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Brush Master
HavoK Core RISE of LEGION
855
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Posted - 2013.09.05 13:38:00 -
[1] - Quote
About dam time ![Cool](https://forums.dust514.com/Images/Emoticons/ccp_cool.png)
Things to do overall:
- Make awards more scalable to participation. So kill 5 tanks get 1 tank, kill 10 get 2, 15/3 etc. Where there is no some high goal to make, the rewards just happen based on how much you do aka I don't have to think about do i have 25 to get xx reward.
- Give well rounded options to achieve the same goals . i.e. an assault could kill 5 heavies or a logi could revive 5 heavies. Give people multiple method to achieve the same goal to account for more player roles
- Obviously some simple feedback on progress of event. 1/5 heavies killed or revived, etc.
- Give regular rewards and then some really nice bonus rewards if certain tiers are reached. Bonus rewards need to be at least 100 of item or 25 for vehicles.
Events: Hackfest - Null Cannon (300)/CRU(150) / Supply Depot(150) hack WP reward is tripled.
Chain of Command - Squad Orders give 50% more WP.
Death or Taxes - Every time you die, the cost of your suit is subtracted from the tax you owe your corporation. Don't have taxes or death cost is greater than taxes then give Isk bonus (like 25% of cost)
Bring Them Back - Revives and repair bonus are tripled
Cut Off the Head - Get triple WP when you kill an enemy squad leader
Acceptable Losses - Win a match where you have 25% fewer clones than the enemy at the end of the match. Get a Isk bonus.
Active Duty - Play for 1, 2,5, 10, etc hours on dust and get xx SP bonus.
Airborne Assault - Turret kill rewards tripled for dropship gunners, double for pilot direct kills.
Rolling The Big Guns - Turret kill rewards tripled for tank gunners, doubled for driver direct kills.
Team Player - Get bonus SP based on the number of mercs in your squad. So something like a squad of 2 = 100 SP, 3 = 200... 6 = 500 SP. Static SP reward that stays in place, even after you cap.
Assimilator - SP is gained 3 times faster (no cap increase)
Just a couple ideas in my head. Most encourage trying different types of game play. I think increasing WP helps to slightly increase SP gain and still be fun. The double ad triple SP are what get people around though. Making scalling rewards where you don't have to track your progress is the best bet until you have a system in place. |
![Brush Master Brush Master](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Brush Master
HavoK Core RISE of LEGION
858
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Posted - 2013.09.06 12:56:00 -
[2] - Quote
CCP Eterne wrote:These are some amazing comments guys. Keep them coming. I can't comment on all of them right yet (working on some other stuff), but I did see recommendations for some stuff we've kicked around and a few ideas we haven't thought of yet which are perfectly doable.
One thing I do want to ask, there were some comments about keeping things simple and using the current event as an example of one that is too complicated.
We want to make things that are interesting and unique, so I think that's why we go with more complicated requirements. Are we overthinking this? Does making complex events fail to make them interesting and just make them... well... complex? Or are we doing complexity in them wrong?
I think the keep it simple is resulting from the lack of good event progress tracking. You solve that and I think you can add some complexity to it.
Out of the last event, the examples made it very confusing when a simple we double your sp reward up to 3k per match with booster giving 50% bonus would have made it pretty clear.
You can still add fun things that you have to do that are unique but don't make confusing rules and limitations.
- Multiple ways to earn the same reward
- Progressive rewards where I know I'm working on the event but don't have to worry about writing it down on paper
- Keep the rules and limits toned down
- A variety of rewards that can cater to different player types
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