I utilize the sidearm slot for the submachine gun..as a scout needs to have a little reach for back peddallers.. not two close range weapons equipped..ie shotgun,knives.. would it have not been better to only get the payout from killing the scout with nova knives...
"winning" an inch at a time
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RemingtonBeaver
Molon Labe. Public Disorder.
64
|
Posted - 2014.01.26 05:49:00 -
[160] - Quote
I was so pleased with Operation Shinobi. I think giving some other classes a shot at the same style event is in order.
My proposal.
Operation: Lock and Key
An event for Heavies and Logis. Wherein the Heavies get rewarded for kills with HMGs and Forgeguns and Logis get rewarded for Gaurdian points from those kills.
Heavy reward per kill : proto suit; proto forge or proto HMG Logi reward per gaurdian score : proto rep tool, proto rep hives ( a lower reward but a good one none the less)
Have an ISK based reward for killing a Logi with a rep tool (tier based again) militia 1000 ISK, adv 3000 ISK, proto 5000 ISK Heavy with an HMG or Forgegun : militia 2000 ISK, adv 6000 ISK, proto 10000 ISK
Also on a side note: In free to play titles with micro transactions could we please get some customization options for cheap. Just color meshes for weapons, armor and vehicles. Charge $1-$3 apiece and you'd make a fortune. I know I'd buy some just to make my dropship feel more like MY dropship. My birthday is in 4 days. How about CCP? Grant my birthday wish! For you to make money and me to get an Orca paintjob on my Incubus.
We can pickle that.
|
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The-Errorist
495
|
Posted - 2014.01.30 22:33:00 -
[161] - Quote
The 5X SP per WP event with a triple cap was very nice. |
Charlotte O'Dell
Fatal Absolution Covert Intervention
1805
|
Posted - 2014.01.31 00:44:00 -
[162] - Quote
How about a tank hunting event.
Every tank kill using AV grenades, forges, swarms, or PC, nets you 100,000 ISK for one week.
Charlotte O'Dell is the highest level unicorn!
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Ralden Caster
Omega Elite Mercs INC.
28
|
Posted - 2014.01.31 05:02:00 -
[163] - Quote
How about an LAV-based event?
For every 5 kills with an LAV TURRET , you gain 10,000 ISK and a special variant LAV. There would be no cap to how much ISK and LAVs can be earned to reinforce the use of LAV turrets, which have seen a decline in use.
Minmatar Dropship.
Uprising 1.7.
|
KalOfTheRathi
Nec Tributis
940
|
Posted - 2014.02.01 12:00:00 -
[164] - Quote
The last 3x(5x) SP/WP event worked well. It does make the next week drag on though, after making decent SP the grind is little more irritating. And capping out multiple characters during that event was a bit much. Makes me rethink having more than one.
The prizes, so far, are mostly useless. The Amarr fit is the first one that is useable for my alts but it is very situational and I have not actually used it thus far. My heavy has better gear and my non-heavies don't get into those situations very often. The reduction of Supply Depots means the normal solution is to play it until you die so why bother. Use a free suit that is replaceable or one that you are skilled into so there are some benefits to using it.
Tradition dictates that CCP/Shanghai produce rewards that duplicate other rewards that weren't used either so we are right on track. I mean, the Aspyr AR? Seriously what in the world made anyone think that is anything beside cluttering up the inventory. All of this will be moot when we have a player market, NOT EVEN ON THE HORIZON NOW(tm), but who would buy most of these? Gallentie Scout suits will be good with the new ganking of everything else. But, we cannot sell them.
And so it goes. |
Dravok Silverblood
Tight Crew
0
|
Posted - 2014.02.07 16:15:00 -
[165] - Quote
I liked the scout event. but don't have nova knifes wish i was given a cheap crap suite to use. i don't have the the skill and wasn't going to waste sp to get them. i liked the black eagle suite because it taught me a lot about a game play style i don't use. allowed me to see if i wanted to spec into scout and there advantages / disadvantages so i can avoid scouts killing me better.
Suggestion: I would like to watch other teams PC matches from a war barge like map and bet on winners or KDR or other gambling events. it would be like alliance tournament every day for dust. |
X7 lion
Swamp Tempo Canis Eliminatus Operatives
104
|
Posted - 2014.02.08 11:41:00 -
[166] - Quote
story events that have a impact on one or all of the factions in some small way.
I am death incarnate, you will not see me or hear me.
You shall only feel the strike of my blade.
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Jacques Cayton II
Providence Guard Templis CALSF
585
|
Posted - 2014.02.08 14:29:00 -
[167] - Quote
We need more events that tie into eve. If pve was out drones and sansha's nation would be good ways to accomplish this. But with the empires waging war their are possibilities here that can be used for events. Also instead if giving us a specific weapon or suit let us pick the weapon or suit we would get. That would make people happy als.
We fight for the future of the State not our
personal goals
|
abarkrishna
WarRavens
291
|
Posted - 2014.02.09 13:01:00 -
[168] - Quote
Increased Isk payouts would be an awesome idea for an event. It would help all the broke players a bunch. It will help them save up for proto gear and stuff.
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
|
The-Errorist
505
|
Posted - 2014.02.12 23:47:00 -
[169] - Quote
Another event like the Battle for Caldari Prime to the 1.8 expansion. http://www.youtube.com/watch?v=eS4rAYrRHWc |
Thrydwulf Khodan
DUST University
50
|
Posted - 2014.02.19 22:06:00 -
[170] - Quote
Quote:Meta Level 1 & 2 Events
"Production Stocks of Meta Level 1 and 2 weapons and gear is overflowing! Someone put in way too many orders and then failed to collect. The storage costs are killing us, so we're going to give you a bonus!"
Rules: Use only Meta Level 1 and 2 Weapons/Equipment/Dropsuits etc. in a match. Reward: Double SP and ISK when using ONLY meta levels 1 & 2 weapons and gear in a match.
Quote:Fitting Cost Limit Matches
"The corp you're fighting for underbid the costs, so you're going to have to cut costs to win this battle!"
Rules: Maximum Suit cost of 15K, Maximum Vehicle Cost of 80K No Meta Limits Reward: SP Bonus
Quote:We got the last LAV! No Tanks to you!
"LAV and HAV Fittings are unavailable due to dust clouds that are choking LDV engines. You're going to have to win this one on foot soldier! We'll give you a bonus for having to run the distance on this one!"
Rules: No HAV and LAV fits available in this match Reward: Bonus SP / ISK |
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Rahmel Tedder
Abandoned Privilege Top Men.
1
|
Posted - 2014.02.22 09:48:00 -
[171] - Quote
Hey ccp To be honest i was wondering like why dont we have our own stats. example would be how many headshots overall, favorite primary and secondary kills nova knife kills an Etc because if we go to show info on character it should be more excited thanks 4 reading it if yu did |
Thrydwulf Khodan
DUST University
64
|
Posted - 2014.02.24 18:58:00 -
[172] - Quote
Use the 'Special Contracts' section for Weekend Events.
Faction X push in Sector Y needs you! - 'Focused Faction Warfare based on what is happening in Eve this week.'
'Underbid Contracts' (i.e. Cheap Fits Contracts)
Hazard Planet Contracts - (e.g. No vehicular support a available, limited visibility.)
Battle School Training - 'There is a whole new batch of recruits coming in that need to get up to speed fast!" (Meta Level 1 equipment only, no vehicles) (Perhaps some type of limitation on reward payout for participants over a specific # of total warpoints? Or they get an 'Instructors stipend'?)
Advanced Battle School Training - Meta Level 1 and 2 items only. Meta 1 & 2 vehicles and vehicle modules permitted. (Perhaps some type of limitation on reward payout for participants over a specific # of total warpoints? Or they get an 'Instructors stipend'?) |
Aerius Corius
FACTION WARFARE ARMY FACTION WARFARE ALLIANCE
8
|
Posted - 2014.02.25 01:59:00 -
[173] - Quote
Events that spotlight suit variations is kind of cool I suppose (the January event was cool) but they don't always helps out much for a lot of players. To use January as an example: if you don't use those weapons and styles, say you're a heavy user, then you were kind of out of luck because a heavy wasn't going to track down a sniper or a scout...since they kind of interact in their own little world. That strands mr. heavy in a starter sniper suit if he wants any of that bonus sp.
Counter to that, February's event with heavies is a huge success - if you're a heavy user, you're REALLY happy - but if you aren't (I'm usually a sniper myself and skilled as such) you can still get that sp because heavies are easy to find, generally necessary for any team, and so readily available to make the event meaningful regardless of playstyle.
Ideas for events...
Headshot Event -Modify killboard to show headshots with top 3 headshot counts in a match getting BIG bonus sp or isk (or both). -Any headshot rewards bonus sp/isk/both like most events aimed at suit types. -Overall leaderboard of the top 25 "Headhunters" in New Eden. Should you choose to incorporate any kind of achievement/title system down the line for bragging rights, this event is a prime way to fuel involvement.
Dueling Dropships -Remove cap on how many dropships can be deployed (HAVs and LAVs limited still) and reward bonuses for dropship kills via dropship guns. (A team of 5 vs 5 dropships (Pilot/x2 Gunners) and one lone guy to take points or shoot 'em down...would be hilarious). -Great potential isk sink - or you could even lower the costs of dropships just for the event. -This idea could be repeated for LAVs and HAVs too. "Tank Wars" and "Jeep Jumping"...hehe
Nullified Null Cannons -Null Cannons have been infected with a unique virus that has broken their timers! Null cannons will only stay captured for five minutes, then become neutral again. -Mechanics otherwise stay the same - but remember: neutral null installations are captured instantly as opposed to 'retaking' per normal, making point defense paramount!
Grenade Glory -Bonuses for grenade kills - now all the idiots that throw a grenade rather than shoot will be vindicated!
Red Zone Reaping -Red Zone Timer drastically reduced to 5 seconds. (This might not be a bad permanent change...anyways...) -Kills from the red zone are bonused - but shoot quick! -Kills into the red zone are bonused also.
Equipment Earnings -Equipment is twice as effective and rewards double -Equipment destruction increased to 50 points value -Great opportunity to show off new equipment types when developed
Just some random ideas for events that don't require much in the way of development changes. Really the main focus of events should be the following: 1) Bring heightened awareness of DUST 514 to old players (via newsletter) no longer playing and potential new players via PSN announcements. Dunno if you can get PSN announcements, would be hella great though. 2) Bring heightened awareness to other gameplay styles in DUST and encourage players to at least sample new concepts. 3) Provide a unique experience on DUST that makes you really want to hop on TO HAVE FUN...not just grind out more sp and isk. DO we like those rewards? Yes, of course. But a FUN event makes us stay active. -Look at Star Trek Online. Players HATE when a new event comes out that only incentives more grinding. It's ok to have just a FUN event that doesn't reward a lot...the dueling dropships is a prime example, it'd just be hilarious but only feasible through the event's structure of reward for all that isk lost or a lowered price to enable more players to fly.
That guy you killed with 0% shields?
Yeah, I sniped him - go team.
Oh, you didn't know...hmm.
*CCP: Display Assists!!!
|
Calanorn Blamed
Chatelain Rapid Response Gallente Federation
8
|
Posted - 2014.02.27 04:37:00 -
[174] - Quote
It is time, decidedly time, to integrate the two games more. I want events that do this. If this involves new eve pilots and high sec fleets, so much the better. It is also time to label which districts are controlled by which high sec corp. How about an event where 2 or more high sec corps are trying to capture planetary districts. Maybe the serpantis need rare plants for drugs that can only be found on the surface, but the quafe company needs the planet too due to the strange things it makes fizzy drinks with... High sec fleets, transport, dust merc contracts, many things are possible. At some point we really need war barges. We need generals directing battles, we need battles to be bigger with more mercs per battle. We need NPC guards, transfer of consciousness (the clone express!) battles with standard fits bought by corps, maps set in asteroid colonies and pirate bases, maybe even drone hives. Maybe it's time to allow dust mercs to move their equipment to systems where events are occurring so that it may be loaded on the war barge. Whatever the event is, I want something that captures the interest of eve pilots and dust mercs alike. It's time to integrate (at least a little). |
jaksol returns
DETHDEALERS Galactic Skyfleet Empire
0
|
Posted - 2014.03.01 21:35:00 -
[175] - Quote
I was thinking of a proto hunting even to allow use get bonuses for killing off the proto stoppers
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Mahal Daj
Mahal Tactical Enterprises
37
|
Posted - 2014.03.04 21:16:00 -
[176] - Quote
How about an event where everyone in the squad who is wearing the same exact suit (weapon,fit, modules) gets a bonus such that the payout is modified by the number of additional users:
2 users with the same fit: 50WP * 1.2 = 60WP (72 within squad order) 6 users with the same fit: 50WP * 1.6 = 80WP (96 within squad order)
*keep in mind that these numbers would be further modified by squad orders! **further... you could just have an event where the squad order WP bonus is doubled to promote coordinated play!
Boost your squad's points by 40%, learn to use the Squad Wheel!
I provide training: 1M isk: 90 Minutes of Basic Command
|
Emo Skellington
The Neutral Zone
14
|
Posted - 2014.03.05 18:43:00 -
[177] - Quote
I really want to have a fight on an EVE ship.
-This would be so awesome to be able to fight on a ship where no orbital support is and having an interactive battlefield
like Battlefeild. I can really see CCP do this where in a ship there are interactive stuff like closing gates behind and having an alert button in like the command room to notify the entire ship the enemy is here just for fun
The interactive battlefield seems to be nice but it was only a thought.
-But I really want to fight in EVE ships. I do play EVE so I know there are ships that are big enough for battles
|
PLAYSTTION
GamersForChrist
66
|
Posted - 2014.03.08 20:15:00 -
[178] - Quote
I LOVED the Caldari Prime event because their was new graphics awesome skylines and animations and i felt like i was a part of something. I know it was because of a larger conflict in eve but just make something up i don't care i like that kind of event. And make sure theirs lots of free suits and maybe BPOs
-Open Beta Vet-14.5 mil sp-
Laser+Flaylock
Dust 514 recruitment link here
|
deepfried salad gilliam
Sanguine Knights
484
|
Posted - 2014.03.11 04:48:00 -
[179] - Quote
i think it would be awesome if every month we had an event giving double wp to kills made by last months least used heavy light and side arm weapons
i think it would certainly spice up the game play and promote alternative play style. and if a weapon stays in the event too long well then you just know it sucks
the same can be done for equipment or modules or suits
and it doesn't have to be double wp it can be any multiplier
edit and possibly give out special versions of the items used in the event edit2 i have a feeling this would lead to some plc and flaylock events:P
Proud Christian
Free stuff for the next account you make:)
|
deepfried salad gilliam
Sanguine Knights
498
|
Posted - 2014.03.13 03:42:00 -
[180] - Quote
i like events that give out specialty suits and bonus copies of that suit for doing well in the event
I want this to be one of those event suits but 1. cant be modified at all. this includes no changing weapons equipment or modules 2. the flaylocks in that suit get a clip of 9 each 3.ignore the fact that the cpu/pg is way to much 4. make it have militia requirements.
id like to see a suit like this used in an Ammar vs. Mimnatar event. the Ammar should also get a completely goofy uneditable suit as well
an event good enough to rival the caldari prime one and maybe make it effect eve, like the winner of this event gets a new ship made or something. that way fw can get some good orbital action
module poll
stuff for alts
|
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The-Errorist
556
|
Posted - 2014.03.13 07:23:00 -
[181] - Quote
When making a new thread, typing in the title box should bring a drop-down search for threads containing those words in the thread title and the main body of the post. This is done in many gaming forums and bug report sites and I think this could benefit the dust site too.
This would help people know if their thread is a duplicate of another. |
KalOfTheRathi
Nec Tributis
1015
|
Posted - 2014.03.16 11:37:00 -
[182] - Quote
Public counters for events! Why is that so hard to understand?
Even if it was daily for the week long events. Or every six hours for the weekend ones. Some data would be very helpful. And actually encouraging.
Operating in the data vacuum that is Dust514 is getting really, really old. For New Eden being so far in the future it is amazing that Dust514 is so far behind not only EVE Online but every other FPS in the business.
And so it goes.
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