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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Parson Atreides
Ahrendee Mercenaries EoN.
637
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Posted - 2013.09.05 11:20:00 -
[1] - Quote
The coolest event in my opinion was the crashed titan.
There was connectivity with EVE (at least in spirit--there was a big battle that we didn't get to see as Dust mercs, but did happen), there was a really cool looking skybox and there was some ash and dust in the air during matches that made it feel like a real battlefield.
I'd like to see more events that connect to EVE in at least some significant fashion and more events that change the landscape (read maps, outposts, skyboxes etc) of Dust so that they feel more than just "okay now you get more SP for grinding" or "here are 40 of an item you'll never use."
Your worst event is the one currently running. I posted this in that thread in the announcement sections, but I'm going to repost it here:
Quote:Look at you guys complaining about getting 4k WP in Ambush and losing some SP bonus because of it.
Imagine getting 8k SP in skirmish/domination (before booster) and understanding that you'll only get 3k of that as a bonus, yet you'll be 8k closer to the SP cap.
In other words:
8,000 SP per match x 24 matches = 192,000 SP (roughly the SP cap without booster)
24 matches x 3,000 bonus SP per match = 72,000 bonus SP for hitting the cap
Now for those getting 4,000 SP in an ambush:
4,000 SP per match x 48 matches = 192,000 SP
48 matches x 3,000 bonus SP per match = 144,000 bonus SP for hitting the cap
You're getting double the bonus SP for doing ambush, even if you happen to get 4,000 SP instead of 3,000. Those of us who actually like Skirmish and Domination and hate Ambush get completely screwed over (unless I'm reading this event entirely wrong).
I'd also like to see better rewards for when you guys do events. I don't mean the double/triple SP events because I think everyone likes those (when they're actually double/triple), I mean events where you give out items. I don't want 50 of X item I'm never going to use and 30 of Y item I have no interest in (especially since there's no way to trade/give items to players). |
Parson Atreides
Ahrendee Mercenaries EoN.
638
|
Posted - 2013.09.05 11:35:00 -
[2] - Quote
You know what I really want?
To fight on a space station and to see ships outside the window when I run past.
The station itself can simply be a small map that's all indoors--it doesn't need to be incredibly balanced or allow for every specialty to thrive in every way. The lore can be anything. Think of the ships outside the window as simply a skybox, and you can make that too. They don't need to actually be ships in the EVE universe around that station.
The only problem is how you'd get vehicles in and out with RDVs and still consider it realistic in any way. But if the worst problem we have is how we'd account for RDVs dropping tanks inside a space station in terms of lore, I don't think we should let that stop us. |
Parson Atreides
Ahrendee Mercenaries EoN.
639
|
Posted - 2013.09.05 11:43:00 -
[3] - Quote
I meant as an event. Like make up some story about the station holding some secret information that someone wants. Then you go and try to capture the null cannons to destroy the other team's ship that's outside the station.
I don't mean I want it as a map for everyone to queue in to at any time through a Public Contract (though I do want that at some point). |
Parson Atreides
Ahrendee Mercenaries EoN.
643
|
Posted - 2013.09.05 20:33:00 -
[4] - Quote
CCP Eterne wrote:
One thing I do want to ask, there were some comments about keeping things simple and using the current event as an example of one that is too complicated.
We want to make things that are interesting and unique, so I think that's why we go with more complicated requirements. Are we overthinking this? Does making complex events fail to make them interesting and just make them... well... complex? Or are we doing complexity in them wrong?
I think most people here mean complicated, not complex. Complexity is a good thing and allows for more strategy, depth, path to completion and replayability. Complicated stuff is frustrating, tiresome and sometimes confusing (especially when it's needlessly complicated like this current SP event).
Don't make things complicated that don't need to be. For example, just double the SP you get per game and the cap and have it over with. Now you do this silly 3000 SP max, which screws everything up, and half the people playing Skirmish and Domination right now don't even realize that they should be playing Ambush if they want to make the most of the bonus.
Complexity is like the new maps, which have a lot of layers and paths to the same area so it keeps things different between games and allows for more strategy involved in each match.
EDIT: Alright you used both words in your post, but complicated = bad, complex = good unless you're talking about something that should be very simple and straightforward like a double SP event (can you tell I'm bitter yet?). |
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